;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1997 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
8       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
6       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
2       ; Communism pays support for all units past this
5       ; Fundamentalism pays support for all units past this
20      ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
7       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   This tech tree designed by Andrew Livings 2003
;   For the scenario "Age of Discovery"
;
;   Please retain this section if you wish to use the tech
;   tree in your own project.
;
@CIVILIZE
Alchemy,                 6, 1, Mas, nil, 1, 4;    AFl -  0; SCI1
Civil Society,           4, 2, Dem, Wri, 0, 3;    Alp -  1; SP3
Anatomy,                 4, 1, Ast, Hor, 2, 4;    Amp -  2; SCI2
Animal Husbandry,        4, 1, nil, nil, 1, 2;    Ast -  3; ECO1
Artillery,               4,-1, Stl, Sth, 2, 3;    Ato -  4; MIL2
Industrialisation,       8, 1, E2,  ToG, 3, 2;    Aut -  5; ECO3
Astronomy,               5, 0, Sup, Uni, 1, 1;    Ban -  6; APP1
Civil Engineering,       5, 0, Feu, MP,  2, 1;    Bri -  7; APP2
Atomic Theory,           4, 1, Roc, Sth, 2, 4;    Bro -  8; SCI2
Christianity,            7, 1, MT,  nil, 0, 4;    Cer -  9; SP1
Breech Loading,          6,-1, Ato, Pla, 3, 3;    Che - 10; MIL3
Capitalism,              5, 1, E1,  Tra, 2, 2;    Chi - 11; ECO2
Ceramics,                5, 1, E1,  nil, 1, 4;    CoL - 12; SCI1
Chemistry,               6, 1, Ldr, Sth, 3, 4;    CA  - 13; SCI3
Chronometer,             5, 0, Mat, Nav, 2, 1;    Cmb - 14; APP2
Imperialism,             8, 0, Pot, War, 1, 0;    Cmn - 15; POL2
Classics,                7, 1, nil, nil, 1, 4;    Cmp - 16; SCI1
Coinage,                 6, 1, nil, nil, 1, 2;    Csc - 17; ECO1
Fortification,           8,-1, Bri, Gun, 2, 3;    Cst - 18; MIL2
Conscription,            6,-1, Pot, Cst, 2, 3;    Cor - 19; MIL2
Construction,            7, 0, Mas, nil, 1, 1;    Cur - 20; APP1
Democracy,               6, 0, Lit, nil, 1, 0;    Dem - 21; POL2
Corporation,             4, 1, Aut, Pot, 3, 2;    Eco - 22; ECO3
Craftmanship,            6, 1, Csc, nil, 1, 2;    E1  - 23; ECO1
Standard parts,          6, 0, MP,  Min, 2, 1;    E2  - 24; APP2
Diplomacy,               6, 0, Mon, nil, 0, 0;    Eng - 25; POL1
Utilitarianism,          5, 2, FP,  San, 0, 3;    Env - 26; SP3
Electricity,             4, 0, Bro, Aut, 3, 1;    Esp - 27; APP3
Explosives,              6, 0, CA,  Pla, 3, 1;    Exp - 28; APP3
Engineering,             5, 0, Cur, Roc, 2, 1;    Feu - 29; APP2
Espionage,               1, 0, Eng, Pot, 1, 0;    Fli - 30; POL2
Restricted,              1, 0, no,  no,  3, 0;    Fun - 31
Workhouses,              5, 1, Aut, Ind, 0, 3;    FP  - 32; SP3
Exploration,             5,-1, CoL, Map, 1, 3;    Gen - 33; MIL1
Restricted,              1, 0, no,  no,  3, 0;    Gue - 34
Military Reform,         8,-1, Tac, Ind, 2, 3;    Gun - 35; MIL2
Feudalism,               5,-1, Mon, Cmp, 1, 3;    Hor - 36; MIL1
Enlightenment,           6, 1, Rep, Rob, 0, 2;    Ind - 37; SP2
Printing Press,          7, 0, Phy, Uni, 1, 1;    Inv - 38; APP1
Firearms,                6,-1, Ldr, Phy, 2, 3;    Iro - 39; MIL2
