; ; CIVILIZATION GAME DATA 8/6/98 ; Copyright (c) 1999 by MicroProse Software ; ; This file can be altered at your own risk to change ; the rules of the game. Keep in mind that altering the ; contents of this file may cause your game to malfunction, ; particularly if you use values outside the specified ; ranges. ; ; ; Cosmic Principles ; ; The following numbers control various key rules ; of the game. GREAT discretion is advised if you ; opt to change these. Values too far out of the ; expected range can cause the game to behave strangely. ; All values entered in rules.txt are bounded by +/-127. ; However, this does not mean that all numbers within this ; range will work properly, for example, unit costs must ; not exceed 17. ; @COSMIC 3 ; Road movement multiplier 2 ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation) 2 ; # of food each citizen eats per turn 10 ; # of rows in food box (rows * city_size+1 = box) 10 ; # of rows in shield box 1 ; Settlers eat (govt <= Monarchy) 2 ; Settlers eat (govt >= Communism) 7 ; City size for first unhappiness at Chieftain level 14 ; Riot factor based on # cities (higher factor lessens the effect) 8 ; Aqueduct needed to exceed this size 12 ; Sewer System needed to exceed this size 200 ; Tech paradigm (higher # slows research) 20 ; Base time for engineers to transform terrain (x2) 3 ; Monarchy pays support for all units past this (max 8) 3 ; Communism pays support for all units past this (max 8) 6 ; Fundamentalism pays support for all units past this (max 8) 0 ; Communism is equivalent of this palace distance. 50 ; Fundamentalism loses this % of science 50 ; Percent shield penalty for production type change 10 ; Max paradrop range 75 ; Mass/Thrust paradigm (increasing slows spaceship time) 5 ; Max effective science rate in fundamentalism (x10, so 5 = 50%) 1 ; Value of each citizen to the Civilization Score. 20 ; Value of each wonder to the Civilization Score. 1 ; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) -10 ; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 1 ; For each turn of peace after turn 199, this amount *3 is added to Civilization Score. 5 ; Value to the Civilization Score of each future tech researched. 0 ; Penalty assessed to Civilization Score each time player betrays another race. 0 ; Cost to Civilization Score (+ or -) for each unit destroyed. 11111111 ; bitmask for goodie huts, right bit =map0, 0=no goodie huts 0 ; Helicopters pick up huts 0=no 1=yes ; ; Civilization Advances ; ; Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category ; ; Ai Value = Basic value at which computer players ; view this advance (used in determining ; which discovery to pursue, which to ; acquire during exchanges, and value of ; gift during diplomacy). ; Modifier = Modifier to value based on the "civilized" ; aspect of a leader's personality. Positive ; values increase value for civilized leaders, ; decrease it for militaristic. Negative ; values vice versa. ; preq1, preq2 = Prerequisites ; ; Epoch = historical period ; 0 = Ancient ; 1 = Renaissance ; 2 = Industrial Revolution ; 3 = Modern ; ; Category = Knowledge category ; 0 = Military ; 1 = Economic ; 2 = Social ; 3 = Academic ; 4 = Applied ; @CIVILIZE Unused, 4,-2, Rad, Too, 3, 4 ; AFl Alphabet, 5, 1, nil, nil, 0, 3 ; Alp Archery, 3,-2, War, nil, 0, 0 ; Amp Astrology, 4, 1, Mys, Mat, 0, 2 ; Ast Unused, 4,-1, no, no, 2, 3 ; Ato Roman Culture, 0, 0, no, no, 3, 2 ; AutXXXXX Money Lending, 4, 1, Tra, Rep, 0, 1 ; Ban Bridge Building, 4, 0, Iro, Cst, 0, 4 ; Bri Bronze Working, 6,-1, nil, nil, 0, 4 ; Bro Ceremonial Burial, 5, 0, nil, nil, 0, 2 ; Cer;10 Christianity, 5, 2, Stl, MT, 2, 2 ; Che Cavalry, 4,-2, War, Hor, 1, 0 ; Chi Code of Laws, 4, 1, Alp, nil, 0, 2 ; CoL Composite Bow, 6,-1, Amp, Ind, 1, 0 ; CA Unused, 5,-1, no, no, 2, 4 ; Cmb Caesarism, 5, 0, Stl, Rob, 3, 2 ; Cmn Heavy Infantry, 4,-1, E2, Iro, 1, 0 ; Cmp Celtic Culture, 0, 0, no, no, 2, 0 ; Csc Construction, 4, 1, Mas, Feu, 0, 4 ; Cst Corvus, 4,-1, SE, Rob, 2, 0 ; Cor;20 Currency, 4, 1, Bro, nil, 0, 1 ; Cur Unused, 5, 1, no, no, 2, 2 ; Dem Unused, 4, 1, no, no, 2, 1 ; Eco Horse Archers, 4,-1, Chi, CA, 0, 0 ; E1 Hellenism, 0, 0, no, no, 0, 2 ; E2 Engineering, 4, 2, Whe, Cst, 0, 4 ; Eng Unused, 6, 0, no, no, 1, 4 ; Env Unused, 2,-1, no, no, 3, 0 ; Esp Unused, 5, 0, no, no, 2, 4 ; Exp Slavery, 4, 0, War, Pot, 0, 2 ; Feu;30 Unused, 4,-1, no, no, 2, 4 ; Fli Druidism, 3,-2, PT, Csc, 0, 2 ; FunXXXXX Unused, 3,-2, no, no, 2, 2 ; FP Unused, 5, 0, no, no, 2, 2 ; Gen Panic, 4, 1, Pla, Sup, 0, 2 ; Gue deleted, 8,-2, no, no, 1, 0 ; GunXXXXX Horseback Riding, 4,-1, nil, nil, 0, 0 ; Hor Persian Culture, 0, 0, no, no, 2, 1 ; IndXXXXX Egyptian Culture., 0, 0, no, no, 1, 4 ; InvXXXXX Iron Working, 5,-1, Bro, War, 0, 4 ; Iro;40 