@BEGINEVENTS

@IF
NEGOTIATION
talker=Swedes
talkertype=HumanOrComputer
listener=Russians
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Russians
talkertype=HumanOrComputer
listener=Swedes
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Swedes
talkertype=HumanOrComputer
listener=Polish
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Polish
talkertype=HumanOrComputer
listener=Swedes
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Russians
talkertype=HumanOrComputer
listener=Polish
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Polish
talkertype=HumanOrComputer
listener=Russians
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
TURN
turn=-1
@THEN
MAKEAGGRESSION
who=Polish
whom=Swedes
@ENDIF

@IF
TURN
turn=-1
@THEN
MAKEAGGRESSION
who=Russians
whom=Swedes
@ENDIF

@IF
TURN
turn=0
@THEN
MAKEAGGRESSION
who=Danes
whom=Swedes
@ENDIF

@IF
TURN
turn=38
@THEN
TEXT
A Danish army command by Kristan Reventlow disembark in Skne.
ENDTEXT
CREATEUNIT
unit=Infantery D
owner=Danes
veteran=no
homecity=none
locations
66,54
67,55
67,53
endlocations
MAKEAGGRESSION
who=Danes
whom=Swedes
@ENDIF

@IF
TURN
turn=38
@THEN
CREATEUNIT
unit=Infantery D
owner=Danes
veteran=no
homecity=none
locations
66,54
67,55
67,53
endlocations
@ENDIF

@IF
TURN
turn=38
@THEN
CREATEUNIT
unit=Infantery D
owner=Danes
veteran=no
homecity=none
locations
66,54
67,55
67,53
endlocations
@ENDIF

@IF
TURN
turn=38
@THEN
CREATEUNIT
unit=Cavalry D
owner=Danes
veteran=yes
homecity=none
locations
67,55
66,54
67,53
endlocations
@ENDIF

@IF
TURN
turn=38
@THEN
CREATEUNIT
unit=Cavalry D
owner=Danes
veteran=yes
homecity=none
locations
67,55
67,53
66,54
endlocations
@ENDIF

@IF
TURN
turn=38
@THEN
CREATEUNIT
unit=Cavalry D
owner=Danes
veteran=yes
homecity=none
locations
67,55
67,53
66,54
endlocations
@ENDIF

@IF
TURN
turn=38
@THEN
CREATEUNIT
unit=Siege Artillery
owner=Danes
veteran=yes
homecity=none
locations
66,54
67,55
67,53
endlocations
@ENDIF

@IF
TURN
turn=38
@THEN
CREATEUNIT
unit=Siege Artillery
owner=Danes
veteran=yes
homecity=none
locations
66,54
67,55
67,53
endlocations
@ENDIF

@IF
TURN
turn=10
@THEN
CREATEUNIT
unit=Alksandr Mansjikov
owner=Russians
veteran=yes
homecity=none
locations
108,48
endlocations
@ENDIF

@IF
UNITKILLED
unit=Peter I
attacker=ANYBODY
defender=ANYBODY
@THEN
TEXT
A Musket bullet hit Zsar Peter's hat.
ENDTEXT
CREATEUNIT
unit=Peter I
owner=Russians
veteran=yes
homecity=none
locations
108,48
endlocations
@ENDIF

@IF
TURN
turn=13
@THEN
TEXT
The new Russian Capital, St Petersburg is founded on swedish territory.
ENDTEXT
CREATEUNIT
unit=St. Petersburg
owner=Russians
veteran=yes
homecity=none
locations
94,40
93,41
93,39
0,0
endlocations
CHANGEMONEY
receiver=Russians
amount=3000
@ENDIF

@IF
TURN
turn=13
@THEN
CREATEUNIT
unit=St. Petersburg
owner=Russians
veteran=yes
homecity=none
locations
94,40
93,41
endlocations
@ENDIF

