I decided to give a go at proving that Domai can equal or even better Zak or Morgan in the a builder game, both in tech, infrastructure and military. I know most players prefer Yang over Domai due to support, but IMO support is not an issue. Especially when the +2 industry bonus virtually cancels out the +50% cost of clean units.


Ok.

Game settings:

Started as an IP-game.
Trancend difficulty
Random Large Planet
50-70% Ocean coverage
Average erosive, Native and Cloud

All victory conditions enabled.
Look First on.
No Unity Survey on.
Bell Curve on.

AI opponents:
All original SMAC factions with the exeption of Miriam

2101
Landed in a moist coastal area. 4 unity pods in sight and a mineral special in sea outside first base site. The continent I am on appears to be the largest, and I expect to find 3 or 4 other factions on it. Industrial Base is only tech.

HQ founded size 3 with rec.commons and rec.tanks
Rush bought colony pod for 25e
Pod: Nutrient special on rocky terrain
Pod: Alien Artifact and nutrient special in rolling & moist


2102
Colony Pod finished, starting another
Pod: Nutrient special in rolling & arid

2103
Pod: Another nutrient special

2104
2nd colony pod rushed for 23e in FreeDroneCentral

2105
Colony Pod finished, starting 121 defender

2106
Gaians reach Secrets of the human brain
Guild House founded, 121 defender rushed for 9e

2107
Guild House 121 defender finished, for lack of a better bulding option another one started
Pod: Yet another nutrient special - rocky
Production changed in Guild House from 121 to colony pod due to the extra growth.
Forest/road finished outside Free Drone Central

2108
Whipsaw Base Founded - 121 rushed for 7e

2109
Whipsaw Base defender finished - slow growth - starting another.
Living Standard Founded - 121 rushed for 9e
Pod: Nutrient special - Flat & Moist

2110
Research begins - Starting with Centauri Ecology to aid expansion - Breakthroughs every 7 years
Free Drone Central 121 defender finished - Starting Secret project and rushing with artifact (22 turns remaining)
Living Standard 121 finished - Colony Pod started


Status:

4 bases
2 facilities
0 SP
0 contacts
5 votes
1 tech

SE: Frontier-Simple-Survival-None


2111
No news

2112
Pod: More nutrients - Flat & Arid

2113
Pod: Nutrients - What is it with this game?
Whipsaw Base 2nd 121 defender rushed for 2e

2114
Lal starts the Virtual World
Whipsaw base 2nd 121 finished - switched to colony pod awaiting formers
Pod: Mineral special - Rolling & Moist
Pod: Energy Special - Flat & Moist

2115
Centauri Ecology researched - Starting Biogenetics - Tech every 7
Pod: Mineral Special - Rolling & Moist - Tapped underground river
Pod: Mineral Special - Flat & Moist
Whipsaw Base and Living Standard production switched to former
Living Standard former rushed for 9e

2116
Living Standard former complete - Starting Colony Pod
Pod: 75e

2117
Pod: Energy Special - Rolling & Arid
Pod: Nutrient Special - Flat & Arid

2118
Whipsaw Base former rushed for 2e

2119
Whipsaw Base former complete - Switched to Colony Pod
Guild House Colony Pod Complete - Switched to Former

2120
Biogenetics done - starting Information Networks - Now at every 10
Pod: River tapped
Pod: Independent Unity Rover
Living Standard Colony pod rushed for 28e

Status

4 bases
2 facilities
0 SP
0 contacts
7 votes
3 techs

SE: Frontier-Simple-Survival-None


2121
Morgan starts The HGP
Living Standard pod finished - Starting another
Pod: Monolith

2122
Pod: Forests

2123
Liberty Plant founded - Former rushed for 9e

2124
Libert Plant Formers complete - starting 121 defender
Pod: Monolith
Guild House formers rushed for 8e

2125
Guild House formers complete - Starting Colony pod
Anvil of Man founded - Former rushed for 7e
Pod: river
Free Drone central production switched to the Weather Paradigm and rushed for 90e

