@BEGINEVENTS

@IF
SCENARIOLOADED
@THEN
DONTPLAYWONDERS
@ENDIF

@IF
NEGOTIATION
talker=ANYBODY
talkertype=HumanOrComputer
listener=ANYBODY
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
UNITKILLED
unit=Submersible
attacker=ANYBODY
defender=ANYBODY
@THEN
CREATEUNIT
unit=Submersible
owner=Barbarians
veteran=yes
homecity=NONE
locations
124,56
endlocations
@ENDIF

@IF
UNITKILLED
unit=R Infantry
attacker=ANYBODY
defender=ANYBODY
@THEN
CREATEUNIT
unit=R Reserves
owner=Russian Empire
veteran=no
homecity=NONE
locations
169,23
168,20
172,22
171,17
171,13
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=18
receiver=United States
@THEN
CREATEUNIT
unit=US Reserves
owner=United States
veteran=no
homecity=NONE
locations
101,47
92,44
87,49
66,50
68,30
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=13
receiver=United States
@THEN
CREATEUNIT
unit=US Reserves
owner=United States
veteran=no
homecity=NONE
locations
101,47
92,44
87,49
66,50
68,30
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=16
receiver=United States
@THEN
CREATEUNIT
unit=US Reserves
owner=United States
veteran=no
homecity=NONE
locations
101,47
92,44
87,49
66,50
68,30
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=18
receiver=United States
@THEN
CREATEUNIT
unit=Canadian Infantry
owner=British Empire
veteran=no
homecity=NONE
locations
101,35
106,34
109,31
114,24
99,23
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=18
receiver=United States
@THEN
CREATEUNIT
unit=Canadian Infantry
owner=British Empire
veteran=no
homecity=NONE
locations
101,35
106,34
109,31
114,24
99,23
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=18
receiver=German Empire
@THEN
CREATEUNIT
unit=G Reserves
owner=German Empire
veteran=no
homecity=NONE
locations
157,31
157,35
158,38
162,30
166,24
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=13
receiver=German Empire
@THEN
CREATEUNIT
unit=G Reserves
owner=German Empire
veteran=no
homecity=NONE
locations
157,31
157,35
158,38
162,30
166,24
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=16
receiver=German Empire
@THEN
CREATEUNIT
unit=G Reserves
owner=German Empire
veteran=no
homecity=NONE
locations
157,31
157,35
158,38
162,30
166,24
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=18
receiver=French Republic
@THEN
CREATEUNIT
unit=F Reserves
owner=French Republic
veteran=no
homecity=NONE
locations
155,37
153,39
156,40
154,42
156,46
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=13
receiver=French Republic
@THEN
CREATEUNIT
unit=F Reserves
owner=French Republic
veteran=no
homecity=NONE
locations
155,37
153,39
156,40
154,42
156,46
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=16
receiver=French Republic
@THEN
CREATEUNIT
unit=F Reserves
owner=French Republic
veteran=no
homecity=NONE
locations
155,37
153,39
156,40
154,42
156,46
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=18
receiver=Russian Empire
@THEN
CREATEUNIT
unit=R Reserves
owner=Russian Empire
veteran=no
homecity=NONE
locations
168,30
171,27
174,26
177,25
178,20
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=13
receiver=Russian Empire
@THEN
CREATEUNIT
unit=R Reserves
owner=Russian Empire
veteran=no
homecity=NONE
locations
168,30
171,27
174,26
177,25
178,20
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=16
receiver=Russian Empire
@THEN
CREATEUNIT
unit=R Reserves
owner=Russian Empire
veteran=no
homecity=NONE
locations
168,30
171,27
174,26
177,25
178,20
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=32
receiver=Confederate States
@THEN
CREATEUNIT
unit=CS Infantry
owner=Confederate States
veteran=no
homecity=NONE
locations
98,54
91,53
94,62
87,61
81,57
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=45
receiver=Confederate States
@THEN
CREATEUNIT
unit=CS Infantry
owner=Confederate States
veteran=no
homecity=NONE
locations
98,54
91,53
94,62
87,61
81,57
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=32
receiver=British Empire
@THEN
CREATEUNIT
unit=B Reserves
owner=British Empire
veteran=no
homecity=NONE
locations
154,32
153,35
149,33
146,34
150,30
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=45
receiver=British Empire
@THEN
CREATEUNIT
unit=B Reserves
owner=British Empire
veteran=no
homecity=NONE
locations
154,32
153,35
149,33
146,34
150,30
endlocations
@ENDIF