Free-Trade,              4, 1, Min, Cmn, 3, 2;    Lab - 40; ECO3
Geometry,                5, 1, Uni, nil, 2, 4;    Las - 41; SCI2
Gunpowder,               8,-1, AFl, Hor, 1, 3;    Ldr - 42; MIL1
Liberalism,              6, 2, Pot, Sth, 0, 3;    Lit - 43; SP3
Islam,                   5, 0, MT,  nil, 0, 4;    Too - 44; SP1
Joint Stock Company,     5, 1, Chi, NF,  2, 2;    Mag - 45; ECO2
Mapmaking,               7, 0, Ban, nil, 1, 1;    Map - 46; APP1
Mathematics,             6, 1, nil, nil, 1, 4;    Mas - 47; SCI1
Iron Smelting,           6, 1, Mag, Phy, 2, 2;    MP  - 48; ECO2
Mechanics,               8, 0, Inv, nil, 2, 1;    Mat - 49; APP2
Microbiotics,            4, 1, Rec, nil, 3, 4;    Med - 50; SCI3
Medicine,                5, 1, Amp, Uni, 2, 4;    Met - 51; SCI2
Mercantilism,            6, 1, Mat, Plu, 2, 2;    Min - 52; ECO2
Professional Army,       8,-1, Cor, SFl, 3, 3;    Mob - 53; MIL3
Monarchy,                9, 0, nil, nil, 0, 0;    Mon - 54; POL1
Monotheism,              8, 1, nil, nil, 0, 4;    MT  - 55; SP1
Reformation,             7, 1, Inv, Phi, 0, 4;    Mys - 56; SP1
Navigation,              7, 0, Gen, Sea, 2, 1;    Nav - 57; APP2
Merchant Banking,        6, 1, Tra, Mon, 1, 2;    NF  - 58; ECO1
Longtitude Reckoning,    6, 0, Cmb, Ref, 3, 1;    NP  - 59; APP3
Renaissance,             7, 1, Cer, Cmp, 0, 4;    Phi - 60; SP1
Metallurgy,              7, 1, AFl, E1,  1, 2;    Phy - 61; ECO1
Steel,                   6, 1, MP,  Aut, 3, 2;    Pla - 62; ECO3
Monopolies,              6, 1, Mag, Mon, 2, 2;    Plu - 63; ECO2
Musketry,                6,-1, Iro, Plu, 2, 2;    PT  - 64; MIL2
Nationalism,             8, 1, Ind, Min, 0, 3;    Pot - 65; SP3
Restricted,              1, 0, no,  no,  3, 0;    Rad - 66
Railways,                8, 0, Eco, Pla, 3, 1;    RR  - 67; APP3
Natural Science,         4, 1, Met, Sth, 3, 4;    Rec - 68; SCI3
Naval Architecture,      6,-1, Gun, Nav, 2, 3;    Ref - 69; MIL2
Agricultural Revolution, 8, 0, Ast, Sth, 2, 1;    Rfg - 70; APP2
Republic,                6, 0, Csc, Mon, 0, 0;    Rep - 71; POL1
Philosophy,              6, 1, The, nil, 0, 2;    Rob - 72; SP2
Physics,                 6, 1, Ban, Las, 2, 4;    Roc - 73; SCI2
Sanitation,              5, 0, Bri, Med, 3, 1;    San - 74; APP3
Seafaring,               5,-1, Ban, Iro, 1, 3;    Sea - 75; MIL1
Naval Theory,            5,-1, NP,  Che, 3, 3;    SFl - 76; MIL3
Rationalism,             8, 1, Ind, Uni, 3, 4;    Sth - 77; SCI3
Retail Banking,          5, 1, Lab, Alp, 3, 2;    SE  - 78; ECO3
Rifling,                 6,-1, Exp, nil, 3, 3;    Stl - 79; MIL3
Shipbuilding,            7, 0, Mas, Mon, 1, 1;    Sup - 80; APP1
Siege Warfare,           5,-1, Roc, U1,  2, 3;    Tac - 81; MIL2
Counter-Reformation,     6, 1, Mys, nil, 0, 2;    The - 82; SP2
Steam Engine,            7, 0, Whe, Sth, 3, 1;    ToG - 83; APP3
Trade,                   7, 1, Csc, nil, 1, 2;    Tra - 84; ECO1
University,              6, 1, Cmp, Mas, 1, 4;    Uni - 85; SCI1
Telegraph,               6, 0, Esp, RR,  3, 1;    War - 86; APP3
Valves,                  6, 0, Mat, Nav, 2, 1;    Whe - 87; APP2
Mass Literacy,           4, 1, Env, nil, 3, 4;    Wri - 88; SCI3
Future Technology,       5, 0, Mob, SE,  3, 1;    FT  - 89; APP3