Unused, 6, 0, no, no, 2, 1 ; Lab Unused, 4, 0, no, no, 3, 3 ; Las Unused, 5,-1, no, no, 1, 0 ; Ldr Literature, 5, 2, no, no, 0, 3 ; Lit Unused, 4,-2, no, no, 2, 4 ; Too Unused, 4,-1, no, no, 1, 3 ; Mag Map Making, 6, 1, Alp, nil, 0, 3 ; Map Masonry, 4, 1, nil, nil, 0, 4 ; Mas Unused, 5, 0, no, no, 3, 4 ; MP Mathematics, 4, 1, Alp, Mas, 0, 3 ; Mat;50 Unused, 4, 0, no, no, 1, 1 ; Med Unused, 6,-2, no, no, 1, 0 ; Met Unused, 4, 1, no, no, 3, 4 ; Min Unused, 8,-1, no, no, 3, 0 ; Mob Monarchy, 5, 1, Feu, E2, 0, 2 ; Mon Monotheism, 5, 1, Phi, PT, 1, 2 ; MT Mysticism, 4, 0, Cer, nil, 0, 2 ; Mys Calm Seas, 0, 0, no, no, 1, 1 ; Nav***** Unused, 6,-2, no, no, 3, 3 ; NF Unused, 3, 0, no, no, 3, 3 ; NP;60 Philosophy, 6, 1, Mys, Lit, 1, 2 ; Phi Oligarchy, 4, 0, Stl, Ban, 0, 2 ; Phy Events Only, 4, 1, Ref, SFl, 1, 2 ; Pla Plumbing, 6, 1, Cst, Pot, 1, 4 ; Plu Polytheism, 4, 0, Cer, nil, 0, 2 ; PT Pottery, 4, 1, nil, nil, 2, 4 ; Pot Unused, 5,-1, no, no, 3, 4 ; Rad deleted, 6, 0, no, no, 2, 1 ; RRXXXXX Unused, 2, 1, no, no, 3, 2 ; Rec Unused, 4, 0, no, no, 2, 4 ; Ref;70 Unused, 5, 1, no, no, 0, 2 ; Rfg Republic, 5, 1, CoL, Lit, 0, 2 ; Rep Roman Army, 5,-2, Cmp, Aut, 3, 0 ; Rob Unused, 6,-2, no, no, 3, 0 ; Roc Sewers, 4, 1, Eng, Plu, 1, 4 ; San Fair Winds, 4, 1, no, no, 3, 4 ; Sea***** Unused, 4, 1, no, no, 3, 3 ; SFl Seige Warfare, 3,-2, Mat, Cst, 3, 0 ; Sth Seafaring, 4,-1, Map, Feu, 3, 4 ; SE Slave Trade, 4, 0, Tra, Feu, 0, 2 ; Stl;80 Pachydermy, 4,-1, Chi, Inv, 0, 0 ; Sup Torsion, 6,-1, Mat, Whe, 3, 0 ; Tac Mithraism, 3, 2, MT, Ast, 1, 2 ; The Zoroastrianism, 1, 1, MT, Ind, 0, 2 ; ToG Trade, 4, 2, Cur, CoL, 0, 1 ; Tra University, 5, 1, Mat, Lit, 1, 3 ; Uni Warrior Code, 4,-1, nil, nil, 0, 0 ; War Wheel, 4,-1, Hor, nil, 0, 4 ; Whe Writing, 4, 2, Alp, nil, 0, 3 ; Wri Roman Empire, 1, 0, Phy, Che, 3, 2 ; ...;90 User Def Tech A, 3, 0, no, no, 0, 0 ; U1 User Def Tech B, 3, 0, no, no, 0, 0 ; U2 User Def Tech C, 3, 0, no, no, 0, 0 ; U3 Extra Advance 1, 3, 0, no, no, 0, 0 ; X1 Extra Advance 2, 3, 0, no, no, 0, 0 ; X2 Extra Advance 3, 3, 0, no, no, 0, 0 ; X3 Extra Advance 4, 3, 0, no, no, 0, 0 ; X4 Extra Advance 5, 3, 0, no, no, 0, 0 ; X5 Extra Advance 6, 3, 0, no, no, 0, 0 ; X6 Extra Advance 7, 3, 0, no, no, 0, 0 ; X7 ; ; Above 11 tech slots (U1 to X8) allow you to define your own ; civilization advances if desired. Supply the name, the AI ; value, and the prerequisites. ; ; Then use the "U1", "U2", etc. ; identifier to incorporate it into the tech chain as a ; prerequisite for other techs, units, city improvements. ; ; ; City Improvements ; ; cost(x10), upkeep, preq ; @IMPROVE Nothing, 1, 0, nil, Palace, 10, 0, Mas, Barracks, 4, 1, no, Granary, 6, 1, Pot, Temple, 4, 1, Cer, MarketPlace, 8, 1, Cur, Library, 8, 1, Wri, Governor, 8, 1, CoL,courthouse City Walls, 8, 0, Mas, Aqueduct, 8, 2, Eng, Money Lender, 12, 3, Ban,bank Fire Temple, 12, 3, MT,cathedral Academy, 16, 3, Uni,university+ Mass Transit, 16, 4, no, Baths, 10, 4, Plu,colosseum Workshop, 20, 4, no,factory+ Manufacturing Plant, 32, 6, no, SDI Defense, 20, 4, no, Recycling Center, 20, 2, no, Power Plant, 16, 4, no, Hydro Plant, 24, 4, no, Nuclear Plant, 16, 2, no, Mint, 16, 4, Mon,stock exchange+ Cloaca Maximus, 12, 2, San,+ Supermarket, 8, 3, no, Slave Market, 20, 5, Stl,superhighways+ Research Lab, 16, 3, no, SAM Missile Battery, 10, 2, no, Sea Wall, 8, 1, Met, Slave Quarry, 32, 4, no,solar plant+ Fishing Fleet, 6, 1, Map,harbour+ Offshore Platform, 16, 3, no, Airport, 16, 3, no, Police Station, 6, 2, no, Port Facility, 8, 3, no, Transporter, 0, 0, no, SS Structural, 8, 0, no, SS Component, 16, 0, no, SS Module, 32, 0, no, (Capitalization), 60, 0, no, Pyramids, 20, 0, nil, Circus Maximus, 20, 0, nil,Hang. Gdns. Colossus, 20, 0, nil, Lighthouse, 20, 0, nil,* Great Library, 30, 0, nil,* Statue of Zeus, 30, 0, nil,Oracle Great Wall, 30, 0, no, Sun Tzu's War Academy, 30, 0, no, Spanish Mines, 30, 0, nil,King Rich. Cru. The Senate, 20, 0, nil,Marco Polo Zoroaster's Temple, 40, 0, MT, Michelangelo's Chapel Hidden City, 30, 0, nil,Copernicus* Magellan's Expedition, 40, 0, no, Mithriac Mysteries, 30, 0, The,Shakespeare's Leonardo's Workshop, 40, 0, no, J. S. Bach's Cathedral, 40, 0, no, Forum Romanum, 40, 0, nil,Newton* Adam Smith's Trading Co., 40, 0, no, Darwin's Voyage, 40, 0, no, Acropolis, 40, 0, nil,Statue of Liberty* Mausoleum, 30, 0, nil,Eiffel Tower* Women's Suffrage, 60, 0, no, Gate of Ishtar, 60, 0, nil,Hoover Dam* Manhattan Project, 60, 0, no, Temple of Artemis, 60, 0, nil,United Nations* Apollo Program, 60, 0, no, SETI Program, 60, 0, no, The Golden Throne, 60, 0, nil,Cure for Cancer ; ; Expiration advancements for Wonders of the World ; @ENDWONDER nil, ; Pyramids nil, ; Hanging Gardens nil, ; Colossus Bro, ; Lighthouse