

	    		Civilization II File

Type		: Civilization II Scenario File
Name		: The War in Korea
Version		: 1.2
Created By	: Kevin (DarthVeda) Chulski
EMail		: darthveda@hotmail.com
Homepage(s)	: www.geocities.com/TimesSquare/Castle/8361/index.html
		  members.tripod.com/~darthveda
Description	: The Korean War, fought between Communist and United Nations
		  between 1950 and 1954, was a long and bloody battle,
		  where at the winter of 1950 victory for the allies
		  seemed at hand, until the Chinese sent their "volunteer"
		  army into battle. Will you end up at a stalemate such as in
		  present day, or can you do better? Or will you do worse
		  and lose the whole of Korea? Only time will tell.
Credits		: Microprose, for such a wonderful game, 
		  These four books:
			The Korean War, By Mattthew B Ridgway
			Prentice-Hall's Illustrated Atlas of the World
			Atlas of Global Strategy, By Lawrence Freedman
                 	US Army Center of Military History's 
				Korea 1951-1953
		  Frederic Meunie -- He gets credit on the Patrol Boat art
		  Patrick Bronson -- Quality Assurance
		  And of course, myself -- DarthVeda


Technical stuff...

New Units	: Yes (The Jet Fighter, Jet Bomber, Defense Post, Commandos
		  Patrol Boat, and the Mobile Artillery)
New Graphics	: Yes (Some are modified original Civ2 art)
New Maps	: Yes
New Sounds	: Yes (Pieced together from other Civ2 sounds)
Scenario	: Yes (Didn't I already say that?)
Turns		: 121 (June 1950 to June 1960)
Tech Paradigm	: 12 times harder to recieve advance
Turns per Year  : 12 (12 months)
Civilizations   : 3 (United Nations, Chinese, and North Korean)


Even more technical stuff...

Made with	: Microprose's Civilization II cheat mode, map editor,
	   	  Notepad (Microsoft), Paint Shop Pro (JASC), 
		  and Cool Edit 96 (Syntrillium)
Build Time	: 35 hours total work
Finish Date     : August 20, 1997 (1.0)
		  June 30th, 1998 (1.2)
Known Bugs	: Due to the existance of Seafaring, and my wish to not 
		  eliminate that tech, Patrol Boats may not break up after 
		  going too far from land ALL of the time.
Version Changes : 1.2 -- Upgraded the version to Fantastic Worlds
			*Events.txt added
			*Colors changed and flags added		  
			*AI tinkering
		  1.1 -- Added diety support, so now all of your cities won't
		  disorder on the first turn.
		  1.0 -- Base version, most bugs worked out.

How to install (& play) this WONDERFUl scenario:
Note: I am asuming you know how to use your computer well enough
1. Make a back-up directory of your current units.gif, rules.txt,
and any custom*.wavs there may be, because this scenario will over-write 
them if you don't!
2. Unzip (or install?) these files (the ones included with the scenario) 
into your civiliztion 2 directory.
3. Pop your Civ2 CD into the CD-ROM drive (or don't; it doesn't matter)
and run Civ2
4. From the main menu Civ hands to you at start-up, select Begin Scenario
and then select the scenario: twikorea.scn -- and click 'OK' to begin.

Copyright Notice:

You MAY NOT use this as a base for additional Scenarios (Unless I say so
please). You MAY, however, edit and modify these to your heart's content
so long as you do not distribute those modified files.

You MAY use this text file as a template for other civ2 text files.

You may freely copy, distribute, etc. on any information medium (CD, BBS,
etc.) these files so long as ALL OF these files are kept in tact.

And By the Way, Civilization II is a trademark of Microprose.

These files are available at (as far as I know):

+My homepage (www.geocities.com/TimesSquare/Castle/8361) theres a link 
 there to my Civ2 page (or at least should be) where you can download this 
 file.