; ; CIVILIZATION POPUP BOXES ; Copyright (c) 1998 by MicroProse Software ; ; Altering the contents of this file may cause the ; game to malfunction. ; ; ; Denman changes/addtions START here ; @MAINMENU @width=200 @title=Civilization II Multiplayer Gold @options Start a New Game Start on Premade World Customize World Begin Scenario Load a Game Multiplayer Game View Hall of Fame View Credits @HOTSEAT1 @width=220 @title=Hot Seat @options Start a New Hot Seat Game Start on Premade World Customize World Begin Scenario Load a Saved Hot Seat Game @HOTSEAT2 @width=220 @title=Hot Seat @options Two (2) Human Players Three (3) Human Players Four (4) Human Players @HOTSEATTURN @width=220 @title=The World Turns... %STRING0, you may now command the %STRING1. @HOTSEATNOT @width=220 @title=The World Turns... That was not a Hot Seat saved game. @GAMETIMER @width=220 @title=Maximum Time Per Player Turn @options Unlimited 30 Seconds 1 Minute 2 Minutes 3 Minutes 5 Minutes Custom... @CUSTOMGAMETIMER @width=320 @title=Set Maximum Time Per Turn ^^Maximum time of 3600 seconds (1 hour). ^^Minimum time of 10 seconds. Seconds: @ADVANCEDMP @checkbox @width=440 @title=Select Multiplayer Features @options Open Game (Players can join during a game) Kill Civilization on Retirement Show Human Starting Positions All Humans Can Chat From Start Double Production of Each Terrain Type Double Movement Rate of Ground Units @JOINGAME0 @title=Join the Game @width=340 ^^There are no AI civilizations to take over! @JOINGAME1 @title=Join the Game @width=340 ^^There are already %NUMBER0 human players! @JOINGAME2 @title=Join the Game @width=200 ^^Choose your tribe: @JOINGAME3 @title=Join the Game @width=340 ^^The %STRING0 have joined the game ^^under human tutelage! @PASSWORD0 @title=Password Rejected @width=340 ^^You are a pretender to this throne! ^^Your attempt at this subterfuge is rejected! @PASSWORD1 @width=340 Password: @PASSWORD4 @title=Warning! @width=340 ^^Do NOT forget your password! ^^If you do, any saved game will become ^^UNPLAYABLE! @PBEM1 @width=220 @title=Play by EMAIL @options Start a New EMAIL Game Start on Premade World Customize World Begin Scenario Make an EMAIL Move @EMAILNOT @width=220 @title=The World Turns... That was not an EMAIL saved game. @EMAILADDRESS @width=340 @title=Please Enter Your EMAIL Address @options EMAIL: @EMAILSAVED @width=440 @title=EMAIL Game Saved! ^^This EMAIL game has been saved as ^^%STRING0 @EMAILDONE1 @width=320 @title=EMAIL the Game ^^Please EMAIL the saved game to ^^%STRING0 ^^at ^^%STRING1 @EMAILDONE2 @width=320 @title=EMAIL the Game ^^Please EMAIL the saved game to ^^the next player. He is known as ^^%STRING0 @LAN1 @width=220 @title=%STRING0 @options Start a New Multiplayer Game Start on Premade World Customize World Begin Scenario Load a Saved Multiplayer Game Join a Multiplayer Game @LANNOT @width=220 @title=%STRING0 That was not a saved multiplayer game. @IPADDRESS @width=340 @title=Please Enter Your IP or IPX Address @options Address: @NETNAME @width=420 @title=Please Enter Your Net Name ^^Your "Net Name" will identify you to others on the network. ^^This is NOT necessarily your king name. Net Name: @GAMENAME @width=420 @title=Please Enter Your Game Name ^^Your "Game Name" identifies this game to others on the network. ^^This is NOT necessarily your civilization name. Game Name: @LANCONNECTFAIL @width=220 @title=%STRING0 ^^The connection has failed. ^^Please check the log for more information. @WAITINGJOINLAN @title=%STRING0 @width=260 ^^We are waiting to be allowed to join ^^%STRING1. @REJECTEDLAN @title=%STRING0 @width=260 ^^You were REJECTED by ^^%STRING1! @TIMEOUTLAN @title=%STRING0 @width=260 ^^%STRING1 ^^has left the network! @WAITINGFORCONNECT @title=%STRING0 @width=190 ^^We are waiting for players ^^to connect. @NOONESHOWED @title=%STRING0 @width=260 ^^No players connected to this machine. ^^Timeout. @SOMESHOWED @title=%STRING0 @width=310 ^^Some players did not connect to this machine. ^^We will continue without them. @SERVERCONNECTFAIL @title=%STRING0 @width=310 ^^Connection to the game's machine has failed. @WAITINGFORSERVER @title=%STRING0 @width=190 ^^We are waiting for the game machine ^^to connect. @STOPDRAGGING @title=%STRING0 @width=240 ^^Moving or resizing the window for ^^extended periods, can interfere with ^^the game. You will be disconnected ^^if you persist. @OUTOFHERE @title=%STRING0 @width=190 ^^You have been removed from the game. @SERVERCONNECTTIME @title=%STRING0 @width=310 ^^Connection to the game's machine has failed. ^^Timeout. @WAITTOJOIN @title=%STRING0 @width=250 ^^Waiting our turn to join the game. ^^>--------------------------------< @NOONELEFT @title=%STRING0 @width=260 ^^All the players have left this game! @WAITINGONJOIN @title=%STRING0 @width=250 ^^Waiting for others to join the game. @WAITINGONFULLGAMESTATE @title=%STRING0 @width=250 ^^Waiting for the full game state. @OURTURNTOMOVE @title=%STRING0 %STRING1 @width=250 ^^It is our turn to move our units. ^^Use this time wisely. @RETIREDIE @width=320 @title=%STRING0 Emissary ^^%STRING1 %STRING2 of the %STRING3 has retired. ^^The %STRING0 empire crumbles to dust. @RETIREAI @width=320 @title=%STRING0 Emissary ^^%STRING1 %STRING2 of the %STRING3 has retired. ^^An AI now rules the %STRING0 empire. @NETWORKTYPE @width=220 @title=Choose the Network Protocol @options TCP/IP IPX/SPX @IPVERIFY @title=Please Verify Your IP Address @options IP Address: @IPOFGAME @width=340 @title=Please Enter The Game's IP Address @options IP Address: @NOFOREIGNHUMAN @width=320 @title=Foreign Minister ^^We have not yet made contact with ^^other human civilizations. @MULTIPLAYEROPTIONS @checkbox @width=480 @title=Select Multiplayer Options @options Clear chat buffer at the start of a new game. Clear chat buffer each time we boot up. Double production of each terrain type. Double movement rate of ground units. @MULTIPLAYEROPTIONS2 @checkbox @width=480 @title=Select Multiplayer Options @options Clear chat buffer at the start of a new game. Clear chat buffer each time we boot up. @PARLEYREQUEST @width=360 @title=%string0 (%string3) "We request an audience with %string1, great leader of the %string2." @options "Go away" "Granted" @PARLEYWAITING @width=360 @title=Awaiting Opponent's Response... Our Offer: "We request an audience with %string1, great leader of the %string2." @PARLEYGOAWAY @width=360 @title=Opponent's Response... "We cannot waste time on idle chatter. Request denied!" @PARLEYOK @width=360 @title=Opponent's Response... "We always have time to speak to our good friends the %string0. Audience granted!" @PARLEYBUSY @width=360 @title=Opponent's Response... "Our leader is otherwise engaged in delicate negotiatons with another civilization. Please contact us later. Request denied!" @PARLEYCANCEL @width=360 @title=Opponent's Response... The %string0 have broken off negotiations! @PARLEYACCEPT @width=360 @title=Opponent's Response... ^^The offer has been accepted! ^^All the affected goods are being processed! @PARLEYACCEPT2 @width=360 @title=Our Response... ^^We have accepted this offer! ^^All the affected goods are being processed! @PARLEYNOTHANKS @width=360 @title=Opponent's Response... ^^The %string0 have rejected our offer! ^^They suggest that we make a better one! @PARLEYCOUNTEROFFER @width=360 @title=Opponent's Response... ^^The %string0 have rejected our offer! ^^They are constructing a counter proposal! @JOINEDMAX @width=400 @title=Game Full ^^The maximum number of humans have attempted to join this game. ^^Please try another game, or check this game later. @ALREADYCHOSEN @width=400 @title=Game Full ^^This Civilization slot was chosen by someone else. ^^Please choose another. @GAMECANCELED @width=400 @title=Game Canceled ^^The player who initiated this game has canceled the setup. ^^Please choose another game. @WAITPRODUCTION @width=400 @title=Waiting on Production ^^We are waiting for the rest of the players to ^^complete production. @WAITAIMOVES @width=400 @title=Waiting on AIs to Move ^^We are waiting for AI civilizations ^^to complete their moves. @WAITHUMANMOVES @width=400 @title=Waiting on Humans to Move ^^We are waiting for civilizations ^^to complete their moves. @REPORTFOREIGNMULTI @width=580 @title=Foreign Minister @listbox=7 @button=Check Intelligence @button=Send Emissary @button=Set Attitude Sire, our power is %STRING0 and our reputation is %STRING1. @ATTITUDEMULTI @width=600 @title=Our Attitude Toward %STRING0 @CHATSPYSTART @width=400 @title=Intelligence Advisor ^^Communications intercept established! ^^Our man in hiding will maintain the link ^^as long as possible! @CHATNOTICE @width=360 @title=Intelligence Advisor ^^You have %NUMBER0 unread chat messages! ^^Use "Advisors/Chat with Kings" or CTRL-C ^^to read them. @ENEMIES2 @width=320 @title=Select Level Of Competition @button=Random @options 7 Civilizations 6 Civilizations 5 Civilizations 4 Civilizations 3 Civilizations 2 Civilizations @DATAPATHFAIL @width=400 @title=Scenario/Save Game Path Not Found ^^When joining a game or scenario, the same path to the game ^^MUST exist in your Civilization directory. ^^Your Civilization directory is: ^^%STRING0 ^^The scenario/save directory is: ^^...%STRING1 ^^Where "..." is the Civilization directory. ^^Please install the necessary scenario or data directory. @WRONGVERSION @width=400 @title=Host/Client Version Mismatch ^^The Host is version: ^^%STRING0 ^^The Client is version: ^^%STRING1 ^^This is in error. Either the host or the joining player ^^are using a more recent patch. Please contact customer ^^support or download the latest patch from our web site. @HOSTCHANGECLIENT @width=320 @title=Host Change Notification ^^The hosting player has changed. ^^The new hosting player's net name is ^^%STRING0. @HOSTCHANGESERVER @width=320 @title=Host Change Notification ^^You are the new hosting player. ^^Any remaining players have been notified. @NEWPLAYER @width=320 @title=New Player ^^A new human player has joined this game. ^^They have designated a net name of ^^%STRING0. @NEWTURNTIMERCLIENT @width=320 @title=New Turn Time Limit ^^The host of the game, %STRING0, has proposed ^^the following new time limit: ^^%STRING1 ^^Please accept or deny this change. @NEWTURNTIMERSERVER @width=320 @title=New Turn Time Limit ^^The proposed time change has been proposed ^^to the other human players. ^^We are waiting for the vote. @NEWTURNTIMERYES @width=320 @title=New Turn Time Limit ^^The proposed time change has been accepted ^^by all human players. ^^The change is effective immediately. @NEWTURNTIMERNO @width=320 @title=New Turn Time Limit ^^The proposed time change has been denied ^^by one or more human players. ^^The change is denied. @PMCHANGECLIENT @width=320 @title=New Production/Movement Limits ^^The host of the game, %STRING0, has proposed ^^the following production/movement limits: ^^%STRING1 ^^Please accept or deny this change. @PMCHANGESERVER @width=320 @title=New Production/Movement Limits ^^The production/movement changes have been ^^proposed to the other human players. ^^We are waiting for the vote. @PMCHANGEYES @width=320 @title=New Production/Movement Limits ^^The production/movement changes have been ^^accepted by all human players. ^^The changes are effective immediately. @PMCHANGENO @width=320 @title=New Production/Movement Limits ^^The production/movement changes have been ^^denied by one or more human players. ^^The changes are denied. @NEWCREDITS @width=200 @title=View Credits @options Civilization II Civilization II Multiplayer Gold Fantastic Worlds Conflicts in Civilization @NEWCREDITSHORT @width=200 @title=View Credits @options Civilization II Civilization II Multiplayer Gold @NOMODEMS @width=320 @title=No Modems Detected ^^Windows 95 is not reporting the prescence ^^of any modems. @PICKMUSICGOLD @width=480 @title=Select Music @options "Funeral March" "Ode to Joy" "The Crusades" "Alien Invasion" "Mongol Horde" "Apocolypse" "Primeval World" "New World" "Fantasy" "Mars" "World of Jules Verne" @NOINTEL @width=400 @title=Intelligence Advisor ^^No intelligence is available on this civilization ^^at this time. @SERVERQUIT @title=%STRING0 @width=200 ^^The game ^^%STRING1 ^^was canceled. @SIMULTUT @width=450 @title=Civ Tutorial: Simultaneous Moves During a simultaneous move game, the main map only tracks friendly units. To track enemy units, right click on the world map to open more map windows. They can be set to track enemy moves. @SERVERQUITWAIT @width=450 @title=Host Quit Sequence ^^Please wait until the current players finish their moves. ^^This may take several minutes. @CLIENTQUITWAIT @width=450 @title=Host Quit Sequence ^^The Host is transferring to a new machine. ^^Please wait until the current players finish their moves. ^^This may take several minutes. @CLIENTHOTWAIT @width=450 @title=Hot Join ^^The AI and/or other players are currently moving. ^^Please wait for your first turn to start. ^^This may take several minutes. @MULTITYPE2 @width=200 @title=Multiplayer Game @options Hot Seat Network Game Internet Game Dial-Up Networking (2 player only) @NOPICKMUSICNEW @width=360 @title=Select Music ^^This option is not available unless the ^^Civilization II CD, Civilization II Multiplayer Gold CD, ^^or a Civilization II Scenario CD is in the CDROM