; ; CIVILIZATION GAME DATA ; Copyright (c) 1995 by MicroProse Software ; ; This file can be altered at your own risk to change ; the rules of the game. Keep in mind that altering the ; contents of this file may cause your game to malfunction, ; particularly if you use values outside the specified ; ranges. ; ; ; Cosmic Principles ; ; The following numbers control various key rules ; of the game. GREAT discretion is advised if you ; opt to change these. Values too far out of the ; expected range can cause the game to behave strangely. ; @COSMIC 2 ; Road movement multiplier 2 ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation) 2 ; # of food each citizen eats per turn 10 ; # of rows in food box (rows * city_size+1 = box) 10 ; # of rows in shield box 2 ; Settlers eat (govt <= Monarchy) 2 ; Settlers eat (govt >= Communism) 7 ; City size for first unhappiness at Chieftain level 12 ; Riot factor based on # cities (higher factor lessens the effect) 6 ; Aqueduct needed to exceed this size 12 ; Sewer System needed to exceed this size 40 ; Tech paradigm (higher # slows research) 40 ; Base time for engineers to transform terrain (x2) 4 ; Monarchy pays support for all units past this 6 ; Communism pays support for all units past this 6 ; Fundamentalism pays support for all units past this 20 ; Communism is equivalent of this palace distance. 40 ; Fundamentalism loses this % of science 66 ; Percent shield penalty for production type change 15 ; Max paradrop range 75 ; Mass/Thrust paradigm (increasing slows spaceship time) 8 ; Max effective science rate in fundamentalism (x10, so 5 = 50%) ; ; Civilization Advances ; ; Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category ; ; Ai Value = Basic value at which computer players ; view this advance (used in determining ; which discovery to pursue, which to ; acquire during exchanges, and value of ; gift during diplomacy). ; Modifier = Modifier to value based on the "civilized" ; aspect of a leader's personality. Positive ; values increase value for civilized leaders, ; decrease it for militaristic. Negative ; values vice versa. ; preq1, preq2 = Prerequisites ; ; Epoch = historical period ; 0 = Ancient ; 1 = Renaissance ; 2 = Industrial Revolution ; 3 = Modern ; ; Category = Knowledge category ; 0 = Military ; 1 = Economic ; 2 = Social ; 3 = Academic ; 4 = Applied ; @CIVILIZE All Weather Flying, 4,-2, nil, nil, 3, 4 ; AFl 0 Constitution, 5, 1, nil, nil, 0, 3 ; Alp 1 US Marine Corps, 3,-2, X1, Iro, 3, 0 ; Amp 2 Int. Criminal Court,4, 1, Cmb, San, 1, 3 ; Ast 3 Nuke Build Stop, 4,-1, Mas, San, 2, 3 ; Ato 4 Digitalization, 6,-1, Mat, Lit, 3, 4 ; Aut 5 Capitalism, 4, 1, nil, nil, 1, 1 ; Ban 6 Road Construction, 4, 0, nil, nil, 0, 4 ; Bri 7 Carrier Aviation, 6,-1, AFl, Fli, 0, 4 ; Bro 8 State Schools, 5, 0, nil, nil, 0, 2 ; Cer 