Bro, ; Great Library nil, ; Oracle nil, ; Great Wall nil, ; Sun Tzu's War Academy nil, ; King Richard's Crusade nil, ; Marco Polo's Embassy nil, ; Michelangelo Bro, ; Copernicus nil, ; Magellan nil, ; Shakespeare nil, ; Da Vinci's Workshop nil, ; Bach Bro, ; Newton nil, ; Smith's Trading Co. nil, ; Darwin Bro, ; Statue of Liberty Bro, ; Eiffel Tower nil, ; Women's Suffrage Bro, ; Hoover Dam nil, ; Manhattan Project Bro, ; United Nations nil, ; Apollo nil, ; SETI nil, ; Cure for Cancer ; ; Unit Types ; ; until, domain, move,rng, att,def hit,firepwr cost,hold, role, preq, flags ; ; until = Civ advance which renders unit obsolete ; Move = Movement rate (spaces per turn) ; Range = # of turns fuel carried (0 for non-air units) ; ; domain = Movement domain of unit : 0 = Ground ; 1 = Air ; 2 = Sea ; ; att = Attack factor (chance to score hit attacking) ; def = Defense factor (chance to score hit defending) ; hit = Hit points (damage x10 which can be taken before elimination) ; firepwr = # damage points caused per hit scored on enemy. ; ; cost = Cost (# of shield rows, usually of 10 shields each) ; hold = # of holds on ship (for carrying units) ; ; role = AI role (Generally affects the way in ; which computer players use the unit, but ; roles >= 5 will actually affect abilities ; of the unit) ; 0 = Attack ; 1 = Defend ; 2 = Naval Superiority ; 3 = Air Superiority ; 4 = Sea Transport ; 5 = Settle ; 6 = Diplomacy ; 7 = Trade ; ; preq = Prerequisite advance ; ; "Flags" control special advantages & restrictions. Not ; all of these flags "make sense" for all types of units ; (paradropping ships, for instance). Nonsensical variations ; may produce bizarre effects (or worse). You were warned. ; ; 000000000000001 = Two space visibility ; 000000000000010 = Ignore zones of control ; 000000000000100 = Can make amphibious assaults ; 000000000001000 = Submarine advantages/disadvantages ; 000000000010000 = Can attack air units (fighter) ; 000000000100000 = Ship must stay near land (trireme) ; 000000001000000 = Negates city walls (howitzer) ; 000000010000000 = Can carry air units (carrier) ; 000000100000000 = Can make paradrops ; 000001000000000 = Alpine (treats all squares as road) ; 000010000000000 = x2 on defense versus horse (pikemen) ; 000100000000000 = Free support for fundamentalism (fanatics) ; 001000000000000 = Destroyed after attacking (missiles) ; 010000000000000 = x2 on defense versus air (AEGIS) ; 100000000000000 = Unit can spot submarines ; ; @UNITS Bondsmen, nil, 0, 1.,0, 0a,1d, 2h,1f, 8,0, 5, Feu, 000000000000000 Engineers, nil, 0, 2.,0, 0a,2d, 2h,1f, 12,0, 5, Bri, 000000000000000 Armenian Inf.,nil, 0, 2.,0, 5a,3d, 2h,1f, 4,0, 1, Cmp, 000000000000000 Gaul Archers, nil, 0, 2.,0, 7a,1d, 1h,2f, 4,0, 1, Amp, 000000000000000 Roman Archers,nil, 0, 2.,0, 6a,1d, 1h,2f, 4,0, 1, Amp, 000000000000000 Egypt Archers,nil, 0, 2.,0, 6a,1d, 1h,2f, 4,0, 1, Amp, 000000000000000 Parth. Archers,nil,0, 2.,0, 6a,1d, 1h,2f, 4,0, 1, Amp, 000000000000000 Musketeers, nil, 0, 1.,0, 3a,3d, 2h,1f, 3,0, 1, no, 000000000000000 Gaul Infantry,nil, 0, 2.,0, 5a,3d, 2h,1f, 4,0, 1, Iro, 000100000000000 Patricians, nil, 0, 1.,0, 0a,1d, 2h,1f, 5,0, 1, Pla, 000001000000010 Velites, nil, 0, 1.,0, 5a,2d, 2h,1f, 5,0, 1, Rob, 000001000000000 Legion(S), nil, 0, 2.,0, 6a,3d, 3h,1f, 8,0, 1, Cmp, 000000000000000 Legion(C), nil, 0, 2.,0, 6a,3d, 3h,1f, 8,0, 1, Cmp, 000000000000000 Legion(P), nil, 0, 2.,0, 6a,3d, 3h,1f, 8,0, 1, Cmp, 000000000000000 Legion(R), nil, 0, 2.,0, 6a,3d, 3h,1f, 12,0, 1, Cmp, 000000000000000 Barbarian Cav.,nil,0, 4.,0, 7a,2d, 2h,1f, 4,0, 0, Chi, 000000000000000 Chariot, nil, 0, 3.,0, 7a,3d, 1h,2f, 5,0, 0, Whe, 000000000000000 War Elephant, nil, 0, 3.,0, 10a,2d, 3h,1f, 8,0, 1, Sup, 000000000000000 Roman Cav., nil, 0, 3.,0, 7a,2d, 2h,1f, 5,0, 0, Chi, 000000000000000 Knights, nil, 0, 2.,0, 4a,2d, 1h,1f, 4,0, 0, no, 000000000000000 Gallic Cav., nil, 0, 3.,0, 8a,2d, 2h,1f, 5,0, 0, Chi, 000000000000000 Parthian Cav.,nil, 0, 3.,0, 8a,2d, 3h,1f, 8,0, 0, Chi, 000000000000000 Horse Archers,nil, 0, 4.,0, 7a,2d, 2h,2f, 6,0, 0, E1, 000000000000000 Catapult, nil, 0, 1.,0, 10a,1d, 1h,3f, 8,0, 0, Tac, 000000000000000 Scorpion, nil, 0, 2.,0, 8a,2d, 2h,2f, 9,0, 0, Tac, 000010000000000 Battering Ram,nil, 0, 1.,0, 7a,1d, 2h,2f, 9,0, 0, Sth, 001000001000000 Seige Tower, nil, 0, 1.,0, 9a,2d, 2h,3f, 12,0, 0, Sth, 001000001000000 Companion Cav.,nil,0, 3.,0, 8a,2d, 1h,2f, 5,0, 0, Chi, 000000000000000 Heavy Infantry,nil,0, 2.,0, 6a,3d, 2h,1f, 8,0, 1, Cmp, 000000000000000 Freemen, nil, 0, 1.,0, 0a,2d, 2h,1f, 8,0, 5, Cer, 000000000000000 Heptere, nil, 2, 6.,0, 10a,8d, 2h,2f, 12,2, 2, SE, 100000000101000 Quinquereme, nil, 2, 6.,0, 8a,6d, 2h,2f, 10,2, 2, SE, 100000000101000 Decimere, nil, 2, 6.,0, 12a,8d, 2h,2f, 14,2, 2, Cor, 100000000101000 