;
;   CIVILIZATION POPUP BOXES
;   Copyright (c) 1998 by MicroProse Software
;
;   Altering the contents of this file may cause the
;   game to malfunction.
;

;
; Denman changes/addtions START here
;

@MAINMENU
@width=200
@title=Civilization II Multiplayer Gold
@options
Start a New Game
Start on Premade World
Customize World
Begin Scenario
Load a Game
Multiplayer Game
View Hall of Fame
View Credits

@HOTSEAT1
@width=220
@title=Hot Seat
@options
Start a New Hot Seat Game
Start on Premade World
Customize World
Begin Scenario
Load a Saved Hot Seat Game

@HOTSEAT2
@width=220
@title=Hot Seat
@options
Two (2) Human Players
Three (3) Human Players
Four (4) Human Players

@HOTSEATTURN
@width=220
@title=The World Turns...
%STRING0, you may now command
the %STRING1.


@HOTSEATNOT
@width=220
@title=The World Turns...
That was not a Hot Seat saved game.


@GAMETIMER
@width=220
@title=Maximum Time Per Player Turn
@options
Unlimited
30 Seconds
1 Minute
2 Minutes
3 Minutes
5 Minutes
Custom...

@CUSTOMGAMETIMER
@width=320
@title=Set Maximum Time Per Turn
^^Maximum time of 3600 seconds (1 hour).
^^Minimum time of 10 seconds.

Seconds:


@ADVANCEDMP
@checkbox
@width=440
@title=Select Multiplayer Features
@options
Open Game (Players can join during a game)
Kill Civilization on Retirement
Show Human Starting Positions
All Humans Can Chat From Start
Double Production of Each Terrain Type
Double Movement Rate of Ground Units

@JOINGAME0
@title=Join the Game
@width=340
^^There are no AI civilizations to take over!


@JOINGAME1
@title=Join the Game
@width=340
^^There are already %NUMBER0 human players!


@JOINGAME2
@title=Join the Game
@width=200
^^Choose your tribe:


@JOINGAME3
@title=Join the Game
@width=340
^^The %STRING0 have joined the game
^^under human tutelage!


@PASSWORD0
@title=Password Rejected
@width=340
^^You are a pretender to this throne!
^^Your attempt at this subterfuge is rejected!


@PASSWORD1
@width=340

Password:


@PASSWORD4
@title=Warning!
@width=340
^^Do NOT forget your password!
^^If you do, any saved game will become
^^UNPLAYABLE!


@PBEM1
@width=220
@title=Play by EMAIL
@options
Start a New EMAIL Game
Start on Premade World
Customize World
Begin Scenario
Make an EMAIL Move

@EMAILNOT
@width=220
@title=The World Turns...
That was not an EMAIL saved game.


@EMAILADDRESS
@width=340
@title=Please Enter Your EMAIL Address
@options
EMAIL:

@EMAILSAVED
@width=440
@title=EMAIL Game Saved!
^^This EMAIL game has been saved as
^^%STRING0


@EMAILDONE1
@width=320
@title=EMAIL the Game
^^Please EMAIL the saved game to
^^%STRING0
^^at
^^%STRING1


@EMAILDONE2
@width=320
@title=EMAIL the Game
^^Please EMAIL the saved game to
^^the next player. He is known as
^^%STRING0


@LAN1
@width=220
@title=%STRING0
@options
Start a New Multiplayer Game
Start on Premade World
Customize World
Begin Scenario
Load a Saved Multiplayer Game
Join a Multiplayer Game

@LANNOT
@width=220
@title=%STRING0
That was not a saved multiplayer game.


@IPADDRESS
@width=340
@title=Please Enter Your IP or IPX Address
@options
Address:

@NETNAME
@width=420
@title=Please Enter Your Net Name
^^Your "Net Name" will identify you to others on the network.
^^This is NOT necessarily your king name.

Net Name:

@GAMENAME
@width=420
@title=Please Enter Your Game Name
^^Your "Game Name" identifies this game to others on the network.
^^This is NOT necessarily your civilization name.

Game Name:

@LANCONNECTFAIL
@width=220
@title=%STRING0
^^The connection has failed.
^^Please check the log for more information.


@WAITINGJOINLAN
@title=%STRING0
@width=260
^^We are waiting to be allowed to join
^^%STRING1.


@REJECTEDLAN
@title=%STRING0
@width=260
^^You were REJECTED by
^^%STRING1!


@TIMEOUTLAN
@title=%STRING0
@width=260
^^%STRING1
^^has left the network!


@WAITINGFORCONNECT
@title=%STRING0
@width=190
^^We are waiting for players
^^to connect.


@NOONESHOWED
@title=%STRING0
@width=260
^^No players connected to this machine.
^^Timeout.


@SOMESHOWED
@title=%STRING0
@width=310
^^Some players did not connect to this machine.
^^We will continue without them.


@SERVERCONNECTFAIL
@title=%STRING0
@width=310
^^Connection to the game's machine has failed.


@WAITINGFORSERVER
@title=%STRING0
@width=190
^^We are waiting for the game machine
^^to connect.


@STOPDRAGGING
@title=%STRING0
@width=240
^^Moving or resizing the window for
^^extended periods, can interfere with 
^^the game.  You will be disconnected
^^if you persist.


@OUTOFHERE
@title=%STRING0
@width=190
^^You have been removed from the game.


@SERVERCONNECTTIME
@title=%STRING0
@width=310
^^Connection to the game's machine has failed.
^^Timeout.


@WAITTOJOIN
@title=%STRING0
@width=250
^^Waiting our turn to join the game.
^^>--------------------------------<


@NOONELEFT
@title=%STRING0
@width=260
^^All the players have left this game!


@WAITINGONJOIN
@title=%STRING0
@width=250
^^Waiting for others to join the game.


@WAITINGONFULLGAMESTATE
@title=%STRING0
@width=250
^^Waiting for the full game state.


@OURTURNTOMOVE
@title=%STRING0 %STRING1
@width=250
^^It is our turn to move our units.
^^Use this time wisely.


@RETIREDIE
@width=320
@title=%STRING0 Emissary
^^%STRING1 %STRING2 of the %STRING3 has retired.
^^The %STRING0 empire crumbles to dust.


@RETIREAI
@width=320
@title=%STRING0 Emissary
^^%STRING1 %STRING2 of the %STRING3 has retired.
^^An AI now rules the %STRING0 empire.


@NETWORKTYPE
@width=220
@title=Choose the Network Protocol
@options
TCP/IP
IPX/SPX

@IPVERIFY
@title=Please Verify Your IP Address
@options
IP Address:

@IPOFGAME
@width=340
@title=Please Enter The Game's IP Address
@options
IP Address:

@NOFOREIGNHUMAN
@width=320
@title=Foreign Minister
^^We have not yet made contact with
^^other human civilizations.


@MULTIPLAYEROPTIONS
@checkbox
@width=480
@title=Select Multiplayer Options
@options
Clear chat buffer at the start of a new game.
Clear chat buffer each time we boot up.
Double production of each terrain type.
Double movement rate of ground units.

@MULTIPLAYEROPTIONS2
@checkbox
@width=480
@title=Select Multiplayer Options
@options
Clear chat buffer at the start of a new game.
Clear chat buffer each time we boot up.

@PARLEYREQUEST
@width=360
@title=%string0 (%string3)
"We request an audience with %string1, great leader of the %string2."
@options
"Go away"
"Granted"

@PARLEYWAITING
@width=360
@title=Awaiting Opponent's Response...
Our Offer:
"We request an audience with %string1, great leader of the %string2."

@PARLEYGOAWAY
@width=360
@title=Opponent's Response...
"We cannot waste time on idle chatter. Request denied!"

@PARLEYOK
@width=360
@title=Opponent's Response...
"We always have time to speak to our good friends the
%string0. Audience granted!"

@PARLEYBUSY
@width=360
@title=Opponent's Response...
"Our leader is otherwise engaged in delicate negotiatons with
another civilization. Please contact us later. Request denied!"

@PARLEYCANCEL
@width=360
@title=Opponent's Response...
The %string0 have broken off negotiations!

@PARLEYACCEPT
@width=360
@title=Opponent's Response...
^^The offer has been accepted!
^^All the affected goods are being processed!

@PARLEYACCEPT2
@width=360
@title=Our Response...
^^We have accepted this offer!
^^All the affected goods are being processed!

@PARLEYNOTHANKS
@width=360
@title=Opponent's Response...
^^The %string0 have rejected our offer!
^^They suggest that we make a better one!

@PARLEYCOUNTEROFFER
@width=360
@title=Opponent's Response...
^^The %string0 have rejected our offer!
^^They are constructing a counter proposal!

@JOINEDMAX
@width=400
@title=Game Full
^^The maximum number of humans have attempted to join this game.
^^Please try another game, or check this game later.

@ALREADYCHOSEN
@width=400
@title=Game Full
^^This Civilization slot was chosen by someone else.
^^Please choose another.

@GAMECANCELED
@width=400
@title=Game Canceled
^^The player who initiated this game has canceled the setup.
^^Please choose another game.

@WAITPRODUCTION
@width=400
@title=Waiting on Production
^^We are waiting for the rest of the players to
^^complete production.

@WAITAIMOVES
@width=400
@title=Waiting on AIs to Move
^^We are waiting for AI civilizations
^^to complete their moves.

@WAITHUMANMOVES
@width=400
@title=Waiting on Humans to Move
^^We are waiting for civilizations
^^to complete their moves.

@REPORTFOREIGNMULTI
@width=580
@title=Foreign Minister
@listbox=7
@button=Check Intelligence
@button=Send Emissary
@button=Set Attitude
Sire, our power is %STRING0 and our reputation is %STRING1.

@ATTITUDEMULTI
@width=600
@title=Our Attitude Toward %STRING0

@CHATSPYSTART
@width=400
@title=Intelligence Advisor
^^Communications intercept established!
^^Our man in hiding will maintain the link
^^as long as possible!

@CHATNOTICE
@width=360
@title=Intelligence Advisor
^^You have %NUMBER0 unread chat messages!
^^Use "Advisors/Chat with Kings" or CTRL-C
^^to read them.

@ENEMIES2
@width=320
@title=Select Level Of Competition
@button=Random
@options
7 Civilizations
6 Civilizations
5 Civilizations
4 Civilizations
3 Civilizations
2 Civilizations

@DATAPATHFAIL
@width=400
@title=Scenario/Save Game Path Not Found
^^When joining a game or scenario, the same path to the game
^^MUST exist in your Civilization directory.
^^Your Civilization directory is:
^^%STRING0
^^The scenario/save directory is:
^^...%STRING1
^^Where "..." is the Civilization directory.
^^Please install the necessary scenario or data directory.

@WRONGVERSION
@width=400
@title=Host/Client Version Mismatch
^^The Host is version:
^^%STRING0
^^The Client is version:
^^%STRING1
^^This is in error. Either the host or the joining player
^^are using a more recent patch. Please contact customer
^^support or download the latest patch from our web site.

@HOSTCHANGECLIENT
@width=320
@title=Host Change Notification
^^The hosting player has changed.
^^The new hosting player's net name is
^^%STRING0.

@HOSTCHANGESERVER
@width=320
@title=Host Change Notification
^^You are the new hosting player.
^^Any remaining players have been notified.

@NEWPLAYER
@width=320
@title=New Player
^^A new human player has joined this game.
^^They have designated a net name of
^^%STRING0.

@NEWTURNTIMERCLIENT
@width=320
@title=New Turn Time Limit
^^The host of the game, %STRING0, has proposed
^^the following new time limit:
^^%STRING1
^^Please accept or deny this change.

@NEWTURNTIMERSERVER
@width=320
@title=New Turn Time Limit
^^The proposed time change has been proposed
^^to the other human players.
^^We are waiting for the vote.

@NEWTURNTIMERYES
@width=320
@title=New Turn Time Limit
^^The proposed time change has been accepted
^^by all human players.
^^The change is effective immediately.

@NEWTURNTIMERNO
@width=320
@title=New Turn Time Limit
^^The proposed time change has been denied
^^by one or more human players.
^^The change is denied.

@PMCHANGECLIENT
@width=320
@title=New Production/Movement Limits
^^The host of the game, %STRING0, has proposed
^^the following production/movement limits:
^^%STRING1
^^Please accept or deny this change.

@PMCHANGESERVER
@width=320
@title=New Production/Movement Limits
^^The production/movement changes have been
^^proposed to the other human players.
^^We are waiting for the vote.

@PMCHANGEYES
@width=320
@title=New Production/Movement Limits
^^The production/movement changes have been
^^accepted by all human players.
^^The changes are effective immediately.

@PMCHANGENO
@width=320
@title=New Production/Movement Limits
^^The production/movement changes have been
^^denied by one or more human players.
^^The changes are denied.

@NEWCREDITS
@width=200
@title=View Credits
@options
Civilization II 
Civilization II Multiplayer Gold
Fantastic Worlds
Conflicts in Civilization

@NEWCREDITSHORT
@width=200
@title=View Credits
@options
Civilization II 
Civilization II Multiplayer Gold

@NOMODEMS
@width=320
@title=No Modems Detected
^^Windows 95 is not reporting the prescence
^^of any modems.

@PICKMUSICGOLD
@width=480
@title=Select Music
@options
"Funeral March"
"Ode to Joy"
"The Crusades"
"Alien Invasion"
"Mongol Horde"
"Apocolypse"
"Primeval World"
"New World"
"Fantasy"
"Mars"
"World of Jules Verne"

@NOINTEL
@width=400
@title=Intelligence Advisor
^^No intelligence is available on this civilization
^^at this time.

@SERVERQUIT
@title=%STRING0
@width=200
^^The game
^^%STRING1
^^was canceled.

@SIMULTUT
@width=450
@title=Civ Tutorial: Simultaneous Moves
During a simultaneous move game, the main map only tracks
friendly units. To track enemy units, right click on the
world map to open more map windows. They can be set to
track enemy moves.

@SERVERQUITWAIT
@width=450
@title=Host Quit Sequence
^^Please wait until the current players finish their moves.
^^This may take several minutes.

@CLIENTQUITWAIT
@width=450
@title=Host Quit Sequence
^^The Host is transferring to a new machine.
^^Please wait until the current players finish their moves.
^^This may take several minutes.

@CLIENTHOTWAIT
@width=450
@title=Hot Join
^^The AI and/or other players are currently moving.
^^Please wait for your first turn to start.
^^This may take several minutes.

@MULTITYPE2
@width=200
@title=Multiplayer Game
@options
Hot Seat
Network Game
Internet Game
Dial-Up Networking (2 player only)

@NOPICKMUSICNEW
@width=360
@title=Select Music
^^This option is not available unless the
^^Civilization II CD, Civilization II Multiplayer Gold CD,
^^or a Civilization II Scenario CD is in the CDROM drive.

