GOVERNMENT_ANARCHY {
 Icon ICON_GOVERNMENT_ANARCHY
 Rank 0
 SameRankAdvice GOVERNMENT_ANARCHY_SAME_RANK_ADVICE
 HigherRankAdvice GOVERNMENT_ANARCHY_HIGHER_RANK_ADVICE
 RationsExpectation -1
 PositiveRationsCoef 2
 NegativeRationsCoef 3
 WorkdayExpectation -1
 PositiveWorkdayCoef 2
 NegativeWorkdayCoef 3
 WagesExpectation -1
 PositiveWagesCoef 2
 NegativeWagesCoef 3
 FoodCoef 0.75
 ProductionCoef 0.75
 InfrastructureCoefficient 0.1
 CrimeCoef 2
 CrimeOffset 90
 KnowledgeCoef 0.1
 MaxScienceRate 0
 GoldCoef 0.75
 CapitalizationCoefficient 0.1
 UnitRushModifier 4
 BuildingRushModifier 3
 WonderRushModifier 6
 EndGameRushModifier 6
 MaxIncomingTrade 100000
 MaxOutgoingTrade 100000
 PollutionCoef 1
 PollutionUnhappyCoef 0
 SupportCoef 1
 TurnsToNewReadiness 20
 ReadyPeaceCoef 0.5
 ReadyPeaceHP 0.6
 ReadyAlertCoef 0.75
 ReadyAlertHP 0.8
 ReadyWarCoef 1
 ReadyWarHP 1
 DefenseCoef 1
 WarDiscontentMaxUnits 0
 WarDiscontentPerUnit 0.1
 ConquestDistress -5
 ConquestDistressDecay 0.2
 OverseasCoef 0
 OverseasDefeatDecay 0
 OverseasDefeatCoef 1
 HomeDefeatDecay 0.5
 HomeDefeatCoef 1
 MaxMartialLawUnits 4
 MartialLawEffect 1
 MartialLawThreshold 80
 AtHomeRadius 2
 EmpireDistanceScale 0.00001
 MinEmpireDistance 100
 MaxEmpireDistance 4000
 TooManyCitiesThreshold 150
 TooManyCitiesCoefficient 2
 ProfessionalUnits 0
 GrowthRank 0
 ProductionRank 0
 CommerceRank 0
 ScienceRank 0
 GoldRank 0
 MilitaryRank 0
 PollutionRank 0
 LoyaltyRank 0
 MartialLawRank 0
}
############################################################
GOVERNMENT_CALIPHATE {
 Icon ICON_GOVERNMENT_CALIPHATE
 EnableAdvance ADVANCE_CALIPHATE
 Rank 3
 SameRankAdvice GOVERNMENT_MONARCHY_SAME_RANK_ADVICE
 HigherRankAdvice GOVERNMENT_MONARCHY_HIGHER_RANK_ADVICE
 RationsExpectation -1
 PositiveRationsCoef 2
 NegativeRationsCoef 3
 WorkdayExpectation -1
 PositiveWorkdayCoef 2
 NegativeWorkdayCoef 3
 WagesExpectation -1
 PositiveWagesCoef 2
 NegativeWagesCoef 3
 FoodCoef 1.15
 ProductionCoef 1.4
 InfrastructureCoefficient 0.35
 CrimeCoef 0.75
 CrimeOffset 90
 KnowledgeCoef 1.35
 MaxScienceRate 0.5
 GoldCoef 0.75
 CapitalizationCoefficient 0.2
 UnitRushModifier 5
 BuildingRushModifier 4
 WonderRushModifier 7
 EndGameRushModifier 7
 MaxIncomingTrade 100000
 MaxOutgoingTrade 100000
 PollutionCoef 1.3
 PollutionUnhappyCoef 0.022
 SupportCoef 0.75
 TurnsToNewReadiness 7
 ReadyPeaceCoef 0.5
 ReadyPeaceHP 0.6
 ReadyAlertCoef 0.75
 ReadyAlertHP 0.8
 ReadyWarCoef 1
 ReadyWarHP 1
 DefenseCoef 1.15
 WarDiscontentMaxUnits 10
 WarDiscontentPerUnit 0.5
 ConquestDistress -4
 ConquestDistressDecay 0.2
 OverseasCoef 0
 OverseasDefeatDecay 0
 OverseasDefeatCoef 1
 HomeDefeatDecay 0.5
 HomeDefeatCoef 1
 MaxMartialLawUnits 3
 MartialLawEffect 1
 MartialLawThreshold 80
 AtHomeRadius 2