Liburne, nil, 2, 8.,0, 10a,6d, 2h,2f, 10,0, 2, Cor, 100000000101000 Cog, nil, 2, 5.,0, 0a,3d, 2h,1f, 5,5, 4, SE, 100000000101000 Veneti Ship, no, 2, 5.,0, 8a,6d, 3h,1f, 10,2, 2, SE, 100000000001000 Armenian Cav.,nil, 0, 4.,0, 7a,2d, 2h,1f, 4,0, 0, Chi, 000000000000000 Judean Inf., nil, 0, 2.,0, 5a,2d, 2h,1f, 4,0, 1, Cmp, 000000000000000 Judean Cav., nil, 0, 4.,0, 7a,2d, 2h,1f, 4,0, 0, Chi, 000000000000000 Numidian Inf.,nil, 0, 2.,0, 5a,2d, 2h,1f, 4,0, 1, Cmp, 000000000000000 Numidian Cav.,nil, 0, 4.,0, 7a,2d, 2h,1f, 4,0, 0, Chi, 000000000000000 Roman General,nil, 0, 3.,0, 10a,4d, 3h,2f, 16,0, 0, Pla, 000000000000000 Hellenic General,nil,0,3.,0, 10a,3d, 3h,2f, 16,0, 0, Pla, 000000000000000 Parthian General,nil,0,3.,0, 10a,3d, 3h,2f, 16,0, 0, Pla, 000000000000000 Gaulish General,nil,0, 3.,0, 10a,3d, 3h,2f, 16,0, 0, Pla, 000000000000000 Senator, nil, 0, 2.,0, 0a,1d, 1h,1f, 3,0, 3, Pla, 000000000000010 Spy, nil, 0, 2.,0, 0a,1d, 1h,1f, 8,0, 6, Wri, 000000000000011 Cleopatra, nil, 0, 3.,0, 0a,3d, 4h,2f, 16,0, 6, Pla, 000000000000000 Caravan, nil, 0, 2.,0, 0a,1d, 1h,1f, 5,0, 7, Tra, 000000000000010 Slaves, nil, 0, 2.,0, 0a,1d, 1h,1f, 5,0, 7, Pla, 000000000000010 Julius Caesar,nil, 0, 3.,0, 14a,6d, 4h,3f, 16,0, 0, Pla, 000000000000010 Pompey, nil, 0, 3.,0, 12a,5d, 4h,3f, 12,0, 0, Pla, 000000000000000 Crassus, nil, 0, 3.,0, 10a,4d, 4h,3f, 10,0, 0, Pla, 000000000000000 Cicero, nil, 0, 3.,0, 8a,4d, 4h,3f, 10,0, 0, Pla, 000000000000000 Vercingetorix,nil, 0, 3.,0, 10a,4d, 4h,3f, 12,0, 0, Pla, 000000000000000 Orodes, nil, 0, 3.,0, 12a,5d, 4h,3f, 10,0, 0, Pla, 000000000000000 Roman Fort, nil, 0, 0.,0, 0a,7d, 4h,2f, 16,0, 2, Pla, 000000000000001 Civilized Fort,nil,0, 0.,0, 0a,6d, 3h,2f, 16,0, 2, Pla, 000000000000001 Gaulish Fort, nil, 0, 0.,0, 0a,5d, 3h,2f, 14,0, 2, Pla, 000000000000001 British Town, nil, 0, 2.,0, 10a,5d, 4h,2f, 14,0, 0, Pla, 000000000000000 German Town, nil, 0, 2.,0, 10a,5d, 4h,2f, 14,0, 0, Pla, 000000000000000 Dacian Town, nil, 0, 2.,0, 10a,5d, 4h,2f, 14,0, 0, Pla, 000000000000000 Scythian Town,nil, 0, 2.,0, 10a,5d, 4h,2f, 14,0, 0, Pla, 000000000000000 not used j, nil, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, no, 000000000000000 not used k, nil, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, no, 000000000000000 not used l, nil, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, no, 000000000000000 not used m, nil, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, no, 000000000000000 not used n, nil, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, no, 000000000000000 not used o, nil, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, no, 000000000000000 not used p, nil, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, no, 000000000000000 not used q, nil, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, no, 000000000000000 not used r, nil, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, no, 000000000000000 not used s, nil, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, no, 000000000000000 not used t, nil, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, no, 000000000000000 not used u, nil, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, no, 000000000000000 not used v, nil, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, no, 000000000000000 not used w, nil, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, no, 000000000000000 not used x, nil, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, no, 000000000000000 not used y, nil, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, no, 000000000000000 not used z, nil, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, no, 000000000000000 ; ; Note: the above 11 unit types (extra land, ship, air, and test units) are ; available for user defined unit types. If these units are given prerequisites ; other than "no" they will appear in the game when the specified ; technology is reached. Use if you want to create your own unit types ; without sacrificing any of the predefined units. Be sure to define ; the "role" field accurately, so that the computer will understand how ; to make use of the new units in its own civilizations. ; ; There is no requirement that the extra units be used to ; create exactly one of each type; you could create three ; ground units. But the icons provided are for one of each. ; The 11 extra unit types have default icons provided by the game. ; To actually change the icons is a somewhat more difficult ; task. The icons are stored in "UNITS.GIF". ; ; Sound effects for these 11 units may be added by providing ; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and : Extra1.wav through extra8.wav for the 8 test units. These should be ; 8-bit, mono, and sampled at 22050hz. ; ; Ideas: ; ; Hovercraft, nil, 2, 8.,0, 0a,1d, 