@LOSTSERVER
@width=360
@title=Lost Connection
^^You have lost the connection to the host computer.

@LOSTCLIENT
@width=360
@title=Lost Connection
^^You have lost the connection to the player named
^^%STRING0.

@CANTDONOW
@width=360
@title=Unavailable
^^You can't do this operation at this time.

@SCREWYSAVE
@width=360
@title=Screwy Save
^^A unit in this save was corrupt.
^^It has been deleted. Go ahead and play
^^anyway. Please let Mike Denman know.

@HOTSEATAITURN
@width=220
@title=The World Turns...
^^An AI is moving...

@WRONGXDAEMONVERSION
@width=400
@title=EXE / DLL Version Mismatch
^^The Civilization Executable expects version:
^^%STRING0
^^The XDaemon Dynamic Link Library is version:
^^%STRING1
^^This is in error. Either the host or the joining player
^^are using a more recent patch. Please contact customer
^^support or download the latest patch from our web site.

@CASUALTIES
@width=220
@title=%STRING0 %STRING1
@button=Zoom to Casualty Timeline
^^It is our turn to move.
^^Casualties have been reported
^^by the Defense Minister.
^^%NUMBER0 units lost.

@CASUALTY
@width=220
@title=%STRING0 %STRING1
@button=Zoom to Casualty Timeline
^^It is our turn to move.
^^A casualty has been reported
^^by the Defense Minister.

@HOTHUMANSDEAD
@width=250
@title=Defense Minister
^^All human players were destroyed.
^^The game ends.

@CDROMNOTFOUND2
@width=320
@title=Please Note
@button=Repeat Search
We were unable to find the Civilization II Multiplayer Gold CD-ROM.
Please check that the Civilization II Multiplayer Gold CD is in a valid
CD-ROM drive and then repeat the search by selecting "Repeat Search" below.

@PASSWORDNOCHEAT2
@width=350
@title=Cheat Not Available
^^%NUMBER0 civilizations in this game are password protected.
^^All passwords must be removed in order to cheat.

@PASSWORDNOCHEAT1
@width=350
@title=Cheat Not Available
^^%NUMBER0 civilization in this game is password protected.
^^The password must be removed in order to cheat.

@WAITONGAMEXMIT
@width=350
@title=New Player Receiving Game State
^^A new player is being transmitted the game state by the host.
^^Please be patient. This could take several minutes.

@GAMEPROFILE
@width=100
@title=Civilization II Multiplayer Game Profile
^Game: %STRING0 (%STRING1)
^Host: %STRING2
^%STRING3
^%STRING4
^Map Size: %STRING10 x %STRING11
^%STRING5
^Barbarians: %STRING6
^Timer: %STRING7
^Civilizations: %STRING8 (Humans: %STRING9)

@REVEALUNITORIGINS
@width=320
@title=Unit Information Request
^^The %STRING0 request that you share your units'
^^cities of origin during this trade session.
^^Please accept or deny this request.

@REVEALCITYINFO
@width=320
@title=City Information Request
^^The %STRING0 request that you share your city
^^details during this trade session.
^^Please accept or deny this request.


;
; Denman changes/addtions END here
;

@CUSTOMLAND
@width=320
@title=Customize: Land Mass
@button=Random
@default=1
@options
Small
Normal
Large

@CUSTOMFORM
@width=320
@title=Customize: Land Form
@button=Random
@default=1
@options
Archipelago
Varied
Continents

@CUSTOMCLIMATE
@width=320
@title=Customize: Climate
@button=Random
@options
@default=1
Arid
Normal
Wet

@CUSTOMTEMP
@width=320
@title=Customize: Temperature
@button=Random
@options
@default=1
Cool
Temperate
Warm

@CUSTOMAGE
@width=320
@title=Customize: Age
@button=Random
@options
@default=1
3 billion years
4 billion years
5 billion years


@USESEED
@width=320
@title=Map Resources
Do you wish to randomize this world's
villages and resource squares?

Yes
No

@USESTARTLOC
@width=320
@title=Starting Locations
Do you wish to randomize this world's
player starting locations?

Yes
No


@SAVEERROR
@width=200
@title=Save Game
Failed to save game! Error: %STRING0.

@SAVEOK
@width=300
@title=Military situation recorded!
^^%STRING0 %STRING1 of the %STRING2
^^%STRING3

@LOADNOTSAVE
@width=200
@title=Load Game
Failed to load game: file is not a saved game.

@LOADOLDSAVE
@width=200
@title=Load Game
Failed to load game: file is in obsolete format.

@LOADBADSAVE
@width=200
@title=Load Game
Failed to load game.  Error: %STRING0.

@LOADNEWSAVE
@width=200
@title=Load Game
Failed to load game: file has more recent version number than game.

@LOADOK
@width=300
@title=Returning to Battle!
^^%STRING0 %STRING1 of the %STRING2
^^%STRING3


@DIFFICULTY
@width=320
@title=Select Difficulty Level
@options
Liutenant (easiest)
Captain
Major
Colonel
General (recommended)
Field Marshall (toughest)

@SIZEOFMAP
@width=320
@title=Select Size of World
@button=Custom
@default=1
@options
Small  (40x50 squares, quick game)
Normal (50x80 squares)
Large  (75x120 squares, long game)

@CUSTOMSIZE
@width=320
@title=Select Custom World Size
Rule: X times Y must be no more than 10,000 and no less than 1000.
Each dimension must be at least 20, no more than 250.

Map X Size:
Map Y Size:


@ENEMIES
@width=320
@title=Select Level Of Competition
@button=Random
@options
7 Civilizations
6 Civilizations
5 Civilizations
4 Civilizations
3 Civilizations

@BARBARITY
@width=320
@title=Select Level Of Barbarian Activity
@button=Random
@default=2
@options
Villages Only
Roving Bands
Restless Tribes
Raging Hordes

@RULES
@width=320
@title=Select Game Rules
@options
Use Standard Rules
Customize Rules

@GENDER
@width=320
@title=Select Gender
@options
Male
Female


@TRIBE
@width=600
@title=Select Your Tribe
@button=Custom


@CUSTOMTRIBE
@width=440
@title=Customize Your Tribe
@button=Titles
@options
Leader:
Tribe:
Adjective:

@CUSTOMTRIBE2
@width=440
@title=Set Your Official Titles

@NAME
@width=440
@title=Please Enter Your Name
@options
Name:

@CUSTOMCITY
@width=320
@title=Select Your City Style



@ADVANCED
@checkbox
@width=440
@title=Select Custom Features
@options
Simplified Combat
Flat World
Select Computer Opponents
Accelerated Startup
Bloodlust (No spaceships allowed)
Don't Restart Eliminated Players

@ACCELERATED
@width=400
@title=Select Starting Year
@options
%NUMBER0 B.C. (Normal Start)
%NUMBER1 B.C.
%NUMBER2 B.C. (Accelerated Start)

@OPPONENT
@width=320
@title=Select Opponent #%NUMBER0
@options
Random

@GAMEOPTIONS
@checkbox
@width=480
@title=Civilization II Multiplayer Gold %STRING0
@options
Sound Effects
Music
Always wait at end of turn.
Autosave each turn.
Show enemy moves.
No pause after enemy moves.
Fast piece slide.
Instant advice.
Tutorial help.
Move units w/ mouse (cursor arrows).
ENTER key closes City Screen.

@GRAPHICOPTIONS
@checkbox
@width=480
@title=Select Graphic Options
@options
Throne Room
Diplomacy Screen
Animated Heralds (Requires 16 megabytes RAM)
Civilopedia for Advances
High Council
Wonder Movies


@MESSAGEOPTIONS
@checkbox
@width=480
@title=Select City Report Options
@options
Warn when city growth halted (Aqueduct/Sewer System).
Show city improvements built.
Show non-combat units built.
Show invalid build instructions.
Announce cities in disorder.
Announce order restored in city.
Announce "We Love The King Day".
Warn when food dangerously low.
Warn when new pollution occurs.
Warn when changing production will cost shields.
"Zoom-to-City" NOT default action.


@INIT
@width=440
@y=-5
@title=In the Beginning . . .
%STRING0, you have risen to become leader
of the %STRING1.  May your reign be long
and prosperous.  The %STRING1 have knowledge
of Irrigation, Mining, %STRING2and Roads.


@NOTONMAP
@title=Illegal Move
Stay in the battle, you coward!

@ZOC
@width=440
@title=Civ Rules: Zones of Control
A unit may not generally move from one square
adjacent to a rival's unit to another
square also adjacent to a rival's unit.
^
There are a few exceptions to this rule:
Diplomats, Freight, Ships and Air units.
^
Also, any unit may freely enter or exit a
city, and units may freely enter a square
already occupied by a friendly unit.

@FEATURE
@title=Gotta Say Unh.
Feature not yet implemented.

@AMPHIB
@title=Unit Abilities: Amphibious Landings
Ground units, with the exception of Commandos
and Americans, must be put ashore before 
they can engage the enemy in combat.


@NONCOMBAT
@title=Unit Abilities: Combat Units
Freight units and Engineers
which have a combat strength
of 0, are considered non-combat units.  They
may not initiate combat with enemy units.

@FIGHTER
@title=Unit Abilities: Airpower
Only Fighters and Flak may attack enemy air units.

@FUEL
@title=Unit Abilities: Fuel
Your aircraft has run out of fuel.
Fighter units must return to
a city or Carrier at the end of each
turn.  Bombers and Long-Range Fighter units must
return to base at the end of their second turn.

@FATIGUE
@title=Liutenant's Report
These men are tired, Sire.  If we force
them to attack this turn, they will fight at
%NUMBER0/%NUMBER1 strength.

"We have to advance, Charge!"
"Very well, we make camp here."


@LANDFALL
@title=Disembark
Shall we disembark, Field Marshall,
and move inland?

Find a better LZ
Hit the beach!

@NOLANDFALL
@title=Liutenant's Report
This ship cannot attack land targets, and
all of the ground units on board have already
moved this turn.

@OCCUPY
@title=Liutenant's Report
Only land units may capture and
occupy an enemy city.

@TRIREME
@title=Civ Rules: Triremes
Your ship has been lost at sea. This kind of
vessel may disappear forever if not adjacent to
land at the end of a turn.

@FAMINE0
@title=City Advisor
Food rations exhausted in %STRING0.
%STRING1 lost.

@FAMINE1
@title=City Advisor
Food rations exhausted in %STRING0.
Famine feared.

@FAMINE2
@title=City Advisor
Food rations exhausted in %STRING0.
Trade route to %STRING1 terminated.

@DESTROYED
@title=Defense Minister
%STRING0 Army destroyed by %STRING1.

@DECREASE
@title=Domestic Advisor
Population decrease in %STRING0.

@FOODSHORTAGE
@title=Domestic Advisor
%STRING0 is running dangerously low on rations, General!

@BUILT
@title=Domestic Advisor
%STRING0 %STRING3 %STRING1.

@BUILT2
@title=Foreign Advisor
%STRING0 (%STRING2) %STRING3 %STRING1.

@BUILT3
@title=Domestic Advisor
%STRING0 %STRING3 %STRING1. (City is set
to auto build).

@MANHATTAN
@title=Military Advisor
Sensors report a NUCLEAR WEAPONS test
near %STRING0!


@MOVECAPITAL
@title=Foreign Advisor
%STRING1 capital moved to %STRING0.


@SUPPORT
@title=Aide de Camp
%STRING0 can't support %STRING1.
Unit has been disbanded.


@DISORDER
@title=Domestic Advisor
@width=280
Civil Disorder in %STRING0! Send in
troops now to quell the panic!

@REVOLT
@title=Domestic Crisis!
Discontented citizens of %STRING0 revolt:
Government collapses!

@NEWGOVT
@title=Newspaper
%STRING0 proclaimed %STRING1 of new
%STRING2 %STRING3!

@CHANGED
@title=Foreign Advisor
Spies report: %STRING0 government
changed to %STRING1.  %STRING2 proclaimed %STRING3.

@OVERTHROWN
@title=Foreign Advisor
Spies report: The %STRING0 government
has been overthrown.

@RESTORED
@title=Domestic Advisor
Order restored in %STRING0.

@WELOVEKING
@title=Domestic Advisor
@width=280
'We love the %STRING1' day celebrated in %STRING0!

@WEDONTLOVEKING
@title=Domestic Advisor
'We love the %STRING1' celebration cancelled in %STRING0.

@FURTHERGROWTH
@title=Domestic Advisor
%STRING0 requires %STRING1 for further growth.

@POLLUTION
@title=Scientists Report
Pollution near %STRING0.

@CHERNOBYL
@title=Newspaper
Massive Explosion in %STRING0!
Hundreds feared dead! Local officials call for speedy clean-up!

@INHOCK
@title=Domestic Advisor
%STRING0 can't maintain %STRING1.
%STRING1 sold for %NUMBER0 gold.

@ONLYSETTLERS
@title=Unit Abilities: Engineers
That function can only be performed
by Engineers.

@ENGINEERS
@title=Unit Abilities: Engineers
That function can only be performed
by Engineers.

@CITYATSEA
@title=Civ Rules: Cities
It may surprise you to learn that
cities cannot be built at sea.

@ONLY10
@title=Inflated City Growth
Engineers may not be used
to increase the size of a city beyond %NUMBER0.

@CANTIMPROVE
@title=Terrain Improvement
That function cannot be performed here.

@CANTDO
@title=Unit Orders
That function cannot be performed here.

@BRIDGES
@title=Civ Rules: Bridge Building
Roads cannot be built in squares with
rivers until your army has developed
Combat Engineering techniques to do so.

@RAILROADS
@title=Railroad Placement
There is already a road in this square.
Roads cannot be improved to railroads until
your country discovers the secret
of Railroads.

@ALREADYROAD
@title=Railroad Placement
This square already has rails and is within
city limits. No further improvement is needed here.

@BRIDGEBUILDING
@title=Bridges 
Rails cannot be built over river squares
in times of war until your army invests
in competent Combat Engineering divisions.

@NOWATER
@title=Irrigation Difficulty
This square has no access to water.
intensive farming must have access 
to a viable water source.

@FARMLAND
@title=Planting Farmland
This land is already being intensively farmed.
This land cannot be improved to farmland until your
country has initiated the widespread use of
Fertilizers.

@ALREADYIRRIGATION
@title=Intensive Farming
This land is already has being intensively farmed.  No
further intensive farming is possible here.

@ALREADYFARMLAND
@title=Farmland Present
This square already has farmland.  No
further improvement is necessary here.

@ALREADYMINING
@title=Industrial Development
This square already has Industries.  No further
industrial development is possible here.

@ALREADYFORT
@title=Bunker Construction
Defenses have already been prepared in this area.

