@BEGINEVENTS

@IF
SCENARIOLOADED
@THEN
DONTPLAYWONDERS
@ENDIF

@IF
NEGOTIATION
talker=ANYBODY
talkertype=HumanOrComputer
listener=ANYBODY
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
UNITKILLED
unit=Submersible
attacker=ANYBODY
defender=ANYBODY
@THEN
CREATEUNIT
unit=Submersible
owner=Barbarians
veteran=yes
homecity=NONE
locations
124,56
endlocations
@ENDIF

@IF
UNITKILLED
unit=R Infantry
attacker=ANYBODY
defender=ANYBODY
@THEN
CREATEUNIT
unit=R Reserves
owner=Russian Empire
veteran=no
homecity=NONE
locations
169,23
168,20
172,22
171,17
171,13
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=18
receiver=United States
@THEN
CREATEUNIT
unit=US Reserves
owner=United States
veteran=no
homecity=NONE
locations
101,47
92,44
87,49
66,50
68,30
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=11
receiver=United States
@THEN
CREATEUNIT
unit=US Reserves
owner=United States
veteran=no
homecity=NONE
locations
101,47
92,44
87,49
66,50
68,30
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=13
receiver=United States
@THEN
CREATEUNIT
unit=US Reserves
owner=United States
veteran=no
homecity=NONE
locations
101,47
92,44
87,49
66,50
68,30
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=18
receiver=United States
@THEN
CREATEUNIT
unit=Canadian Infantry
owner=British Empire
veteran=no
homecity=NONE
locations
101,35
106,34
109,31
114,24
99,23
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=18
receiver=United States
@THEN
CREATEUNIT
unit=Canadian Infantry
owner=British Empire
veteran=no
homecity=NONE
locations
101,35
106,34
109,31
114,24
99,23
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=18
receiver=German Empire
@THEN
CREATEUNIT
unit=G Reserves
owner=German Empire
veteran=no
homecity=NONE
locations
157,31
157,35
158,38
162,30
166,24
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=11
receiver=German Empire
@THEN
CREATEUNIT
unit=G Reserves
owner=German Empire
veteran=no
homecity=NONE
locations
157,31
157,35
158,38
162,30
166,24
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=13
receiver=German Empire
@THEN
CREATEUNIT
unit=G Reserves
owner=German Empire
veteran=no
homecity=NONE
locations
157,31
157,35
158,38
162,30
166,24
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=18
receiver=French Republic
@THEN
CREATEUNIT
unit=F Reserves
owner=French Republic
veteran=no
homecity=NONE
locations
155,37
153,39
156,40
154,42
156,46
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=11
receiver=French Republic
@THEN
CREATEUNIT
unit=F Reserves
owner=French Republic
veteran=no
homecity=NONE
locations
155,37
153,39
156,40
154,42
156,46
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=13
receiver=French Republic
@THEN
CREATEUNIT
unit=F Reserves
owner=French Republic
veteran=no
homecity=NONE
locations
155,37
153,39
156,40
154,42
156,46
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=18
receiver=Russian Empire
@THEN
CREATEUNIT
unit=R Reserves
owner=Russian Empire
veteran=no
homecity=NONE
locations
168,30
171,27
174,26
177,25
178,20
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=11
receiver=Russian Empire
@THEN
CREATEUNIT
unit=R Reserves
owner=Russian Empire
veteran=no
homecity=NONE
locations
168,30
171,27
174,26
177,25
178,20
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=13
receiver=Russian Empire
@THEN
CREATEUNIT
unit=R Reserves
owner=Russian Empire
veteran=no
homecity=NONE
locations
168,30
171,27
174,26
177,25
178,20
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=32
receiver=Confederate States
@THEN
CREATEUNIT
unit=CS Infantry
owner=Confederate States
veteran=no
homecity=NONE
locations
98,54
91,53
94,62
87,61
81,57
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=45
receiver=Confederate States
@THEN
CREATEUNIT
unit=CS Infantry
owner=Confederate States
veteran=no
homecity=NONE
locations
98,54
91,53
94,62
87,61
81,57
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=32
receiver=British Empire
@THEN
CREATEUNIT
unit=B Reserves
owner=British Empire
veteran=no
homecity=NONE
locations
154,32
153,35
149,33
146,34
150,30
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=45
receiver=British Empire
@THEN
CREATEUNIT
unit=B Reserves
owner=British Empire
veteran=no
homecity=NONE
locations
154,32
153,35
149,33
146,34
150,30
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=59
receiver=Confederate States
@THEN
CREATEUNIT
unit=Field Artillery
owner=Confederate States
veteran=no
homecity=NONE
locations
100,50
99,51
100,52
98,52
98,54
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=59
receiver=Confederate States
@THEN
CREATEUNIT
unit=Field Artillery
owner=Confederate States
veteran=no
homecity=NONE
locations
100,50
99,51
100,52
98,52
98,54
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=59
receiver=Confederate States
@THEN
CREATEUNIT
unit=CS Machine Gun
owner=Confederate States
veteran=no
homecity=NONE
locations
100,50
99,51
100,52
98,52
98,54
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=59
receiver=Confederate States
@THEN
CREATEUNIT
unit=CS Infantry
owner=Confederate States
veteran=no
homecity=NONE
locations
100,50
99,51
100,52
98,52
98,54
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=59
receiver=Confederate States
@THEN
CREATEUNIT
unit=CS Infantry
owner=Confederate States
veteran=no
homecity=NONE
locations
100,50
99,51
100,52
98,52
98,54
endlocations
@ENDIF