2h,2f, 7,1, 4, MP, 000000000000000 ; ; ; Terrain ; ; Movecost, defense, food, shields, trade, ; . . . Irrigate, bonus, #turns, ai-irrigate, ; . . . Mine, bonus, #turns, ai-mine ; . . . Transform ; ; defense = multiply by 50% to get % of normal combat factor defended at. ; (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3). ; ; Irrigate/Mine = yes, no, or type of terrain changed to ; Transform = Terrain type engineers can transform to ; ; bonus = # extra production from that change ; ; turns = # turns for settler to make change ; ; ai = Minimum govt level necessary for ; computer player to want to perform irrigate/mine ; 0 Never ; 1 Despotism ; 2 Monarchy ; 3 Communism ; 4 Fundamentalism ; 5 Republic ; 6 Democracy ; @TERRAIN Desert, 2,2, 0,1,0, yes, 1, 5, 5, yes, 1, 5, 3, Pln, no, ; Drt Plains, 1,2, 1,1,0, yes, 1, 5, 1, For, 0,15, 0, Grs, no, ; Pln Grassland, 1,2, 2,1,0, yes, 1, 5, 2, For, 0,10, 0, no, no, ; Grs Forest, 2,3, 1,2,0, Tun, 0, 5, 5, no, 0, 0, 0, Grs, no, ; For Hills, 2,4, 1,0,0, yes, 1,10, 0, yes, 3,10, 1, no, no, ; Hil Mountains, 3,6, 0,1,0, no, 0, 0, 0, yes, 1,10, 6, no, yes, ; Mou Uncleared, 1,2, 1,1,0, Pln, 1,10, 1, no, 0, 0, 0, Grs, no, ; Tun Valley, 3,1, 2,1,0, yes, 1, 5, 2, no, 1,15, 3, no, no, ; Gla Swamp, 2,3, 1,0,0, no, 0,15, 6, no, 0,15, 0, Pln, yes, ; Swa Steppe, 1,2, 1,0,0, yes, 0,15, 6, no, 0,15, 0, Pln, no, ; Jun Ocean, 1,2, 1,0,1, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Oce Oasis, 1,2, 3,1,0, Orchard, 1,2, 3,1,0, Grassland, 1,2, 2,1,0, Pheasant, 2,3, 3,2,0, Sheep, 2,4, 3,0,2, Gold, 3,6, 0,1,6, Cattle, 1,2, 4,1,0, Swine, 3,1, 3,1,1, Birch, 2,3, 1,2,0, Yaks, 1,2, 2,1,0, Fish, 1,2, 3,0,2, Camels, 2,2, 1,1,4, Wheat, 1,2, 4,1,0, Grassland, 1,2, 2,1,0, Game, 2,3, 2,2,0, Wine, 2,4, 1,0,4, Iron, 3,6, 0,4,0, Antelope, 1,2, 2,1,0, Town, 3,1, 2,1,3, Spice, 2,3, 1,0,4, Horses, 1,2, 2,2,2, Whales, 1,2, 2,2,3, @TERRAIN1 Desert, 1,2, 0,1,0, yes, 1, 5, 5, yes, 1, 5, 3, Pln, no, ; Drt Plains, 1,2, 1,1,0, yes, 1, 5, 1, For, 0,15, 0, Grs, no, ; Pln Grassland, 1,2, 2,1,0, yes, 1, 5, 2, For, 0,10, 0, Hil, no, ; Grs Forest, 2,3, 1,2,0, Pln, 0, 5, 5, no, 0, 5, 0, Grs, no, ; For Hills, 2,4, 1,0,0, yes, 1,10, 0, yes, 3,10, 1, Pln, no, ; Hil Mountains, 3,6, 0,1,0, no, 1,10, 0, yes, 1,10, 6, Hil, no, ; Mou Tundra, 1,2, 1,0,0, yes, 1,10, 1, no, 0, 0, 0, Drt, no, ; Tun Glacier, 2,2, 0,0,0, no, 0, 0, 0, yes, 1,15, 3, Tun, no, ; Gla Swamp, 2,3, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, no, ; Swa Jungle, 2,3, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, no, ; Jun Ocean, 1,2, 1,0,2, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Oce Oasis, 1,2, 3,1,0, Buffalo, 1,2, 1,3,0, Grassland, 1,2, 2,1,0, Pheasant, 2,3, 3,2,0, Coal, 2,4, 1,2,0, Gold, 3,6, 0,1,6, Game, 1,2, 3,1,0, Ivory, 2,2, 1,1,4, Peat, 2,3, 1,4,0, Gems, 2,3, 1,0,4, Fish, 1,2, 3,0,2, Desert Oil, 1,2, 0,4,0, Wheat, 1,2, 3,1,0, Grassland, 1,2, 2,1,0, Silk, 2,3, 1,2,3, Wine, 2,4, 1,0,4, Iron, 3,6, 0,4,0, Furs, 1,2, 2,0,3, Glacier Oil,2,2, 0,4,0, Spice, 2,3, 3,0,4, Fruit, 2,3, 4,0,1, Whales, 1,2, 2,2,3, @TERRAIN2 Desert, 1,2, 0,1,0, yes, 1, 5, 5, yes, 1, 5, 3, Pln, no, ; Drt Plains, 1,2, 1,1,0, yes, 1, 5, 1, For, 0,15, 0, Grs, no, ; Pln Grassland, 1,2, 2,1,0, yes, 1, 5, 2, For, 0,10, 0, Hil, no, ; Grs Forest, 2,3, 1,2,0, Pln, 0, 5, 5, no, 0, 5, 0, Grs, no, ; For Hills, 2,4, 1,0,0, yes, 1,10, 0, yes, 3,10, 1, Pln, no, ; Hil Mountains, 3,6, 0,1,0, no, 1,10, 0, yes, 1,10, 6, Hil, no, ; Mou Tundra, 1,2, 1,0,0, yes, 1,10, 1, no, 0, 0, 0, Drt, no, ; Tun Glacier, 2,2, 0,0,0, no, 0, 0, 0, yes, 1,15, 3, Tun, no, ; Gla Swamp, 2,3, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, no, ; Swa Jungle, 2,3, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, no, ; Jun Ocean, 1,2, 1,0,2, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Oce Oasis, 1,2, 3,1,0, Buffalo, 1,2, 1,3,0, Grassland, 1,2, 2,1,0, Pheasant, 2,3, 3,2,0, Coal, 2,4, 1,2,0, Gold, 3,6, 0,1,6, Game, 1,2, 3,1,0, Ivory, 2,2, 1,1,4, Peat, 2,3, 1,4,0, Gems, 2,3, 1,0,4, Fish, 1,2, 3,0,2, Desert Oil, 1,2, 0,4,0, Wheat, 1,2, 3,1,0, Grassland, 1,2, 2,1,0, Silk, 2,3, 1,2,3, Wine, 2,4, 1,0,4, Iron, 3,6, 0,4,0, Furs, 1,2, 2,0,3, Glacier Oil,2,2, 0,4,0, Spice, 2,3, 3,0,4, Fruit, 2,3, 4,0,1, Whales, 1,2, 2,2,3, @TERRAIN3 Desert, 1,2, 0,1,0, yes, 1, 5, 5, yes, 1, 5, 3, Pln, no, ; Drt Plains, 1,2, 1,1,0, yes, 1, 5, 1, For, 0,15, 0, Grs, no, ; Pln Grassland, 1,2, 2,1,0, yes, 1, 5, 2, For, 0,10, 0, Hil, no, ; Grs Forest, 2,3, 1,2,0, Pln, 0, 5, 5, no, 0, 5, 0, Grs, no, ; For Hills, 2,4, 1,0,0, yes, 1,10, 0, yes, 3,10, 1, Pln, no, ; Hil Mountains, 3,6, 0,1,0, no, 1,10, 0, yes, 1,10, 6, Hil, no, ; Mou Tundra, 1,2, 1,0,0, yes, 1,10, 1, no, 0, 0, 0, Drt, no, ; Tun Glacier, 2,2, 0,0,0, no, 0, 0, 0, yes, 1,15, 3, Tun, no, ; Gla Swamp, 