@BEGINEVENTS

@IF
SCENARIOLOADED
@THEN
DONTPLAYWONDERS
@ENDIF

@IF
NEGOTIATION
talker=ANYBODY
talkertype=HumanOrComputer
listener=ANYBODY
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
UNITKILLED
unit=Submersible
attacker=ANYBODY
defender=ANYBODY
@THEN
CREATEUNIT
unit=Submersible
owner=Barbarians
veteran=yes
homecity=NONE
locations
124,56
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=18
receiver=United States
@THEN
CREATEUNIT
unit=US Reserves
owner=United States
veteran=no
homecity=NONE
locations
101,47
92,44
87,49
66,50
68,30
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=17
receiver=United States
@THEN
CREATEUNIT
unit=US Reserves
owner=United States
veteran=no
homecity=NONE
locations
101,47
92,44
87,49
66,50
68,30
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=42
receiver=United States
@THEN
CREATEUNIT
unit=US Reserves
owner=United States
veteran=no
homecity=NONE
locations
101,47
92,44
87,49
66,50
68,30
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=18
receiver=German Empire
@THEN
CREATEUNIT
unit=G Reserves
owner=German Empire
veteran=no
homecity=NONE
locations
157,31
157,35
158,38
162,30
166,24
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=17
receiver=German Empire
@THEN
CREATEUNIT
unit=G Reserves
owner=German Empire
veteran=no
homecity=NONE
locations
157,31
157,35
158,38
162,30
166,24
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=42
receiver=German Empire
@THEN
CREATEUNIT
unit=G Reserves
owner=German Empire
veteran=no
homecity=NONE
locations
157,31
157,35
158,38
162,30
166,24
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=18
receiver=French Republic
@THEN
CREATEUNIT
unit=F Reserves
owner=French Republic
veteran=no
homecity=NONE
locations
155,37
153,39
156,40
154,42
156,46
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=17
receiver=French Republic
@THEN
CREATEUNIT
unit=F Reserves
owner=French Republic
veteran=no
homecity=NONE
locations
155,37
153,39
156,40
154,42
156,46
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=42
receiver=French Republic
@THEN
CREATEUNIT
unit=F Reserves
owner=French Republic
veteran=no
homecity=NONE
locations
155,37
153,39
156,40
154,42
156,46
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=81
receiver=Confederate States
@THEN
CREATEUNIT
unit=Black Infantry
owner=Confederate States
veteran=no
homecity=NONE
locations
98,54
91,53
94,62
87,61
81,57
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=81
receiver=Confederate States
@THEN
CREATEUNIT
unit=Black Infantry
owner=Confederate States
veteran=no
homecity=NONE
locations
98,54
91,53
94,62
87,61
81,57
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=45
receiver=British Empire
@THEN
CREATEUNIT
unit=B Reserves
owner=British Empire
veteran=no
homecity=NONE
locations
154,32
153,35
149,33
146,34
150,30
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=65
receiver=British Empire
@THEN
CREATEUNIT
unit=Franc-Tireur
owner=United States
veteran=yes
homecity=NONE
locations
142,28
141,29
142,30
141,31
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=69
receiver=United States
@THEN
CREATEUNIT
unit=Assault Troops
owner=United States
veteran=yes
homecity=NONE
locations
74,66
74,64
75,63
75,61
76,60
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=69
receiver=United States
@THEN
CREATEUNIT
unit=Assault Troops
owner=United States
veteran=yes
homecity=NONE
locations
77,65
76,64
75,63
75,61
76,60
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=69
receiver=United States
@THEN
CREATEUNIT
unit=Assault Troops
owner=United States
veteran=yes
homecity=NONE
locations
81,57
81,55
81,53
80,52
80,50
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=69
receiver=United States
@THEN
CREATEUNIT
unit=Assault Troops
owner=United States
veteran=yes
homecity=NONE
locations
85,57
84,56
84,54
84,52
84,48
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=69
receiver=United States
@THEN
CREATEUNIT
unit=US Barrel
owner=United States
veteran=yes
homecity=NONE
locations
88,58
89,57
89,55
90,54
91,53
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=69
receiver=United States
@THEN
CREATEUNIT
unit=Assault Troops
owner=United States
veteran=yes
homecity=NONE
locations
88,58
89,57
89,55
90,54
91,53
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=69
receiver=United States
@THEN
CREATEUNIT
unit=US Barrel
owner=United States
veteran=yes
homecity=NONE
locations
91,57
91,55
91,53
91,51
90,50
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=69
receiver=United States
@THEN
CREATEUNIT
unit=Assault Troops
owner=United States
veteran=yes
homecity=NONE
locations
91,57
91,55
91,53
91,51
90,50
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=69
receiver=United States
@THEN
CREATEUNIT
unit=US Barrel
owner=United States
veteran=yes
homecity=NONE
locations
98,52
99,51
100,50
100,48
101,47
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=69
receiver=United States
@THEN
CREATEUNIT
unit=Assault Troops
owner=United States
veteran=yes
homecity=NONE
locations
98,52
99,51
100,50
100,48
101,47
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=69
receiver=United States
@THEN
CREATEUNIT
unit=US Barrel
owner=United States
veteran=yes
homecity=NONE
locations
99,39
98,40
98,42
96,42
96,44
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=69
receiver=United States
@THEN
CREATEUNIT
unit=Assault Troops
owner=United States
veteran=yes
homecity=NONE
locations
99,39
98,40
98,42
96,42
96,44
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=69
receiver=United States
@THEN
CREATEUNIT
unit=US Barrel
owner=United States
veteran=yes
homecity=NONE
locations
102,38
104,38
105,37
107,37
108,38
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=69
receiver=United States
@THEN
CREATEUNIT
unit=Assault Troops
owner=United States
veteran=yes
homecity=NONE
locations
102,38
104,38
105,37
107,37
108,38
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=69
receiver=United States
@THEN
CREATEUNIT
unit=Assault Troops
owner=United States
veteran=yes
homecity=NONE
locations
88,28
88,30
88,32
90,32
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=69
receiver=United States
@THEN
CREATEUNIT
unit=Assault Troops
owner=United States
veteran=yes
homecity=NONE
locations
78,24
78,26
78,28
78,30
78,32
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=69
receiver=United States
@THEN
CREATEUNIT
unit=Assault Troops
owner=United States
veteran=yes
homecity=NONE
locations
69,25
69,27
69,29
68,30
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=2
@THEN
CREATEUNIT
unit=B Machine Gun
owner=British Empire
veteran=no
homecity=NONE
locations
154,32
153,35
149,33
146,34
150,30
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=2
@THEN
CREATEUNIT
unit=B Machine Gun
owner=British Empire
veteran=no
homecity=NONE
locations
101,35
106,34
109,31
114,24
99,23
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=G Machine Gun
owner=German Empire
veteran=no
homecity=NONE
locations
157,31
157,35
158,38
162,30
166,24
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=2
@THEN
CREATEUNIT
unit=F Machine Gun
owner=French Republic
veteran=no
homecity=NONE
locations
155,37
153,39
156,40
154,42
156,46
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=US Machine Gun
owner=United States
veteran=no
homecity=NONE
locations
101,47
92,44
87,49
66,50
68,30
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=CS Machine Gun
owner=Confederate States
veteran=no
homecity=NONE
locations
98,54
91,53
94,62
87,61
81,57
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Austrian Infantry
owner=German Empire
veteran=no
homecity=NONE
locations
165,43
168,40
164,38
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Turkish Infantry
owner=German Empire
veteran=no
homecity=NONE
locations
173,49
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Mexican Infantry
owner=French Republic
veteran=yes
homecity=NONE
locations
69,65
73,75
79,81
endlocations
@ENDIF