@IF
TURN
turn=14
@THEN
GIVETECHNOLOGY
receiver=United States
technology=48
TEXT
^^October 1915: The Cumberland Offensive
^
^Determined to exploit the Confederate lines, weakened by the need to 
suppress the black revolt at home, the General Staff of the United States 
Army orders a general attack along the entire front with the goal of 
achieving a breakthrough and fatally defeating and destroying the weakened 
Confederate Army.
^
^The Schwerpunkt, or focal point, of the new Yankee offensive is to be 
conducted by the First Army under the command of General George Armstrong 
Custer. With the Rebs reeling from the black revolt, First Army strikes 
south across Kentucky. Waves of green-gray soldiers pour across the 
Bluegrass State and into the Cumberland Valley...
ENDTEXT
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=48
receiver=United States
@THEN
CREATEUNIT
unit=Chlorine Gas
owner=United States
veteran=yes
homecity=NONE
locations
94,54
93,53
93,51
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=48
receiver=United States
@THEN
CREATEUNIT
unit=Howitzer
owner=United States
veteran=yes
homecity=NONE
locations
94,54
93,53
93,51
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=48
receiver=United States
@THEN
CREATEUNIT
unit=Heavy Artillery
owner=United States
veteran=yes
homecity=NONE
locations
94,54
93,53
93,51
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=48
receiver=United States
@THEN
CREATEUNIT
unit=US Machine Gun
owner=United States
veteran=yes
homecity=NONE
locations
94,54
93,53
93,51
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=48
receiver=United States
@THEN
CREATEUNIT
unit=US Infantry
owner=United States
veteran=yes
homecity=NONE
locations
94,54
93,53
93,51
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=48
receiver=United States
@THEN
CREATEUNIT
unit=US Reserves
owner=United States
veteran=yes
homecity=NONE
locations
94,54
93,53
93,51
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=48
receiver=United States
@THEN
CREATEUNIT
unit=Chlorine Gas
owner=United States
veteran=yes
homecity=NONE
locations
91,57
91,55
91,53
91,51
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=48
receiver=United States
@THEN
CREATEUNIT
unit=Howitzer
owner=United States
veteran=yes
homecity=NONE
locations
91,57
91,55
91,53
91,51
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=48
receiver=United States
@THEN
CREATEUNIT
unit=Heavy Artillery
owner=United States
veteran=yes
homecity=NONE
locations
91,57
91,55
91,53
91,51
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=48
receiver=United States
@THEN
CREATEUNIT
unit=US Machine Gun
owner=United States
veteran=yes
homecity=NONE
locations
91,57
91,55
91,53
91,51
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=48
receiver=United States
@THEN
CREATEUNIT
unit=US Infantry
owner=United States
veteran=yes
homecity=NONE
locations
91,57
91,55
91,53
91,51
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=48
receiver=United States
@THEN
CREATEUNIT
unit=US Reserves
owner=United States
veteran=yes
homecity=NONE
locations
91,57
91,55
91,53
91,51
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=59
receiver=Confederate States
@THEN
CREATEUNIT
unit=Field Artillery
owner=Confederate States
veteran=no
homecity=NONE
locations
100,50
99,51
100,52
98,52
98,54
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=59
receiver=Confederate States
@THEN
CREATEUNIT
unit=CS Infantry
owner=Confederate States
veteran=no
homecity=NONE
locations
100,50
99,51
100,52
98,52
98,54
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=62
receiver=French Republic
@THEN
CREATEUNIT
unit=Field Artillery
owner=French Republic
veteran=no
homecity=NONE
locations
156,38
157,39
155,39
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=62
receiver=French Republic
@THEN
CREATEUNIT
unit=F Infantry
owner=French Republic
veteran=no
homecity=NONE
locations
156,38
157,39
155,39
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=72
receiver=Confederate States
@THEN
CREATEUNIT
unit=Mormon Rebel
owner=Confederate States
veteran=yes
homecity=NONE
locations
74,48
74,44
75,51
endlocations
@ENDIF

