@C3MT
@VERSION 1

@BEGIN PEDIAMENUS

@BEGIN PEDIAMENU
TITLE=Main Menu
KEY=MENU_Main
GROUP=9
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE=Tribes
KEY=MENU_Races
GROUP=0
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE=Civilization Advances
KEY=MENU_Technologies
GROUP=5
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE=Great Wonders
KEY=MENU_Wonders
GROUP=26
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE=Small Wonders
KEY=MENU_Small_Wonders
GROUP=36
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE=City Improvements
KEY=MENU_City_Improvements
GROUP=16
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE=Governments
KEY=MENU_Governments
GROUP=2
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE=Units
KEY=MENU_Units
GROUP=7
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE=Worker Jobs
KEY=MENU_Terraform_Imps
GROUP=1
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE=Terrains
KEY=MENU_Terrains
GROUP=3
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE=Resources
KEY=MENU_GoodsMENU_Game_Concepts
GROUP=4
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE=Game Concepts
KEY=MENU_Index
GROUP=8
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE=Index
KEY=GSMU_Bonus
GROUP=-1
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE=Bonus Resources
KEY=GSMU_Luxury
GROUP=34
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE=Luxery Resources
KEY=GSMU_Strategic
GROUP=24
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE=Strategic Resources
KEY=GSMU_Index
GROUP=14
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE=Resource Index
GROUP=4
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE=All buildings
GROUP=6
@END PEDIAMENU

@END PEDIAMENUS


@BEGIN BICSTATUS
File is not a BIC
File contains no map.
File is MapOnly
File contains rules and map
@END BICSTATUS


@BEGIN POPUPMESSAGES
Out of Memory
Operation Complete
There is a BAK-file already. Do you want to replace it? (Selecting No will not BAK the current file)
Not a recognized format
Unknown version
Not a Civ3 savefile
The File is protected, and can not be loaded.
A possible Error has been found in the Save.\n(DATAIO Operating System Error: CITY)\n\nDo you want to try to fix this?
This flag is not yet supported
This will reset the Fog Of War and Map to nine squares for each unit, with the unit in the center (No sight will be calculated)
Do you want to keep the FOW and Map seen by the cities?
Warning
This is only to use with the same size of map as in the save, and it is up to you to make sure that no units/cities or colonies get onto the wrong terrain.
The BIC contains no map
The map is of another size then the saved map!
Done, you need to save the file to save the changes.
Error while listing units:
Error while listing cities:
Error while listing levels:
Error while listing citizens:
Error while listing races:
Error while listing techs:
Error while listing unittypes:
Error while listing buildingtypes:
Error while listing civs:
Ivalid coordinate must bee odd-ood or even-even.
The graphic is now loaded
Tile already in use
Must be in city radius
Only specialists can work on the CityCenter
The year must be at least $1
Error: FOW/CIV
Error: FOW
A FOW area can only have one base point
This will currently only compare UNITS.
The file must contain rules.
No rules loaded
No BIC loaded in memory. Do you want to load civ3mod.bic?\n(The BIC is only used to assign titles to the keys)
Invalid Link
The key is used
This function searches the map for defined starting slots and creates a CPF file with these slots. You then just have to edit the name and ID of the civs that starts on the slots.
No file loaded
To be able to copy the pedia key in all files the files must be in the correct directiory.\nThe spirit will still be copied.
To be able to copy all info for the building in all files the files must be in the correct directiory.\nThe spirit will still be copied.
To be able to redirect the graphics to the original unit graphics Civ3 must be installed.\nThe spirit will still be copied.
Land: $1\nWater: $2\nTotal: $3
The current BIC is not saved\nDo you want to exit?
The current BIC is not saved\nDo you want to continue?
The current BIC is not saved\nDo you want to save it?
Error
;50
$1 has no map, or error in read.
Starting the Civilopedia Editor will make the CopyTool to unload.\nDo you want to continue?
Starting the Intigrated SaveGame Editor will casuse the BIC to unload.\nDo you want to continue?
Thank you for upgrading to Civ3MultiTool v$1
This verion has not been fully tested!
This verion is a beta version of a later update! Not all functions is working. And there might be many unfinished functions
This save is in interest for the continued development. Please send it zipped to $1
Error: $1
Error in Save! Original file not Civ3File
The rules have been changed since this file started. Can't load the file.
;60
The rules have been changed since this file started. Can't save the file (The file shouldn't have loaded either).
The file has more then one header
Unknown Version. Only version 2.x and 3.x supported
Unknown subversion. Only versions up to 2.10 supported
Unknown section: $1 after $2\n\nPlease report this (If the sction is not anything logical there is most likely an error in the reading of $2)\nTry to attach the BIC/SAV (zipped) you tried to load while reporting.
Can't log.
$1 ($2) is selected by $3 ($4)
The year $1 is invalid.\nUse $2 or $3
;68 -Addstart 2002-04-19
The SaveGame Modifier doen't work with version $1 of Civ3.
@END POPUPMESSAGES