 EmpireDistanceScale 0.001
 MinEmpireDistance 500
 MaxEmpireDistance 2000
 TooManyCitiesThreshold 50
 TooManyCitiesCoefficient 1.5
 ProfessionalUnits 0
 GrowthRank 4
 ProductionRank 3
 CommerceRank 3
 ScienceRank 4
 GoldRank 3
 MilitaryRank 2
 PollutionRank 4
 LoyaltyRank 3
 MartialLawRank 1
}
############################################################
GOVERNMENT_CITYSTATE {
 Icon ICON_GOVERNMENT_CITYSTATE
 EnableAdvance ADVANCE_CITYSTATE
 Rank 1
 SameRankAdvice GOVERNMENT_MONARCHY_SAME_RANK_ADVICE
 HigherRankAdvice GOVERNMENT_MONARCHY_HIGHER_RANK_ADVICE
 RationsExpectation 0
 PositiveRationsCoef 2
 NegativeRationsCoef 3
 WorkdayExpectation 1
 PositiveWorkdayCoef 2
 NegativeWorkdayCoef 3
 WagesExpectation -1
 PositiveWagesCoef 2
 NegativeWagesCoef 3
 FoodCoef 1.15
 ProductionCoef 1.15
 InfrastructureCoefficient 0.2
 CrimeCoef 1.25
 CrimeOffset 90
 KnowledgeCoef 1.5
 MaxScienceRate 0.7
 GoldCoef 1
 CapitalizationCoefficient 0.2
 UnitRushModifier 5
 BuildingRushModifier 4
 WonderRushModifier 7
 EndGameRushModifier 7
 MaxIncomingTrade 100000
 MaxOutgoingTrade 100000
 PollutionCoef 0.9
 PollutionUnhappyCoef 0.025
 SupportCoef 1.5
 TurnsToNewReadiness 10
 ReadyPeaceCoef 0.5
 ReadyPeaceHP 0.6
 ReadyAlertCoef 0.75
 ReadyAlertHP 0.8
 ReadyWarCoef 1
 ReadyWarHP 1
 DefenseCoef 1
 WarDiscontentMaxUnits 10
 WarDiscontentPerUnit 0.75
 ConquestDistress -3
 ConquestDistressDecay 0.2
 OverseasCoef 0
 OverseasDefeatDecay 0
 OverseasDefeatCoef 1
 HomeDefeatDecay 0.5
 HomeDefeatCoef 1
 MaxMartialLawUnits 2
 MartialLawEffect 1
 MartialLawThreshold 80
 AtHomeRadius 2
 EmpireDistanceScale 0.0020
 MinEmpireDistance 500
 MaxEmpireDistance 2000
 TooManyCitiesThreshold 30
 TooManyCitiesCoefficient 1.75
 ProfessionalUnits 0
 GrowthRank 3
 ProductionRank 3
 CommerceRank 2
 ScienceRank 3
 GoldRank 2
 MilitaryRank 2
 PollutionRank 1
 LoyaltyRank 2
 MartialLawRank 1
}
############################################################
GOVERNMENT_DARKAGES {
 Icon ICON_GOVERNMENT_DARKAGES
 EnableAdvance ADVANCE_FEUDALISM
 Rank 3
 SameRankAdvice GOVERNMENT_MONARCHY_SAME_RANK_ADVICE
 HigherRankAdvice GOVERNMENT_MONARCHY_HIGHER_RANK_ADVICE
 RationsExpectation -1
 PositiveRationsCoef 2
 NegativeRationsCoef 3
 WorkdayExpectation -1
 PositiveWorkdayCoef 2
 NegativeWorkdayCoef 3
 WagesExpectation -1
 PositiveWagesCoef 2
 NegativeWagesCoef 3
 FoodCoef 0.95
 ProductionCoef 0.85
 InfrastructureCoefficient 0.2
 CrimeCoef 1.5
 CrimeOffset 90
 KnowledgeCoef 1
 MaxScienceRate 0.5
 GoldCoef 0.75
 CapitalizationCoefficient 0.2
 UnitRushModifier 5
 BuildingRushModifier 4
 WonderRushModifier 7
 EndGameRushModifier 7
 MaxIncomingTrade 100000
 MaxOutgoingTrade 100000
 PollutionCoef 1.3
 PollutionUnhappyCoef 0.022
 SupportCoef 0.75
 TurnsToNewReadiness 7