War Tactics,             5,-1, PT,  nil, 2, 3;    U1  - 90; MIL2
Un-Protestant,           1, 0, no,  no,  3, 0;    U2  - 91
Un-Catholic,             1, 0, no,  no,  3, 0;    U3  - 92
Un-Dutchness,            1, 0, no,  no,  3, 0;    X1  - 93
Un-Englishness,          1, 0, no,  no,  3, 0;    X2  - 94
Un-Frenchness,           1, 0, no,  no,  3, 0;    X3  - 95
Un-Islamic,              1, 0, no,  no,  3, 0;    X4  - 96
Un-Portugueseness,       1, 0, no,  no,  3, 0;    X5  - 97
Un-Russian,              1, 0, no,  no,  3, 0;    X6  - 98
Un-Spanishness,          1, 0, no,  no,  3, 0;    X7  - 99

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    nil,
Palace,                   10, 0,    Mas,
War College,               8, 1,    Uni,
Granary,                   6, 1,    CoL,
Church,                    4, 1,    Cer,
Trading Post,              4, 1,    Tra,
Library,                   6, 1,    Cmp,
Governor's Mansion,        8, 3,    Mag,
City Walls,                6, 0,    Cur,
Sheriff,                   6, 2,    Mon,
Custom House,              8, 2,    Min,
Cathedral,                10, 2,    Cer,
University,               12, 2,    Uni,
Sewer System,             12, 0,    San,
Theatre,                  10, 4,    Cmp,
Forge,                    10, 2,    E1, 
Factory,                  32, 6,    Aut,
Temple,                    0, 0,    no, 
Recycling Center,         20, 2,    no, 
Smelter,                  24, 2,    MP, 
Watermill,                16, 3,    Bri,
Slave Labour,             10, 5,    nil,
Stock Exchange,           16, 4,    Eco,
Gaol,                     12, 2,    Hor,
Supermarket,               8, 3,    Rfg,
Canals,                   20, 5,    Bri,
Grammer School,           16, 3,    Cmp,
Temple,                    0, 0,    no, 
Coastal Fortress,          8, 1,    Ref,
Solar Plant,              32, 4,    no, 
Harbour,                   6, 1,    Sup,
Offshore Platform,        16, 3,    no, 
Airport,                  16, 3,    no, 
Police Station,            6, 2,    no, 
Dockyard,                  8, 3,    Ref,
SS Structural,             8, 0,    no, 
SS Component,             16, 0,    no, 
SS Module,                32, 0,    no, 
(Luxury Goods),           60, 0,    Mag,
Pyramids,                 20, 0,    no, 
Hanging Gardens,          20, 0,    no, 
Colossus,                 20, 0,    no, 
Lighthouse,               20, 0,    no, 
Great Library,            20, 0,    no, 
Oracle,                   20, 0,    no, 
Great Wall,               20, 0,    no, 
Officer's Corps,          40, 0,    Gun,
King Richard's Crusade,   40, 0,    no, 
Star Chamber,             40, 0,    Mon,
Hagia Sophia,             40, 0,    MT, 
Copernicus' Observatory,  40, 0,    no,
Board of Trade,           40, 0,    Ban,
St Basil's Cathedral,     40, 0,    Cer,
Bastille,                 40, 0,    Cur,
Spanish Inquisition,      40, 0,    Mys,
Isaac Newton's College,   40, 0,    no, 
Fugger Bank,              40, 0,    NF, 
Mercator's Globe,         40, 0,    Sea,
Statue of Liberty,        40, 0,    no, 
Ironbridge,               40, 0,    Aut, 
Women's Suffrage,         60, 0,    no, 
Hoover Dam,               60, 0,    no, 
Not used,                 60, 0,    no, 
Prime Meridian,           60, 0,    NP, 
Not used,                 60, 0,    no, 