2,3, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, no, ; Swa Jungle, 2,3, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, no, ; Jun Ocean, 1,2, 1,0,2, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Oce Oasis, 1,2, 3,1,0, Buffalo, 1,2, 1,3,0, Grassland, 1,2, 2,1,0, Pheasant, 2,3, 3,2,0, Coal, 2,4, 1,2,0, Gold, 3,6, 0,1,6, Game, 1,2, 3,1,0, Ivory, 2,2, 1,1,4, Peat, 2,3, 1,4,0, Gems, 2,3, 1,0,4, Fish, 1,2, 3,0,2, Desert Oil, 1,2, 0,4,0, Wheat, 1,2, 3,1,0, Grassland, 1,2, 2,1,0, Silk, 2,3, 1,2,3, Wine, 2,4, 1,0,4, Iron, 3,6, 0,4,0, Furs, 1,2, 2,0,3, Glacier Oil,2,2, 0,4,0, Spice, 2,3, 3,0,4, Fruit, 2,3, 4,0,1, Whales, 1,2, 2,2,3, @SECONDARY_MAPS ;6, 0,0, 0,0, 0,0,0,0, 0,0,0, 0,0,0, 0,0,0, ;6, 0,0, 0,0, 0,0,0,0, 0,0,0, 0,0,0, 0,0,0, ;6, 0,0, 0,0, 0,0,0,0, 0,0,0, 0,0,0, 0,0,0, @GOVERNMENTS Anarchy, Mr., Ms. Despotism, Emperor, Empress Monarchy, King, Queen Communism, Tribune, Comrade Fundamentalism, High Priest, High Priestess Republic, Consul, Consul Democracy, President, President ; ; Leaders ; ; leader, female, color, style, plural, adjective, ... ; ...attack, expand, civilize, ... ; ...govt, male, female... ; ; female: 0 = male 1 = female ; ; color: Color set (1 - 7) ; style: City style (0 - 3) ; 0 = Bronze Age ; 1 = Classical ; 2 = Far East ; 3 = Medieval ; ; attack: 1 = aggressive -1 = rational ; expand: 1 = expansionist -1 = perfectionist ; civilize: 1 = civilized -1 = militaristic ; ; govt = government type for name replacement (0 = Anarchy, 6 = Democracy) ; ; male, female = titles for leader of government ; @LEADERS Caesar, Livia, 0, 1, 1, Romans, Roman, 0, 1, 1, 1, Dictator, Dictator, Hammurabi, Ishtari, 0, 2, 2, Babylonians, Babylonian, -1, -1, 1, 3, Quaestor, Quaestor Frederick, Maria Theresa, 0, 3, 3, Germans, German, 1, -1, 1, 4, Warlord, Archbishop, 6, Chancellor, Chancellor Ramesses, Cleopatra, 1, 4, 0, Egyptians, Egyptian, 0, 0, 1, 1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh Abe Lincoln, E. Roosevelt, 0, 5, 1, Americans, American, -1, 0, 1, 4, Reverend, Reverend, 5, Speaker, Speaker Alexander, Hippolyta, 1, 6, 1, Greeks, Greek, 0, 1, -1, 6, Prime Minister, Prime Minister Mohandas Gandhi,Indira Gandhi, 0, 7, 2, Indians, Indian, -1, -1, 0, 2, Maharaja, Maharaja, Lenin, Catherine the Great, 1, 1, 3, Russians, Russian, 1, 0, -1, 2, Czar, Czarina, 4, Patriarch, Matriarch Shaka, Shakala, 0, 2, 0, Zulus, Zulu, 1, 0, 0, Louis XIV, Joan of Arc, 0, 3, 0, French, French, 1, 1, 1, 4, Warlord, Archbishop, 6, Premier, Premier Montezuma, Nazca, 0, 4, 0, Aztecs, Aztec, 0, -1, 1, Mao Tse Tung, Wu Zhao, 0, 5, 2, Chinese, Chinese, 0, 0, 1, 3, Chairman, Chairperson Henry VIII, Elizabeth I, 1, 6, 3, English, English, 0, 1, 0, 4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister Genghis Khan, Bortei, 0, 7, 2, Mongols, Mongol, 1, 1, -1, Cunobelin, Boadicea, 1, 1, 0, Celts, Celtic, -1, 1, 0, 4, Druid, Druid Tokugawa, Amaterasu, 0, 2, 2, Japanese, Japanese, 1, -1, -1, 2, Shogun, Shogun, 6, Prime Minister, Prime Minister Canute, Gunnhild, 1, 3, 3, Vikings, Viking, 1, 1, 0, 1, Warlord, Warlord Philip II, Isabella, 1, 4, 3, Spanish, Spanish, -1, 1, -1, 4, Archbishop, Archbishop Xerxes, Scheherezade, 0, 5, 0, Persians, Persian, 0, -1, 0, 2, King, Shah, 4, Ayatollah, Ayatollah Hannibal, Dido, 0, 6, 1, Carthaginians, Carthaginian, 0, 0, -1, Sitting Bull, Sacajawea, 0, 7, 0, Sioux, Sioux, 0, 0, 0, 1, Chief, Chief, 2, Great Chief, Great Chief Saladin, ..., 0, 5, Arabs, Arab, 1, 0, 1, 4, Ayatollah, Ayatollah, 2, Sultan, Sultana Atawallpa, ..., 0, 1, Incas, Inca, -1, 1, 1, ; ; Trading Commodities ; @CARAVAN Slaves, Wool, Beads, Cloth, Salt, Coal, Copper, Dye, Wine, Silk, Silver, Spice, Gems, Gold, Oil, Uranium, @ORDERS Fortify, F Fortified, F Sleep, S Build Fortress, F Build Road, R Build Irrigation, I Build Mine, m Transform, O Clean Pollution, p Build Airbase, E Build Transporter, j Go to, G @DIFFICULTY Decurion Centurion Aquilifer Tribuni Praefectus Dictator @ATTITUDES Worshipful Friendly Cordial Receptive Neutral Reserved Icy Hostile Enraged @CIVILIZE2 0 ; AFl 0 ; Alp 0 ; Amp 0 ; Ast 0 ; Ato 0 ; Aut 0 ; Ban 0 ; Bri 0 ; Bro 0 ; Cer 0 ; Che 0 ; Chi 0 ; CoL 0 ; CA 0 ; Cmb 0 ; Cmn 0 ; Cmp 0 ; Csc 0 ; Cst 0 ; Cor 0 ; Cur 0 ; Dem 0 ; Eco 0 ; E1 0 ; E2 0 ; Eng 0 ; Env 0 ; Esp 0 ; Exp 0 ; Feu 0 ; Fli 0 ; Fun 0 ; FP 0 ; Gen 0 ; Gue 0 ; Gun 0 ; Hor 0 ; Ind 0 ; Inv 0 ; Iro 0 ; Lab 0 ; Las 0 ; Ldr 0 ; Lit 0 ; Too 0 ; Mag 0 ; Map 0 ; Mas 0 ; MP 0 ; Mat 0 ; Med 0 ; Met 0 ; Min 0 ; Mob 0 ; Mon 0 ; MT 0 ; Mys 0 ; Nav 0 ; NF 0 ; NP 0 ; Phi 0 ; Phy 0 ; Pla 0 ; Plu (Cst & Pot) 0 ; PT 0 ; Pot 0 ; Rad 0 ; RR 0 ; Rec 0 ; Ref 0 ; Rfg 0 ; Rep 0 ; Rob 0 ; Roc 0 ; San 0 ; Sea 0 ; SFl 0 ; Sth 0 ; SE 0 ; Stl 0 ; Sup 0 ; Tac 0 ; The 0 ; ToG 4 ; Tra 0 ; Uni 0 ; War 0 ; Whe 0 ; Wri 0 ; ... 