 ReadyPeaceCoef 0.5
 ReadyPeaceHP 0.6
 ReadyAlertCoef 0.75
 ReadyAlertHP 0.8
 ReadyWarCoef 1
 ReadyWarHP 1
 DefenseCoef 1.15
 WarDiscontentMaxUnits 10
 WarDiscontentPerUnit 0.5
 ConquestDistress -4
 ConquestDistressDecay 0.2
 OverseasCoef 0
 OverseasDefeatDecay 0
 OverseasDefeatCoef 1
 HomeDefeatDecay 0.5
 HomeDefeatCoef 1
 MaxMartialLawUnits 3
 MartialLawEffect 1
 MartialLawThreshold 80
 AtHomeRadius 2
 EmpireDistanceScale 0.001
 MinEmpireDistance 500
 MaxEmpireDistance 2000
 TooManyCitiesThreshold 40
 TooManyCitiesCoefficient 2
 ProfessionalUnits 0
 GrowthRank 4
 ProductionRank 3
 CommerceRank 3
 ScienceRank 4
 GoldRank 3
 MilitaryRank 2
 PollutionRank 4
 LoyaltyRank 3
 MartialLawRank 1
}
############################################################
GOVERNMENT_DYNASTY {
 Icon ICON_GOVERNMENT_DYNASTY
 EnableAdvance ADVANCE_DYNASTY
 Rank 1
 SameRankAdvice GOVERNMENT_MONARCHY_SAME_RANK_ADVICE
 HigherRankAdvice GOVERNMENT_MONARCHY_HIGHER_RANK_ADVICE
 RationsExpectation 0
 PositiveRationsCoef 2
 NegativeRationsCoef 3
 WorkdayExpectation 0
 PositiveWorkdayCoef 2
 NegativeWorkdayCoef 3
 WagesExpectation -1
 PositiveWagesCoef 2
 NegativeWagesCoef 3
 FoodCoef 1.15
 ProductionCoef 1
 InfrastructureCoefficient 0.2
 CrimeCoef 1.35
 CrimeOffset 90
 KnowledgeCoef 1.25
 MaxScienceRate 0.6
 GoldCoef 1
 CapitalizationCoefficient 0.2
 UnitRushModifier 5
 BuildingRushModifier 4
 WonderRushModifier 7
 EndGameRushModifier 7
 MaxIncomingTrade 100000
 MaxOutgoingTrade 100000
 PollutionCoef 1.3
 PollutionUnhappyCoef 0.02
 SupportCoef 1.25
 TurnsToNewReadiness 10
 ReadyPeaceCoef 0.5
 ReadyPeaceHP 0.6
 ReadyAlertCoef 0.75
 ReadyAlertHP 0.8
 ReadyWarCoef 1
 ReadyWarHP 1
 DefenseCoef 1
 WarDiscontentMaxUnits 15
 WarDiscontentPerUnit 0.75
 ConquestDistress -3
 ConquestDistressDecay 0.2
 OverseasCoef 0
 OverseasDefeatDecay 0
 OverseasDefeatCoef 1
 HomeDefeatDecay 0.5
 HomeDefeatCoef 1
 MaxMartialLawUnits 3
 MartialLawEffect 1
 MartialLawThreshold 80
 AtHomeRadius 2
 EmpireDistanceScale 0.0025
 MinEmpireDistance 500
 MaxEmpireDistance 2000
 TooManyCitiesThreshold 20
 TooManyCitiesCoefficient 1.5
 ProfessionalUnits 0
 GrowthRank 2
 ProductionRank 2
 CommerceRank 3
 ScienceRank 2
 GoldRank 2
 MilitaryRank 3
 PollutionRank 1
 LoyaltyRank 2
 MartialLawRank 4
}
############################################################
GOVERNMENT_EMPERORSHIP {
 Icon ICON_GOVERNMENT_EMPERORSHIP
 EnableAdvance ADVANCE_EMPERORSHIP
 Rank 2
 SameRankAdvice GOVERNMENT_MONARCHY_SAME_RANK_ADVICE
 HigherRankAdvice GOVERNMENT_MONARCHY_HIGHER_RANK_ADVICE
 RationsExpectation 0
 PositiveRationsCoef 2
 NegativeRationsCoef 3
 WorkdayExpectation 0
 PositiveWorkdayCoef 2
 NegativeWorkdayCoef 4
 WagesExpectation -1
 PositiveWagesCoef 2
 NegativeWagesCoef 3
 FoodCoef 1.15