2126
FDC builds the Weather Paradigm - starting former
Anvil of Man former complete - starting 121 defender
Pod: Santi's commlink - Finally
Treaty with Santi - She has Plan. Networks ant the comms of Morgie and Lal, but is not willing to trade/sell (b*tch)

2127
Information Networks researched - starting Industrial Economincs - Tech every 9 years
Pod: Artifact
Found Zak on my continent - Treaty signed
Traded Centauri Ecology for Ethical Calculus
Bought Lal's comm for 25e

2128
Pod: Artifact
Signed Treaty with Lal
Traded Centauri Ecology For Social Psych
Signed Pact with Santi
Got Morgies, Yang's and Deidre's comms for free
Traded Ethical Calculus for Doctrine: Loyalty
Traded Centauri Ecology for Applied Physics
Signed Treaty with Deidre
Traded Industrial Base for Gene Splicing - Nice deal
Signed Treaty with Morgan
Traded Doctrine: Loyalty for Industrial Economics

2129
Started research on Ecological Engeneering
FDC Former ready - Starting The HGP
Pod: Artifact
Rushed Living Standard colony pod for 5e

2130
Living Standard Pod finished - starting another
Whipsaw base pod finished - starting rec.tanks
Pod: Fungal Bloom
Pod: Monolith
Got the opportunity of taking one of Zak's 4 or 5 bases. Its undefended and mine if I want it. In this case I prefer to wait until I have some real military to back up an attack with. Zak is boxed in anyway and doesnt appear to be able to grow much larger.
Rushed Liberty Plant defender for 2e
Rushed Anvil of Man defender for 2e

Status:
6 bases
2 facilities
1 SP
All contacts - 1 pact - 4 treaties and 1 truce
9 votes
10 techs

SE: Frontier-Simple-Survival-None


2131
Liberty plant 121 ready - starting rec.tanks
Anvil of Man 121 ready - starting colony pod

Another one of Zak's bases undefended and at my mercy.. starting to regret I didn't go ahead with the attack in the first place

2132
Assembly Hall founded - Efficiency warning and drones from size 1 - 121 rushed for 11e
Traded my maps with Morgan for Industrial Automation
Prod in Living Standard swithced to Crawler
Prod in Whipsaw Base swithced to Crawler
Prod in Liberty Plant swithced to Crawler
Guild House colony pod rushed for 3e
Sold Zak's comm to Morgan for 20e allowing me to swith to wealth

2133
Guild House builds Colony pod - starting Crawler
Assembly Hall builds 121 defender cancelling out the drone - Starting Former
Domai Dome Founded - 121 rushed for 2e
Pod: Works (killed)

2134
Ecological Engeneering researched - starting Planetary Networks
Domai Dome builds 121 - starting formers
Artifact cashed in FDC - 9 turns remaining for HGP
Pod: Artifact
Liberty Plant Crawler rushed for 15e

2135
Liberty Plant crawler done - starting former
Artifact cashed in FDC - 0 turns remaining

2136
FDC builds The HGP - Starting crawler - Morgan switches to PTS
Living standard crawler rushed for 15e
Anvil of Man Colony pod rushed for 5e
Pod: Nutrient in Rocky
Traded Biogenetics for Progenitor Psych with Santi
Traded Gene Splicing for Optical Computers with Zak
Traded Ecological Engeneering for Gene Splicing with Deidre
Signed Pact with Deidre
Traded Optical Computers for Planetary Networks with Lal
Traded Intellectual Integrity for Doc: Flex with Lal
Traded Industrial Economics for SotHB with Lal
Traded Optical Computers for Doc:Mobility with Santi
Traded Doc:Loyalty for Nonlin.Math with Zak
Traded Doc:Flex for Polymorphic Software with Zak
Switched SE settings to Planned

2137
Zak starts the Command Nexus
Research on Environmental Economics started - now at every 35 years
Anvil of Man builds pod - started crawler
Living Standard builds Crawler - rec.tanks started
Pod: Dimensional Gate
Pod: Artifact

2138
Morgan builds the PTS and starts the Merchant Exchange
Liberty Plant builds Formers - crawler started
FDC builds crawler - Command Nexus Started
Domai Dome builds former - crawler started
Staples of life founded - prod to former
Artifact cashed towards sp in FDC - 8 turns remaining