drive. @LOSTSERVER @width=360 @title=Lost Connection ^^You have lost the connection to the host computer. @LOSTCLIENT @width=360 @title=Lost Connection ^^You have lost the connection to the player named ^^%STRING0. @CANTDONOW @width=360 @title=Unavailable ^^You can't do this operation at this time. @SCREWYSAVE @width=360 @title=Screwy Save ^^A unit in this save was corrupt. ^^It has been deleted. Go ahead and play ^^anyway. Please let Mike Denman know. @HOTSEATAITURN @width=220 @title=The World Turns... ^^An AI is moving... @WRONGXDAEMONVERSION @width=400 @title=EXE / DLL Version Mismatch ^^The Civilization Executable expects version: ^^%STRING0 ^^The XDaemon Dynamic Link Library is version: ^^%STRING1 ^^This is in error. Either the host or the joining player ^^are using a more recent patch. Please contact customer ^^support or download the latest patch from our web site. @CASUALTIES @width=220 @title=%STRING0 %STRING1 @button=Zoom to Casualty Timeline ^^It is our turn to move. ^^Casualties have been reported ^^by the Defense Minister. ^^%NUMBER0 units lost. @CASUALTY @width=220 @title=%STRING0 %STRING1 @button=Zoom to Casualty Timeline ^^It is our turn to move. ^^A casualty has been reported ^^by the Defense Minister. @HOTHUMANSDEAD @width=250 @title=Defense Minister ^^All human players were destroyed. ^^The game ends. @CDROMNOTFOUND2 @width=320 @title=Please Note @button=Repeat Search We were unable to find the Civilization II Multiplayer Gold CD-ROM. Please check that the Civilization II Multiplayer Gold CD is in a valid CD-ROM drive and then repeat the search by selecting "Repeat Search" below. @PASSWORDNOCHEAT2 @width=350 @title=Cheat Not Available ^^%NUMBER0 civilizations in this game are password protected. ^^All passwords must be removed in order to cheat. @PASSWORDNOCHEAT1 @width=350 @title=Cheat Not Available ^^%NUMBER0 civilization in this game is password protected. ^^The password must be removed in order to cheat. @WAITONGAMEXMIT @width=350 @title=New Player Receiving Game State ^^A new player is being transmitted the game state by the host. ^^Please be patient. This could take several minutes. @GAMEPROFILE @width=100 @title=Civilization II Multiplayer Game Profile ^Game: %STRING0 (%STRING1) ^Host: %STRING2 ^%STRING3 ^%STRING4 ^Map Size: %STRING10 x %STRING11 ^%STRING5 ^Barbarians: %STRING6 ^Timer: %STRING7 ^Civilizations: %STRING8 (Humans: %STRING9) @REVEALUNITORIGINS @width=320 @title=Unit Information Request ^^The %STRING0 request that you share your units' ^^cities of origin during this trade session. ^^Please accept or deny this request. @REVEALCITYINFO @width=320 @title=City Information Request ^^The %STRING0 request that you share your city ^^details during this trade session. ^^Please accept or deny this request. ; ; Denman changes/addtions END here ; @CUSTOMLAND @width=320 @title=Customize: Land Mass @button=Random @default=1 @options Small Normal Large @CUSTOMFORM @width=320 @title=Customize: Land Form @button=Random @default=1 @options Archipelago Varied Continents @CUSTOMCLIMATE @width=320 @title=Customize: Climate @button=Random @options @default=1 Arid Normal Wet @CUSTOMTEMP @width=320 @title=Customize: Temperature @button=Random @options @default=1 Cool Temperate Warm @CUSTOMAGE @width=320 @title=Customize: Age @button=Random @options @default=1 3 billion years 4 billion years 5 billion years @USESEED @width=320 @title=Map Resources Do you wish to randomize this world's villages and resource squares? Yes No @USESTARTLOC @width=320 @title=Starting Locations Do you wish to randomize this world's player starting locations? Yes No @SAVEERROR @width=200 @title=Save Game Failed to save game! Error: %STRING0. @SAVEOK @width=300 @title=Game saved! ^^%STRING0 %STRING1 of the %STRING2 ^^%STRING3 @LOADNOTSAVE @width=200 @title=Load Game Failed to load game: file is not a saved game. @LOADOLDSAVE @width=200 @title=Load Game Failed to load game: file is in obsolete format. @LOADBADSAVE @width=200 @title=Load Game Failed to load game. Error: %STRING0. @LOADNEWSAVE @width=200 @title=Load Game Failed to load game: file has more recent version number than game. @LOADOK @width=300 @title=Difficulty Level: %STRING4 ^^%STRING0 %STRING1 of the %STRING2 ^^%STRING3 @DIFFICULTY @width=320 @title=Select Difficulty Level @options Councillor (easiest) Representative Senator Minister President World Leader (toughest) @SIZEOFMAP @width=320 @title=Select Size of World @button=Custom @default=1 @options Small (40x50 squares, quick game) Normal (50x80 squares) Large (75x120 squares, long game) @CUSTOMSIZE @width=320 @title=Select Custom World Size Rule: X times Y must be no more than 10,000 and no less than 1000. Each dimension must be at least 20, no more than 250. Map X Size: Map Y Size: @ENEMIES @width=320 @title=Select Level Of Competition @button=Random @options 7 Civilizations 6 Civilizations 5 Civilizations 4 Civilizations 3 Civilizations @BARBARITY @width=320 @title=Select Level Of Barbarian Activity @button=Random @default=2 @options Villages Only Roving Bands Restless Tribes Raging Hordes @RULES @width=320 @title=Select Game Rules @options Use Standard Rules Customize Rules @GENDER @width=320 @title=Select Gender @options Male Female @TRIBE @width=600 @title=Select Your Tribe @button=Custom @CUSTOMTRIBE @width=440 @title=Customize Your Tribe @button=Titles @options Leader: Tribe: Adjective: @CUSTOMTRIBE2 @width=440 @title=Set Your Official Titles @NAME @width=440 @title=Please Enter Your Name @options Name: @CUSTOMCITY @width=320 @title=Select Your City Style @ADVANCED @checkbox @width=440 @title=Select Custom Features @options Simplified Combat Flat World Select Computer Opponents Accelerated Startup Bloodlust (No spaceships allowed) Don't Restart Eliminated Players @ACCELERATED @width=400 @title=Select Starting Year @options %NUMBER0 B.C. (Normal Start) %NUMBER1 B.C. %NUMBER2 B.C. (Accelerated Start) @OPPONENT @width=320 @title=Select Opponent #%NUMBER0 @options Random @GAMEOPTIONS @checkbox @width=480 @title=Civilization II Multiplayer Gold %STRING0 @options Sound Effects Music Always wait at end of turn. Autosave each turn. Show enemy moves. No pause after enemy moves. Fast piece slide. Instant advice. Tutorial help. Move units w/ mouse (cursor arrows). ENTER key closes City Screen. @GRAPHICOPTIONS @checkbox @width=480 @title=Select Graphic Options @options Throne Room Diplomacy Screen Animated Heralds (Requires 16 megabytes RAM) Civilopedia for Advances High Council Wonder Movies @MESSAGEOPTIONS @checkbox @width=480 @title=Select City Report Options @options Warn when city growth halted (Aqueduct/Sewer System). Show city improvements built. Show non-combat units built. Show invalid build instructions. Announce cities in disorder. Announce order restored in city. Announce "We Love The King Day". Warn when food dangerously low. Warn when new pollution occurs. Warn when changing production will cost shields. "Zoom-to-City" NOT default action. @INIT @width=440 @y=-5 @title=In the Beginning . . . %STRING0, you have risen to become leader of the %STRING1. May your reign be long and prosperous. The %STRING1 have knowledge of Irrigation, Mining, %STRING2and Roads. @NOTONMAP @title=Illegal Move Units cannot move off the edge of the mapboard. @ZOC @width=440 @title=Civ Rules: Zones of Control A unit may not generally move from one square adjacent to a rival's unit to another square also adjacent to a rival's unit. ^ There are a few exceptions to this rule: Diplomats, Caravans, Ships and Air units. ^ Also, any unit may freely enter or exit a city, and units may freely enter a square already occupied by a friendly unit. @FEATURE @title=Gotta Say Unh. Feature not yet implemented. @AMPHIB @title=Civ Rules: Amphibious Landings With the exception of Marines, Ground units must be put ashore before they can engage in combat. @NONCOMBAT @title=Civ Rules: Combat Units Units such as Settlers, Caravans, and Diplomats, which have a combat strength of 0, are considered non-combat units. They may not initiate combat with enemy units. @FIGHTER @title=Civ Rules: Airpower Only Fighters may attack enemy air units. @FUEL @title=Civ Rules: Fuel Your aircraft has run out of fuel. Fighter and Missile units must return to a city or Carrier at the end of each turn. Bomber units must return at the end of their second turn. @FATIGUE @title=Fatigue These men are tired, Sire. If we force them to attack this turn, they will fight at %NUMBER0/%NUMBER1 strength. "Don't question my orders, Mister!." "Very well: recall the troops." @LANDFALL @title=Disembark Shall we disembark the men, Sir, and establish a beachhead? Stay With Ships Establish a beachhead @NOLANDFALL @title=Disembark Our ship cannot enter a land square, and all of the ground units on board have already moved this turn. @OCCUPY Only ground units may occupy an enemy city. @TRIREME @title=Civ Rules: Triremes Your ship has been lost at sea. This kind of vessel may disappear forever if not adjacent to land at the end of a turn. @FAMINE0 @title=Interior Secretary Food storage exhausted in %STRING0. %STRING1 lost. @FAMINE1 @title=Interior Secretary Food storage exhausted in %STRING0. Famine feared. @FAMINE2 @title=Interior Secretary Food storage exhausted in %STRING0. Trade route to %STRING1 terminated. @DESTROYED @title=Defense Minister %STRING0 civilization destroyed by %STRING1. @DECREASE @title=Interior Secretary Population decrease in %STRING0. @FOODSHORTAGE @title=Interior Secretary %STRING0 is running dangerously low on food, Sire! @BUILT @title=Interior Secretary %STRING0 %STRING3 %STRING1. @BUILT2 @title=National Security Advisor %STRING0 (%STRING2) %STRING3 %STRING1. @BUILT3 @title=Interior Secretary %STRING0 %STRING3 %STRING1. (City is set to auto build). @MANHATTAN @title=National Security Advisor Sensors report a NUCLEAR WEAPONS test near %STRING0! @MOVECAPITAL @title=Foreign Secretary %STRING1 capital moved to %STRING0. @SUPPORT @title=National Security Advisor %STRING0 can't support %STRING1. Unit disbanded. @DISORDER @title=Interior Secretary @width=280 Civil Disorder in %STRING0. Mayor flees in panic! @REVOLT @title=Domestic Crisis! Discontented citizens of %STRING0 revolt: Government collapses! @NEWGOVT @title=Newspaper Exclusive! %STRING0 proclaimed %STRING1 of new %STRING2 %STRING3! @CHANGED @title=National Security Advisor Intelligence report: %STRING0 government changed to %STRING1. %STRING2 proclaimed %STRING3. @OVERTHROWN @title=National Security Advisor Intelligence report: The %STRING0 government has been overthrown. @RESTORED @title=Interior Secretary Order restored in %STRING0. @WELOVEKING @title=Television new @width=280 'We love the %STRING1' day celebrated in %STRING0! @WEDONTLOVEKING @title=Television news 'We love the %STRING1' celebration cancelled in %STRING0. @FURTHERGROWTH @title=Interior Secretary %STRING0 requires %STRING1 for further growth. @POLLUTION @title=Interior Secretary Pollution near %STRING0. @CHERNOBYL @title=Television news Nuclear Catastrophe in %STRING0! Contamination feared! @INHOCK @title=Interior Secretary %STRING0 can't maintain %STRING1. %STRING1 sold for $%NUMBER0m. @ONLYSETTLERS @title=Civ Rules: Settlers That function can only be performed by Settlers and Engineers. @ENGINEERS @title=Civ Rules: Engineers That function can only be performed by Engineers. @CITYATSEA @title=Civ Rules: Cities It may surprise you to learn that cities cannot be built at sea. @ONLY10 @title=Civ Rules: Cities Settlers and Engineers may not be used to increase the size of a city beyond %NUMBER0. @CANTIMPROVE @title=Civ Rules: Terrain That function cannot be performed here. @CANTDO @title=Civ Rules: Orders That function cannot be performed here. @BRIDGES @title=Civ Rules: Bridge Building Roads cannot be built in squares with rivers until your civilization has discovered the secret of Bridge Building. @RAILROADS @title=Civ Rules: Railroads There is already a road in this square. Roads cannot be improved to railroads until your civilization discovers the secret of Railroads. @ALREADYROAD @title=Civ Rules: Roads This square already has roads and railroads. No further roads are needed here. @BRIDGEBUILDING @title=Civ Rules: Bridge Building Roads cannot be built in river squares until your civilization discovers the secret of Bridge Building. @NOWATER @title=Civ Rules: Irrigation This square has no access to water. An irrigated square must be adjacent to a river or ocean square, or to a previously irrigated square. @FARMLAND @title=Civ Rules: Farmland That function cannot be performed here. @ALREADYIRRIGATION @title=Civ Rules: Irrigation This square already has irrigation. No further irrigation is possible here. @ALREADYFARMLAND @title=Civ Rules: Farmland This square already has farmland. No further irrigation is possible here. @ALREADYMINING @title=Civ Rules: Mining This square already has mining. No further mining is possible here. @ALREADYFORT @title=Civ Rules: Forts This square already has a fortress. @RADIO @title=Civ Rules: Airbases That function cannot be performed here. @ALREADYAIR @title=Civ Rules: Airbases This square already has an airbase. @CONSTRUCTION @title=Civ Rules: Forts That function cannot be performed here. @NOPOLLUTION @title=Civ Rules: Pollution There is no pollution in this square. @NAMECITY @title=What Shall We Name This City? @options City Name: @RENAMECITY @title=What Shall We Rename This City? @options New City Name: @ADJACENTCITY @title=Civ Rules: Cities Cities cannot be built in adjacent squares. @DISBAND @title=Warning! Really disband %STRING0? No Yes @PRODUCTION @title=What shall we build in %STRING0? @width=440 @listbox @button=Auto @button=Help @RESEARCH @title=What discovery shall our %STRING0 pursue? @width=300 @listbox @button=Help @button=Goal @HELPON @title=Help on which topic? @width=320 @options @RESEARCHGOAL @title=Which advance are you trying to discover? @width=480 @listbox=10 @button=Help @RESEARCHTHESE @title=Chief Science Officer @width=400 Mr President, I recommend that we research @STEALTHESE @title=Director of Intelligence @width=400 Mr President, I recommend that we steal @RESEARCHNONE @title=Chief Science Officer @width=400 I'm sorry sir, but you cut the Department's budget this year, and frankly we can't spare the resources needed to investigate %STRING0 just yet. @STEALNONE @title=Director of Intelligence @width=400 Mr President, I understand you'd really like to take advantage of %STRING0, but none of our agents have access to that project @CIVADVANCE @title=Civilization Advance @width=320 %STRING0 %STRING1 discover the secret of %STRING2. @SETHOMECITY @title=Civ Rules: Home Cities @width=320 To change the "home" city of a unit (the city which provides the unit's support), you must first move the unit into its new home city and then give the 'H' or 'Set Home City' order. @PICKGOVT @title=Select Type of Government @width=240 @ELVISERR @title=Civ Rules: Specialists A city with less than five population units cannot support taxmen or scientists. @CHILDCLICK @width=320 @title=Supported Unit Information ^%STRING0 ^Location: %STRING1 No changes. Center map on unit. Center map on unit and close city screen. Order unit to return home. @UNITOPTIONS @width=320 @title=Unit Information ^%STRING0 ^Home City: %STRING2 @COMPLETE0 @title=Treasury Secretary ^Cost to complete %STRING0: $%NUMBER0m. ^Treasury: $%NUMBER0m. @COMPLETE1 @title=Treasury Secretary ^Cost to complete %STRING0: $%NUMBER0m. ^Treasury: $%NUMBER0m. Complete it. Never mind. @COMPLETE2 @title=Treasury Secretary ^Cost to complete %STRING0: $%NUMBER0m. ^Treasury: $%NUMBER0m. ^CIVIL DISORDER. @HOCKTHIS @title=Treasury Secretary Do you want to sell your %STRING0 for %NUMBER0 gold? Sell it. Never mind. @CANTHOCKTHIS @title=Civ2 Rules: Palace @width=320 You cannot sell your Palace, although you may relocate it by ordering another city to build one. @CHANGETAX @title=Adjust Taxation Levels @width=260 ^Government Type: %STRING0 ^Maximum Rate: %NUMBER0%% @CHANGELUX @title=Adjust Luxury Rate @width=260 ^Government Type: %STRING0 ^Maximum Rate: %NUMBER0%% @FINDCITY @title=Where in the heck is . . . @width=360 @button=Zoom To City @listbox @REVOLUTION @width=240 @title=Revolution Do we want a revolution to overthrow the %STRING0 %STRING1? Yes No @STARTREV @width=240 @title=Revolution! The %STRING0 are revolting! Citizens demand new government. @WARENDS @width=320 @title=Foreign Secretary The war between %STRING0 and %STRING1 forces has stopped. @SIGNPEACE @width=320 @title=Foreign Secretary The %STRING0 and %STRING1 governments have signed a peace Treaty. @ALLYMAKESPEACE @width=320 @title=Foreign Secretary The %STRING0 and %STRING1 governments report that they have signed a peace Treaty. @ALLYMAKESWAR @width=320 @title=Foreign Secretary The %STRING0 and %STRING1 governments report that they now are at war. @SIGNALLIED @width=320 @title=National Security Advisor The %STRING0 and %STRING1 governments sign a secret Alliance against the %STRING2 government! @SIGNNATO @width=320 @title=Foreign Secretary The %STRING0 and %STRING1 governments sign "%STRING2 Pact" to contain %STRING3 aggression! @JOINWAR @width=320 @title=Foreign Secretary The %STRING0 government announce they will join the %STRING1 war against the %STRING2 government! @CANCELALLIED @width=320 @title=Foreign Secretary The %STRING0 and %STRING1 governments have cancelled their Alliance. @CANCELPEACE @width=320 @title=Foreign Secretary The %STRING0 government has cancelled the %STRING1 peace Treaty. @ALLYUNDERATTACK @width=320 @title=Foreign Secretary The %STRING0 government report that they have been attacked by %STRING1 forces. @DEMANDHELP @width=320 @title=%STRING0 Ambassador "%STRING1 forces have launched a surprise attack against us. Will you come to our aid under the terms of the 'trigger clause' in our alliance Treaty?" "Regrettably we cannot commit any military forces at present." "We must all stand together or fall separately." @HELPBONUS @width=320 @title=%STRING0 Ambassador "We're prepared to offer $%NUMBER0m to cover your expenses." "As I indicated, we regrettably cannot assist you." "Deal! They won't know what hit them." @DIDNTHELP @width=320 @title=%STRING0 Ambassador "As you wish, but the world will take note that you do not honour your treaty obligations. In future the %STRING0 government will extend you the same courtesy." @ALLYATTACKING @width=320 @title=Foreign Secretary The %STRING1 embassy have sent word that they are carrying the war to the enemy and attacking %STRING0 forces. @DECLAREWAR @width=320 @title=Foreign Secretary %STRING0 and %STRING1 governments declare war on each other. @TOOMANYUNITS @width=320 @title=Too Many Units! A new unit cannot be created because there are too many units in the game. Try disbanding some units. @SURPRISETRIBE @width=240 @title=Village You have discovered an advanced tribe. @SURPRISENOMADS @width=300 @title=Village You discover a band of wandering nomads. They agree to join your tribe. @SURPRISESCROLLS @width=240 @title=Village You have discovered scrolls of ancient wisdom. @SURPRISEMERCS @width=300 @title=Village You have discovered a friendly tribe of skilled mercenaries. @SURPRISEBARB @width=300 @title=Village You have unleashed a horde of barbarians! @SURPRISENOTHING @width=320 @title=Village Weeds grow in empty ruins. This village has long been abandoned. @SURPRISEMETALS @width=300 @title=Village You have discovered valuable metal deposits worth $%NUMBER0m. @SNEAK @width=300 @title=Defence Secretary Sneak attack by %STRING0 forces! @BREAKCEASE @width=300 @title=Defence Secretary The %STRING0 cease fire has been broken! @CANCELPEACE @width=300 @title=Foreign Secretary The %STRING0 and %STRING1 governments have cancelled their peace Treaty. @RANSOM @width=300 @title=Defence Secretary Rebel leader captured! The Senate votes an extra $%NUMBER0m for defence appropriations. @PROMOTED @width=300 @title=Defence Secretary Our %STRING0 unit is now experienced enough to be considered Veteran. Veteran units fight much better than Green units, and can repair damage faster. @MULTIPLEWIN @width=300 @title=Defense Minister %NUMBER0 units destroyed. @MULTIPLELOSE @width=300 @title=Defense Minister %NUMBER0 units were lost. @CITYCAPTURE @width=300 @title=Defence Secretary %STRING1 forces secure %STRING0. $%NUMBER0m recovered. @CITYCAPTURE2 @width=300 @title=Defence Secretary %STRING1 %STRING3 the %STRING2 city of %STRING0. @CITYWINALLY @width=320 @title=Foreign Secretary The %STRING1 government report they have secured the %STRING2 city of %STRING0. @CITYLOSEALLY @width=320 @title=Foreign Secretary The %STRING2 report they have lost the city of %STRING0 to the %STRING1. @TAKECIV @width=320 @title=Select Civilization Advance @listbox @button=Goal @TOOKCIV @width=320 @title=Civilization Advance Stolen! %STRING0 take %STRING1! @BADBUILD @width=320 @title=Build Orders Out Of Date %STRING0 is building %STRING1, but that has already been built. @BADSPACE @width=320 @title=Excess Spaceship Parts %STRING0 is building %STRING1, but no more are required. @BARBARIANSLAND @width=320 @title=Defence Secretary Rebel Insurgents have been located near %STRING0. Federal authorities are evacuating citizens and local Army units are being mobilized. @BARBARIANS @width=320 @title=Newspaper Exclusive! %STRING0 near %STRING1! @PRODCHANGE @width=320 @title=Civ Rules: Change of Production @default=1 Sire, if we change our production between items of different general types (Units, City Improvements, Wonders of the World), there is a %NUMBER0%% production penalty. Continue producing %STRING0. Switch to %STRING1 at %NUMBER0%% penalty. @@PRODCHANGE @@width=480 @@title=Civ Rules: Change of Production @ You are allowed to change your production between @ items of the same general type without penalty. For @ instance, if you are building City Walls, you may freely @ switch to a Granary (another City Improvement). @ ^ @ However, switching between different types--between City Walls @ and a Legion (a Unit), for instance, or between City Walls and @ Hanging Gardens (a Wonder of the World)--incurs a %NUMBER0%% @ production penalty on shields already produced. If decide to @ switch anyway, you can change your mind until you switch @ cities or the turn ends. @ @ Continue producing %STRING0. @ Switch to %STRING1 at %NUMBER0%% penalty. @BARRACKS @width=320 @title=Defence Secretary The development of %STRING0 has rendered all existing Barracks obsolete. Existing Barracks sold for $%NUMBER0m. @EMISSARY @width=320 @title=Chief of Staff "Mr President, I have %STRING2 %STRING1 of the %STRING3 government on the hotline. Will you take the call?" "Yes. I will grant an audience." "No, I'm too busy right now. Take a message." @EMISSARYFORCE @width=320 @title=Chief of Staff "Mr President, I'm afraid he insists on speaking with you on an urgent matter." @GREETINGS00 @width=320 @title=%STRING0 Ambassador "Hello, Mr President. There's a matter we should discuss..." @GREETINGS01 @width=320 @title=%STRING0 Ambassador "Hello Mr President. I need to speak to you on an important matter..." @GREETINGS02 @width=320 @title=%STRING0 Ambassador "Mr President, there is urgent business we must discuss." @GREETINGS03 @width=320 @title=%STRING0 Ambassador "Mr President: relations between our countries are worsening by the day. I'm doing all I can, but there must be some give and take between us." @GREETINGS10 @width=320 @title=%STRING0 Ambassador "Mr President, I must speak with you urgently." @GREETINGS11 @width=320 @title=%STRING0 Ambassador "Mr President: relations between our countries are worsening by the day. I'm doing all I can, but there must be some give and take between us." @GREETINGS12 @width=320 @title=%STRING0 Ambassador "Mr President, my people are taking a very negative view of your country right now. I'm willing to open negotiations to try to improve our diplomatic relations." @GREETINGS13 @width=320 @title=%STRING0 Ambassador "Mr President, a crisis situation is rapidly brewing between us, and diplomatic relations are growing tense. I suggest we open negotiations to defuse that tension. Are we in agreement?" @NUCLEARWEAPONS ^ "Our words are backed with NUCLEAR WEAPONS!" @YOURNUKES1 @width=320 @title=%STRING0 Ambassador "Your nuclear tests are alarming! We urge you, as one civilized nation to another, to destroy these terrible weapons before they destroy us all!" @YOURNUKES2 @width=320 @title=%STRING0 Ambassador "We see you have joined the nuclear club. We shall respect your deterrent, but should you attempt to blackmail us our retaliation shall be swift and crushing." @NOEXCHANGEMAD @title=%STRING0 Ambassador @width=320 "Our secrets are our own, and ours they shall stay." @NOEXCHANGEMEDIUM @title=%STRING0 Ambassador @width=320 "We might be interested in sharing that technology if you had something worth exchanging." @NOEXCHANGEWONDER @title=%STRING0 Ambassador @width=320 "All of our great minds are too busy working on our glorious project, %STRING1. Perhaps we should speak again later." @NOEXCHANGENOW @title=%STRING0 Ambassador @width=320 "We have no interest in exchanging knowledge at this time." @EXCHANGEGIFT @title=%STRING0 Ambassador @width=320 "Your under-developed society has nothing to offer us at this time. However, we are willing to share our knowledge of %STRING1 technology to help you modernize your society. @EXCHANGEGIFT2 @title=%STRING0 Ambassador @width=320 "We are concerned that your society may disintegrate because of your basic development. We will teach you our knowledge of %STRING1 technology to prevent civil war, or worse." @SELLTECH @title=%STRING0 Ambassador @width=320 "Your useless technology does not interest us. However we are willing to share our knowledge of %STRING1 technology in exchange for the modest price of $%NUMBER0m." Never mind. Pay %NUMBER0 dollars. @SELLTECH2 @title=%STRING0 Ambassador @width=320 "Our resources are stretched to the limit and we have nothing to spare. However we are willing to share our knowledge of %STRING1 technology in exchange for the modest price of $%NUMBER0m." Never mind. Pay %NUMBER0 dollars. @SYMPATHY @title=%STRING0 Ambassador @width=320 "We sympathize with your plight, but there is nothing we can do for you at this time." @EXCHANGE0 @title=%STRING0 Ambassador @width=320 "I note that you haven't yet developed %STRING1 technology. We wish to learn about %STRING3 technology. Will you exchange knowledge with us?" "No. We do not need %STRING1." "Okay, let's exchange knowledge." @EXCHANGE1 @title=%STRING0 Ambassador @width=320 "We are fascinated by your %STRING2 concept of %STRING3. Would you be willing to enter a reciprocal agreement and share your knowledge of %STRING3 technology in exchange, perhaps, for %STRING1?" "No. We are not interested in sharing knowledge." "Okay, let's exchange knowledge." @EXCHANGEPETTY @title=%STRING0 Ambassador @width=320 "You're very kind, but the %STRING0 have no wish to learn about such a useless concept." @CANCELTREATY0 @title=%STRING0 Ambassador @width=320 "You are allied with our evil %STRING1 neighbours. I %STRING2 you cancel this Alliance at once!" "Never! Our %STRING1 friends will bury you." "Yes! The %STRING1 are becoming a hindrance." @CANCELTREATY1 @title=%STRING0 Ambassador @width=320 "You are have signed a peace treaty with our evil %STRING1 neighbours. I %STRING2 you cancel this Treaty at once!" "Never! Our %STRING1 friends will bury you." "Yes! The %STRING1 are becoming a hindrance." @CANCELTREATY2 @title=%STRING0 Ambassador @width=320 "We are busily crushing our mutual %STRING1 enemy. I %STRING2 you declare war on them at once and assist us!" "No. The %STRING1 threat is not that great." "Yes! The %STRING1 threat must be eliminated." @CANCELALLIANCE0 @width=320 @title=Defence Secretary Our %STRING1 Alliance has been cancelled. All of our units in %STRING2 territory have been relocated to our nearest cities; %STRING2 units in our territory have been similarly relocated. @CANCELALLIANCE1 @width=320 @title=National Security Advisor The %STRING1 and %STRING3 governments have cancelled their Alliance. @TRIBUTE0 @width=320 @title=%STRING0 Ambassador "However, I will agree to a non-interference Treaty in exchange for $%NUMBER0m in reparations." "No deal. Our war aim is your unconditional surrender!" Pay $%NUMBER0m. @TRIBUTE1 @width=320 @title=%STRING0 Ambassador "You are incapable of defending yourself from an armed attack. We will agree to reduce our conventional arms near the border in exchange for $%NUMBER0 dollars in aid." "That is blackmail, and we will have none of it." Pay $%NUMBER0m in aid. @TRIBUTE2 @width=320 @title=%STRING0 Emissary "You have no right to infringe on our sovereignty! We will not tolerate your continued presence here without a treaty. We demand that you either remove your troops from our sphere of interest or pay $%NUMBER0m in reparations." "That is blackmail, and we will have none of it." Pay %NUMBER0 gold reparations. @TRIBUTE3 @width=320 @title=%STRING0 Emissary "We value your position as an important satellite of the greater %STRING3 empire. However we cannot tolerate opposition from any country and are prepared to take over your interests if you displease us. Would $%NUMBER0m be too much for your continued independence?" "This is blackmail, and we will have none of it." Pay $%NUMBER0m. @TRIBUTE8 @width=320 @title=%STRING0 Ambassador "Your decadent lifestyle makes us ill; we shall not sit idly by while you plunder the world's resources. We insist that you share $%NUMBER0m with us at once." "Never! You %STRING0 don't work hard enough." Pay $%NUMBER0m. @TRIBUTE9 @width=320 @title=%STRING0 Ambassador "Our people grows weary of this tedious Alliance. Perhaps our Parliament will extend the treaty in exchange for $%NUMBER0m." "You are over-estimate your worth to us. No deal." Pay $%NUMBER0m. @TAKECIV0 @width=320 @title=%STRING0 Ambassador "If you desire peace with the %STRING0 you must transfer all data and materials regarding the %STRING1 technology project to us at once!" "Your demands are unacceptable." Give data on %STRING1 technology. @TAKECIV1 @width=320 @title=%STRING0 Ambassador "If you desire peace with us you must hand over to %STRING0 scientists all data and materials regarding the %STRING1 technology project at once! If you do not we will take it by force!" "We are not intimidated by threats." Give data on %STRING1 technology. @TAKECIV2 @width=320 @title=%STRING0 Ambassador "We know you have knowledge of %STRING1 technology. Give us all your scientific data at once, or face the consequences!" "We are not intimidated by threats." Give data on %STRING1 technology. @TAKECIV8 @width=320 @title=%STRING0 Ambassador "Your civilization's greatness is an example for all, but our people grow jealous of your privileged lifestyle. Only the secret of %STRING1 will appease them!" "No. Your people are not ready for such knowledge." Give data on %STRING1 technology. @TAKECIV9 @width=400 @title=%STRING0 Ambassador "Our people grows weary of this tedious Alliance. Perhaps our Parliament will extend the treaty in exchange for your data on %STRING1 technology." "Our secrets are our own, and ours they shall stay." Give data on %STRING1 technology. @OVERABARREL @width=320 @title=%STRING0 Ambassador "If you truly desire a peaceful settlement you must hand over your data on %STRING1 technology." "Hey! I thought we had a deal!" Give data on %STRING1 technology. @BEGONE0 @width=320 @title=%STRING0 Ambassador "Then we dissolve this Alliance. Now get the hell out of our country!" @BEGONE1 @width=320 @title=%STRING0 Ambassador "Then we dissolve this worthless Alliance. Now get the hell out of our country!" @NOVIOLATORS @width=320 @title=%STRING0 Ambassador "We have no troops in your territory." @PROVOKE0 @width=320 @title=%STRING0 Ambassador "We cannot tolerate your high-handed policies and hypocritical "free trade" rhetoric any longer. We are suspending diplomatic relations indefinitely." @PROVOKE1 @width=320 @title=%STRING0 Ambassador "We cannot tolerate your high-handed policies and hypocritical "free trade" rhetoric any longer. We are putting our forces on alert and suspending diplomatic relations indefinately." @PROVOKE2 @width=320 @title=%STRING0 Ambassador "You have gone too far in provoking us with your high-handed policies and hypocritical "free trade" rhetoric any longer. We are putting our forces on alert and suspending diplomatic relations indefinitely." @REJECT0 @width=320 @title=%STRING0 Ambassador "You have rejected your last chance for a peaceful solution. When reason fails, force is the only way." @RID0 @width=320 @title=%STRING0 Ambassador "We cannot stand back and watch you expand unchecked. We are determined to contain your aggression and undermine your odious ideology. Only the strongest will prevail." @ACCURSEDWALL @width=320 @title=%STRING0 Emissary "Were it not for that accursed Great Wall, we would soon teach you a lesson in manners." @ACCURSEDUN @width=320 @title=%STRING0 Ambassador "Be glad you have the accursed United Nations wrapped around your little finger, for we would otherwise gladly teach you a lesson in manners." @SENATEPEACE @width=320 @title=Foreign Secretary The Senate meets with the %STRING1 Emissary behind your back and signs a permanent peace treaty! @SENATECEASE @width=320 @title=Foreign Secretary The Senate meets with the %STRING1 Emissary behind your back and signs a cease fire! @WALLOVERPEACE @width=320 @title=Defense Minister Sire! We cannot maintain our war effort against this impenetrable Great Wall! Peace treaty signed! @WALLOVERCEASE @width=320 @title=Foreign Minister Sire! We cannot maintain an offensive against this impenetrable Great Wall! Cease fire signed! @UNOVERPEACE @width=320 @title=Foreign Secretary World opinion leaves us no choice but to accept a U.N.-brokered peace treaty. Peace treaty signed! @UNOVERCEASE @width=320 @title=Foreign Secretary World opinion leaves us no choice but to accept a U.N.-brokered cease fire. Cease fire signed! @PROPOSEALLIANCE @width=320 @title=%STRING0 Ambassador "We see great opportunities for cooperation between our two peoples. Will you join a military alliance with us, that we may present a united front against our mutual enemies?" "Yes, we shall gladly join such an alliance." "Sorry, we cannot commit ourselves at this time." @GRANTCEASE @width=320 @title=%STRING0 Ambassador "Very well. Since you have shown proper respect, the %STRING1 may be willing to grant you a cease fire." "We gratefully and humbly accept." "Never! We shall fight to the bitter end!" @WALLCEASE @width=320 @title=%STRING0 Ambassador "Though we are not friends, we do not have to be enemies. We propose a cease fire to take place at 0500 hours tomorrow." "We accept--let us end this terrible war." "Cowards! We shall fight to the bitter end!" @PROPOSECEASE @width=320 @title=%STRING0 Ambassador "The %STRING1 people grow weary of this endless war. We suggest a cease fire." "Yes, we welcome peace with the %STRING1 people." "Unfortunately we cannot accept a peaceful resolution." @PROPOSEPEACE @width=320 @title=%STRING0 Ambassador "We have prepared a permanent peace treaty confirming the friendship between our two peoples and fixing our mutual borders for all time. Will you sign it?" "Today marks a new era of peace and stability in the world. We accept." "No, your terms are not acceptable." @NOPEACE @width=320 @title=%STRING0 Ambassador "I have been instructed by my government to say 'our forces will respond with massive retaliation if attacked.'" @OVERRULECEASE @width=320 @title=Foreign Secretary You are overruled by the Senate. Cease fire signed! @OVERRULEPEACE @width=320 @title=Foreign Secretary You are overruled by the Senate. Permanent peace Treaty signed! @ALLIANCE @width=320 @title=%STRING0 Ambassador "We affirm this Alliance of perpetual cooperation, friendship, and mutual defence between the %STRING1 and %STRING2 peoples. Today marks a new era of peace and stability in the world." @TREATY @width=320 @title=%STRING0 Ambassador "We affirm this Treaty of eternal friendship and goodwill between the %STRING1 and %STRING2 peoples. We shall withdraw our forces from your territory at once." @CEASEFIRE @width=320 @title=%STRING0 Ambassador "We pledge an immediate end to hostilities between the %STRING1 and %STRING2 peoples." @CEASEEXPIRE @width=320 @title=Foreign Secretary Our cease fire agreement with the %STRING1 government has expired. @APOLOGIZE @width=320 @title=%STRING0 Ambassador "We humbly apologize for inadvertently violating your territory. Our troops have now been withdrawn and shall trouble you no more." @GIVECIV @width=320 @title=%STRING0 Ambassador "End this war and we will share with you our data on %STRING1 technology." "We have no interest in %STRING1 technology." "Very well, we shall grant a cease fire." @GIVECASH @width=320 @title=%STRING0 Ambassador "I am authorised to offer $%NUMBER0m in reparations in exchange for cease fire." Reject offer Sign cease fire @GROVEL @width=320 @title=%STRING0 Ambassador "Please show some compassion and mercy. Our people are dying. Our economy is collapsing. We are entirely peaceful and peace-loving, and we wish to be left alone. We need to rebuild. We will give you all of our knowledge and $%NUMBER0m if you let us live in peace." Reject offer Sign cease fire @CONTINUEWAR @width=320 @title=%STRING0 Ambassador "Then so be it! Our armies are mobilized for WAR! You will pay for your foolish pride!" @CASHFORPEACE @width=320 @title=%STRING0 Ambassador "Perhaps we could throw in $%NUMBER0m to make it worth your while...?" Reject offer Sign peace Treaty @ATTITUDEALLY @width=320 @title=%STRING0 Ambassador "If you want to continue with this Alliance, we expect some concessions in exchange for our continued support." @ATTITUDEPEACE @width=320 @title=%STRING0 Ambassador "In spite of your disrespectful attitude, we will spare you from the wrath of our mighty armies." @ATTITUDE @width=320 @title=%STRING0 Ambassador "We grow weary of your insolence. Consider yourself warned." @WELCOMEALLY @width=320 @title=%STRING0 Ambassador "We most %STRING1 celebrate our eternal Alliance with the %STRING2 people and their most wise and munificent leader: %STRING3 %STRING4." @WELCOMEPEACE @width=320 @title=%STRING0 Ambassador "We %STRING1 welcome the friendship of the %STRING2 people and their most wise and munificent leader: %STRING3 %STRING4." @WELCOME @width=320 @title=%STRING0 Ambassador "We %STRING1 appreciate this period of understanding between our two peoples." @HOWDYALLY @width=320 @title=%STRING0 Ambassador "We always welcome an opportunity to hold a Summit meeting with our %STRING2 Allies." @HOWDYPEACE @width=320 @title=%STRING0 Ambassador "We should hold a %STRING0-%STRING2 Summit meeting to reaffirm our friendship." @HOWDY @width=320 @title=%STRING0 Ambassador "We should hold a Summit meeting to smooth our diplomatic relations on the world stage." @DOODYALLY @width=320 @title=%STRING0 Ambassador "We always welcome an opportunity to meet with our %STRING2 Allies, but please understand that we are busily engaged elsewhere and can't spare much time for a Summit." @DOODY @width=320 @title=%STRING0 Ambassador "Perhaps we should hold a Summit meeting, for all the good it will do." @NOTORIOUSBIG @width=320 @title=%STRING0 Ambassador "Your betrayal of the %STRING1 government is legendary. Do not presume to think you can deal likewise with us. Keep to your word and we shall be as brothers; betray us and you shall taste our steel." @NOTORIOUSSMALL @width=320 @title=%STRING0 Ambassador "Word of your ill-treatment of the %STRING1 people has preceded you. Should you think to do the same to us, know that we shall resist bitterly!" @NOTORIOUSHATE @width=320 @title=%STRING0 Ambassador "We chortle at your cruel betrayal of our hated %STRING1 enemies. Do not presume to treat us likewise, however, for we are hardly so foolish." @WORTHLESS @width=320 @title=%STRING0 Ambassador "Though we sign this document, we are fully aware that no agreement with you is worth the paper it is printed on. You are foolish if you expect us to behave otherwise." @OUTAHEREALLY @width=320 @title=%STRING0 Ambassador "We are terribly sorry, but pressing matters of state prevent us from granting an audience at this time." @OUTAHERE @width=320 @title=%STRING0 Ambassador "We have nothing further to say at the moment." @ALLYPLEA @width=320 @title=%STRING0 Ambassador "Our war effort against the %STRING1 juggernaught is not going well for us and we may not be able to hold out for much longer! Please send military help at once!" @ALLYBRAG @width=320 @title=%STRING0 Ambassador "I'm pleased to report that the %STRING1 dogs are lying prostrate before our armies. Soon, we will begin our final offensive." @DIPLOMACY @width=320 @title=%STRING0 Ambassador You respond: "I..." @DIPLOMACYMENU "Think that's all for now." "Suggest a permanent strategic Alliance." "Suggest a permanent peace Treaty." "Request a gift from you, our gracious Allies." "Demand a favour for our patience." "Insist that you withdraw your troops." "With to cancel this worthless Alliance." "Have a proposal to make..." "Wish to offer you a gift..." @TREATYMENU @width=320 @title=%STRING0 Ambassador Pick a treaty proposal: @TREATYOPTIONS Never mind. Propose military Alliance. Propose permanent peace Treaty. Threaten to cancel Alliance. Threaten to attack. Demand withdrawal of troops. Cancel Alliance. Cancel peace Treaty. @FAVORMENU @width=320 @title=%STRING0 Ambassador Pick a proposal to make: Never mind. Ask to exchange knowledge. Ask to declare war against an enemy. Ask to share world maps. @GIFTMENU @width=320 @title=%STRING0 Ambassador Pick a gift to offer: Never mind. Offer knowledge. Offer money. Offer military unit. @ALLIANCENOBETRAY @width=320 @title=%STRING0 Ambassador "We are not prepared to discuss that at this time." @NOBETRAYWEAK @width=320 @title=%STRING0 Ambassador "Though we admire your greatness, we cannot help but notice that those who sign agreements with you often meet with unfortunate accidents. Therefore we must respectfully decline." @ALLIANCENOWINNING @width=320 @title=%STRING0 Ambassador "No. We shall not become slaves of the decadent %STRING1 empire." @ALLIANCENODISLIKE @width=320 @title=%STRING0 Ambassador "No. We do not wish to be associated with you." @ALLIANCENOSMALL @width=320 @title=%STRING0 Ambassador "No. Your weak society has nothing to offer us." @ALLIANCENOTHANKS @width=320 @title=%STRING0 Ambassador "The great %STRING2 state can protect its own borders. With our mighty armies and few enemies, I have little need for any alliance." @ALLIANCENOPATIENCE @width=320 @title=%STRING0 Ambassador "Your offer is intriguing, but at present I do not have time to discuss it." @PERHAPSTHROWIN0 @width=320 @title=%STRING0 Ambassador "Perhaps if you could throw in $%NUMBER0m, I would have a deal . . ." Reject offer. Throw in $%NUMBER0m. @PERHAPSTHROWIN1 @width=320 @title=%STRING0 Ambassador "A fine idea! Now, will you throw in $%NUMBER0m to sweeten the pot?" Reject offer. Throw in $%NUMBER0m. @PERHAPSSECRET0 @width-320 @title=%STRING0 Ambassador "Perhaps if you would share your data on %STRING3 technology with us, we would have a deal . . ." Reject offer. Give data on %STRING3 technology. @PERHAPSSECRET1 @width-320 @title=%STRING0 Ambassador "A worthy idea. By the way, we have always envied your superior %STRING1 knowledge of %STRING3 technology. Will you share your data with us?" Reject offer. Give data on %STRING3 technology. @PERHAPSSOLIDARITY @width=320 @title=%STRING0 Ambassador "Very well. But you must prove your worthiness by declaring war on our hated %STRING4 Nemesis." "You go too far, friend." "Willingly! We will gladly crush those %STRING4 dogs for you!" @PERHAPSPROVEIT @width=320 @title=%STRING0 Ambassador "Excellent! Now, you must prove your worthiness by declaring war on our hated %STRING4 Nemesis." "You go too far, friend." "So be it! Let us teach those %STRING4 dogs a lesson!" @PERHAPSDIDNTPROVE @width=320 @title=%STRING0 Ambassador "Then be off with you!" @PERHAPSTHANKSANYWAY @width=320 @title=%STRING0 Ambassador "Ah, so your professed friendship is only skin-deep? Then I thank you for your gift but I will not sign this document." @PERHAPSBYE @width=320 @title=%STRING0 Ambassador "Ah, so your professed friendship is only skin-deep? Then be off with you!" @PEACENOBETRAY @width=320 @title=%STRING0 Ambassador "I have nothing further to add at this time." @PEACENOWINNING @width=320 @title=%STRING0 Ambassador "No. We will not be manipulated to serve your Machiavellian plans." @PEACENODISLIKE @width=320 @title=%STRING0 Ambassador "No. Your puny civilization is unworthy to make peace with us." @PEACENOPATIENCE @width=320 @title=%STRING0 Ambassador "Your offer is intriguing, but for now we cannot be bound by permanent agreements." @GIVEMORECIV @width=320 @title=%STRING0 Ambassador "As a sign of our friendship, we shall share with you our knowledge of %STRING1 technology." @GIVEMORE @width=320 @title=%STRING0 Ambassador "I present you with a gift of $%NUMBER0m in tribute to your peaceful nature." @GIVEMOREALLY @width=320 @title=%STRING0 Ambassador "I present you with a gift of $%NUMBER0m in recognition of the ancient friendship between our peoples." @TAUNTALLY @width=320 @title=%STRING0 Ambassador "Your greed and snivelling make us ill. Consider this Alliance dissolved!" @FEEBLEALLY @width=320 @title=%STRING0 Ambassador "Our patience wears thin. Do not press your luck, friend." @FEEBLE @width=320 @title=%STRING0 Ambassador "We ignore your feeble threats." @CANCELALLY @width=320 @title=%STRING0 Ambassador "Then consider our Alliance dissolved. But we shall long remember this hateful day!" @CANCELOURPEACE @width=320 @title=%STRING0 Ambassador "Then consider our peace Treaty null and void. But we shall long remember this treachery!" @MUSTATTACK @width=320 @title=%STRING0 Ambassador "You must attack the evil . . ." Never mind. @NOCONTACT @width=320 @title=%STRING0 Ambassador "We have no contact with the %STRING1 government." @ATWAR @width=320 @title=%STRING0 Ambassador "We are already fighting against %STRING1 troops." @MERCENARY @width=320 @title=%STRING0 Ambassador "We will ruthlessly smite those %STRING1 dogs in exchange for $%NUMBER0m to cover our expenses." "Never mind." "Yes, we will gladly pay." @CYBERCOP @width=320 @title=%STRING0 Ambassador "We will mercilessly slaughter those %STRING1 dogs if you will share with us your knowledge of %STRING2 and %STRING3 technologies." "Never mind." "Yes, we will gladly share with you." @ETERNALALLIES @width=320 @title=%STRING0 Ambassador "What!? We shall never attack our eternal %STRING1 allies! That is, unless you happen to have $%NUMBER0m..." "Never mind." "How fortunate that I have $%NUMBER0m right here!" @HELLNOWEWONTGO @width=320 @title=%STRING0 Ambassador "Though your offer is tempting, we cannot spare the necessary forces from our garrisons. Your past record indicates that to deplete these forces would be most unwise." @UNFORTUNATE @width=320 @title=%STRING0 Ambassador "Unfortunately, your treasury does not contain sufficient funds to support your extravagant promises." @MERCDECLARE @width=320 @title=Foreign Secretary The %STRING1 have commenced hostilities against the %STRING2. @MERCBETRAYALLY @width=320 @title=Foreign Secretary %STRING1 intelligence has discovered our betrayal! The %STRING2 have cancelled their Alliance with us. @MERCBETRAY @width=320 @title=Foreign Secretary %STRING1 intelligence has discovered our betrayal! The %STRING2 have declared war on us! @MAPNO @width=320 @title=%STRING0 Ambassador "Our world situation maps are already quite detailed, thank you." @MAPYES @width=320 @title=%STRING0 Ambassador "Very well, we shall share our latest reconnaissance intelligence with you." @KNOWNO @width=320 @title=%STRING0 Ambassador "Hah! We have no need of your pathetic %STRING1 'science.'" @TECHGIFT @width=320 @title=%STRING0 Ambassador "Will you share your data on %STRING1 technology in exchange for our goodwill?" "No, sorry." Give data on %STRING1 technology. @TECHGIFT2 @width=320 @title=%STRING0 Ambassador "Will you share your data on %STRING1 technology in exchange for our goodwill?" "No, sorry." Give data on %STRING1 technology. "No, but are you interested in %STRING2 technology?" @MILITARYNO @width=320 @title=%STRING0 Ambassador "Our mighty %STRING1 armies have no need for your inferior military equipment." @MILITARYNONE @width=320 @title=Civ Rules: Military Gifts You can give military units to another power only if you have them available in one of your cities. @MILITARYSOURCE @width=320 @listbox=12 @title=Select Source City For Gift @BREAKTHROUGH @width=320 @title=Breakthrough! Your gift has caused a breakthrough in %STRING1 science! @WASTING @width=320 @title=%STRING0 Ambassador "Then cease wasting our time!" @ACCEPT @width=320 @title=%STRING0 Ambassador "On behalf of the %STRING1 people, I thank you." @MONEYGIFT @width=320 @title=%STRING0 Ambassador "What sort of gift did you have in mind?" "Never mind." @PATIENCEALLY @width=320 @title=%STRING0 Ambassador "Well I think that just about wraps it up for now. Unless there's a sudden crises we can resume our business at the next Summit meeting." @PATIENCE @width=320 @title=%STRING0 Ambassador "I don't think this Summit is really worth continuing with. You can contact us through normal channels, but don't ask for a high-level Summit unless you are prepared to make concessions." @NEARCITY @width=320 @title=%STRING0 Ambassador "We really must protest at your violation of the peace Treaty in sending your troops to our territory near %STRING1. Either withdraw your troops or we will take further action." @ADMIRECITY @width=320 @title=%STRING0 Ambassador "We vehemently protest at your violation of the peace Treaty in sending your troops to our territory near %STRING1. We demand that you withdraw them immediately!" @PLEASECITY @width=320 @title=%STRING0 Ambassador "Although we do respect your military power, we must ask you to respect our territorial sovereignty and withdraw your troops from the vicinity of %STRING1. In future kindly seek permission to hold these military exercises from us first. We will not ask again." @PLEASECITIES @width=320 @title=%STRING0 Ambassador "Although we do respect your military power, I must ask you to respect our territorial sovereignty and withdraw your troops from the vicinity of %STRING1 and all other %STRING2 cities. In future kindly seek permission to hold military exercises from us first. We will not ask again." @TERMS @width=320 @title=Foreign Secretary Remember, sir, that by the terms of our recently-signed peace Treaty with the %STRING2 government, we must immediately withdraw all of our military units from the vicinity (two square radius) of %STRING1 and all other %STRING3 cities. @INTRUDERS @width=320 @title=%STRING0 Ambassador "Your troops have violated the territory of %STRING1 and other cities. By the terms of our peace Treaty, you must withdraw immediately or face the consequences!" @INTRUDER @width=320 @title=%STRING0 Ambassador "Your troops have violated the territory of our city of %STRING1. By the terms of our peace Treaty, you must withdraw immediately or face the consequences!" @VIOLATOR @width=320 @title=%STRING0 Ambassador "Your troops have violated the territory of our city of %STRING1. By the terms of our peace Treaty, you must withdraw immediately or face the consequences! Will you comply?" Withdraw troops to nearest city. "No! We renounce this worthless treaty!" @VIOLATORS @width=320 @title=%STRING0 Ambassador "Your troops have violated the territory of %STRING1 and other cities. By the terms of our peace Treaty, you must withdraw immediately or face the consequences! Will you comply?" "Our apologies. We shall withdraw." "No! We renounce this worthless treaty!" @VIOLATE @width=320 @title=%STRING0 Ambassador "On your own head be it! Remember this day when our armies are on your soil, when your Allies have deserted you, and your people rise up in arms against your tyranny. Then remember that the world watches." @WITHDRAWN @width=320 @title=Foreign Secretary %NUMBER0 offending units have been withdrawn to our nearest cities. @WITHDRAWN1 @width=320 @title=Foreign Secretary One offending unit has been withdrawn to our nearest cities. @HELPME @width=320 @title=%STRING0 Ambassador "The current %STRING1 expansionism threatens to destabilise the whole region. Will you Ally with us and help repel their unprovoked aggression? ^We will send you $%NUMBER0m to cover your expenses." "No, sorry, tough luck." "Yes, the %STRING1 must be stopped, no matter the cost." @HELPME2 @width=320 @title=%STRING0 Ambassador "The current %STRING1 expansionism threatens to destabilise the whole region. Will you Ally with us and help repel their unprovoked aggression? ^We will send you $%NUMBER0m and share our data on %STRING2 technology with you. "No, sorry, tough luck." "Yes, the %STRING1 tyranny must be stopped, no matter the cost." @HELPMEINSTEAD @width=320 @title=%STRING0 Ambassador "Your so-called 'allies', those %STRING1 scum, are bent on conquest and world domination! Won't you instead Ally with us to save the world from their cruel aggression? We will send you $%NUMBER0m to cover your expenses." "No, sorry, tough luck." "Yes, the %STRING1 tyranny must be stopped, no matter the cost." @HELPMEINSTEAD2 @width=320 @title=%STRING0 Ambassador "Your so-called 'allies', those %STRING1 scum, are bent on conquest and world domination! Won't you instead ally with us to save the world from their cruel aggression? We will send you $%NUMBER0m and teach you our knowledge of %STRING2." "No, sorry, tough luck." "Yes, the %STRING1 tyranny must be stopped, no matter the cost." @CRUSADE @width=320 @title=%STRING0 Ambassador "The %STRING1 threat is the real danger to globalization, as you have probably concluded yourself. Together we can contain their ambitions and make the world a safer place. Will you sign an Alliance and join with us?" "No, not interested." Yes, break the %STRING1 treaty." @JIHAD @width=320 @title=%STRING0 Ambassador "The %STRING1 threat is the real danger to globalization, as you have probably concluded yourself. Together we can contain their ambitions and make the world a safer place. Will you join us?" "No, not interested." Yes, break the %STRING1 treaty. @GAPE @width=320 @title=%STRING0 Ambassador "You are invited to gape with awe and amazement as we demonstrate %STRING1 superiority with the wonders of %STRING2. Absolutely no reporters will be allowed." @ANNOYALLIED @width=320 @title=Foreign Secretary We are currently allied with the %STRING1! Although our units can move through our ally's territory, they cannot enter the same square as our ally's units and cities. Nor can we have combat with Allied units. Alliances can only be cancelled during diplomatic negotiations. @ANNOYPEACE @width=320 @title=Foreign Secretary We have signed a peace Treaty with the %STRING1 government! Our reputation will be damaged if we break it! "You're right. This is a bad idea." Break treaty, and take the hit. @ANNOYVASSAL @width=320 @title=Foreign Secretary We have accepted the reparations offer from the %STRING1 government. Our reputation will be damaged if we attack them now! "You're right. This is a bad idea." Continue anyway, and take the hit. @ANNOYCEASE @width=320 @title=Foreign Secretary We have signed a cease fire with the %STRING1 government! Our reputation will be damaged if we break it! "You're right. This is a bad idea." Violate cease fire, and take the hit. @ANNOY @width=320 @title=Foreign Secretary Shall we break the peace treaty with the %STRING1? Not yet. Declare war. @OVERRULE @width=320 @title=Foreign Secretary You are overruled by the Senate! Action cancelled. @TAXES @width=320 @title=Treasury Secretary Warning: Funds are running low. Perhaps we should raise our tax rate or hire some tax collectors. Continue Review budget. @SPYMENU @width=320 @title=%STRING0 %STRING1 arrives in %STRING2 @SPYOPTIONS Establish Embassy Investigate City Steal Technology Industrial Sabotage Poison Water Supply Plant Nuclear Device @SABOTAGEOPTIONS @width=320 @title=Spy Options @options Bribe Unit. Sabotage Unit. @BLEWITUP @width=320 %STRING0 %STRING1 sabotaged by %STRING2 %STRING3! @BOND007 @width=320 @title=National Security Advisor Our spy has escaped, and achieved veteran status! He has been returned to %STRING1 to recuperate. @BOND @width=320 @title=National Security Advisor Our spy has escaped unharmed! He has been returned to %STRING1 to recuperate. @BONDGLORY @width=320 @title=National Security Advisor Our spy was captured after completing her mission! @NAILED @width=320 @title=National Security Advisor Our spy was captured before completing her mission! @ENEMYEMBASSY @width=320 @title=Foreign Secretary %STRING0 establish embassy. @ENEMYINVESTIGATE @width=320 @title=Foreign Secretary The %STRING0 have investigated %STRING1. @STEALSPECIFIC @width=320 @title=Spy Orders Shall our spy attempt to steal a specific civilization advance? No, any will do. Yes. @STEALHARD @width=320 @title=Spy Orders The %STRING0 of %STRING1 are vigilant and wary, Sire. Shall our spy attempt to steal technology anyway (she cannot attempt to steal a specific technology). Never mind. Yes, make the attempt. @STEAL @width=320 @title=National Security Advisor %STRING0 steal %STRING1. @NOSTEAL @width=320 @title=National Security Advisor No new technology found. @SABOTAGESPECIFIC @width=320 @title=Spy Orders Shall we give our spy a primary target, or tell her to use her judgement. Use her judgement. Give primary target. @SABOTAGEHARD @width=320 @title=National Security Advisor Attempting sabotage in an enemy capital, or against city walls is very risky! Cancel action. Proceed. @SABOTAGENO @width=320 @title=National Security Advisor Our spy reports that the enemy SDI complex is surrounded by guard towers, razor wire, and canine patrols! No sabotage is possible. @SABOTAGE @width=320 @title=Select Primary Target @listbox @SABOTAGEONE @width=320 @title=Intelligence Report %STRING0 destroyed! @SABOTAGETWO @width=320 @title=Intelligence Report %STRING0 production sabotaged! @PRETEXTALLIED @width=320 @title=International Incident! This act of espionage by the %STRING0 gives us a valid pretext to cancel our Alliance with them! No thanks. Cancel alliance. @PRETEXT @width=320 @title=National Security Advisor This act of espionage by the %STRING0 gives us a valid pretext to declare war! No thanks. Declare war on %STRING0. @INCIDENT @width=320 @title=National Security Advisor This could cause an international incident if we are detected! Continue anyway? Cancel action. Continue. @MAJORINCIDENT @width=320 @title=National Security Advisor This could cause a MAJOR international incident if we are detected! Continue anyway? Cancel action. Continue. @INCIDENTALLIED @width=320 @title=Newspaper International Incident! %STRING1 cancel Alliance with %STRING0 over espionage furor! @WIMPOUT @width=320 @title=%STRING0 Ambassador "Although you are our friends and allies, industrial espionage cannot be tolerated. We shall overlook this minor incident, but do not let it happen again." @INCIDENTWAR @width=320 @title=Newspaper International Incident! %STRING1 suspend talks with %STRING0 over espionage furore! @INCIDENTTERROR @width=320 @title=Newspaper International Incident! %STRING1 publicly condemn %STRING0 terrorism. @SENATESCANDAL @width=320 @title=Newspaper Scandal in the Senate! %STRING0 government falls! @DISSIDENTS @width=320 @title=Peace envoy arrives in %STRING0 Dissidents in %STRING0 will revolt for $%NUMBER0m. @DISSIDENTOPTIONS Never mind. Incite revolt. Incite revolt (causes incident). Subvert city (Goldx2, no incident). @CIVILWAR @width=320 @title=Civil War! %STRING0 rebel! Civil War in %STRING1. %STRING2 influence suspected. @USEWEAPONS @width=320 @title=Defence Secretary %STRING0 use nuclear weapons! @SDI @width=320 @title=Defence Secretary S.D.I. Defense in %STRING0 thwarts nuclear attack! @PLANTEDNUKE @width=320 @title=(Newspaper) Mysterious Nuclear Blast in %STRING0! @PLANTEDNUKE2 @width=320 @title=Nuclear Terrorism! Nuclear explosion in %STRING0! %STRING1 agents caught red-handed moments before blast! Major International Incident--All nations declare war on %STRING2! @WATERSUPPLY @width=320 @title=Water Supply Poisoned! %STRING0 water supply poisoned! %STRING1 agents suspected. @DESERT @width=320 @title=National Security Advisor %STRING0 %STRING1 will desert for $%NUMBER0m. @DESERT2 @width=320 @title=National Security Advisor %STRING0 %STRING1 will desert for $%NUMBER0m. Forget it. Pay $%NUMBER0m. @DESERTED @width=320 @title=Defence Secretary %STRING0 %STRING1 bribed by %STRING2! @ALREADYSOLD @width=320 @title=Interior Secretary You cannot sell more than one of a city's improvements in a single turn. @PARTISANS @width=320 @title=Television report Desperate %STRING0 partisans take to the hills near %STRING1! @REPORTSCIENCE @width=540 @title=Chief Science Officer Report @listbox=12 @columns=3 @button=Info @button=Goal ^Researching: %STRING0 (%NUMBER0 of %NUMBER1) ^Discoveries every %NUMBER2 turns. ^ ^^Civilization Advances Achieved: @SUPPLYSEARCH @width=480 @title=Select Cargo Type For Inquiry @columns=2 @SUPPLYSHOW @width=480 @title=Cities Trading In %STRING0 @listbox @SUPPLYNONE @width=480 @title=Cities Trading In %STRING0 We know of no cities trading in %STRING0 at this time. @REPORTTRADE @width=480 @title=Trade Secretary Report @button=Supply And Demand @listbox @REPORTCITY @width=540 @title=City Status Report @listbox @REPORTATTITUDE @width=540 @title=Attitude Survey @listbox @REPORTFOREIGN @width=580 @title=Foreign Minister @listbox=7 @button=Check Intelligence @button=Send Ambassador Mr President, our power is %STRING0 and our reputation is %STRING1. @NOFOREIGN @width=320 @title=Foreign Secretary We have not yet made contact with other civilizations. @REPORTINTELL @width=580 @listbox=4 @columns=3 @title=Intelligence Report: %STRING0 @button=City List @INTELLCITY @width=320 @listbox=12 @title=City List: %STRING0 @REPORTWONDER @width=540 @title=Wonders of the World @listbox @WONDERS WONDERS OF THE WORLD WONDERS OF THE WORLD WONDERS OF THE WORLD WONDERS OF THE WORLD @AMBASSADORS @width=320 @title=Foreign Secretary %STRING1 agree to an exchange of ambassadors. @ENDWONDER @width=320 @title=Chief Science Officer %STRING0 cancels the effect of %STRING1. @FEARWARMING @width=320 @title=(Newspaper) Scientists alarmed by rising temperatures. Global warming feared! @GLOBALWARMING @width=320 @title=(Newspaper) Global temperature rises! Icecaps melt. Severe drought. @SCHISM @width=400 @title=National Security Advisor The %STRING0 empire is swept by Civil War triggered by the fall of their capital! When the dust settles the empire has been split into loyal (%STRING0) and rebel (%STRING1) factions. @FERTILE @width=420 @title=Interior Secretary @@%STRING0 = city location The population of the fertile %STRING1 empire now exceeds %STRING2 citizens. @CARAVANMENU @width=320 @title=%STRING0 Trade Options @CARAVAN @width=420 @title=Trade Route %STRING0 Trade Representative arrives in %STRING2 to negotiate freer trade between %STRING1 and %STRING2. Revenue: $%NUMBER0m. @FOODCARAVAN @width=420 @title=Trade Route Food supply from %STRING1 to %STRING2 established. Surplus grain added to storage. @CARAVANHOME @width=420 @title=Civ Rules: Trade units You cannot change the home city of a trade unit. @CARAVANOTHER @width=420 @title=Trade Route %STRING0 Trade Representative arrives in %STRING3 to negotiate freer trade in %STRING1 and %STRING4. First shipment of %STRING1 arrives from %STRING2. @CARAVANBUILT @width=420 @title=Trade Representative @button=Supply And Demand %STRING0 commissioned in %STRING1. What do we want to trade? @CARACONFIRM @width=320 @title=Trade Representative @button=Confirm and Zoom Are you sure you want to trade %STRING0? Confirmed. Reconsider. @CITYINFO @width=320 @title=%STRING0 (%STRING1 city) Demands %STRING2, %STRING3, and %STRING4. @STARTWONDER @width=320 @title=Television Report As part of their bid to become the next Superpower, the %STRING1 government has started a massive construction project: %STRING2! @SWITCHWONDER @width=320 @title=Television Report The %STRING1 have changed projects from %STRING2 to %STRING3! @ABANDONWONDER @width=320 @title=Television Report The %STRING1 have abandoned their great project, %STRING2. @ALMOSTWONDER @width=320 @title=Television Report The %STRING1 have nearly completed their great project, %STRING2. @STILLWONDER1 @width=320 @title=National Security Advisor The %STRING1 continue to build their great project, %STRING2, in one other city! @STILLWONDER2 @width=320 @title=National Security Advisor The %STRING1 continue to build their great project, %STRING2, in %NUMBER0 other cities! @CAPTUREWONDER @width=320 @title=Defence Secretary Our troops have captured %STRING2 %STRING1! @LOSTWONDER @width=320 @title=Defence Secretary We have lost control of %STRING2 %STRING1! @ACTIVATEALLY @width=320 @title=Foreign Secretary The %STRING1-%STRING2 Alliance has been activated. %STRING2 forces commence hostilities against the %STRING3 legions! @ALLYHELPS @width=320 @title=Foreign Secretary The %STRING2 government has announced that they will come to our aid by declaring war on the %STRING3 government! @MILITARYAID1 @width=320 @title=National Security Advisor The %STRING0 government has sent %STRING1 into the %STRING2 theatre to help them in their war against us! @MILITARYAID2 @width=320 @title=National Security Advisor The %STRING0 government has sent %STRING1 to %STRING2 to be used against the %STRING3 threat. @GOTO @width=480 @title=Select Destination for %STRING0 @button=All Players @listbox @PARADROP @width=320 @title=Defence Secretary %STRING0 %STRING1 make paradrop near %STRING2! @PARADROPRULES1 @width=320 @title=Civ Rules: Paradrops This paratrooper has already moved this turn. A paratrooper can only paradrop at the beginning of its turn. @PARADROPRULES2 @width=320 @title=Civ Rules: Paradrops This paratrooper is not in a city or airbase square. In order to make paradrops, a paratroop unit must begin its turn on a friendly city or airbase. @PARADROPTARGET @width=320 That is an ocean square. Paradrops may only target unoccupied (or friendly-occupied) land squares within %NUMBER0 spaces of the paradropping unit. @PARADROPTARGET1 @width=320 @title=Civ Rules: Paradrops That square is out of range. Paradrops may only target unoccupied (or friendly-occupied) land squares within %NUMBER0 spaces of the paradropping unit. @PARADROPTARGET2 @width=320 @title=Civ Rules: Paradrops Paradrops may only target unoccupied (or friendly-occupied) land squares within %NUMBER0 spaces of the paradropping unit. @INCORRUPTIBLE @width=320 @title=Civ Rules: Democracy and Bribes The armed forces of a Democracy are immune to bribery. @NOREVOLT @width=320 @title=Civ Rules: Democracy The cities of a Democracy cannot be subverted or incited to revolt. @UNFORCE @width=320 @title=Foreign Secretary United Nations forces %STRING1 to make peace with %STRING2! @WALLFORCE @width=320 @title=Foreign Secretary Great Wall forces %STRING1 to make peace with %STRING2! @MISSILEATTACK @width=320 @title=Defence Secretary %STRING1 attack near %STRING0! @PEARLHARBOR @width=320 @title=Defence Secretary %STRING0 %STRING1 catches %STRING2 ships in port! @AUTOMONARCHY @width=440 @title=Civ Rules: Governments You have just acquired knowledge of PARLIAMENTARY MONARCHY, which allows you to improve your government. To switch governments you must have a Revolution (select "Revolution" from the Kingdom menu); this entails a brief period of Anarchy. ^ Switching to a more advanced form of government will often improve the productivity of your people; it will also help to stem corruption and waste. Would you like to hold a revolution now? Not just yet. Begin revolution. @AUTOREV @width=320 @title=Civ Rules: Governments You have just acquired knowledge of a new government form, %STRING0. Your current government is a %STRING1. Do you wish to begin a revolution in order to switch government types? No, %STRING1 is working out fine. Begin revolution. @BATTERY @width=320 @title=Defence Secretary %STRING1 in %STRING2 doubles defence strength! @BATTERY2 @width=320 @title=Defence Secretary %STRING1 and %STRING3 in %STRING2 quadruple defence strength! @SCRAMBLE @width=320 @title=Defence Secretary %STRING0 %STRING1 launched to protect %STRING2! @AMPHIBMOTIZE @width=320 @title=Defence Secretary %STRING1 %STRING2 make amphibious assault! @CITYMODAL1 @width=400 @title=City Window @button=Close City Window You must close the City Window before the game can proceed. @CITYMODAL2 @width=400 @title=End of Turn Update @button=Proceed Right now you may only interact with the City Screen. Use any "Proceed" button when you are ready to continue. @UPGRADED @width=320 @title=Interior Secretary Production orders in %STRING0 upgraded from %STRING1 to %STRING2. @UPGRADE @width=320 @title=Interior Secretary %STRING2 upgrades all %STRING0 to %STRING1. @ASTRONAUTS @width=320 @title=Chief Science Officer Astronauts bring back photos of Earth from space! @LONGMOVE @width=320 @title=Long Unit Move Continue moving unit? Yes No @GHOSTTOWN @width=320 @title=Interior Secretary %STRING0 is about to build %STRING1, but it is only a size 1 city. Continue anyway? Delay Settler production. Build Settlers anyway (disbands city). @EXPEL @width=320 @title=Captured %STRING0 %STRING1 @options Expel %STRING1. Attack %STRING1. Never mind. @NOEXPEL @width=320 @title=Civ Rules: Diplomatic Immunity %STRING1 units may only be expelled when they are in your territory, which is in this case defined as being nearer to one of your cities than to one of its own. @UPYOURS @width=320 @title=Foreign Secretary %STRING0 %STRING1 expelled! %STRING0 ambassador issues statement of protest. @UPYOURSTOO @width=320 @title=Foreign Secretary %STRING0 %STRING1 expelled. %STRING0 ambassador issues apology. @UPMINE @width=320 @title=Foreign Secretary The %STRING2 have expelled our %STRING1. Our ambassador has issued the usual statement of protest. The %STRING1 has been returned to %STRING3. @SPACERACE @width=320 @title=Chief Science Officer %STRING0 build space ship! @SPACESHIP @width=480 @title=Spaceship Report @listbox ^^%STRING0.S.S. %STRING1 (%STRING2) @LAUNCH @width=320 @title=Chief Science Officer Confirm spaceship launch. (%NUMBER0%% chance of success) No Launch. Launch CONFIRMED! @LAUNCHED @width=320 @title=Chief Science Officer %STRING0 LAUNCH space ship! Estimate arrival in %NUMBER0. @COMPONENT @width=320 @title=Select Spaceship Component @options Propulsion (%NUMBER0 so far) Fuel (%NUMBER1 so far) @MODULE @width=320 @title=Select Spaceship Module @options Habitation (%NUMBER0 so far) Life Support (%NUMBER1 so far) Solar Panel (%NUMBER2 so far) @NOFURTHER @width=320 @title=Chief Science Officer No further %STRING0 required. @SPACESHIPS @width=320 @title=View Which Spaceship @options @EAGLEHASLANDED @width=320 @title=Chief Science Officer %STRING0 spaceship arrives on the Moon! @SPACERETURNS @width=320 @title=Chief Science Officer %STRING0 spaceship returns to earth. @SPACEDESTROYED @width=320 @title=Chief Science Officer %STRING0 spaceship destroyed. @HISTORY @width=480 @title=Civilization II Multiplayer Gold ^^%STRING1 completes his epic history: ^^'The %STRING2 Civilizations in the World' @HISTORIANS 11 Herodotus Thucydides Pliny St. Augustine Gibbon Toynbee Lord Macaulay Livy Tacitus Bede Machiavelli @HISTORIES WEALTHIEST MOST POWERFUL MOST ADVANCED HAPPIEST LARGEST @HISTORYRANK Glorious Great Fine Mediocre Puny Pathetic Hopeless @ALLOWUN @width=320 @title=Defence Secretary The Senate chooses to allow the action under the guise of a U.N. "peacekeeping" mission. @ALLOWAGGRESSOR @width=320 @title=Defence Secretary Previous %STRING0 aggression against us convinces the Senate to allow this action. @ALLOWHAWKS @width=320 @title=Defence Secretary Hawk Party derails attempted Senate interference. Action confirmed! @CONTINUEUN @width=320 @title=Defence Secretary The Senate passes a resolution supporting continued "peacekeeping" action against the %STRING1. @CONTINUEHAWKS @width=320 @title=Defence Secretary The Senate passes a resolution supporting continued action against the %STRING1. @RANSOMCITY @width=320 @title=Defence Secretary The rebel leader %STRING0 has sent us a message: "We shall destroy the city of %STRING1 unless you pay us $%NUMBER0m." "You wouldn't dare!" Pay $%NUMBER0m. @NOAIRPORT @width=320 @title=Civ Rules: Airlifts Units may only be airlifted between cities with airports. @NOAIRPORT2 @width=320 @title=Civ Rules: Airlifts None of your other cities have airports! Units may only be airlifted between cities with airports. @AIRLIFTSELECT @width=440 @listbox=12 @title=Select Target City For Airlift @AIRLIFT @width=320 @title=Defence Secretary Airlift from %STRING0 to %STRING1 successful! @SHOTDOWN @width=320 @title=Defence Secretary The %STRING0 have shot down our airlift! @ALREADYAIRLIFT @width=320 @title=Civ Rules: Airlifts The city of %STRING0 has already conducted an airlift operation this turn. Only one unit may be lifted into or out of a city in a single turn. @WESHOT @width=320 @title=Defence Secretary Our fighters have shot down an attempted airlift into %STRING0! @WESAW @width=320 @title=Defence Secretary We have detected an enemy airlift into %STRING0! @ENEMYFIGHTERS @width=320 @title=Defence Secretary Enemy fighters are based near our cities. They could intercept our air transport mission! Cancel airlift. Proceed. @LIFTSHIP @width=320 @title=Civ Rules: Airlifts Ships cannot be airlifted, silly. @LIFTPLANE @width=320 @title=Civ Rules: Airlifts Air units cannot be airlifted by transport craft. They must relocate under their own power. @PILLAGEWHAT @width=320 @title=Defence Secretary What should we destroy? @PILLAGEMENU Farmland Irrigation Mining Airbase Fortress Railroad Road @ALLIEDREPAIR @width=320 @title=Defence Secretary The %STRING1 have helped to repair our %STRING2. @CANESCAPE @width=320 @title=Defence Secretary Sire, our capital is being overrun! Shall we pay $%NUMBER0m to evacuate the government to %STRING1 while there is still time? Can't, we don't have the funds right now. Yes, $%NUMBER0m is a small price to pay. @ESCAPE @width=320 @title=Defence Secretary %STRING2 government escapes to %STRING1! @ESCAPE2 @width=320 @title=Defence Secretary %STRING2 government escapes to %STRING1! Evacuation cost: $%NUMBER0m. @AQUEDUCT @width=520 @title=Civ Tutorial: Waterworks The large population of %STRING0 is beginning to strain the nearby water resources. Once a city reaches size %NUMBER0 it cannot grow further unless you improve its water supply by building a WATERWORKS. @CURSES @width=320 @title=National Security Advisor Espionage attempt foiled by enemy %STRING1! @FOILEDAGAIN @width=320 @title=National Security Advisor Our %STRING1 has foiled a %STRING2 espionage attempt! @UNSAVED @width=320 @title=Warning! %STRING0 has unsaved changes! Cancel action. Continue anyway (lose changes). @FLATEARTH @width=320 @title=Choose Earth Shape Which shape do you prefer? The world is ROUND. The world is FLAT. @LANDWARNING @width=320 @title=Warning. More than %NUMBER0 land masses have been detected. You may play on such a map, but the "intelligence" level of computer opponents may at times be slightly impaired. @SEAWARNING @width=320 @title=Warning! More than %NUMBER0 bodies of water have been detected. You may play on such a map, but the "intelligence" level of computer opponents may at times be slightly impaired. @NOTENOUGHWARNING @width=320 @title=Warning! Not enough land has been detected. The game may not be able to find starting locations for all players. @CITIESINOCEAN @width=320 @title=Warning! You have placed city starting locations in ocean squares. The game will ignore all such squares (the tribes in question will start in random locations). @ANALYZEOK @width=320 @title=Map Analysis OK! The map has been analyzed and no problems have been detected. @FAILEDTOLOAD @width=320 @title=Error Failed to load map file. @MAPSAVED @width=320 @title=Map Saved ^^Map successfully saved as ^^%STRING0 @ADDCITY @width=600 @title=Select Tribe To Start Here @RESEED @width=440 @title=Enter Resource Seed (1 = random) @options Seed: @NOADJACENTCITIES @width=320 @title=Warning! Cities cannot be placed adjacent to one another. @NOTALLCITIES @width=320 @title=Warning! Starting locations have been designated for some but not all tribes. Tribes with no designated starting locations will be placed randomly. @GOLDENAGE @width=320 @title=Golden Age of Philosophy The Golden Age of Philosophy begins in the %STRING0 city of %STRING1! Great %STRING0 thinkers articulate scientific, moral, and metaphysical systems which endure for centuries to come. @LANDING @width=320 @title=Enemy Spotted! %STRING0 land near %STRING1! @NEWXFORM @width=320 @title=New Order: Transform The new Engineers unit type can use the Transform ("o") order to drastically change the terrain type in a square. Engineers also work twice as quickly as Settlers in all ordinary tasks (roadbuilding, irrigation, etc). @NEWFORTRESS @width=320 @title=New Order: Fortress Our Settlers can now use the Fortress ("f") order to build fortresses. Fortress squares double the defense of units defending within, and prevent more than one unit at a time from being lost in combat. @NEWAIRLIFT @width=320 @title=New Orders: Airlift and Airbase Our ground units may now use the Airlift ("l") order to move between any of our cities with Airports. Our Settlers/Engineers may use the Airbase ("e") order to build airbases in non-city squares. @NEWRAILROAD @width=320 @title=New Order: Railroad Our Settlers/Engineers may now use the Railroad ("r") order to lay railroad track in squares that already contain roads. Railroads increase resource shield production by 50%%. Units moving along railroads expend no movement points to do so. @NEWFARMLAND @width=320 @title=New Order: Farmland Our Settlers/Engineers may now use the Farmland ("i") order to improve farmland in squares which already contain irrigation. Farmland squares increase food production by 50%%, but only for cities containing the Supermarket improvement. @NEWPARADROP @width=320 @title=New Order: Paradrop The new Paratrooper unit can use the Paradrop ("p") order to airdrop within %NUMBER0 spaces of any friendly city (provided it begins its turn in that city). @ADDTOTHRONE Which section shall we improve? @NOSPACESHIPS @width=320 @title=Space ships The space race has not yet begun! @CODECNOTFOUND @width=320 @title=Notice We are unable to find the proper files for the animated heralds and have therefore switched off that particular "Graphics Option". To re-install the necessary files, please run "setup.exe" in the "vfw_rt" directory of the game CD. @NOFOODREPORT @width=320 @title=Food Supplies "Supply and Demand" is not applicable to Food Supplies caravans. Food Supplies caravans cause one food per turn to be transferred between the participating cities. @REALLYRETIRE @width=320 @title=Confirmation Do you really want to retire? No Yes @REALLYQUIT @width=320 @title=Confirmation Do you really want to quit? No Yes @REALLYCHEAT @width=320 @title=Confirmation If you enable cheat mode, this will be recorded in your game score. Do you really want to enable cheat mode? No Yes @PLANRETIRE @width=440 @title=Retirement Planned! Millenial celebrations held! %STRING0 %STRING1 plans