 ProductionCoef 1.4
 InfrastructureCoefficient 0.35
 CrimeCoef 0.75
 CrimeOffset 90
 KnowledgeCoef 1.35
 MaxScienceRate 0.6
 GoldCoef 1
 CapitalizationCoefficient 0.3
 UnitRushModifier 5
 BuildingRushModifier 6
 WonderRushModifier 7
 EndGameRushModifier 7
 MaxIncomingTrade 100000
 MaxOutgoingTrade 100000
 PollutionCoef 1
 PollutionUnhappyCoef 0.02
 SupportCoef 0.75
 TurnsToNewReadiness 5
 ReadyPeaceCoef 0.5
 ReadyPeaceHP 0.6
 ReadyAlertCoef 0.75
 ReadyAlertHP 0.8
 ReadyWarCoef 1
 ReadyWarHP 1
 DefenseCoef 1.5
 WarDiscontentMaxUnits 25
 WarDiscontentPerUnit 1
 ConquestDistress -3
 ConquestDistressDecay 0.2
 OverseasCoef 0
 OverseasDefeatDecay 0
 OverseasDefeatCoef 1
 HomeDefeatDecay 0.5
 HomeDefeatCoef 1
 MaxMartialLawUnits 3
 MartialLawEffect 1
 MartialLawThreshold 80
 AtHomeRadius 2
 EmpireDistanceScale 0.0020
 MinEmpireDistance 500
 MaxEmpireDistance 2000
 TooManyCitiesThreshold 50
 TooManyCitiesCoefficient 1.5
 ProfessionalUnits 0
 GrowthRank 2
 ProductionRank 4
 CommerceRank 2
 ScienceRank 2
 GoldRank 2
 MilitaryRank 5
 PollutionRank 2
 LoyaltyRank 5
 MartialLawRank 3
}
############################################################
GOVERNMENT_MONARCHY {
 Icon ICON_GOVERNMENT_MONARCHY
 EnableAdvance ADVANCE_MONARCHY
 Rank 1
 SameRankAdvice GOVERNMENT_MONARCHY_SAME_RANK_ADVICE
 HigherRankAdvice GOVERNMENT_MONARCHY_HIGHER_RANK_ADVICE
 RationsExpectation -1
 PositiveRationsCoef 2
 NegativeRationsCoef 3
 WorkdayExpectation -1
 PositiveWorkdayCoef 2
 NegativeWorkdayCoef 3
 WagesExpectation -1
 PositiveWagesCoef 2
 NegativeWagesCoef 3
 FoodCoef 0.95
 ProductionCoef 0.85
 InfrastructureCoefficient 0.2
 CrimeCoef 0.75
 CrimeOffset 90
 KnowledgeCoef 1
 MaxScienceRate 0.5
 GoldCoef 0.75
 CapitalizationCoefficient 0.2
 UnitRushModifier 5
 BuildingRushModifier 4
 WonderRushModifier 7
 EndGameRushModifier 7
 MaxIncomingTrade 100000
 MaxOutgoingTrade 100000
 PollutionCoef 1.3
 PollutionUnhappyCoef 0.022
 SupportCoef 0.75
 TurnsToNewReadiness 5
 ReadyPeaceCoef 0.5
 ReadyPeaceHP 0.6
 ReadyAlertCoef 0.75
 ReadyAlertHP 0.8
 ReadyWarCoef 1
 ReadyWarHP 1
 DefenseCoef 1.5
 WarDiscontentMaxUnits 25
 WarDiscontentPerUnit 1
 ConquestDistress -3
 ConquestDistressDecay 0.2
 OverseasCoef 0
 OverseasDefeatDecay 0
 OverseasDefeatCoef 1
 HomeDefeatDecay 0.5
 HomeDefeatCoef 1
 MaxMartialLawUnits 3
 MartialLawEffect 1
 MartialLawThreshold 80
 AtHomeRadius 2
 EmpireDistanceScale 0.0015
 MinEmpireDistance 500
 MaxEmpireDistance 2000
 TooManyCitiesThreshold 50
 TooManyCitiesCoefficient 1.5
 ProfessionalUnits 0
 GrowthRank 2
 ProductionRank 2
 CommerceRank 3
 ScienceRank 2
 GoldRank 2
 MilitaryRank 3
 PollutionRank 1
 LoyaltyRank 2
 MartialLawRank 4
}
############################################################
GOVERNMENT_MERCANTILISM {