Babbinge's Computer,      60, 0,    Cmn, 
Cure for Cancer,          60, 0,    no, 

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
CoL,        ; Pyramids
nil,        ; Unused
nil,        ; Unused
Nav,        ; Unused
Uni,        ; Unused
Mys,        ; Unused
Mon,        ; Great Wall
Mob,        ; Officer's Corps
nil,        ; King Richard's Crusade
Plu,        ; Star Chamber
Ind,        ; Hagia Sophia
nil,        ; Copernicus' Observatory
Lab,        ; Board of Trade
Ind,        ; St Basil's Cathedral
Pot,        ; Bastille
Pot,        ; Spanish Inquisition
nil,        ; Isaac Newton's College
Lab,        ; Fugger Bank
nil,        ; Creation Theory
nil,        ; Unused
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Unused
nil,        ; Prime Meridian
nil,        ; Unused
nil,        ; Babbinge's Computer
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;                                    Two space visibility = 000000000000001
;                                 Ignore zones of control = 000000000000010
;                            Can make amphibious assaults = 000000000000100
;                      Submarine advantages/disadvantages = 000000000001000
;                         Can attack air units (fighters) = 000000000010000
;                      Ship must stay near land (trireme) = 000000000100000
;                           Negates city walls (howitzer) = 000000001000000
;                           Can carry air units (carrier) = 000000010000000
;                                      Can make paradrops = 000000100000000
;                    Alpine (treats all squares as roads) = 000001000000000
;                    x2 on defense versus horse (pikemen) = 000010000000000
;              Free support for fundamentalism (fanatics) = 000100000000000
;                    Destroyed after attacking (missiles) = 001000000000000
;                 x2 on defense versus air attack (AEGIS) = 010000000000000
;                                Unit can spot submarines = 100000000000000
;
@UNITS
Settlers,      Exp, 0,  1.,0,  0a,1d,  1h,1f,  2,0, 5, Csc, 000000000000000
Engineer,      nil, 0,  1.,0,  0a,1d,  1h,1f,  4,0, 5, Exp, 000000000000000
Tigermen,      Ldr, 0,  2.,0,  4a,3d,  2h,1f,  2,0, 1, X4,  000000001000000
Samauri,       Ldr, 0,  2.,0,  4a,2d,  2h,2f,  2,0, 0, X4,  000000001000000
Spearmen,      Ldr, 0,  1.,0,  2a,3d,  2h,1f,  1,0, 1, X4,  000010000000000
Braves,        ToG, 0,  2.,0,  2a,2d,  2h,1f,  1,0, 1, X4,  000000001000000
Guards,        Ldr, 0,  1.,0,  3a,3d,  2h,1f,  2,0, 1, X4,  000000001000000
Musketmen,     Cor, 0,  1.,0,  3a,3d,  3h,2f,  3,0, 1, PT,  000000001000000
Precious Metals,nil,0,  0.,0,  0a,0d,  1h,1f,  1,0, 1, no,  000000010001001
Explorer,      ToG, 0,172.,0,  0a,2d,  1h,2f,  2,0, 3, Gen, 100001000000010
Conquistadors, X7,  0,172.,0,  3a,4d,  2h,2f,  3,0, 0, Iro, 100001001000000
Arquebusiers,  PT,  0,  1.,0,  2a,4d,  2h,2f,  3,0, 1, Iro, 000000001000000
Riflemen,      Mob, 0,  1.,0,  5a,5d,  5h,4f,  5,0, 1, Stl, 000000001000000
Treasure,      nil, 0,  0.,0,  0a,0d,  1h,1f,  1,0, 12,no,  000000010001001
Infantry,      nil, 0,  1.,0,  6a,6d,  6h,4f,  6,0, 1, Mob, 000000001000000
Horsemen,      Cor, 0,  2.,0,  2a,1d,  2h,1f,  2,0, 0, nil, 000000000000000