@IF
TURN
turn=9
@THEN
GIVETECHNOLOGY
receiver=French Republic
technology=62
TEXT
^^May 1915: The Second Artois Offensive
^
^The British and French, believing that they possess decisive numerical 
superiority over the Germans on the Western Front, launch the Second 
Artois offensive with the goal of giving Germany the "one good push" that 
they believe will be sufficient to defeat the Germans.
ENDTEXT
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=62
receiver=French Republic
@THEN
CREATEUNIT
unit=Field Artillery
owner=French Republic
veteran=no
homecity=NONE
locations
156,38
157,39
155,39
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=62
receiver=French Republic
@THEN
CREATEUNIT
unit=F Cavalry
owner=French Republic
veteran=no
homecity=NONE
locations
156,38
157,39
155,39
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=62
receiver=French Republic
@THEN
CREATEUNIT
unit=F Infantry
owner=French Republic
veteran=no
homecity=NONE
locations
156,38
157,39
155,39
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=62
receiver=French Republic
@THEN
CREATEUNIT
unit=F Infantry
owner=French Republic
veteran=no
homecity=NONE
locations
156,38
157,39
155,39
endlocations
@ENDIF

@IF
TURN
turn=7
@THEN
GIVETECHNOLOGY
receiver=British Empire
technology=63
TEXT
^^March 1915: Landings at Gallipoli
^
^Despite the failure of an initial expedition ordered to clear the 
Dardanelles of mines and capture Constantinople to force Turkey from 
the war, political reasons force the British to land troops at 
Gallipoli to attempt a land campaign to force the Turks from the war.
^
^On land, the British face six Turkish divisions under the command of 
the German Liman von Sanders and Turkish colonel Mustapha Kemal.
ENDTEXT
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=63
receiver=British Empire
@THEN
CREATEUNIT
unit=Field Artillery
owner=British Empire
veteran=no
homecity=NONE
locations
172,50
171,49
170,50
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=63
receiver=British Empire
@THEN
CREATEUNIT
unit=B Cavalry
owner=British Empire
veteran=no
homecity=NONE
locations
172,50
171,49
170,50
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=63
receiver=British Empire
@THEN
ENDTEXT
CREATEUNIT
unit=B Infantry
owner=British Empire
veteran=no
homecity=NONE
locations
172,50
171,49
170,50
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=63
receiver=British Empire
@THEN
CREATEUNIT
unit=Canadian Infantry
owner=British Empire
veteran=no
homecity=NONE
locations
172,50
171,49
170,50
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=63
receiver=British Empire
@THEN
CREATEUNIT
unit=Field Artillery
owner=German Empire
veteran=yes
homecity=NONE
locations
173,49
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=72
receiver=Confederate States
@THEN
CREATEUNIT
unit=Mormon Rebel
owner=Confederate States
veteran=yes
homecity=NONE
locations
74,48
74,44
75,51
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=2
@THEN
CREATEUNIT
unit=B Machine Gun
owner=British Empire
veteran=no
homecity=NONE
locations
154,32
153,35
149,33
146,34
150,30
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=2
@THEN
CREATEUNIT
unit=B Machine Gun
owner=British Empire
veteran=no
homecity=NONE
locations
101,35
106,34
109,31
114,24
99,23
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=G Machine Gun
owner=German Empire
veteran=no
homecity=NONE
locations
157,31
157,35
158,38
162,30
166,24
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=2
@THEN
CREATEUNIT
unit=F Machine Gun
owner=French Republic
veteran=no
homecity=NONE
locations
155,37
153,39
156,40
154,42
156,46
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=US Machine Gun
owner=United States
veteran=no
homecity=NONE
locations
101,47
92,44
87,49
66,50
68,30
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=CS Machine Gun
owner=Confederate States
veteran=no
homecity=NONE
locations
98,54
91,53
94,62
87,61
81,57
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Austrian Infantry
owner=German Empire
veteran=no
homecity=NONE
locations
165,43
168,40
164,38
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Turkish Infantry
owner=German Empire
veteran=no
homecity=NONE
locations
173,49
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Mexican Infantry
owner=French Republic
veteran=yes
homecity=NONE
locations
69,65
73,75
79,81
endlocations
@ENDIF