 Icon ICON_GOVERNMENT_MERCANTILISM
 EnableAdvance ADVANCE_MERCANTILISM
 Rank 3
 SameRankAdvice GOVERNMENT_MONARCHY_SAME_RANK_ADVICE
 HigherRankAdvice GOVERNMENT_MONARCHY_HIGHER_RANK_ADVICE
 RationsExpectation -1
 PositiveRationsCoef 2
 NegativeRationsCoef 3
 WorkdayExpectation -1
 PositiveWorkdayCoef 2
 NegativeWorkdayCoef 3
 WagesExpectation -1
 PositiveWagesCoef 2
 NegativeWagesCoef 3
 FoodCoef 0.95
 ProductionCoef 0.85
 InfrastructureCoefficient 0.2
 CrimeCoef 1
 CrimeOffset 90
 KnowledgeCoef 1
 MaxScienceRate 0.5
 GoldCoef 1.75
 CapitalizationCoefficient 0.35
 UnitRushModifier 5
 BuildingRushModifier 4
 WonderRushModifier 7
 EndGameRushModifier 7
 MaxIncomingTrade 100000
 MaxOutgoingTrade 100000
 PollutionCoef 1.3
 PollutionUnhappyCoef 0.022
 SupportCoef 0.75
 TurnsToNewReadiness 7
 ReadyPeaceCoef 0.5
 ReadyPeaceHP 0.6
 ReadyAlertCoef 0.75
 ReadyAlertHP 0.8
 ReadyWarCoef 1
 ReadyWarHP 1
 DefenseCoef 1.15
 WarDiscontentMaxUnits 10
 WarDiscontentPerUnit 0.5
 ConquestDistress -4
 ConquestDistressDecay 0.2
 OverseasCoef 0
 OverseasDefeatDecay 0
 OverseasDefeatCoef 1
 HomeDefeatDecay 0.5
 HomeDefeatCoef 1
 MaxMartialLawUnits 3
 MartialLawEffect 1
 MartialLawThreshold 80
 AtHomeRadius 2
 EmpireDistanceScale 0.001
 MinEmpireDistance 500
 MaxEmpireDistance 2000
 TooManyCitiesThreshold 50
 TooManyCitiesCoefficient 1.5
 ProfessionalUnits 0
 GrowthRank 4
 ProductionRank 3
 CommerceRank 3
 ScienceRank 4
 GoldRank 3
 MilitaryRank 2
 PollutionRank 4
 LoyaltyRank 3
 MartialLawRank 1
}
############################################################
GOVERNMENT_NOMARCHY {
 Icon ICON_GOVERNMENT_NOMARCHY
 EnableAdvance ADVANCE_NOMARCHY
 Rank 1
 SameRankAdvice GOVERNMENT_MONARCHY_SAME_RANK_ADVICE
 HigherRankAdvice GOVERNMENT_MONARCHY_HIGHER_RANK_ADVICE
 RationsExpectation 1
 PositiveRationsCoef 2
 NegativeRationsCoef 3
 WorkdayExpectation 0
 PositiveWorkdayCoef 2
 NegativeWorkdayCoef 3
 WagesExpectation -1
 PositiveWagesCoef 2
 NegativeWagesCoef 3
 FoodCoef 1.15
 ProductionCoef 1.05
 InfrastructureCoefficient 0.3
 CrimeCoef 1
 CrimeOffset 90
 KnowledgeCoef 1.35
 MaxScienceRate 0.5
 GoldCoef 1.3
 CapitalizationCoefficient 0.3
 UnitRushModifier 7
 BuildingRushModifier 6
 WonderRushModifier 8
 EndGameRushModifier 8
 MaxIncomingTrade 100000
 MaxOutgoingTrade 100000
 PollutionCoef 1
 PollutionUnhappyCoef 0.02
 SupportCoef 1.25
 TurnsToNewReadiness 10
 ReadyPeaceCoef 0.5
 ReadyPeaceHP 0.6
 ReadyAlertCoef 0.75
 ReadyAlertHP 0.8
 ReadyWarCoef 1
 ReadyWarHP 1
 DefenseCoef 1.05
 WarDiscontentMaxUnits 15
 WarDiscontentPerUnit 0.75
 ConquestDistress -3
 ConquestDistressDecay 0.2
 OverseasCoef 0
 OverseasDefeatDecay 0
 OverseasDefeatCoef 1
 HomeDefeatDecay 0.5
 HomeDefeatCoef 1
 MaxMartialLawUnits 2
 MartialLawEffect 2