@RADIO
@title=Airbases
Airbases cannot be built before your
country discovers the technology of
Air Power.

@ALREADYAIR
@title=Airbase Construction
This area presently has an airbase.

@CONSTRUCTION
@title=Bunker Construction
Prepared Defenses cannot be erected
before your country develops the 
skill of Fortification Design.

@NOPOLLUTION
@title=Pollution Removal
There is no pollution presently in this area.


@NAMECITY
@title=What Shall We Name This City?
@options
City Name:


@RENAMECITY
@title=What Shall We Rename This City?
@options
New City Name:


@ADJACENTCITY
@title=City Construction
Cities cannot be built in adjacent
squares.


@DISBAND
@title=Aide de Camp
Really disband %STRING0?

No
Yes


@PRODUCTION
@title=What shall we build in %STRING0?
@width=440
@listbox
@button=Auto
@button=Help

@RESEARCH
@title=What technology shall our %STRING0 pursue?
@width=300
@listbox
@button=Help
@button=Goal

@HELPON
@title=Help on which topic?
@width=320
@options

@RESEARCHGOAL
@title=Which technology are you trying to develop?
@width=480
@listbox=10
@button=Help

@RESEARCHTHESE
@title=Science Advisor
@width=400
Then we should research

@STEALTHESE
@title=Science Advisor
@width=400
Then we should steal

@RESEARCHNONE
@title=Science Advisor
@width=400
No advances leading to %STRING0 can be researched
at this time.

@STEALNONE
@title=Science Advisor
@width=400
No advances leading to %STRING0 can be stolen at this
time.

@CIVADVANCE
@title=Technology Acquired
@width=320
%STRING0 %STRING1 discover the knowledge of %STRING2.

@SETHOMECITY
@title=Unit Support
@width=320
To change the "home" city of a unit (the
city which provides the unit's support),
you must first move the unit into its new home
city and then give the 'H' or 'Set Home City'
order.

@PICKGOVT
@title=Select Type of Government
@width=240

@ELVISERR
@title=Hiring Specialists
A city with less than five population units
cannot support taxmen or scientists.


@CHILDCLICK
@width=320
@title=Supported Unit Information
^%STRING0
^Location: %STRING1

No changes.
Center map on unit.
Center map on unit and close city screen.
Order unit to return home.


@UNITOPTIONS
@width=320
@title=Unit Information
^%STRING0
^Home City: %STRING2


@COMPLETE0
@title=Insufficient Funds
^Cost to complete %STRING0: %NUMBER0 gold.
^Treasury: %NUMBER1 gold.

@COMPLETE1
@title=Rush buy %STRING0
^Cost to complete %STRING0: %NUMBER0 gold.
^Treasury: %NUMBER1 gold.

Yes, Complete it.
No, Never mind.


@COMPLETE2
@title=Unit Conscription
^We must quell the civil disorder here 
^before we can requisition more troops.

@HOCKTHIS
@title=Sell City Improvement
Do you want to sell your %STRING0
for %NUMBER0 gold?

Yes, Sell it.
No, Never mind.

@CANTHOCKTHIS
@title=Civ2 Rules: Palace
@width=320
You cannot liquidate the Capital, although you may
relocate it by ordering another city to build another.

@CHANGETAX
@title=Select New Tax Rate
@width=260
^Government Type: %STRING0
^Maximum Rate: %NUMBER0%%

@CHANGELUX
@title=Select New Luxury Rate
@width=260
^Government Type: %STRING0
^Maximum Rate: %NUMBER0%%

@FINDCITY
@title=Where in the heck is . . .
@width=360
@button=Zoom To City
@listbox

@REVOLUTION
@width=240
@title=Revolution
Do we want a revolution to overthrow
the %STRING0 %STRING1?

Yes
No

@STARTREV
@width=240
@title=Revolution!
The %STRING0 are revolting!
Citizens demand new government.

@WARENDS
@width=320
@title=Diplomats Report
The fighting between the %STRING0 and the %STRING1
has temporarily ended.


@SIGNPEACE
@width=320
@title=Diplomats Report
%STRING0 and %STRING1 sign a non-agression pact.

@ALLYMAKESPEACE
@width=320
@title=Foreign Minister
The %STRING0 report that they have signed
a non-agresson pact with the %STRING1.

@ALLYMAKESWAR
@width=320
@title=Foreign Minister
The %STRING0 report that they now are 
currently engaging the %STRING1.

@SIGNALLIED
@width=320
@title=Spies Report
%STRING0 and %STRING1 hold secret talks 
regarding the %STRING2 Army!

@SIGNNATO
@width=320
@title=Diplomats Report
%STRING0 and %STRING1 sign "Treaty of %STRING2" to
contain %STRING3 aggression!

@JOINWAR
@width=320
@title=Diplomats Report
The %STRING0 announce they will aid 
the %STRING1 by immediatly launching 
an offensive against the %STRING2!

@CANCELALLIED
@width=320
@title=Diplomats Report
%STRING0 and %STRING1 cancel alliance.

@CANCELPEACE
@width=320
@title=Diplomats Report
%STRING0 and %STRING1 cancel non-agression pact.

@ALLYUNDERATTACK
@width=320
@title=Alliance Member attacked!
The %STRING0 report that they have been engaged
by military units of the %STRING1.

@DEMANDHELP
@width=320
@title=%STRING0 Emissary
"We have been repeatedly engaged by the armed
forces of the %STRING1! Under the terms of our
alliance, we demand that you commit your military
to striking the %STRING1 at once!"

"No, we must allow the front to stabalize."
"Yes! the %STRING1 must be met with force"

@HELPBONUS
@width=320
@title=%STRING0 Emissary
"Perhaps subsidies, say in %NUMBER0 gold, would
convince your government to commit to war?"

"No, we cannot commit our forces at this time."
"We hereby declare war on %STRING1."

@DIDNTHELP
@width=320
@title=%STRING0 Emissary
"Very well, but the mutual defense
in the future is now a lost cause."


@ALLYATTACKING
@width=320
@title=Ally Strikes!
The %STRING1 have sent word that they
are engaging the %STRING0.

@DECLAREWAR
@width=320
@title=Diplomats Report
%STRING0 and %STRING1 resume active hostilities.


@TOOMANYUNITS
@width=320
@title=Too Many Units!
A new unit cannot be created because there are
too many units in the game.  Try disbanding some
units.

@SURPRISETRIBE
@width=240
@title=Village
You have discovered an advanced tribe.

@SURPRISENOMADS
@width=300
@title=Village
You discover a band of wandering nomads.
They agree to join your tribe.

@SURPRISESCROLLS
@width=240
@title=Village
You have discovered scrolls of ancient wisdom.

@SURPRISEMERCS
@width=300
@title=Village
You have discovered a friendly tribe of skilled mercenaries.

@SURPRISEBARB
@width=300
@title=Village
You have unleashed a horde of barbarians!

@SURPRISENOTHING
@width=320
@title=Village
Weeds grow in empty ruins.  This village has long
been abandoned.

@SURPRISEMETALS
@width=300
@title=Village
You have discovered valuable metal deposits worth %NUMBER0 gold.


@SNEAK
@width=300
@title=Liutenant's Report
The %STRING0 Army has just launched a surprise offensive!

@BREAKCEASE
@width=300
@title=Defense Minister
The %STRING0 Army has broken the peace treaty!

@CANCELPEACE
@width=300
@title=Foreign Minister
The %STRING0 break their non-agression pact with the %STRING1.

@RANSOM
@width=300
@title=Defense Minister
Partisan leader captured!  %NUMBER0 gold ransom paid.

@PROMOTED
@width=300
@title=Defense Minister
For distiguished valor in combat, our
%STRING0 unit has been promoted to Veteran
status.

@MULTIPLEWIN
@width=300
@title=Liutenant's Report
Noteable Victory! %NUMBER0 enemy units destroyed.

@MULTIPLELOSE
@width=300
@title=Liutenant's Report
%NUMBER0 of our units were anhihilated.


@CITYCAPTURE
@width=300
@title=Liutenant's Report
%STRING1 %STRING3 %STRING0.  %NUMBER0
gold pieces plundered by the troops.


@CITYCAPTURE2
@width=300
@title=Spies Report
%STRING1 %STRING3 the %STRING2 city of %STRING0.

@CITYWINALLY
@width=320
@title=Foreign Minister
The %STRING1 report they have removed the %STRING2
military presence in and around the city of %STRING0.

@CITYLOSEALLY
@width=320
@title=Foreign Minister
The %STRING2 report their amies being destroyed
near the city of %STRING0 by the %STRING1.

@TAKECIV
@width=320
@title=Select Civilization Advance
@listbox
@button=Goal

@TOOKCIV
@width=320
@title=Civilization Advance Stolen!
%STRING0 take %STRING1!

@BADBUILD
@width=320
@title=Build Orders Out Of Date
%STRING0 is building %STRING1, but
that has already been built.

@BADSPACE
@width=320
@title=Excess Spaceship Parts
%STRING0 is building %STRING1, but
no more are required.


@BARBARIANSLAND
@width=320
@title=Defense Minister
Insurrectionists appear near %STRING0.  Citizens
are alarmed.

@BARBARIANS
@width=320
@title=Traveller's Report
%STRING0 near %STRING1!

@PRODCHANGE
@width=320
@title=Civ Rules: Change of Production
@default=1
General, if we change our production between items of
different general types (Units, City Improvements,
Wonders of the World), there is a %NUMBER0%% production
penalty.

Continue producing %STRING0.
Switch to %STRING1 at %NUMBER0%% penalty.


@@PRODCHANGE
@@width=480
@@title=Civ Rules: Change of Production
@ You are allowed to change your production between
@ items of the same general type without penalty.  For
@ instance, if you are building City Walls, you may freely
@ switch to a Granary (another City Improvement).
@ ^
@ However, switching between different types--between Anti-tank Defenses
@ and a Light Tank (a Unit), for instance, or between Anti-tank Defenses
@ and Hanging Gardens (a Wonder of the World)--incurs a %NUMBER0%%
@ production penalty on shields already produced.  If decide to
@ switch anyway, you can change your mind until you switch
@ cities or the turn ends.
@
@ Continue producing %STRING0.
@ Switch to %STRING1 at %NUMBER0%% penalty.

@BARRACKS
@width=320
@title=Defense Minister
The development of %STRING0 has rendered all existing
Training Camps obsolete.  Obsolete camps liquidated for %NUMBER0 gold.

@EMISSARY
@width=320
@title=%STRING0 Emissary
The Ambassador from %STRING1 %STRING2 of the %STRING3
wishes to speak with you.  Will you receive %STRING4?

"Yes. I will grant an audience."
"No. Send %STRING4 away."

@EMISSARYFORCE
@width=320
@title=%STRING0 Emissary
The %STRING1 Ambassador has nonetheless demanded an audience!

@GREETINGS00
@width=320
@title=%STRING0 Emissary
"Greetings from the most exalted %STRING1: %STRING2
of the %STRING3_._._."

@GREETINGS01
@width=320
@title=%STRING0 Emissary
"I bring tidings from %STRING1, representative and %STRING2
of the %STRING3_._._."

@GREETINGS02
@width=320
@title=%STRING0 Emissary
"I bear a message from %STRING2: %STRING1
of the %STRING3_._._."

@GREETINGS03
@width=320
@title=%STRING0 Emissary
"I speak for %STRING5 who leads a mighty nation:
%STRING2 %STRING1 of the %STRING3_._._."


@GREETINGS10
@width=320
@title=%STRING0 Emissary
"Listen, you mouthpiece of base criminals,
our people demand %STRING1: %STRING2
of the %STRING3_._._."

@GREETINGS11
@width=320
@title=%STRING0 Emissary
"Treacherous liar, these are the words of %STRING1,
ruler and %STRING2 of the %STRING3_._._."

@GREETINGS12
@width=320
@title=%STRING0 Emissary
"Treacherous %STRING6! Prepare yourself for a "note" from
%STRING2: %STRING1
of the %STRING3_._._."

@GREETINGS13
@width=320
@title=%STRING0 Emissary
"Beware, you worthless %STRING6.
I speak for %STRING5 who represents the aspirations of a mighty nation:
%STRING2 %STRING1 of the %STRING3_._._."

@NUCLEARWEAPONS
^
"Our words are backed with NUCLEAR WEAPONS!"


@YOURNUKES1
@width=320
@title=%STRING0 Emissary
"Your nuclear tests are alarming! We urge you,
as one civilized nation to another, to destroy
these terrible weapons before they destroy us all!"

@YOURNUKES2
@width=320
@title=%STRING0 Emissary
"We see you have joined the nuclear club.  We
shall respect your deterrent, but should you
attempt to blackmail us our retaliation shall
be swift and crushing."

@NOEXCHANGEMAD
@title=%STRING0 Emissary
@width=320
"We have no interest in the primitive
science of your backwater client state."

@NOEXCHANGEMEDIUM
@title=%STRING0 Emissary
@width=320
"Our glorious science has advanced far beyond
anything you might comprehend.  We see little
point in wasting time with the likes of you."

@NOEXCHANGEWONDER
@title=%STRING0 Emissary
@width=320
"All of our great minds are too busy working
on our glorious project, %STRING1. Perhaps we
should speak again later."

@NOEXCHANGENOW
@title=%STRING0 Emissary
@width=320
"We have no interest in exchanging knowledge
at this time."

@EXCHANGEGIFT
@title=%STRING0 Emissary
@width=320
"Your antiquated forces have nothing to offer us
at this time.  However, we present you with the gift
of %STRING1 to help you modernize your ranks.

@EXCHANGEGIFT2
@title=%STRING0 Emissary
@width=320
"We are appalled at the pathetic state to which your
military has sunk. We have no choice but to present
you with the gift of %STRING1, which we hope will
help you modernize your army."

@SELLTECH
@title=%STRING0 Emissary
@width=320
"Your useless skills do not interest us.
However, we will sell you the knowledge of %STRING1
for the modest price of %NUMBER0 gold."

Never mind.
Pay %NUMBER0 gold.

@SELLTECH2
@title=%STRING0 Emissary
@width=320
"Our resources are stretched to the limit and we
have nothing to spare. We could, however, sell you
the secret of %STRING1 for the modest price of %NUMBER0 gold."

Never mind.
Pay %NUMBER0 gold.

@SYMPATHY
@title=%STRING0 Emissary
@width=320
"We sympathize with your plight, but there is
nothing we can do for you at this time."

@EXCHANGE0
@title=%STRING0 Emissary
@width=320
"We note that your fledgeling scientists
have not even discovered %STRING1.  We desire
the secret of %STRING3.  Do you
care to exchange knowledge with us?"

"No. We do not need %STRING1."
"Let us exchange knowledge in the name of Civilization."

