NUKE {  SoundID SOUND_ID_NUKE  SpriteID SPECEFFECT_NUKE }
HEARGOSSIP {  SoundID SOUND_ID_HEAR_GOSSIP  SpriteID SPECEFFECT_HEAR_GOSSIP }
THROWPARTY {  SoundID SOUND_ID_THROW_PARTY  SpriteID SPECEFFECT_THROW_PARTY }
ESTABLISHEMBASSY {  SoundID SOUND_ID_ESTABLISH_EMBASSY  SpriteID SPECEFFECT_ESTABLISH_EMBASSY }
INCITEREVOLUTION {  SoundID SOUND_ID_INCITE_REVOLUTION  SpriteID SPECEFFECT_INCITE_REVOLUTION }
BOMBCABINET {  SoundID SOUND_ID_BOMB_CABINET  SpriteID SPECEFFECT_PLANTBOMB }
CREATEFRANCHISE {  SoundID SOUND_ID_CREATE_FRANCHISE  SpriteID SPECEFFECT_CREATE_FRANCHISE }
CAUSEUNHAPPINESS {  SoundID SOUND_ID_CAUSE_UNHAPPINESS  SpriteID SPECEFFECT_CAUSE_UNHAPPINESS }
CONDUCTHIT {  SoundID SOUND_ID_CONDUCT_HITS  SpriteID SPECEFFECT_CONDUCT_HITS }
BIOTERROR {  SoundID SOUND_ID_BIO_TERROR  SpriteID SPECEFFECT_BIO_TERROR }
NANOTERROR {  SoundID SOUND_ID_NANO_TERROR  SpriteID SPECEFFECT_NANO_TERROR }
SLAVERAID {  SoundID SOUND_ID_SLAVE_RAIDS  SpriteID SPECEFFECT_SLAVE_RAIDS }
ENSLAVESETTLER {  SoundID SOUND_ID_SETTLER_SLAVE_RAIDS  SpriteID SPECEFFECT_SETTLER_SLAVE_RAIDS }
SLAVEUPRISING {  SoundID SOUND_ID_SLAVE_UPRISING  SpriteID SPECEFFECT_SLAVE_UPRISING }
FREESLAVES {  SoundID SOUND_ID_FREE_SLAVES  SpriteID SPECEFFECT_FREEDOM }
SELLINDULGENCE {  SoundID SOUND_ID_INDULGENCE_SALES  SpriteID SPECEFFECT_INDULGENCE_SALES }
CONVERTCITY {  SoundID SOUND_ID_CONVERT_CITIES  SpriteID SPECEFFECT_CONVERT_CITIES }
PLANTNUKE {  SoundID SOUND_ID_PLANT_NUKE  SpriteID SPECEFFECT_PLANT_NUKE }
SOOTHSAY {  SoundID SOUND_ID_CAN_SOOTHSAY  SpriteID SPECEFFECT_CAN_SOOTHSAY }
CREATEPARK {  SoundID SOUND_ID_CREATE_PARKS  SpriteID SPECEFFECT_CREATE_PARKS }
INJOIN {  SoundID SOUND_ID_INJUNCTIONS  SpriteID SPECEFFECT_INJUNCTIONS }
SPY {  SoundID SOUND_ID_SPY  SpriteID SPECEFFECT_GENERAL_SUCCESS }
STEALTECH {  SoundID SOUND_ID_STEAL_TECH  SpriteID SPECEFFECT_OPENSAFE }
REVOLUTION {  SoundID SOUND_ID_REVOLUTION  SpriteID SPECEFFECT_REVOLUTION }
REFORMCITY {  SoundID SOUND_ID_REFORM_CITY  SpriteID SPECEFFECT_REFORMCITY }