0 ; U1 0 ; U2 0 ; U3 0 ; X1 0 ; X2 0 ; X3 0 ; X4 0 ; X5 0 ; X6 0 ; X7 @LEADERS2 00000000 ;Romans, Roman, 0, 1, 1, 1, Dictator, Dictator, 2, Imperator, Imperatrix 00000000 ;Babylonians, Babylonian, -1, -1, 1, 00000000 ;Germans, German, 1, -1, 1, 4, Archbishop, Archbishop, 6, Chancellor, Chancellor 00000000 ;Egyptians, Egyptian, 0, 0, 1, 1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh 00000000 ;Americans, American, -1, 0, 1, 4, Reverend, Reverend, 5, Speaker, Speaker 00000000 ;Greeks, Greek, 0, 1, -1, 6, Prime Minister, Prime Minister 00000000 ;Indians, Indian, -1, -1, 0, 2, Maharaja, Maharaja, 00000000 ;Russians, Russian, 1, 0, -1, 2, Czar, Czarina, 4, Patriarch, Matriarch 00000000 ;Zulus, Zulu, 1, 0, 0, 00000000 ;French, French, 1, 1, 1, 4, Warlord, Archbishop, 6, Premier, Premier 00000000 ;Aztecs, Aztec, 0, -1, 1, 00000000 ;Chinese, Chinese, 0, 0, 1, 3, Chairman, Chairperson 00000000 ;English, English, 0, 1, 0, 4, Lord, Lady, 6, Prime Minister, Prime Minister 00000000 ;Mongols, Mongol, 1, 1, -1, 00000000 ;Celts, Celtic, -1, 1, 0, 4, Druid, Druid 00000000 ;Japanese, Japanese, 1, -1, -1, 2, Shogun, Shogun, 6, Prime Minister, Prime Minister 00000000 ;Vikings, Viking, 1, 1, 0, 1, Warlord, Warlord 00000000 ;Spanish, Spanish, -1, 1, -1, 4, Archbishop, Archbishop 00000000 ;Persians, Persian, 0, -1, 0, 2, Shah, Shah, 4, Ayatollah, Ayatollah 00000000 ;Carthaginians, Carthaginian, 0, 0, -1, 00000000 ;Sioux, Sioux, 0, 0, 0, 1, Chief, Chief, 2, Great Chief, Great Chief 00000000 ; Saladin, ..., 0, 5, Arabs, Arab, 1, 0, 1, 4, Ayatollah, Ayatollah, 2, Sultan, Sultana 00000000 ; Atawallpa, ..., 0, 1, Incas, Inca, -1, 1, 1, ; Advanced unit fields ; A) 'tribe may build' mask: 0 - can't; 1 - can ; B) 'not allowed on map' mask: 1 - not allowed on map ; C) minimum bribe amount: n - minimum bribe; 0 - don't care; -1 - can't bribe ; D) 'build transport site' mask: 1: can; 0: can't for each site type ; E) 'use transport site' mask: 1: can; 0: can't for each site type ; F) native transport ability: 1: can; 0: can't for each map relationship type ; G) General flags ; 00000001 invisible until attack: 1 - invisible ; 00000010 non-disbandable (human players only): 1 - cannot disband ; 00000100 0-range-air-unit damage override: 1 - override damage ; 00001000 barbarian units can't be bought off: 1 - can't buy off ; 00010000 impassable terrain override: 1 - override impassable terrain ; 01000000 barbarian unit will not expire: 1 - no expire ; 10000000 override .SPR file for this unit: 1 - don't use .SPR ; A B C D E F G @UNITS_ADVANCED 00110000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Bondsmen 11000110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Engineers 00000001, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Armenians 00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Gaul Arch. 11000110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Rome Arch 00010000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Egypt Arch 00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Parth Arch 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Musketeers 00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Gaul Inf 00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000010 ;Patricians 11000110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Velites 00000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Legion(S)purple 10000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Legion(C)red 01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Legion(P)orange 00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Legion(R)green 00001001, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 01000000 ;Barb Cav 00000001, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 01000000 ;Chariot 00010000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Elephant 01000110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Roman Cav 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Knights 10000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Gallic Cav 00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Parthian Cav 00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Horse Archers 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Catapult 11000110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Scorpion 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Battering Ram 11000110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Seige Tower 00010000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Companion Cav 00010000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Heavy Inf 00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Freemen 00010000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Heptere 00110000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Quinq 