@EXCHANGE1
@title=%STRING0 Emissary
@width=320
"We are fascinated by your %STRING2
concept, %STRING3.  Will you tell us
of %STRING3 in exchange, perhaps, for
%STRING1?"

"No. We do not need %STRING1."
"Let us exchange knowledge in the name of Civilization."

@EXCHANGEPETTY
@title=%STRING0 Emissary
@width=320
"We teach these skills to school children.
Come back when you have something
worthwhile to offer."

@CANCELTREATY0
@title=%STRING0 Emissary
@width=320
"You are allied with our rapacious
neighbors: the %STRING1.  We
%STRING2 you cancel this alliance
at once!"

"Never! The %STRING1 are our friends."
"Yes! the %STRING1 must be met with force."

@CANCELTREATY1
@title=%STRING0 Emissary
@width=320
"You have signe a cease fire with our
rapacious neighbors: the %STRING1.We 
%STRING2 you launch an attack on them at once!"

"Never! The %STRING1 are our friends."
"Yes! the %STRING1 must be met with force."

@CANCELTREATY2
@title=%STRING0 Emissary
@width=320
"We are busily crushing our mutual enemy, 
the %STRING1.  We %STRING2 launching a 
combined offensive against them to cut
their forces to shreds!"

"Sorry, our troops are refitting their equipment."
"Yes! the ruthless %STRING1 must be met with force."


@CANCELALLIANCE0
@width=320
@title=Defense Minister
Our alliance with the %STRING1 has been cancelled.
All of our units in %STRING2 territory have been
relocated to our nearest cities; %STRING2 units in
our territory have been similarly relocated.

@CANCELALLIANCE1
@width=320
@title=Spies Report
The %STRING1 and %STRING3 have cancelled their
alliance.


@TRIBUTE0
@width=320
@title=%STRING0 Emissary
"You are unworthy to sign a cease
fire with us. However, we will agree
not to crush your pidling army in 
exchange for %NUMBER0 gold as reparations."

"We laugh at your empty threats."
Pay %NUMBER0 gold for reparations.


@TRIBUTE1
@width=320
@title=%STRING0 Emissary
"Your pathetic nation is hardly
worth conquering.  We might
forego this pleasure for the time being
in exchange for %NUMBER0 gold in the
form of 'International Loans'."

"We laugh at your petty boasts."
Pay %NUMBER0 gold in 'Loans'.

@TRIBUTE2
@width=320
@title=%STRING0 Emissary
"We are displeased that you continue to befoul lands which
are rightfully ours.  However, we will refrain from smashing
the ranks of your army in exchange for %NUMBER0 gold in
reparations."

"That is blackmail, and we will have none of it."
Pay %NUMBER0 gold reparations.

@TRIBUTE3
@width=320
@title=%STRING0 Emissary
"%STRING1, our mighty %STRING2, sees your state
as a satelite of our great %STRING3 empire.
Perhaps %STRING4 will suffer your continued independence
in exchange for %NUMBER0 gold."

"Never! We do not bow before tyranny and greed."
Pay %NUMBER0 gold.


@TRIBUTE8
@width=320
@title=%STRING0 Emissary
"Your decadent lifestyle makes us ill; we shall
not sit idly by while you plunder the world's resources.
We insist that you share %NUMBER0 gold with us at once."

"Hah! We shall not waste good money on you!"
Pay %NUMBER0 gold.

@TRIBUTE9
@width=320
@title=%STRING0 Emissary
"%STRING1, our mighty %STRING2, grows weary of
this tedious alliance.  Perhaps %STRING4 will see
fit to continue it in exchange for %NUMBER0 gold."

"We are not %STRING1's personal financiers!"
Pay %NUMBER0 gold.


@TAKECIV0
@width=320
@title=%STRING0 Emissary
"Your attempts to field an army
are laughable. We will agree not
to slaughter your puny divisions
in exchangefor the knowledge of 
%STRING1."

"We ignore your hollow threats."
Give secret of %STRING1.


@TAKECIV1
@width=320
@title=%STRING0 Emissary
"We laugh at your excuse for a
country.  We will refrain
from crushing it underfoot if
you will give us the secret of
%STRING1."

"We are not intimidated by threats."
Give secret of %STRING1.

@TAKECIV2
@width=320
@title=%STRING0 Emissary
"We know you have knowledge of %STRING1.
Give us the secret at once, or face the
might of our Armoured columns!"

"We shall not bow before tyranny!"
Give secret of %STRING1.


@TAKECIV8
@width=320
@title=%STRING0 Emissary
"Your Army's greatness is an example for
all, but our soldiers grow jealous of your advanced
weaponry.  Only the knowledge of %STRING1 will appease
them!"

"No. Your soldiers are not ready for such weapons."
Give secret of %STRING1.

@TAKECIV9
@width=400
@title=%STRING0 Emissary
"%STRING3, our great %STRING2, grows weary of
this tedious alliance.  Perhaps %STRING4 will see
fit to continue it in exchance for the knowledge
of %STRING1."

"%STRING1 is ours, and ours it shall stay."
Give knowledge of %STRING1.

@OVERABARREL
@width=320
@title=%STRING0 Emissary
"Your petty grovelling pleases us, but our mercy
cannot be bought so cheaply.  You must also give us
the knowledge of %STRING1!"

"Hey! I thought we had a deal!"
Give knowledge of %STRING1.

@BEGONE0
@width=320
@title=%STRING0 Emissary
"Then we will have no more of this tiresome alliance!  Begone
from our Embassy at once!"

@BEGONE1
@width=320
@title=%STRING0 Emissary
"We will have no more of this tiresome alliance!  Begone
from our Embassy at once!"

@NOVIOLATORS
@width=320
@title=%STRING0 Emissary
"We have no troops in your territory."


@PROVOKE0
@width=320
@title=%STRING0 Emissary
"Our patience is exhausted.  We can no longer
tolerate your peace demands.  Be prepare for
continued hostilities!"

@PROVOKE1
@width=320
@title=%STRING0 Emissary
"We have had our fill of your impudence.
It is time for our armies to teach you a
lesson in manners. Prepare for WAR!"

@PROVOKE2
@width=320
@title=%STRING0 Emissary
"You have insulted us for the last time.  Now
we shall answer with our guns.  Prepare for WAR!"

@REJECT0
@width=320
@title=%STRING0 Emissary
"You reject our generous offer?
Your insolence must be punished.
Prepare for WAR!"

@RID0
@width=320
@title=%STRING0 Emissary
"We have decided to rid the world
of your criminal regime.
Prepare for WAR!"

@ACCURSEDWALL
@width=320
@title=%STRING0 Emissary
"Were it not for the Maginot Line,
we would soon begin military operations against you."

@ACCURSEDUN
@width=320
@title=%STRING0 Emissary
"Be glad you have the League of Nations protecting
you, for we would otherwise gladly
teach you a lesson in manners."

@SENATEPEACE
@width=320
@title=Foreign Minister
The Lower House meets with the %STRING1 Ambassador
behind your back and signs a non-agression pact!

@SENATECEASE
@width=320
@title=Foreign Minister
The Lower House meets with the %STRING1 Ambassador
behind your back and signs a peace treaty!

@WALLOVERPEACE
@width=320
@title=Defense Minister
Field Marshall! We do not have sufficient
arms and munitions to penetrate the Maginot Line!
Our repeated attempts to breakthrough have been 
stopped by the French with heavy losses. Let us
sign a non-agression pact, that we might launch
a sneak attack and smash them entirely!

@WALLOVERCEASE
@width=320
@title=Foreign Minister
Field Marshall! We do not have sufficient
arms and munitions to penetrate the Maginot Line!
Peace Treaty signed!

@UNOVERPEACE
@width=320
@title=Foreign Minister
Due to your willingness to negotiate a
proper surrender, we will grant you a 
respit from the fighting...
Non-Agression Pact signed!

@UNOVERCEASE
@width=320
@title=Foreign Minister
Due to your willingness to negotiate a
proper surrender, we will grant you a 
slight respit from the fighting...
Peace Treaty signed!


@PROPOSEALLIANCE
@width=320
@title=%STRING0 Emissary
"We see great opportunities for cooperation between
our two Genreal Staffs. Will you join a military alliance
with us, that we may present a united front against our
mutual enemies?"

"Yes, we shall gladly join such an alliance."
"Sorry, we cannot commit ourselves at this time."


@GRANTCEASE
@width=320
@title=%STRING0 Emissary
"Very well.  Since you have shown proper respect,
the %STRING1 may be willing to grant you a limited 
Peace Treaty."

"We gratefully and humbly accept."
"Never! We shall fight to the bitter end!"

@WALLCEASE
@width=320
@title=%STRING0 Emissary
"Though we dream of seeing your armies in
ruins, we have no choice but to offer you a 
peace treaty at this time."

"Very well, we accept."
"Cowards! We shall fight to the bitter end!"

@PROPOSECEASE
@width=320
@title=%STRING0 Emissary
"The %STRING1 soldiers grow weary of this endless.
fighting. We suggest a peace treaty to end hostilities."

"We accept--let us end this terrible fighting."
"Cowards! We shall fight to the bitter end!"


@PROPOSEPEACE
@width=320
@title=%STRING0 Emissary
"We have prepared a non-agression pact which
will end hostilities between our armies. Further
diplomacy would be forthcomming to avoid a 
resumption of the use of force. Will you sign it?"

"Yes, we shall respect the %STRING1 sovreignity."
"No, your terms are not acceptable."


@NOPEACE
@width=320
@title=%STRING0 Emissary
"So be it.  We warn you, however, that our
armies remain vigilant and we will brook no
aggression."



@OVERRULECEASE
@width=320
@title=Foreign Minister
You are overruled by the Lower House. 
Peace Treaty signed!

@OVERRULEPEACE
@width=320
@title=Foreign Minister
You are overruled by the Lower House. 
Non-agression pact signed!

@ALLIANCE
@width=320
@title=%STRING0 Emissary
"We affirm this alliance of perpetual
cooperation, friendship, and mutual defense
between the people of the %STRING1 and
%STRING2 nations.  This is a bold step 
forward on the path of liberating Europe."

@TREATY
@width=320
@title=%STRING0 Emissary
"We affirm the cessation of hostilities
between the %STRING1 and %STRING2 armies.
We shall withdraw our troops from your 
territory at once."

@CEASEFIRE
@width=320
@title=%STRING0 Emissary
"We pledge a immediate cessation of
hostilities between the %STRING1
and %STRING2 armies."

@CEASEEXPIRE
@width=320
@title=Foreign Minister
The peace treaty with the %STRING1 has expired.
Prepare your men for another possible attack.

@APOLOGIZE
@width=320
@title=%STRING0 Emissary
"We humbly apologize for inadvertently violating
your territory.  Our troops have now been withdrawn and
shall trouble you no more."

@GIVECIV
@width=320
@title=%STRING0 Emissary
"Grant us a peace treaty and we
will share with you the secret of %STRING1."

"We have no interest in %STRING1."
"Very well, we shall grant you a treaty."

@GIVECASH
@width=320
@title=%STRING0 Emissary
"In exchange for an immediate peace treaty
we offer you %NUMBER0 gold as reparations
and withdraw from all fortified positions."

Reject offer
Sign peace treaty

@GROVEL
@width=320
@title=%STRING0 Emissary
"Our troops and our supply lines are exhausted.
We propose to pay you (%NUMBER0) gold in reparations
and accept blame for this war in exchange for a
simple peace treaty."

Reject offer
Sign peace treaty

@CONTINUEWAR
@width=320
@title=%STRING0 Emissary
"Then so be it! Our armies are mobilized for 
another offensive! Your armies will pay for 
their leaders' foolish pride!"


@CASHFORPEACE
@width=320
@title=%STRING0 Emissary
"Perhaps we could throw in %NUMBER0 gold
in reparations to assist you in rebuilding?"

Reject offer
Sign non-agression pact


@ATTITUDEALLY
@width=320
@title=%STRING0 Emissary
"In spite of your condescending attitude,
we do not choose to cancel our alliance at
this time."

@ATTITUDEPEACE
@width=320
@title=%STRING0 Emissary
"In spite of your disrespectful
attitude, we will spare you from
the wrath of our mighty armour."

@ATTITUDE
@width=320
@title=%STRING0 Emissary
"We grow weary of your insolence.
Consider yourself warned."

@WELCOMEALLY
@width=320
@title=%STRING0 Emissary
"We most %STRING1 celebrate our eternal alliance
with the %STRING2 Army and their most wise
and munificent leader: %STRING3 %STRING4."

@WELCOMEPEACE
@width=320
@title=%STRING0 Emissary
"We %STRING1 welcome the cooperation of
the %STRING2 Army and their wise and
cunning commander: %STRING3 %STRING4."

@WELCOME
@width=320
@title=%STRING0 Emissary
"We %STRING1 appreciate this period of
understanding between our two Armies."

@HOWDYALLY
@width=320
@title=%STRING0 Emissary
"We always welcome an opportunity to discuss
strategy with our eternal allies the %STRING2."

@HOWDYPEACE
@width=320
@title=%STRING0 Emissary
"We are willing to speak to the leader of
the %STRING2 armies."

@HOWDY
@width=320
@title=%STRING0 Emissary
"We shall speak to the leader of the %STRING2
armies, but make it short."

@DOODYALLY
@width=320
@title=%STRING0 Emissary
"We always welcome an opportunity to discuss 
strategy with our eternal allies the %STRING2.
Please be brief, however, for time is short."

@DOODY
@width=320
@title=%STRING0 Emissary
"We shall grant you an audience, but do not waste
our valuable time."

@NOTORIOUSBIG
@width=320
@title=%STRING0 Emissary
"Your violation of the %STRING1 border is legendary.
Do not presume to think you can deal likewise with us.
Keep to your word and we shall do the same; betray us and
we shall answer with blood and iron."

@NOTORIOUSSMALL
@width=320
@title=%STRING0 Emissary
"Word of your violation of the %STRING1 border
disgusts us.  Should you think to do the same to us,
know that we shall resist bitterly!"

@NOTORIOUSHATE
@width=320
@title=%STRING0 Emissary
"We chortle at your cruel betrayal of our hated enemies
the %STRING1. Do not presume to treat us likewise,
however, for we are hardly so foolish."

@WORTHLESS
@width=320
@title=%STRING0 Emissary
"Though we sign this document, we are fully aware that
no agreement with you is worth the paper it is printed
on. You are foolish if you expect us to behave otherwise."

@OUTAHEREALLY
@width=320
@title=%STRING0 Emissary
"We are terribly sorry, but pressing matters of state
prevent us from granting an audience at this time."

@OUTAHERE
@width=320
@title=%STRING0 Emissary
"You have wasted enough of our valuable time with talk.
Other diplomats now require our attention."


