########################################
###  Main Apolyton Pack strings
########################################

###  Diplomod strings

AIS_LOVE_AIS "AIS Love AIS"
AIS_SWAP_TECH "The {player[0].civ_name_plural} swapped techs with {player[1].civ_name_plural}"
AIS_SWAP_MAP "The {player[0].civ_name_plural} swapped maps with {player[1].civ_name_plural}"
DIPLOSTANCE_CHANGE_1 "{player[1].sir}, the diplomats from {player[0].civ_name_singular} welcomed us with open arms at the last diplomatic conference."
DIPLOSTANCE_CHANGE_2 "{player[1].sir}, the {player[0].civ_name_plural} are meeting our diplomats on even ground."
DIPLOSTANCE_CHANGE_3 "{player[1].sir}!  I bring dire news!  The diplomatic conference with {player[0].civ_name_singular} has fallen through with bad results."

###  Apolyton Advance & Wonder strings

ADVANCE_APOLYTON	"Apolyton Pack!"
WONDER_APOLYTON		"Apolyton Pack!"
WONDER_APOLYTON_ARTICLE	"the"

########################################
### New City Capture Option strings
########################################

DESTROY_CITY_TITLE "Insert or destroy city?"
DESTROY_CITY "{player[0].leader_name#SIR_CAP}, we conquered the city {city[0].name}. Thousands of citizens await your decision with fear: You can enslave the local population and raze the city to the ground, or pillage it, sack it and cause a bloodbath to the civil population. But note a bloodbath will lower our regard. Alternatively you can welcome the citizens and their city into your Empire."
EXTEND_EMPIRE "Extend Empire"
DESTROY_CITY2 "{player[0].leader_name#SIR_CAP}, we conquered the city {city[0].name}. Thousands of citizens await your decision with fear: You can move the local population and raze the city to the ground, or pillage it, sack it and cause a bloodbath to the civil population. But note a bloodbath will lower our regard. Alternatively you can welcome the citizens and their city into your Empire."
EXTEND_EMPIRE "Extend Empire"
BLOODBATH "Bloodbath"
ENSLAVE "Enslave"
EVACUATE "Move Citizens" 

########################################
### Unit Updater strings
########################################

MObsUnitsFirst  "Great news, Sire! Our recent discovery will allow us to re-train and re-equip some of our military units. We have already switched production to the new units but we have some old units in use. Shall I proceed?"
MObsUnitsCostOK  "We have {NUM_OBS_UNITS} {OBS_UNIT_ARRAY[0].name} units who are pleading for more modern equipment. It will cost {TOTAL_COST} gold to provide them with it and we have enough gold in the treasury. Shall we retrain and re-equip all of them?"
MObsUnitsCostOKand1unit "We have {NUM_OBS_UNITS} {OBS_UNIT_ARRAY[0].name} unit who is pleading for more modern equipment. It will cost {TOTAL_COST} gold to provide it with it and we have enough gold in the treasury. Shall we re-train and re-equip it?"
SOME "Not all. Show me them."
MPartialUpdate "Shall we modernize this unit?"
MObsUnitsCostNotEnoughGold "It will cost {TOTAL_COST} gold to modernize those units but we don't have enough gold in the treasury. Shall we retrain and re-equip some of them?"
MNoMoreGold "Sire, I regret to inform you that the treasury is bare."