@IF
UNITKILLED
unit=US Reserves
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=United States
amount=-20
@ENDIF

@IF
UNITKILLED
unit=G Reserves
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=German Empire
amount=-20
@ENDIF

@IF
UNITKILLED
unit=F Reserves
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=French Republic
amount=-20
@ENDIF

@IF
UNITKILLED
unit=B Reserves
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=British Empire
amount=-20
@ENDIF

@IF
UNITKILLED
unit=R Reserves
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=Russian Empire
amount=-20
@ENDIF

@IF
UNITKILLED
unit=CS Infantry
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=Confederate States
amount=-40
@ENDIF

@IF
UNITKILLED
unit=US Machine Gun
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=United States
amount=-40
@ENDIF

@IF
UNITKILLED
unit=G Machine Gun
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=German Empire
amount=-40
@ENDIF

@IF
UNITKILLED
unit=US Machine Gun
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=United States
amount=-40
@ENDIF

@IF
UNITKILLED
unit=F Machine Gun
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=French Republic
amount=-40
@ENDIF

@IF
UNITKILLED
unit=B Machine Gun
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=British Empire
amount=-40
@ENDIF

@IF
UNITKILLED
unit=CS Machine Gun
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=Confederate States
amount=-40
@ENDIF

@IF
UNITKILLED
unit=US Cavalry
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=United States
amount=-40
@ENDIF

@IF
UNITKILLED
unit=G Cavalry
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=German Empire
amount=-40
@ENDIF

@IF
UNITKILLED
unit=B Cavalry
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=British Empire
amount=-40
@ENDIF

@IF
UNITKILLED
unit=R Cavalry
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=Russian Empire
amount=-40
@ENDIF

@IF
UNITKILLED
unit=F Cavalry
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=French Republic
amount=-40
@ENDIF

@IF
UNITKILLED
unit=CS Cavalry
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=Confederate States
amount=-40
@ENDIF

@IF
UNITKILLED
unit=US Infantry
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=United States
amount=-40
@ENDIF

@IF
UNITKILLED
unit=G Infantry
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=German Empire
amount=-40
@ENDIF

@IF
UNITKILLED
unit=F Infantry
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=French Republic
amount=-40
@ENDIF

@IF
UNITKILLED
unit=R Infantry
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=Russian Empire
amount=-40
@ENDIF

@IF
UNITKILLED
unit=B Infantry
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=British Empire
amount=-40
@ENDIF

@IF
UNITKILLED
unit=Canadian Infantry
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=British Empire
amount=-40
@ENDIF

@IF
UNITKILLED
unit=Foreign Legion
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=French Republic
amount=-40
@ENDIF

@ENDEVENTS