@ALLYPLEA
@width=320
@title=%STRING0 Emissary
"Our war with the ruthless %STRING1 is not going well for us,
and we may not be able to hold out for much longer!  Please
send us arms and munitions at once!"

@ALLYBRAG
@width=320
@title=%STRING0 Emissary
"We are pleased to report that we have the hated %STRING1
armies by the throat. Soon, we will unleash our final 
offensive to wipe out their entire armed forces!"

@DIPLOMACY
@width=320
@title=%STRING0 Emissary
You respond: "We..."

@DIPLOMACYMENU
"Consider this discussion complete."
"Suggest a permanent strategic alliance."
"Suggest a peace treaty."
"Request a gift from you, our gracious allies."
"Demand subsidies for our patience."
"Insist that you withdraw your troops."
"Cancel this worthless alliance."
"Have a proposal to make..."
"Wish to offer you a gift..."

@TREATYMENU
@width=320
@title=%STRING0 Emissary
Pick a treaty proposal:

@TREATYOPTIONS
Never mind.
Propose military alliance.
Propose peace treaty.
Threaten to cancel alliance.
Threaten to attack.
Demand withdrawal of troops.
Cancel alliance.
Cancel non-agression pact.


@FAVORMENU
@width=320
@title=%STRING0 Emissary
Pick a proposal to make:

Never mind.
Ask to exchange knowledge.
Ask to engage an enemy.
Ask to share troop dispositions.


@GIFTMENU
@width=320
@title=%STRING0 Emissary
Pick a gift to offer:

Never mind.
Offer knowledge.
Offer money.
Offer military unit.

@ALLIANCENOBETRAY
@width=320
@title=%STRING0 Emissary
"Do you take us for fools?  We know full well
what happens to your so-called 'friends'."

@NOBETRAYWEAK
@width=320
@title=%STRING0 Emissary
"Though we admire your greatness, we cannot help but
notice that those who sign agreements with you often
meet with unfortunate accidents.  Therefore we must
respectfully decline."


@ALLIANCENOWINNING
@width=320
@title=%STRING0 Emissary
"No. We shall not become dependent upon the
%STRING1 empire for protection."

@ALLIANCENODISLIKE
@width=320
@title=%STRING0 Emissary
"No. We do not wish to associate with your
pathetic %STRING1 Bureacracy."

@ALLIANCENOSMALL
@width=320
@title=%STRING0 Emissary
"No. Your so-called 'scientists' have nothing to offer us."

@ALLIANCENOTHANKS
@width=320
@title=%STRING0 Emissary
"The great %STRING2 Armies can protect their
own borders.  With our mighty ranks, we have
little need for an alliance."

@ALLIANCENOPATIENCE
@width=320
@title=%STRING0 Emissary
"Your offer is intriguing, but at present we do not have
time to discuss it."

@PERHAPSTHROWIN0
@width=320
@title=%STRING0 Emissary
"Perhaps if you could donate %NUMBER0 gold in subsidies, 
we could discuss this more seriously."

Reject offer.
Throw in %NUMBER0 gold.

@PERHAPSTHROWIN1
@width=320
@title=%STRING0 Emissary
"A fine idea! Now, will you donate %NUMBER0 gold 
in subsidies to influence our press?"

Reject offer.
Throw in %NUMBER0 gold.


@PERHAPSSECRET0
@width-320
@title=%STRING0 Emissary
"Perhaps if you would give us the secret of %STRING3,
we would have a deal . . ."

Reject offer.
Give secret of %STRING3.


@PERHAPSSECRET1
@width-320
@title=%STRING0 Emissary
"A worthy idea.  By the way, we have always admired
the %STRING1 art of %STRING3.  Will you teach it
to us?"

Reject offer.
Give secret of %STRING3.


@PERHAPSSOLIDARITY
@width=320
@title=%STRING0 Emissary
"Very well.  But you must prove your commitment
by actively engaging our enemies the %STRING4."

"You go too far, friend."
"Yes, we will immediately declare war on the %STRING4!"

@PERHAPSPROVEIT
@width=320
@title=%STRING0 Emissary
"Excellent! Now, you must prove your commitment
by actively engaging our enemies the %STRING4."

"You go too far, friend."
"Yes, we will immediately declare war on the %STRING4!"

@PERHAPSDIDNTPROVE
@width=320
@title=%STRING0 Emissary
"Then be off with you!"

@PERHAPSTHANKSANYWAY
@width=320
@title=%STRING0 Emissary
"Ah, so your professed friendship is only momentary?
Then we thank you for your gift but we shall not sign
this document."

@PERHAPSBYE
@width=320
@title=%STRING0 Emissary
"Ah, so your professed friendship is only momentary?
Then be off with you!"

@PEACENOBETRAY
@width=320
@title=%STRING0 Emissary
"Do you take us for fools?  We'd no sooner
turn our back on you than we'd find your
armoured columns there! Now begone!"

@PEACENOWINNING
@width=320
@title=%STRING0 Emissary
"No. We will not be manipulated to serve your
Fascist plans."

@PEACENODISLIKE
@width=320
@title=%STRING0 Emissary
"No. Your backward state is unworthy to
make peace with us."

@PEACENOPATIENCE
@width=320
@title=%STRING0 Emissary
"Your offer is intriguing, but for now we cannot be bound
by permanent agreements."

@GIVEMORECIV
@width=320
@title=%STRING0 Emissary
"As a sign of our friendship, we shall
share with you the knowledge of %STRING1."

@GIVEMORE
@width=320
@title=%STRING0 Emissary
"We present you with a gift of %NUMBER0 gold,
a subsidy in honor of the lasting peace talks."

@GIVEMOREALLY
@width=320
@title=%STRING0 Emissary
"We present you with a gift of %NUMBER0 gold
in recognition of the military victories
of your armies."

@TAUNTALLY
@width=320
@title=%STRING0 Emissary
"Your greed and sniveling make us ill.  Consider
this alliance dissolved!"

@FEEBLEALLY
@width=320
@title=%STRING0 Emissary
"Our patience wears thin.  Do not press your luck, friend."

@FEEBLE
@width=320
@title=%STRING0 Emissary
"We ignore your feeble threats."

@CANCELALLY
@width=320
@title=%STRING0 Emissary
"Then consider our alliance dissolved.  But we
shall long remember this hateful day!"

@CANCELOURPEACE
@width=320
@title=%STRING0 Emissary
"Then consider our cease fire over.  But
we shall long remember this treachery!
Our armies are at the ready."

@MUSTATTACK
@width=320
@title=%STRING0 Emissary
"You must engage the . . ."

Never mind.

@NOCONTACT
@width=320
@title=%STRING0 Emissary
"We have no way to contact the %STRING1."

@ATWAR
@width=320
@title=%STRING0 Emissary
"We are already in the midst of bitter battles with the deplorable %STRING1."

@MERCENARY
@width=320
@title=%STRING0 Emissary
"We will launch a ruthless, surprise offensive against the
%STRING1 in exchange for
%NUMBER0 gold to finance new divisions for our army."

"Never mind."
"Yes, we will gladly pay."

@CYBERCOP
@width=320
@title=%STRING0 Emissary
"We will launch an immediate offensive against the 
%STRING1 if you will teach us the
secrets of %STRING2 and %STRING3."

"Never mind."
"Yes, we will gladly teach you."

@ETERNALALLIES
@width=320
@title=%STRING0 Emissary
"What!? We shall never attack our eternal
allies the %STRING1! That is, unless you have
%NUMBER0 gold and some trumped-up evidence of their perfidy."

"Never mind."
"We have %NUMBER0 gold, and a letter written by one of their diplomats."

@HELLNOWEWONTGO
@width=320
@title=%STRING0 Emissary
"Though your offer is tempting, we cannot spare
the necessary ranks from our garrisons.  Your past
record indicates that to redeploy these forces would
be most unwise."

@UNFORTUNATE
@width=320
@title=%STRING0 Emissary
"Unfortunately, your treasury does
not contain sufficient funds to
support your extravagant promises."

@MERCDECLARE
@width=320
@title=Foreign Minister
%STRING1 launch an offensive on the %STRING2!

@MERCBETRAYALLY
@width=320
@title=Foreign Minister
%STRING1 spies have discovered our betrayal!  The %STRING2
have cancelled their alliance with us.

@MERCBETRAY
@width=320
@title=Foreign Minister
%STRING1 spies have discovered our betrayal!  The %STRING2
have declared war on us!

@MAPNO
@width=320
@title=%STRING0 Emissary
"We have no need for your useless
%STRING1 troop dispositions."

@MAPYES
@width=320
@title=%STRING0 Emissary
"Very well, we shall share our troop
dispositions with you."

@KNOWNO
@width=320
@title=%STRING0 Emissary
"Hah! We have no need of your pathetic
%STRING1 'science.'"

@TECHGIFT
@width=320
@title=%STRING0 Emissary
"Will you teach us the knowledge of %STRING1 in
exchange for our goodwill?"

"No, sorry."
Give knowledge of %STRING1.

@TECHGIFT2
@width=320
@title=%STRING0 Emissary
"Will you teach us the knowledge of %STRING1 in
exchange for our goodwill?"

"No, sorry."
Give knowledge of %STRING1.
"No, but are you interested in %STRING2?"

@MILITARYNO
@width=320
@title=%STRING0 Emissary
"Our mighty %STRING1 armies have no need
for your inferior military equipment."

@MILITARYNONE
@width=320
@title=Military Gifts
You can give military units to another power only if
you have them available in one of your cities.

@MILITARYSOURCE
@width=320
@listbox=12
@title=Select Source City For Gift

@BREAKTHROUGH
@width=320
@title=Breakthrough!
Your gift has caused a breakthrough in %STRING1 tactics!

@WASTING
@width=320
@title=%STRING0 Emissary
"Then cease wasting our time!"

@ACCEPT
@width=320
@title=%STRING0 Emissary
"The ancient and glorious %STRING1 Army gratefully
accepts your gift."

@MONEYGIFT
@width=320
@title=%STRING0 Emissary
"What sort of gift did you have in mind?"

"Never mind."


@PATIENCEALLY
@width=320
@title=%STRING0 Emissary
"We have enjoyed this tete-a-tete, but we must
now attend to several pressing affairs of state.
Goodbye for now."

@PATIENCE
@width=320
@title=%STRING0 Emissary
"We have no more time to waste with you at present,
as we must attend to several pressing affairs of state."

@NEARCITY
@width=320
@title=%STRING0 Emissary
"If you do not leave the vicinity of %STRING1 immediately,
we shall send our mighty armies to drive you back over your borders."

@ADMIRECITY
@width=320
@title=%STRING0 Emissary
"We have heard that you have sent troops to the vacinity of %STRING1.
We demand that you withdraw them immediately!"

@PLEASECITY
@width=320
@title=%STRING0 Emissary
"As a gesture of goodwill between our
peoples, we kindly ask that you withdraw your troops
from the vicinity of %STRING1."

@PLEASECITIES
@width=320
@title=%STRING0 Emissary
"As a gesture of goodwill between our
peoples, we kindly ask that you withdraw your troops
from the vicinity of %STRING1 and all other %STRING2
areas."


@TERMS
@width=320
@title=Foreign Minister
Remember, General, that by the terms of our recently-signed
cease fire agreement with the %STRING2, we must immediately
withdraw all of our military units from the vicinity (two 
square radius) of %STRING1 and all other %STRING3 areas.


@INTRUDERS
@width=320
@title=%STRING0 Emissary
"Your troops have violated the territory of %STRING1
and other cities.  By the terms of our cease fire 
agreement, you must withdraw immediately or face 
the harsh consequences!"

@INTRUDER
@width=320
@title=%STRING0 Emissary
"Your troops have violated the territory of our city
of %STRING1.  By the terms of our cease fire agreement, 
you must withdraw immediately or face the consequences!"


@VIOLATOR
@width=320
@title=%STRING0 Emissary
"Your troops have violated the territory of our city
of %STRING1.  By the terms of our cease fire agreement,
you must withdraw immediately or face the consequences!
Will you comply?"

Withdraw troops to nearest city.
"No! We want to resume hostilities."

@VIOLATORS
@width=320
@title=%STRING0 Emissary
"Your troops have violated the territory of %STRING1
and other cities. By the terms of our cease fire 
agreement, you must withdraw immediately or face 
the consequences! Will you comply?"

"Our apologies.  We shall withdraw."
"No! We want to resume hostilitites!"

@VIOLATE
@width=320
@title=%STRING0 Emissary
"So be it! %STRING1 shall long remember your treachery!
Prepare yourself for a renewed offensive!"

@WITHDRAWN
@width=320
@title=Foreign Minister
%NUMBER0 offending units have been withdrawn to our
nearest cities.

@WITHDRAWN1
@width=320
@title=Foreign Minister
One offending unit has been withdrawn to our
nearest cities.


@HELPME
@width=320
@title=%STRING0 Emissary
"Our state is threatened by the ruthless 
%STRING1. Will you enter into an alliance 
with us to help repel their continued aggression?
We will send you %NUMBER0 gold to cover your
expenses."

"No, we are unsure and must allow the situation to develop."
Yes, declare war on %STRING1.

@HELPME2
@width=320
@title=%STRING0 Emissary
"Our state is repeatedly threatened by the
ruthless %STRING1. Will you ally with us to
help repel their continued aggression?
We will send you %NUMBER0 gold and teach you
the knowledge of %STRING2."

"No, We must act in accord with our own interests."
Yes, declare war on %STRING1.

@HELPMEINSTEAD
@width=320
@title=%STRING0 Emissary
"Your so-called allies, the ruthless %STRING1,
are bent on conquest and world domination!
Won't you instead join an alliance with us to
save the world from their cruel aggression?
We will send you %NUMBER0 gold to cover your
expenses."

"No, we must act in accord with our own interests."
Yes, declare war on %STRING1.

@HELPMEINSTEAD2
@width=320
@title=%STRING0 Emissary
"Your so-called allies, the ruthless %STRING1,
are bent on conquest and world domination!
Won't you instead join an alliance with us to
save the world from their cruel aggression?
We will send you %NUMBER0 gold and teach you
the knowledge of %STRING2."

"No, we must act in accord with our own interests."
Yes, declare war on %STRING1.


@CRUSADE
@width=320
@title=%STRING0 Emissary
"We invite you to join our crusade to
rid the world of the ruthless %STRING1.
We will %STRING2 alliance for the duration
of the hostilities and untill thier armies
are smashed."

"No, we are unsure and must allow the situation to develop."
Yes, declare war on %STRING1.

@JIHAD
@width=320
@title=%STRING0 Emissary
"You have allied with our hated enemies the
%STRING1, but anyone can see that we have much
more to offer your world-spanning Empire.  Join
us in crushing the %STRING1 and we shall rule
the Europe together!"