retirement in 20 years! @DORETIRE @width=440 @title=Retirement Announced! %STRING1 dynasty ends after glorious 6000 year reign! @SLAM Your civilization has conquered the entire planet! @KEEPPLAYING @width=320 @title=Game Over! Your final score has been computed. Do you want to keep playing? (No further score will be recorded). No, I'm done. Yes, keep playing. @INSERTHERE @width=320 @title=Game Over! (Insert end of game graphic sequence here). @WONDERMOVIECHEAT @title=Wonder Movie Sneak Preview @width=320 @options Which Wonder? @AUTOMODE @title=Who Will Control Production in %STRING0 @width=320 @options Both Military Advisor Domestic Advisor @COUNCILCHEAT0 @width = 600 @title = Council Cheat @button = Military @button = Science @button = Trade @button = Foreign @button = Attitude @button = Anarchy Which rating would you like to change? @COUNCILCHEAT1 @width = 320 @title = Council Cheat @options Please enter a new rating for this advisor? @COUNCILCHEAT2 @width = 200 @title = Council Cheat @options Which time period? (0-2) @NOTENOUGHGRASS @width=320 @title=Warning! Not enough arable land (Grassland and Plains) has been detected. The game may not be able to find suitable starting locations for all players. @THRONE Parliament has decided to award you a grant for "the improvement of the Executive quarters" in thanks for your many years of hard work and devotion to the people. Craftsmen, masons, labourers, and artisans turn out to build a fine addition to your throne room. @MALEFAME %STRING0 the Worthless %STRING0 the Pathetic %STRING0 the Foolish %STRING0 the Weak %STRING0 the Meek %STRING0 the Unready %STRING0 the Small %STRING0 the Glutton %STRING0 the Mad %STRING0 the Cruel %STRING0 the Terrible %STRING0 Forkbeard %STRING0 the Clever %STRING0 Ironfist %STRING0 the Conqueror %STRING0 the Fair %STRING0 the Strong %STRING0 the Just %STRING0 the Lion-Hearted %STRING0 the Mighty %STRING0 the Great %STRING0 Augustus %STRING0 the Wise %STRING0 the Magnificent @FEMALEFAME %STRING0 the Worthless %STRING0 the Pathetic %STRING0 the Foolish %STRING0 the Weak %STRING0 the Meek %STRING0 the Unready %STRING0 the Small %STRING0 the Glutton %STRING0 the Mad %STRING0 the Cruel %STRING0 the Terrible %STRING0 the Dark %STRING0 the Clever %STRING0 Ironfist %STRING0 the Conqueror %STRING0 the Fair %STRING0 the Strong %STRING0 the Just %STRING0 the Lion-Hearted %STRING0 the Mighty %STRING0 the Great %STRING0 Augusta %STRING0 the Wise %STRING0 the Magnificent @UNITEDIT @width=440 @title=Editing %STRING0 %STRING1 @options No Changes Toggle Veteran Status Clear Movement Allowance Set Hit Points Set Home City Fortify/Unfortify Change Caravan Commodity @UNITHITPOINTS @width=320 @title=Set Unit Damage (0 - %NUMBER0) @options Damage: @EDITHOMECITY @width=320 @title=Select City @listbox @button=None @CITYEDIT @width=320 @title=Editing %STRING0 @options No Changes Change Size Delete All Wonders Clear Disorder && We Love King Copy Another City's Improvements Set Shield Progress Toggle City Objective 1 pt. (%NUMBER0) Toggle City Major Objective 3 pts. (%NUMBER1) @SETCITYSIZE @width=320 @title=Set Size Of %STRING0 @options Size: @SETCITYSHIELDS @width=320 @title=Set Shield Progress @options Shields: @EDITKING @width=440 @title=Editing %STRING0 @options No Changes Edit Treaties Set Last Contact Set Attitude Set Reputation Clear Patience Clear All Last Contact Set Research Goal Set Research Progress Clear Research Goal Edit Name Copy Another King's Tech Toggle Female Flag (%NUMBER0) @EDITTREATIES @width=440 @title=Editing treaties between %STRING0 and %STRING1. @checkbox @options Contact Cease Fire Peace Allied War Vendetta (%STRING0 against %STRING1) Embassy (%STRING0 spying on %STRING1) @LASTCONTACT @width=440 @title=Last Contact Turn # (%STRING0 with %STRING1) (Current turn # is %NUMBER0) @options Contact: @EDITATTITUDE @width=440 @title=Set Attitude (%STRING0 with %STRING1) (0 = Like, 100 = Dislike) @options Attitude: @EDITBETRAY @width=440 @title=Set Reputation @options Reputation: @EDITPROGRESS @width=440 @title=Set Research Progress (1 - %NUMBER0) @options Progress: @EDITRULES @width=440 @title=Special Rules (0 = false, 1 = true) @options No Changes Forbid government switching? (%NUMBER0) Forbid tech from conquest? (%NUMBER1) Eliminate pollution? (%NUMBER2) Special WWII-only AI (%NUMBER3) @EDITSCEN @width=440 @title=Edit Scenario (%STRING1) @options No Changes Tech Paradigm (%NUMBER0/10) Turn Year Increment (%NUMBER1) Starting Year (%NUMBER2) Maximum Turns (%NUMBER3) Wipe all goody boxes Restore all goody boxes Reveal whole map Cover whole map Set Scenario Name Toggle Total War Flag (%NUMBER4) Edit Victory Conditions Edit Special Rules @EDITVICTORY @width=440 @title=Edit Victory (Obj. Def. = %STRING1) @options No Changes Toggle Use Objective Victory Flag (%NUMBER0) Toggle Count Wonders as Objectives (%NUMBER1) Set Objectives Protagonist (%STRING0) Decisive Victory (>= %NUMBER2) Marginal Victory (>= %NUMBER3) Marginal Defeat (<= %NUMBER4) Decisive Defeat (<= %NUMBER5) @EDITVICTORYOBJ @title=Set # of objectives required @options Objectives: @EDITPARADIGM @width=440 @title=Scenario Tech Paradigm Set tech paradigm in fractions of 1/10 (10 = normal rate). Cost of each tech is multiplied by fraction (so higher number SLOWS research). Paradigm: @EDITINCREMENT @width=440 @title=Scenario Year Increment Set years per turn (0 for default rate, negative for 1/12 year increments) @options Years per turn: @EDITSTARTYEAR @width=440 @title=Scenario Start Year Set start year (negative for B.C., positive for A.D., 0 for default time track). If using 1/12 year increments, multiply number by 12. @options Start year: @EDITMAXTURNS @width=440 @title=Scenario Max Turns Set ending turn of game (0 for default) @options Max Turns: @EDITTECH @width=320 @title=Pick Technology to Alter Status @listbox @button=Give/Take All @SCENOK @width=480 @title=Scenario ^^Scenario saved: ^^%STRING0 @SCENARIOLOADED @width=480 @title=Begin Scenario ^^%STRING0 ^^Iron Curtain ^^Civilization advances cost %NUMBER0/10 the usual rate. ^^Length: %STRING1 to %STRING2 @SCENNAME @width=480 @title=Set Scenario Name @options Scen: @EDITKINGNAME @width=440 @title=Edit Names for %STRING0 @options Leader: Tribe: Adjective: @COPYCITY @title=Select city to copy @width=360 @listbox @SCENARIOENDS @width=440 @title=Scenario Rules This scenario ends in five turns. @SCENARIOEND @width=440 @title=Scenario Rules This scenario is now complete. This game is now complete. Ce jeu est maintenant complété. Diese Spiel ist nun vollständig. @HIDDENTERRAIN @width=250 @title=Hidden Terrain @x=-4 @y=-4 Close this box when finished viewing. @FOUNDED @width=280 @title=Found New City %STRING0 Founded: %STRING1 @VFWNOTREGISTERED @title=Notice @width=440 We have encountered a possible problem with your video setup. If Video for Windows was successfully setup during the Civilization II Multiplayer Gold install, try running the utility "vfwfix.bat" in the game's "civ2\video" directory on the CD-ROM. If you continue receiving this message, please contact Microprose Customer Service. @BADEVENTSFILE @width=360 @title=Events.txt There was an error encountered in the 'events.txt' file. Please read the manual to find out how to debug this file. @NOPICKMUSIC @width=360 @title=Select Music This option is not available unless the Civilization II Multiplayer Gold CD or the Civilization II Scenario CD is in the CDROM drive. @PICKMUSIC @width=360 @title=Select Music @options "Funeral March" "Ode to Joy" "Tenochtitlan Revealed" "Harvest of the Nile" "Aristotle's Pupil" "Augustus Rises" "Gautama Ponders" "Hammurabi's Code" "The Shining Path" @PICKMUSICSCENARIO @width=360 @title=Select Music @options "Funeral March" "Ode to Joy" "Tenochtitlan Revealed" "Harvest of the Nile" "Aristotle's Pupil" "Augustus Rises" "Gautama Ponders" "Hammurabi's Code" "The Shining Path" "The Civil War" "The Crusades" "The Great War" "American Revolution" "Jihad" "Alien Invasion" "Mongol Horde" "Apocolypse" @PICKMUSICFANWORLDS @width=480 @title=Select Music @columns=2 @height=377 @options "Funeral March" "Ode to Joy" "Tenochtitlan Revealed" "Harvest of the Nile" "Aristotle's Pupil" "Augustus Rises" "Gautama Ponders" "Hammurabi's Code" "The Shining Path" "The Civil War" "The Crusades" "The Great War" "American Revolution" "Jihad" "Alien Invasion" "Mongol Horde" "Apocolypse" "Primeval World" "New World" "Fantasy" "Mars" "World of Jules Verne" "X-Com" @CENTAURI In the year %STRING0 voyagers from the planet Earth set forth on a journey of cosmic exploration. A spaceship populated by %STRING1 %STRING2 colonists successfully bridged the vast distances between the stars. Arriving in %STRING3 at the star system Alpha Centauri, these intrepid pioneers began the colonization of a new world. %STRING4, your people have fulfilled the dream of countless generations. Your name will live forever in the annals of CIVILIZATION! @@CENTAURI2 In the year %STRING0 voyagers from the planet Earth set forth on a journey of cosmic exploration. A spaceship populated by %STRING1 %STRING2 colonists successfully bridged the vast distances between the stars. Arriving in %STRING3 at the star system Alpha Centauri, these intrepid pioneers began the colonization of a new world. %STRING4, your people have a long and glorious history. Perhaps one day, your name will also be written in the annals of CIVILIZATION. @@ARCHAEOLOGISTS Centuries later, archeologists discover the remains of your ancient civilization. Evidence of thriving towns, %STRING0, roads, and a centralized government amaze the startled scientists. Finally, they come upon a stone tablet, which contains but one mysterious phrase: "%STRING1 will return!" @COUNCILTIME @width=320 @y=5 @title=The High Council: %STRING2 The High Council of the %STRING0 is meeting in %STRING1. If you wish, you may take this opportunity to consult your advisors and hear their views on the state of your realm. Consult High Council. No thanks, too busy. @CENTAURI0 In the year %STRING0 voyagers from the planet Earth set forth on a journey of cosmic exploration. @CENTAURI1 A spaceship populated by %STRING1 %STRING2 colonists successfully bridged the vast distances between the stars. @CENTAURI2 Arriving in %STRING3 at the star system Alpha Centauri, these intrepid pioneers began the colonization of a new world . . . @CENTAURI3 %STRING4, your people have fulfilled the dream of countless generations. Your name will live forever in the annals of CIVILIZATION! @CENTAURI_BEATEN0 In the year %STRING0 voyagers from the planet Earth set forth on a journey of cosmic exploration. @CENTAURI_BEATEN1 A spaceship populated by %STRING1 %STRING2 colonists successfully bridged the vast distances between the stars. @CENTAURI_BEATEN2 Arriving in %STRING3 at the star system Alpha Centauri, these intrepid pioneers began the colonization of a new world. @CENTAURI_BEATEN3 %STRING4, your people have a long and glorious history. Perhaps one day, your name will also be written in the annals of @CENTAURI_BEATEN4 CIVILIZATION. @ARCHAEOLOGISTS0 Centuries later, archeologists discover the remains of your ancient civilization. @ARCHAEOLOGISTS1 Evidence of thriving towns, %STRING0, roads, and a centralized government amaze the startled scientists. @ARCHAEOLOGISTS2 Finally, they come upon a stone tablet, which contains but one mysterious phrase. . . @ARCHAEOLOGISTS3 %STRING1 will return! @LOWMEMORY @width=400 You are low on memory. Activating this feature might result in unstable behavior. If you do experience problems, turning off this feature should alleviate them. @HERALDWARNING @width=440 @title=Civ2 Diplomatic Heralds Civilization II Multiplayer Gold requires 16 megabytes of RAM in order to run smoothly, as well as to show the 3D diplomatic heralds correctly. Therefore, if you have at least 16 megabytes of RAM, you may safely turn this feature on. (This message will appear only once). Turn OFF heralds. I have less than 16 megabytes of RAM. Turn ON heralds. I have at least 16 megabytes of RAM. @ADDTOWONDER @width=440 @title=Wonder Project Workers caravan arrives in %STRING0. %NUMBER0 shields added to project (%NUMBER1 more shields required). @ABILITIES @checkbox @width=330 @title=Abilities Editor (%STRING0) @options Two space visibility Ignore zones of control Can make amphibious assaults Submarine advantages/disadvantages Can attack air units (fighter) Ship must stay near land (trireme) Negates city walls (howitzer) Can carry air units (carrier) Can make paradrops Alpine (treats all squares as road) x2 on defense versus horse (pikemen) Free support for fundamentalism (fanatics) Destroyed after attacking (missiles) x2 on defense versus air (AEGIS) Unit can spot submarines @TRIGGERS @width=330 @title=New Trigger @button=Help @options Unit Killed City Taken Turn Turn Interval Negotiation Scenario Loaded Random Turn No Schism Received Technology @ACTIONS @width=330 @title=New Action @button=Help @options Text Move Unit Create Unit Change Money Play Wavefile Make Aggression Just Once Play CD Track Don't Play Wonders Change Terrain Destroy a Civilization Give Technology @DELETEITEM @width=320 @title=Delete Item Are you sure you want to delete this item? No, my mistake. Yes, delete it. @;this line must remain at end of file