## UNIT 0 UNIT_ABOLITIONIST { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 1200 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 1 UNIT_AIRCRAFT_CARRIER { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 2 UNIT_ARCHER { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 3 UNIT_ARTILLERY { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 4 UNIT_BATTLESHIP { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 5 UNIT_BOMBER { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 6 UNIT_CANNON { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 7 UNIT_CARAVAN { Description DESCRIPTION_UNIT_WARRIOR DefaultIcon ICON_UNIT_CARAVAN DefaultSprite SPRITE_WARRIOR Category UNIT_CATEGORY_SPECIAL Attack 0 Defense 0 ZBRangeAttack 0 Firepower 0 Armor 0 MaxHP 10 ShieldCost 380 PowerPoints 100 ShieldHunger 0 FoodHunger 0 MaxMovePoints 1 VisionRange 0 EnableAdvance ADVANCE_APOLYTON ObsoleteAdvance ADVANCE_APOLYTON ActiveDefenseRange 0 MaxFuel 0 IsTrader SoundSelect1 SOUND_SELECT1_CARAVAN SoundSelect2 SOUND_SELECT2_CARAVAN SoundMove SOUND_MOVE_CARAVAN SoundAcknowledge SOUND_ACKNOWLEDGE_CARAVAN SoundCantMove SOUND_CANTMOVE_CARAVAN SoundAttack SOUND_ATTACK_CARAVAN SoundWork SOUND_WORK_CARAVAN SoundVictory SOUND_VICTORY_CARAVAN SoundDeath SOUND_DEATH_CARAVAN CanSee: Standard MovementType: Trade Size: Small VisionClass: Standard GLHidden } ############################################################ ## UNIT 8 UNIT_CARGO_HELICOPTER { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 9 UNIT_CARRACK { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 10 UNIT_CATAMARAN { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 11 UNIT_CATAPULT { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 12 UNIT_CAVALRY { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 13 UNIT_CITY { Description DESCRIPTION_UNIT_CITY DefaultIcon ICON_UNIT_CITY DefaultSprite SPRITE_CITY Category UNIT_CATEGORY_GENERIC Attack 0 Defense 0 ZBRangeAttack 0 Firepower 0 Armor 0 MaxHP 0 ShieldCost 0 PowerPoints 1000 ShieldHunger 0 FoodHunger 0 MaxMovePoints 0 VisionRange 2 ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 HasPopAndCanBuild CantBuild CityGrowthCoefficient 1 NoIndex GLHidden CantCaptureCity NeedsNoSupport SoundSelect1 SOUND_SELECT1_CITY SoundSelect2 SOUND_SELECT2_CITY SoundMove SOUND_MOVE_CITY SoundAcknowledge SOUND_ACKNOWLEDGE_CITY SoundCantMove SOUND_CANTMOVE_CITY SoundAttack SOUND_ATTACK_CITY SoundWork SOUND_WORK_CITY SoundVictory SOUND_VICTORY_CITY SoundDeath SOUND_DEATH_CITY CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Medium VisionClass: Standard Revolution { Sound SOUND_ID_REVOLUTION Effect SPECEFFECT_REVOLUTION } } ############################################################ ## UNIT 14 UNIT_CLERIC { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 15 UNIT_CORPORATE_BRANCH { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 16 UNIT_CRAWLER { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 17 UNIT_CRUISE_MISSILE { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 18 UNIT_CYBER_NINJA { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 19 UNIT_DESTROYER { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 20 UNIT_DIPLOMAT { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 21 UNIT_DREADNAUGHT { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 22 UNIT_ECO_RANGER { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 23 UNIT_ECO_TERRORIST { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 24 UNIT_EMPATHIC_DIPLOMAT { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 25 UNIT_FASCIST { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 26 UNIT_FIGHTER { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 27 UNIT_FIRE_TRIREME { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 28 UNIT_FRIGATE { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 29 UNIT_FUSION_TANK { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 30 UNIT_HOPLITE { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 31 UNIT_HOVER_INFANTRY { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 32 UNIT_INFANTRYMAN { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 33 UNIT_INFECTOR { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 34 UNIT_INTERCEPTOR { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 35 UNIT_IRONCLAD { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 36 UNIT_KNIGHT { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 37 UNIT_KRAKEN { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 38 UNIT_LAWYER { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 39 UNIT_LEVIATHON { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 40 UNIT_LONGSHIP { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 41 UNIT_MACHINE_GUNNER { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 42 UNIT_MARINE { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 43 UNIT_MOBILE_SAM { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 44 UNIT_MOREY_STRIKER { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 45 UNIT_MOUNTED_ARCHER { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 46 UNIT_NUCLEAR_SUBMARINE { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 47 UNIT_NUKE { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 48 UNIT_OCEAN_CITY { Description DESCRIPTION_UNIT_OCEAN_CITY DefaultIcon ICON_UNIT_OCEAN_CITY DefaultSprite SPRITE_OCEAN_CITY Category UNIT_CATEGORY_GENERIC Attack 0 Defense 0 ZBRangeAttack 0 Firepower 0 Armor 0 MaxHP 0 ShieldCost 0 PowerPoints 1000 ShieldHunger 0 FoodHunger 0 MaxMovePoints 0 VisionRange 2 ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 HasPopAndCanBuild CantBuild CityGrowthCoefficient 0.5 NoIndex GLHidden CantCaptureCity NeedsNoSupport SoundSelect1 SOUND_SELECT1_OCEAN_CITY SoundSelect2 SOUND_SELECT2_OCEAN_CITY SoundMove SOUND_MOVE_OCEAN_CITY SoundAcknowledge SOUND_ACKNOWLEDGE_OCEAN_CITY SoundCantMove SOUND_CANTMOVE_OCEAN_CITY SoundAttack SOUND_ATTACK_OCEAN_CITY SoundWork SOUND_WORK_OCEAN_CITY SoundVictory SOUND_VICTORY_OCEAN_CITY SoundDeath SOUND_DEATH_OCEAN_CITY CanAttack: Land CanAttack: Sea CanAttack: ShallowWater CanSee: Standard MovementType: Land MovementType: Sea MovementType: ShallowWater Size: Medium VisionClass: Standard Revolution { Sound SOUND_ID_REVOLUTION Effect SPECEFFECT_REVOLUTION } } ############################################################ ## UNIT 49 UNIT_PARATROOPER { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 50 UNIT_PIKEMEN { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 51 UNIT_PLASMA_DESTROYER { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 52 UNIT_SCOUT_SUB { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 53 UNIT_SEA_ENGINEER { Description DESCRIPTION_UNIT_SEA_ENGINEER DefaultIcon ICON_UNIT_SEA_ENGINEER DefaultSprite SPRITE_SEA_ENGINEER Category UNIT_CATEGORY_SETTLER Attack 0 Defense 10 ZBRangeAttack 0 Firepower 1 Armor 1 MaxHP 10 ShieldCost 2500 PowerPoints 6000 ShieldHunger 25 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_APOLYTON ObsoleteAdvance ADVANCE_APOLYTON ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 IgnoreZOC NoZoc SettleCityType UNIT_OCEAN_CITY CanBeExpelled CantCaptureCity DeathEffectsHappy BuildingRemovesAPop OnlyBuildOne IsSpecialForces Civilian SoundSelect1 SOUND_SELECT1_SEA_ENGINEER SoundSelect2 SOUND_SELECT2_SEA_ENGINEER SoundMove SOUND_MOVE_SEA_ENGINEER SoundAcknowledge SOUND_ACKNOWLEDGE_SEA_ENGINEER SoundCantMove SOUND_CANTMOVE_SEA_ENGINEER SoundAttack SOUND_ATTACK_SEA_ENGINEER SoundWork SOUND_WORK_SEA_ENGINEER SoundVictory SOUND_VICTORY_SEA_ENGINEER SoundDeath SOUND_DEATH_SEA_ENGINEER CanSee: Standard CanSee: Underwater MovementType: Sea MovementType: ShallowWater Settle: Water Size: Medium VisionClass: Underwater GLHidden } ############################################################ ## UNIT 54 UNIT_SETTLER { Description DESCRIPTION_UNIT_URBAN_PLANNER DefaultIcon ICON_UNIT_URBAN_PLANNER_WAW DefaultSprite SPRITE_URBAN_PLANNER Category UNIT_CATEGORY_SETTLER Attack 0 Defense 10 ZBRangeAttack 0 Firepower 1 Armor 1 MaxHP 10 ShieldCost 1200 PowerPoints 100 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 NoZoc