"No, We cannot commit our nations to war at this time."
Yes, declare war on %STRING1.

@GAPE
@width=320
@title=%STRING0 Emissary
"You are invited to gape with
awe and amazement as the
%STRING1 demonstrate the wonders
of %STRING2. Only legitimate
journalists will be allowed to observe."

@ANNOYALLIED
@width=320
@title=Foreign Minister
We are currently allied with the %STRING1!
Although our units can move through our ally's
territory, they cannot enter the same square as our ally's
units and cities.  Nor can we have combat with allied
units.  Alliances can only be cancelled during diplomatic
negotiations.

@ANNOYPEACE
@width=320
@title=Foreign Minister
We have signed a cease fire agrement with the 
%STRING1! Our reputation will be damaged if we
break it! Shall we advance on them?

Cancel action.
Violate cease fire.


@ANNOYVASSAL
@width=320
@title=Foreign Minister
We have accepted subsidies from the %STRING1!
Our reputation will be damaged if we attack them
so soon!

Cancel action.
Continue anyway.


@ANNOYCEASE
@width=320
@title=Foreign Minister
We have signed a peace treaty with the 
%STRING1! Our reputation will be damaged if we
break it! Shall we advance on them?

Cancel action.
Break the treaty.

@ANNOY
@width=320
@title=Foreign Minister
Shall we declare war on the %STRING1?

Cancel action.
Declare war.

@OVERRULE
@width=320
@title=Foreign Minister
You are overruled by the Lower House!  Action cancelled.

@TAXES
@width=320
@title=Domestic Advisor
Warning: Funds are running low.
Perhaps we should raise our tax
rate or hire some tax collectors.

Continue
Change Tax Rate

@SPYMENU
@width=320
@title=%STRING0 %STRING1 arrives in %STRING2

@SPYOPTIONS
Establish Embassy
Investigate City
Steal Technology
Industrial Sabotage
Poison Water Supply
Plant Nuclear Device
Incite a Revolt

@SABOTAGEOPTIONS
@width=320
@title=Spy Options
@options
Bribe Unit.
Sabotage Unit.

@BLEWITUP
@width=320
%STRING0 %STRING1 sabotaged by %STRING2 %STRING3!

@BOND007
@width=320
@title=Intelligence Advisor
Our spy has escaped, and achieved veteran status!
She has been returned to %STRING1 to recuperate.

@BOND
@width=320
@title=Intelligence Advisor
Our spy has escaped unharmed!
She has been returned to %STRING1 to recuperate.

@BONDGLORY
@width=320
@title=Intelligence Advisor
Our spy was captured after completing her mission!

@NAILED
@width=320
@title=Intelligence Advisor
Our spy was captured before completing her mission!

@ENEMYEMBASSY
@width=320
@title=Foreign Minister
%STRING0 establish embassy.

@ENEMYINVESTIGATE
@width=320
@title=Foreign Minister
The %STRING0 have investigated %STRING1.

@STEALSPECIFIC
@width=320
@title=Spy Orders
Shall our spy attempt to steal a specific
civilization advance?

No, any will do.
Yes.

@STEALHARD
@width=320
@title=Spy Orders
The %STRING0 of %STRING1 are vigilant and wary, Sire.
Shall our spy attempt to steal technology anyway (she
cannot attempt to steal a specific technology).

Never mind.
Yes, make the attempt.

@STEAL
@width=320
@title=Intelligence Advisor
%STRING0 steal %STRING1.

@NOSTEAL
@width=320
@title=Intelligence Advisor
No new technology found.

@SABOTAGESPECIFIC
@width=320
@title=Spy Orders
Shall we give our spy a primary target,
or tell her to use her judgement.

Use her judgement.
Give primary target.

@SABOTAGEHARD
@width=320
@title=Intelligence Advisor
Attempting sabotage in an enemy capital, or against
city walls is very risky!

Cancel action.
Proceed.

@SABOTAGENO
@width=320
@title=Intelligence Advisor
Our spy reports that the enemy SDI complex
is surrounded by guard towers, razor wire,
and canine patrols! No sabotage is possible.


@SABOTAGE
@width=320
@title=Select Primary Target
@listbox

@SABOTAGEONE
@width=320
@title=Intelligence Report
%STRING0 destroyed!

@SABOTAGETWO
@width=320
@title=Intelligence Report
%STRING0 production sabotaged!


@PRETEXTALLIED
@width=320
@title=International Incident!
This act of espionage by the %STRING0 gives
us a valid pretext to cancel our alliance with
them!

No thanks.
Cancel alliance.

@PRETEXT
@width=320
@title=International Incident
This act of espionage by the %STRING0 gives
us a valid pretext to declare war!

No thanks.
Declare war on %STRING0.


@INCIDENT
@width=320
@title=Intelligence Advisor
This could cause an international incident if
we are detected! Continue anyway?

Cancel action.
Continue.


@MAJORINCIDENT
@width=320
@title=Intelligence Advisor
This could cause a MAJOR international incident if
we are detected! Continue anyway?

Cancel action.
Continue.



@INCIDENTALLIED
@width=320
@title=Newspaper
International Incident!
%STRING1 cancel alliance with %STRING0
over espionage furor!

@WIMPOUT
@width=320
@title=%STRING0 Emissary
"Although you are our friends and allies,
industrial espionage cannot be tolerated.
We shall overlook this minor incident, but do not
let it happen again."

@INCIDENTWAR
@width=320
@title=Newspaper
International Incident!
%STRING1 declare war on %STRING0
over espionage furor!

@INCIDENTTERROR
@width=320
@title=Newspaper
International Incident! %STRING1 publicly condemn
%STRING0 terrorism.

@SENATESCANDAL
@width=320
@title=Newspaper
Scandal in the Cabinet! %STRING0
government falls!

@DISSIDENTS
@width=320
@title=Intelligence Advisor
Dissidents in %STRING0 will
revolt for %NUMBER0 gold.

@DISSIDENTOPTIONS
Never mind.
Incite revolt.
Incite revolt (causes incident).
Subvert city (Goldx2, no incident).

@CIVILWAR
@width=320
@title=Civil War!
%STRING0 rebel! Civil War in %STRING1.
%STRING2 influence suspected.

@USEWEAPONS
@width=320
@title=Defense Minister
%STRING0 use nuclear weapons!

@SDI
@width=320
@title=Defense Minister
S.D.I. Defense in %STRING0 thwarts nuclear attack!

@PLANTEDNUKE
@width=320
@title=(Newspaper)
Mysterious Nuclear Blast in %STRING0!

@PLANTEDNUKE2
@width=320
@title=Nuclear Terrorism!
Nuclear explosion in %STRING0!  %STRING1 agents
caught red-handed moments before blast!
Major International Incident--All nations declare
war on %STRING2!

@WATERSUPPLY
@width=320
@title=Water Supply Poisoned!
%STRING0 water supply poisoned!  %STRING1
agents suspected.

@DESERT
@width=320
@title=Intelligence Advisor
%STRING0 %STRING1 will desert for %NUMBER0 gold.

@DESERT2
@width=320
@title=Intelligence Advisor
%STRING0 %STRING1 will desert for %NUMBER0 gold.

Forget it.
Pay %NUMBER0 gold.

@DESERTED
@width=320
@title=Defense Minister
%STRING0 %STRING1 bribed by %STRING2!


@ALREADYSOLD
@width=320
@title=Domestic Advisor
You cannot sell more than one of a city's improvements
in a single turn.

@PARTISANS
@width=320
@title=Defense Minister
Desperate %STRING0 partisans take to the hills near
%STRING1!


@REPORTSCIENCE
@width=540
@title=Science Advisor Report
@listbox=12
@columns=3
@button=Info
@button=Goal
^Researching: %STRING0 (%NUMBER0 of %NUMBER1)
^Discoveries every %NUMBER2 turns.
^
^^Civilization Advances Achieved:

@SUPPLYSEARCH
@width=480
@title=Select Cargo Type For Inquiry
@columns=2

@SUPPLYSHOW
@width=480
@title=Cities Trading In %STRING0
@listbox

@SUPPLYNONE
@width=480
@title=Cities Trading In %STRING0
We know of no cities trading in %STRING0 at
this time.

@REPORTTRADE
@width=480
@title=Trade Advisor Report
@button=Supply And Demand
@listbox

@REPORTCITY
@width=540
@title=City Status Report
@listbox


@REPORTATTITUDE
@width=540
@title=Attitude Survey
@listbox


@REPORTFOREIGN
@width=580
@title=Foreign Minister
@listbox=7
@button=Check Intelligence
@button=Send Emissary
Commander, our power is %STRING0 and our reputation is %STRING1.

@NOFOREIGN
@width=320
@title=Foreign Minister
We have not yet made contact with other civilizations.


@REPORTINTELL
@width=580
@listbox=4
@columns=3
@title=Intelligence Report: %STRING0
@button=City List

@INTELLCITY
@width=320
@listbox=12
@title=City List: %STRING0



@REPORTWONDER
@width=540
@title=Wonders of the World
@listbox


@WONDERS
WONDERS OF THE ANCIENT WORLD
WONDERS OF THE RENAISSANCE
WONDERS OF THE INDUSTRIAL AGE
WONDERS OF THE MODERN WORLD


@AMBASSADORS
@width=320
@title=Foreign Minister
%STRING1 agree to an exchange of Ambassadors.

@ENDWONDER
@width=320
@title=Science Advisor
%STRING0 cancels the effect of %STRING1.


@FEARWARMING
@width=320
@title=Europe at War... again!
The continent is once again enveloped in total warfare. Refugees 
flood the roads as tanks pass them in the oposite direction. With
the new tactics and weapons of the day, this war shall have an 
impact on the civillian population like no war before has seen.

@GLOBALWARMING
@width=320
@title=Mankind evolves?
Scientists from every combatant nation are hard at work making 
weapons of war more fearsome than their enemies. This war
will usher in a new age of mankind, with inventions such as 
the jet engine and the nuclear bomb, destruction will reach 
levels heretofore unseen in warfare.


@SCHISM
@width=400
@title=Defense Minister
The %STRING0 empire is swept by
Civil War triggered by the fall
of their capital! When the dust
settles the empire has been split
into loyal (%STRING0) and
rebel (%STRING1) factions.

@FERTILE
@width=420
@title=Domestic Advisor
The population of the fertile %STRING1 empire
now exceeds %STRING2 citizens.

@CARAVANMENU
@width=320
@title=%STRING0 Caravan Options

@CARAVAN
@width=420
@title=Trade Route
%STRING0 Freight from %STRING1 arrives in %STRING2.
Trade route established.  Revenue: %NUMBER0 gold.

@FOODCARAVAN
@width=420
@title=Trade Route
Food shipment from %STRING1 arrives in %STRING2.
Food rationing now unecessary.

@CARAVANHOME
@width=420
@title=Civ Rules: Trade units
You cannot change the home city of a trade unit.

@CARAVANOTHER
@width=420
@title=Trade Route
%STRING0 %STRING1 Freight from %STRING2 arrives
in %STRING3.  %STRING1-%STRING4 trade route established.

@CARAVANBUILT
@width=420
@title=Caravan
@button=Supply And Demand
%STRING0 builds %STRING1.  What trade goods shall
it carry?

@CARACONFIRM
@width=320
@title=Caravan
@button=Confirm and Zoom
Confirm %STRING0 freight?

Confirmed.
Reconsider.

@CITYINFO
@width=320
@title=%STRING0 (%STRING1 city)
Demands %STRING2, %STRING3, and %STRING4.

@STARTWONDER
@width=320
@title=Travellers Report
The %STRING1 have undertaken a great
project: %STRING2!

@SWITCHWONDER
@width=320
@title=Travellers Report
The %STRING1 have changed projects
from %STRING2 to %STRING3!

@ABANDONWONDER
@width=320
@title=Travellers Report
The %STRING1 have abandoned their
great project, %STRING2.

@ALMOSTWONDER
@width=320
@title=Travellers Report
The %STRING1 have nearly completed
their great project, %STRING2.

@STILLWONDER1
@width=320
@title=Spies Report
The %STRING1 continue to build their
great project, %STRING2, in one other city!

@STILLWONDER2
@width=320
@title=Spies Report
The %STRING1 continue to build their
great project, %STRING2, in %NUMBER0 other cities!

@CAPTUREWONDER
@width=320
@title=Defense Minister
Our troops have captured %STRING2%STRING1!

@LOSTWONDER
@width=320
@title=Defense Minister
We have lost control of %STRING2%STRING1!

@ACTIVATEALLY
@width=320
@title=Foreign Minister
%STRING1 activate their alliance with the
%STRING2.  %STRING2 declare war on %STRING3!

@ALLYHELPS
@width=320
@title=Foreign Minister
The %STRING2 have announced that they will
come to our aid by declaring war and engaging
the %STRING3!


@MILITARYAID1
@width=320
@title=Defense Minister
The %STRING0 have sent %STRING1
to the %STRING2 to help them in their struggle
against us!

@MILITARYAID2
@width=320
@title=Defense Minister
The %STRING0 have sent %STRING1 to %STRING2 to
help us in our struggle against the %STRING3.


@GOTO
@width=480
@title=Select Destination for %STRING0
@button=All Players
@listbox

@PARADROP
@width=320
@title=Paradrop Excecuted!
%STRING0 %STRING1 make airborne assault on %STRING2!

@PARADROPRULES1
@width=320
@title=Airborne Assaults
These Airborne troops do not have their full movement
allowance. They can only execute airborne assaults
with their full compliment of movement points.

@PARADROPRULES2
@width=320
@title=Airborne Assaults
These Airborne troops are not in a city or airbase square.
In order to execute an airborne assault, this unit must
begin its turn on a friendly city or airbase.

@PARADROPTARGET
@width=320
That is an ocean square.
Airborne assaults may only occur on land.

@PARADROPTARGET1
@width=320
@title=Airborne Assaults
That area is out of range.
Airborne assaults may only target unoccupied (or friendly-
occupied) land squares within %NUMBER0 spaces of the 
paratrooper's departure zone.

@PARADROPTARGET2
@width=320
@title=Airborne Assaults
Airborne assaults may only target unoccupied (or friendly-
occupied) land squares within %NUMBER0 spaces of the
paratrooper's departure zone.


@INCORRUPTIBLE
@width=320
@title=Civ Rules: Democracy and Bribes
The armed forces of a Democracy are
immune to bribery.

@NOREVOLT
@width=320
@title=Civ Rules: Democracy
The cities of a Democracy cannot be
subverted or incited to revolt.

@UNFORCE
@width=320
@title=Foreign Minister
'Negotiated Surrender' forces %STRING1 to sign a cease
fire agreement with %STRING2!

@WALLFORCE
@width=320
@title=Foreign Minister
Construction of the Maginot Line forces %STRING1 to make peace
with %STRING2!


@MISSILEATTACK
@width=320
@title=Liutenant's Report
Germans launch abarrage of V-2's toward %STRING0!

@PEARLHARBOR
@width=320
@title=Liutenant's Report
%STRING0 %STRING1 catches %STRING2 ships anchored in port!

@AUTOMONARCHY
@width=440
@title=Civ Rules: Governments
You have just acquired knowledge of MONARCHY,
which allows you to improve your government.  To switch
governments you must have a Revolution (select "Revolution"
from the Kingdom menu); this entails a brief period of Anarchy.
^
Switching to a more advanced form of government will often
improve the productivity of your people; it will also help
to stem corruption and waste.  Would you like to hold a
revolution now?

Not just yet.
Begin revolution.

@AUTOREV
@width=320
@title=Civ Rules: Governments
You have just acquired knowledge of a new government form, %STRING0.
Your current government is a %STRING1. Do you wish to begin a revolution
in order to switch government types?

No, %STRING1 is working out fine.
Begin revolution.

@BATTERY
@width=320
@title=Liutenant's Report
%STRING1 in %STRING2 doubles defense strength!

@BATTERY2
@width=320
@title=Liutenant's Report
%STRING1 and %STRING3 in %STRING2 quadruple defense strength!

@SCRAMBLE
@width=320
@title=Liutenant's Report
%STRING0 %STRING1s engage enemy air forces to protect %STRING2!

@AMPHIBMOTIZE
@width=320
@title=Liutenant's Report
%STRING1 %STRING2 make amphibious assault!

@CITYMODAL1
@width=400
@title=City Window
@button=Close City Window
You must close the City Window before the game can proceed.

@CITYMODAL2
@width=400
@title=End of Turn Update
@button=Proceed
Right now you may only interact with the City Screen.
Use any "Proceed" button when you are ready to continue.

@UPGRADED
@width=320
@title=Domestic Advisor
Production orders in %STRING0 upgraded
from %STRING1 to %STRING2.

@UPGRADE
@width=320
@title=Domestic Advisor
%STRING2 upgrades all %STRING0 to %STRING1.

@ASTRONAUTS
@width=320
@title=Science Advisor
The war at sea brings world cartography to new levels in perfection!

@LONGMOVE
@width=320
@title=Long Unit Move
Continue moving unit?

Yes
No

@GHOSTTOWN
@width=320
@title=Domestic Advisor
%STRING0 is about to build %STRING1, but it
is only a size 1 city.  Continue anyway?

Delay Engineer production.
Build Engineers anyway (disbands city).

@EXPEL
@width=320
@title=Captured %STRING0 %STRING1
@options
Expel %STRING1.
Attack %STRING1.
Never mind.

@NOEXPEL
@width=320
@title=Civ Rules: Diplomatic Immunity
%STRING1 units may only be expelled when they
are in your territory, which is in this case defined
as being nearer to one of your cities than to one
of its own.

@UPYOURS
@width=320
@title=Foreign Minister
%STRING0 %STRING1 expelled!  %STRING0 ambassador
issues statement of protest.

@UPYOURSTOO
@width=320
@title=Foreign Minister
%STRING0 %STRING1 expelled.  %STRING0 ambassador
issues apology.

@UPMINE
@width=320
@title=Foreign Minister
The %STRING2 have expelled our %STRING1.  Our ambassador
has issued the usual statement of protest.  The %STRING1
has been returned to %STRING3.

@SPACERACE
@width=320
@title=Science Advisor
%STRING0 build space ship!

@SPACESHIP
@width=480
@title=Spaceship Report
@listbox
^^%STRING0.S.S. %STRING1 (%STRING2)

@LAUNCH
@width=320
@title=Science Advisor
Confirm spaceship launch.
(%NUMBER0%% chance of success)

No Launch.
Launch CONFIRMED!

@LAUNCHED
@width=320
@title=Science Advisor
%STRING0 LAUNCH space ship!
Estimate arrival in %NUMBER0.

@COMPONENT
@width=320
@title=Select Spaceship Component
@options
Propulsion (%NUMBER0 so far)
Fuel       (%NUMBER1 so far)

@MODULE
@width=320
@title=Select Spaceship Module
@options
Habitation   (%NUMBER0 so far)
Life Support (%NUMBER1 so far)
Solar Panel  (%NUMBER2 so far)

@NOFURTHER
@width=320
@title=Science Advisor
No further %STRING0 required.

@SPACESHIPS
@width=320
@title=View Which Spaceship
@options

@EAGLEHASLANDED
@width=320
@title=Science Advisor
%STRING0 spaceship arrives on Alpha Centauri!

@SPACERETURNS
@width=320
@title=Science Advisor
%STRING0 spaceship returns to earth.

@SPACEDESTROYED
@width=320
@title=Science Advisor
%STRING0 spaceship destroyed.

@HISTORY
@width=480
@title=Civilization II Multiplayer Gold
^^%STRING1 completes his epic history:
^^'The %STRING2 Civilizations in the World'

@HISTORIANS
11
Spencer
Hobbsbawm
Popper
Marx
Gibbon
Toynbee
Lord Macaulay
Engels
Durant
Santayana
Dewey

@HISTORIES
WEALTHIEST
MOST POWERFUL
MOST ADVANCED
HAPPIEST
LARGEST

@HISTORYRANK
Glorious
Great
Fine
Mediocre
Puny
Pathetic
Hopeless

@ALLOWUN
@width=320
@title=Defense Minister
'Negotiated Surrender' allows for continued fighting during
the final peace talks.

@ALLOWAGGRESSOR
@width=320
@title=Defense Minister
Previous %STRING0 aggression against us
convinces the Lower House to support this action.

@ALLOWHAWKS
@width=320
@title=Defense Minister
Hawk Party derails attempted interference by the pacifists in the Lower House.
Action confirmed!

@CONTINUEUN
@width=320
@title=Defense Minister
The Lower House passes a resolution supporting
continued offensives action against the %STRING1.

@CONTINUEHAWKS
@width=320
@title=Defense Minister
The Lower House passes a resolution supporting
continued offensives against the %STRING1.

@RANSOMCITY
@width=320
@title=Defense Minister
The leader of the oposing forces has sent us
a message: "We shall mercilessly resist your tyranny
and continue the struggle for independence!"

"Your nation is a satelite of ours, you will pay!"


@NOAIRPORT
@width=320
@title=Airlifts
Units may only be airlifted between
cities with airfields.

@NOAIRPORT2
@width=320
@title=Airliftins
None of your other cities have airfields!
Units may only be airlifted between
cities with airfields.

@AIRLIFTSELECT
@width=440
@listbox=12
@title=Select Target City For Airlift

@AIRLIFT
@width=320
@title=Liutenant's Report
Airlift from %STRING0 to %STRING1 successful!

@SHOTDOWN
@width=320
@title=Liutenant's Report
The %STRING0 have shot down our airlift!

@ALREADYAIRLIFT
@width=320
@title=Multiple Airlifts
The city of %STRING0 has already conducted
an airlift operation this turn.  Only one
unit may be lifted into or out of a city in
a single turn.

@WESHOT
@width=320
@title=Liutenant's Report
Our fighter wing has shot down an attempted
airlift into %STRING0!

@WESAW
@width=320
@title=Liutenant's Report
We have detected an enemy airlift
into %STRING0!

@ENEMYFIGHTERS
@width=320
@title=Liutenant's Report
Enemy fighters are thought to be based near 
these cities.  They could intercept our air 
transport mission! Shall we continue?

Cancel airlift.
Proceed.

@LIFTSHIP
@width=320
@title=Airlifting Ships
The navy refuses to participate in an airlift, sir.

@LIFTPLANE
@width=320
@title=Airlifting Aircraft
Air units cannot be airlifted by transport craft.  They
must relocate under their own power.

@PILLAGEWHAT
@width=320
@title=Liutenant's Report
What should we demolish?

@PILLAGEMENU
Farmland
Farms
Mining
Airbase
Prepared Defenses
Railroad
Road

@ALLIEDREPAIR
@width=320
@title=Liutenant's Report
The %STRING1 have helped to repair our %STRING2.

@CANESCAPE
@width=320
@title=Liutenant's Report
Sire, our capital is being overrun! Shall we pay
%NUMBER0 gold to evacuate the government to %STRING1 while
there is still time?

Alas, we cannot afford it.
Yes, pay %NUMBER0 gold.

@ESCAPE
@width=320
@title=Defense Minister
%STRING2 government escapes to %STRING1!

@ESCAPE2
@width=320
@title=Defense Minister
%STRING2 government escapes to %STRING1!
Evacuation cost: %NUMBER0 gold.


@AQUEDUCT
@width=520
@title=Population Maintenance
The large population of %STRING0 is beginning to strain
the nearby food production. Once a city reaches
size %NUMBER0 it cannot grow further unless you improve its
FARMING techniques and construct SEWERS.

@CURSES
@width=320
@title=Spies Report
Espionage attempt foiled by enemy %STRING1!

@FOILEDAGAIN
@width=320
@title=Spies Report
Our %STRING1 has foiled a %STRING2 espionage attempt!

@UNSAVED
@width=320
@title=Warning!
%STRING0 has unsaved changes!

Cancel action.
Continue anyway (lose changes).

@FLATEARTH
@width=320
@title=Choose Earth Shape
Which shape do you prefer?

The world is ROUND.
The world is FLAT.

@LANDWARNING
@width=320
@title=Warning.
More than %NUMBER0 land masses have been detected.
You may play on such a map, but the "intelligence"
level of computer opponents may at times be slightly
impaired.

@SEAWARNING
@width=320
@title=Warning!
More than %NUMBER0 bodies of water have been detected.
You may play on such a map, but the "intelligence"
level of computer opponents may at times be slightly
impaired.

@NOTENOUGHWARNING
@width=320
@title=Warning!
Not enough land has been detected. The game may not
be able to find starting locations for all players.

@CITIESINOCEAN
@width=320
@title=Warning!
You have placed city starting locations in ocean
squares.  The game will ignore all such squares (the
tribes in question will start in random locations).


@ANALYZEOK
@width=320
@title=Map Analysis OK!
The map has been analyzed and no problems have been
detected.

@FAILEDTOLOAD
@width=320
@title=Error
Failed to load map file.

@MAPSAVED
@width=320
@title=Map Saved
^^Map successfully saved as
^^%STRING0

@ADDCITY
@width=600
@title=Select Tribe To Start Here

@RESEED
@width=440
@title=Enter Resource Seed (1 = random)
@options
Seed:

@NOADJACENTCITIES
@width=320
@title=Warning!
Cities cannot be placed adjacent to one
another.

@NOTALLCITIES
@width=320
@title=Warning!
Starting locations have been designated for some
but not all tribes.  Tribes with no designated
starting locations will be placed randomly.

@GOLDENAGE
@width=320
@title=Japan Attacks Pearl Harbor!
December 7th, 1941.
The Empire of Japan launches a carrier-based attack
on the US Naval Station at Pearl Harbor, Hawaii. 
Caught completely off guard, the Americans lose many
capital ships and thousands of sailors, though their
own carriers are out to sea. Acting on behalf of Japan,
Hitler declares war on the United States. The US pledges
support for the British and Soviets and makes Europe the
priority theatre of focus. The Aresenal of Democracy has 
now risen...  

@LANDING
@width=320
@title=Enemy Spotted!
%STRING0 land near %STRING1!

@NEWXFORM
@width=320
@title=New Order: Transform
The Engineers unit type can use the
Transform ("o") order to drastically
change the terrain type in a square.
Engineers also work very quickly 
in all ordinary tasks (roadbuilding,
Agricultural projects, etc).

@NEWFORTRESS
@width=320
@title=Preparing Defenses
Our Engineers can now use the ("f")order to 
build 'prepared defenses'.  These act to
double the defense of units defending within,
and prevent more than one unit at a time from
being lost in combat.

@NEWAIRLIFT
@width=320
@title=Airlifting and Airbase
Our ground units may now use the ("l")
order to move between any of our cities with
Airfields.  Our Engineers may use the
Airbase ("e") order to build airbases in non-city
squares.

@NEWRAILROAD
@width=320
@title=Building Railroad
Our Engineers may now use the ("r")
order to lay railroad track in squares that already
contain roads. Railroads increase resource shield
production by 50%%. Units moving along railroads
expend no movement points to do so.

@NEWFARMLAND
@width=320
@title=Planting Farmland
Our Engineers may now use the ("i")
order to improve farmland in squares which already
contain intensive farming. Farmland squares increase food
production by 50%%, but only for cities containing
the Farms improvement.

@NEWPARADROP
@width=320
@title=New Order: Paradrop
The new Paratrooper unit can use the ("p")
order to airdrop within %NUMBER0 spaces of any friendly
city (provided it begins its turn in that city).

@ADDTOTHRONE
Which section shall we improve?

@NOSPACESHIPS
@width=320
@title=Space ships
The space race has not yet begun!

@CODECNOTFOUND
@width=320
@title=Notice
We are unable to find the proper files for
the animated heralds and have therefore switched off that particular
"Graphics Option".  To re-install the necessary files, please run
"setup.exe" in the "vfw_rt" directory of the game CD.

@NOFOODREPORT
@width=320
@title=Food Supplies
"Supply and Demand" is not applicable to Food Supplies caravans.
Food Supplies caravans cause one food per turn to be transferred
between the participating cities.

@REALLYRETIRE
@width=320
@title=Confirmation
Do you really want to retire?

No
Yes

@REALLYQUIT
@width=320
@title=Contact the Capital, We've held out as long as we can...
Do you really want to quit?

No, Europe must be liberated!
Yes, we must fall back...

@REALLYCHEAT
@width=320
@title=Confirmation
If you enable cheat mode, this will be recorded in your game score.
Do you really want to enable cheat mode?

No
Yes (I am a cheater)

@PLANRETIRE
@width=440
@title=Retirement Planned!
Millenial celebrations held!
%STRING0 %STRING1 plans retirement in 20 years!

@DORETIRE
@width=440
@title=Retirement Announced!
%STRING1 dynasty ends after glorious 6000 year reign!

@SLAM
Your nation has conquered all of Europe!

@KEEPPLAYING
@width=320
@title=Game Over!
Your final score has been computed. Do you want to
keep playing? (No further score will be recorded).

No, I'm done.
Yes, keep playing.

@INSERTHERE
@width=320
@title=Game Over!
(Insert end of game graphic sequence here).


@WONDERMOVIECHEAT
@title=Wonder Movie Sneak Preview
@width=320
@options
Which Wonder?