 MartialLawThreshold 80
 AtHomeRadius 2
 EmpireDistanceScale 0.0020
 MinEmpireDistance 500
 MaxEmpireDistance 2000
 TooManyCitiesThreshold 20
 TooManyCitiesCoefficient 1.25
 ProfessionalUnits 0
 GrowthRank 3
 ProductionRank 2
 CommerceRank 4
 ScienceRank 2
 GoldRank 3
 MilitaryRank 2
 PollutionRank 1
 LoyaltyRank 3
 MartialLawRank 2
}
############################################################
GOVERNMENT_OLIGARCHY {
 Icon ICON_GOVERNMENT_OLIGARCHY
 EnableAdvance ADVANCE_OLIGARCHY
 Rank 1
 SameRankAdvice GOVERNMENT_MONARCHY_SAME_RANK_ADVICE
 HigherRankAdvice GOVERNMENT_MONARCHY_HIGHER_RANK_ADVICE
 RationsExpectation 1
 PositiveRationsCoef 2
 NegativeRationsCoef 3
 WorkdayExpectation 0
 PositiveWorkdayCoef 2
 NegativeWorkdayCoef 3
 WagesExpectation -1
 PositiveWagesCoef 2
 NegativeWagesCoef 4
 FoodCoef 1.27
 ProductionCoef 1.25
 InfrastructureCoefficient 0.3
 CrimeCoef 1
 CrimeOffset 90
 KnowledgeCoef 1.5
 MaxScienceRate 0.6
 GoldCoef 1.6
 CapitalizationCoefficient 0.3
 UnitRushModifier 8
 BuildingRushModifier 7
 WonderRushModifier 9
 EndGameRushModifier 9
 MaxIncomingTrade 100000
 MaxOutgoingTrade 100000
 PollutionCoef 1.05
 PollutionUnhappyCoef 0.02
 SupportCoef 1.25
 TurnsToNewReadiness 10
 ReadyPeaceCoef 0.5
 ReadyPeaceHP 0.6
 ReadyAlertCoef 0.75
 ReadyAlertHP 0.8
 ReadyWarCoef 1
 ReadyWarHP 1
 DefenseCoef 1.15
 WarDiscontentMaxUnits 15
 WarDiscontentPerUnit 0.75
 ConquestDistress -1
 ConquestDistressDecay 0.2
 OverseasCoef 0
 OverseasDefeatDecay 0
 OverseasDefeatCoef 1
 HomeDefeatDecay 0.5
 HomeDefeatCoef 1
 MaxMartialLawUnits 1
 MartialLawEffect 2
 MartialLawThreshold 80
 AtHomeRadius 2
 EmpireDistanceScale 0.0020
 MinEmpireDistance 500
 MaxEmpireDistance 2000
 TooManyCitiesThreshold 30
 TooManyCitiesCoefficient 1.5
 ProfessionalUnits 0
 GrowthRank 3
 ProductionRank 2
 CommerceRank 4
 ScienceRank 2
 GoldRank 3
 MilitaryRank 2
 PollutionRank 1
 LoyaltyRank 3
 MartialLawRank 2
}
############################################################
GOVERNMENT_REPUBLIC {
 Icon ICON_GOVERNMENT_REPUBLIC
 EnableAdvance ADVANCE_REPUBLIC
 Rank 1
 SameRankAdvice GOVERNMENT_REPUBLIC_SAME_RANK_ADVICE
 HigherRankAdvice GOVERNMENT_REPUBLIC_HIGHER_RANK_ADVICE
 RationsExpectation 0
 PositiveRationsCoef 2
 NegativeRationsCoef 3
 WorkdayExpectation 1
 PositiveWorkdayCoef 2
 NegativeWorkdayCoef 3
 WagesExpectation -1
 PositiveWagesCoef 2
 NegativeWagesCoef 4
 FoodCoef 1.25
 ProductionCoef 1.25
 InfrastructureCoefficient 0.2
 CrimeCoef 1.25
 CrimeOffset 90
 KnowledgeCoef 1.65
 MaxScienceRate 0.8
 GoldCoef 1.2
 CapitalizationCoefficient 0.2
 UnitRushModifier 7
 BuildingRushModifier 6
 WonderRushModifier 9
 EndGameRushModifier 9
 MaxIncomingTrade 100000
 MaxOutgoingTrade 100000
 PollutionCoef 0.9
 PollutionUnhappyCoef 0.025
 SupportCoef 1.5