@IF
UNITKILLED
unit=US Reserves
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=United States
amount=-20
@ENDIF

@IF
UNITKILLED
unit=G Reserves
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=German Empire
amount=-20
@ENDIF

@IF
UNITKILLED
unit=F Reserves
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=French Republic
amount=-20
@ENDIF

@IF
UNITKILLED
unit=B Reserves
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=British Empire
amount=-20
@ENDIF

@IF
UNITKILLED
unit=R Reserves
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=Russian Empire
amount=-20
@ENDIF

@IF
UNITKILLED
unit=CS Infantry
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=Confederate States
amount=-40
@ENDIF

@IF
UNITKILLED
unit=US Machine Gun
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=United States
amount=-40
@ENDIF

@IF
UNITKILLED
unit=G Machine Gun
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=German Empire
amount=-40
@ENDIF

@IF
UNITKILLED
unit=US Machine Gun
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=United States
amount=-40
@ENDIF

@IF
UNITKILLED
unit=F Machine Gun
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=French Republic
amount=-40
@ENDIF

@IF
UNITKILLED
unit=B Machine Gun
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=British Empire
amount=-40
@ENDIF

@IF
UNITKILLED
unit=CS Machine Gun
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=Confederate States
amount=-40
@ENDIF

@IF
UNITKILLED
unit=US Cavalry
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=United States
amount=-40
@ENDIF

@IF
UNITKILLED
unit=G Cavalry
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=German Empire
amount=-40
@ENDIF

@IF
UNITKILLED
unit=B Cavalry
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=British Empire
amount=-40
@ENDIF

@IF
UNITKILLED
unit=R Cavalry
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=Russian Empire
amount=-40
@ENDIF

@IF
UNITKILLED
unit=F Cavalry
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=French Republic
amount=-40
@ENDIF

@IF
UNITKILLED
unit=CS Cavalry
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=Confederate States
amount=-40
@ENDIF

@IF
UNITKILLED
unit=US Infantry
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=United States
amount=-40
@ENDIF

@IF
UNITKILLED
unit=G Infantry
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=German Empire
amount=-40
@ENDIF

@IF
UNITKILLED
unit=F Infantry
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=French Republic
amount=-40
@ENDIF

@IF
UNITKILLED
unit=R Infantry
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=Russian Empire
amount=-40
@ENDIF

@IF
UNITKILLED
unit=B Infantry
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=British Empire
amount=-40
@ENDIF

@IF
UNITKILLED
unit=Canadian Infantry
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=British Empire
amount=-40
@ENDIF

@IF
UNITKILLED
unit=Foreign Legion
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=French Republic
amount=-40
@ENDIF

@IF
TURN
turn=10
@THEN
TEXT
^The efforts expended in the offensives of early in 1915 have 
left the Entente Powers virtually exhausted. But in North America, 
the United States has just sealed an agreement with the most 
unlikely of allies, a deal that they hope will bring defeat to 
the Confederate States and an end to the war.
^
^You have reached the end of Part Two of this scenario. Please 
move all of your units for this turn, then, without ending your 
turn, save the game in the folder for this scenario as gw.sav 
(VERY IMPORTANT). Then run gw-multiplater.bat and load Part Three 
and reload gw.sav and resume playing.
ENDTEXT
@ENDIF

@ENDEVENTS
