;
;   CIVILIZATION POPUP BOXES
;   Copyright (c) 1998 by MicroProse Software
;
;   Altering the contents of this file may cause the
;   game to malfunction.
;

;
; Denman changes/addtions START here
;

@MAINMENU
@width=200
@title=Civilization II Multiplayer Gold
@options
Start a New Game
Start on Premade World
Customize World
Begin Scenario
Load a Game
Multiplayer Game
View Hall of Fame
View Credits

@HOTSEAT1
@width=220
@title=Hot Seat
@options
Start a New Hot Seat Game
Start on Premade World
Customize World
Begin Scenario
Load a Saved Hot Seat Game

@HOTSEAT2
@width=220
@title=Hot Seat
@options
Two (2) Human Players
Three (3) Human Players
Four (4) Human Players

@HOTSEATTURN
@width=220
@title=The World Turns...
%STRING0, you may now command
the %STRING1.


@HOTSEATNOT
@width=220
@title=The World Turns...
That was not a Hot Seat saved game.


@GAMETIMER
@width=220
@title=Maximum Time Per Player Turn
@options
Unlimited
30 Seconds
1 Minute
2 Minutes
3 Minutes
5 Minutes
Custom...

@CUSTOMGAMETIMER
@width=320
@title=Set Maximum Time Per Turn
^^Maximum time of 3600 seconds (1 hour).
^^Minimum time of 10 seconds.

Seconds:


@ADVANCEDMP
@checkbox
@width=440
@title=Select Multiplayer Features
@options
Open Game (Players can join during a game)
Kill Civilization on Retirement
Show Human Starting Positions
All Humans Can Chat From Start
Double Production of Each Terrain Type
Double Movement Rate of Ground Units

@JOINGAME0
@title=Join the Game
@width=340
^^There are no AI civilizations to take over!


@JOINGAME1
@title=Join the Game
@width=340
^^There are already %NUMBER0 human players!


@JOINGAME2
@title=Join the Game
@width=200
^^Choose your tribe:


@JOINGAME3
@title=Join the Game
@width=340
^^The %STRING0 have joined the game
^^under human tutelage!


@PASSWORD0
@title=Password Rejected
@width=340
^^You are a pretender to this throne!
^^Your attempt at this subterfuge is rejected!


@PASSWORD1
@width=340

Password:


@PASSWORD4
@title=Warning!
@width=340
^^Do NOT forget your password!
^^If you do, any saved game will become
^^UNPLAYABLE!


@PBEM1
@width=220
@title=Play by EMAIL
@options
Start a New EMAIL Game
Start on Premade World
Customize World
Begin Scenario
Make an EMAIL Move

@EMAILNOT
@width=220
@title=The World Turns...
That was not an EMAIL saved game.


@EMAILADDRESS
@width=340
@title=Please Enter Your EMAIL Address
@options
EMAIL:

@EMAILSAVED
@width=440
@title=EMAIL Game Saved!
^^This EMAIL game has been saved as
^^%STRING0


@EMAILDONE1
@width=320
@title=EMAIL the Game
^^Please EMAIL the saved game to
^^%STRING0
^^at
^^%STRING1


@EMAILDONE2
@width=320
@title=EMAIL the Game
^^Please EMAIL the saved game to
^^the next player. He is known as
^^%STRING0


@LAN1
@width=220
@title=%STRING0
@options
Start a New Multiplayer Game
Start on Premade World
Customize World
Begin Scenario
Load a Saved Multiplayer Game
Join a Multiplayer Game

@LANNOT
@width=220
@title=%STRING0
That was not a saved multiplayer game.


@IPADDRESS
@width=340
@title=Please Enter Your IP or IPX Address
@options
Address:

@NETNAME
@width=420
@title=Please Enter Your Net Name
^^Your "Net Name" will identify you to others on the network.
^^This is NOT necessarily your king name.

Net Name:

@GAMENAME
@width=420
@title=Please Enter Your Game Name
^^Your "Game Name" identifies this game to others on the network.
^^This is NOT necessarily your civilization name.

Game Name:

@LANCONNECTFAIL
@width=220
@title=%STRING0
^^The connection has failed.
^^Please check the log for more information.


@WAITINGJOINLAN
@title=%STRING0
@width=260
^^We are waiting to be allowed to join
^^%STRING1.


@REJECTEDLAN
@title=%STRING0
@width=260
^^You were REJECTED by
^^%STRING1!


@TIMEOUTLAN
@title=%STRING0
@width=260
^^%STRING1
^^has left the network!


@WAITINGFORCONNECT
@title=%STRING0
@width=190
^^We are waiting for players
^^to connect.


@NOONESHOWED
@title=%STRING0
@width=260
^^No players connected to this machine.
^^Timeout.


@SOMESHOWED
@title=%STRING0
@width=310
^^Some players did not connect to this machine.
^^We will continue without them.


@SERVERCONNECTFAIL
@title=%STRING0
@width=310
^^Connection to the game's machine has failed.


@WAITINGFORSERVER
@title=%STRING0
@width=190
^^We are waiting for the game machine
^^to connect.


@STOPDRAGGING
@title=%STRING0
@width=240
^^Moving or resizing the window for
^^extended periods, can interfere with 
^^the game.  You will be disconnected
^^if you persist.


@OUTOFHERE
@title=%STRING0
@width=190
^^You have been removed from the game.


@SERVERCONNECTTIME
@title=%STRING0
@width=310
^^Connection to the game's machine has failed.
^^Timeout.


@WAITTOJOIN
@title=%STRING0
@width=250
^^Waiting our turn to join the game.
^^>--------------------------------<


@NOONELEFT
@title=%STRING0
@width=260
^^All the players have left this game!


@WAITINGONJOIN
@title=%STRING0
@width=250
^^Waiting for others to join the game.


@WAITINGONFULLGAMESTATE
@title=%STRING0
@width=250
^^Waiting for the full game state.


@OURTURNTOMOVE
@title=%STRING0 %STRING1
@width=250
^^It is our turn to move our units.
^^Use this time wisely.


@RETIREDIE
@width=320
@title=%STRING0 Emissary
^^%STRING1 %STRING2 of the %STRING3 has retired.
^^The %STRING0 empire crumbles to dust.


@RETIREAI
@width=320
@title=%STRING0 Emissary
^^%STRING1 %STRING2 of the %STRING3 has retired.
^^An AI now rules the %STRING0 empire.


@NETWORKTYPE
@width=220
@title=Choose the Network Protocol
@options
TCP/IP
IPX/SPX

@IPVERIFY
@title=Please Verify Your IP Address
@options
IP Address:

@IPOFGAME
@width=340
@title=Please Enter The Game's IP Address
@options
IP Address:

@NOFOREIGNHUMAN
@width=320
@title=Foreign Minister
^^We have not yet made contact with
^^other human civilizations.


@MULTIPLAYEROPTIONS
@checkbox
@width=480
@title=Select Multiplayer Options
@options
Clear chat buffer at the start of a new game.
Clear chat buffer each time we boot up.
Double production of each terrain type.
Double movement rate of ground units.

@MULTIPLAYEROPTIONS2
@checkbox
@width=480
@title=Select Multiplayer Options
@options
Clear chat buffer at the start of a new game.
Clear chat buffer each time we boot up.

@PARLEYREQUEST
@width=360
@title=%string0 (%string3)
"We request an audience with %string1, great leader of the %string2."
@options
"Go away"
"Granted"

@PARLEYWAITING
@width=360
@title=Awaiting Opponent's Response...
Our Offer:
"We request an audience with %string1, great leader of the %string2."

@PARLEYGOAWAY
@width=360
@title=Opponent's Response...
"We cannot waste time on idle chatter. Request denied!"

@PARLEYOK
@width=360
@title=Opponent's Response...
"We always have time to speak to our good friends the
%string0. Audience granted!"

@PARLEYBUSY
@width=360
@title=Opponent's Response...
"Our leader is otherwise engaged in delicate negotiatons with
another civilization. Please contact us later. Request denied!"

@PARLEYCANCEL
@width=360
@title=Opponent's Response...
The %string0 have broken off negotiations!

@PARLEYACCEPT
@width=360
@title=Opponent's Response...
^^The offer has been accepted!
^^All the affected goods are being processed!

@PARLEYACCEPT2
@width=360
@title=Our Response...
^^We have accepted this offer!
^^All the affected goods are being processed!

@PARLEYNOTHANKS
@width=360
@title=Opponent's Response...
^^The %string0 have rejected our offer!
^^They suggest that we make a better one!

@PARLEYCOUNTEROFFER
@width=360
@title=Opponent's Response...
^^The %string0 have rejected our offer!
^^They are constructing a counter proposal!

@JOINEDMAX
@width=400
@title=Game Full
^^The maximum number of humans have attempted to join this game.
^^Please try another game, or check this game later.

@ALREADYCHOSEN
@width=400
@title=Game Full
^^This Civilization slot was chosen by someone else.
^^Please choose another.

@GAMECANCELED
@width=400
@title=Game Canceled
^^The player who initiated this game has canceled the setup.
^^Please choose another game.

@WAITPRODUCTION
@width=400
@title=Waiting on Production
^^We are waiting for the rest of the players to
^^complete production.

@WAITAIMOVES
@width=400
@title=Waiting on AIs to Move
^^We are waiting for AI civilizations
^^to complete their moves.

@WAITHUMANMOVES
@width=400
@title=Waiting on Humans to Move
^^We are waiting for civilizations
^^to complete their moves.

@REPORTFOREIGNMULTI
@width=580
@title=Foreign Minister
@listbox=7
@button=Check Intelligence
@button=Send Emissary
@button=Set Attitude
Sire, our power is %STRING0 and our reputation is %STRING1.

@ATTITUDEMULTI
@width=600
@title=Our Attitude Toward %STRING0

@CHATSPYSTART
@width=400
@title=Intelligence Advisor
^^Communications intercept established!
^^Our man in hiding will maintain the link
^^as long as possible!

@CHATNOTICE
@width=360
@title=Intelligence Advisor
^^You have %NUMBER0 unread chat messages!
^^Use "Advisors/Chat with Kings" or CTRL-C
^^to read them.

@ENEMIES2
@width=320
@title=Select Level Of Competition
@button=Random
@options
7 Civilizations
6 Civilizations
5 Civilizations
4 Civilizations
3 Civilizations
2 Civilizations

@DATAPATHFAIL
@width=400
@title=Scenario/Save Game Path Not Found
^^When joining a game or scenario, the same path to the game
^^MUST exist in your Civilization directory.
^^Your Civilization directory is:
^^%STRING0
^^The scenario/save directory is:
^^...%STRING1
^^Where "..." is the Civilization directory.
^^Please install the necessary scenario or data directory.

@WRONGVERSION
@width=400
@title=Host/Client Version Mismatch
^^The Host is version:
^^%STRING0
^^The Client is version:
^^%STRING1
^^This is in error. Either the host or the joining player
^^are using a more recent patch. Please contact customer
^^support or download the latest patch from our web site.

@HOSTCHANGECLIENT
@width=320
@title=Host Change Notification
^^The hosting player has changed.
^^The new hosting player's net name is
^^%STRING0.

@HOSTCHANGESERVER
@width=320
@title=Host Change Notification
^^You are the new hosting player.
^^Any remaining players have been notified.

@NEWPLAYER
@width=320
@title=New Player
^^A new human player has joined this game.
^^They have designated a net name of
^^%STRING0.

@NEWTURNTIMERCLIENT
@width=320
@title=New Turn Time Limit
^^The host of the game, %STRING0, has proposed
^^the following new time limit:
^^%STRING1
^^Please accept or deny this change.

@NEWTURNTIMERSERVER
@width=320
@title=New Turn Time Limit
^^The proposed time change has been proposed
^^to the other human players.
^^We are waiting for the vote.

@NEWTURNTIMERYES
@width=320
@title=New Turn Time Limit
^^The proposed time change has been accepted
^^by all human players.
^^The change is effective immediately.

@NEWTURNTIMERNO
@width=320
@title=New Turn Time Limit
^^The proposed time change has been denied
^^by one or more human players.
^^The change is denied.

@PMCHANGECLIENT
@width=320
@title=New Production/Movement Limits
^^The host of the game, %STRING0, has proposed
^^the following production/movement limits:
^^%STRING1
^^Please accept or deny this change.

@PMCHANGESERVER
@width=320
@title=New Production/Movement Limits
^^The production/movement changes have been
^^proposed to the other human players.
^^We are waiting for the vote.

@PMCHANGEYES
@width=320
@title=New Production/Movement Limits
^^The production/movement changes have been
^^accepted by all human players.
^^The changes are effective immediately.

@PMCHANGENO
@width=320
@title=New Production/Movement Limits
^^The production/movement changes have been
^^denied by one or more human players.
^^The changes are denied.

@NEWCREDITS
@width=200
@title=View Credits
@options
Civilization II 
Civilization II Multiplayer Gold
Fantastic Worlds
Conflicts in Civilization

@NEWCREDITSHORT
@width=200
@title=View Credits
@options
Civilization II 
Civilization II Multiplayer Gold

@NOMODEMS
@width=320
@title=No Modems Detected
^^Windows 95 is not reporting the prescence
^^of any modems.

@PICKMUSICGOLD
@width=480
@title=Select Music
@options
"Funeral March"
"Ode to Joy"
"The Crusades"
"Alien Invasion"
"Mongol Horde"
"Apocolypse"
"Primeval World"
"New World"
"Fantasy"
"Mars"
"World of Jules Verne"

@NOINTEL
@width=400
@title=Intelligence Advisor
^^No intelligence is available on this civilization
^^at this time.

@SERVERQUIT
@title=%STRING0
@width=200
^^The game
^^%STRING1
^^was canceled.

@SIMULTUT
@width=450
@title=Civ Tutorial: Simultaneous Moves
During a simultaneous move game, the main map only tracks
friendly units. To track enemy units, right click on the
world map to open more map windows. They can be set to
track enemy moves.

@SERVERQUITWAIT
@width=450
@title=Host Quit Sequence
^^Please wait until the current players finish their moves.
^^This may take several minutes.

@CLIENTQUITWAIT
@width=450
@title=Host Quit Sequence
^^The Host is transferring to a new machine.
^^Please wait until the current players finish their moves.
^^This may take several minutes.

@CLIENTHOTWAIT
@width=450
@title=Hot Join
^^The AI and/or other players are currently moving.
^^Please wait for your first turn to start.
^^This may take several minutes.

@MULTITYPE2
@width=200
@title=Multiplayer Game
@options
Hot Seat
Network Game
Internet Game
Dial-Up Networking (2 player only)

@NOPICKMUSICNEW
@width=360
@title=Select Music
^^This option is not available unless the
^^Civilization II CD, Civilization II Multiplayer Gold CD,
^^or a Civilization II Scenario CD is in the CDROM drive.