 TurnsToNewReadiness 15
 ReadyPeaceCoef 0.5
 ReadyPeaceHP 0.4
 ReadyAlertCoef 0.75
 ReadyAlertHP 0.8
 ReadyWarCoef 1
 ReadyWarHP 1
 DefenseCoef 1
 WarDiscontentMaxUnits 10
 WarDiscontentPerUnit 1
 ConquestDistress -1
 ConquestDistressDecay 0.2
 OverseasCoef 0
 OverseasDefeatDecay 0
 OverseasDefeatCoef 1
 HomeDefeatDecay 0.5
 HomeDefeatCoef 1
 MaxMartialLawUnits 1
 MartialLawEffect 1
 MartialLawThreshold 80
 AtHomeRadius 2
 EmpireDistanceScale 0.0020
 MinEmpireDistance 500
 MaxEmpireDistance 2000
 TooManyCitiesThreshold 40
 TooManyCitiesCoefficient 1.75
 ProfessionalUnits 0
 GrowthRank 4
 ProductionRank 3
 CommerceRank 3
 ScienceRank 4
 GoldRank 3
 MilitaryRank 2
 PollutionRank 4
 LoyaltyRank 3
 MartialLawRank 1
}
############################################################
GOVERNMENT_THEOLOGY {
 Icon ICON_GOVERNMENT_THEOLOGY
 EnableAdvance ADVANCE_THEOLOGY
 Rank 1
 SameRankAdvice GOVERNMENT_THEOCRACY_SAME_RANK_ADVICE
 HigherRankAdvice GOVERNMENT_THEOCRACY_HIGHER_RANK_ADVICE
 RationsExpectation -1
 PositiveRationsCoef 2
 NegativeRationsCoef 3
 WorkdayExpectation -1
 PositiveWorkdayCoef 2
 NegativeWorkdayCoef 3
 WagesExpectation -1
 PositiveWagesCoef 2
 NegativeWagesCoef 3
 FoodCoef 1.15
 ProductionCoef 1.4
 InfrastructureCoefficient 0.35
 CrimeCoef 0.75
 CrimeOffset 90
 KnowledgeCoef 1.35
 MaxScienceRate 0.5
 GoldCoef 0.75
 CapitalizationCoefficient 0.2
 UnitRushModifier 5
 BuildingRushModifier 4
 WonderRushModifier 7
 EndGameRushModifier 7
 MaxIncomingTrade 100000
 MaxOutgoingTrade 100000
 PollutionCoef 1.3
 PollutionUnhappyCoef 0.022
 SupportCoef 0.75
 TurnsToNewReadiness 7
 ReadyPeaceCoef 0.5
 ReadyPeaceHP 0.6
 ReadyAlertCoef 0.75
 ReadyAlertHP 0.8
 ReadyWarCoef 1
 ReadyWarHP 1
 DefenseCoef 1.15
 WarDiscontentMaxUnits 10
 WarDiscontentPerUnit 0.5
 ConquestDistress -4
 ConquestDistressDecay 0.2
 OverseasCoef 0
 OverseasDefeatDecay 0
 OverseasDefeatCoef 1
 HomeDefeatDecay 0.5
 HomeDefeatCoef 1
 MaxMartialLawUnits 3
 MartialLawEffect 1
 MartialLawThreshold 80
 AtHomeRadius 2
 EmpireDistanceScale 0.0012
 MinEmpireDistance 500
 MaxEmpireDistance 2000
 TooManyCitiesThreshold 50
 TooManyCitiesCoefficient 1.5
 ProfessionalUnits 0
 GrowthRank 3
 ProductionRank 2
 CommerceRank 4
 ScienceRank 2
 GoldRank 3
 MilitaryRank 2
 PollutionRank 1
 LoyaltyRank 3
 MartialLawRank 2
}
############################################################
GOVERNMENT_TRIBUNALEMPIRE {
 Icon ICON_GOVERNMENT_TRIBUNALEMPIRE
 EnableAdvance ADVANCE_TRIBUNALEMPIRE
 Rank 3
 SameRankAdvice GOVERNMENT_MONARCHY_SAME_RANK_ADVICE
 HigherRankAdvice GOVERNMENT_MONARCHY_HIGHER_RANK_ADVICE
 RationsExpectation 1
 PositiveRationsCoef 2
 NegativeRationsCoef 4
 WorkdayExpectation 0
 PositiveWorkdayCoef 2
 NegativeWorkdayCoef 3
 WagesExpectation 0