@IF
TURN
turn=60
@THEN
MAKEAGGRESSION
who=Prussians
whom=Swedes
@ENDIF

@IF
UNITKILLED
unit=Carl XII
attacker=ANYBODY
defender=ANYBODY
@THEN
TEXT
Carl XII is killed by unknown shot.
It is rumored that he was assassinated.
ENDTEXT
@ENDIF

@IF
UNITKILLED
unit=Adam Lewenhaupt
attacker=ANYBODY
defender=ANYBODY
@THEN
TEXT
Swedish General Adam Lewenhaupt is captured by the enemy.
ENDTEXT
@ENDIF

@IF
UNITKILLED
unit=Magnus Stenbock
attacker=ANYBODY
defender=ANYBODY
@THEN
TEXT
Swedish General Magnus Stenbock is captured by the enemy.
ENDTEXT
@ENDIF

@IF
UNITKILLED
unit=Alksandr Mansjikov
attacker=ANYBODY
defender=ANYBODY
@THEN
TEXT
Russian General Alksandr Mansjikov is captured by the enemy.
ENDTEXT
@ENDIF

@IF
TURN
turn=14
@THEN
CREATEUNIT
unit=Infantery R
owner=Russians
veteran=yes
homecity=none
locations
94,40
93,41
93,39
endlocations
@ENDIF

@IF
TURN
turn=14
@THEN
CREATEUNIT
unit=Cavalry R
owner=Russians
veteran=yes
homecity=none
locations
94,40
93,41
93,39
endlocations
@ENDIF

@IF
TURN
turn=14
@THEN
CREATEUNIT
unit=Siege Artillery
owner=Russians
veteran=yes
homecity=none
locations
94,40
93,41
93,39
endlocations
@ENDIF

@IF
TURN
turn=14
@THEN
CREATEUNIT
unit=Infantery R
owner=Russians
veteran=yes
homecity=none
locations
94,40
93,41
93,39
endlocations
@ENDIF

@IF
TURN
turn=14
@THEN
CREATEUNIT
unit=Cavalry R
owner=Russians
veteran=yes
homecity=none
locations
94,40
93,41
93,39
endlocations
@ENDIF

@IF
TURN
turn=14
@THEN
CREATEUNIT
unit=Siege Artillery
owner=Russians
veteran=yes
homecity=none
locations
94,40
93,41
93,39
endlocations
@ENDIF

@IF
TURN
turn=14
@THEN
CREATEUNIT
unit=Infantery R
owner=Russians
veteran=yes
homecity=none
locations
94,40
93,41
93,39
endlocations
@ENDIF

@IF
TURN
turn=14
@THEN
CREATEUNIT
unit=Cavalry R
owner=Russians
veteran=yes
homecity=none
locations
94,40
93,41
93,39
endlocations
@ENDIF

@IF
TURN
turn=14
@THEN
CREATEUNIT
unit=Siege Artillery
owner=Russians
veteran=yes
homecity=none
locations
94,40
93,41
93,39
endlocations
@ENDIF

@IF
TURN
turn=14
@THEN
CREATEUNIT
unit=Infantery R
owner=Russians
veteran=yes
homecity=none
locations
94,40
93,41
93,39
endlocations
@ENDIF

@IF
TURN
turn=14
@THEN
CREATEUNIT
unit=Cavalry R
owner=Russians
veteran=yes
homecity=none
locations
94,40
93,41
93,39
endlocations
@ENDIF

@IF
TURN
turn=14
@THEN
CREATEUNIT
unit=Siege Artillery
owner=Russians
veteran=yes
homecity=none
locations
94,40
93,41
93,39
endlocations
@ENDIF

@IF
TURN
turn=14
@THEN
CREATEUNIT
unit=Infantery R
owner=Russians
veteran=yes
homecity=none
locations
94,40
93,41
93,39
endlocations
@ENDIF

@IF
TURN
turn=14
@THEN
CREATEUNIT
unit=Cavalry R
owner=Russians
veteran=yes
homecity=none
locations
94,40
93,41
93,39
endlocations
@ENDIF