@LOSTSERVER
@width=360
@title=Lost Connection
^^You have lost the connection to the host computer.

@LOSTCLIENT
@width=360
@title=Lost Connection
^^You have lost the connection to the player named
^^%STRING0.

@CANTDONOW
@width=360
@title=Unavailable
^^You can't do this operation at this time.

@SCREWYSAVE
@width=360
@title=Screwy Save
^^A unit in this save was corrupt.
^^It has been deleted. Go ahead and play
^^anyway. Please let Mike Denman know.

@HOTSEATAITURN
@width=220
@title=The World Turns...
^^An AI is moving...

@WRONGXDAEMONVERSION
@width=400
@title=EXE / DLL Version Mismatch
^^The Civilization Executable expects version:
^^%STRING0
^^The XDaemon Dynamic Link Library is version:
^^%STRING1
^^This is in error. Either the host or the joining player
^^are using a more recent patch. Please contact customer
^^support or download the latest patch from our web site.

@CASUALTIES
@width=220
@title=%STRING0 %STRING1
@button=Zoom to Casualty Timeline
^^It is our turn to move.
^^Casualties have been reported
^^by the Defense Minister.
^^%NUMBER0 units lost.

@CASUALTY
@width=220
@title=%STRING0 %STRING1
@button=Zoom to Casualty Timeline
^^It is our turn to move.
^^A casualty has been reported
^^by the Defense Minister.

@HOTHUMANSDEAD
@width=250
@title=Defense Minister
^^All human players were destroyed.
^^The game ends.

@CDROMNOTFOUND2
@width=320
@title=Please Note
@button=Repeat Search
We were unable to find the Civilization II Multiplayer Gold CD-ROM.
Please check that the Civilization II Multiplayer Gold CD is in a valid
CD-ROM drive and then repeat the search by selecting "Repeat Search" below.

@PASSWORDNOCHEAT2
@width=350
@title=Cheat Not Available
^^%NUMBER0 civilizations in this game are password protected.
^^All passwords must be removed in order to cheat.

@PASSWORDNOCHEAT1
@width=350
@title=Cheat Not Available
^^%NUMBER0 civilization in this game is password protected.
^^The password must be removed in order to cheat.

@WAITONGAMEXMIT
@width=350
@title=New Player Receiving Game State
^^A new player is being transmitted the game state by the host.
^^Please be patient. This could take several minutes.

@GAMEPROFILE
@width=100
@title=Civilization II Multiplayer Game Profile
^Game: %STRING0 (%STRING1)
^Host: %STRING2
^%STRING3
^%STRING4
^Map Size: %STRING10 x %STRING11
^%STRING5
^Barbarians: %STRING6
^Timer: %STRING7
^Civilizations: %STRING8 (Humans: %STRING9)

@REVEALUNITORIGINS
@width=320
@title=Unit Information Request
^^The %STRING0 request that you share your units'
^^cities of origin during this trade session.
^^Please accept or deny this request.

@REVEALCITYINFO
@width=320
@title=City Information Request
^^The %STRING0 request that you share your city
^^details during this trade session.
^^Please accept or deny this request.


;
; Denman changes/addtions END here
;

@CUSTOMLAND
@width=320
@title=Customize: Land Mass
@button=Random
@default=1
@options
Small
Normal
Large

@CUSTOMFORM
@width=320
@title=Customize: Land Form
@button=Random
@default=1
@options
Archipelago
Varied
Continents

@CUSTOMCLIMATE
@width=320
@title=Customize: Climate
@button=Random
@options
@default=1
Arid
Normal
Wet

@CUSTOMTEMP
@width=320
@title=Customize: Temperature
@button=Random
@options
@default=1
Cool
Temperate
Warm

@CUSTOMAGE
@width=320
@title=Customize: Age
@button=Random
@options
@default=1
3 billion years
4 billion years
5 billion years


@USESEED
@width=320
@title=Map Resources
Do you wish to randomize this world's
villages and resource squares?

Yes
No

@USESTARTLOC
@width=320
@title=Starting Locations
Do you wish to randomize this world's
player starting locations?

Yes
No


@SAVEERROR
@width=200
@title=Save Game
Failed to save game! Error: %STRING0.

@SAVEOK
@width=300
@title=Game saved!
^^%STRING0 %STRING1 of the %STRING2
^^%STRING3

@LOADNOTSAVE
@width=200
@title=Load Game
Failed to load game: file is not a saved game.

@LOADOLDSAVE
@width=200
@title=Load Game
Failed to load game: file is in obsolete format.

@LOADBADSAVE
@width=200
@title=Load Game
Failed to load game.  Error: %STRING0.

@LOADNEWSAVE
@width=200
@title=Load Game
Failed to load game: file has more recent version number than game.

@LOADOK
@width=300
@title=Difficulty Level: %STRING4
^^%STRING0 %STRING1 of the %STRING2
^^%STRING3


@DIFFICULTY
@width=320
@title=Select Difficulty Level
@options
Councillor (easiest)
Representative
Senator
Minister
President
World Leader (toughest)

@SIZEOFMAP
@width=320
@title=Select Size of World
@button=Custom
@default=1
@options
Small  (40x50 squares, quick game)
Normal (50x80 squares)
Large  (75x120 squares, long game)

@CUSTOMSIZE
@width=320
@title=Select Custom World Size
Rule: X times Y must be no more than 10,000 and no less than 1000.
Each dimension must be at least 20, no more than 250.

Map X Size:
Map Y Size:


@ENEMIES
@width=320
@title=Select Level Of Competition
@button=Random
@options
7 Civilizations
6 Civilizations
5 Civilizations
4 Civilizations
3 Civilizations

@BARBARITY
@width=320
@title=Select Level Of Barbarian Activity
@button=Random
@default=2
@options
Villages Only
Roving Bands
Restless Tribes
Raging Hordes

@RULES
@width=320
@title=Select Game Rules
@options
Use Standard Rules
Customize Rules

@GENDER
@width=320
@title=Select Gender
@options
Male
Female


@TRIBE
@width=600
@title=Select Your Tribe
@button=Custom


@CUSTOMTRIBE
@width=440
@title=Customize Your Tribe
@button=Titles
@options
Leader:
Tribe:
Adjective:

@CUSTOMTRIBE2
@width=440
@title=Set Your Official Titles

@NAME
@width=440
@title=Please Enter Your Name
@options
Name:

@CUSTOMCITY
@width=320
@title=Select Your City Style



@ADVANCED
@checkbox
@width=440
@title=Select Custom Features
@options
Simplified Combat
Flat World
Select Computer Opponents
Accelerated Startup
Bloodlust (No spaceships allowed)
Don't Restart Eliminated Players

@ACCELERATED
@width=400
@title=Select Starting Year
@options
%NUMBER0 B.C. (Normal Start)
%NUMBER1 B.C.
%NUMBER2 B.C. (Accelerated Start)

@OPPONENT
@width=320
@title=Select Opponent #%NUMBER0
@options
Random

@GAMEOPTIONS
@checkbox
@width=480
@title=Civilization II Multiplayer Gold %STRING0
@options
Sound Effects
Music
Always wait at end of turn.
Autosave each turn.
Show enemy moves.
No pause after enemy moves.
Fast piece slide.
Instant advice.
Tutorial help.
Move units w/ mouse (cursor arrows).
ENTER key closes City Screen.

@GRAPHICOPTIONS
@checkbox
@width=480
@title=Select Graphic Options
@options
Throne Room
Diplomacy Screen
Animated Heralds (Requires 16 megabytes RAM)
Civilopedia for Advances
High Council
Wonder Movies


@MESSAGEOPTIONS
@checkbox
@width=480
@title=Select City Report Options
@options
Warn when city growth halted (Aqueduct/Sewer System).
Show city improvements built.
Show non-combat units built.
Show invalid build instructions.
Announce cities in disorder.
Announce order restored in city.
Announce "We Love The King Day".
Warn when food dangerously low.
Warn when new pollution occurs.
Warn when changing production will cost shields.
"Zoom-to-City" NOT default action.


@INIT
@width=440
@y=-5
@title=In the Beginning . . .
%STRING0, you have risen to become leader
of the %STRING1.  May your reign be long
and prosperous.  The %STRING1 have knowledge
of Irrigation, Mining, %STRING2and Roads.


@NOTONMAP
@title=Illegal Move
Units cannot move off the
edge of the mapboard.

@ZOC
@width=440
@title=Civ Rules: Zones of Control
A unit may not generally move from one square
adjacent to a rival's unit to another
square also adjacent to a rival's unit.
^
There are a few exceptions to this rule:
Diplomats, Caravans, Ships and Air units.
^
Also, any unit may freely enter or exit a
city, and units may freely enter a square
already occupied by a friendly unit.

@FEATURE
@title=Gotta Say Unh.
Feature not yet implemented.

@AMPHIB
@title=Civ Rules: Amphibious Landings
With the exception of Marines, Ground units must 
be put ashore before they can engage in combat.

@NONCOMBAT
@title=Civ Rules: Combat Units
Units such as Settlers, Caravans, and
Diplomats, which have a combat strength
of 0, are considered non-combat units.  They
may not initiate combat with enemy units.

@FIGHTER
@title=Civ Rules: Airpower
Only Fighters may attack enemy air units.

@FUEL
@title=Civ Rules: Fuel
Your aircraft has run out of fuel.
Fighter and Missile units must return to
a city or Carrier at the end of each
turn.  Bomber units must return at the end
of their second turn.

@FATIGUE
@title=Fatigue
These men are tired, Sire.  If we force
them to attack this turn, they will fight at
%NUMBER0/%NUMBER1 strength.

"Don't question my orders, Mister!."
"Very well: recall the troops."


@LANDFALL
@title=Disembark
Shall we disembark the men, Sir,
and establish a beachhead?

Stay With Ships
Establish a beachhead

@NOLANDFALL
@title=Disembark
Our ship cannot enter a land square, and
all of the ground units on board have already
moved this turn.

@OCCUPY
Only ground units may occupy
an enemy city.

@TRIREME
@title=Civ Rules: Triremes
Your ship has been lost at sea. This kind of
vessel may disappear forever if not adjacent to
land at the end of a turn.

@FAMINE0
@title=Interior Secretary
Food storage exhausted in %STRING0.
%STRING1 lost.

@FAMINE1
@title=Interior Secretary
Food storage exhausted in %STRING0.
Famine feared.

@FAMINE2
@title=Interior Secretary
Food storage exhausted in %STRING0.
Trade route to %STRING1 terminated.

@DESTROYED
@title=Defense Minister
%STRING0 civilization destroyed by %STRING1.

@DECREASE
@title=Interior Secretary
Population decrease in %STRING0.

@FOODSHORTAGE
@title=Interior Secretary
%STRING0 is running dangerously low on food, Sire!

@BUILT
@title=Interior Secretary
%STRING0 %STRING3 %STRING1.

@BUILT2
@title=National Security Advisor
%STRING0 (%STRING2) %STRING3 %STRING1.

@BUILT3
@title=Interior Secretary
%STRING0 %STRING3 %STRING1. (City is set
to auto build).

@MANHATTAN
@title=National Security Advisor
Sensors report a NUCLEAR WEAPONS test
near %STRING0!


@MOVECAPITAL
@title=Foreign Secretary
%STRING1 capital moved to %STRING0.


@SUPPORT
@title=National Security Advisor
%STRING0 can't support %STRING1.
Unit disbanded.


@DISORDER
@title=Interior Secretary
@width=280
Civil Disorder in %STRING0.  Mayor
flees in panic!

@REVOLT
@title=Domestic Crisis!
Discontented citizens of %STRING0 revolt:
Government collapses!

@NEWGOVT
@title=Newspaper Exclusive!
%STRING0 proclaimed %STRING1 of new
%STRING2 %STRING3!

@CHANGED
@title=National Security Advisor
Intelligence report: %STRING0 government
changed to %STRING1.  %STRING2 proclaimed %STRING3.

@OVERTHROWN
@title=National Security Advisor
Intelligence report: The %STRING0 government
has been overthrown.

@RESTORED
@title=Interior Secretary
Order restored in %STRING0.

@WELOVEKING
@title=Television new
@width=280
'We love the %STRING1' day celebrated in %STRING0!

@WEDONTLOVEKING
@title=Television news
'We love the %STRING1' celebration cancelled in %STRING0.

@FURTHERGROWTH
@title=Interior Secretary
%STRING0 requires %STRING1 for further growth.

@POLLUTION
@title=Interior Secretary
Pollution near %STRING0.

@CHERNOBYL
@title=Television news 
Nuclear Catastrophe in %STRING0!
Contamination feared!

@INHOCK
@title=Interior Secretary
%STRING0 can't maintain %STRING1.
%STRING1 sold for $%NUMBER0m.

@ONLYSETTLERS
@title=Civ Rules: Settlers
That function can only be performed
by Settlers and Engineers.

@ENGINEERS
@title=Civ Rules: Engineers
That function can only be performed
by Engineers.

@CITYATSEA
@title=Civ Rules: Cities
It may surprise you to learn that
cities cannot be built at sea.

@ONLY10
@title=Civ Rules: Cities
Settlers and Engineers may not be used
to increase the size of a city beyond %NUMBER0.

@CANTIMPROVE
@title=Civ Rules: Terrain
That function cannot be performed here.

@CANTDO
@title=Civ Rules: Orders
That function cannot be performed here.

@BRIDGES
@title=Civ Rules: Bridge Building
Roads cannot be built in squares with
rivers until your civilization has
discovered the secret of Bridge Building.

@RAILROADS
@title=Civ Rules: Railroads
There is already a road in this square.
Roads cannot be improved to railroads until
your civilization discovers the secret
of Railroads.

@ALREADYROAD
@title=Civ Rules: Roads
This square already has roads and railroads.
No further roads are needed here.

@BRIDGEBUILDING
@title=Civ Rules: Bridge Building
Roads cannot be built in river squares
until your civilization discovers the
secret of Bridge Building.

@NOWATER
@title=Civ Rules: Irrigation
This square has no access to water.
An irrigated square must be
adjacent to a river or ocean
square, or to a previously irrigated square.

@FARMLAND
@title=Civ Rules: Farmland
That function cannot be performed here.

@ALREADYIRRIGATION
@title=Civ Rules: Irrigation
This square already has irrigation.  No
further irrigation is possible here.

@ALREADYFARMLAND
@title=Civ Rules: Farmland
This square already has farmland.  No
further irrigation is possible here.

@ALREADYMINING
@title=Civ Rules: Mining
This square already has mining.  No
further mining is possible here.

@ALREADYFORT
@title=Civ Rules: Forts
This square already has a fortress.

@RADIO
@title=Civ Rules: Airbases
That function cannot be performed here.

@ALREADYAIR
@title=Civ Rules: Airbases
This square already has an airbase.