 PositiveWagesCoef 2
 NegativeWagesCoef 3
 FoodCoef 1.35
 ProductionCoef 1.3
 InfrastructureCoefficient 0.35
 CrimeCoef 1
 CrimeOffset 90
 KnowledgeCoef 1.75
 MaxScienceRate 0.7
 GoldCoef 1.75
 CapitalizationCoefficient 0.35
 UnitRushModifier 8
 BuildingRushModifier 6
 WonderRushModifier 10
 EndGameRushModifier 10
 MaxIncomingTrade 100000
 MaxOutgoingTrade 100000
 PollutionCoef 1.1
 PollutionUnhappyCoef 0.02
 SupportCoef 1
 TurnsToNewReadiness 7
 ReadyPeaceCoef 0.5
 ReadyPeaceHP 0.6
 ReadyAlertCoef 0.75
 ReadyAlertHP 0.8
 ReadyWarCoef 1
 ReadyWarHP 1
 DefenseCoef 1.2
 WarDiscontentMaxUnits 20
 WarDiscontentPerUnit 1
 ConquestDistress -1
 ConquestDistressDecay 0.2
 OverseasCoef 0
 OverseasDefeatDecay 0
 OverseasDefeatCoef 1
 HomeDefeatDecay 0.5
 HomeDefeatCoef 1
 MaxMartialLawUnits 2
 MartialLawEffect 1
 MartialLawThreshold 80
 AtHomeRadius 2
 EmpireDistanceScale 0.0010
 MinEmpireDistance 500
 MaxEmpireDistance 2000
 TooManyCitiesThreshold 50
 TooManyCitiesCoefficient 1
 ProfessionalUnits 0
 GrowthRank 4
 ProductionRank 4
 CommerceRank 3
 ScienceRank 4
 GoldRank 5
 MilitaryRank 3
 PollutionRank 2
 LoyaltyRank 3
 MartialLawRank 1
}
############################################################
GOVERNMENT_TYRANNY {
 Icon ICON_GOVERNMENT_TYRANNY
 Rank 1
 SameRankAdvice GOVERNMENT_TYRANNY_SAME_RANK_ADVICE
 HigherRankAdvice GOVERNMENT_TYRANNY_HIGHER_RANK_ADVICE
 RationsExpectation -1
 PositiveRationsCoef 2
 NegativeRationsCoef 3
 WorkdayExpectation -1
 PositiveWorkdayCoef 2
 NegativeWorkdayCoef 3
 WagesExpectation -1
 PositiveWagesCoef 2
 NegativeWagesCoef 3
 FoodCoef 0.95
 ProductionCoef 0.85
 InfrastructureCoefficient 0.2
 CrimeCoef 1.5
 CrimeOffset 90
 KnowledgeCoef 1
 MaxScienceRate 0.5
 GoldCoef 0.75
 CapitalizationCoefficient 0.2
 UnitRushModifier 5
 BuildingRushModifier 4
 WonderRushModifier 7
 EndGameRushModifier 7
 MaxIncomingTrade 100000
 MaxOutgoingTrade 100000
 PollutionCoef 1.3
 PollutionUnhappyCoef 0.022
 SupportCoef 1.25
 TurnsToNewReadiness 10
 ReadyPeaceCoef 0.5
 ReadyPeaceHP 0.5
 ReadyAlertCoef 0.75
 ReadyAlertHP 0.8
 ReadyWarCoef 1
 ReadyWarHP 1
 DefenseCoef 0.85
 WarDiscontentMaxUnits 10
 WarDiscontentPerUnit 0.5
 ConquestDistress -4
 ConquestDistressDecay 0.2
 OverseasCoef 0
 OverseasDefeatDecay 0
 OverseasDefeatCoef 1
 HomeDefeatDecay 0.5
 HomeDefeatCoef 1
 MaxMartialLawUnits 3
 MartialLawEffect 1
 MartialLawThreshold 80
 AtHomeRadius 2
 EmpireDistanceScale 0.0025
 MinEmpireDistance 300
 MaxEmpireDistance 2000
 TooManyCitiesThreshold 10
 TooManyCitiesCoefficient 2
 ProfessionalUnits 0
 GrowthRank 1
 ProductionRank 1
 CommerceRank 1
 ScienceRank 1
 GoldRank 1
 MilitaryRank 3
 PollutionRank 1
 LoyaltyRank 1
 MartialLawRank 5
 ############################################################
}