11000110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Decimere 11000110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Liburne 11110111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Cog 00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 01000000 ;Veneti Ship 00000001, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 01000000 ;Armenian Cav 00000001, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 01000000 ;Judean Inf 00000001, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 01000000 ;Judean Cav 00000001, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 01000000 ;Numidean inf 00000001, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 01000000 ;Numidean Cav 11000110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Roman Gen 00010001, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 01000000 ;Hellenic Gen 00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Parthian Gen 00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Gaulish Gen 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000010 ;Senator 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Spy 00010000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000010 ;Cleopatra 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Caravan 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Slaves 00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000010 ;Julius Caesar 01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000010 ;Pompey 00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000010 ;Crassus 11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000010 ;Cicero 00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000010 ;Vercingetorix 00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000010 ;Orodes 11000110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Roman Ft 00110001, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Civ Ft 00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Gaul Ft 00000001, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 01000000 ;Brit Ft 00000001, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 01000000 ;Ger Ft 00000001, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 01000000 ;Dacian Ft 00000001, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Sythian Ft 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Test Unit 10 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Test Unit 11 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Test Unit 12 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Test Unit 13 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Test Unit 14 @MAP_TRANSPORT_RELATIONSHIPS 1,2 3,4 1,3 ; map, primary unit type, secondary unit type @INITIAL_SETTINGS 0,0,3 ;Romans 0,0,3 ;Babylonians 0,0,3 ;Germans 0,0,3 ;Egyptians 0,0,3 ;Americans 0,0,3 ;Greeks 0,0,3 ;Indians 0,0,3 ;Russians 0,0,3 ;Zulus 0,0,3 ;French 0,0,3 ;Aztecs 0,0,3 ;Chinese 0,0,3 ;English 0,0,3 ;Mongols 0,0,3 ;Celts 0,0,3 ;Japanese 0,0,3 ;Vikings 0,0,3 ;Spanish 0,0,3 ;Persians 0,0,3 ;Carthaginians 0,0,3 ;Sioux @SOUNDS ; Settlers ; Engineers Swordfgt.wav ; Warriors Archers.wav ; Phalanx Archers.wav ; Archers Archers.wav ; Legion Archers.wav ; Pikemen ; Musketeers Barbarian.wav ; Fanatics Swordfgt.wav ; Partisans Swordfgt.wav ; Alpine Troops Swordfgt.wav ; Riflemen Swordfgt.wav ; Marines Swordfgt.wav ; Paratroopers Swordfgt.wav ; Mech. Inf. Cavalry.wav ; Horsemen Chariot.wav ; Chariot Elephant.wav ; Elephant Cavalry.wav ; Crusaders ; Knights Cavalry.wav ; Dragoons Cavalry.wav ; Cavalry Horsearch.wav ; Armor Catapult.wav ; Catapult Scorpion.wav ; Cannon Battram.wav ; Artillery Battram.wav ; Howitzer Cavalry.wav ; Fighter Swordfgt.wav ; Bomber ; Helicopter Torpedo.wav ; Stlth Ftr. Torpedo.wav ; Stlth Bmbr. Torpedo.wav ; Trireme Torpedo.wav ; Caravel Torpedo.wav ; Galleon Torpedo.wav ; Frigate Cavalry.wav ; Ironclad Swordfgt.wav ; Destroyer Cavalry.wav ; Cruiser Swordfgt.wav ; AEGIS Cruiser Cavalry.wav ; Battleship General.wav ; Submarine General.wav ; Carrier General.wav ; Transport General.wav ; Cruise Msl. ; Senator (nuke slot) ; Diplomat Cleopatra.wav ; Spy ; Caravan ; Freight Tribune.wav ; Explorer Tribune.wav ; Extra Land Tribune.wav ; Extra Ship Tribune.wav ; Extra Air Tribune.wav ; New Unit a Tribune.wav ; New Unit b ; New Unit c ; New Unit d Barbarian.wav ; New Unit e Barbarian.wav ; New Unit f Barbarian.wav ; New Unit g Barbarian.wav ; New Unit h ; New Unit i ; New Unit j ; New Unit k ; New Unit l ; New Unit m ; New Unit n ; New Unit o ; New Unit p ; New Unit q ; New Unit r ; New Unit s ; New Unit t ; New Unit u ; New Unit v ; New Unit w ; New Unit x ; New Unit y ; New Unit z @RIVERS River, ; map 1 River, ; map 2 River, ; map 3 River, ; map 4 ; please do not remove this line