@CONSTRUCTION
@title=Civ Rules: Forts
That function cannot be performed here.

@NOPOLLUTION
@title=Civ Rules: Pollution
There is no pollution in this square.

@NAMECITY
@title=What Shall We Name This City?
@options
City Name:


@RENAMECITY
@title=What Shall We Rename This City?
@options
New City Name:


@ADJACENTCITY
@title=Civ Rules: Cities
Cities cannot be built in adjacent
squares.


@DISBAND
@title=Warning!
Really disband %STRING0?

No
Yes


@PRODUCTION
@title=What shall we build in %STRING0?
@width=440
@listbox
@button=Auto
@button=Help

@RESEARCH
@title=What discovery shall our %STRING0 pursue?
@width=300
@listbox
@button=Help
@button=Goal

@HELPON
@title=Help on which topic?
@width=320
@options

@RESEARCHGOAL
@title=Which advance are you trying to discover?
@width=480
@listbox=10
@button=Help

@RESEARCHTHESE
@title=Chief Science Officer
@width=400
Mr President, I recommend that we research

@STEALTHESE
@title=Director of Intelligence 
@width=400
Mr President, I recommend that we steal

@RESEARCHNONE
@title=Chief Science Officer
@width=400
I'm sorry sir, but you cut the Department's budget this year,
and frankly we can't spare the resources needed to investigate 
%STRING0 just yet.

@STEALNONE
@title=Director of Intelligence 
@width=400
Mr President, I understand you'd really like to take advantage
of %STRING0, but none of our agents have access to that project

@CIVADVANCE
@title=Civilization Advance
@width=320
%STRING0 %STRING1 discover the secret of %STRING2.

@SETHOMECITY
@title=Civ Rules: Home Cities
@width=320
To change the "home" city of a unit (the
city which provides the unit's support),
you must first move the unit into its new home
city and then give the 'H' or 'Set Home City'
order.

@PICKGOVT
@title=Select Type of Government
@width=240

@ELVISERR
@title=Civ Rules: Specialists
A city with less than five population units
cannot support taxmen or scientists.


@CHILDCLICK
@width=320
@title=Supported Unit Information
^%STRING0
^Location: %STRING1

No changes.
Center map on unit.
Center map on unit and close city screen.
Order unit to return home.


@UNITOPTIONS
@width=320
@title=Unit Information
^%STRING0
^Home City: %STRING2


@COMPLETE0
@title=Treasury Secretary
^Cost to complete %STRING0: $%NUMBER0m.
^Treasury: $%NUMBER1m.

@COMPLETE1
@title=Treasury Secretary
^Cost to complete %STRING0: $%NUMBER0m.
^Treasury: $%NUMBER1m.

Complete it.
Never mind.


@COMPLETE2
@title=Treasury Secretary
^Cost to complete %STRING0: $%NUMBER0m.
^Treasury: $%NUMBER1m.
^CIVIL DISORDER.

@HOCKTHIS
@title=Treasury Secretary
Do you want to sell your %STRING0
for %NUMBER0 gold?

Sell it.
Never mind.

@CANTHOCKTHIS
@title=Civ2 Rules: Palace
@width=320
You cannot sell your Palace, although you may
relocate it by ordering another city to build one.

@CHANGETAX
@title=Adjust Taxation Levels
@width=260
^Government Type: %STRING0
^Maximum Rate: %NUMBER0%%

@CHANGELUX
@title=Adjust Luxury Rate
@width=260
^Government Type: %STRING0
^Maximum Rate: %NUMBER0%%

@FINDCITY
@title=Where in the heck is . . .
@width=360
@button=Zoom To City
@listbox

@REVOLUTION
@width=240
@title=Revolution
Do we want a revolution to overthrow
the %STRING0 %STRING1?

Yes
No

@STARTREV
@width=240
@title=Revolution!
The %STRING0 are revolting!
Citizens demand new government.

@WARENDS
@width=320
@title=Foreign Secretary
The war between %STRING0 and %STRING1 forces
has stopped.


@SIGNPEACE
@width=320
@title=Foreign Secretary
The %STRING0 and %STRING1 governments 
have signed a peace Treaty.

@ALLYMAKESPEACE
@width=320
@title=Foreign Secretary
The %STRING0 and %STRING1 governments report 
that they have signed a peace Treaty.

@ALLYMAKESWAR
@width=320
@title=Foreign Secretary
The %STRING0 and %STRING1 governments 
report that they now are at war.

@SIGNALLIED
@width=320
@title=National Security Advisor
The %STRING0 and %STRING1 governments sign a 
secret Alliance against the %STRING2 government!

@SIGNNATO
@width=320
@title=Foreign Secretary
The %STRING0 and %STRING1 governments sign "%STRING2 Pact" 
to contain %STRING3 aggression!

@JOINWAR
@width=320
@title=Foreign Secretary
The %STRING0 government announce they will join the 
%STRING1 war against the %STRING2 government!

@CANCELALLIED
@width=320
@title=Foreign Secretary
The %STRING0 and %STRING1 governments have 
cancelled their Alliance.

@CANCELPEACE
@width=320
@title=Foreign Secretary
The %STRING0 government has cancelled the 
%STRING1 peace Treaty.

@ALLYUNDERATTACK
@width=320
@title=Foreign Secretary
The %STRING0 government report that they 
have been attacked by %STRING1 forces.

@DEMANDHELP
@width=320
@title=%STRING0 Ambassador
"%STRING1 forces have launched a surprise attack against
us. Will you come to our aid under the terms of the 
'trigger clause' in our alliance Treaty?"

"Regrettably we cannot commit any military forces at present."
"We must all stand together or fall separately."

@HELPBONUS
@width=320
@title=%STRING0 Ambassador
"We're prepared to offer $%NUMBER0m to cover your expenses."

"As I indicated, we regrettably cannot assist you."
"Deal! They won't know what hit them."

@DIDNTHELP
@width=320
@title=%STRING0 Ambassador
"As you wish, but the world will take note that you
do not honour your treaty obligations. In future the
%STRING0 government will extend you the same courtesy."


@ALLYATTACKING
@width=320
@title=Foreign Secretary
The %STRING1 embassy have sent word that they
are carrying the war to the enemy and attacking 
%STRING0 forces.

@DECLAREWAR
@width=320
@title=Foreign Secretary
%STRING0 and %STRING1 governments declare war on each other.


@TOOMANYUNITS
@width=320
@title=Too Many Units!
A new unit cannot be created because there are
too many units in the game.  Try disbanding some
units.

@SURPRISETRIBE
@width=240
@title=Village
You have discovered an advanced tribe.

@SURPRISENOMADS
@width=300
@title=Village
You discover a band of wandering nomads.
They agree to join your tribe.

@SURPRISESCROLLS
@width=240
@title=Village
You have discovered scrolls of ancient wisdom.

@SURPRISEMERCS
@width=300
@title=Village
You have discovered a friendly tribe of skilled mercenaries.

@SURPRISEBARB
@width=300
@title=Village
You have unleashed a horde of barbarians!

@SURPRISENOTHING
@width=320
@title=Village
Weeds grow in empty ruins.  This village has long
been abandoned.

@SURPRISEMETALS
@width=300
@title=Village
You have discovered valuable metal deposits worth $%NUMBER0m.


@SNEAK
@width=300
@title=Defence Secretary
Sneak attack by %STRING0 forces!

@BREAKCEASE
@width=300
@title=Defence Secretary
The %STRING0 cease fire has been broken!

@CANCELPEACE
@width=300
@title=Foreign Secretary
The %STRING0 and %STRING1 governments have 
cancelled their peace Treaty.

@RANSOM
@width=300
@title=Defence Secretary
Rebel leader captured!  The Senate votes an 
extra $%NUMBER0m for defence appropriations.

@PROMOTED
@width=300
@title=Defence Secretary
Our %STRING0 unit is now experienced enough
to be considered Veteran. Veteran units fight
much better than Green units, and can repair
damage faster.

@MULTIPLEWIN
@width=300
@title=Defense Minister
%NUMBER0 units destroyed.

@MULTIPLELOSE
@width=300
@title=Defense Minister
%NUMBER0 units were lost.


@CITYCAPTURE
@width=300
@title=Defence Secretary
%STRING1 forces secure %STRING0.  $%NUMBER0m recovered.


@CITYCAPTURE2
@width=300
@title=Defence Secretary
%STRING1 %STRING3 the %STRING2 city of %STRING0.

@CITYWINALLY
@width=320
@title=Foreign Secretary
The %STRING1 government report they have secured the
%STRING2 city of %STRING0.

@CITYLOSEALLY
@width=320
@title=Foreign Secretary
The %STRING2 report they have lost the city
of %STRING0 to the %STRING1.

@TAKECIV
@width=320
@title=Select Civilization Advance
@listbox
@button=Goal

@TOOKCIV
@width=320
@title=Civilization Advance Stolen!
%STRING0 take %STRING1!

@BADBUILD
@width=320
@title=Build Orders Out Of Date
%STRING0 is building %STRING1, but
that has already been built.

@BADSPACE
@width=320
@title=Excess Spaceship Parts
%STRING0 is building %STRING1, but
no more are required.


@BARBARIANSLAND
@width=320
@title=Defence Secretary
Rebel Insurgents have been located near %STRING0.
Federal authorities are evacuating citizens and 
local Army units are being mobilized.

@BARBARIANS
@width=320
@title=Newspaper Exclusive!
%STRING0 near %STRING1!

@PRODCHANGE
@width=320
@title=Civ Rules: Change of Production
@default=1
Sire, if we change our production between items of
different general types (Units, City Improvements,
Wonders of the World), there is a %NUMBER0%% production
penalty.

Continue producing %STRING0.
Switch to %STRING1 at %NUMBER0%% penalty.


@@PRODCHANGE
@@width=480
@@title=Civ Rules: Change of Production
@ You are allowed to change your production between
@ items of the same general type without penalty.  For
@ instance, if you are building City Walls, you may freely
@ switch to a Granary (another City Improvement).
@ ^
@ However, switching between different types--between City Walls
@ and a Legion (a Unit), for instance, or between City Walls and
@ Hanging Gardens (a Wonder of the World)--incurs a %NUMBER0%%
@ production penalty on shields already produced.  If decide to
@ switch anyway, you can change your mind until you switch
@ cities or the turn ends.
@
@ Continue producing %STRING0.
@ Switch to %STRING1 at %NUMBER0%% penalty.

@BARRACKS
@width=320
@title=Defence Secretary
The development of %STRING0 has rendered all existing
Barracks obsolete.  Existing Barracks sold for $%NUMBER0m.

@EMISSARY
@width=320
@title=Chief of Staff
"Mr President, I have %STRING2 %STRING1 of the %STRING3 
government on the hotline. Will you take the call?"

"Yes. I will grant an audience."
"No, I'm too busy right now. Take a message."

@EMISSARYFORCE
@width=320
@title=Chief of Staff
"Mr President, I'm afraid he insists on speaking with
you on an urgent matter."

@GREETINGS00
@width=320
@title=%STRING0 Ambassador
"Hello, Mr President. There's a matter we should discuss..."

@GREETINGS01
@width=320
@title=%STRING0 Ambassador
"Hello Mr President. I need to speak to you on an
important matter..."

@GREETINGS02
@width=320
@title=%STRING0 Ambassador
"Mr President, there is urgent business we must discuss."

@GREETINGS03
@width=320
@title=%STRING0 Ambassador
"Mr President: relations between our countries
are worsening by the day. I'm doing all I can,
but there must be some give and take between
us." 

@GREETINGS10
@width=320
@title=%STRING0 Ambassador
"Mr President, I must speak with you urgently."

@GREETINGS11
@width=320
@title=%STRING0 Ambassador
"Mr President: relations between our countries
are worsening by the day. I'm doing all I can,
but there must be some give and take between
us." 

@GREETINGS12
@width=320
@title=%STRING0 Ambassador
"Mr President, my people are taking a very
negative view of your country right now. I'm
willing to open negotiations to try to improve
our diplomatic relations."

@GREETINGS13
@width=320
@title=%STRING0 Ambassador
"Mr President, a crisis situation is rapidly
brewing between us, and diplomatic relations
are growing tense. I suggest we open
negotiations to defuse that tension. Are we in
agreement?"

@NUCLEARWEAPONS
^
"Our words are backed with NUCLEAR WEAPONS!"


@YOURNUKES1
@width=320
@title=%STRING0 Ambassador
"Your nuclear tests are alarming! We urge you,
as one civilized nation to another, to destroy
these terrible weapons before they destroy us all!"

@YOURNUKES2
@width=320
@title=%STRING0 Ambassador
"We see you have joined the nuclear club.  We
shall respect your deterrent, but should you
attempt to blackmail us our retaliation shall
be swift and crushing."

@NOEXCHANGEMAD
@title=%STRING0 Ambassador
@width=320
"Our secrets are our own, and ours they shall stay."

@NOEXCHANGEMEDIUM
@title=%STRING0 Ambassador
@width=320
"We might be interested in sharing that technology if
you had something worth exchanging."

@NOEXCHANGEWONDER
@title=%STRING0 Ambassador
@width=320
"All of our great minds are too busy working
on our glorious project, %STRING1. Perhaps we
should speak again later."

@NOEXCHANGENOW
@title=%STRING0 Ambassador
@width=320
"We have no interest in exchanging knowledge
at this time."

@EXCHANGEGIFT
@title=%STRING0 Ambassador
@width=320
"Your under-developed society has nothing to offer us
at this time.  However, we are willing to share our
knowledge of %STRING1 technology to help you modernize 
your society.

@EXCHANGEGIFT2
@title=%STRING0 Ambassador
@width=320
"We are concerned that your society may disintegrate
because of your basic development. We will teach you
our knowledge of %STRING1 technology to prevent civil
war, or worse."

@SELLTECH
@title=%STRING0 Ambassador
@width=320
"Your useless technology does not interest us.
However we are willing to share our knowledge of 
%STRING1 technology in exchange for the modest 
price of $%NUMBER0m."

Never mind.
Pay %NUMBER0 dollars.

@SELLTECH2
@title=%STRING0 Ambassador
@width=320
"Our resources are stretched to the limit and we
have nothing to spare. However we are willing to share 
our knowledge of %STRING1 technology in exchange for 
the modest price of $%NUMBER0m."

Never mind.
Pay %NUMBER0 dollars.

@SYMPATHY
@title=%STRING0 Ambassador
@width=320
"We sympathize with your plight, but there is
nothing we can do for you at this time."

@EXCHANGE0
@title=%STRING0 Ambassador
@width=320
"I note that you haven't yet developed %STRING1 
technology. We wish to learn about %STRING3 
technology. Will you exchange knowledge with us?"

"No. We do not need %STRING1."
"Okay, let's exchange knowledge."