@BEGIN COMMONDIALOGS
Select a name of the exported file
ModFiles
Select name of BIC to export map to
BIC-files
Select a name of the saved file
Civilization III savefiles
Select a BIC-file to compare with
Select a Civilopedia.txt file to load
Text files
Select a text file to save the Civilopedia to
Select a name of the CPF file to create
Civilization Placement Files
Select a BIC-file to load
Select a BIC to import map from
Save BIC as...
Select a mod to import
Select a SAV-file to load
Select a CPF-file to load
;Added 2002-04-19
Locate the Civilization III directory.
@END COMMONDIALOGS

@BEGIN COMPARESTRINGS
Version is different. Loaded version: $1 compared to $2
Different number of units. $1 vs $2
$1 ($2.$3.$4) has been added
$1 ($2($5).$3.$4) has been added
$1 has been removed
$1 has been removed
and
gained: $1
lost: $1
changed actions (no details)
changed Air Missions (no details)
changed AI strategy (no details)
changed atack from $1 to $2
changed availability (no details)
changed bombardment range from $1 to $2
changed bombardment strength from $1 to $2
changed capacity from $1 to $2
changed class from $1 to $2
changed cost from $1 to $2
changed defense from $1 to $2
changed icon from $1 to $2
changed civilopedia entry from $1 to $2
changed movments from $1 to $2
changed range from $1 to $2
changed popcost from $1 to $2
changed prerequire from $1 to $2
nothing
started to require $1
stopped to require $1
changed rate of fire from $1 to $2
changed upgrade from $1 to $2
gained Zone of Control
lost Zone of Control
has
@END COMPARESTRINGS

@BEGIN CLASSES
land
sea
air
@END CLASSES

@BEGIN UNITFLAGS
Wheeled
Foot Soldier
Blitz
Cruise Missile
treats all terrains as roads
Radar
Amphibious Unit
Submarine
Aircraft Carrier
can be drafted
Immobile
Sink In Sea
Sink In Ocean
Mounted
carry foot units only
starts Golden Age
nuclear weapon
hidden nationality
army
leader
ICBM
Stealth
can see submarines
tactical missile
can carry tactical missiles
ranged attack animations
turns to attack   
@END UNITFLAGS

@BEGIN DESCRIPTIONS
;CT
This program allows you to clone elements of Sid Meier's Civilization 3. You can later edit the clones with Civ3Edit that comes with Civilization 3.
;SGE
The second savegame editor created for Civilization III. Has functions for editing units and cities.
;PEDIA
The Civilopedia Editor gives you an overview over the Civilopedia.txt, and provides an easy way of editing the Civilopedia.
@END DESCRIPTIONS

@BEGIN CTZNGROUPS
Happy
Content
Unhappy
Resisting
;Specialists

@END CTZNGROUPS


;Not an override part, but default constant part for strings in the SGE
@BEGIN SGESTRINGS
NONE
Production
Free (of its own)
;Unitlist $1=ID $2=UnitName $3=ownerCiv Adjective $4=Nationallity $5=Level $6=Points left $7=Points total $8=Damage
$1: $2 ($3)
$1: $4 $2 ($3)
@END SGESTRINGS


;Added 2002-04-14
@BEGIN UNITORDERS
;Never finished before 1.21f
;Will maybe continue, on that later
;As for now the keys are left in this file
@END UNITORDERS




;End Addition