Cossacks,      X6,  0,  2.,0,  6a,4d,  2h,3f,  3,0, 0, U1,  000000000000000
Archers,       Ldr, 0,  1.,0,  2a,2d,  2h,1f,  2,0, 1, X4,  000000000000000
Mtd Braves,    Ldr, 0,  2.,0,  4a,2d,  2h,2f,  2,0, 0, ToG, 000000000000000
Lancers,       Mob, 0,  2.,0,  5a,3d,  3h,2f,  3,0, 0, Cor, 000000000000000
Dragoons,      Gun, 0,  2.,0,  6a,4d,  3h,3f,  4,0, 0, U1,  000000000000000
Cavalry,       nil, 0,  2.,0,  8a,5d,  3h,4f,  6,0, 0, Gun, 000000000000000
Howitzer,      nil, 0,  1.,0,  8a,4d,  3h,5f,  6,0, 0, Ato, 000000001000001
Siege Cannon,  Stl, 0,  1.,0,  8a,1d,  2h,3f,  6,0, 0, Tac, 000000001000001
Smoothbore Cannon,Stl,0,1.,0,  5a,2d,  2h,2f,  4,0, 0, Iro, 000000001000001
Rifled Cannon, Ato, 0,  1.,0,  7a,4d,  2h,4f,  5,0, 0, Stl, 000000001000001
Artillery,     nil, 0,  1.,0, 10a,1d,  3h,6f,  8,0, 0, Che, 000000001000001
Halberdiers,   PT,  0,  1.,0,  1a,3d,  2h,1f,  2,0, 1, Ldr, 000010000000000
Diplomat,      nil, 0,  1.,0,  0a,1d,  1h,1f,  5,0, 6, Eng, 000000000000010
Warriors,      Ldr, 0,  1.,0,  2a,2d,  2h,1f,  2,0, 1, X4,  000010000000000
Janissaries,   X4,  0,  1.,0,  4a,4d,  2h,1f,  2,0, 1, Too, 000010001000000
Galley,        Sea, 2,  3.,0,  2a,1d,  2h,1f,  3,1, 4, Sup, 010000000100000
Pirate Galley, Ban, 2,  3.,0,  4a,2d,  2h,1f,  1,0, 2, Sup, 000000000100000
Privateer,     ToG, 2,  4.,0,  5a,3d,  2h,2f,  4,0, 2, Nav, 100100000010000
Carrack,       Sea, 2,  4.,0,  3a,3d,  2h,1f,  4,2, 4, Ban, 100100000010000
Frigate,       ToG, 2,  6.,0,  4a,2d,  2h,2f,  5,1, 2, Sea, 100100000010000
Warship,       Aut, 2,  6.,0,  5a,4d,  3h,3f,  6,1, 2, Ref, 100100000010000
Steam Frigate, Pla, 2,  8.,0,  5a,5d,  3h,2f,  7,0, 2, ToG, 100100000010000
Ironclad,      Pla, 2,  6.,0,  8a,6d,  5h,5f,  8,0, 2, Aut, 100100000010000
Cruiser,       nil, 2, 12.,0,  9a,6d,  6h,7f, 10,0, 2, Pla, 100100000010000
Battleship,    nil, 2, 10.,0, 14a,10d, 8h,8f, 16,0, 2, SFl, 100100000010000
Freighter,     nil, 2, 10.,0,  0a,1d,  4h,1f,  8,8, 4, NP,  010000000010000
Merchantman,   ToG, 2,  5.,0,  3a,3d,  2h,1f,  4,4, 4, Sea, 010000000010000
Galleon,       U3,  2,  5.,0,  5a,4d,  3h,2f,  6,4, 2, Nav, 100100000010000
Man'o'War,     X2,  2,  6.,0,  6a,5d,  3h,3f,  6,2, 2, Ref, 100100000010000
Inca City,     nil, 0,  0.,0,  0a,3d,  1h,1f,  1,0, 1, no,  000000010000001
Fluyt,         X1,  2,  5.,0,  0a,2d,  2h,1f,  2,4, 4, Sea, 010000000010000
Jesuit,        U3,  0,  2.,0,  0a,1d,  1h,1f,  5,0, 6, Mys, 000000000000010
Transport,     NP,  2,  8.,0,  0a,1d,  3h,1f,  6,6, 4, ToG, 010000000000000
Master Trader, U2,  0,  2.,0,  0a,1d,  1h,1f,  4,0, 7, Mag, 000000000000010
Merchant,      nil, 0,  1.,0,  0a,1d,  1h,1f,  4,0, 7, Tra, 000000000000010
Crossbowmen,   Iro, 0,  1.,0,  2a,3d,  2h,1f,  2,0, 1, Hor, 000000000000000
Mamluks,       X4,  0,  2.,0,  6a,4d,  2h,2f,  3,0, 0, PT , 000000000000000
Grenadiers,    Stl, 0,  1.,0,  4a,4d,  4h,3f,  4,0, 1, Cor, 000000001000000
Muskateers,    X3,  0,  1.,0,  3a,4d,  3h,2f,  3,0, 1, PT,  000000000000000
Machine Guns,  nil, 0,  1.,0,  4a,6d,  4h,6f,  6,0, 1, Mob, 000000000000000
Red Coats,     X2,  0,172.,0,  5a,4d,  4h,4f,  4,0, 0, Cor, 000000001000100
Aztec City,    nil, 0,  0.,0,  0a,3d,  1h,1f,  1,0, 1, no,  000000010000001
Source of the Nile,nil,0,0.,0, 0a,1d,  1h,1f,  1,0, 1, no,  000000010000001