9 Energy Plants, 5,-1, nil, nil, 1, 3 ; Che 10 Radar Absorption, 4,-2, Sea, Rad, 1, 0 ; Chi 11 Human Rights, 4, 1, nil, nil, 0, 2 ; CoL 12 Airborne Infantry, 5,-1, nil, nil, 3, 0 ; CA 13 Moral Intervention, 5,-1, Mas, CoL, 2, 4 ; Cmb 14 PR China, 5, 0, no, no, 2, 2 ; Cmn 15 Computer Networks, 4, 1, Pla, Plu, 3, 4 ; Cmp 16 Globalization, 7,-1, Ban, Cur, 2, 0 ; Csc 17 not used, 4, 0, no, no, 0, 4 ; Cst 18 Corporations, 4, 0, Ban, nil, 2, 1 ; Cor 19 Currency System, 4, 1, Alp, Tra, 0, 1 ; Cur 20 not used, 5, 1, no, no, 2, 2 ; Dem 21 e Commerce, 4, 1, Ind, Lit, 2, 1 ; Eco 22 Applied Genetics, 4, 0, Pot, Rfg, 2, 4 ; E1 23 Ion Pulse Engine, 4, 1, Sup, ToG, 3, 4 ; E2 24 UN Reform, 4, 0, Ato, Too, 0, 4 ; Eng 25 Environmentalism, 3, 1, nil, nil, 3, 2 ; Env 26 USA or Europe, 2,-1, no, no, 3, 0 ; Esp 27 not used, 5, 0, no, no, 2, 4 ; Exp 28 not used, 4,-1, no, no, 0, 0 ; Feu 29 Jet Flight, 4,-1, nil, nil, 2, 4 ; Fli 30 Theocracy, 3,-2, no, no, 2, 2 ; Fun 31 Nuclear Security, 3, 0, Che, nil, 3, 3 ; FP 32 Genome Decryption, 3, 2, nil, nil, 3, 3 ; Gen 33 Guerrilla Warfare, 4, 1, nil, nil, 3, 0 ; Gue 34 not used, 8,-2, no, no, 1, 0 ; Gun 35 Tank Artillery, 4,-1, nil, nil, 0, 0 ; Hor 36 New Economy, 6, 0, Csc, Inv, 2, 1 ; Ind 37 Computer Industries,6, 0, Cor, Tra, 1, 4 ; Inv 38 US Armed Forces, 5,-1, no, no, 0, 4 ; Iro 39 Kevlar, 4,-1, Rob, Pla, 3, 2 ; Lab 40 Laser Guided Bombs, 4, 0, nil, nil, 3, 3 ; Las 41 Russian Army, 5,-1, no, no, 1, 0 ; Ldr 42 Internet, 5, 2, Cmp, nil, 0, 3 ; Lit 43 e Governing, 4,-2, Aut, Eco, 2, 4 ; Too 44 People´s Army, 4,-1, no, no, 1, 3 ; Mag 45 Satellites, 6,-1, SFl, Cmp, 0, 1 ; Map 46 United Nations, 4, 1, nil, nil, 0, 4 ; Mas 47 Mass Production, 5, 0, nil, nil, 3, 4 ; MP 48 Adv. Mathematics, 4,-1, Cer, Uni, 0, 3 ; Mat 49 Advanced Physics, 4, 0, Mat, Cmp, 1, 1 ; Med 50 Reconaissance, 6,-2, AFl, Roc, 1, 0 ; Met 51 Naval Economy, 4, 1, nil, nil, 3, 4 ; Min 52 Mobile Warfare I, 8,-1, Nav, Esp, 3, 0 ; Mob 53 Dictature, 5, 1, no, no, 0, 2 ; Mon 54 Tourism, 5, 1, Ban, nil, 1, 2 ; MT 55 Mobile Warfare II, 4, 0, Mob, nil, 0, 2 ; Mys 56 Mobility, 6,-1, nil, nil, 1, 1 ; Nav 57 Nuclear Fission, 6,-2, nil, nil, 3, 3 ; NF 58 Russian Tech I, 3, 0, U2, Nav, 3, 3 ; NP 59 not used, 6, 1, no, no, 1, 2 ; Phi 60 Russian Tech II, 4,-1, NP, nil, 1, 3 ; Phy 61 Plastics, 4, 1, nil, nil, 3, 4 ; Pla 62 Microprocessor, 4,-1, nil, nil, 3, 0 ; Plu 63 Nano Technology, 4, 0, ToG, Pot, 0, 2 ; PT 64 Bio Technology, 4, 1, Cmp, Env, 0, 1 ; Pot 65 Radar, 5,-1, nil, nil, 3, 4 ; Rad 66 not used, 6, 0, no, no, 2, 1 ; RR 67 Recycling, 2, 1, Env, nil, 3, 2 ; Rec 68 Civil Society, 4, 0, Rep, CoL, 2, 4 ; Ref 69 Bio Agriculture, 3, 1, Gen, Env, 3, 1 ; Rfg 70 Democracy, 5, 1, Alp, nil, 0, 2 ; Rep 71 Robotics, 5,-2, nil, nil, 3, 0 ; Rob 72 Rocketry, 6,-2, nil, nil, 3, 0 ; Roc 73 Human Ethics, 4, 