@EXCHANGE1
@title=%STRING0 Ambassador
@width=320
"We are fascinated by your %STRING2 concept of 
%STRING3. Would you be willing to enter a reciprocal
agreement and share your knowledge of %STRING3 
technology in exchange, perhaps, for %STRING1?"

"No. We are not interested in sharing knowledge."
"Okay, let's exchange knowledge."

@EXCHANGEPETTY
@title=%STRING0 Ambassador
@width=320
"You're very kind, but the %STRING0 have no
wish to learn about such a useless concept."

@CANCELTREATY0
@title=%STRING0 Ambassador
@width=320
"You are allied with our evil
%STRING1 neighbours.  I %STRING2 
you cancel this Alliance at once!"

"Never! Our %STRING1 friends will bury you."
"Yes! The %STRING1 are becoming a hindrance."

@CANCELTREATY1
@title=%STRING0 Ambassador
@width=320
"You are have signed a peace treaty 
with our evil %STRING1 neighbours. 
I %STRING2 you cancel this Treaty at once!"

"Never! Our %STRING1 friends will bury you."
"Yes! The %STRING1 are becoming a hindrance."

@CANCELTREATY2
@title=%STRING0 Ambassador
@width=320
"We are busily crushing our mutual %STRING1 enemy.
I %STRING2 you declare war on them at once and assist us!"

"No. The %STRING1 threat is not that great."
"Yes! The %STRING1 threat must be eliminated."

@CANCELALLIANCE0
@width=320
@title=Defence Secretary
Our %STRING1 Alliance has been cancelled.
All of our units in %STRING2 territory have been
relocated to our nearest cities; %STRING2 units in
our territory have been similarly relocated.

@CANCELALLIANCE1
@width=320
@title=National Security Advisor
The %STRING1 and %STRING3 governments have cancelled their
Alliance.


@TRIBUTE0
@width=320
@title=%STRING0 Ambassador
"However, I will agree to a non-interference Treaty
in exchange for $%NUMBER0m in reparations."

"No deal. Our war aim is your unconditional surrender!"
Pay $%NUMBER0m.


@TRIBUTE1
@width=320
@title=%STRING0 Ambassador
"You are incapable of defending yourself from
an armed attack. We will agree to reduce our
conventional arms near the border in exchange
for $%NUMBER0 dollars in aid."

"That is blackmail, and we will have none of it."
Pay $%NUMBER0m in aid.

@TRIBUTE2
@width=320
@title=%STRING0 Emissary
"You have no right to infringe on our sovereignty! We will
not tolerate your continued presence here without a treaty.
We demand that you either remove your troops from our sphere
of interest or pay $%NUMBER0m in reparations."

"That is blackmail, and we will have none of it."
Pay %NUMBER0 gold reparations.

@TRIBUTE3
@width=320
@title=%STRING0 Emissary
"We value your position as an important satellite of the
greater %STRING3 empire. However we cannot tolerate 
opposition from any country and are prepared to take over 
your interests if you displease us. Would $%NUMBER0m
be too much for your continued independence?"

"This is blackmail, and we will have none of it."
Pay $%NUMBER0m.


@TRIBUTE8
@width=320
@title=%STRING0 Ambassador
"Your decadent lifestyle makes us ill; we shall
not sit idly by while you plunder the world's resources.
We insist that you share $%NUMBER0m with us at once."

"Never! You %STRING0 don't work hard enough."
Pay $%NUMBER0m.

@TRIBUTE9
@width=320
@title=%STRING0 Ambassador
"Our people grows weary of this tedious Alliance. 
Perhaps our Parliament will extend the treaty
in exchange for $%NUMBER0m."

"You are over-estimate your worth to us. No deal."
Pay $%NUMBER0m.

@TAKECIV0
@width=320
@title=%STRING0 Ambassador
"If you desire peace with the %STRING0 you must
transfer all data and materials regarding the 
%STRING1 technology project to us at once!"

"Your demands are unacceptable."
Give data on %STRING1 technology.


@TAKECIV1
@width=320
@title=%STRING0 Ambassador
"If you desire peace with us you must hand over
to %STRING0 scientists all data and materials
regarding the %STRING1 technology project at once!
If you do not we will take it by force!"

"We are not intimidated by threats."
Give data on %STRING1 technology.

@TAKECIV2
@width=320
@title=%STRING0 Ambassador
"We know you have knowledge of %STRING1 technology. 
Give us all your scientific data at once, or face 
the consequences!"

"We are not intimidated by threats."
Give data on %STRING1 technology.


@TAKECIV8
@width=320
@title=%STRING0 Ambassador
"Your civilization's greatness is an example for
all, but our people grow jealous of your privileged
lifestyle.  Only the secret of %STRING1 will appease
them!"

"No. Your people are not ready for such knowledge."
Give data on %STRING1 technology.

@TAKECIV9
@width=400
@title=%STRING0 Ambassador
"Our people grows weary of this tedious Alliance. 
Perhaps our Parliament will extend the treaty
in exchange for your data on %STRING1 technology."

"Our secrets are our own, and ours they shall stay."
Give data on %STRING1 technology.

@OVERABARREL
@width=320
@title=%STRING0 Ambassador
"If you truly desire a peaceful settlement you
must hand over your data on %STRING1 technology."

"Hey! I thought we had a deal!"
Give data on %STRING1 technology.

@BEGONE0
@width=320
@title=%STRING0 Ambassador
"Then we dissolve this Alliance. Now get the hell out
of our country!"

@BEGONE1
@width=320
@title=%STRING0 Ambassador
"Then we dissolve this worthless Alliance. Now get 
the hell out of our country!"

@NOVIOLATORS
@width=320
@title=%STRING0 Ambassador
"We have no troops in your territory."

@PROVOKE0
@width=320
@title=%STRING0 Ambassador
"We cannot tolerate your high-handed policies and
hypocritical "free trade" rhetoric any longer.
We are suspending diplomatic relations indefinitely."

@PROVOKE1
@width=320
@title=%STRING0 Ambassador
"We cannot tolerate your high-handed policies and
hypocritical "free trade" rhetoric any longer. We
are putting our forces on alert and suspending 
diplomatic relations indefinately."

@PROVOKE2
@width=320
@title=%STRING0 Ambassador
"You have gone too far in provoking us with your 
high-handed policies and hypocritical "free trade"
rhetoric any longer. We are putting our forces on 
alert and suspending diplomatic relations indefinitely."

@REJECT0
@width=320
@title=%STRING0 Ambassador
"You have rejected your last chance for a peaceful
solution. When reason fails, force is the only way."

@RID0
@width=320
@title=%STRING0 Ambassador
"We cannot stand back and watch you expand
unchecked. We are determined to contain your
aggression and undermine your odious
ideology. Only the strongest will prevail."

@ACCURSEDWALL
@width=320
@title=%STRING0 Emissary
"Were it not for that accursed Great Wall,
we would soon teach you a lesson in manners."

@ACCURSEDUN
@width=320
@title=%STRING0 Ambassador
"Be glad you have the accursed United Nations wrapped
around your little finger, for we would otherwise gladly
teach you a lesson in manners."

@SENATEPEACE
@width=320
@title=Foreign Secretary
The Senate meets with the %STRING1 Emissary
behind your back and signs a permanent peace treaty!

@SENATECEASE
@width=320
@title=Foreign Secretary
The Senate meets with the %STRING1 Emissary
behind your back and signs a cease fire!

@WALLOVERPEACE
@width=320
@title=Defense Minister
Sire! We cannot maintain our war effort
against this impenetrable Great Wall!
Peace treaty signed!

@WALLOVERCEASE
@width=320
@title=Foreign Minister
Sire! We cannot maintain an offensive
against this impenetrable Great Wall!
Cease fire signed!

@UNOVERPEACE
@width=320
@title=Foreign Secretary
World opinion leaves us no choice but
to accept a U.N.-brokered peace treaty.
Peace treaty signed!

@UNOVERCEASE
@width=320
@title=Foreign Secretary
World opinion leaves us no choice but
to accept a U.N.-brokered cease fire.
Cease fire signed!


@PROPOSEALLIANCE
@width=320
@title=%STRING0 Ambassador
"We see great opportunities for cooperation between
our two peoples.  Will you join a military alliance
with us, that we may present a united front against our
mutual enemies?"

"Yes, we shall gladly join such an alliance."
"Sorry, we cannot commit ourselves at this time."


@GRANTCEASE
@width=320
@title=%STRING0 Ambassador
"Very well.  Since you have shown proper respect,
the %STRING1 may be willing to grant you a cease
fire."

"We gratefully and humbly accept."
"Never! We shall fight to the bitter end!"

@WALLCEASE
@width=320
@title=%STRING0 Ambassador
"Though we are not friends, we do not have to be
enemies. We propose a cease fire to take place at
0500 hours tomorrow."

"We accept--let us end this terrible war."
"Cowards! We shall fight to the bitter end!"

@PROPOSECEASE
@width=320
@title=%STRING0 Ambassador
"The %STRING1 people grow weary of this endless war.
We suggest a cease fire."

"Yes, we welcome peace with the %STRING1 people."
"Unfortunately we cannot accept a peaceful resolution."


@PROPOSEPEACE
@width=320
@title=%STRING0 Ambassador
"We have prepared a permanent peace treaty confirming the
friendship between our two peoples and fixing our mutual
borders for all time.  Will you sign it?"

"Today marks a new era of peace and stability in the world. We accept."
"No, your terms are not acceptable."


@NOPEACE
@width=320
@title=%STRING0 Ambassador
"I have been instructed by my government to say
'our forces will respond with massive retaliation
if attacked.'"


@OVERRULECEASE
@width=320
@title=Foreign Secretary
You are overruled by the Senate. Cease fire signed!

@OVERRULEPEACE
@width=320
@title=Foreign Secretary
You are overruled by the Senate. Permanent peace
Treaty signed!

@ALLIANCE
@width=320
@title=%STRING0 Ambassador
"We affirm this Alliance of perpetual
cooperation, friendship, and mutual defence
between the %STRING1 and %STRING2 peoples. 
Today marks a new era of peace and stability 
in the world."

@TREATY
@width=320
@title=%STRING0 Ambassador
"We affirm this Treaty of eternal friendship 
and goodwill between the %STRING1 and %STRING2 
peoples.  We shall withdraw our forces from 
your territory at once."

@CEASEFIRE
@width=320
@title=%STRING0 Ambassador
"We pledge an immediate end to hostilities 
between the %STRING1 and %STRING2 peoples."

@CEASEEXPIRE
@width=320
@title=Foreign Secretary
Our cease fire agreement with the %STRING1 government
has expired.

@APOLOGIZE
@width=320
@title=%STRING0 Ambassador
"We humbly apologize for inadvertently violating
your territory.  Our troops have now been 
withdrawn and shall trouble you no more."

@GIVECIV
@width=320
@title=%STRING0 Ambassador
"End this war and we will share with 
you our data on %STRING1 technology."

"We have no interest in %STRING1 technology."
"Very well, we shall grant a cease fire."

@GIVECASH
@width=320
@title=%STRING0 Ambassador
"I am authorised to offer $%NUMBER0m in
reparations in exchange for cease fire."

Reject offer
Sign cease fire

@GROVEL
@width=320
@title=%STRING0 Ambassador
"Please show some compassion and mercy. Our
people are dying. Our economy is collapsing.
We are entirely peaceful and peace-loving, and
we wish to be left alone. We need to rebuild. 
We will give you all of our knowledge and 
$%NUMBER0m if you let us live in peace."

Reject offer
Sign cease fire

@CONTINUEWAR
@width=320
@title=%STRING0 Ambassador
"Then so be it! Our armies are mobilized for WAR!
You will pay for your foolish pride!"


@CASHFORPEACE
@width=320
@title=%STRING0 Ambassador
"Perhaps we could throw in $%NUMBER0m
to make it worth your while...?"

Reject offer
Sign peace Treaty


@ATTITUDEALLY
@width=320
@title=%STRING0 Ambassador
"If you want to continue with this
Alliance, we expect some concessions in
exchange for our continued support."

@ATTITUDEPEACE
@width=320
@title=%STRING0 Ambassador
"In spite of your disrespectful
attitude, we will spare you from
the wrath of our mighty armies."

@ATTITUDE
@width=320
@title=%STRING0 Ambassador
"We grow weary of your insolence.
Consider yourself warned."

@WELCOMEALLY
@width=320
@title=%STRING0 Ambassador
"We most %STRING1 celebrate our eternal Alliance
with the %STRING2 people and their most wise
and munificent leader: %STRING3 %STRING4."

@WELCOMEPEACE
@width=320
@title=%STRING0 Ambassador
"We %STRING1 welcome the friendship of the
%STRING2 people and their most wise and
munificent leader: %STRING3 %STRING4."

@WELCOME
@width=320
@title=%STRING0 Ambassador
"We %STRING1 appreciate this period of
understanding between our two peoples."

@HOWDYALLY
@width=320
@title=%STRING0 Ambassador
"We always welcome an opportunity to hold a Summit
meeting with our %STRING2 Allies."

@HOWDYPEACE
@width=320
@title=%STRING0 Ambassador
"We should hold a %STRING0-%STRING2 Summit meeting 
to reaffirm our friendship."

@HOWDY
@width=320
@title=%STRING0 Ambassador
"We should hold a Summit meeting to smooth our diplomatic
relations on the world stage."

@DOODYALLY
@width=320
@title=%STRING0 Ambassador
"We always welcome an opportunity to meet with our %STRING2 
Allies, but please understand that we are busily engaged
elsewhere and can't spare much time for a Summit."

@DOODY
@width=320
@title=%STRING0 Ambassador
"Perhaps we should hold a Summit meeting, for all the good
it will do."

@NOTORIOUSBIG
@width=320
@title=%STRING0 Ambassador
"Your betrayal of the %STRING1 government is legendary. 
Do not presume to think you can deal likewise with us. 
Keep to your word and we shall be as brothers; betray 
us and you shall taste our steel."

@NOTORIOUSSMALL
@width=320
@title=%STRING0 Ambassador
"Word of your ill-treatment of the %STRING1 people has 
preceded you.  Should you think to do the same to us, 
know that we shall resist bitterly!"

@NOTORIOUSHATE
@width=320
@title=%STRING0 Ambassador
"We chortle at your cruel betrayal of our hated %STRING1 
enemies. Do not presume to treat us likewise,
however, for we are hardly so foolish."

@WORTHLESS
@width=320
@title=%STRING0 Ambassador
"Though we sign this document, we are fully aware that
no agreement with you is worth the paper it is printed
on. You are foolish if you expect us to behave otherwise."

@OUTAHEREALLY
@width=320
@title=%STRING0 Ambassador
"We are terribly sorry, but pressing matters of state
prevent us from granting an audience at this time."

@OUTAHERE
@width=320
@title=%STRING0 Ambassador
"We have nothing further to say at the moment."


@ALLYPLEA
@width=320
@title=%STRING0 Ambassador
"Our war effort against the %STRING1 juggernaught
is not going well for us and we may not be able to 
hold out for much longer!  Please send military 
help at once!"

@ALLYBRAG
@width=320
@title=%STRING0 Ambassador
"I'm pleased to report that the %STRING1 dogs are
lying prostrate before our armies. Soon, we will 
begin our final offensive."

@DIPLOMACY
@width=320
@title=%STRING0 Ambassador
You respond: "I..."

@DIPLOMACYMENU
"Think that's all for now."
"Suggest a permanent strategic Alliance."
"Suggest a permanent peace Treaty."
"Request a gift from you, our gracious Allies."
"Demand a favour for our patience."
"Insist that you withdraw your troops."
"With to cancel this worthless Alliance."
"Have a proposal to make..."
"Wish to offer you a gift..."

@TREATYMENU
@width=320
@title=%STRING0 Ambassador
Pick a treaty proposal:

@TREATYOPTIONS
Never mind.
Propose military Alliance.
Propose permanent peace Treaty.
Threaten to cancel Alliance.
Threaten to attack.
Demand withdrawal of troops.
Cancel Alliance.
Cancel peace Treaty.


@FAVORMENU
@width=320
@title=%STRING0 Ambassador
Pick a proposal to make:

Never mind.
Ask to exchange knowledge.
Ask to declare war against an enemy.
Ask to share world maps.


@GIFTMENU
@width=320
@title=%STRING0 Ambassador
Pick a gift to offer:

Never mind.
Offer knowledge.
Offer money.
Offer military unit.

@ALLIANCENOBETRAY
@width=320
@title=%STRING0 Ambassador
"We are not prepared to discuss that at this time."

@NOBETRAYWEAK
@width=320
@title=%STRING0 Ambassador
"Though we admire your greatness, we cannot help but
notice that those who sign agreements with you often
meet with unfortunate accidents.  Therefore we must
respectfully decline."


@ALLIANCENOWINNING
@width=320
@title=%STRING0 Ambassador
"No. We shall not become slaves of the decadent
%STRING1 empire."

@ALLIANCENODISLIKE
@width=320
@title=%STRING0 Ambassador
"No. We do not wish to be associated with you."

@ALLIANCENOSMALL
@width=320
@title=%STRING0 Ambassador
"No. Your weak society has nothing to offer us."

@ALLIANCENOTHANKS
@width=320
@title=%STRING0 Ambassador
"The great %STRING2 state can protect its own
borders.  With our mighty armies and few enemies, I have
little need for any alliance."

@ALLIANCENOPATIENCE
@width=320
@title=%STRING0 Ambassador
"Your offer is intriguing, but at present I do not have
time to discuss it."

@PERHAPSTHROWIN0
@width=320
@title=%STRING0 Ambassador
"Perhaps if you could throw in $%NUMBER0m, I would
have a deal . . ."

Reject offer.
Throw in $%NUMBER0m.


@PERHAPSTHROWIN1
@width=320
@title=%STRING0 Ambassador
"A fine idea! Now, will you throw in $%NUMBER0m to
sweeten the pot?"

Reject offer.
Throw in $%NUMBER0m.


@PERHAPSSECRET0
@width-320
@title=%STRING0 Ambassador
"Perhaps if you would share your data on %STRING3
technology with us, we would have a deal . . ."

Reject offer.
Give data on %STRING3 technology.


@PERHAPSSECRET1
@width-320
@title=%STRING0 Ambassador
"A worthy idea.  By the way, we have always envied
your superior %STRING1 knowledge of %STRING3 technology.
Will you share your data with us?"

Reject offer.
Give data on %STRING3 technology.


@PERHAPSSOLIDARITY
@width=320
@title=%STRING0 Ambassador
"Very well.  But you must prove your worthiness
by declaring war on our hated %STRING4 Nemesis."

"You go too far, friend."
"Willingly! We will gladly crush those %STRING4 dogs for you!"

@PERHAPSPROVEIT
@width=320
@title=%STRING0 Ambassador
"Excellent! Now, you must prove your worthiness
by declaring war on our hated %STRING4 Nemesis."

"You go too far, friend."
"So be it! Let us teach those %STRING4 dogs a lesson!"

@PERHAPSDIDNTPROVE
@width=320
@title=%STRING0 Ambassador
"Then be off with you!"

@PERHAPSTHANKSANYWAY
@width=320
@title=%STRING0 Ambassador
"Ah, so your professed friendship is only skin-deep?
Then I thank you for your gift but I will not sign
this document."

@PERHAPSBYE
@width=320
@title=%STRING0 Ambassador
"Ah, so your professed friendship is only skin-deep?
Then be off with you!"

@PEACENOBETRAY
@width=320
@title=%STRING0 Ambassador
"I have nothing further to add at this time."

@PEACENOWINNING
@width=320
@title=%STRING0 Ambassador
"No. We will not be manipulated to serve your
Machiavellian plans."

@PEACENODISLIKE
@width=320
@title=%STRING0 Ambassador
"No. Your puny civilization is unworthy to
make peace with us."

@PEACENOPATIENCE
@width=320
@title=%STRING0 Ambassador
"Your offer is intriguing, but for now we cannot be bound
by permanent agreements."

@GIVEMORECIV
@width=320
@title=%STRING0 Ambassador
"As a sign of our friendship, we shall share 
with you our knowledge of %STRING1 technology."

@GIVEMORE
@width=320
@title=%STRING0 Ambassador
"I present you with a gift of $%NUMBER0m
in tribute to your peaceful nature."

@GIVEMOREALLY
@width=320
@title=%STRING0 Ambassador
"I present you with a gift of $%NUMBER0m
in recognition of the ancient friendship
between our peoples."

@TAUNTALLY
@width=320
@title=%STRING0 Ambassador
"Your greed and snivelling make us ill.  Consider
this Alliance dissolved!"

@FEEBLEALLY
@width=320
@title=%STRING0 Ambassador
"Our patience wears thin.  Do not press your luck, friend."

@FEEBLE
@width=320
@title=%STRING0 Ambassador
"We ignore your feeble threats."

@CANCELALLY
@width=320
@title=%STRING0 Ambassador
"Then consider our Alliance dissolved.  But we
shall long remember this hateful day!"

@CANCELOURPEACE
@width=320
@title=%STRING0 Ambassador
"Then consider our peace Treaty null and void.  But
we shall long remember this treachery!"

@MUSTATTACK
@width=320
@title=%STRING0 Ambassador
"You must attack the evil . . ."

Never mind.

@NOCONTACT
@width=320
@title=%STRING0 Ambassador
"We have no contact with the %STRING1 government."

@ATWAR
@width=320
@title=%STRING0 Ambassador
"We are already fighting against %STRING1 troops."

@MERCENARY
@width=320
@title=%STRING0 Ambassador
"We will ruthlessly smite those %STRING1 dogs 
in exchange for $%NUMBER0m to cover our expenses."

"Never mind."
"Yes, we will gladly pay."

@CYBERCOP
@width=320
@title=%STRING0 Ambassador
"We will mercilessly slaughter those %STRING1 
dogs if you will share with us your knowledge
of %STRING2 and %STRING3 technologies."

"Never mind."
"Yes, we will gladly share with you."

@ETERNALALLIES
@width=320
@title=%STRING0 Ambassador
"What!? We shall never attack our eternal
%STRING1 allies! That is, unless you
happen to have $%NUMBER0m..."

"Never mind."
"How fortunate that I have $%NUMBER0m right here!"

@HELLNOWEWONTGO
@width=320
@title=%STRING0 Ambassador
"Though your offer is tempting, we cannot spare
the necessary forces from our garrisons.  Your past
record indicates that to deplete these forces would
be most unwise."

@UNFORTUNATE
@width=320
@title=%STRING0 Ambassador
"Unfortunately, your treasury does
not contain sufficient funds to
support your extravagant promises."

@MERCDECLARE
@width=320
@title=Foreign Secretary
The %STRING1 have commenced hostilities against the %STRING2.

@MERCBETRAYALLY
@width=320
@title=Foreign Secretary
%STRING1 intelligence has discovered our betrayal!  
The %STRING2 have cancelled their Alliance with us.

@MERCBETRAY
@width=320
@title=Foreign Secretary
%STRING1 intelligence has discovered our betrayal!  
The %STRING2 have declared war on us!

@MAPNO
@width=320
@title=%STRING0 Ambassador
"Our world situation maps are already quite 
detailed, thank you."

@MAPYES
@width=320
@title=%STRING0 Ambassador
"Very well, we shall share our latest
reconnaissance intelligence with you."

@KNOWNO
@width=320
@title=%STRING0 Ambassador
"Hah! We have no need of your pathetic
%STRING1 'science.'"

@TECHGIFT
@width=320
@title=%STRING0 Ambassador
"Will you share your data on %STRING1 
technology in exchange for our goodwill?"

"No, sorry."
Give data on %STRING1 technology.

@TECHGIFT2
@width=320
@title=%STRING0 Ambassador
"Will you share your data on %STRING1
technology in exchange for our goodwill?"

"No, sorry."
Give data on %STRING1 technology.
"No, but are you interested in %STRING2 technology?"

@MILITARYNO
@width=320
@title=%STRING0 Ambassador
"Our mighty %STRING1 armies have no need
for your inferior military equipment."

@MILITARYNONE
@width=320
@title=Civ Rules: Military Gifts
You can give military units to another power only if
you have them available in one of your cities.

@MILITARYSOURCE
@width=320
@listbox=12
@title=Select Source City For Gift

@BREAKTHROUGH
@width=320
@title=Breakthrough!
Your gift has caused a breakthrough in %STRING1 science!

@WASTING
@width=320
@title=%STRING0 Ambassador
"Then cease wasting our time!"

@ACCEPT
@width=320
@title=%STRING0 Ambassador
"On behalf of the %STRING1 people, I thank you."

@MONEYGIFT
@width=320
@title=%STRING0 Ambassador
"What sort of gift did you have in mind?"

"Never mind."


@PATIENCEALLY
@width=320
@title=%STRING0 Ambassador
"Well I think that just about wraps it up for now. Unless there's
a sudden crises we can resume our business at the next Summit
meeting."

@PATIENCE
@width=320
@title=%STRING0 Ambassador
"I don't think this Summit is really worth continuing with. You
can contact us through normal channels, but don't ask for a 
high-level Summit unless you are prepared to make concessions."

@NEARCITY
@width=320
@title=%STRING0 Ambassador
"We really must protest at your violation of the peace Treaty
in sending your troops to our territory near %STRING1. Either
withdraw your troops or we will take further action."

@ADMIRECITY
@width=320
@title=%STRING0 Ambassador
"We vehemently protest at your violation of the peace Treaty
in sending your troops to our territory near %STRING1. We 
demand that you withdraw them immediately!"

@PLEASECITY
@width=320
@title=%STRING0 Ambassador
"Although we do respect your military power, we must ask
you to respect our territorial sovereignty and withdraw
your troops from the vicinity of %STRING1. In future
kindly seek permission to hold these military exercises
from us first. We will not ask again."

@PLEASECITIES
@width=320
@title=%STRING0 Ambassador
"Although we do respect your military power, I must ask
you to respect our territorial sovereignty and withdraw
your troops from the vicinity of %STRING1 and all other 
%STRING2 cities. In future kindly seek permission to 
hold military exercises from us first. We will not ask 
again."

@TERMS
@width=320
@title=Foreign Secretary
Remember, sir, that by the terms of our recently-signed
peace Treaty with the %STRING2 government, we must 
immediately withdraw all of our military units from the 
vicinity (two square radius) of %STRING1 and all other 
%STRING3 cities.


@INTRUDERS
@width=320
@title=%STRING0 Ambassador
"Your troops have violated the territory of %STRING1
and other cities.  By the terms of our peace Treaty, you
must withdraw immediately or face the consequences!"

@INTRUDER
@width=320
@title=%STRING0 Ambassador
"Your troops have violated the territory of our city
of %STRING1.  By the terms of our peace Treaty, you
must withdraw immediately or face the consequences!"


@VIOLATOR
@width=320
@title=%STRING0 Ambassador
"Your troops have violated the territory of our city
of %STRING1.  By the terms of our peace Treaty, you
must withdraw immediately or face the consequences!
Will you comply?"

Withdraw troops to nearest city.
"No! We renounce this worthless treaty!"

@VIOLATORS
@width=320
@title=%STRING0 Ambassador
"Your troops have violated the territory of %STRING1
and other cities. By the terms of our peace Treaty, you
must withdraw immediately or face the consequences!
Will you comply?"

"Our apologies.  We shall withdraw."
"No! We renounce this worthless treaty!"

@VIOLATE
@width=320
@title=%STRING0 Ambassador
"On your own head be it! Remember this day when our
armies are on your soil, when your Allies have deserted
you, and your people rise up in arms against your tyranny.
Then remember that the world watches."

@WITHDRAWN
@width=320
@title=Foreign Secretary
%NUMBER0 offending units have been withdrawn to our
nearest cities.

@WITHDRAWN1
@width=320
@title=Foreign Secretary
One offending unit has been withdrawn to our
nearest cities.


@HELPME
@width=320
@title=%STRING0 Ambassador
"The current %STRING1 expansionism threatens to 
destabilise the whole region. Will you Ally with 
us and help repel their unprovoked aggression? 
^We will send you $%NUMBER0m to cover your expenses."

"No, sorry, tough luck."
"Yes, the %STRING1 must be stopped, no matter the cost."

@HELPME2
@width=320
@title=%STRING0 Ambassador
"The current %STRING1 expansionism threatens to 
destabilise the whole region. Will you Ally with 
us and help repel their unprovoked aggression? 
^We will send you $%NUMBER0m and share our data on
%STRING2 technology with you.

"No, sorry, tough luck."
"Yes, the %STRING1 tyranny must be stopped, no matter the cost."

@HELPMEINSTEAD
@width=320
@title=%STRING0 Ambassador
"Your so-called 'allies', those %STRING1 scum,
are bent on conquest and world domination!
Won't you instead Ally with us to
save the world from their cruel aggression?
We will send you $%NUMBER0m to cover your
expenses."

"No, sorry, tough luck."
"Yes, the %STRING1 tyranny must be stopped, no matter the cost."

@HELPMEINSTEAD2
@width=320
@title=%STRING0 Ambassador
"Your so-called 'allies', those %STRING1 scum,
are bent on conquest and world domination!
Won't you instead ally with us to
save the world from their cruel aggression?
We will send you $%NUMBER0m and teach you
our knowledge of %STRING2."

"No, sorry, tough luck."
"Yes, the %STRING1 tyranny must be stopped, no matter the cost."