@IF
TURN
turn=14
@THEN
CREATEUNIT
unit=Siege Artillery
owner=Russians
veteran=yes
homecity=none
locations
94,40
93,41
93,39
endlocations
@ENDIF

@IF
TURN
turn=14
@THEN
CREATEUNIT
unit=Infantery R
owner=Russians
veteran=yes
homecity=none
locations
94,40
93,41
93,39
endlocations
@ENDIF

@IF
TURN
turn=14
@THEN
CREATEUNIT
unit=Cavalry R
owner=Russians
veteran=yes
homecity=none
locations
94,40
93,41
93,39
endlocations
@ENDIF

@IF
TURN
turn=14
@THEN
CREATEUNIT
unit=Siege Artillery
owner=Russians
veteran=yes
homecity=none
locations
94,40
93,41
93,39
endlocations
@ENDIF

@IF
TURN
turn=14
@THEN
CREATEUNIT
unit=Cavalry R
owner=Russians
veteran=yes
homecity=none
locations
94,40
93,41
93,39
endlocations
@ENDIF

@IF
TURN
turn=14
@THEN
CREATEUNIT
unit=Cavalry R
owner=Russians
veteran=yes
homecity=none
locations
94,40
93,41
93,39
endlocations
@ENDIF

@IF
TURN
turn=14
@THEN
CREATEUNIT
unit=Cavalry R
owner=Russians
veteran=yes
homecity=none
locations
94,40
93,41
93,39
endlocations
@ENDIF

@IF
TURN
turn=30
@THEN
CREATEUNIT
unit=Infantery R
owner=Russians
veteran=yes
homecity=none
locations
94,40
93,41
93,39
endlocations
@ENDIF

@IF
TURN
turn=30
@THEN
CREATEUNIT
unit=Cavalry R
owner=Russians
veteran=yes
homecity=none
locations
94,40
93,41
93,39
endlocations
@ENDIF

@IF
TURN
turn=30
@THEN
CREATEUNIT
unit=Siege Artillery
owner=Russians
veteran=yes
homecity=none
locations
94,40
93,41
93,39
endlocations
@ENDIF

@IF
TURN
turn=30
@THEN
CREATEUNIT
unit=Infantery R
owner=Russians
veteran=yes
homecity=none
locations
94,40
93,41
93,39
endlocations
@ENDIF

@IF
TURN
turn=30
@THEN
CREATEUNIT
unit=Cavalry R
owner=Russians
veteran=yes
homecity=none
locations
94,40
93,41
93,39
endlocations
@ENDIF

@IF
TURN
turn=30
@THEN
CREATEUNIT
unit=Siege Artillery
owner=Russians
veteran=yes
homecity=none
locations
94,40
93,41
93,39
endlocations
@ENDIF

@IF
CITYTAKEN
city=Narva
attacker=Russians
defender=ANYBODY
@THEN
CREATEUNIT
unit=Cavalry R
owner=Russians
veteran=yes
homecity=none
locations
90,42
endlocations
@ENDIF

@IF
CITYTAKEN
city=Narva
attacker=Russians
defender=ANYBODY
@THEN
CREATEUNIT
unit=Fortress
owner=Russians
veteran=yes
homecity=none
locations
90,42
endlocations
@ENDIF

@IF
CITYTAKEN
city=Narva
attacker=Russians
defender=ANYBODY
@THEN
CREATEUNIT
unit=Siege Artillery
owner=Russians
veteran=yes
homecity=none
locations
90,42
endlocations
@ENDIF

@IF
CITYTAKEN
city=Narva
attacker=Russians
defender=ANYBODY
@THEN
CREATEUNIT
unit=Cavalry R
owner=Russians
veteran=yes
homecity=none
locations
90,42
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=2
@THEN
CREATEUNIT
unit=Snow
owner=Barbarians
veteran=yes
homecity=none
locations
101,61
102,61
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=2
@THEN
CREATEUNIT
unit=Snow
owner=Barbarians
veteran=yes
homecity=none
locations
101,61
102,61
endlocations
@ENDIF

@ENDEVENTS