SettleCityType UNIT_CITY SettleSize 10 CanBeExpelled CantCaptureCity DeathEffectsHappy BuildingRemovesAPop OnlyBuildOne IsSpecialForces Civilian SoundSelect1 SOUND_SELECT1_URBAN_PLANNER SoundSelect2 SOUND_SELECT2_URBAN_PLANNER SoundMove SOUND_MOVE_URBAN_PLANNER SoundAcknowledge SOUND_ACKNOWLEDGE_URBAN_PLANNER SoundCantMove SOUND_CANTMOVE_URBAN_PLANNER SoundAttack SOUND_ATTACK_URBAN_PLANNER SoundWork SOUND_WORK_URBAN_PLANNER SoundVictory SOUND_VICTORY_URBAN_PLANNER SoundDeath SOUND_DEATH_URBAN_PLANNER SettleBuilding IMPROVE_FOOD_SILO_WAW SettleBuilding IMPROVE_CATHEDRAL_WAW SettleBuilding IMPROVE_HOSPITAL_WAW SettleBuilding IMPROVE_SEWERS_WAW SettleBuilding IMPROVE_POWER_STATION_WAW SettleBuilding IMPROVE_FACTORY_WAW CanSee: Standard MovementType: Land MovementType: Mountain Settle: Land Settle: Mountain Size: Small VisionClass: Standard GLHidden } ############################################################ ## UNIT 55 UNIT_SHIP_OF_THE_LINE { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 56 UNIT_SLAVER { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 57 UNIT_SPACE_CITY { Description DESCRIPTION_UNIT_SPACE_CITY DefaultIcon ICON_UNIT_SPACE_CITY DefaultSprite SPRITE_SPACE_CITY Category UNIT_CATEGORY_GENERIC Attack 0 Defense 0 ZBRangeAttack 0 Firepower 0 Armor 0 MaxHP 0 ShieldCost 0 PowerPoints 1000 ShieldHunger 0 FoodHunger 0 MaxMovePoints 0 VisionRange 2 ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 HasPopAndCanBuild CantBuild CityGrowthCoefficient 0.5 NoIndex GLHidden CantCaptureCity NeedsNoSupport SoundSelect1 SOUND_SELECT1_SPACE_CITY SoundSelect2 SOUND_SELECT2_SPACE_CITY SoundMove SOUND_MOVE_SPACE_CITY SoundAcknowledge SOUND_ACKNOWLEDGE_SPACE_CITY SoundCantMove SOUND_CANTMOVE_SPACE_CITY SoundAttack SOUND_ATTACK_SPACE_CITY SoundWork SOUND_WORK_SPACE_CITY SoundVictory SOUND_VICTORY_SPACE_CITY SoundDeath SOUND_DEATH_SPACE_CITY CanAttack: Land CanSee: Standard MovementType: Land Size: Medium VisionClass: Standard Revolution { Sound SOUND_ID_REVOLUTION Effect SPECEFFECT_REVOLUTION } } ############################################################ ## UNIT 58 UNIT_SPACE_PLANE { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 59 UNIT_SPY { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 60 UNIT_SPY_PLANE { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 61 UNIT_STEALTH_BOMBER { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 62 UNIT_STEALTH_FIGHTER { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 63 UNIT_SUBMARINE { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 64 UNIT_SWORDSMAN { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 65 UNIT_TANK { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 66 UNIT_TELEVANGELIST { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 67 UNIT_TROOP_SHIP { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 68 UNIT_URBAN_PLANNER { Description DESCRIPTION_UNIT_URBAN_PLANNER DefaultIcon ICON_UNIT_URBAN_PLANNER DefaultSprite SPRITE_URBAN_PLANNER Category UNIT_CATEGORY_SETTLER Attack 0 Defense 10 ZBRangeAttack 0 Firepower 1 Armor 1 MaxHP 10 ShieldCost 1200 PowerPoints 100 ShieldHunger 12 FoodHunger 0 MaxMovePoints 200 VisionRange 2 EnableAdvance ADVANCE_APOLYTON ObsoleteAdvance ADVANCE_APOLYTON ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 NoZoc SettleCityType UNIT_CITY SettleSize 5 CanBeExpelled CantCaptureCity DeathEffectsHappy BuildingRemovesAPop OnlyBuildOne IsSpecialForces Civilian SoundSelect1 SOUND_SELECT1_URBAN_PLANNER SoundSelect2 SOUND_SELECT2_URBAN_PLANNER SoundMove SOUND_MOVE_URBAN_PLANNER SoundAcknowledge SOUND_ACKNOWLEDGE_URBAN_PLANNER SoundCantMove SOUND_CANTMOVE_URBAN_PLANNER SoundAttack SOUND_ATTACK_URBAN_PLANNER SoundWork SOUND_WORK_URBAN_PLANNER SoundVictory SOUND_VICTORY_URBAN_PLANNER SoundDeath SOUND_DEATH_URBAN_PLANNER SettleBuilding IMPROVE_FOOD_SILO SettleBuilding IMPROVE_BASCILICA SettleBuilding IMPROVE_HOSPITAL SettleBuilding IMPROVE_AQUEDUCT SettleBuilding IMPROVE_OIL_REFINERY CanSee: Standard MovementType: Land MovementType: Mountain Settle: Land Settle: Mountain Size: Small VisionClass: Standard GLHidden } ############################################################ ## UNIT 69 UNIT_WAR_WALKER { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 70 UNIT_WARRIOR { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } GLHidden } ############################################################ ## UNIT 71 UNIT_Z_FREIGHT_TRANSPORT { Description DESCRIPTION_UNIT_WARRIOR DefaultIcon ICON_UNIT_FREIGHT_TRANSPORT DefaultSprite SPRITE_WARRIOR Category UNIT_CATEGORY_SPECIAL Attack 0 Defense 0 ZBRangeAttack 0 Firepower 0 Armor 0 MaxHP 10 ShieldCost 500 PowerPoints 100 ShieldHunger 0 FoodHunger 0 MaxMovePoints 3 VisionRange 0 EnableAdvance ADVANCE_START_WAW ActiveDefenseRange 0 MaxFuel 0 IsTrader OnlyBuildOne SoundSelect1 SOUND_SELECT1_CARAVAN SoundSelect2 SOUND_SELECT2_CARAVAN SoundMove SOUND_MOVE_CARAVAN SoundAcknowledge SOUND_ACKNOWLEDGE_CARAVAN SoundCantMove SOUND_CANTMOVE_CARAVAN SoundAttack SOUND_ATTACK_CARAVAN SoundWork SOUND_WORK_CARAVAN SoundVictory SOUND_VICTORY_CARAVAN SoundDeath SOUND_DEATH_CARAVAN } ############################################################ ## UNIT 72 UNIT_BATTLESHIP_WAW { Description DESCRIPTION_UNIT_BATTLESHIP DefaultIcon ICON_UNIT_BATTLESHIP_WAW DefaultSprite SPRITE_BATTLESHIP Category UNIT_CATEGORY_NAVAL Attack 60 Defense 50 ZBRangeAttack 60 Firepower 4 Armor 3 MaxHP 10 ShieldCost 1000 PowerPoints 2000 ShieldHunger 35 FoodHunger 0 MaxMovePoints 1000 VisionRange 3 EnableAdvance ADVANCE_START_WAW BombRounds 5 BombardRange 2 CanCounterBombard ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanExpel CanPillage CanPirate CantCaptureCity ExertsMartialLaw DeathEffectsHappy Explodes SoundSelect1 SOUND_SELECT1_BATTLESHIP SoundSelect2 SOUND_SELECT2_BATTLESHIP SoundMove SOUND_MOVE_BATTLESHIP SoundAcknowledge SOUND_ACKNOWLEDGE_BATTLESHIP SoundCantMove SOUND_CANTMOVE_BATTLESHIP SoundAttack SOUND_ATTACK_BATTLESHIP SoundWork SOUND_WORK_BATTLESHIP SoundVictory SOUND_VICTORY_BATTLESHIP SoundDeath SOUND_DEATH_BATTLESHIP CanAttack: Sea CanAttack: ShallowWater CanBombard: Land CanBombard: Mountain CanBombard: Water CanSee: Standard MovementType: Sea MovementType: ShallowWater Size: Large VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 73 UNIT_CANNON_WAW { Description DESCRIPTION_UNIT_CANNON DefaultIcon ICON_UNIT_CANNON_WAW DefaultSprite SPRITE_CANNON Category UNIT_CATEGORY_RANGED Attack 10 Defense 15 ZBRangeAttack 50 Firepower 3 Armor 1 MaxHP 10 ShieldCost 500 PowerPoints 400 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_ASSEMBLY_LINE_WAW BombRounds 5 BombardRange 1 CanCounterBombard ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy Explodes SoundSelect1 SOUND_SELECT1_CANNON SoundSelect2 SOUND_SELECT2_CANNON SoundMove SOUND_MOVE_CANNON SoundAcknowledge SOUND_ACKNOWLEDGE_CANNON SoundCantMove SOUND_CANTMOVE_CANNON SoundAttack SOUND_ATTACK_CANNON SoundWork SOUND_WORK_CANNON SoundVictory SOUND_VICTORY_CANNON SoundDeath SOUND_DEATH_CANNON CanAttack: Air CanAttack: Land CanAttack: Mountain CanBombard: Land CanBombard: Mountain CanSee: Standard MovementType: Land Size: Medium VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 74 UNIT_CAVALRY_WAW { Description DESCRIPTION_UNIT_CAVALRY DefaultIcon ICON_UNIT_CAVALRY_WAW DefaultSprite SPRITE_CAVALRY Category UNIT_CATEGORY_FLANKER Attack 35 Defense 20 ZBRangeAttack 20 Firepower 3 Armor 1 MaxHP 10 ShieldCost 500 PowerPoints 700 ShieldHunger 12 FoodHunger 0 MaxMovePoints 800 VisionRange 3 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_ASSEMBLY_LINE_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy IsFlanker IsMounted SoundSelect1 SOUND_SELECT1_CAVALRY SoundSelect2 SOUND_SELECT2_CAVALRY SoundMove SOUND_MOVE_CAVALRY SoundAcknowledge SOUND_ACKNOWLEDGE_CAVALRY SoundCantMove SOUND_CANTMOVE_CAVALRY SoundAttack SOUND_ATTACK_CAVALRY SoundWork SOUND_WORK_CAVALRY SoundVictory SOUND_VICTORY_CAVALRY SoundDeath SOUND_DEATH_CAVALRY CanAttack: Land CanSee: Standard MovementType: Land Size: Medium VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 75 UNIT_DIPLOMAT_WAW { Description DESCRIPTION_UNIT_DIPLOMAT