@IF
TURN
turn=12
@THEN
GIVETECHNOLOGY
receiver=Confederate States
technology=80
TEXT
^^August 1915: The Black Rebellion
^
^Equipped with arms and weapons covertly supplied by the 
United States, black socialists, espousing the ideas of 
Marx, Engels, and Lincoln, rise in rebellion against the 
Confederate government.
^
^Across the Confederacy, thousands of oppressed blacks, 
from the swamps of the Conagree to the steel mills of 
Birmingham, take up arms against their white rulers. 
Their call is enough to make the blood of nearly every 
white in the Confederacy run cold:
^
^"De revolution! De revolution comin'!"
ENDTEXT
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=80
receiver=Confederate States
@THEN
CREATEUNIT
unit=Black Socialist Rebels
owner=United States
veteran=yes
homecity=NONE
locations
97,61
96,62
97,59
97,57
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=80
receiver=Confederate States
@THEN
CREATEUNIT
unit=Black Socialist Rebels
owner=United States
veteran=yes
homecity=NONE
locations
94,62
92,62
93,63
93,65
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=80
receiver=Confederate States
@THEN
CREATEUNIT
unit=Black Socialist Rebels
owner=United States
veteran=yes
homecity=NONE
locations
88,64
89,63
87,65
88,66
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=2
@THEN
CREATEUNIT
unit=B Machine Gun
owner=British Empire
veteran=no
homecity=NONE
locations
154,32
153,35
149,33
146,34
150,30
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=2
@THEN
CREATEUNIT
unit=B Machine Gun
owner=British Empire
veteran=no
homecity=NONE
locations
101,35
106,34
109,31
114,24
99,23
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=G Machine Gun
owner=German Empire
veteran=no
homecity=NONE
locations
157,31
157,35
158,38
162,30
166,24
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=2
@THEN
CREATEUNIT
unit=F Machine Gun
owner=French Republic
veteran=no
homecity=NONE
locations
155,37
153,39
156,40
154,42
156,46
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=US Machine Gun
owner=United States
veteran=no
homecity=NONE
locations
101,47
92,44
87,49
66,50
68,30
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=CS Machine Gun
owner=Confederate States
veteran=no
homecity=NONE
locations
98,54
91,53
94,62
87,61
81,57
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Austrian Infantry
owner=German Empire
veteran=no
homecity=NONE
locations
165,43
168,40
164,38
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Turkish Infantry
owner=German Empire
veteran=no
homecity=NONE
locations
173,49
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Mexican Infantry
owner=French Republic
veteran=yes
homecity=NONE
locations
69,65
73,75
79,81
endlocations
@ENDIF

@IF
UNITKILLED
unit=US Reserves
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=United States
amount=-20
@ENDIF

@IF
UNITKILLED
unit=G Reserves
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=German Empire
amount=-20
@ENDIF

@IF
UNITKILLED
unit=F Reserves
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=French Republic
amount=-20
@ENDIF

@IF
UNITKILLED
unit=B Reserves
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=British Empire
amount=-20
@ENDIF

@IF
UNITKILLED
unit=R Reserves
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=Russian Empire
amount=-20
@ENDIF

@IF
UNITKILLED
unit=CS Infantry
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=Confederate States
amount=-40
@ENDIF

@IF
UNITKILLED
unit=US Machine Gun
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=United States
amount=-40
@ENDIF

@IF
UNITKILLED
unit=G Machine Gun
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=German Empire
amount=-40
@ENDIF

@IF
UNITKILLED
unit=US Machine Gun
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=United States
amount=-40
@ENDIF

@IF
UNITKILLED
unit=F Machine Gun
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=French Republic
amount=-40
@ENDIF

@IF
UNITKILLED
unit=B Machine Gun
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=British Empire
amount=-40
@ENDIF

@IF
UNITKILLED
unit=CS Machine Gun
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=Confederate States
amount=-40
@ENDIF

@IF
UNITKILLED
unit=US Cavalry
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=United States
amount=-40
@ENDIF

@IF
UNITKILLED
unit=G Cavalry
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=German Empire
amount=-40
@ENDIF

@IF
UNITKILLED
unit=B Cavalry
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=British Empire
amount=-40
@ENDIF

@IF
UNITKILLED
unit=R Cavalry
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=Russian Empire
amount=-40
@ENDIF

@IF
UNITKILLED
unit=F Cavalry
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=French Republic
amount=-40
@ENDIF

@IF
UNITKILLED
unit=CS Cavalry
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=Confederate States
amount=-40
@ENDIF

@IF
UNITKILLED
unit=US Infantry
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=United States
amount=-40
@ENDIF

@IF
UNITKILLED
unit=G Infantry
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=German Empire
amount=-40
@ENDIF

@IF
UNITKILLED
unit=F Infantry
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=French Republic
amount=-40
@ENDIF

@IF
UNITKILLED
unit=R Infantry
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=Russian Empire
amount=-40
@ENDIF

@IF
UNITKILLED
unit=B Infantry
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=British Empire
amount=-40
@ENDIF

@IF
UNITKILLED
unit=Canadian Infantry
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=British Empire
amount=-40
@ENDIF

@IF
UNITKILLED
unit=Foreign Legion
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=French Republic
amount=-40
@ENDIF

@IF
TURN
turn=16
@THEN
TEXT
^Christmas again comes to the war-torn belligerents, but this 
year there will be no informal truce. No friendly meetings in no 
man's land. The commanders and general staffs will not allow such 
peace to occur a second time.
^
^As the Confederacy is paralyzed by the black revolt, the allied 
offensives on the Western Front wind down. In the Argonne and the 
Ardennes, under the snow-covered trees, the Germans are preparing 
for their second great offensive of the war.
^
^The senseless offensives and futile attacks of 1915 are but a 
prelude to the untold slaughter of the war of attrition that will 
come in 1916.
^
^You have reached the end of Part Three of this scenario. Please 
move all of your units for this turn, then, without ending your 
turn, save the game in the folder for this scenario as gw.sav 
(VERY IMPORTANT). Then run gw-multiplayer.bat and load Part Four 
and reload gw.sav and resume playing.
ENDTEXT
@ENDIF

@ENDEVENTS