@CRUSADE
@width=320
@title=%STRING0 Ambassador
"The %STRING1 threat is the real danger to globalization,
as you have probably concluded yourself. Together we can 
contain their ambitions and make the world a safer place. 
Will you sign an Alliance and join with us?"

"No, not interested."
Yes, break the %STRING1 treaty."

@JIHAD
@width=320
@title=%STRING0 Ambassador
"The %STRING1 threat is the real danger to globalization,
as you have probably concluded yourself. Together we can 
contain their ambitions and make the world a safer place. 
Will you join us?"

"No, not interested."
Yes, break the %STRING1 treaty.

@GAPE
@width=320
@title=%STRING0 Ambassador
"You are invited to gape with awe and 
amazement as we demonstrate %STRING1
superiority with the wonders of %STRING2. 
Absolutely no reporters will be allowed."

@ANNOYALLIED
@width=320
@title=Foreign Secretary
We are currently allied with the %STRING1!
Although our units can move through our ally's
territory, they cannot enter the same square as our ally's
units and cities.  Nor can we have combat with Allied
units.  Alliances can only be cancelled during diplomatic
negotiations.

@ANNOYPEACE
@width=320
@title=Foreign Secretary
We have signed a peace Treaty with the %STRING1 government!
Our reputation will be damaged if we break it!

"You're right. This is a bad idea."
Break treaty, and take the hit.


@ANNOYVASSAL
@width=320
@title=Foreign Secretary
We have accepted the reparations offer from the %STRING1
government. Our reputation will be damaged if we attack them now!

"You're right. This is a bad idea."
Continue anyway, and take the hit.


@ANNOYCEASE
@width=320
@title=Foreign Secretary
We have signed a cease fire with the %STRING1 government!
Our reputation will be damaged if we break it!

"You're right. This is a bad idea."
Violate cease fire, and take the hit.

@ANNOY
@width=320
@title=Foreign Secretary
Shall we break the peace treaty with the %STRING1?

Not yet.
Declare war.

@OVERRULE
@width=320
@title=Foreign Secretary
You are overruled by the Senate!  Action cancelled.

@TAXES
@width=320
@title=Treasury Secretary
Warning: Funds are running low.
Perhaps we should raise our tax
rate or hire some tax collectors.

Continue
Review budget.

@SPYMENU
@width=320
@title=%STRING0 %STRING1 arrives in %STRING2

@SPYOPTIONS
Establish Embassy
Investigate City
Steal Technology
Industrial Sabotage
Poison Water Supply
Plant Nuclear Device

@SABOTAGEOPTIONS
@width=320
@title=Spy Options
@options
Bribe Unit.
Sabotage Unit.

@BLEWITUP
@width=320
%STRING0 %STRING1 sabotaged by %STRING2 %STRING3!

@BOND007
@width=320
@title=National Security Advisor
Our spy has escaped, and achieved veteran status!
He has been returned to %STRING1 to recuperate.

@BOND
@width=320
@title=National Security Advisor
Our spy has escaped unharmed!
He has been returned to %STRING1 to recuperate.

@BONDGLORY
@width=320
@title=National Security Advisor
Our spy was captured after completing her mission!

@NAILED
@width=320
@title=National Security Advisor
Our spy was captured before completing her mission!

@ENEMYEMBASSY
@width=320
@title=Foreign Secretary
%STRING0 establish embassy.

@ENEMYINVESTIGATE
@width=320
@title=Foreign Secretary
The %STRING0 have investigated %STRING1.

@STEALSPECIFIC
@width=320
@title=Spy Orders
Shall our spy attempt to steal a specific
civilization advance?

No, any will do.
Yes.

@STEALHARD
@width=320
@title=Spy Orders
The %STRING0 of %STRING1 are vigilant and wary, Sire.
Shall our spy attempt to steal technology anyway (she
cannot attempt to steal a specific technology).

Never mind.
Yes, make the attempt.

@STEAL
@width=320
@title=National Security Advisor
%STRING0 steal %STRING1.

@NOSTEAL
@width=320
@title=National Security Advisor
No new technology found.

@SABOTAGESPECIFIC
@width=320
@title=Spy Orders
Shall we give our spy a primary target,
or tell her to use her judgement.

Use her judgement.
Give primary target.

@SABOTAGEHARD
@width=320
@title=National Security Advisor
Attempting sabotage in an enemy capital, or against
city walls is very risky!

Cancel action.
Proceed.

@SABOTAGENO
@width=320
@title=National Security Advisor
Our spy reports that the enemy SDI complex
is surrounded by guard towers, razor wire,
and canine patrols! No sabotage is possible.


@SABOTAGE
@width=320
@title=Select Primary Target
@listbox

@SABOTAGEONE
@width=320
@title=Intelligence Report
%STRING0 destroyed!

@SABOTAGETWO
@width=320
@title=Intelligence Report
%STRING0 production sabotaged!


@PRETEXTALLIED
@width=320
@title=International Incident!
This act of espionage by the %STRING0 gives
us a valid pretext to cancel our Alliance with
them!

No thanks.
Cancel alliance.

@PRETEXT
@width=320
@title=National Security Advisor
This act of espionage by the %STRING0 gives
us a valid pretext to declare war!

No thanks.
Declare war on %STRING0.


@INCIDENT
@width=320
@title=National Security Advisor
This could cause an international incident if
we are detected! Continue anyway?

Cancel action.
Continue.


@MAJORINCIDENT
@width=320
@title=National Security Advisor
This could cause a MAJOR international incident if
we are detected! Continue anyway?

Cancel action.
Continue.



@INCIDENTALLIED
@width=320
@title=Newspaper
International Incident!
%STRING1 cancel Alliance with %STRING0
over espionage furor!

@WIMPOUT
@width=320
@title=%STRING0 Ambassador
"Although you are our friends and allies,
industrial espionage cannot be tolerated.
We shall overlook this minor incident, but do not
let it happen again."

@INCIDENTWAR
@width=320
@title=Newspaper
International Incident!
%STRING1 suspend talks with %STRING0
over espionage furore!

@INCIDENTTERROR
@width=320
@title=Newspaper
International Incident! %STRING1 publicly condemn
%STRING0 terrorism.

@SENATESCANDAL
@width=320
@title=Newspaper
Scandal in the Senate! %STRING0
government falls!

@DISSIDENTS
@width=320
@title=Peace envoy arrives in %STRING0
Dissidents in %STRING0 will
revolt for $%NUMBER0m.

@DISSIDENTOPTIONS
Never mind.
Incite revolt.
Incite revolt (causes incident).
Subvert city (Goldx2, no incident).

@CIVILWAR
@width=320
@title=Civil War!
%STRING0 rebel! Civil War in %STRING1.
%STRING2 influence suspected.

@USEWEAPONS
@width=320
@title=Defence Secretary
%STRING0 use nuclear weapons!

@SDI
@width=320
@title=Defence Secretary
S.D.I. Defense in %STRING0 thwarts nuclear attack!

@PLANTEDNUKE
@width=320
@title=(Newspaper)
Mysterious Nuclear Blast in %STRING0!

@PLANTEDNUKE2
@width=320
@title=Nuclear Terrorism!
Nuclear explosion in %STRING0!  %STRING1 agents
caught red-handed moments before blast!
Major International Incident--All nations declare
war on %STRING2!

@WATERSUPPLY
@width=320
@title=Water Supply Poisoned!
%STRING0 water supply poisoned!  %STRING1
agents suspected.

@DESERT
@width=320
@title=National Security Advisor
%STRING0 %STRING1 will desert for $%NUMBER0m.

@DESERT2
@width=320
@title=National Security Advisor
%STRING0 %STRING1 will desert for $%NUMBER0m.

Forget it.
Pay $%NUMBER0m.

@DESERTED
@width=320
@title=Defence Secretary
%STRING0 %STRING1 bribed by %STRING2!


@ALREADYSOLD
@width=320
@title=Interior Secretary
You cannot sell more than one of a city's improvements
in a single turn.

@PARTISANS
@width=320
@title=Television report
Desperate %STRING0 partisans take to the hills near
%STRING1!


@REPORTSCIENCE
@width=540
@title=Chief Science Officer Report
@listbox=12
@columns=3
@button=Info
@button=Goal
^Researching: %STRING0 (%NUMBER0 of %NUMBER1)
^Discoveries every %NUMBER2 turns.
^
^^Civilization Advances Achieved:

@SUPPLYSEARCH
@width=480
@title=Select Cargo Type For Inquiry
@columns=2

@SUPPLYSHOW
@width=480
@title=Cities Trading In %STRING0
@listbox

@SUPPLYNONE
@width=480
@title=Cities Trading In %STRING0
We know of no cities trading in %STRING0 at
this time.

@REPORTTRADE
@width=480
@title=Trade Secretary Report
@button=Supply And Demand
@listbox

@REPORTCITY
@width=540
@title=City Status Report
@listbox


@REPORTATTITUDE
@width=540
@title=Attitude Survey
@listbox


@REPORTFOREIGN
@width=580
@title=Foreign Minister
@listbox=7
@button=Check Intelligence
@button=Send Ambassador
Mr President, our power is %STRING0 and our reputation is %STRING1.

@NOFOREIGN
@width=320
@title=Foreign Secretary
We have not yet made contact with other civilizations.


@REPORTINTELL
@width=580
@listbox=4
@columns=3
@title=Intelligence Report: %STRING0
@button=City List

@INTELLCITY
@width=320
@listbox=12
@title=City List: %STRING0



@REPORTWONDER
@width=540
@title=Wonders of the World
@listbox


@WONDERS
WONDERS OF THE WORLD
WONDERS OF THE WORLD
WONDERS OF THE WORLD
WONDERS OF THE WORLD


@AMBASSADORS
@width=320
@title=Foreign Secretary
%STRING1 agree to an exchange of ambassadors.

@ENDWONDER
@width=320
@title=Chief Science Officer
%STRING0 cancels the effect of %STRING1.


@FEARWARMING
@width=320
@title=(Newspaper)
Scientists alarmed by rising temperatures.
Global warming feared!

@GLOBALWARMING
@width=320
@title=(Newspaper)
Global temperature rises! Icecaps melt.
Severe drought.


@SCHISM
@width=400
@title=National Security Advisor
The %STRING0 empire is swept by
Civil War triggered by the fall
of their capital! When the dust
settles the empire has been split
into loyal (%STRING0) and
rebel (%STRING1) factions.

@FERTILE
@width=420
@title=Interior Secretary
@@%STRING0 = city location
The population of the fertile %STRING1 empire
now exceeds %STRING2 citizens.

@CARAVANMENU
@width=320
@title=%STRING0 Trade Options

@CARAVAN
@width=420
@title=Trade Route
%STRING0 Trade Representative arrives in %STRING2 
to negotiate freer trade between %STRING1 and %STRING2.
Revenue: $%NUMBER0m.

@FOODCARAVAN
@width=420
@title=Trade Route
Food supply from %STRING1 to %STRING2 established.
Surplus grain added to storage.

@CARAVANHOME
@width=420
@title=Civ Rules: Trade units
You cannot change the home city of a trade unit.

@CARAVANOTHER
@width=420
@title=Trade Route
%STRING0 Trade Representative arrives in %STRING3 
to negotiate freer trade in %STRING1 and %STRING4. 
First shipment of %STRING1 arrives from %STRING2.

@CARAVANBUILT
@width=420
@title=Trade Representative
@button=Supply And Demand
%STRING0 commissioned in %STRING1. What do we want
to trade?

@CARACONFIRM
@width=320
@title=Trade Representative
@button=Confirm and Zoom
Are you sure you want to trade %STRING0?

Confirmed.
Reconsider.

@CITYINFO
@width=320
@title=%STRING0 (%STRING1 city)
Demands %STRING2, %STRING3, and %STRING4.

@STARTWONDER
@width=320
@title=Television Report
As part of their bid to become the next Superpower, 
the %STRING1 government has started a massive 
construction project: %STRING2!

@SWITCHWONDER
@width=320
@title=Television Report
The %STRING1 have changed projects
from %STRING2 to %STRING3!

@ABANDONWONDER
@width=320
@title=Television Report
The %STRING1 have abandoned their
great project, %STRING2.

@ALMOSTWONDER
@width=320
@title=Television Report
The %STRING1 have nearly completed
their great project, %STRING2.

@STILLWONDER1
@width=320
@title=National Security Advisor
The %STRING1 continue to build their
great project, %STRING2, in one other city!

@STILLWONDER2
@width=320
@title=National Security Advisor
The %STRING1 continue to build their
great project, %STRING2, in %NUMBER0 other cities!

@CAPTUREWONDER
@width=320
@title=Defence Secretary
Our troops have captured %STRING2 %STRING1!

@LOSTWONDER
@width=320
@title=Defence Secretary
We have lost control of %STRING2 %STRING1!

@ACTIVATEALLY
@width=320
@title=Foreign Secretary
The %STRING1-%STRING2 Alliance has been activated. 
%STRING2 forces commence hostilities against 
the %STRING3 legions!

@ALLYHELPS
@width=320
@title=Foreign Secretary
The %STRING2 government has announced that 
they will come to our aid by declaring war 
on the %STRING3 government!


@MILITARYAID1
@width=320
@title=National Security Advisor
The %STRING0 government has sent %STRING1
into the %STRING2 theatre to help them in
their war against us!

@MILITARYAID2
@width=320
@title=National Security Advisor
The %STRING0 government has sent %STRING1 to 
%STRING2 to be used against the %STRING3 threat.


@GOTO
@width=480
@title=Select Destination for %STRING0
@button=All Players
@listbox

@PARADROP
@width=320
@title=Defence Secretary
%STRING0 %STRING1 make paradrop near %STRING2!

@PARADROPRULES1
@width=320
@title=Civ Rules: Paradrops
This paratrooper has already moved this turn.
A paratrooper can only paradrop at the beginning
of its turn.

@PARADROPRULES2
@width=320
@title=Civ Rules: Paradrops
This paratrooper is not in a city or airbase square.
In order to make paradrops, a paratroop unit must
begin its turn on a friendly city or airbase.

@PARADROPTARGET
@width=320
That is an ocean square.
Paradrops may only target unoccupied (or friendly-occupied)
land squares within %NUMBER0 spaces of the paradropping unit.

@PARADROPTARGET1
@width=320
@title=Civ Rules: Paradrops
That square is out of range.
Paradrops may only target unoccupied (or friendly-occupied)
land squares within %NUMBER0 spaces of the paradropping unit.

@PARADROPTARGET2
@width=320
@title=Civ Rules: Paradrops
Paradrops may only target unoccupied (or friendly-occupied)
land squares within %NUMBER0 spaces of the paradropping unit.


@INCORRUPTIBLE
@width=320
@title=Civ Rules: Democracy and Bribes
The armed forces of a Democracy are
immune to bribery.

@NOREVOLT
@width=320
@title=Civ Rules: Democracy
The cities of a Democracy cannot be
subverted or incited to revolt.

@UNFORCE
@width=320
@title=Foreign Secretary
United Nations forces %STRING1 to make peace
with %STRING2!

@WALLFORCE
@width=320
@title=Foreign Secretary
Great Wall forces %STRING1 to make peace
with %STRING2!


@MISSILEATTACK
@width=320
@title=Defence Secretary
%STRING1 attack near %STRING0!

@PEARLHARBOR
@width=320
@title=Defence Secretary
%STRING0 %STRING1 catches %STRING2 ships in port!

@AUTOMONARCHY
@width=440
@title=Civ Rules: Governments
You have just acquired knowledge of PARLIAMENTARY MONARCHY,
which allows you to improve your government.  To switch
governments you must have a Revolution (select "Revolution"
from the Kingdom menu); this entails a brief period of Anarchy.
^
Switching to a more advanced form of government will often
improve the productivity of your people; it will also help
to stem corruption and waste.  Would you like to hold a
revolution now?

Not just yet.
Begin revolution.

@AUTOREV
@width=320
@title=Civ Rules: Governments
You have just acquired knowledge of a new government form, %STRING0.
Your current government is a %STRING1. Do you wish to begin a revolution
in order to switch government types?

No, %STRING1 is working out fine.
Begin revolution.

@BATTERY
@width=320
@title=Defence Secretary
%STRING1 in %STRING2 doubles defence strength!

@BATTERY2
@width=320
@title=Defence Secretary
%STRING1 and %STRING3 in %STRING2 quadruple defence strength!

@SCRAMBLE
@width=320
@title=Defence Secretary
%STRING0 %STRING1 launched to protect %STRING2!

@AMPHIBMOTIZE
@width=320
@title=Defence Secretary
%STRING1 %STRING2 make amphibious assault!

@CITYMODAL1
@width=400
@title=City Window
@button=Close City Window
You must close the City Window before the game can proceed.

@CITYMODAL2
@width=400
@title=End of Turn Update
@button=Proceed
Right now you may only interact with the City Screen.
Use any "Proceed" button when you are ready to continue.

@UPGRADED
@width=320
@title=Interior Secretary
Production orders in %STRING0 upgraded
from %STRING1 to %STRING2.

@UPGRADE
@width=320
@title=Interior Secretary
%STRING2 upgrades all %STRING0 to %STRING1.

@ASTRONAUTS
@width=320
@title=Chief Science Officer
Astronauts bring back photos of Earth from space!

@LONGMOVE
@width=320
@title=Long Unit Move
Continue moving unit?

Yes
No

@GHOSTTOWN
@width=320
@title=Interior Secretary
%STRING0 is about to build %STRING1, but it
is only a size 1 city.  Continue anyway?

Delay Settler production.
Build Settlers anyway (disbands city).

@EXPEL
@width=320
@title=Captured %STRING0 %STRING1
@options
Expel %STRING1.
Attack %STRING1.
Never mind.

@NOEXPEL
@width=320
@title=Civ Rules: Diplomatic Immunity
%STRING1 units may only be expelled when they
are in your territory, which is in this case defined
as being nearer to one of your cities than to one
of its own.

@UPYOURS
@width=320
@title=Foreign Secretary
%STRING0 %STRING1 expelled!  %STRING0 ambassador
issues statement of protest.

@UPYOURSTOO
@width=320
@title=Foreign Secretary
%STRING0 %STRING1 expelled.  %STRING0 ambassador
issues apology.

@UPMINE
@width=320
@title=Foreign Secretary
The %STRING2 have expelled our %STRING1.  Our ambassador
has issued the usual statement of protest.  The %STRING1
has been returned to %STRING3.

@SPACERACE
@width=320
@title=Chief Science Officer
%STRING0 build space ship!

@SPACESHIP
@width=480
@title=Spaceship Report
@listbox
^^%STRING0.S.S. %STRING1 (%STRING2)

@LAUNCH
@width=320
@title=Chief Science Officer
Confirm spaceship launch.
(%NUMBER0%% chance of success)

No Launch.
Launch CONFIRMED!

@LAUNCHED
@width=320
@title=Chief Science Officer
%STRING0 LAUNCH space ship!
Estimate arrival in %NUMBER0.

@COMPONENT
@width=320
@title=Select Spaceship Component
@options
Propulsion (%NUMBER0 so far)
Fuel       (%NUMBER1 so far)

@MODULE
@width=320
@title=Select Spaceship Module
@options
Habitation   (%NUMBER0 so far)
Life Support (%NUMBER1 so far)
Solar Panel  (%NUMBER2 so far)

@NOFURTHER
@width=320
@title=Chief Science Officer
No further %STRING0 required.

@SPACESHIPS
@width=320
@title=View Which Spaceship
@options

@EAGLEHASLANDED
@width=320
@title=Chief Science Officer
%STRING0 spaceship arrives on the Moon!

@SPACERETURNS
@width=320
@title=Chief Science Officer
%STRING0 spaceship returns to earth.

@SPACEDESTROYED
@width=320
@title=Chief Science Officer
%STRING0 spaceship destroyed.

@HISTORY
@width=480
@title=Civilization II Multiplayer Gold
^^%STRING1 completes his epic history:
^^'The %STRING2 Civilizations in the World'

@HISTORIANS
11
Herodotus
Thucydides
Pliny
St. Augustine
Gibbon
Toynbee
Lord Macaulay
Livy
Tacitus
Bede
Machiavelli

@HISTORIES
WEALTHIEST
MOST POWERFUL
MOST ADVANCED
HAPPIEST
LARGEST

@HISTORYRANK
Glorious
Great
Fine
Mediocre
Puny
Pathetic
Hopeless

@ALLOWUN
@width=320
@title=Defence Secretary
The Senate chooses to allow the action
under the guise of a U.N. "peacekeeping" mission.

@ALLOWAGGRESSOR
@width=320
@title=Defence Secretary
Previous %STRING0 aggression against us
convinces the Senate to allow this action.

@ALLOWHAWKS
@width=320
@title=Defence Secretary
Hawk Party derails attempted Senate interference.
Action confirmed!

@CONTINUEUN
@width=320
@title=Defence Secretary
The Senate passes a resolution supporting
continued "peacekeeping" action against the %STRING1.

@CONTINUEHAWKS
@width=320
@title=Defence Secretary
The Senate passes a resolution supporting
continued action against the %STRING1.

@RANSOMCITY
@width=320
@title=Defence Secretary
The rebel leader %STRING0 has sent us
a message: "We shall destroy the city of 
%STRING1 unless you pay us $%NUMBER0m."

"You wouldn't dare!"
Pay $%NUMBER0m.

@NOAIRPORT
@width=320
@title=Civ Rules: Airlifts
Units may only be airlifted between
cities with airports.

@NOAIRPORT2
@width=320
@title=Civ Rules: Airlifts
None of your other cities have airports!
Units may only be airlifted between
cities with airports.

@AIRLIFTSELECT
@width=440
@listbox=12
@title=Select Target City For Airlift

@AIRLIFT
@width=320
@title=Defence Secretary
Airlift from %STRING0 to %STRING1 successful!

@SHOTDOWN
@width=320
@title=Defence Secretary
The %STRING0 have shot down our airlift!

@ALREADYAIRLIFT
@width=320
@title=Civ Rules: Airlifts
The city of %STRING0 has already conducted
an airlift operation this turn.  Only one
unit may be lifted into or out of a city in
a single turn.

@WESHOT
@width=320
@title=Defence Secretary
Our fighters have shot down an attempted
airlift into %STRING0!

@WESAW
@width=320
@title=Defence Secretary
We have detected an enemy airlift
into %STRING0!

@ENEMYFIGHTERS
@width=320
@title=Defence Secretary
Enemy fighters are based near our cities.  They
could intercept our air transport mission!

Cancel airlift.
Proceed.

@LIFTSHIP
@width=320
@title=Civ Rules: Airlifts
Ships cannot be airlifted, silly.

@LIFTPLANE
@width=320
@title=Civ Rules: Airlifts
Air units cannot be airlifted by transport craft.  They
must relocate under their own power.

@PILLAGEWHAT
@width=320
@title=Defence Secretary
What should we destroy?

@PILLAGEMENU
Farmland
Irrigation
Mining
Airbase
Fortress
Railroad
Road

@ALLIEDREPAIR
@width=320
@title=Defence Secretary
The %STRING1 have helped to repair our %STRING2.

@CANESCAPE
@width=320
@title=Defence Secretary
Sire, our capital is being overrun! Shall we pay
$%NUMBER0m to evacuate the government to %STRING1 while
there is still time?

Can't, we don't have the funds right now.
Yes, $%NUMBER0m is a small price to pay.

@ESCAPE
@width=320
@title=Defence Secretary
%STRING2 government escapes to %STRING1!

@ESCAPE2
@width=320
@title=Defence Secretary
%STRING2 government escapes to %STRING1!
Evacuation cost: $%NUMBER0m.


@AQUEDUCT
@width=520
@title=Civ Tutorial: Waterworks
The large population of %STRING0 is beginning to strain
the nearby water resources. Once a city reaches
size %NUMBER0 it cannot grow further unless you improve its
water supply by building a WATERWORKS.

@CURSES
@width=320
@title=National Security Advisor
Espionage attempt foiled by enemy %STRING1!

@FOILEDAGAIN
@width=320
@title=National Security Advisor
Our %STRING1 has foiled a %STRING2 espionage attempt!

@UNSAVED
@width=320
@title=Warning!
%STRING0 has unsaved changes!

Cancel action.
Continue anyway (lose changes).

@FLATEARTH
@width=320
@title=Choose Earth Shape
Which shape do you prefer?

The world is ROUND.
The world is FLAT.

@LANDWARNING
@width=320
@title=Warning.
More than %NUMBER0 land masses have been detected.
You may play on such a map, but the "intelligence"
level of computer opponents may at times be slightly
impaired.

@SEAWARNING
@width=320
@title=Warning!
More than %NUMBER0 bodies of water have been detected.
You may play on such a map, but the "intelligence"
level of computer opponents may at times be slightly
impaired.

@NOTENOUGHWARNING
@width=320
@title=Warning!
Not enough land has been detected. The game may not
be able to find starting locations for all players.

@CITIESINOCEAN
@width=320
@title=Warning!
You have placed city starting locations in ocean
squares.  The game will ignore all such squares (the
tribes in question will start in random locations).


@ANALYZEOK
@width=320
@title=Map Analysis OK!
The map has been analyzed and no problems have been
detected.

@FAILEDTOLOAD
@width=320
@title=Error
Failed to load map file.

@MAPSAVED
@width=320
@title=Map Saved
^^Map successfully saved as
^^%STRING0

@ADDCITY
@width=600
@title=Select Tribe To Start Here

@RESEED
@width=440
@title=Enter Resource Seed (1 = random)
@options
Seed:

@NOADJACENTCITIES
@width=320
@title=Warning!
Cities cannot be placed adjacent to one
another.

@NOTALLCITIES
@width=320
@title=Warning!
Starting locations have been designated for some
but not all tribes.  Tribes with no designated
starting locations will be placed randomly.

@GOLDENAGE
@width=320
@title=Golden Age of Philosophy
The Golden Age of Philosophy begins in the
%STRING0 city of %STRING1! Great %STRING0
thinkers articulate scientific, moral, and
metaphysical systems which endure for centuries
to come.

@LANDING
@width=320
@title=Enemy Spotted!
%STRING0 land near %STRING1!

@NEWXFORM
@width=320
@title=New Order: Transform
The new Engineers unit type can use the
Transform ("o") order to drastically
change the terrain type in a square.
Engineers also work twice as quickly as
Settlers in all ordinary tasks (roadbuilding,
irrigation, etc).

@NEWFORTRESS
@width=320
@title=New Order: Fortress
Our Settlers can now use the Fortress ("f")
order to build fortresses.  Fortress squares
double the defense of units defending within,
and prevent more than one unit at a time from
being lost in combat.

@NEWAIRLIFT
@width=320
@title=New Orders: Airlift and Airbase
Our ground units may now use the Airlift ("l")
order to move between any of our cities with
Airports.  Our Settlers/Engineers may use the
Airbase ("e") order to build airbases in non-city
squares.

@NEWRAILROAD
@width=320
@title=New Order: Railroad
Our Settlers/Engineers may now use the Railroad ("r")
order to lay railroad track in squares that already
contain roads. Railroads increase resource shield
production by 50%%. Units moving along railroads
expend no movement points to do so.

@NEWFARMLAND
@width=320
@title=New Order: Farmland
Our Settlers/Engineers may now use the Farmland ("i")
order to improve farmland in squares which already
contain irrigation. Farmland squares increase food
production by 50%%, but only for cities containing
the Supermarket improvement.

@NEWPARADROP
@width=320
@title=New Order: Paradrop
The new Paratrooper unit can use the Paradrop ("p")
order to airdrop within %NUMBER0 spaces of any friendly
city (provided it begins its turn in that city).

@ADDTOTHRONE
Which section shall we improve?

@NOSPACESHIPS
@width=320
@title=Space ships
The space race has not yet begun!

@CODECNOTFOUND
@width=320
@title=Notice
We are unable to find the proper files for
the animated heralds and have therefore switched off that particular
"Graphics Option".  To re-install the necessary files, please run
"setup.exe" in the "vfw_rt" directory of the game CD.

@NOFOODREPORT
@width=320
@title=Food Supplies
"Supply and Demand" is not applicable to Food Supplies caravans.
Food Supplies caravans cause one food per turn to be transferred
between the participating cities.

@REALLYRETIRE
@width=320
@title=Confirmation
Do you really want to retire?

No
Yes

@REALLYQUIT
@width=320
@title=Confirmation
Do you really want to quit?

No
Yes

@REALLYCHEAT
@width=320
@title=Confirmation
If you enable cheat mode, this will be recorded in your game score.
Do you really want to enable cheat mode?

No
Yes

@PLANRETIRE
@width=440
@title=Retirement Planned!
Millenial celebrations held!
%STRING0 %STRING1 plans retirement in 20 years!

@DORETIRE
@width=440
@title=Retirement Announced!
%STRING1 dynasty ends after glorious 6000 year reign!

@SLAM
Your civilization has conquered the entire planet!

@KEEPPLAYING
@width=320
@title=Game Over!
Your final score has been computed. Do you want to
keep playing? (No further score will be recorded).

No, I'm done.
Yes, keep playing.

@INSERTHERE
@width=320
@title=Game Over!
(Insert end of game graphic sequence here).


@WONDERMOVIECHEAT
@title=Wonder Movie Sneak Preview
@width=320
@options
Which Wonder?

@AUTOMODE
@title=Who Will Control Production in %STRING0
@width=320
@options
Both
Military Advisor
Domestic Advisor

@COUNCILCHEAT0
@width = 600
@title = Council Cheat
@button = Military
@button = Science
@button = Trade
@button = Foreign
@button = Attitude
@button = Anarchy
Which rating would you like to change?

@COUNCILCHEAT1
@width = 320
@title = Council Cheat
@options
Please enter a new rating for this advisor?

@COUNCILCHEAT2
@width = 200
@title = Council Cheat
@options
Which time period? (0-2)


@NOTENOUGHGRASS
@width=320
@title=Warning!
Not enough arable land (Grassland and Plains) has been
detected.  The game may not be able to find suitable
starting locations for all players.

@THRONE
Parliament has decided to award you a grant for
"the improvement of the Executive quarters" in
thanks for your many years of hard work and
devotion to the people.
Craftsmen, masons, labourers, and artisans turn out
to build a fine addition to your throne room.

@MALEFAME
%STRING0 the Worthless
%STRING0 the Pathetic
%STRING0 the Foolish
%STRING0 the Weak
%STRING0 the Meek
%STRING0 the Unready
%STRING0 the Small
%STRING0 the Glutton
%STRING0 the Mad
%STRING0 the Cruel
%STRING0 the Terrible
%STRING0 Forkbeard
%STRING0 the Clever
%STRING0 Ironfist
%STRING0 the Conqueror
%STRING0 the Fair
%STRING0 the Strong
%STRING0 the Just
%STRING0 the Lion-Hearted
%STRING0 the Mighty
%STRING0 the Great
%STRING0 Augustus
%STRING0 the Wise
%STRING0 the Magnificent

@FEMALEFAME
%STRING0 the Worthless
%STRING0 the Pathetic
%STRING0 the Foolish
%STRING0 the Weak
%STRING0 the Meek
%STRING0 the Unready
%STRING0 the Small
%STRING0 the Glutton
%STRING0 the Mad
%STRING0 the Cruel
%STRING0 the Terrible
%STRING0 the Dark
%STRING0 the Clever
%STRING0 Ironfist
%STRING0 the Conqueror
%STRING0 the Fair
%STRING0 the Strong
%STRING0 the Just
%STRING0 the Lion-Hearted
%STRING0 the Mighty
%STRING0 the Great
%STRING0 Augusta
%STRING0 the Wise
%STRING0 the Magnificent


@UNITEDIT
@width=440
@title=Editing %STRING0 %STRING1
@options
No Changes
Toggle Veteran Status
Clear Movement Allowance
Set Hit Points
Set Home City
Fortify/Unfortify
Change Caravan Commodity

@UNITHITPOINTS
@width=320
@title=Set Unit Damage (0 - %NUMBER0)
@options
Damage:

@EDITHOMECITY
@width=320
@title=Select City
@listbox
@button=None


@CITYEDIT
@width=320
@title=Editing %STRING0
@options
No Changes
Change Size
Delete All Wonders
Clear Disorder && We Love King
Copy Another City's Improvements
Set Shield Progress
Toggle City Objective 1 pt. (%NUMBER0)
Toggle City Major Objective 3 pts. (%NUMBER1)

@SETCITYSIZE
@width=320
@title=Set Size Of %STRING0
@options
Size:

@SETCITYSHIELDS
@width=320
@title=Set Shield Progress
@options
Shields:

@EDITKING
@width=440
@title=Editing %STRING0
@options
No Changes
Edit Treaties
Set Last Contact
Set Attitude
Set Reputation
Clear Patience
Clear All Last Contact
Set Research Goal
Set Research Progress
Clear Research Goal
Edit Name
Copy Another King's Tech
Toggle Female Flag (%NUMBER0)

@EDITTREATIES
@width=440
@title=Editing treaties between %STRING0 and %STRING1.
@checkbox
@options
Contact
Cease Fire
Peace
Allied
War
Vendetta (%STRING0 against %STRING1)
Embassy (%STRING0 spying on %STRING1)

@LASTCONTACT
@width=440
@title=Last Contact Turn # (%STRING0 with %STRING1)
(Current turn # is %NUMBER0)
@options
Contact:

@EDITATTITUDE
@width=440
@title=Set Attitude (%STRING0 with %STRING1)
(0 = Like, 100 = Dislike)
@options
Attitude:

@EDITBETRAY
@width=440
@title=Set Reputation
@options
Reputation:

@EDITPROGRESS
@width=440
@title=Set Research Progress (1 - %NUMBER0)
@options
Progress:

@EDITRULES
@width=440
@title=Special Rules (0 = false, 1 = true)
@options
No Changes
Forbid government switching? (%NUMBER0)
Forbid tech from conquest? (%NUMBER1)
Eliminate pollution? (%NUMBER2)
Special WWII-only AI (%NUMBER3)

@EDITSCEN
@width=440
@title=Edit Scenario (%STRING1)
@options
No Changes
Tech Paradigm (%NUMBER0/10)
Turn Year Increment (%NUMBER1)
Starting Year (%NUMBER2)
Maximum Turns (%NUMBER3)
Wipe all goody boxes
Restore all goody boxes
Reveal whole map
Cover whole map
Set Scenario Name
Toggle Total War Flag (%NUMBER4)
Edit Victory Conditions
Edit Special Rules

@EDITVICTORY
@width=440
@title=Edit Victory (Obj. Def. = %STRING1)
@options
No Changes
Toggle Use Objective Victory Flag (%NUMBER0)
Toggle Count Wonders as Objectives (%NUMBER1)
Set Objectives Protagonist (%STRING0)
Decisive Victory (>= %NUMBER2)
Marginal Victory (>= %NUMBER3)
Marginal Defeat (<= %NUMBER4)
Decisive Defeat (<= %NUMBER5)

@EDITVICTORYOBJ
@title=Set # of objectives required
@options
Objectives:

@EDITPARADIGM
@width=440
@title=Scenario Tech Paradigm
Set tech paradigm in fractions of 1/10 (10 = normal rate).
Cost of each tech is multiplied by fraction (so higher number
SLOWS research).

Paradigm:

@EDITINCREMENT
@width=440
@title=Scenario Year Increment
Set years per turn (0 for default rate, negative for 1/12 year increments)
@options
Years per turn:

@EDITSTARTYEAR
@width=440
@title=Scenario Start Year
Set start year (negative for B.C., positive
for A.D., 0 for default time track). If using 1/12 year increments,
multiply number by 12.
@options
Start year:

@EDITMAXTURNS
@width=440
@title=Scenario Max Turns
Set ending turn of game (0 for default)
@options
Max Turns:

@EDITTECH
@width=320
@title=Pick Technology to Alter Status
@listbox
@button=Give/Take All

@SCENOK
@width=480
@title=Scenario
^^Scenario saved:
^^%STRING0

@SCENARIOLOADED
@width=480
@title=Begin Scenario
^^%STRING0
^^Iron Curtain
^^Civilization advances cost %NUMBER0/10 the usual rate.
^^Length: %STRING1 to %STRING2

@SCENNAME
@width=480
@title=Set Scenario Name
@options
Scen:

@EDITKINGNAME
@width=440
@title=Edit Names for %STRING0
@options
Leader:
Tribe:
Adjective:

@COPYCITY
@title=Select city to copy
@width=360
@listbox

@SCENARIOENDS
@width=440
@title=Scenario Rules
This scenario ends in five turns.

@SCENARIOEND
@width=440
@title=Scenario Rules
This scenario is now complete.


This game is now complete.
Ce jeu est maintenant complt.
Diese Spiel ist nun vollstndig.




@HIDDENTERRAIN
@width=250
@title=Hidden Terrain
@x=-4
@y=-4
Close this box when finished viewing.


@FOUNDED
@width=280
@title=Found New City
%STRING0 Founded: %STRING1

@VFWNOTREGISTERED
@title=Notice
@width=440
We have encountered a possible problem
with your video setup.  If Video for Windows
was successfully setup during the Civilization II Multiplayer Gold
install, try running the utility "vfwfix.bat"
in the game's "civ2\video" directory on the CD-ROM.
If you continue receiving this message, please contact
Microprose Customer Service.

@BADEVENTSFILE
@width=360
@title=Events.txt
There was an error encountered in
the 'events.txt' file. Please read
the manual to find out how to debug
this file.

@NOPICKMUSIC
@width=360
@title=Select Music
This option is not available unless the
Civilization II Multiplayer Gold CD or the Civilization II
Scenario CD is in the CDROM drive.

@PICKMUSIC
@width=360
@title=Select Music
@options
"Funeral March"
"Ode to Joy"
"Tenochtitlan Revealed"
"Harvest of the Nile"
"Aristotle's Pupil"
"Augustus Rises"
"Gautama Ponders"
"Hammurabi's Code"
"The Shining Path"

@PICKMUSICSCENARIO
@width=360
@title=Select Music
@options
"Funeral March"
"Ode to Joy"
"Tenochtitlan Revealed"
"Harvest of the Nile"
"Aristotle's Pupil"
"Augustus Rises"
"Gautama Ponders"
"Hammurabi's Code"
"The Shining Path"
"The Civil War"
"The Crusades"
"The Great War"
"American Revolution"
"Jihad"
"Alien Invasion"
"Mongol Horde"
"Apocolypse"

@PICKMUSICFANWORLDS
@width=480
@title=Select Music
@columns=2
@height=377
@options
"Funeral March"
"Ode to Joy"
"Tenochtitlan Revealed"
"Harvest of the Nile"
"Aristotle's Pupil"
"Augustus Rises"
"Gautama Ponders"
"Hammurabi's Code"
"The Shining Path"
"The Civil War"
"The Crusades"
"The Great War"
"American Revolution"
"Jihad"
"Alien Invasion"
"Mongol Horde"
"Apocolypse"
"Primeval World"
"New World"
"Fantasy"
"Mars"
"World of Jules Verne"
"X-Com"

@CENTAURI
In the year %STRING0
voyagers from the planet Earth
set forth on a journey
of cosmic exploration.
A spaceship populated by
%STRING1 %STRING2 colonists
successfully bridged the
vast distances between the stars.
Arriving in %STRING3
at the star system
Alpha Centauri,
these intrepid pioneers
began the colonization
of a new world.
%STRING4, your people
have fulfilled the dream
of countless generations.
Your name will live forever
in the annals of CIVILIZATION!



@@CENTAURI2
In the year %STRING0
voyagers from the planet Earth
set forth on a journey
of cosmic exploration.
A spaceship populated by
%STRING1 %STRING2 colonists
successfully bridged the
vast distances between the stars.
Arriving in %STRING3
at the star system
Alpha Centauri,
these intrepid pioneers
began the colonization
of a new world.
%STRING4, your people
have a long and glorious history.
Perhaps one day, your name
will also be written
in the annals of CIVILIZATION.

@@ARCHAEOLOGISTS
Centuries later,
archeologists discover the remains
of your ancient civilization.
Evidence of thriving towns,
%STRING0, roads,
and a centralized government
amaze the startled scientists.
Finally, they come upon
a stone tablet, which contains
but one mysterious phrase:
"%STRING1 will return!"


@COUNCILTIME
@width=320
@y=5
@title=The High Council: %STRING2
The High Council of the %STRING0 is meeting
in %STRING1. If you wish, you may take this
opportunity to consult your advisors and hear
their views on the state of your realm.

Consult High Council.
No thanks, too busy.


@CENTAURI0
In the year %STRING0
voyagers from the planet Earth
set forth on a journey
of cosmic exploration.


@CENTAURI1
A spaceship populated by
%STRING1 %STRING2 colonists
successfully bridged the
vast distances between the stars.

@CENTAURI2
Arriving in %STRING3
at the star system
Alpha Centauri,
these intrepid pioneers
began the colonization
of a new world . . .

@CENTAURI3
%STRING4, your people have fulfilled the dream of countless generations.
Your name will live forever in the annals of CIVILIZATION!

@CENTAURI_BEATEN0
In the year %STRING0
voyagers from the planet Earth
set forth on a journey
of cosmic exploration.

@CENTAURI_BEATEN1
A spaceship populated by
%STRING1 %STRING2 colonists
successfully bridged the
vast distances between the stars.

@CENTAURI_BEATEN2
Arriving in %STRING3
at the star system
Alpha Centauri,
these intrepid pioneers
began the colonization
of a new world.

@CENTAURI_BEATEN3
%STRING4, your people
have a long and glorious history.
Perhaps one day, your name
will also be written
in the annals of

@CENTAURI_BEATEN4
CIVILIZATION.

@ARCHAEOLOGISTS0
Centuries later,
archeologists discover the remains
of your ancient civilization.

@ARCHAEOLOGISTS1
Evidence of thriving towns,
%STRING0, roads,
and a centralized government
amaze the startled scientists.

@ARCHAEOLOGISTS2
Finally, they come upon
a stone tablet, which contains
but one mysterious phrase. . .

@ARCHAEOLOGISTS3
%STRING1 will return!


@LOWMEMORY
@width=400
You are low on memory. Activating this feature might
result in unstable behavior. If you do experience
problems, turning off this feature should alleviate them.

@HERALDWARNING
@width=440
@title=Civ2 Diplomatic Heralds
Civilization II Multiplayer Gold requires
16 megabytes of RAM in order to run smoothly,
as well as to show the 3D diplomatic heralds correctly.
Therefore, if you have at least 16 megabytes of RAM,
you may safely turn this feature on.
(This message will appear only once).

Turn OFF heralds. I have less than 16 megabytes of RAM.
Turn ON heralds. I have at least 16 megabytes of RAM.


@ADDTOWONDER
@width=440
@title=Wonder Project
Workers caravan arrives in %STRING0.  %NUMBER0
shields added to project (%NUMBER1 more shields required).


@ABILITIES
@checkbox
@width=330
@title=Abilities Editor (%STRING0)
@options
Two space visibility
Ignore zones of control
Can make amphibious assaults
Submarine advantages/disadvantages
Can attack air units (fighter)
Ship must stay near land (trireme)
Negates city walls (howitzer)
Can carry air units (carrier)
Can make paradrops
Alpine (treats all squares as road)
x2 on defense versus horse (pikemen)
Free support for fundamentalism (fanatics)
Destroyed after attacking (missiles)
x2 on defense versus air (AEGIS)
Unit can spot submarines


@TRIGGERS
@width=330
@title=New Trigger
@button=Help
@options
Unit Killed
City Taken
Turn
Turn Interval
Negotiation
Scenario Loaded
Random Turn
No Schism
Received Technology


@ACTIONS
@width=330
@title=New Action
@button=Help
@options
Text
Move Unit
Create Unit
Change Money
Play Wavefile
Make Aggression
Just Once
Play CD Track
Don't Play Wonders
Change Terrain
Destroy a Civilization
Give Technology


@DELETEITEM
@width=320
@title=Delete Item
Are you sure you want to delete this item?

No, my mistake.
Yes, delete it.


@;this line must remain at end of file