DefaultIcon ICON_UNIT_DIPLOMAT_WAW DefaultSprite SPRITE_LAWYER Category UNIT_CATEGORY_SPECIAL Attack 0 Defense 10 ZBRangeAttack 0 Firepower 1 Armor 1 MaxHP 10 ShieldCost 500 PowerPoints 100 ShieldHunger 4 FoodHunger 0 MaxMovePoints 200 VisionRange 3 EnableAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 IgnoreZOC NoZoc CanBeExpelled CantCaptureCity EstablishEmbassy ThrowParty DeathEffectsHappy IsSpecialForces Civilian OnlyBuildOne SoundSelect1 SOUND_SELECT1_DIPLOMAT SoundSelect2 SOUND_SELECT2_DIPLOMAT SoundMove SOUND_MOVE_DIPLOMAT SoundAcknowledge SOUND_ACKNOWLEDGE_DIPLOMAT SoundCantMove SOUND_CANTMOVE_DIPLOMAT SoundAttack SOUND_ATTACK_DIPLOMAT SoundWork SOUND_WORK_DIPLOMAT SoundVictory SOUND_VICTORY_DIPLOMAT SoundDeath SOUND_DEATH_DIPLOMAT CanSee: Standard CanSee: Stealth MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard } ############################################################ ## UNIT 76 UNIT_RIFLEMAN_WAW { Description DESCRIPTION_UNIT_INFANTRYMAN DefaultIcon ICON_UNIT_RIFLEMAN_WAW DefaultSprite SPRITE_INFANTRYMAN Category UNIT_CATEGORY_DEFENSE Attack 25 Defense 35 ZBRangeAttack 10 Firepower 3 Armor 1 MaxHP 10 ShieldCost 500 PowerPoints 100 ShieldHunger 10 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_RADIO_BROAD_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_INFANTRYMAN SoundSelect2 SOUND_SELECT2_INFANTRYMAN SoundMove SOUND_MOVE_INFANTRYMAN SoundAcknowledge SOUND_ACKNOWLEDGE_INFANTRYMAN SoundCantMove SOUND_CANTMOVE_INFANTRYMAN SoundAttack SOUND_ATTACK_INFANTRYMAN SoundWork SOUND_WORK_INFANTRYMAN SoundVictory SOUND_VICTORY_INFANTRYMAN SoundDeath SOUND_DEATH_INFANTRYMAN CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 77 UNIT_MACHINE_GUNNER_WAW { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_MACHINE_GUNNER_WAW DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 50 Defense 35 ZBRangeAttack 20 Firepower 4 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_START_WAW ObsoleteAdvance ADVANCE_RADIO_BROAD_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 78 UNIT_SPY_WAW { Description DESCRIPTION_UNIT_SPY DefaultIcon ICON_UNIT_SPY_WAW DefaultSprite SPRITE_SPY Category UNIT_CATEGORY_SPECIAL Attack 0 Defense 10 ZBRangeAttack 0 Firepower 1 Armor 1 MaxHP 10 ShieldCost 500 PowerPoints 1500 ShieldHunger 8 FoodHunger 0 MaxMovePoints 600 VisionRange 3 EnableAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 IgnoreZOC NoZoc CanBeExpelled CantCaptureCity DeathEffectsHappy IsSpecialForces DefendAgainstSpies 0.25 OnlyBuildOne SoundSelect1 SOUND_SELECT1_SPY SoundSelect2 SOUND_SELECT2_SPY SoundMove SOUND_MOVE_SPY SoundAcknowledge SOUND_ACKNOWLEDGE_SPY SoundCantMove SOUND_CANTMOVE_SPY SoundAttack SOUND_ATTACK_SPY SoundWork SOUND_WORK_SPY SoundVictory SOUND_VICTORY_SPY SoundDeath SOUND_DEATH_SPY CanSee: Standard CanSee: Stealth MovementType: Land MovementType: Mountain Size: Small VisionClass: Stealth InciteRevolution { Chance 0.25 EliteChance 0.35 DeathChance 0.5 Sound SOUND_ID_INCITE_REVOLUTION_SP Effect SPECEFFECT_INCITE_REVOLUTION } InvestigateCity { Chance 0.75 EliteChance 0.1 DeathChance 0.5 } StealTechnology { RandomChance 0.35 SpecificChance 0.25 DeathChance 0.5 Sound SOUND_ID_STEAL_TECHNOLOGY_SP Effect SPECEFFECT_STEAL_TECHNOLOGY } } ############################################################ ## UNIT 79 UNIT_TRANSPORTSHIP_WAW { Description DESCRIPTION_UNIT_TROOP_SHIP DefaultIcon ICON_UNIT_TRANSPORTSHIP_WAW DefaultSprite SPRITE_TROOP_SHIP Category UNIT_CATEGORY_NAVAL Attack 0 Defense 10 ZBRangeAttack 0 Firepower 1 Armor 1 MaxHP 10 ShieldCost 500 PowerPoints 1200 ShieldHunger 12 FoodHunger 0 MaxMovePoints 1000 VisionRange 3 EnableAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 NoZoc CantCaptureCity DeathEffectsHappy Explodes SoundSelect1 SOUND_SELECT1_TROOP_SHIP SoundSelect2 SOUND_SELECT2_TROOP_SHIP SoundMove SOUND_MOVE_TROOP_SHIP SoundAcknowledge SOUND_ACKNOWLEDGE_TROOP_SHIP SoundCantMove SOUND_CANTMOVE_TROOP_SHIP SoundAttack SOUND_ATTACK_TROOP_SHIP SoundWork SOUND_WORK_TROOP_SHIP SoundVictory SOUND_VICTORY_TROOP_SHIP SoundDeath SOUND_DEATH_TROOP_SHIP CanCarry: SmallLand CanCarry: MedLand CanSee: Standard MovementType: Sea MovementType: ShallowWater Size: Large VisionClass: Standard CargoData { MaxCargo 5 Load SOUND_ID_TROOP_SHIP_LOAD Unload SOUND_ID_TROOP_SHIP_UNLOAD } } ############################################################ ## UNIT 80 UNIT_URBAN_PLANNER_WAW { Description DESCRIPTION_UNIT_URBAN_PLANNER DefaultIcon ICON_UNIT_URBAN_PLANNER_WAW DefaultSprite SPRITE_URBAN_PLANNER Category UNIT_CATEGORY_SETTLER Attack 0 Defense 10 ZBRangeAttack 0 Firepower 1 Armor 1 MaxHP 10 ShieldCost 750 PowerPoints 100 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 3 EnableAdvance ADVANCE_START_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 NoZoc SettleCityType UNIT_CITY SettleSize 5 CanBeExpelled CantCaptureCity DeathEffectsHappy BuildingRemovesAPop OnlyBuildOne IsSpecialForces Civilian SoundSelect1 SOUND_SELECT1_URBAN_PLANNER SoundSelect2 SOUND_SELECT2_URBAN_PLANNER SoundMove SOUND_MOVE_URBAN_PLANNER SoundAcknowledge SOUND_ACKNOWLEDGE_URBAN_PLANNER SoundCantMove SOUND_CANTMOVE_URBAN_PLANNER SoundAttack SOUND_ATTACK_URBAN_PLANNER SoundWork SOUND_WORK_URBAN_PLANNER SoundVictory SOUND_VICTORY_URBAN_PLANNER SoundDeath SOUND_DEATH_URBAN_PLANNER SettleBuilding IMPROVE_FOOD_SILO_WAW SettleBuilding IMPROVE_CATHEDRAL_WAW SettleBuilding IMPROVE_HOSPITAL_WAW SettleBuilding IMPROVE_SEWERS_WAW SettleBuilding IMPROVE_POWER_STATION_WAW CanSee: Standard MovementType: Land MovementType: Mountain Settle: Land Settle: Mountain Size: Small VisionClass: Standard } ############################################################ ## UNIT 81 UNIT_BIPLANE_WAW { Description DESCRIPTION_UNIT_FIGHTER DefaultIcon ICON_UNIT_BIPLANE_WAW DefaultSprite SPRITE_BIPLANE_WAW Category UNIT_CATEGORY_AERIAL Attack 45 Defense 40 ZBRangeAttack 45 Firepower 3 Armor 2 MaxHP 10 ShieldCost 600 PowerPoints 1500 ShieldHunger 10 FoodHunger 0 MaxMovePoints 600 VisionRange 3 EnableAdvance ADVANCE_POWER_FLIGHT_WAW ObsoleteAdvance ADVANCE_RADAR_WAW ActiveDefenseRange 0 EnableCarrierDefenses LossMoveToDmgNone NoFuelThenCrash MaxFuel 1200 IgnoreZOC NoZoc CanBeachAssault CantCaptureCity DeathEffectsHappy Explodes SoundSelect1 SOUND_SELECT1_FIGHTER SoundSelect2 SOUND_SELECT2_FIGHTER SoundMove SOUND_MOVE_FIGHTER SoundAcknowledge SOUND_ACKNOWLEDGE_FIGHTER SoundCantMove SOUND_CANTMOVE_FIGHTER SoundAttack SOUND_ATTACK_FIGHTER SoundWork SOUND_WORK_FIGHTER SoundVictory SOUND_VICTORY_FIGHTER SoundDeath SOUND_DEATH_FIGHTER CanAttack: Air CanAttack: Land CanAttack: Mountain CanAttack: Sea CanAttack: ShallowWater CanSee: Standard MovementType: Air Size: Medium VisionClass: Standard } ############################################################ ## UNIT 82 UNIT_EARLY_TANK_WAW { Description DESCRIPTION_UNIT_TANK DefaultIcon ICON_UNIT_EARLY_TANK_WAW DefaultSprite SPRITE_EARLY_TANK_WAW Category UNIT_CATEGORY_FLANKER Attack 70 Defense 40 ZBRangeAttack 80 Firepower 6 Armor 3 MaxHP 10 ShieldCost 1000 PowerPoints 2000 ShieldHunger 20 FoodHunger 0 MaxMovePoints 1200 VisionRange 4 EnableAdvance ADVANCE_ASSEMBLY_LINE_WAW ObsoleteAdvance ADVANCE_MOTOR_WAR_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy IsFlanker Explodes SoundSelect1 SOUND_SELECT1_TANK SoundSelect2 SOUND_SELECT2_TANK SoundMove SOUND_MOVE_TANK SoundAcknowledge SOUND_ACKNOWLEDGE_TANK SoundCantMove SOUND_CANTMOVE_TANK SoundAttack SOUND_ATTACK_TANK SoundWork SOUND_WORK_TANK SoundVictory SOUND_VICTORY_TANK SoundDeath SOUND_DEATH_TANK CanAttack: Land CanSee: Standard MovementType: Land Size: Medium VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 83 UNIT_M1_ART_WAW { Description DESCRIPTION_UNIT_ARTILLERY DefaultIcon ICON_UNIT_M1_ART_WAW DefaultSprite SPRITE_M1_ART_WAW Category UNIT_CATEGORY_RANGED Attack 20 Defense 30 ZBRangeAttack 100 Firepower 6 Armor 2 MaxHP 10 ShieldCost 1000 PowerPoints 1200 ShieldHunger 15 FoodHunger 0 MaxMovePoints 400 VisionRange 3 EnableAdvance ADVANCE_ASSEMBLY_LINE_WAW ObsoleteAdvance ADVANCE_RADAR_WAW BombRounds 5 BombardRange 2 CanCounterBombard ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy Explodes SoundSelect1 SOUND_SELECT1_ARTILLERY SoundSelect2 SOUND_SELECT2_ARTILLERY SoundMove SOUND_MOVE_ARTILLERY SoundAcknowledge SOUND_ACKNOWLEDGE_ARTILLERY SoundCantMove SOUND_CANTMOVE_ARTILLERY SoundAttack SOUND_ATTACK_ARTILLERY SoundWork SOUND_WORK_ARTILLERY SoundVictory SOUND_VICTORY_ARTILLERY SoundDeath SOUND_DEATH_ARTILLERY CanAttack: Air CanAttack: Land CanAttack: Mountain CanBombard: Land CanBombard: Mountain CanBombard: Water CanSee: Standard MovementType: Land MovementType: Mountain Size: Medium VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 84 UNIT_STORMTROOPER_WAW { Description DESCRIPTION_UNIT_INFANTRYMAN DefaultIcon ICON_UNIT_STORMTROOPER_WAW DefaultSprite SPRITE_INFANTRY_WAW Category UNIT_CATEGORY_DEFENSE Attack 50 Defense 70 ZBRangeAttack 20 Firepower 6 Armor 2 MaxHP 10 ShieldCost 750 PowerPoints 100 ShieldHunger 10 FoodHunger 0 MaxMovePoints 400 VisionRange 3 EnableAdvance ADVANCE_ASSEMBLY_LINE_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy GovernmentType GOVERNMENT_FASCISM SoundSelect1 SOUND_SELECT1_INFANTRYMAN SoundSelect2 SOUND_SELECT2_INFANTRYMAN SoundMove SOUND_MOVE_INFANTRYMAN SoundAcknowledge SOUND_ACKNOWLEDGE_INFANTRYMAN SoundCantMove SOUND_CANTMOVE_INFANTRYMAN SoundAttack SOUND_ATTACK_INFANTRYMAN SoundWork SOUND_WORK_INFANTRYMAN SoundVictory SOUND_VICTORY_INFANTRYMAN SoundDeath SOUND_DEATH_INFANTRYMAN CanAttack: Air CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 85 UNIT_INFANTRY_REGT_WAW { Description DESCRIPTION_UNIT_INFANTRYMAN DefaultIcon ICON_UNIT_INFANTRY_REGT_WAW DefaultSprite SPRITE_INFANTRY_WAW Category UNIT_CATEGORY_DEFENSE Attack 50 Defense 90 ZBRangeAttack 20 Firepower 6 Armor 3 MaxHP 10 ShieldCost 750 PowerPoints 100 ShieldHunger 10 FoodHunger 0 MaxMovePoints 400 VisionRange 3 EnableAdvance ADVANCE_ASSEMBLY_LINE_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy GovernmentType GOVERNMENT_DEMOCRACY SoundSelect1 SOUND_SELECT1_INFANTRYMAN SoundSelect2 SOUND_SELECT2_INFANTRYMAN SoundMove SOUND_MOVE_INFANTRYMAN SoundAcknowledge SOUND_ACKNOWLEDGE_INFANTRYMAN SoundCantMove SOUND_CANTMOVE_INFANTRYMAN SoundAttack SOUND_ATTACK_INFANTRYMAN SoundWork SOUND_WORK_INFANTRYMAN SoundVictory SOUND_VICTORY_INFANTRYMAN SoundDeath SOUND_DEATH_INFANTRYMAN CanAttack: Air CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 86 UNIT_RED_ARMY_WAW { Description DESCRIPTION_UNIT_INFANTRYMAN DefaultIcon ICON_UNIT_RED_ARMY_WAW DefaultSprite SPRITE_INFANTRY_WAW Category UNIT_CATEGORY_DEFENSE Attack 40 Defense 60 ZBRangeAttack 15 Firepower 5 Armor 2 MaxHP 10 ShieldCost 625 PowerPoints 100 ShieldHunger 10 FoodHunger 0 MaxMovePoints 500 VisionRange 3 EnableAdvance ADVANCE_ASSEMBLY_LINE_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy GovernmentType GOVERNMENT_COMMUNISM SoundSelect1 SOUND_SELECT1_INFANTRYMAN SoundSelect2 SOUND_SELECT2_INFANTRYMAN SoundMove SOUND_MOVE_INFANTRYMAN SoundAcknowledge SOUND_ACKNOWLEDGE_INFANTRYMAN SoundCantMove SOUND_CANTMOVE_INFANTRYMAN SoundAttack SOUND_ATTACK_INFANTRYMAN SoundWork SOUND_WORK_INFANTRYMAN SoundVictory SOUND_VICTORY_INFANTRYMAN SoundDeath SOUND_DEATH_INFANTRYMAN CanAttack: Air CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 87 UNIT_SUBMARINE_WAW { Description DESCRIPTION_UNIT_SUBMARINE DefaultIcon ICON_UNIT_SUBMARINE_WAW DefaultSprite SPRITE_SUBMARINE_WAW Category UNIT_CATEGORY_UNDERSEA Attack 40 Defense 30 ZBRangeAttack 40 Firepower 3 Armor 2 MaxHP 10 ShieldCost 1000 PowerPoints 1500 ShieldHunger 12 FoodHunger 0 MaxMovePoints 600 VisionRange 3 EnableAdvance ADVANCE_ASSEMBLY_LINE_WAW BombRounds 5 BombardRange 1 CanCounterBombard ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 IgnoreZOC NoZoc CanExpel CanPillage CanPirate CantCaptureCity DeathEffectsHappy IsSubmarine Explodes SoundSelect1 SOUND_SELECT1_SUBMARINE SoundSelect2 SOUND_SELECT2_SUBMARINE SoundMove SOUND_MOVE_SUBMARINE SoundAcknowledge SOUND_ACKNOWLEDGE_SUBMARINE SoundCantMove SOUND_CANTMOVE_SUBMARINE SoundAttack SOUND_ATTACK_SUBMARINE SoundWork SOUND_WORK_SUBMARINE SoundVictory SOUND_VICTORY_SUBMARINE SoundDeath SOUND_DEATH_SUBMARINE CanAttack: Sea CanAttack: Underwater CanAttack: ShallowWater CanBombard: Water CanSee: Standard CanSee: Underwater MovementType: Sea MovementType: ShallowWater Size: Large VisionClass: Underwater CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 88 UNIT_CHEM_BOMB_WAW { Description DESCRIPTION_UNIT_CRUISE_MISSILE DefaultIcon ICON_UNIT_CHEM_BOMB_WAW DefaultSprite SPRITE_CHEM_BOMB_WAW Category UNIT_CATEGORY_AERIAL Attack 60 Defense 10 ZBRangeAttack 60 Firepower 1 Armor 1 MaxHP 10 ShieldCost 2000 PowerPoints 100 ShieldHunger 20 FoodHunger 0 MaxMovePoints 800 VisionRange 3 EnableAdvance ADVANCE_CHEM_WEAPS_WAW BombRounds 10 BombardRange 1 ActiveDefenseRange 0 LossMoveToDmgNone NoFuelThenCrash MaxFuel 800 IgnoreZOC NoZoc CanBeachAssault CantCaptureCity SingleUse Explodes OnlyBuildOne SoundSelect1 SOUND_SELECT1_CRUISE_MISSILE SoundSelect2 SOUND_SELECT2_CRUISE_MISSILE SoundMove SOUND_MOVE_CRUISE_MISSILE SoundAcknowledge SOUND_ACKNOWLEDGE_CRUISE_MISSILE SoundCantMove SOUND_CANTMOVE_CRUISE_MISSILE SoundAttack SOUND_ATTACK_CRUISE_MISSILE SoundWork SOUND_WORK_CRUISE_MISSILE SoundVictory SOUND_VICTORY_CRUISE_MISSILE SoundDeath SOUND_DEATH_CRUISE_MISSILE CanAttack: Land CanAttack: Mountain CanAttack: Air CanAttack: Sea CanAttack: ShallowWater CanSee: Standard MovementType: Air Size: Small VisionClass: Standard } ############################################################ ## UNIT 89 UNIT_MARINE_WAW { Description DESCRIPTION_UNIT_MARINE DefaultIcon ICON_UNIT_MARINE_WAW DefaultSprite SPRITE_MARINE_WAW Category UNIT_CATEGORY_ATTACK Attack 80 Defense 40 ZBRangeAttack 30 Firepower 7 Armor 3 MaxHP 10 ShieldCost 1500 PowerPoints 1000 ShieldHunger 14 FoodHunger 0 MaxMovePoints 600 VisionRange 4 EnableAdvance ADVANCE_RADIO_BROAD_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanBeachAssault CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy IsSpecialForces SoundSelect1 SOUND_SELECT1_MARINES SoundSelect2 SOUND_SELECT2_MARINES SoundMove SOUND_MOVE_MARINES SoundAcknowledge SOUND_ACKNOWLEDGE_MARINES SoundCantMove SOUND_CANTMOVE_MARINES SoundAttack SOUND_ATTACK_MARINES SoundWork SOUND_WORK_MARINES SoundVictory SOUND_VICTORY_MARINES SoundDeath SOUND_DEATH_MARINES CanAttack: Air CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 90 UNIT_PROPEGANDA_WAW { Description DESCRIPTION_UNIT_TELEVANGELIST DefaultIcon ICON_UNIT_PROPEGANDA_WAW DefaultSprite SPRITE_PROPEGANDA_WAW Category UNIT_CATEGORY_SPECIAL Attack 0 Defense 10 ZBRangeAttack 0 Firepower 1 Armor 1 MaxHP 10 ShieldCost 600 PowerPoints 1000 ShieldHunger 12 FoodHunger 0 MaxMovePoints 800 VisionRange 4 EnableAdvance ADVANCE_RADIO_BROAD_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 IgnoreZOC NoZoc CanBeExpelled CanBeSued CantCaptureCity DeathEffectsHappy IsSpecialForces IsTelevangelist Civilian OnlyBuildOne SoundSelect1 SOUND_SELECT1_TELEVANGELIST SoundSelect2 SOUND_SELECT2_TELEVANGELIST SoundMove SOUND_MOVE_TELEVANGELIST SoundAcknowledge SOUND_ACKNOWLEDGE_TELEVANGELIST SoundCantMove SOUND_CANTMOVE_TELEVANGELIST SoundAttack SOUND_ATTACK_TELEVANGELIST SoundWork SOUND_WORK_TELEVANGELIST SoundVictory SOUND_VICTORY_TELEVANGELIST SoundDeath SOUND_DEATH_TELEVANGELIST CanSee: Standard CanSee: Stealth MovementType: Air Size: Small VisionClass: Stealth CanSoothsay { Sound SOUND_ID_CAN_SOOTHSAY_TV Effect SPECEFFECT_CAN_SOOTHSAY } CauseUnhappiness { Chance 1 Timer 1 Amount 5 Sound SOUND_ID_CAN_SOOTHSAY_TV Effect SPECEFFECT_CAN_SOOTHSAY } } ############################################################ ## UNIT 91 UNIT_UBOAT_WAW { Description DESCRIPTION_UNIT_SUBMARINE DefaultIcon ICON_UNIT_UBOAT_WAW DefaultSprite SPRITE_UBOAT_WAW Category UNIT_CATEGORY_UNDERSEA Attack 60 Defense 30 ZBRangeAttack 50 Firepower 6 Armor 3 MaxHP 10 ShieldCost 1750 PowerPoints 1500 ShieldHunger 12 FoodHunger 0 MaxMovePoints 800 VisionRange 4 EnableAdvance ADVANCE_ELEC_WAR_WAW BombRounds 5 BombardRange 1 CanCounterBombard ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 IgnoreZOC NoZoc CanExpel CanPillage CanPirate CantCaptureCity DeathEffectsHappy IsSubmarine Explodes GovernmentType