2139
FDC crawler killed by worms - sp now at 9 turns
Staples of life builds former - 121 defender started
Assembly Hall builds formers - crawler started
Living Standard rec.tanks rushed for 10e
Freedoms Foundry founded - prod to 121 defender
Liberty Plant crawler rushed for 3e

2140
Pod: Nutrient
Whipsaw base crawler done - prod to rec tanks
Living Standard rec.tanks done - prod to CDF
Liberty plant crawler done - prod to colony pod
Freedoms Foundry 121 done - prod to former
Artifact cashed towards sp in Living Standard - 22 turns remaining
Anvil of man crawler rushed for 11e
Guild house crawler rushed for 8e


Status

10 bases
3 facilities
2 SPs
All contacts - 2 pacts - 3 treaties and 1 truce
16 votes
21 techs
25 energy

SE: Frontier-Planned-Survival-None
Ahead in tech, territory and overall.

2141
Zak wants me out - witdrawing to nearest base
Guild House builds crawler - starting former
Anvil of man builds crawler - starting former
Pod: Materials pod finishing crawler in Anvil of Man

2142
Assembly hall builds crawler - starting former
Domai Dome crawler rushed for 7e

2143
Morgan swithes from Merchant Exchange to Planetary Datalinks
Lal builds The Virtual World and starts the CDF
Pod: Artifact
Pod: Materials pod finishing formers in Assembly Hall
Pod: Spore Launcher
Guild house builds former - starting crawler
Liberty plant builds pod - starting rec.tanks
Domai dome builds crawlers - starting formers
Staples of life builds 121 - starting crawler
Whipsaw base rushed rec.tanks for 15e

2144
Whipsaw base builds rec.tanks - starting pod
anvil of man builds formerd - prod to crawler
assembly hall builds formers - prod to crawler
Artifact cashes towards sp in Living Standard - 8 turns remaining
Freedoms foundry former rushed for 8e
Liberty plant rec tanks rushed for 10e

2145
Liberty plant builds rec.tanks - starting trained 412
freedoms foundry builds former - starting crawler
FDC Command nexus rushed for 28e
Guild House crawler rushed for 8e

2146
Deidre calls council
Votes:
Domai 18 - Domai
Deidre 11 - Domai
Yang 12 - Abstain
Zak 18 - Zak
Morgan 29 - Morgan
Santiago 16 - Domai
Lal 16 - Morgan

Results:
Domai 45
Morgan 45
Zak 18

Elections deadlocked.

FDC builds the Command Nexus - Starting crawler - Zak switches to Merchant Exchange
Guild House builds crawler - starting rec.tanks
domai dome builds formers - starting crawler
Freedmans Park founded - prod to former
Pod: solar collectors
Whipsaw base pod rushed for 4e
Assembly Hall crawler rushed for 10e
Staples of life crawler rushed for 13e

2147
Santi starts Merchant exchange
Lal offers a pact and 50e for fighting Zak - declined
Staples of life builds crawler - starting another
Assembly Hall builds crawler - starting another
Whipsaw base builds colony pod - starting crawler
Anvil of man builds crawler - starting rec.tanks
Freedmans park builds formers - starting 121
Pod: Artifact

2148
FDC builds crawler - starting another
Smokestack hill founded - prod to former

2149
Yang starts the merchant exchange
Liberty plant prototypers a trained 412 - prod to childrens creche
Smokestack hill builds former - started 121 defender 
Pod: Scout chopper
Living standard sp rushed for 46e

2150
Living Standard builds The CDF - starting crawler
FDC builds crawler - starting former
Guild House builds rec.tanks - starting childrens creche
domai dome builds crawler - starting pod
Freedoms foundry crawler rushed for 7e
Traded Optical computers for HEChem. with Deidre



Status

12 bases
6 facilities
4 SPs
All contacts - 2 pacts - 3 treaties and 1 truce
24 votes
22 techs
16 energy

SE: Frontier-Planned-Survival-None
Ahead in tech, territory and overall.
14 net income and 21 turns per tech




