2, Mas, Ref, 2, 1 ; San 74 Special Composites, 4, 1, Whe, Pot, 0, 1 ; Sea 75 Space Flight, 4, 1, Lab, Met, 3, 3 ; SFl 76 Stealth Tech, 3,-2, Chi, X1, 3, 0 ; Sth 77 Naval Tactics, 4,-1, Cmp, Rad, 2, 3 ; SE 78 Naval Superiority, 4,-1, SE, Map, 2, 4 ; Stl 79 Adv. Propulsion, 4, 1, Map, Med, 3, 3 ; Sup 80 Nuclear Weapons, 6,-1, nil, nil, 2, 0 ; Tac 81 Neutral Nations, 3, 2, no, no, 1, 2 ; The 82 Quantum Computing, 4, 0, Wri, Sea, 1, 3 ; ToG 83 Banking, 4, 2, Ban, nil, 0, 1 ; Tra 84 University, 5, 1, Cer, nil, 1, 3 ; Uni 85 Collective Security,4,-1, Cmb, Eng, 0, 0 ; War 86 Mechanized Research,4,-1, Rob, MP, 0, 4 ; Whe 87 Quantum Physics, 4, 2, nil, nil, 0, 3 ; Wri 88 Advanced Research, 1, 0, War, E2, 3, 3 ; ... 89 Cure for Cancer, 4,-1, E1, Rob, 3, 0 ; U1 90 Russia or China, 3, 0, no, no, 3, 3 ; U2 91 Islamism, 3, 0, no, no, 3, 2 ; U3 92 USA, 3, 0, no, no, 0, 0 ; X1 93 Europe, 3, 0, no, no, 0, 0 ; X2 94 Russia, 3, 0, no, no, 0, 0 ; X3 95 Chinese, 3, 0, no, no, 0, 0 ; X4 96 Indian, 3, 0, no, no, 0, 0 ; X5 97 Muslim, 3, 0, no, no, 0, 0 ; X6 98 Neutral, 3, 0, no, no, 0, 0 ; X7 99 ; ; Above 11 tech slots (U1 to X8) allow you to define your own ; civilization advances if desired. Supply the name, the AI ; value, and the prerequisites. ; ; Then use the "U1", "U2", etc. ; identifier to incorporate it into the tech chain as a ; prerequisite for other techs, units, city improvements. ; ; ; City Improvements ; ; cost(x10), upkeep, preq ; @IMPROVE Nothing, 1, 0, nil, Seat of Government, 40,200, nil, Army Base, 8,10, nil, Grain Subsidies, 2,10, Esp, Hospital, 8, 6, Cer, Bank, 8, 1, Ban, State School, 6, 4, Cer, Local Administration, 14, 8, Alp, Bomb Shelter, 4, 4, Rad, Security Systems, 8, 4, Alp, Tourism, 10, 4, MT, House of God, 12, 1, nil, University, 16, 6, Uni, Waste Separation Plant, 14, 4, Env, Stadium, 20, 4, Bri, Industrial District, 18, 4, nil, Computer Industry, 36,12, Inv, not used, 20, 4, no, Recycling Center, 12, 2, Rec, Oil Power Plant, 16, 4, Che, Hydro Power Plant, 32, 6, Che, Nuclear Power Plant, 16, 4, Che, Stock Exchange, 14, 1, Cor, Transformer Station, 20, 1, nil, Biological Agriculture, 8, 1, Rfg, Interstate Highways, 20, 5, Bri, Research Compound, 40,10, Sea, AA Defense, 16, 4, ToG, Coastal Fortress, 4, 1, SE, Alternative Energy, 40, 2, Med, Fishing Industry, 8, 1, nil, Industrial Port, 12, 3, Min, International Airport, 16, 4, Rad, Satellite TV Station, 10, 4, Map, Naval Base, 12,10, Stl, not used, 8, 0, no, not used, 16, 0, no, not used, 32, 0, no, (Currency Reserves), 60, 0, Cor, Islamic Identity, 40, 0, U3, Int. Criminal Court, 80,10, Ast, World Trade Organization, 40, 5, nil, EU Convent, 80,10, X2, Internet, 80, 2, Lit, Western Lifestyle, 40, 0, Esp, War on Terror, 40,40, X1, Military Reorganization, 80,10, War, Free Trade Zone, 40, 8, X4, United Nations, 40, 8, Mas, Global Info Net, 80,10, Map, Mars Expedition, 80,20, E2, GPS, 40, 2, nil, Moral Intervention, 80,15, Cmb, Genome Decryption, 40, 0, Gen, Tian an Men Square, 40, 0, Cmn, Quantum Physics Center, 80,20, ToG, Globalized Economy, 80, 5, Eco, Vatican State, 40, 0, X2, Kremlin, 40, 0, X3, Nuke Build Stop Treaty, 80, 0, Ato, Social Welfare, 80,30, X2, Yangtze Damming, 80, 6, Cmn, Nuclear Proliferation, 40, 0, nil, Collective Security, 80,20, War, Space Program, 40, 0, SFl, Advanced Research Center, 80,30, Sea, Free Health Care, 100,40, U1, ; ; Expiration advancements for Wonders of the World ; @ENDWONDER nil, ; Islamic Identity RR, ; Int. Criminal Court Eco, ; World Trade Organization nil, ; EU Convent E1, ; Internet nil, ; Western Lifestyle nil, ; War on Terror nil, ; Military Reorganization Eco, ; Free Trade zone nil, ; United Nations nil, ; Global Info net nil, ; Mars Expedition nil, ; GPS nil, ; Humanitarian Intervention nil, ; Genome Decryption nil, ; Tian an Men Square nil, ; Quantum Physics Center nil, ; Globalized Economy no, ; Vatican State no, ; Kremlin nil, ; Nuke Build Stop Treaty nil, ; Social Welfare nil, ; Yangtze Damming nil, ; Nuclear Proliferation nil, ; Collective Security nil, ; Space Program nil, ; Advanced Research Center nil, ; National Health Service ; ; Unit Types ; ; until, domain, move,rng, att,def hit,firepwr cost,hold, role, preq, flags ; ; until = Civ advance which renders unit obsolete ; Move = Movement rate (spaces per turn) ; Range = # of turns fuel carried (0 for non-air units) ; ; domain = Movement domain of unit : 0 = Ground ; 1 = Air ; 2 = Sea ; ; att = Attack factor (chance to score hit attacking) ; def = Defense factor (chance to score hit defending) ; hit = Hit points (damage x10 which can be taken before elimination) ; firepwr = # damage points caused per hit scored on enemy. ; ; cost = Cost (# of shield rows, usually of 10 shields each) ; hold = # of holds on ship (for carrying units) ; ; role = AI role (Generally affects the way in ; which computer players use the unit, but ; roles >= 5 will actually affect abilities ; of the unit) ; 0 = Attack ; 1 = Defend ; 2 = Naval Superiority ; 3 = Air Superiority ; 4 = Sea Transport ; 5 = Settle ; 6 = Diplomacy ; 7 = Trade ; ; preq = Prerequisite advance ; ; "Flags" control special advantages & restrictions. Not ; all of these flags "make sense" for all types of units ; (paradropping ships, for instance). Nonsensical variations ; may produce bizarre effects (or worse). You were warned. ; ; 000000000000001 = Two space visibility ; 000000000000010 = Ignore zones of control ; 000000000000100 = Can make amphibious assaults ; 000000000001000 = Submarine advantages/disadvantages ; 000000000010000 = Can attack air units (fighter) ; 000000000100000 = Ship must stay near land (trireme) ; 000000001000000 = Negates city walls (howitzer) ; 000000010000000 = Can carry air units (carrier) ; 000000100000000 = Can make paradrops ; 000001000000000 = Alpine (treats all squares as road) ; 000010000000000 = x2 on defense versus horse (pikemen) ; 000100000000000 = Free support for fundamentalism (fanatics) ; 001000000000000 = Destroyed after attacking (missiles) ; 010000000000000 = x2 on defense versus air (AEGIS) ; 100000000000000 = Unit can spot submarines ; ; @UNITS Engineer, nil, 0, 3.,0, 0a,2d, 3h,1f, 8,0, 5, nil, 000000000000000 MLRS Artillery, nil, 0, 2.,0, 26a,2d, 5h,9f, 20,0, 0, Esp, 000000001000000 US Infantry, nil, 0, 2.,0, 6a,5d, 8h,2f, 8,0, 0, X1, 000000001000000 M2 Bradley, nil, 0, 4.,0, 16a,8d, 6h,4f, 12,0, 0, Iro, 000000000000000 M1A2 Abrams, nil, 0, 3.,0, 21a,13d, 7h,5f, 16,0, 0, Iro, 000000000000000 B-2 Spirit, nil, 1, 35.,4, 45a,8d, 4h,3f, 40,0, 0, Sth, 000000000000001 F/A-15C Eagle, nil, 1, 13.,2, 13a,13d, 3h,4f, 20,0, 3, Iro, 000000000010001 Submarine, nil, 2, 7.,0, 13a,5d, 5h,5f, 16,0, 2, nil, 000000000001001 Y/F-22 Raptor, nil, 1, 15.,2, 15a,15d, 3h,4f, 30,0, 3, Sth, 000000000000001 Civilian, nil, 0, 1.,0, 0a,2d, 3h,1f, 4,0, 1, no, 000000000010010 M113 APC, nil, 0, 4.,0, 10a,7d, 5h,2f, 12,0, 0, Esp, 000000001000000 F-111A Aardvark,nil, 1, 20.,3, 40a,7d, 4h,3f, 20,0, 0, no, 000000000000001 EU Infantry, nil, 0, 2.,0, 6a,5d, 8h,2f, 8,0, 0, X2, 000000001000000 Leopard 2A4, nil, 0, 3.,0, 21a,13d, 7h,5f, 16,0, 0, X2, 000000000000000 LAV-25 APC, nil, 0, 4.,0, 10a,7d, 5h,2f, 12,0, 0, Mys, 000000001000000 Eurofighter, nil, 1, 13.,2, 14a,14d, 3h,4f, 30,0, 3, X2, 000000000010001 Tornado IDS, nil, 1, 12.,2, 12a,12d, 3h,4f, 20,0, 3, Esp, 000000000010001 Russian Infantry,nil,0, 2.,0, 5a,5d, 8h,2f, 6,0, 0, X3, 000000001000000 BMP-3 APC, nil, 0, 4.,0, 10a,7d, 5h,2f, 12,0, 0, Phy, 000000001000000 E-3 Sentry, nil, 1, 15.,4, 0a,2d, 3h,1f, 20,0, 0, Met, 110000000000001 SAM Launcher, nil, 0, 2.,0, 0a,8d, 8h,2f, 12,0, 0, NP, 010000000000000 Su-37 Flanker, nil, 1, 15.,2, 15a,14d, 3h,4f, 20,0, 0, Ldr, 000000000000001 Su-25 Frogfoot, nil, 1, 10.,2, 25a,5d, 4h,3f, 18,0, 0, NP, 000000000000001 People´s Army, nil, 0, 2.,0, 4a,5d, 8h,2f, 6,0, 0, Cmn, 000000001000000 SSBN Submarine, nil, 2, 9.,0, 17a,7d, 7h,6f, 30,0, 2, Tac, 000000000001001 MRW 63, Hor, 0, 3.,0, 20a,2d, 2h,8f, 5,0, 0, no, 000000001000000 T-54/55 Tank, nil, 0, 4.,0, 13a,8d, 7h,4f, 12,0, 0, NP, 000000000000000 MiG-21 Fishbed, Phy, 1, 6.,2, 7a,7d, 3h,4f, 12,0, 3, Fli, 000000000000000 MiG-23 Flogger, Phy, 1, 8.,2, 9a,6d, 3h,4f, 14,0, 3, NP, 000000000000000 Muslim Infantry,nil, 0, 2.,0, 5a,5d, 8h,2f, 6,0, 0, X6, 000000001000000 T-72M, nil, 0, 3.,0, 19a,9d, 7h,5f, 16,0, 3, Phy, 000000000000000 MiG-29 Fulcrum, nil, 1, 10.,2, 12a,12d, 3h,4f, 16,0, 3, Phy, 000000000010001 Indian Infantry,nil, 0, 2.,0, 5a,5d, 8h,2f, 6,0, 0, X5, 000000001000000 Challenger 1A3, nil, 0, 3.,0, 18a,8d, 7h,5f, 14,0, 0, Nav, 000000000000000 Mirage 2000H, nil, 1, 8.,2, 12a,12d, 3h,4f, 18,0, 0, no, 000000000010001 Infantry, nil, 0, 2.,0, 5a,6d, 8h,2f, 7,0, 0, X7, 000000001000000 Leopard 1A2, nil, 0, 3.,0, 18a,8d, 7h,5f, 14,0, 0, no, 000000000000000 F-4G Weasel, nil, 1, 8.,2, 9a,7d, 3h,4f, 14,0, 3, Bro, 000000000010001 F-16C Falcon, nil, 1, 14.,2, 12a,12d, 3h,4f, 18,0, 3, Esp, 000000000010001 LHA-4 Carrier, nil, 2, 9.,0, 0a,15d,10h,1f, 25,0, 2, Bro, 010000010000001 Frigate, nil, 2, 10.,0, 9a,7d, 7h,4f, 14,0, 2, nil, 100000000000001 AEGIS Cruiser, nil, 2, 9.,0, 13a,11d,10h,5f, 20,2, 2, Amp, 110000000000001 AEGIS Destroyer,nil, 2, 9.,0, 11a,9d, 8h,5f, 16,0, 2, Map, 110000000000001 Nimitz Class, nil, 2, 8.,0, 0a,16d,10h,1f, 40,0, 2, no, 010000010000001 Paratroopers, nil, 0, 1.,0, 6a,5d, 8h,3f, 10,0, 0, CA, 000000101000000 ICBM, Ato, 1, 60.,1, 99a,0d, 1h,1f, 80,0, 0, Tac, 001000000000000 Container Ship, nil, 2, 10.,0, 0a,3d, 3h,1f, 14,4, 4, nil, 000000000000000 Peace Envoy, nil, 0, 2.,0, 0a,3d, 3h,1f, 20,0, 20, no, 000000000000011 Cruise Missile, nil, 1, 24.,1, 50a,0d, 2h,6f, 25,0, 0, Roc, 001000000000000 Freight Truck, nil, 0, 3.,0, 0a,3d, 3h,1f, 5,0, 7, Ban, 000000000000010 Tank Artillery, nil, 0, 2.,0, 22a,1d, 4h,8f, 18,0, 0, Hor, 000000001000000 MRBM, Ato, 1, 14.,1, 99a,0d, 1h,1f, 60,0, 0, Tac, 001000000000000 Predator Drone, nil, 1, 8.,3, 20a,0d, 2h,7f, 30,0, 0, Sth, 001000000000000 US Marine Corps,nil, 0, 2.,0, 7a,6d, 8h,3f, 10,0, 0, Amp, 000000001000100 UN Peacekeepers,nil, 0, 3.,0, 4a,6d, 5h,2f, 12,0, 1, no, 000000000000010 Communists, nil, 0, 2.,0, 6a,6d, 8h,2f, 2,0, 0, no, 010011001000010 Insurgents, nil, 0, 2.,0, 6a,6d, 8h,2f, 2,0, 0, no, 010011001000010 DPRK Infantry, nil, 0, 2.,0, 6a,6d, 8h,2f, 2,0, 0, no, 010011001000010 Iranian Infantry,nil,0, 2.,0, 6a,6d, 8h,2f, 2,0, 0, no, 010011001000010 Iraqi Infantry, nil, 0, 2.,0, 6a,6d, 8h,2f, 2,0, 0, no, 010011001000010 Islamists, nil, 0, 2.,0, 6a,6d, 8h,2f, 2,0, 0, no, 010011001000010 Airbase, nil, 0, 0.,0, 0a,6d, 8h,2f, 80,0, 7, no, 010000000000000 not used, nil, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, no, 000000000000000 ; ; Note: the above 11 unit types (extra land, ship, air, and test units) are ; available for user defined unit types. If these units are given prerequisites ; other than "no" they will appear in the game when the specified ; technology is reached. Use if you want to create your own unit types ; without sacrificing any of the predefined units. Be sure to define ; the "role" field accurately, so that the computer will understand how ; to make use of the new units in its own civilizations. ; ; There is no requirement that the extra units be used to ; create exactly one of each type; you could create three ; ground units. But the icons provided are for one of each. ; The 11 extra unit types have default icons provided by the game. ; To actually change the icons is a somewhat more difficult ; task. The icons are stored in "UNITS.GIF". ; ; Sound effects for these 11 units may be added by providing ; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and : Extra1.wav through extra8.wav for the 8 test units. These should be ; 8-bit, mono, and sampled at 22050hz. ; ; Ideas: ; ; Hovercraft, nil, 2, 8.,0, 0a,1d, 2h,2f, 7,1, 4, MP, 000000000000000 ; ; ; Terrain ; ; Movecost, defense, food, shields, trade, ; . . . Irrigate, bonus, #turns, ai-irrigate, ; . . . Mine, bonus, #turns, ai-mine ; . . . Transform ; ; defense = multiply by 50% to get % of normal combat factor defended at. ; (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3). ; ; Irrigate/Mine = yes, no, or type of terrain changed to ; Transform = Terrain type engineers can transform to ; ; bonus = # extra production from that change ; ; turns = # turns for settler to make change ; ; ai = Minimum govt level necessary for ; computer player to want to perform irrigate/mine ; 0 Never ; 1 Despotism ; 2 Monarchy ; 3 Communism ; 4 Fundamentalism ; 5 Republic ; 6 Democracy ; @TERRAIN Desert, 3,1, 0,0,0, no, 0,15, 0, no, 0, 0, 0, no, ; Drt Plains, 1,2, 1,1,0, Grs, 3, 5, 3, yes, 2,10, 3, no, ; Pln Grassland, 1,2, 3,1,0, yes, 6, 5, 3, yes, 5,10, 3, no, ; Grs Forest, 3,3, 0,0,0, Pln, 0, 5, 0, no, 0, 0, 0, no, ; For Hills, 4,3, 1,0,0, no, 3,10, 3, yes, 5,10, 3, no, ; Hil Mountains, 8,6, 0,0,0, no, 0, 0, 3, yes, 5,20, 3, no, ; Mou Tundra, 3,1, 0,0,0, no, 0,15, 0, no, 0, 0, 0, no, ; Tun Urban, 2,2, 2,5,5, no, 0,15, 0, no, 5,10, 0, no, ; Gla Swamp, 3,2, 0,0,0, Jun, 0,15, 0, no, 0,15, 0, no, ; Swa Jungle, 3,3, 0,0,0, Pln, 0,15, 0, no, 5,10, 0, no, ; Jun Ocean, 1,2, 1,0,2, no, 0, 0, 0, no, 0, 0, 0, no, ; Oce Shoals, 1,2, 3,1,0, Dairy, 1,1, 8,0,2, Grassland, 1,2, 3,1,0, Lumber, 3,3, 0,5,1, Industry, 4,3, 0,6,1, Gold, 8,6, 0,1,6, Oil, 3,1, 0,8,4, Metropolis, 2,2, 4,5,5, Swamp, 3,2, 0,0,0, Jungle, 3,3, 0,0,0, Fish, 1,2, 4,0,2, Oil Field, 3,1, 0,8,4, Wheat, 1,2, 8,0,2, Orchard, 1,2, 8,0,2, Lumber, 3,3, 0,5,1, Airport, 4,3, 0,4,8, Iron, 8,6, 0,6,0, Furs, 3,1, 2,0,3, Metropolis, 2,2, 4,5,5, Swamp, 3,2, 0,0,0, Jungle, 3,3, 0,0,0, Whales, 1,2, 2,2,3, @GOVERNMENTS Anarchy, Emperor, Emperor Despotism, King, Queen Monarchy, King, Queen Communism, President, President Fundamentalism, Chief of State,Chief of State Republic, President, President Democracy, President, President ; ; Leaders ; ; leader, female, color, style, plural, adjective, ... ; ...attack, expand, civilize, ... ; ...govt, male, female... ; ; female: 0 = male 1 = female ; ; color: Color set (1 - 7) ; style: City style (0 - 3) ; 0 = Bronze Age ; 1 = Classical ; 2 = Far East ; 3 = Medieval ; ; attack: 1 = aggressive -1 = rational ; expand: 1 = expansionist -1 = perfectionist ; civilize: 1 = civilized -1 = militaristic ; ; govt = government type for name replacement (0 = Anarchy, 6 = Democracy) ; ; male, female = titles for leader of government ; @LEADERS Caesar, Livia, 0, 1, 0, Romans, Roman, 0, 1, 1, 1, Dictator, Dictator, 2, Imperator, Imperatrix Hammurabi, Ishtari, 0, 2, 0, Babylonians, Babylonian, -1, -1, 1, Frederick, Maria Theresa, 0, 3, 3, Germans, German, 1, -1, 1, 4, Archbishop, Archbishop, 6, Chancellor, Chancellor Ramesses, Cleopatra, 0, 4, 0, Egyptians, Egyptian, 0, 0, 1, 1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh Abe Lincoln, E. Roosevelt, 0, 5, 1, Americans, American, -1, 0, 1, 4, Reverend, Reverend, 5, President,President Alexander, Hippolyta, 0, 6, 1, Greeks, Greek, 0, 1, -1, 6, Prime Minister, Prime Minister Abdul Kalam, Abdul Kalam, 0, 7, 2, India, India, -1, -1, 0, 2, Maharaja, Maharaja, Vladimir Putin, Vladimir Putin, 0, 1, 3, Russia, Russia, 1, 0, -1, 2, Czar, Czarina, 4, Patriarch, Matriarch Shaka, Shakala, 0, 2, 0, Zulus, Zulu, 1, 0, 0, Romano Prodi, Romano Prodi, 3, 3, 0, European Union,European Union,1, 1, 1, 4, Archbishop, Archbishop, 6, Premier, Premier George W. Bush, George W. Bush, 1, 4, 0, United States, United States,0, -1, 1, Hu Jintao, Hu Jintao, 2, 5, 2, PR China, PR China, 0, 0, 1, 3, Chairman, Chairman Abd al-Aziz Al, Abd al-Aziz Al, 0, 6, 0, Muslim World, Muslim World,0, 1, 0, 4, Chairman, Chairmanr, 6, Prime Minister, Prime Minister Genghis Khan, Bortei, 0, 7, 0, Mongols, Mongol, 1, 1, -1, Cunobelin, Boadicea, 0, 1, 0, Celts, Celtic, -1, 1, 0, 4, Druid, Druid Junichiro Koizumi,Junichiro Koizumi, 0, 2, 2, Neutral Nations,Neutral Nations,1, -1, -1, 2, Shogun, Shogun, 6, Prime Minister, Prime Minister Canute, Gunnhild, 0, 3, 3, Vikings, Viking, 1, 1, 0, 1, Warlord, Warlord Philip II, Isabella, 0, 4, 3, Spanish, Spanish, -1, 1, -1, 4, Archbishop, Archbishop Xerxes, Scheherezade, 0, 5, 0, Persians, Persian, 0, -1, 0, 2, Shah, Shah, 4, Ayatollah, Ayatollah Hannibal, Dido, 0, 6, 1, Carthaginians, Carthaginian, 0, 0, -1, Sitting Bull, Sacajawea, 0, 7, 0, Sioux, Sioux, 0, 0, 0, 1, Chief, Chief, 2, Great Chief, Great Chief Saladin, ..., 0, 5, Arabs, Arab, 1, 0, 1, 4, Ayatollah, Ayatollah, 2, Sultan, Sultana Atawallpa, ..., 0, 1, Incas, Inca, -1, 1, 1, ; ; Trading Commodities ; @CARAVAN Hides, Wool, Beads, Cloth, Salt, Coal, Copper, Dye, Wine, Silk, Silver, Spice, Gems, Gold, Oil, Uranium, @ORDERS Fortify, F Fortified, F Sleep, S Build Fortress, F Build Road, R Build Irrigation, I Build Mine, m Transform, O Clean Pollution, p Build Airbase, E Go to, G @DIFFICULTY Chieftain Warlord Prince King Emperor Deity @ATTITUDES Worshipful Enthusiastic Cordial Receptive Neutral Uncooperative Icy Hostile Enraged