GOVERNMENT_FASCISM SoundSelect1 SOUND_SELECT1_SUBMARINE SoundSelect2 SOUND_SELECT2_SUBMARINE SoundMove SOUND_MOVE_SUBMARINE SoundAcknowledge SOUND_ACKNOWLEDGE_SUBMARINE SoundCantMove SOUND_CANTMOVE_SUBMARINE SoundAttack SOUND_ATTACK_SUBMARINE SoundWork SOUND_WORK_SUBMARINE SoundVictory SOUND_VICTORY_SUBMARINE SoundDeath SOUND_DEATH_SUBMARINE CanAttack: Sea CanAttack: Underwater CanAttack: ShallowWater CanBombard: Water CanSee: Standard CanSee: Underwater MovementType: Sea MovementType: ShallowWater Size: Large VisionClass: Underwater CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 92 UNIT_DESTROYER_WAW { Description DESCRIPTION_UNIT_DESTROYER DefaultIcon ICON_UNIT_DESTROYER_WAW DefaultSprite SPRITE_DESTROYER_WAW Category UNIT_CATEGORY_NAVAL Attack 50 Defense 40 ZBRangeAttack 50 Firepower 4 Armor 2 MaxHP 10 ShieldCost 1250 PowerPoints 1000 ShieldHunger 22 FoodHunger 0 MaxMovePoints 1200 VisionRange 5 EnableAdvance ADVANCE_ELEC_WAR_WAW ActiveDefenseRange 1 LossMoveToDmgNone MaxFuel 0 CanExpel CanPillage CanPirate CantCaptureCity ExertsMartialLaw DeathEffectsHappy Explodes SoundSelect1 SOUND_SELECT1_DESTROYER SoundSelect2 SOUND_SELECT2_DESTROYER SoundMove SOUND_MOVE_DESTROYER SoundAcknowledge SOUND_ACKNOWLEDGE_DESTROYER SoundCantMove SOUND_CANTMOVE_DESTROYER SoundAttack SOUND_ATTACK_DESTROYER SoundWork SOUND_WORK_DESTROYER SoundVictory SOUND_VICTORY_DESTROYER SoundDeath SOUND_DEATH_DESTROYER CanAttack: Air CanAttack: Sea CanAttack: ShallowWater CanAttack: Underwater CanBombard: Air CanBombard: Water CanSee: Standard CanSee: Underwater MovementType: Sea MovementType: ShallowWater Size: Large VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 93 UNIT_M2_ART_WAW { Description DESCRIPTION_UNIT_ARTILLERY DefaultIcon ICON_UNIT_M2_ART_WAW DefaultSprite SPRITE_M2_ART_WAW Category UNIT_CATEGORY_RANGED Attack 40 Defense 50 ZBRangeAttack 150 Firepower 7 Armor 4 MaxHP 10 ShieldCost 1500 PowerPoints 1200 ShieldHunger 15 FoodHunger 0 MaxMovePoints 200 VisionRange 4 EnableAdvance ADVANCE_RADAR_WAW BombRounds 5 BombardRange 2 CanCounterBombard ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy Explodes SoundSelect1 SOUND_SELECT1_ARTILLERY SoundSelect2 SOUND_SELECT2_ARTILLERY SoundMove SOUND_MOVE_ARTILLERY SoundAcknowledge SOUND_ACKNOWLEDGE_ARTILLERY SoundCantMove SOUND_CANTMOVE_ARTILLERY SoundAttack SOUND_ATTACK_ARTILLERY SoundWork SOUND_WORK_ARTILLERY SoundVictory SOUND_VICTORY_ARTILLERY SoundDeath SOUND_DEATH_ARTILLERY CanAttack: Air CanAttack: Land CanAttack: Mountain CanBombard: Land CanBombard: Mountain CanBombard: Water CanSee: Standard MovementType: Land MovementType: Mountain Size: Medium VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 94 UNIT_AA_FIELD_WAW { Description DESCRIPTION_UNIT_MOBILE_SAM DefaultIcon ICON_UNIT_AA_FIELD_WAW DefaultSprite SPRITE_AA_FIELD_WAW Category UNIT_CATEGORY_RANGED Attack 10 Defense 20 ZBRangeAttack 80 Firepower 3 Armor 1 MaxHP 10 ShieldCost 1250 PowerPoints 2000 ShieldHunger 20 FoodHunger 0 MaxMovePoints 800 VisionRange 4 EnableAdvance ADVANCE_RADAR_WAW BombRounds 5 BombardRange 1 CanCounterBombard ActiveDefenseRange 1 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy Explodes SoundSelect1 SOUND_SELECT1_MOBILE_SAM SoundSelect2 SOUND_SELECT2_MOBILE_SAM SoundMove SOUND_MOVE_MOBILE_SAM SoundAcknowledge SOUND_ACKNOWLEDGE_MOBILE_SAM SoundCantMove SOUND_CANTMOVE_MOBILE_SAM SoundAttack SOUND_ATTACK_MOBILE_SAM SoundWork SOUND_WORK_MOBILE_SAM SoundVictory SOUND_VICTORY_MOBILE_SAM SoundDeath SOUND_DEATH_MOBILE_SAM CanAttack: Air CanBombard: Air CanSee: Standard Defend: Air MovementType: Land Size: Medium VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 95 UNIT_AA_CITY_WAW { Description DESCRIPTION_UNIT_MOBILE_SAM DefaultIcon ICON_UNIT_AA_CITY_WAW DefaultSprite SPRITE_AA_CITY_WAW Category UNIT_CATEGORY_RANGED Attack 20 Defense 40 ZBRangeAttack 160 Firepower 6 Armor 2 MaxHP 10 ShieldCost 2000 PowerPoints 2000 ShieldHunger 20 FoodHunger 0 MaxMovePoints 0 VisionRange 5 EnableAdvance ADVANCE_RADAR_WAW BombRounds 5 BombardRange 2 CanCounterBombard ActiveDefenseRange 2 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy Explodes SoundSelect1 SOUND_SELECT1_MOBILE_SAM SoundSelect2 SOUND_SELECT2_MOBILE_SAM SoundMove SOUND_MOVE_MOBILE_SAM SoundAcknowledge SOUND_ACKNOWLEDGE_MOBILE_SAM SoundCantMove SOUND_CANTMOVE_MOBILE_SAM SoundAttack SOUND_ATTACK_MOBILE_SAM SoundWork SOUND_WORK_MOBILE_SAM SoundVictory SOUND_VICTORY_MOBILE_SAM SoundDeath SOUND_DEATH_MOBILE_SAM CanAttack: Air CanBombard: Air CanSee: Standard Defend: Air MovementType: Land Size: Medium VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 96 UNIT_FIGHTER_WAW { Description DESCRIPTION_UNIT_FIGHTER DefaultIcon ICON_UNIT_FIGHTER_WAW DefaultSprite SPRITE_FIGHTER Category UNIT_CATEGORY_AERIAL Attack 45 Defense 40 ZBRangeAttack 45 Firepower 4 Armor 3 MaxHP 10 ShieldCost 1000 PowerPoints 1500 ShieldHunger 10 FoodHunger 0 MaxMovePoints 800 VisionRange 3 EnableAdvance ADVANCE_RADAR_WAW ActiveDefenseRange 0 EnableCarrierDefenses LossMoveToDmgNone NoFuelThenCrash MaxFuel 2400 IgnoreZOC NoZoc CanBeachAssault CantCaptureCity DeathEffectsHappy Explodes SoundSelect1 SOUND_SELECT1_FIGHTER SoundSelect2 SOUND_SELECT2_FIGHTER SoundMove SOUND_MOVE_FIGHTER SoundAcknowledge SOUND_ACKNOWLEDGE_FIGHTER SoundCantMove SOUND_CANTMOVE_FIGHTER SoundAttack SOUND_ATTACK_FIGHTER SoundWork SOUND_WORK_FIGHTER SoundVictory SOUND_VICTORY_FIGHTER SoundDeath SOUND_DEATH_FIGHTER CanAttack: Air CanAttack: Land CanAttack: Mountain CanAttack: Sea CanAttack: ShallowWater CanSee: Standard MovementType: Air Size: Medium VisionClass: Standard GLHidden } ############################################################ ## UNIT 97 UNIT_FIGHTER1_WAW { Description DESCRIPTION_UNIT_FIGHTER DefaultIcon ICON_UNIT_FIGHTER1_WAW DefaultSprite SPRITE_FIGHTER1_WAW Category UNIT_CATEGORY_AERIAL Attack 50 Defense 80 ZBRangeAttack 55 Firepower 5 Armor 4 MaxHP 10 ShieldCost 1250 PowerPoints 1500 ShieldHunger 10 FoodHunger 0 MaxMovePoints 800 VisionRange 4 EnableAdvance ADVANCE_RADAR_WAW ActiveDefenseRange 2 EnableCarrierDefenses LossMoveToDmgNone NoFuelThenCrash MaxFuel 1600 IgnoreZOC NoZoc CanBeachAssault CantCaptureCity DeathEffectsHappy Explodes GovernmentType GOVERNMENT_FASCISM SoundSelect1 SOUND_SELECT1_FIGHTER SoundSelect2 SOUND_SELECT2_FIGHTER SoundMove SOUND_MOVE_FIGHTER SoundAcknowledge SOUND_ACKNOWLEDGE_FIGHTER SoundCantMove SOUND_CANTMOVE_FIGHTER SoundAttack SOUND_ATTACK_FIGHTER SoundWork SOUND_WORK_FIGHTER SoundVictory SOUND_VICTORY_FIGHTER SoundDeath SOUND_DEATH_FIGHTER CanAttack: Air CanAttack: Land CanAttack: Mountain CanAttack: Sea CanAttack: ShallowWater CanSee: Standard MovementType: Air Size: Medium VisionClass: Standard } ############################################################ ## UNIT 98 UNIT_FIGHTER2_WAW { Description DESCRIPTION_UNIT_FIGHTER DefaultIcon ICON_UNIT_FIGHTER2_WAW DefaultSprite SPRITE_FIGHTER2_WAW Category UNIT_CATEGORY_AERIAL Attack 80 Defense 50 ZBRangeAttack 55 Firepower 5 Armor 4 MaxHP 10 ShieldCost 1250 PowerPoints 1500 ShieldHunger 10 FoodHunger 0 MaxMovePoints 1000 VisionRange 5 EnableAdvance ADVANCE_RADAR_WAW ActiveDefenseRange 0 EnableCarrierDefenses LossMoveToDmgNone NoFuelThenCrash MaxFuel 3000 IgnoreZOC NoZoc CanBeachAssault CantCaptureCity DeathEffectsHappy Explodes GovernmentType GOVERNMENT_FASCISM SoundSelect1 SOUND_SELECT1_FIGHTER SoundSelect2 SOUND_SELECT2_FIGHTER SoundMove SOUND_MOVE_FIGHTER SoundAcknowledge SOUND_ACKNOWLEDGE_FIGHTER SoundCantMove SOUND_CANTMOVE_FIGHTER SoundAttack SOUND_ATTACK_FIGHTER SoundWork SOUND_WORK_FIGHTER SoundVictory SOUND_VICTORY_FIGHTER SoundDeath SOUND_DEATH_FIGHTER CanAttack: Air CanAttack: Land CanAttack: Mountain CanAttack: Sea CanAttack: ShallowWater CanSee: Standard MovementType: Air Size: Medium VisionClass: Standard } ############################################################ ## UNIT 99 UNIT_FIGHTER3_WAW { Description DESCRIPTION_UNIT_FIGHTER DefaultIcon ICON_UNIT_FIGHTER3_WAW DefaultSprite SPRITE_FIGHTER3_WAW Category UNIT_CATEGORY_AERIAL Attack 50 Defense 80 ZBRangeAttack 55 Firepower 5 Armor 4 MaxHP 10 ShieldCost 1250 PowerPoints 1500 ShieldHunger 10 FoodHunger 0 MaxMovePoints 800 VisionRange 4 EnableAdvance ADVANCE_RADAR_WAW ActiveDefenseRange 2 EnableCarrierDefenses LossMoveToDmgNone NoFuelThenCrash MaxFuel 1600 IgnoreZOC NoZoc CanBeachAssault CantCaptureCity DeathEffectsHappy Explodes GovernmentType GOVERNMENT_DEMOCRACY SoundSelect1 SOUND_SELECT1_FIGHTER SoundSelect2 SOUND_SELECT2_FIGHTER SoundMove SOUND_MOVE_FIGHTER SoundAcknowledge SOUND_ACKNOWLEDGE_FIGHTER SoundCantMove SOUND_CANTMOVE_FIGHTER SoundAttack SOUND_ATTACK_FIGHTER SoundWork SOUND_WORK_FIGHTER SoundVictory SOUND_VICTORY_FIGHTER SoundDeath SOUND_DEATH_FIGHTER CanAttack: Air CanAttack: Land CanAttack: Mountain CanAttack: Sea CanAttack: ShallowWater CanSee: Standard MovementType: Air Size: Medium VisionClass: Standard } ############################################################ ## UNIT 100 UNIT_FIGHTER4_WAW { Description DESCRIPTION_UNIT_FIGHTER DefaultIcon ICON_UNIT_FIGHTER4_WAW DefaultSprite SPRITE_FIGHTER4_WAW Category UNIT_CATEGORY_AERIAL Attack 80 Defense 50 ZBRangeAttack 55 Firepower 5 Armor 4 MaxHP 10 ShieldCost 1250 PowerPoints 1500 ShieldHunger 10 FoodHunger 0 MaxMovePoints 1000 VisionRange 5 EnableAdvance ADVANCE_RADAR_WAW ActiveDefenseRange 0 EnableCarrierDefenses LossMoveToDmgNone NoFuelThenCrash MaxFuel 3000 IgnoreZOC NoZoc CanBeachAssault CantCaptureCity DeathEffectsHappy Explodes GovernmentType GOVERNMENT_DEMOCRACY SoundSelect1 SOUND_SELECT1_FIGHTER SoundSelect2 SOUND_SELECT2_FIGHTER SoundMove SOUND_MOVE_FIGHTER SoundAcknowledge SOUND_ACKNOWLEDGE_FIGHTER SoundCantMove SOUND_CANTMOVE_FIGHTER SoundAttack SOUND_ATTACK_FIGHTER SoundWork SOUND_WORK_FIGHTER SoundVictory SOUND_VICTORY_FIGHTER SoundDeath SOUND_DEATH_FIGHTER CanAttack: Air CanAttack: Land CanAttack: Mountain CanAttack: Sea CanAttack: ShallowWater CanSee: Standard MovementType: Air Size: Medium VisionClass: Standard } ############################################################ ## UNIT 101 UNIT_FIGHTER5_WAW { Description DESCRIPTION_UNIT_FIGHTER DefaultIcon ICON_UNIT_FIGHTER5_WAW DefaultSprite SPRITE_FIGHTER5_WAW Category UNIT_CATEGORY_AERIAL Attack 50 Defense 80 ZBRangeAttack 55 Firepower 5 Armor 4 MaxHP 10 ShieldCost 1250 PowerPoints 1500 ShieldHunger 10 FoodHunger 0 MaxMovePoints 800 VisionRange 4 EnableAdvance ADVANCE_RADAR_WAW ActiveDefenseRange 2 EnableCarrierDefenses LossMoveToDmgNone NoFuelThenCrash MaxFuel 1600 IgnoreZOC NoZoc CanBeachAssault CantCaptureCity DeathEffectsHappy Explodes GovernmentType GOVERNMENT_COMMUNISM SoundSelect1 SOUND_SELECT1_FIGHTER SoundSelect2 SOUND_SELECT2_FIGHTER SoundMove SOUND_MOVE_FIGHTER SoundAcknowledge SOUND_ACKNOWLEDGE_FIGHTER SoundCantMove SOUND_CANTMOVE_FIGHTER SoundAttack SOUND_ATTACK_FIGHTER SoundWork SOUND_WORK_FIGHTER SoundVictory SOUND_VICTORY_FIGHTER SoundDeath SOUND_DEATH_FIGHTER CanAttack: Air CanAttack: Land CanAttack: Mountain CanAttack: Sea CanAttack: ShallowWater CanSee: Standard MovementType: Air Size: Medium VisionClass: Standard } ############################################################ ## UNIT 102 UNIT_FIGHTER6_WAW { Description DESCRIPTION_UNIT_FIGHTER DefaultIcon ICON_UNIT_FIGHTER6_WAW DefaultSprite SPRITE_FIGHTER6_WAW Category UNIT_CATEGORY_AERIAL Attack 80 Defense 50 ZBRangeAttack 55 Firepower 5 Armor 4 MaxHP 10 ShieldCost 1250 PowerPoints 1500 ShieldHunger 10 FoodHunger 0 MaxMovePoints 1000 VisionRange 5 EnableAdvance ADVANCE_RADAR_WAW ActiveDefenseRange 0 EnableCarrierDefenses LossMoveToDmgNone NoFuelThenCrash MaxFuel 3000 IgnoreZOC NoZoc CanBeachAssault CantCaptureCity DeathEffectsHappy Explodes GovernmentType GOVERNMENT_COMMUNISM SoundSelect1 SOUND_SELECT1_FIGHTER SoundSelect2 SOUND_SELECT2_FIGHTER SoundMove SOUND_MOVE_FIGHTER SoundAcknowledge SOUND_ACKNOWLEDGE_FIGHTER SoundCantMove SOUND_CANTMOVE_FIGHTER SoundAttack SOUND_ATTACK_FIGHTER SoundWork SOUND_WORK_FIGHTER SoundVictory SOUND_VICTORY_FIGHTER SoundDeath SOUND_DEATH_FIGHTER CanAttack: Air CanAttack: Land CanAttack: Mountain CanAttack: Sea CanAttack: ShallowWater CanSee: Standard MovementType: Air Size: Medium VisionClass: Standard } ############################################################ ## UNIT 103 UNIT_BOMBER1_WAW { Description DESCRIPTION_UNIT_BOMBER DefaultIcon ICON_UNIT_BOMBER1_WAW DefaultSprite SPRITE_BOMBER1_WAW Category UNIT_CATEGORY_AERIAL Attack 60 Defense 60 ZBRangeAttack 120 Firepower 6 Armor 4 MaxHP 10 ShieldCost 2000 PowerPoints 3000 ShieldHunger 22 FoodHunger 0 MaxMovePoints 1000 VisionRange 4 EnableAdvance ADVANCE_ADV_FLIGHT_WAW BombRounds 10 BombardRange 2 CanCounterBombard ActiveDefenseRange 0 LossMoveToDmgNone NoFuelThenCrash MaxFuel 5000 IgnoreZOC NoZoc CantCaptureCity DeathEffectsHappy Explodes GovernmentType GOVERNMENT_FASCISM SoundSelect1 SOUND_SELECT1_BOMBER SoundSelect2 SOUND_SELECT2_BOMBER SoundMove SOUND_MOVE_BOMBER SoundAcknowledge SOUND_ACKNOWLEDGE_BOMBER SoundCantMove SOUND_CANTMOVE_BOMBER SoundAttack SOUND_ATTACK_BOMBER SoundWork SOUND_WORK_BOMBER SoundVictory SOUND_VICTORY_BOMBER SoundDeath SOUND_DEATH_BOMBER CanAttack: Air CanAttack: Land CanAttack: Mountain CanAttack: Sea CanAttack: ShallowWater CanBombard: Land CanBombard: Mountain CanBombard: Water CanCarry: SmallAir CanSee: Standard MovementType: Air Size: Medium VisionClass: Standard CargoData { MaxCargo 1 Load SOUND_ID_BOMBER_LOAD Unload SOUND_ID_BOMBER_UNLOAD } } ############################################################ ## UNIT 104 UNIT_BOMBER2_WAW { Description DESCRIPTION_UNIT_BOMBER DefaultIcon ICON_UNIT_BOMBER2_WAW DefaultSprite SPRITE_BOMBER2_WAW Category UNIT_CATEGORY_AERIAL Attack 60 Defense 60 ZBRangeAttack 120 Firepower 6 Armor 4 MaxHP 10 ShieldCost 2000 PowerPoints 3000 ShieldHunger 22 FoodHunger 0 MaxMovePoints 1000 VisionRange 4 EnableAdvance ADVANCE_ADV_FLIGHT_WAW BombRounds 10 BombardRange 2 CanCounterBombard ActiveDefenseRange 0 LossMoveToDmgNone NoFuelThenCrash MaxFuel 5000 IgnoreZOC NoZoc CantCaptureCity DeathEffectsHappy Explodes GovernmentType GOVERNMENT_DEMOCRACY SoundSelect1 SOUND_SELECT1_BOMBER SoundSelect2 SOUND_SELECT2_BOMBER SoundMove SOUND_MOVE_BOMBER SoundAcknowledge SOUND_ACKNOWLEDGE_BOMBER SoundCantMove SOUND_CANTMOVE_BOMBER SoundAttack SOUND_ATTACK_BOMBER SoundWork SOUND_WORK_BOMBER SoundVictory SOUND_VICTORY_BOMBER SoundDeath SOUND_DEATH_BOMBER CanAttack: Air CanAttack: Land CanAttack: Mountain CanAttack: Sea CanAttack: ShallowWater CanBombard: Land CanBombard: Mountain CanBombard: Water CanCarry: SmallAir CanSee: Standard MovementType: Air Size: Medium VisionClass: Standard CargoData { MaxCargo 1 Load SOUND_ID_BOMBER_LOAD Unload SOUND_ID_BOMBER_UNLOAD } } ############################################################ ## UNIT 105 UNIT_BOMBER3_WAW { Description DESCRIPTION_UNIT_BOMBER DefaultIcon ICON_UNIT_BOMBER3_WAW DefaultSprite SPRITE_BOMBER3_WAW Category UNIT_CATEGORY_AERIAL Attack 60 Defense 60 ZBRangeAttack 120 Firepower 6 Armor 4 MaxHP 10 ShieldCost 2000 PowerPoints 3000 ShieldHunger 22 FoodHunger 0 MaxMovePoints 1000 VisionRange 4 EnableAdvance ADVANCE_ADV_FLIGHT_WAW BombRounds 10 BombardRange 2 CanCounterBombard ActiveDefenseRange 0 LossMoveToDmgNone NoFuelThenCrash MaxFuel 5000 IgnoreZOC NoZoc CantCaptureCity DeathEffectsHappy Explodes GovernmentType GOVERNMENT_COMMUNISM SoundSelect1 SOUND_SELECT1_BOMBER SoundSelect2 SOUND_SELECT2_BOMBER SoundMove SOUND_MOVE_BOMBER SoundAcknowledge SOUND_ACKNOWLEDGE_BOMBER SoundCantMove SOUND_CANTMOVE_BOMBER SoundAttack SOUND_ATTACK_BOMBER SoundWork SOUND_WORK_BOMBER SoundVictory SOUND_VICTORY_BOMBER SoundDeath SOUND_DEATH_BOMBER CanAttack: Air CanAttack: Land CanAttack: Mountain CanAttack: Sea CanAttack: ShallowWater CanBombard: Land CanBombard: Mountain CanBombard: Water CanCarry: SmallAir CanSee: Standard MovementType: Air Size: Medium VisionClass: Standard CargoData { MaxCargo 1 Load SOUND_ID_BOMBER_LOAD Unload SOUND_ID_BOMBER_UNLOAD } } ############################################################ ## UNIT 106 UNIT_TANK1_WAW { Description DESCRIPTION_UNIT_TANK DefaultIcon ICON_UNIT_TANK1_WAW DefaultSprite SPRITE_TANK1_WAW Category UNIT_CATEGORY_FLANKER Attack 100 Defense 70 ZBRangeAttack 160 Firepower 8 Armor 6 MaxHP 10 ShieldCost 2000 PowerPoints 2000 ShieldHunger 20 FoodHunger 0 MaxMovePoints 1500 VisionRange 6 EnableAdvance ADVANCE_MOTOR_WAR_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy IsFlanker Explodes CanCounterBombard SoundSelect1 SOUND_SELECT1_TANK SoundSelect2 SOUND_SELECT2_TANK SoundMove SOUND_MOVE_TANK SoundAcknowledge SOUND_ACKNOWLEDGE_TANK SoundCantMove SOUND_CANTMOVE_TANK SoundAttack SOUND_ATTACK_TANK SoundWork SOUND_WORK_TANK SoundVictory SOUND_VICTORY_TANK SoundDeath SOUND_DEATH_TANK CanAttack: Land CanSee: Standard MovementType: Land Size: Medium VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 107 UNIT_TANK2_WAW { Description DESCRIPTION_UNIT_TANK DefaultIcon ICON_UNIT_TANK2_WAW DefaultSprite SPRITE_TANK2_WAW Category UNIT_CATEGORY_FLANKER Attack 125 Defense 50 ZBRangeAttack 170 Firepower 8 Armor 6 MaxHP 10 ShieldCost 2250 PowerPoints 2000 ShieldHunger 20 FoodHunger 0 MaxMovePoints 1700 VisionRange 6 EnableAdvance ADVANCE_MOTOR_WAR_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy IsFlanker Explodes CanCounterBombard GovernmentType GOVERNMENT_FASCISM SoundSelect1 SOUND_SELECT1_TANK SoundSelect2 SOUND_SELECT2_TANK SoundMove SOUND_MOVE_TANK SoundAcknowledge SOUND_ACKNOWLEDGE_TANK SoundCantMove SOUND_CANTMOVE_TANK SoundAttack SOUND_ATTACK_TANK SoundWork SOUND_WORK_TANK SoundVictory SOUND_VICTORY_TANK SoundDeath SOUND_DEATH_TANK CanAttack: Land CanSee: Standard MovementType: Land Size: Medium VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 108 UNIT_TANK3_WAW { Description DESCRIPTION_UNIT_TANK DefaultIcon ICON_UNIT_TANK3_WAW DefaultSprite SPRITE_TANK3_WAW Category UNIT_CATEGORY_FLANKER Attack 75 Defense 90 ZBRangeAttack 160 Firepower 8 Armor 6 MaxHP 10 ShieldCost 2250 PowerPoints 2000 ShieldHunger 20 FoodHunger 0 MaxMovePoints 1300 VisionRange 6 EnableAdvance ADVANCE_MOTOR_WAR_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy IsFlanker Explodes CanCounterBombard GovernmentType GOVERNMENT_FASCISM SoundSelect1 SOUND_SELECT1_TANK SoundSelect2 SOUND_SELECT2_TANK SoundMove SOUND_MOVE_TANK SoundAcknowledge SOUND_ACKNOWLEDGE_TANK SoundCantMove SOUND_CANTMOVE_TANK SoundAttack SOUND_ATTACK_TANK SoundWork SOUND_WORK_TANK SoundVictory SOUND_VICTORY_TANK SoundDeath SOUND_DEATH_TANK CanAttack: Land CanSee: Standard MovementType: Land Size: Medium VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 109 UNIT_TANK4_WAW { Description DESCRIPTION_UNIT_TANK DefaultIcon ICON_UNIT_TANK4_WAW DefaultSprite SPRITE_TANK4_WAW Category UNIT_CATEGORY_FLANKER Attack 125 Defense 50 ZBRangeAttack 170 Firepower 8 Armor 6 MaxHP 10 ShieldCost 2250 PowerPoints 2000 ShieldHunger 20 FoodHunger 0 MaxMovePoints 1700 VisionRange 6 EnableAdvance ADVANCE_MOTOR_WAR_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy IsFlanker Explodes CanCounterBombard GovernmentType GOVERNMENT_DEMOCRACY SoundSelect1 SOUND_SELECT1_TANK SoundSelect2 SOUND_SELECT2_TANK SoundMove SOUND_MOVE_TANK SoundAcknowledge SOUND_ACKNOWLEDGE_TANK SoundCantMove SOUND_CANTMOVE_TANK SoundAttack SOUND_ATTACK_TANK SoundWork SOUND_WORK_TANK SoundVictory SOUND_VICTORY_TANK SoundDeath SOUND_DEATH_TANK CanAttack: Land CanSee: Standard MovementType: Land Size: Medium VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 110 UNIT_TANK5_WAW { Description DESCRIPTION_UNIT_TANK DefaultIcon ICON_UNIT_TANK5_WAW DefaultSprite SPRITE_TANK5_WAW Category UNIT_CATEGORY_FLANKER Attack 75 Defense 90 ZBRangeAttack 160 Firepower 8 Armor 6 MaxHP 10 ShieldCost 2250 PowerPoints 2000 ShieldHunger 20 FoodHunger 0 MaxMovePoints 1300 VisionRange 6 EnableAdvance ADVANCE_MOTOR_WAR_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy IsFlanker Explodes CanCounterBombard GovernmentType GOVERNMENT_DEMOCRACY SoundSelect1 SOUND_SELECT1_TANK SoundSelect2 SOUND_SELECT2_TANK SoundMove SOUND_MOVE_TANK SoundAcknowledge SOUND_ACKNOWLEDGE_TANK SoundCantMove SOUND_CANTMOVE_TANK SoundAttack SOUND_ATTACK_TANK SoundWork SOUND_WORK_TANK SoundVictory SOUND_VICTORY_TANK SoundDeath SOUND_DEATH_TANK CanAttack: Land CanSee: Standard MovementType: Land Size: Medium VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 111 UNIT_TANK6_WAW { Description DESCRIPTION_UNIT_TANK DefaultIcon ICON_UNIT_TANK6_WAW DefaultSprite SPRITE_TANK6_WAW Category UNIT_CATEGORY_FLANKER Attack 125 Defense 50 ZBRangeAttack 170 Firepower 8 Armor 6 MaxHP 10 ShieldCost 2250 PowerPoints 2000 ShieldHunger 20 FoodHunger 0 MaxMovePoints 1700 VisionRange 6 EnableAdvance ADVANCE_MOTOR_WAR_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy IsFlanker Explodes CanCounterBombard GovernmentType GOVERNMENT_COMMUNISM SoundSelect1 SOUND_SELECT1_TANK SoundSelect2 SOUND_SELECT2_TANK SoundMove SOUND_MOVE_TANK SoundAcknowledge SOUND_ACKNOWLEDGE_TANK SoundCantMove SOUND_CANTMOVE_TANK SoundAttack SOUND_ATTACK_TANK SoundWork SOUND_WORK_TANK SoundVictory SOUND_VICTORY_TANK SoundDeath SOUND_DEATH_TANK CanAttack: Land CanSee: Standard MovementType: Land Size: Medium VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 112 UNIT_TANK7_WAW { Description DESCRIPTION_UNIT_TANK DefaultIcon ICON_UNIT_TANK7_WAW DefaultSprite SPRITE_TANK7_WAW Category UNIT_CATEGORY_FLANKER Attack 75 Defense 90 ZBRangeAttack 160 Firepower 8 Armor 6 MaxHP 10 ShieldCost 2250 PowerPoints 2000 ShieldHunger 20 FoodHunger 0 MaxMovePoints 1300 VisionRange 6 EnableAdvance ADVANCE_MOTOR_WAR_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy IsFlanker Explodes CanCounterBombard GovernmentType GOVERNMENT_COMMUNISM SoundSelect1 SOUND_SELECT1_TANK SoundSelect2 SOUND_SELECT2_TANK SoundMove SOUND_MOVE_TANK SoundAcknowledge SOUND_ACKNOWLEDGE_TANK SoundCantMove SOUND_CANTMOVE_TANK SoundAttack SOUND_ATTACK_TANK SoundWork SOUND_WORK_TANK SoundVictory SOUND_VICTORY_TANK SoundDeath SOUND_DEATH_TANK CanAttack: Land CanSee: Standard MovementType: Land Size: Medium VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 113 UNIT_MECH1_WAW { Description DESCRIPTION_UNIT_TANK DefaultIcon ICON_UNIT_MECH1_WAW DefaultSprite SPRITE_MECH1_WAW Category UNIT_CATEGORY_FLANKER Attack 70 Defense 80 ZBRangeAttack 80 Firepower 6 Armor 6 MaxHP 10 ShieldCost 1750 PowerPoints 2000 ShieldHunger 20 FoodHunger 0 MaxMovePoints 1500 VisionRange 6 EnableAdvance ADVANCE_MOTOR_WAR_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy IsFlanker Explodes GovernmentType GOVERNMENT_DEMOCRACY GovernmentType GOVERNMENT_COMMUNISM SoundSelect1 SOUND_SELECT1_TANK SoundSelect2 SOUND_SELECT2_TANK SoundMove SOUND_MOVE_TANK SoundAcknowledge SOUND_ACKNOWLEDGE_TANK SoundCantMove SOUND_CANTMOVE_TANK SoundAttack SOUND_ATTACK_TANK SoundWork SOUND_WORK_TANK SoundVictory SOUND_VICTORY_TANK SoundDeath SOUND_DEATH_TANK CanAttack: Land CanSee: Standard MovementType: Land Size: Medium VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 114 UNIT_MECH2_WAW { Description DESCRIPTION_UNIT_TANK DefaultIcon ICON_UNIT_MECH2_WAW DefaultSprite SPRITE_MECH2_WAW Category UNIT_CATEGORY_FLANKER Attack 70 Defense 80 ZBRangeAttack 80 Firepower 6 Armor 6 MaxHP 10 ShieldCost 1750 PowerPoints 2000 ShieldHunger 20 FoodHunger 0 MaxMovePoints 1500 VisionRange 6 EnableAdvance ADVANCE_MOTOR_WAR_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy IsFlanker Explodes GovernmentType GOVERNMENT_FASCISM SoundSelect1 SOUND_SELECT1_TANK SoundSelect2 SOUND_SELECT2_TANK SoundMove SOUND_MOVE_TANK SoundAcknowledge SOUND_ACKNOWLEDGE_TANK SoundCantMove SOUND_CANTMOVE_TANK SoundAttack SOUND_ATTACK_TANK SoundWork SOUND_WORK_TANK SoundVictory SOUND_VICTORY_TANK SoundDeath SOUND_DEATH_TANK CanAttack: Land CanSee: Standard MovementType: Land Size: Medium VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 115 UNIT_BATTLECRUISER_WAW { Description DESCRIPTION_UNIT_DESTROYER DefaultIcon ICON_UNIT_BATTLECRUISER_WAW DefaultSprite SPRITE_BATTLECRUISER_WAW Category UNIT_CATEGORY_NAVAL Attack 60 Defense 40 ZBRangeAttack 60 Firepower 4 Armor 2 MaxHP 10 ShieldCost 1000 PowerPoints 1000 ShieldHunger 22 FoodHunger 0 MaxMovePoints 1500 VisionRange 4 EnableAdvance ADVANCE_ASSEMBLY_LINE_WAW ActiveDefenseRange 1 LossMoveToDmgNone MaxFuel 0 CanExpel CanPillage CanPirate CantCaptureCity ExertsMartialLaw DeathEffectsHappy Explodes GovernmentType GOVERNMENT_DEMOCRACY SoundSelect1 SOUND_SELECT1_DESTROYER SoundSelect2 SOUND_SELECT2_DESTROYER SoundMove SOUND_MOVE_DESTROYER SoundAcknowledge SOUND_ACKNOWLEDGE_DESTROYER SoundCantMove SOUND_CANTMOVE_DESTROYER SoundAttack SOUND_ATTACK_DESTROYER SoundWork SOUND_WORK_DESTROYER SoundVictory SOUND_VICTORY_DESTROYER SoundDeath SOUND_DEATH_DESTROYER CanAttack: Air CanAttack: Sea CanAttack: ShallowWater CanBombard: Air CanBombard: Water CanSee: Standard MovementType: Sea MovementType: ShallowWater Size: Large VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 116 UNIT_CRUISER_WAW { Description DESCRIPTION_UNIT_DESTROYER DefaultIcon ICON_UNIT_CRUISER_WAW DefaultSprite SPRITE_CRUISER_WAW Category UNIT_CATEGORY_NAVAL Attack 50 Defense 40 ZBRangeAttack 50 Firepower 3 Armor 2 MaxHP 10 ShieldCost 750 PowerPoints 1000 ShieldHunger 22 FoodHunger 0 MaxMovePoints 1500 VisionRange 4 EnableAdvance ADVANCE_ASSEMBLY_LINE_WAW ActiveDefenseRange 1 LossMoveToDmgNone MaxFuel 0 CanExpel CanPillage CanPirate CantCaptureCity ExertsMartialLaw DeathEffectsHappy Explodes SoundSelect1 SOUND_SELECT1_DESTROYER SoundSelect2 SOUND_SELECT2_DESTROYER SoundMove SOUND_MOVE_DESTROYER SoundAcknowledge SOUND_ACKNOWLEDGE_DESTROYER SoundCantMove SOUND_CANTMOVE_DESTROYER SoundAttack SOUND_ATTACK_DESTROYER SoundWork SOUND_WORK_DESTROYER SoundVictory SOUND_VICTORY_DESTROYER SoundDeath SOUND_DEATH_DESTROYER CanAttack: Air CanAttack: Sea CanAttack: ShallowWater CanBombard: Air CanBombard: Water CanSee: Standard MovementType: Sea MovementType: ShallowWater Size: Large VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 117 UNIT_PTBOAT_WAW { Description DESCRIPTION_UNIT_DESTROYER DefaultIcon ICON_UNIT_PTBOAT_WAW DefaultSprite SPRITE_PTBOAT_WAW Category UNIT_CATEGORY_NAVAL Attack 40 Defense 60 ZBRangeAttack 25 Firepower 4 Armor 2 MaxHP 10 ShieldCost 1500 PowerPoints 1000 ShieldHunger 22 FoodHunger 0 MaxMovePoints 1500 VisionRange 5 EnableAdvance ADVANCE_NAVAL_WAR_WAW ActiveDefenseRange 1 LossMoveToDmgNone MaxFuel 0 CanExpel CanPillage CanPirate CantCaptureCity ExertsMartialLaw DeathEffectsHappy Explodes SoundSelect1 SOUND_SELECT1_DESTROYER SoundSelect2 SOUND_SELECT2_DESTROYER SoundMove SOUND_MOVE_DESTROYER SoundAcknowledge SOUND_ACKNOWLEDGE_DESTROYER SoundCantMove SOUND_CANTMOVE_DESTROYER SoundAttack SOUND_ATTACK_DESTROYER SoundWork SOUND_WORK_DESTROYER SoundVictory SOUND_VICTORY_DESTROYER SoundDeath SOUND_DEATH_DESTROYER CanAttack: Air CanAttack: ShallowWater CanBombard: Air CanBombard: Water CanSee: Standard MovementType: ShallowWater Size: Medium VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 118 UNIT_AIR_CARRIER_WAW { Description DESCRIPTION_UNIT_DESTROYER DefaultIcon ICON_UNIT_AIR_CARRIER_WAW DefaultSprite SPRITE_AIR_CARRIER_WAW Category UNIT_CATEGORY_NAVAL Attack 25 Defense 40 ZBRangeAttack 25 Firepower 4 Armor 2 MaxHP 10 ShieldCost 1750 PowerPoints 1000 ShieldHunger 22 FoodHunger 0 MaxMovePoints 800 VisionRange 5 EnableAdvance ADVANCE_NAVAL_WAR_WAW BombRounds 10 BombardRange 1 CanCounterBombard ActiveDefenseRange 1 ActiveDefenseOnlyWhenCarryingEnablers LossMoveToDmgNone MaxFuel 0 CanExpel CanPillage CanPirate CantCaptureCity ExertsMartialLaw DeathEffectsHappy Explodes SoundSelect1 SOUND_SELECT1_AIRCRAFT_CARRIER SoundSelect2 SOUND_SELECT2_AIRCRAFT_CARRIER SoundMove SOUND_MOVE_AIRCRAFT_CARRIER SoundAcknowledge SOUND_ACKNOWLEDGE_AIRCRAFT_CARRIER SoundCantMove SOUND_CANTMOVE_AIRCRAFT_CARRIER SoundAttack SOUND_ATTACK_AIRCRAFT_CARRIER SoundWork SOUND_WORK_AIRCRAFT_CARRIER SoundVictory SOUND_VICTORY_AIRCRAFT_CARRIER SoundDeath SOUND_DEATH_AIRCRAFT_CARRIER CanAttack: Sea CanAttack: ShallowWater CanCarry: MedAir CanCarry: SmallAir CanSee: Standard CanSee: Underwater Defend: Air MovementType: Sea MovementType: ShallowWater Size: Large VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } CargoData { MaxCargo 5 Load SOUND_ID_AIRCRAFT_CARRIER_LOAD Unload SOUND_ID_AIRCRAFT_CARRIER_UNLOAD } } ############################################################ ## UNIT 119 UNIT_NUKE_WAW { Description DESCRIPTION_UNIT_NUKE DefaultIcon ICON_UNIT_NUKE_WAW DefaultSprite SPRITE_NUKE_WAW Category UNIT_CATEGORY_AERIAL Attack 1000 Defense 10 ZBRangeAttack 0 Firepower 1 Armor 1 MaxHP 10 ShieldCost 2250 PowerPoints 4000 ShieldHunger 50 FoodHunger 0 MaxMovePoints 2000 VisionRange 4 EnableAdvance ADVANCE_NUC_REACT_WAW ActiveDefenseRange 0 LossMoveToDmgNone NoFuelThenCrash MaxFuel 2000 IgnoreZOC NoZoc CanBeachAssault CantCaptureCity SingleUse IsSpecialForces Explodes GovernmentType GOVERNMENT_DEMOCRACY GovernmentType GOVERNMENT_COMMUNISM SoundSelect1 SOUND_SELECT1_NUKE SoundSelect2 SOUND_SELECT2_NUKE SoundMove SOUND_MOVE_NUKE SoundAcknowledge SOUND_ACKNOWLEDGE_NUKE SoundCantMove SOUND_CANTMOVE_NUKE SoundAttack SOUND_ATTACK_NUKE SoundWork SOUND_WORK_NUKE SoundVictory SOUND_VICTORY_NUKE SoundDeath SOUND_DEATH_NUKE CanAttack: Air CanAttack: Land CanAttack: Mountain CanAttack: Sea CanAttack: ShallowWater CanSee: Standard MovementType: Air Size: Small VisionClass: Standard NuclearAttack { Sound SOUND_ID_NUCLEAR_ATTACK Effect SPECEFFECT_NUCLEAR_ATTACK } } ############################################################ ## UNIT 120 UNIT_PARATROOPER_WAW { Description DESCRIPTION_UNIT_PARATROOPER DefaultIcon ICON_UNIT_PARATROOPER_WAW DefaultSprite SPRITE_PARATROOPER_WAW Category UNIT_CATEGORY_ATTACK Attack 60 Defense 40 ZBRangeAttack 30 Firepower 3 Armor 1 MaxHP 10 ShieldCost 1250 PowerPoints 2500 ShieldHunger 14 FoodHunger 0 MaxMovePoints 500 VisionRange 3 EnableAdvance ADVANCE_NYLON_WAW ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy IsSpecialForces Paratrooper SoundSelect1 SOUND_SELECT1_PARATROOPER SoundSelect2 SOUND_SELECT2_PARATROOPER SoundMove SOUND_MOVE_PARATROOPER SoundAcknowledge SOUND_ACKNOWLEDGE_PARATROOPER SoundCantMove SOUND_CANTMOVE_PARATROOPER SoundAttack SOUND_ATTACK_PARATROOPER SoundWork SOUND_WORK_PARATROOPER SoundVictory SOUND_VICTORY_PARATROOPER SoundDeath SOUND_DEATH_PARATROOPER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 121 UNIT_V1_WAW { Description DESCRIPTION_UNIT_CRUISE_MISSILE DefaultIcon ICON_UNIT_V1_WAW DefaultSprite SPRITE_V1_WAW Category UNIT_CATEGORY_AERIAL Attack 60 Defense 10 ZBRangeAttack 60 Firepower 1 Armor 1 MaxHP 10 ShieldCost 1250 PowerPoints 100 ShieldHunger 20 FoodHunger 0 MaxMovePoints 1000 VisionRange 4 EnableAdvance ADVANCE_ROCKETRY_WAW BombRounds 10 BombardRange 1 ActiveDefenseRange 0 LossMoveToDmgNone NoFuelThenCrash MaxFuel 1000 IgnoreZOC NoZoc CanBeachAssault CantCaptureCity SingleUse Explodes GovernmentType GOVERNMENT_FASCISM SoundSelect1 SOUND_SELECT1_CRUISE_MISSILE SoundSelect2 SOUND_SELECT2_CRUISE_MISSILE SoundMove SOUND_MOVE_CRUISE_MISSILE SoundAcknowledge SOUND_ACKNOWLEDGE_CRUISE_MISSILE SoundCantMove SOUND_CANTMOVE_CRUISE_MISSILE SoundAttack SOUND_ATTACK_CRUISE_MISSILE SoundWork SOUND_WORK_CRUISE_MISSILE SoundVictory SOUND_VICTORY_CRUISE_MISSILE SoundDeath SOUND_DEATH_CRUISE_MISSILE CanAttack: Land CanAttack: Mountain CanAttack: Air CanAttack: Sea CanAttack: ShallowWater CanSee: Standard MovementType: Air Size: Small VisionClass: Standard } ############################################################ ## UNIT 122 UNIT_TRANSPORT_PLANE_WAW { Description DESCRIPTION_UNIT_BOMBER DefaultIcon ICON_UNIT_TRANSPORT_PLANE_WAW DefaultSprite SPRITE_TRANSPORT_PLANE_WAW Category UNIT_CATEGORY_AERIAL Attack 0 Defense 10 ZBRangeAttack 0 Firepower 1 Armor 1 MaxHP 10 ShieldCost 1200 PowerPoints 1200 ShieldHunger 12 FoodHunger 0 MaxMovePoints 1500 VisionRange 4 EnableAdvance ADVANCE_NYLON ObsoleteAdvance ADVANCE_ADVANCED_COMPOSITES ActiveDefenseRange 0 LossMoveToDmgNone NoFuelThenCrash MaxFuel 5000 IgnoreZOC NoZoc CantCaptureCity DeathEffectsHappy Explodes SoundSelect1 SOUND_SELECT1_BOMBER SoundSelect2 SOUND_SELECT2_BOMBER SoundMove SOUND_MOVE_BOMBER SoundAcknowledge SOUND_ACKNOWLEDGE_BOMBER SoundCantMove SOUND_CANTMOVE_BOMBER SoundAttack SOUND_ATTACK_BOMBER SoundWork SOUND_WORK_BOMBER SoundVictory SOUND_VICTORY_BOMBER SoundDeath SOUND_DEATH_BOMBER CanCarry: SmallLand CanSee: Standard MovementType: Air Size: Medium VisionClass: Standard CargoData { MaxCargo 5 Load SOUND_ID_BOMBER_LOAD Unload SOUND_ID_BOMBER_UNLOAD } } ############################################################