@AUTOMODE
@title=Who Will Control Production in %STRING0
@width=320
@options
Both
Military Advisor
Domestic Advisor

@COUNCILCHEAT0
@width = 600
@title = Council Cheat
@button = Military
@button = Science
@button = Trade
@button = Foreign
@button = Attitude
@button = Anarchy
Which rating would you like to change?

@COUNCILCHEAT1
@width = 320
@title = Council Cheat
@options
Please enter a new rating for this advisor?

@COUNCILCHEAT2
@width = 200
@title = Council Cheat
@options
Which time period? (0-2)


@NOTENOUGHGRASS
@width=320
@title=Warning!
Not enough arable land (Grassland and Plains) has been
detected.  The game may not be able to find suitable
starting locations for all players.

@THRONE
The people spontaneously decide to recognize
your many years of enlightened leadership.
Craftsmen, masons, laborers, and artisans turn out
to build a fine addition to your Imperial Throne Room.

@MALEFAME
%STRING0 the Worthless
%STRING0 the Pathetic
%STRING0 the Foolish
%STRING0 the Weak
%STRING0 the Meek
%STRING0 the Unready
%STRING0 the Small
%STRING0 the Glutton
%STRING0 the Mad
%STRING0 the Cruel
%STRING0 the Terrible
%STRING0 Forkbeard
%STRING0 the Clever
%STRING0 Ironfist
%STRING0 the Conqueror
%STRING0 the Fair
%STRING0 the Strong
%STRING0 the Just
%STRING0 the Lion-Hearted
%STRING0 the Mighty
%STRING0 the Great
%STRING0 Augustus
%STRING0 the Wise
%STRING0 the Magnificent

@FEMALEFAME
%STRING0 the Worthless
%STRING0 the Pathetic
%STRING0 the Foolish
%STRING0 the Weak
%STRING0 the Meek
%STRING0 the Unready
%STRING0 the Small
%STRING0 the Glutton
%STRING0 the Mad
%STRING0 the Cruel
%STRING0 the Terrible
%STRING0 the Dark
%STRING0 the Clever
%STRING0 Ironfist
%STRING0 the Conqueror
%STRING0 the Fair
%STRING0 the Strong
%STRING0 the Just
%STRING0 the Lion-Hearted
%STRING0 the Mighty
%STRING0 the Great
%STRING0 Augusta
%STRING0 the Wise
%STRING0 the Magnificent


@UNITEDIT
@width=440
@title=Editing %STRING0 %STRING1
@options
No Changes
Toggle Veteran Status
Clear Movement Allowance
Set Hit Points
Set Home City
Fortify/Unfortify
Change Caravan Commodity

@UNITHITPOINTS
@width=320
@title=Set Unit Damage (0 - %NUMBER0)
@options
Damage:

@EDITHOMECITY
@width=320
@title=Select City
@listbox
@button=None


@CITYEDIT
@width=320
@title=Editing %STRING0
@options
No Changes
Change Size
Delete All Wonders
Clear Disorder && We Love King
Copy Another City's Improvements
Set Shield Progress
Toggle City Objective 1 pt. (%NUMBER0)
Toggle City Major Objective 3 pts. (%NUMBER1)

@SETCITYSIZE
@width=320
@title=Set Size Of %STRING0
@options
Size:

@SETCITYSHIELDS
@width=320
@title=Set Shield Progress
@options
Shields:

@EDITKING
@width=440
@title=Editing %STRING0
@options
No Changes
Edit Treaties
Set Last Contact
Set Attitude
Set Reputation
Clear Patience
Clear All Last Contact
Set Research Goal
Set Research Progress
Clear Research Goal
Edit Name
Copy Another King's Tech
Toggle Female Flag (%NUMBER0)

@EDITTREATIES
@width=440
@title=Editing treaties between %STRING0 and %STRING1.
@checkbox
@options
Contact
Peace
Non-agressioon Pact
Allied
War
Vendetta (%STRING0 against %STRING1)
Embassy (%STRING0 spying on %STRING1)

@LASTCONTACT
@width=440
@title=Last Contact Turn # (%STRING0 with %STRING1)
(Current turn # is %NUMBER0)
@options
Contact:

@EDITATTITUDE
@width=440
@title=Set Attitude (%STRING0 with %STRING1)
(0 = Like, 100 = Dislike)
@options
Attitude:

@EDITBETRAY
@width=440
@title=Set Reputation
@options
Reputation:

@EDITPROGRESS
@width=440
@title=Set Research Progress (1 - %NUMBER0)
@options
Progress:

@EDITRULES
@width=440
@title=Special Rules (0 = false, 1 = true)
@options
No Changes
Forbid government switching? (%NUMBER0)
Forbid tech from conquest? (%NUMBER1)
Eliminate pollution? (%NUMBER2)
Special WWII-only AI (%NUMBER3)

@EDITSCEN
@width=440
@title=Edit Scenario (%STRING1)
@options
No Changes
Tech Paradigm (%NUMBER0/10)
Turn Year Increment (%NUMBER1)
Starting Year (%NUMBER2)
Maximum Turns (%NUMBER3)
Wipe all goody boxes
Restore all goody boxes
Reveal whole map
Cover whole map
Set Scenario Name
Toggle Total War Flag (%NUMBER4)
Edit Victory Conditions
Edit Special Rules

@EDITVICTORY
@width=440
@title=Edit Victory (Obj. Def. = %STRING1)
@options
No Changes
Toggle Use Objective Victory Flag (%NUMBER0)
Toggle Count Wonders as Objectives (%NUMBER1)
Set Objectives Protagonist (%STRING0)
Decisive Victory (>= %NUMBER2)
Marginal Victory (>= %NUMBER3)
Marginal Defeat (<= %NUMBER4)
Decisive Defeat (<= %NUMBER5)

@EDITVICTORYOBJ
@title=Set # of objectives required
@options
Objectives:

@EDITPARADIGM
@width=440
@title=Scenario Tech Paradigm
Set tech paradigm in fractions of 1/10 (10 = normal rate).
Cost of each tech is multiplied by fraction (so higher number
SLOWS research).

Paradigm:

@EDITINCREMENT
@width=440
@title=Scenario Year Increment
Set years per turn (0 for default rate, negative for 1/12 year increments)
@options
Years per turn:

@EDITSTARTYEAR
@width=440
@title=Scenario Start Year
Set start year (negative for B.C., positive
for A.D., 0 for default time track). If using 1/12 year increments,
multiply number by 12.
@options
Start year:

@EDITMAXTURNS
@width=440
@title=Scenario Max Turns
Set ending turn of game (0 for default)
@options
Max Turns:

@EDITTECH
@width=320
@title=Pick Technology to Alter Status
@listbox
@button=Give/Take All

@SCENOK
@width=480
@title=Scenario
^^Scenario saved:
^^%STRING0

@SCENARIOLOADED
@width=480
@title=Begin Scenario
^^%STRING0
^^Civilization advances cost %NUMBER0/10 the usual rate.
^^Length: %STRING1 to %STRING2

@SCENNAME
@width=480
@title=Set Scenario Name
@options
Scen:

@EDITKINGNAME
@width=440
@title=Edit Names for %STRING0
@options
Leader:
Tribe:
Adjective:

@COPYCITY
@title=Select city to copy
@width=360
@listbox

@SCENARIOENDS
@width=440
@title=Scenario Rules
This scenario ends in five turns.

@SCENARIOEND
@width=440
@title=Scenario Rules
This scenario is now complete.


This game is now complete.
Ce jeu est maintenant complt.
Diese Spiel ist nun vollstndig.




@HIDDENTERRAIN
@width=250
@title=Hidden Terrain
@x=-4
@y=-4
Close this box when finished viewing.


@FOUNDED
@width=280
@title=Found New City
%STRING0 Founded: %STRING1

@VFWNOTREGISTERED
@title=Notice
@width=440
We have encountered a possible problem
with your video setup.  If Video for Windows
was successfully setup during the Civilization II Multiplayer Gold
install, try running the utility "vfwfix.bat"
in the game's "civ2\video" directory on the CD-ROM.
If you continue receiving this message, please contact
Microprose Customer Service.

@BADEVENTSFILE
@width=360
@title=Events.txt
There was an error encountered in
the 'events.txt' file. Please read
the manual to find out how to debug
this file.

@NOPICKMUSIC
@width=360
@title=Select Music
This option is not available unless the
Civilization II Multiplayer Gold CD or the Civilization II
Scenario CD is in the CDROM drive.

@PICKMUSIC
@width=360
@title=Select Music
@options
"Funeral March"
"Ode to Joy"
"Tenochtitlan Revealed"
"Harvest of the Nile"
"Aristotle's Pupil"
"Augustus Rises"
"Gautama Ponders"
"Hammurabi's Code"
"The Shining Path"

@PICKMUSICSCENARIO
@width=360
@title=Select Music
@options
"Funeral March"
"Ode to Joy"
"Tenochtitlan Revealed"
"Harvest of the Nile"
"Aristotle's Pupil"
"Augustus Rises"
"Gautama Ponders"
"Hammurabi's Code"
"The Shining Path"
"The Civil War"
"The Crusades"
"The Great War"
"American Revolution"
"Jihad"
"Alien Invasion"
"Mongol Horde"
"Apocolypse"

@PICKMUSICFANWORLDS
@width=480
@title=Select Music
@columns=2
@height=377
@options
"Funeral March"
"Ode to Joy"
"Tenochtitlan Revealed"
"Harvest of the Nile"
"Aristotle's Pupil"
"Augustus Rises"
"Gautama Ponders"
"Hammurabi's Code"
"The Shining Path"
"The Civil War"
"The Crusades"
"The Great War"
"American Revolution"
"Jihad"
"Alien Invasion"
"Mongol Horde"
"Apocolypse"
"Primeval World"
"New World"
"Fantasy"
"Mars"
"World of Jules Verne"
"X-Com"

@CENTAURI
In the year %STRING0
voyagers from the planet Earth
set forth on a journey
of cosmic exploration.
A spaceship populated by
%STRING1 %STRING2 colonists
successfully bridged the
vast distances between the stars.
Arriving in %STRING3
at the star system
Alpha Centauri,
these intrepid pioneers
began the colonization
of a new world.
%STRING4, your people
have fulfilled the dream
of countless generations.
Your name will live forever
in the annals of CIVILIZATION!



@@CENTAURI2
In the year %STRING0
voyagers from the planet Earth
set forth on a journey
of cosmic exploration.
A spaceship populated by
%STRING1 %STRING2 colonists
successfully bridged the
vast distances between the stars.
Arriving in %STRING3
at the star system
Alpha Centauri,
these intrepid pioneers
began the colonization
of a new world.
%STRING4, your people
have a long and glorious history.
Perhaps one day, your name
will also be written
in the annals of CIVILIZATION.

@@ARCHAEOLOGISTS
Centuries later,
archeologists discover the remains
of your ancient civilization.
Evidence of thriving towns,
%STRING0, roads,
and a centralized government
amaze the startled scientists.
Finally, they come upon
a stone tablet, which contains
but one mysterious phrase:
"%STRING1 will return!"


@COUNCILTIME
@width=320
@y=5
@title=The High Council: %STRING2
The High Council of the %STRING0 is meeting
in %STRING1. If you wish, you may take this
opportunity to consult your advisors and hear
their views on the state of your realm.

Consult High Council.
No thanks, too busy.


@CENTAURI0
In the year %STRING0
voyagers from the planet Earth
set forth on a journey
of cosmic exploration.


@CENTAURI1
A spaceship populated by
%STRING1 %STRING2 colonists
successfully bridged the
vast distances between the stars.

@CENTAURI2
Arriving in %STRING3
at the star system
Alpha Centauri,
these intrepid pioneers
began the colonization
of a new world . . .

@CENTAURI3
%STRING4, your people have fulfilled the dream of countless generations.
Your name will live forever in the annals of CIVILIZATION!

@CENTAURI_BEATEN0
In the year %STRING0
voyagers from the planet Earth
set forth on a journey
of cosmic exploration.

@CENTAURI_BEATEN1
A spaceship populated by
%STRING1 %STRING2 colonists
successfully bridged the
vast distances between the stars.

@CENTAURI_BEATEN2
Arriving in %STRING3
at the star system
Alpha Centauri,
these intrepid pioneers
began the colonization
of a new world.

@CENTAURI_BEATEN3
%STRING4, your people
have a long and glorious history.
Perhaps one day, your name
will also be written
in the annals of

@CENTAURI_BEATEN4
CIVILIZATION.

@ARCHAEOLOGISTS0
Centuries later,
archeologists discover the remains
of your ancient civilization.

@ARCHAEOLOGISTS1
Evidence of thriving towns,
%STRING0, roads,
and a centralized government
amaze the startled scientists.

@ARCHAEOLOGISTS2
Finally, they come upon
a stone tablet, which contains
but one mysterious phrase. . .

@ARCHAEOLOGISTS3
%STRING1 will return!


@LOWMEMORY
@width=400
You are low on memory. Activating this feature might
result in unstable behavior. If you do experience
problems, turning off this feature should alleviate them.

@HERALDWARNING
@width=440
@title=Civ2 Diplomatic Heralds
Civilization II Multiplayer Gold requires
16 megabytes of RAM in order to run smoothly,
as well as to show the 3D diplomatic heralds correctly.
Therefore, if you have at least 16 megabytes of RAM,
you may safely turn this feature on.
(This message will appear only once).

Turn OFF heralds. I have less than 16 megabytes of RAM.
Turn ON heralds. I have at least 16 megabytes of RAM.


@ADDTOWONDER
@width=440
@title=Wonder Project
Workers caravan arrives in %STRING0.  %NUMBER0
shields added to project (%NUMBER1 more shields required).


@ABILITIES
@checkbox
@width=330
@title=Abilities Editor (%STRING0)
@options
Two space visibility
Ignore zones of control
Can make amphibious assaults
Submarine advantages/disadvantages
Can attack air units (fighter)
Ship must stay near land (trireme)
Negates city walls (howitzer)
Can carry air units (carrier)
Can make paradrops
Alpine (treats all squares as road)
x2 on defense versus horse (pikemen)
Free support for fundamentalism (fanatics)
Destroyed after attacking (missiles)
x2 on defense versus air (AEGIS)
Unit can spot submarines


@TRIGGERS
@width=330
@title=New Trigger
@button=Help
@options
Unit Killed
City Taken
Turn
Turn Interval
Negotiation
Scenario Loaded
Random Turn
No Schism
Received Technology


@ACTIONS
@width=330
@title=New Action
@button=Help
@options
Text
Move Unit
Create Unit
Change Money
Play Wavefile
Make Aggression
Just Once
Play CD Track
Don't Play Wonders
Change Terrain
Destroy a Civilization
Give Technology


@DELETEITEM
@width=320
@title=Delete Item
Are you sure you want to delete this item?

No, my mistake.
Yes, delete it.


@;this line must remain at end of file