Source of the Amazon,nil,0,0.,0,0a,1d, 1h,1f,  1,0, 1, no,  000000010000001
Cape of Good Hope,nil,2,0.,0,  0a,1d,  1h,1f,  1,0, 1, no,  000000010001001
Cape Horn,     nil, 2,  0.,0,  0a,1d,  1h,1f,  1,0, 1, no,  000000010001001

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Hil,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Wheat,      1,2,  4,1,0,
Grassland,  1,2,  2,1,0,
Furs,       2,3,  2,2,4,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,2,8,
Barren,     1,2,  0,0,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Spices,     2,3,  3,0,8,
Fish,       1,2,  3,0,2,
Oasis,      1,2,  3,1,0,
Wheat,      1,2,  4,1,0,
Grassland,  1,2,  2,1,0,
Furs,       2,3,  2,2,4,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,2,4,
Polar Bears,2,2,  2,1,1,
Spices,     2,3,  3,0,8,
Spices,     2,3,  3,0,8,
Whales,     1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Empress
Monarchy,       King,        Queen
Communism,      Comrade,     Comrade
Fundamentalism, High Priest, High Priestess
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               1, 0, 0, Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Bayezid II,   Ishtari,             0, 7, 2, Ottoman Turks,Ottoman,    0,  1,  1,     5, Noble, Noble
William,      Beatrix,             0, 1, 3, Dutch,       Dutch,      -1,  1,  0,     5, Stadtholder, Stadtholder
Ramesses,     Cleopatra,           1, 0, 0, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Henry,        E. Roosevelt,        0, 2, 3, Portuguese,  Portuguese, -1,  1,  0,     
Alexander,    Hippolyta,           1, 0, 0, Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,     1, 0, 0, Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
Ivan,         Catherine the Great, 0, 6, 1, Russians,    Russian,     1,  1, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             1, 0, 0, Zulus,       Zulu,        1,  0,  0,
Charles VIII, Charles VIII,        1, 4, 3, French,      French,      0,  1,  0,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               1, 0, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             1, 0, 0, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Henry VII,    Elizabeth I,         0, 3, 3, English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 5, Prime Minister, Prime Minister, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              1, 0, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 0, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           1, 0, 0, Japanese,    Japanese,    1, -1, -1,     1, Warlord, Warlord, 2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 0, 0, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 5, 3, Spanish,     Spanish,     1,  1, -1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        1, 0, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                1, 0, 0, Carthaginians, Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           1, 0, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Livestock,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spices,
Gems,
Bullion,
Iron ,
Slaves,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Explorer
Dsicoverer
Conquistador
Governor
Viceroy
King

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged