## UNIT 7
UNIT_ABOLITIONIST {
 Description DESCRIPTION_UNIT_ABOLITIONIST
 DefaultIcon ICON_UNIT_ABOLITIONIST
 DefaultSprite SPRITE_ABOLITIONIST
 Category UNIT_CATEGORY_SPECIAL
 Attack 0
 Defense 10
 ZBRangeAttack 0
 Firepower 1
 Armor 1
 MaxHP 20
 ShieldCost 775
 PowerPoints 250
 ShieldHunger 5
 FoodHunger 0
 MaxMovePoints 200
 VisionRange 2
 EnableAdvance ADVANCE_UNIVERSITY
 ActiveDefenseRange 0
 LossMoveToDmgNone
 MaxFuel 0
 CanEntrench
 IgnoreZOC
 NoZoc
 CanBeExpelled
 CantCaptureCity
 IsSpecialForces
 Civilian
 OnlyBuildOne
 SoundSelect1 SOUND_SELECT1_ABOLITIONIST
 SoundSelect2 SOUND_SELECT2_ABOLITIONIST
 SoundMove SOUND_MOVE_ABOLITIONIST
 SoundAcknowledge SOUND_ACKNOWLEDGE_ABOLITIONIST
 SoundCantMove SOUND_CANTMOVE_ABOLITIONIST
 SoundAttack SOUND_ATTACK_ABOLITIONIST
 SoundWork SOUND_WORK_ABOLITIONIST
 SoundVictory SOUND_VICTORY_ABOLITIONIST
 SoundDeath SOUND_DEATH_ABOLITIONIST
 CanSee: Standard
 CanSee: Stealth
 MovementType: Land
 MovementType: Mountain
 Size: Small
 VisionClass: Stealth
 SlaveUprising  {
  Sound SOUND_ID_SLAVE_UPRISING
  Effect SPECEFFECT_SLAVE_UPRISING
 }
 UndergroundRailway  {
  Chance 0.75
  DeathChance 0.5
  Sound SOUND_ID_UNDERGROUND_RAILWAY
  Effect SPECEFFECT_UNDERGROUND_RAILWAY
 }
}
############################################################
## UNIT 0
UNIT_ARCHER {
 Description DESCRIPTION_UNIT_ARCHER
 DefaultIcon ICON_UNIT_ARCHER
 DefaultSprite SPRITE_ARCHER
 Category UNIT_CATEGORY_RANGED
 Attack 20
 Defense 20
 ZBRangeAttack 30
 Firepower 2
 Armor 1
 MaxHP 15
 ShieldCost 300
 PowerPoints 200
 ShieldHunger 4
 FoodHunger 0
 MaxMovePoints 300
 VisionRange 2
 EnableAdvance ADVANCE_ARCHERY
 ObsoleteAdvance ADVANCE_COMPOSITEBOW
 ActiveDefenseRange 0
 LossMoveToDmgNone
 MaxFuel 0
 CanEntrench
 CanExpel
 CanPillage
 CanPirate
 OnlyBuildOne
 ExertsMartialLaw
 DeathEffectsHappy
 SoundSelect1 SOUND_SELECT1_ARCHER
 SoundSelect2 SOUND_SELECT2_ARCHER
 SoundMove SOUND_MOVE_ARCHER
 SoundAcknowledge SOUND_ACKNOWLEDGE_ARCHER
 SoundCantMove SOUND_CANTMOVE_ARCHER
 SoundAttack SOUND_ATTACK_ARCHER
 SoundWork SOUND_WORK_ARCHER
 SoundVictory SOUND_VICTORY_ARCHER
 SoundDeath SOUND_DEATH_ARCHER
 CanAttack: Land
 CanAttack: Mountain
 CanSee: Standard
 MovementType: Land
 MovementType: Mountain
 Size: Medium
 VisionClass: Standard
 CanReform  {
  Sound SOUND_ID_REFORM_CITY
  Effect SPECEFFECT_REFORMCITY
 }
}
############################################################
## UNIT 1
UNIT_ARCHER2 {
 Description DESCRIPTION_UNIT_ARCHER
 DefaultIcon ICON_UNIT_ARCHER2
 DefaultSprite SPRITE_ARCHER
 Category UNIT_CATEGORY_RANGED
 Attack 20
 Defense 20
 ZBRangeAttack 45
 Firepower 2
 Armor 1
 MaxHP 15
 ShieldCost 375
 PowerPoints 200
 ShieldHunger 4
 FoodHunger 0
 MaxMovePoints 300
 VisionRange 2
 EnableAdvance ADVANCE_COMPOSITEBOW
 ObsoleteAdvance ADVANCE_BALLISTICS
 ActiveDefenseRange 0
 LossMoveToDmgNone
 MaxFuel 0
 CanEntrench
 CanExpel
 CanPillage
 CanPirate
 OnlyBuildOne
 ExertsMartialLaw
 DeathEffectsHappy
 SoundSelect1 SOUND_SELECT1_ARCHER
 SoundSelect2 SOUND_SELECT2_ARCHER
 SoundMove SOUND_MOVE_ARCHER
 SoundAcknowledge SOUND_ACKNOWLEDGE_ARCHER
 SoundCantMove SOUND_CANTMOVE_ARCHER
 SoundAttack SOUND_ATTACK_ARCHER
 SoundWork SOUND_WORK_ARCHER
 SoundVictory SOUND_VICTORY_ARCHER
 SoundDeath SOUND_DEATH_ARCHER
 CanAttack: Land
 CanAttack: Mountain
 CanSee: Standard
 MovementType: Land
 MovementType: Mountain
 Size: Medium
 VisionClass: Standard
 CanReform  {
  Sound SOUND_ID_REFORM_CITY
  Effect SPECEFFECT_REFORMCITY
 }
 GLHidden
}
############################################################
## UNIT 2
UNIT_ARCHER3 {
 Description DESCRIPTION_UNIT_ARCHER
 DefaultIcon ICON_UNIT_ARCHER3
 DefaultSprite SPRITE_ARCHER
 Category UNIT_CATEGORY_RANGED
 Attack 20
 Defense 20
 ZBRangeAttack 60
 Firepower 2
 Armor 1
 MaxHP 15
 ShieldCost 475
 PowerPoints 200
 ShieldHunger 4
 FoodHunger 0
 MaxMovePoints 300
 VisionRange 2
 EnableAdvance ADVANCE_BALLISTICS
 ObsoleteAdvance ADVANCE_ENHANCEDCROSSBOW
 ActiveDefenseRange 0
 LossMoveToDmgNone
 MaxFuel 0
 CanEntrench
 CanExpel
 CanPillage
 CanPirate
 OnlyBuildOne
 ExertsMartialLaw
 DeathEffectsHappy
 SoundSelect1 SOUND_SELECT1_ARCHER
 SoundSelect2 SOUND_SELECT2_ARCHER
 SoundMove SOUND_MOVE_ARCHER
 SoundAcknowledge SOUND_ACKNOWLEDGE_ARCHER
 SoundCantMove SOUND_CANTMOVE_ARCHER
 SoundAttack SOUND_ATTACK_ARCHER
 SoundWork SOUND_WORK_ARCHER
 SoundVictory SOUND_VICTORY_ARCHER
 SoundDeath SOUND_DEATH_ARCHER
 CanAttack: Land
 CanAttack: Mountain
 CanSee: Standard
 MovementType: Land
 MovementType: Mountain
 Size: Medium
 VisionClass: Standard
 CanReform  {
  Sound SOUND_ID_REFORM_CITY
  Effect SPECEFFECT_REFORMCITY
 }
 GLHidden
}
############################################################
## UNIT 10
UNIT_ARQUEBUSIER {
 Description DESCRIPTION_UNIT_INFANTRYMAN
 DefaultIcon ICON_UNIT_ARQUEBUSIER
 DefaultSprite SPRITE_ARQUEBUSIER
 Category UNIT_CATEGORY_DEFENSE
 Attack 40
 Defense 50
 ZBRangeAttack 50
 Firepower 3
 Armor 3
 MaxHP 20
 ShieldCost 900
 PowerPoints 500
 ShieldHunger 1
 FoodHunger 0
 MaxMovePoints 200
 VisionRange 2
 EnableAdvance ADVANCE_MATCHLOCKMUSKET
 ActiveDefenseRange 0
 LossMoveToDmgNone
 MaxFuel 0
 CanEntrench
 CanExpel
 CanPillage
 CanPirate
 ExertsMartialLaw
 DeathEffectsHappy
 OnlyBuildOne
 SoundSelect1 SOUND_SELECT1_INFANTRYMAN
 SoundSelect2 SOUND_SELECT2_INFANTRYMAN
 SoundMove SOUND_MOVE_INFANTRYMAN
 SoundAcknowledge SOUND_ACKNOWLEDGE_INFANTRYMAN
 SoundCantMove SOUND_CANTMOVE_INFANTRYMAN
 SoundAttack SOUND_ATTACK_INFANTRYMAN
 SoundWork SOUND_WORK_INFANTRYMAN
 SoundVictory SOUND_VICTORY_INFANTRYMAN
 SoundDeath SOUND_DEATH_INFANTRYMAN
 CanAttack: Land
 CanAttack: Mountain
 CanSee: Standard
 MovementType: Land
 MovementType: Mountain
 Size: Medium
 VisionClass: Standard
 CanReform  {
  Sound SOUND_ID_REFORM_CITY
  Effect SPECEFFECT_REFORMCITY
 }
}
############################################################
## UNIT 3
UNIT_BIREME {
 Description DESCRIPTION_UNIT_GALLEY
 DefaultIcon ICON_UNIT_BIREME
 DefaultSprite SPRITE_BIREME
 Category UNIT_CATEGORY_NAVAL
 Attack 10
 Defense 10
 ZBRangeAttack 0
 Firepower 1
 Armor 1
 MaxHP 10
 ShieldCost 150
 PowerPoints 100
 ShieldHunger 1
 FoodHunger 0
 MaxMovePoints 400
 VisionRange 2
 EnableAdvance ADVANCE_SHIPBUILDING
 ObsoleteAdvance ADVANCE_NAVALESCORTS
 ActiveDefenseRange 0
 LossMoveToDmgNone
 MaxFuel 0
 CanExpel
 CanPillage
 CanPirate
 CantCaptureCity
 DeathEffectsHappy
 WoodenShip
 OnlyBuildOne
 SoundSelect1 SOUND_SELECT1_GREEK_FIRE_TRIREME
 SoundSelect2 SOUND_SELECT2_GREEK_FIRE_TRIREME
 SoundMove SOUND_MOVE_GREEK_FIRE_TRIREME
 SoundAcknowledge SOUND_ACKNOWLEDGE_GREEK_FIRE_TRIREME
 SoundCantMove SOUND_CANTMOVE_GREEK_FIRE_TRIREME
 SoundAttack SOUND_ATTACK_GREEK_FIRE_TRIREME
 SoundWork SOUND_WORK_GREEK_FIRE_TRIREME
 SoundVictory SOUND_VICTORY_GREEK_FIRE_TRIREME
 SoundDeath SOUND_DEATH_GREEK_FIRE_TRIREME
 CanAttack: Sea
 CanAttack: ShallowWater
 CanCarry: MedLand
 CanCarry: SmallLand
 CanSee: Standard
 MovementType: ShallowWater
 Size: Large
 VisionClass: Standard
 CanReform  {
  Sound SOUND_ID_REFORM_CITY
  Effect SPECEFFECT_REFORMCITY
 }
 CargoData  {
  MaxCargo 1
  Load SOUND_ID_TRIREME_LOAD
  Unload SOUND_ID_TRIREME_UNLOAD
 }
}
############################################################
## UNIT 16
UNIT_CANNON {
 Description DESCRIPTION_UNIT_CANNON
 DefaultIcon ICON_UNIT_CANNON
 DefaultSprite SPRITE_CANNON
 Category UNIT_CATEGORY_RANGED
 Attack 20
 Defense 30
 ZBRangeAttack 80
 Firepower 3
 Armor 3
 MaxHP 20
 ShieldCost 950
 PowerPoints 600
 ShieldHunger 12
 FoodHunger 0
 MaxMovePoints 200
 VisionRange 2
 EnableAdvance ADVANCE_ARTILLERY
 BombRounds 5
 BombardRange 1
 CanCounterBombard
 ActiveDefenseRange 0
 LossMoveToDmgNone
 MaxFuel 0
 CanEntrench
 CanExpel
 CanPillage
 CanPirate
 ExertsMartialLaw
 DeathEffectsHappy
 Explodes
 OnlyBuildOne
 SoundSelect1 SOUND_SELECT1_CANNON
 SoundSelect2 SOUND_SELECT2_CANNON
 SoundMove SOUND_MOVE_CANNON
 SoundAcknowledge SOUND_ACKNOWLEDGE_CANNON
 SoundCantMove SOUND_CANTMOVE_CANNON
 SoundAttack SOUND_ATTACK_CANNON
 SoundWork SOUND_WORK_CANNON
 SoundVictory SOUND_VICTORY_CANNON
 SoundDeath SOUND_DEATH_CANNON
 CanAttack: Air
 CanAttack: Land
 CanAttack: Mountain
 CanBombard: Land
 CanBombard: Mountain
 CanBombard: Water
 CanSee: Standard
 MovementType: Land
 Size: Medium
 VisionClass: Standard
 CanReform  {
  Sound SOUND_ID_REFORM_CITY
  Effect SPECEFFECT_REFORMCITY
 }
}
############################################################
## UNIT 4
UNIT_CARAVAN {
 Description DESCRIPTION_UNIT_WARRIOR
 DefaultIcon ICON_UNIT_CARAVAN
 DefaultSprite SPRITE_WARRIOR
 Category UNIT_CATEGORY_SPECIAL
 Attack 0
 Defense 0
 ZBRangeAttack 0
 Firepower 0
 Armor 0
 MaxHP 10
 ShieldCost 275
 PowerPoints 100
 ShieldHunger 0
 FoodHunger 0
 MaxMovePoints 1
 VisionRange 0
 EnableAdvance ADVANCE_TRADE
 ObsoleteAdvance ADVANCE_TRADEROUTES
 ActiveDefenseRange 0
 MaxFuel 0
 IsTrader
 SoundSelect1 SOUND_SELECT1_CARAVAN
 SoundSelect2 SOUND_SELECT2_CARAVAN
 SoundMove SOUND_MOVE_CARAVAN
 SoundAcknowledge SOUND_ACKNOWLEDGE_CARAVAN
 SoundCantMove SOUND_CANTMOVE_CARAVAN
 SoundAttack SOUND_ATTACK_CARAVAN
 SoundWork SOUND_WORK_CARAVAN
 SoundVictory SOUND_VICTORY_CARAVAN
 SoundDeath SOUND_DEATH_CARAVAN
 CanSee: Standard
 MovementType: Trade
 Size: Small
 VisionClass: Standard
}
############################################################
## UNIT 19
UNIT_CARRACK {
 Description DESCRIPTION_UNIT_GALLEY
 DefaultIcon ICON_UNIT_CARRACK
 DefaultSprite SPRITE_CARRACK
 Category UNIT_CATEGORY_NAVAL
 Attack 10
 Defense 20
 ZBRangeAttack 0
 Firepower 1
 Armor 1
 MaxHP 20
 ShieldCost 825
 PowerPoints 400
 ShieldHunger 5
 FoodHunger 0
 MaxMovePoints 500
 VisionRange 2
 EnableAdvance ADVANCE_STERNPOSTRUDDER
 ActiveDefenseRange 0
 LossMoveToDmgNone
 MaxFuel 0
 NoZoc
 CantCaptureCity
 DeathEffectsHappy
 WoodenShip
 OnlyBuildOne
 SoundSelect1 SOUND_SELECT1_CARRACK
 SoundSelect2 SOUND_SELECT2_CARRACK
 SoundMove SOUND_MOVE_CARRACK
 SoundAcknowledge SOUND_ACKNOWLEDGE_CARRACK
 SoundCantMove SOUND_CANTMOVE_CARRACK
 SoundAttack SOUND_ATTACK_CARRACK
 SoundWork SOUND_WORK_CARRACK
 SoundVictory SOUND_VICTORY_CARRACK
 SoundDeath SOUND_DEATH_CARRACK
 CanCarry: MedLand
 CanCarry: SmallLand
 CanSee: Standard
 MovementType: Sea
 MovementType: ShallowWater
 Size: Large
 VisionClass: Standard
 CargoData  {
  MaxCargo 4
  Load SOUND_ID_TRIREME_LOAD
  Unload SOUND_ID_TRIREME_UNLOAD
 }
 CanReform  {
  Sound SOUND_ID_REFORM_CITY
  Effect SPECEFFECT_REFORMCITY
 }
}
############################################################
## UNIT 5
UNIT_CATAPULT {
 Description DESCRIPTION_UNIT_CATAPULT
 DefaultIcon ICON_UNIT_CATAPULT
 DefaultSprite SPRITE_CATAPULT
 Category UNIT_CATEGORY_RANGED
 Attack 10
 Defense 20
 ZBRangeAttack 40
 Firepower 3
 Armor 1
 MaxHP 10
 ShieldCost 375
 PowerPoints 300
 ShieldHunger 8
 FoodHunger 0
 MaxMovePoints 200
 VisionRange 2
 EnableAdvance ADVANCE_CATAPULT
 ObsoleteAdvance ADVANCE_BALLISTICS
 BombRounds 5
 BombardRange 1
 CanCounterBombard
 ActiveDefenseRange 0
 LossMoveToDmgNone
 MaxFuel 0
 CanEntrench
 CanExpel
 CanPillage
 CanPirate
 ExertsMartialLaw
 DeathEffectsHappy
 OnlyBuildOne
 SoundSelect1 SOUND_SELECT1_CATAPULT
 SoundSelect2 SOUND_SELECT2_CATAPULT
 SoundMove SOUND_MOVE_CATAPULT
 SoundAcknowledge SOUND_ACKNOWLEDGE_CATAPULT
 SoundCantMove SOUND_CANTMOVE_CATAPULT
 SoundAttack SOUND_ATTACK_CATAPULT
 SoundWork SOUND_WORK_CATAPULT
 SoundVictory SOUND_VICTORY_CATAPULT
 SoundDeath SOUND_DEATH_CATAPULT
 CanAttack: Land
 CanAttack: Mountain
 CanBombard: Land
 CanBombard: Mountain
 CanBombard: Water
 CanSee: Standard
 MovementType: Land
 Size: Medium
 VisionClass: Standard
 CanReform  {
  Sound SOUND_ID_REFORM_CITY
  Effect SPECEFFECT_REFORMCITY
 }
}
############################################################
## UNIT 6
UNIT_CATAPULT2 {
 Description DESCRIPTION_UNIT_CATAPULT
 DefaultIcon ICON_UNIT_CATAPULT2
 DefaultSprite SPRITE_CATAPULT
 Category UNIT_CATEGORY_RANGED
 Attack 10
 Defense 20
 ZBRangeAttack 60
 Firepower 3
 Armor 1
 MaxHP 10
 ShieldCost 475
 PowerPoints 300
 ShieldHunger 8
 FoodHunger 0
 MaxMovePoints 200
 VisionRange 2
 EnableAdvance ADVANCE_BALLISTICS
 ObsoleteAdvance ADVANCE_GREEKFIRE
 BombRounds 5
 BombardRange 1
 CanCounterBombard
 ActiveDefenseRange 0
 LossMoveToDmgNone
 MaxFuel 0
 CanEntrench
 CanExpel
 CanPillage
 CanPirate
 ExertsMartialLaw
 DeathEffectsHappy
 OnlyBuildOne
 SoundSelect1 SOUND_SELECT1_CATAPULT
 SoundSelect2 SOUND_SELECT2_CATAPULT
 SoundMove SOUND_MOVE_CATAPULT
 SoundAcknowledge SOUND_ACKNOWLEDGE_CATAPULT
 SoundCantMove SOUND_CANTMOVE_CATAPULT
 SoundAttack SOUND_ATTACK_CATAPULT
 SoundWork SOUND_WORK_CATAPULT
 SoundVictory SOUND_VICTORY_CATAPULT
 SoundDeath SOUND_DEATH_CATAPULT
 CanAttack: Land
 CanAttack: Mountain
 CanBombard: Land
 CanBombard: Mountain
 CanBombard: Water
 CanSee: Standard
 MovementType: Land
 Size: Medium
 VisionClass: Standard
 CanReform  {
  Sound SOUND_ID_REFORM_CITY
  Effect SPECEFFECT_REFORMCITY
 }
 GLHidden
}
############################################################
## UNIT 6
UNIT_CATAPULT3 {
 Description DESCRIPTION_UNIT_CATAPULT
 DefaultIcon ICON_UNIT_CATAPULT3
 DefaultSprite SPRITE_CATAPULT
 Category UNIT_CATEGORY_RANGED
 Attack 10
 Defense 20
 ZBRangeAttack 90
 Firepower 3
 Armor 1
 MaxHP 10
 ShieldCost 800
 PowerPoints 300
 ShieldHunger 8
 FoodHunger 0
 MaxMovePoints 200
 VisionRange 2
 EnableAdvance ADVANCE_GREEKFIRE
 ObsoleteAdvance ADVANCE_ARTILLERY
 BombRounds 5
 BombardRange 1
 CanCounterBombard
 ActiveDefenseRange 0
 LossMoveToDmgNone
 MaxFuel 0
 CanEntrench
 CanExpel
 CanPillage
 CanPirate
 ExertsMartialLaw
 DeathEffectsHappy
 OnlyBuildOne
 SoundSelect1 SOUND_SELECT1_CATAPULT
 SoundSelect2 SOUND_SELECT2_CATAPULT
 SoundMove SOUND_MOVE_CATAPULT
 SoundAcknowledge SOUND_ACKNOWLEDGE_CATAPULT
 SoundCantMove SOUND_CANTMOVE_CATAPULT
 SoundAttack SOUND_ATTACK_CATAPULT
 SoundWork SOUND_WORK_CATAPULT
 SoundVictory SOUND_VICTORY_CATAPULT
 SoundDeath SOUND_DEATH_CATAPULT
 CanAttack: Land
 CanAttack: Mountain
 CanBombard: Land
 CanBombard: Mountain
 CanBombard: Water
 CanSee: Standard
 MovementType: Land
 Size: Medium
 VisionClass: Standard
 CanReform  {
  Sound SOUND_ID_REFORM_CITY
  Effect SPECEFFECT_REFORMCITY
 }
 GLHidden
}
############################################################
## UNIT 7
UNIT_CAVALRY {
 Description DESCRIPTION_UNIT_MOUNTED_ARCHER
 DefaultIcon ICON_UNIT_CAVALRY
 DefaultSprite SPRITE_MOUNTED_WARRIOR
 Category UNIT_CATEGORY_FLANKER
 Attack 30
 Defense 30
 ZBRangeAttack 0
 Firepower 2
 Armor 2
 MaxHP 15
 ShieldCost 375
 PowerPoints 100
 ShieldHunger 2
 FoodHunger 0
 MaxMovePoints 400
 VisionRange 1
 EnableAdvance ADVANCE_CAVALRYTACTICS
 ObsoleteAdvance ADVANCE_STIRRUP
 ActiveDefenseRange 0
 LossMoveToDmgNone
 MaxFuel 0
 CanEntrench
 CanExpel
 CanPillage
 CanPirate
 ExertsMartialLaw
 DeathEffectsHappy
 IsMounted
 IsFlanker
 OnlyBuildOne
 SoundSelect1 SOUND_SELECT1_MOUNTED_ARCHER
 SoundSelect2 SOUND_SELECT2_MOUNTED_ARCHER
 SoundMove SOUND_MOVE_MOUNTED_ARCHER
 SoundAcknowledge SOUND_ACKNOWLEDGE_MOUNTED_ARCHER
 SoundCantMove SOUND_CANTMOVE_MOUNTED_ARCHER
 SoundAttack SOUND_ATTACK_MOUNTED_ARCHER
 SoundWork SOUND_WORK_MOUNTED_ARCHER
 SoundVictory SOUND_VICTORY_MOUNTED_ARCHER
 SoundDeath SOUND_DEATH_MOUNTED_ARCHER
 CanAttack: Land
 CanSee: Standard
 MovementType: Land
 Size: Medium
 VisionClass: Standard
 CanReform  {
  Sound SOUND_ID_REFORM_CITY
  Effect SPECEFFECT_REFORMCITY
 }
}
############################################################
## UNIT 8
UNIT_CAVALRY2 {
 Description DESCRIPTION_UNIT_MOUNTED_ARCHER
 DefaultIcon ICON_UNIT_CAVALRY2
 DefaultSprite SPRITE_MOUNTED_WARRIOR
 Category UNIT_CATEGORY_FLANKER
 Attack 45
 Defense 30
 ZBRangeAttack 0
 Firepower 2
 Armor 2
 MaxHP 15
 ShieldCost 500
 PowerPoints 100
 ShieldHunger 2
 FoodHunger 0
 MaxMovePoints 400
 VisionRange 1
 EnableAdvance ADVANCE_STIRRUP
 ObsoleteAdvance ADVANCE_YOKEANDHARNESS
 ActiveDefenseRange 0
 LossMoveToDmgNone
 MaxFuel 0
 CanEntrench
 CanExpel
 CanPillage
 CanPirate
 ExertsMartialLaw
 DeathEffectsHappy
 IsMounted
 IsFlanker
 OnlyBuildOne
 SoundSelect1 SOUND_SELECT1_MOUNTED_ARCHER
 SoundSelect2 SOUND_SELECT2_MOUNTED_ARCHER
 SoundMove SOUND_MOVE_MOUNTED_ARCHER
 SoundAcknowledge SOUND_ACKNOWLEDGE_MOUNTED_ARCHER
 SoundCantMove SOUND_CANTMOVE_MOUNTED_ARCHER
 SoundAttack SOUND_ATTACK_MOUNTED_ARCHER
 SoundWork SOUND_WORK_MOUNTED_ARCHER
 SoundVictory SOUND_VICTORY_MOUNTED_ARCHER
 SoundDeath SOUND_DEATH_MOUNTED_ARCHER
 CanAttack: Land
 CanSee: Standard
 MovementType: Land
 Size: Medium
 VisionClass: Standard
 CanReform  {
  Sound SOUND_ID_REFORM_CITY
  Effect SPECEFFECT_REFORMCITY
 }
 GLHidden
}
############################################################
## UNIT 8
UNIT_CAVALRY3 {
 Description DESCRIPTION_UNIT_MOUNTED_ARCHER
 DefaultIcon ICON_UNIT_CAVALRY3
 DefaultSprite SPRITE_MOUNTED_WARRIOR
 Category UNIT_CATEGORY_FLANKER
 Attack 67
 Defense 30
 ZBRangeAttack 0
 Firepower 2
 Armor 2
 MaxHP 15
 ShieldCost 800
 PowerPoints 100
 ShieldHunger 2
 FoodHunger 0
 MaxMovePoints 400
 VisionRange 1
 EnableAdvance ADVANCE_YOKEANDHARNESS
 ActiveDefenseRange 0
 LossMoveToDmgNone
 MaxFuel 0
 CanEntrench
 CanExpel
 CanPillage
 CanPirate
 ExertsMartialLaw
 DeathEffectsHappy
 IsMounted
 IsFlanker
 OnlyBuildOne
 SoundSelect1 SOUND_SELECT1_MOUNTED_ARCHER
 SoundSelect2 SOUND_SELECT2_MOUNTED_ARCHER
 SoundMove SOUND_MOVE_MOUNTED_ARCHER
 SoundAcknowledge SOUND_ACKNOWLEDGE_MOUNTED_ARCHER
 SoundCantMove SOUND_CANTMOVE_MOUNTED_ARCHER
 SoundAttack SOUND_ATTACK_MOUNTED_ARCHER
 SoundWork SOUND_WORK_MOUNTED_ARCHER
 SoundVictory SOUND_VICTORY_MOUNTED_ARCHER
 SoundDeath SOUND_DEATH_MOUNTED_ARCHER
 CanAttack: Land
 CanSee: Standard
 MovementType: Land
 Size: Medium
 VisionClass: Standard
 CanReform  {
  Sound SOUND_ID_REFORM_CITY
  Effect SPECEFFECT_REFORMCITY
 }
 GLHidden
}
############################################################
## UNIT 9
UNIT_CHARIOT {
 Description DESCRIPTION_UNIT_SWORDSMAN
 DefaultIcon ICON_UNIT_CHARIOT
 DefaultSprite SPRITE_CHARIOT
 Category UNIT_CATEGORY_FLANKER
 Attack 30
 Defense 20
 ZBRangeAttack 0
 Firepower 2
 Armor 1
 MaxHP 15
 ShieldCost 275
 PowerPoints 200
 ShieldHunger 3
 FoodHunger 0
 MaxMovePoints 300
 VisionRange 1
 EnableAdvance ADVANCE_CHARIOT
 ObsoleteAdvance ADVANCE_PRIMITIVESTEEL
 ActiveDefenseRange 0
 LossMoveToDmgNone
 MaxFuel 0
 CanEntrench
 CanExpel
 CanPillage
 CanPirate
 ExertsMartialLaw
 DeathEffectsHappy
 IsFlanker
 IsSpecialForces
 OnlyBuildOne
 SoundSelect1 SOUND_SELECT1_SAMURAI
 SoundSelect2 SOUND_SELECT2_SAMURAI
 SoundMove SOUND_MOVE_SAMURAI
 SoundAcknowledge SOUND_ACKNOWLEDGE_SAMURAI
 SoundCantMove SOUND_CANTMOVE_SAMURAI
 SoundAttack SOUND_ATTACK_SAMURAI
 SoundWork SOUND_WORK_SAMURAI
 SoundVictory SOUND_VICTORY_SAMURAI
 SoundDeath SOUND_DEATH_SAMURAI
 CanAttack: Land
 CanSee: Standard
 MovementType: Land
 Size: Medium
 VisionClass: Standard
 CanReform  {
  Sound SOUND_ID_REFORM_CITY
  Effect SPECEFFECT_REFORMCITY
 }
}
############################################################
## UNIT 10
UNIT_CHARIOT2 {
 Description DESCRIPTION_UNIT_SWORDSMAN
 DefaultIcon ICON_UNIT_CHARIOT2
 DefaultSprite SPRITE_CHARIOT
 Category UNIT_CATEGORY_FLANKER
 Attack 30
 Defense 20
 ZBRangeAttack 0
 Firepower 2
 Armor 1
 MaxHP 15
 ShieldCost 325
 PowerPoints 200
 ShieldHunger 3
 FoodHunger 0
 MaxMovePoints 300
 VisionRange 1
 EnableAdvance ADVANCE_PRIMITIVESTEEL
 ObsoleteAdvance ADVANCE_STIRRUP
 ActiveDefenseRange 0
 LossMoveToDmgNone
 MaxFuel 0
 CanEntrench
 CanExpel
 CanPillage
 CanPirate
 ExertsMartialLaw
 DeathEffectsHappy
 IsFlanker
 IsSpecialForces
 OnlyBuildOne
 SoundSelect1 SOUND_SELECT1_SAMURAI
 SoundSelect2 SOUND_SELECT2_SAMURAI
 SoundMove SOUND_MOVE_SAMURAI
 SoundAcknowledge SOUND_ACKNOWLEDGE_SAMURAI
 SoundCantMove SOUND_CANTMOVE_SAMURAI
 SoundAttack SOUND_ATTACK_SAMURAI
 SoundWork SOUND_WORK_SAMURAI
 SoundVictory SOUND_VICTORY_SAMURAI
 SoundDeath SOUND_DEATH_SAMURAI
 CanAttack: Land
 CanSee: Standard
 MovementType: Land
 Size: Medium
 VisionClass: Standard
 CanReform  {
  Sound SOUND_ID_REFORM_CITY
  Effect SPECEFFECT_REFORMCITY
 }
 GLHidden
}
############################################################
## UNIT 11
UNIT_CITY {
 Description DESCRIPTION_UNIT_CITY
 DefaultIcon ICON_UNIT_CITY
 DefaultSprite SPRITE_CITY
 Category UNIT_CATEGORY_GENERIC
 Attack 0
 Defense 0
 ZBRangeAttack 0
 Firepower 0
 Armor 0
 MaxHP 0
 ShieldCost 0
 PowerPoints 1000
 ShieldHunger 0
 FoodHunger 0
 MaxMovePoints 0
 VisionRange 2
 ActiveDefenseRange 0
 LossMoveToDmgNone
 MaxFuel 0
 HasPopAndCanBuild
 CantBuild
 CityGrowthCoefficient 1
 NoIndex
 GLHidden
 CantCaptureCity
 NeedsNoSupport
 SoundSelect1 SOUND_SELECT1_CITY
 SoundSelect2 SOUND_SELECT2_CITY
 SoundMove SOUND_MOVE_CITY
 SoundAcknowledge SOUND_ACKNOWLEDGE_CITY
 SoundCantMove SOUND_CANTMOVE_CITY
 SoundAttack SOUND_ATTACK_CITY
 SoundWork SOUND_WORK_CITY
 SoundVictory SOUND_VICTORY_CITY
 SoundDeath SOUND_DEATH_CITY
 CanAttack: Land
 CanAttack: Mountain
 CanSee: Standard
 MovementType: Land
 MovementType: Mountain
 Size: Medium
 VisionClass: Standard
 Revolution  {
  Sound SOUND_ID_REVOLUTION
  Effect SPECEFFECT_REVOLUTION
 }
}
############################################################
## UNIT 12
UNIT_CORACLE {
 Description DESCRIPTION_UNIT_GALLEY
 DefaultIcon ICON_UNIT_CORACLE
 DefaultSprite SPRITE_CORACLE
 Category UNIT_CATEGORY_NAVAL
 Attack 0
 Defense 10
 ZBRangeAttack 0
 Firepower 1
 Armor 1
 MaxHP 15
 ShieldCost 275
 PowerPoints 100
 ShieldHunger 1
 FoodHunger 0
 MaxMovePoints 400
 VisionRange 2
 EnableAdvance ADVANCE_SAILS
 ObsoleteAdvance ADVANCE_STERNPOSTRUDDER
 ActiveDefenseRange 0
 LossMoveToDmgNone
 MaxFuel 0
 CanExpel
 CanPillage
 CanPirate
 CantCaptureCity
 DeathEffectsHappy
 WoodenShip
 OnlyBuildOne
 SoundSelect1 SOUND_SELECT1_GREEK_FIRE_TRIREME
 SoundSelect2 SOUND_SELECT2_GREEK_FIRE_TRIREME
 SoundMove SOUND_MOVE_GREEK_FIRE_TRIREME
 SoundAcknowledge SOUND_ACKNOWLEDGE_GREEK_FIRE_TRIREME
 SoundCantMove SOUND_CANTMOVE_GREEK_FIRE_TRIREME
 SoundAttack SOUND_ATTACK_GREEK_FIRE_TRIREME
 SoundWork SOUND_WORK_GREEK_FIRE_TRIREME
 SoundVictory SOUND_VICTORY_GREEK_FIRE_TRIREME
 SoundDeath SOUND_DEATH_GREEK_FIRE_TRIREME
 CanAttack: Sea
 CanAttack: ShallowWater
 CanCarry: MedLand
 CanCarry: SmallLand
 CanSee: Standard
 MovementType: Sea
 MovementType: ShallowWater
 Size: Large
 VisionClass: Standard
 CanReform  {
  Sound SOUND_ID_REFORM_CITY
  Effect SPECEFFECT_REFORMCITY
 }
 CargoData  {
  MaxCargo 2
  Load SOUND_ID_TRIREME_LOAD
  Unload SOUND_ID_TRIREME_UNLOAD
 }
}
############################################################
## UNIT 13
UNIT_CROSSBOWMAN {
 Description DESCRIPTION_UNIT_ARCHER
 DefaultIcon ICON_UNIT_CROSSBOWMAN
 DefaultSprite SPRITE_CROSSBOWMAN
 Category UNIT_CATEGORY_RANGED
 Attack 20
 Defense 30
 ZBRangeAttack 35
 Firepower 2
 Armor 2
 MaxHP 20
 ShieldCost 425
 PowerPoints 400
 ShieldHunger 8
 FoodHunger 0
 MaxMovePoints 200
 VisionRange 2
 EnableAdvance ADVANCE_CROSSBOW
 ObsoleteAdvance ADVANCE_ENHANCEDCROSSBOW
 ActiveDefenseRange 0
 LossMoveToDmgNone
 MaxFuel 0
 CanEntrench
 CanExpel
 CanPillage
 CanPirate
 ExertsMartialLaw
 DeathEffectsHappy
 OnlyBuildOne
 SoundSelect1 SOUND_SELECT1_ARCHER
 SoundSelect2 SOUND_SELECT2_ARCHER
 SoundMove SOUND_MOVE_ARCHER
 SoundAcknowledge SOUND_ACKNOWLEDGE_ARCHER
 SoundCantMove SOUND_CANTMOVE_ARCHER
 SoundAttack SOUND_ATTACK_ARCHER
 SoundWork SOUND_WORK_ARCHER
 SoundVictory SOUND_VICTORY_ARCHER
 SoundDeath SOUND_DEATH_ARCHER
 CanAttack: Land
 CanAttack: Mountain
 CanSee: Standard
 MovementType: Land
 MovementType: Mountain
 Size: Medium
 VisionClass: Standard
 CanReform  {
  Sound SOUND_ID_REFORM_CITY
  Effect SPECEFFECT_REFORMCITY
 }
}
############################################################
## UNIT 13
UNIT_CROSSBOWMAN2 {
 Description DESCRIPTION_UNIT_ARCHER
 DefaultIcon ICON_UNIT_CROSSBOWMAN2
 DefaultSprite SPRITE_CROSSBOWMAN
 Category UNIT_CATEGORY_RANGED
 Attack 20
 Defense 30
 ZBRangeAttack 52
 Firepower 2
 Armor 2
 MaxHP 20
 ShieldCost 800
 PowerPoints 400
 ShieldHunger 1
 FoodHunger 0
 MaxMovePoints 200
 VisionRange 2
 EnableAdvance ADVANCE_ENHANCEDCROSSBOW
 ObsoleteAdvance ADVANCE_ARTILLERY
 ActiveDefenseRange 0
 LossMoveToDmgNone
 MaxFuel 0
 CanEntrench
 CanExpel
 CanPillage
 CanPirate
 ExertsMartialLaw
 DeathEffectsHappy
 OnlyBuildOne
 SoundSelect1 SOUND_SELECT1_ARCHER
 SoundSelect2 SOUND_SELECT2_ARCHER
 SoundMove SOUND_MOVE_ARCHER
 SoundAcknowledge SOUND_ACKNOWLEDGE_ARCHER
 SoundCantMove SOUND_CANTMOVE_ARCHER
 SoundAttack SOUND_ATTACK_ARCHER
 SoundWork SOUND_WORK_ARCHER
 SoundVictory SOUND_VICTORY_ARCHER
 SoundDeath SOUND_DEATH_ARCHER
 CanAttack: Land
 CanAttack: Mountain
 CanSee: Standard
 MovementType: Land
 MovementType: Mountain
 Size: Medium
 VisionClass: Standard
 CanReform  {
  Sound SOUND_ID_REFORM_CITY
  Effect SPECEFFECT_REFORMCITY
 }
 GLHidden
}
############################################################
## UNIT 14
UNIT_DIPLOMAT {
 Description DESCRIPTION_UNIT_DIPLOMAT
 DefaultIcon ICON_UNIT_DIPLOMAT
 DefaultSprite SPRITE_DIPLOMAT
 Category UNIT_CATEGORY_SPECIAL
 Attack 0
 Defense 10
 ZBRangeAttack 0
 Firepower 1
 Armor 1
 MaxHP 15
 ShieldCost 375
 PowerPoints 100
 ShieldHunger 3
 FoodHunger 0
 MaxMovePoints 200
 VisionRange 2
 EnableAdvance ADVANCE_BUREAUCRACY
 ObsoleteAdvance ADVANCE_EARTHAGLOBE
 ActiveDefenseRange 0
 LossMoveToDmgNone
 MaxFuel 0
 CanEntrench
 IgnoreZOC
 NoZoc
 CanBeExpelled
 CantCaptureCity
 EstablishEmbassy
 ThrowParty
 DeathEffectsHappy
 IsSpecialForces
 Civilian
 OnlyBuildOne
 SoundSelect1 SOUND_SELECT1_DIPLOMAT
 SoundSelect2 SOUND_SELECT2_DIPLOMAT
 SoundMove SOUND_MOVE_DIPLOMAT
 SoundAcknowledge SOUND_ACKNOWLEDGE_DIPLOMAT
 SoundCantMove SOUND_CANTMOVE_DIPLOMAT
 SoundAttack SOUND_ATTACK_DIPLOMAT
 SoundWork SOUND_WORK_DIPLOMAT
 SoundVictory SOUND_VICTORY_DIPLOMAT
 SoundDeath SOUND_DEATH_DIPLOMAT
 CanSee: Standard
 CanSee: Stealth
 MovementType: Land
 MovementType: Mountain
 Size: Small
 VisionClass: Standard
 InvestigateCity  {
  Chance 0.3
  EliteChance 0.5
  DeathChance 0.3
 }
}
############################################################
## UNIT 15
UNIT_HOPLITE {
 Description DESCRIPTION_UNIT_HOPLITE
 DefaultIcon ICON_UNIT_HOPLITE
 DefaultSprite SPRITE_HOPLITE
 Category UNIT_CATEGORY_DEFENSE
 Attack 20
 Defense 30
 ZBRangeAttack 0
 Firepower 2
 Armor 1
 MaxHP 15
 ShieldCost 275
 PowerPoints 100
 ShieldHunger 2
 FoodHunger 0
 MaxMovePoints 200
 VisionRange 2
 EnableAdvance ADVANCE_BRONZEWORKING
 ObsoleteAdvance ADVANCE_PRIMITIVESTEEL
 ActiveDefenseRange 0
 LossMoveToDmgNone
 MaxFuel 0
 CanEntrench
 CanExpel
 CanPillage
 CanPirate
 ExertsMartialLaw
 DeathEffectsHappy
 OnlyBuildOne
 SoundSelect1 SOUND_SELECT1_HOPLITE
 SoundSelect2 SOUND_SELECT2_HOPLITE
 SoundMove SOUND_MOVE_HOPLITE
 SoundAcknowledge SOUND_ACKNOWLEDGE_HOPLITE
 SoundCantMove SOUND_CANTMOVE_HOPLITE
 SoundAttack SOUND_ATTACK_HOPLITE
 SoundWork SOUND_WORK_HOPLITE
 SoundVictory SOUND_VICTORY_HOPLITE
 SoundDeath SOUND_DEATH_HOPLITE
 CanAttack: Land
 CanAttack: Mountain
 CanSee: Standard
 MovementType: Land
 MovementType: Mountain
 Size: Medium
 VisionClass: Standard
 CanReform  {
  Sound SOUND_ID_REFORM_CITY
  Effect SPECEFFECT_REFORMCITY
 }
}
############################################################
## UNIT 16
UNIT_HOPLITE2 {
 Description DESCRIPTION_UNIT_HOPLITE
 DefaultIcon ICON_UNIT_HOPLITE2
 DefaultSprite SPRITE_HOPLITE
 Category UNIT_CATEGORY_DEFENSE
 Attack 20
 Defense 45
 ZBRangeAttack 0
 Firepower 2
 Armor 1
 MaxHP 15
 ShieldCost 325
 PowerPoints 100
 ShieldHunger 2
 FoodHunger 0
 MaxMovePoints 200
 VisionRange 2
 EnableAdvance ADVANCE_PRIMITIVESTEEL
 ObsoleteAdvance ADVANCE_CASTIRON
 ActiveDefenseRange 0
 LossMoveToDmgNone
 MaxFuel 0
 CanEntrench
 CanExpel
 CanPillage
 CanPirate
 ExertsMartialLaw
 DeathEffectsHappy
 OnlyBuildOne
 SoundSelect1 SOUND_SELECT1_HOPLITE
 SoundSelect2 SOUND_SELECT2_HOPLITE
 SoundMove SOUND_MOVE_HOPLITE
 SoundAcknowledge SOUND_ACKNOWLEDGE_HOPLITE
 SoundCantMove SOUND_CANTMOVE_HOPLITE
 SoundAttack SOUND_ATTACK_HOPLITE
 SoundWork SOUND_WORK_HOPLITE
 SoundVictory SOUND_VICTORY_HOPLITE
 SoundDeath SOUND_DEATH_HOPLITE
 CanAttack: Land
 CanAttack: Mountain
 CanSee: Standard
 MovementType: Land
 MovementType: Mountain
 Size: Medium
 VisionClass: Standard
 CanReform  {
  Sound SOUND_ID_REFORM_CITY
  Effect SPECEFFECT_REFORMCITY
 }
 GLHidden
}
############################################################
## UNIT 60
UNIT_LEGION {
 Description DESCRIPTION_UNIT_KNIGHT
 DefaultIcon ICON_UNIT_LEGION
 DefaultSprite SPRITE_LEGION
 Category UNIT_CATEGORY_ATTACK
 Attack 40
 Defense 30
 ZBRangeAttack 0
 Firepower 2
 Armor 2
 MaxHP 15
 ShieldCost 475
 PowerPoints 300
 ShieldHunger 5
 FoodHunger 0
 MaxMovePoints 200
 VisionRange 1
 EnableAdvance ADVANCE_CASTIRON
 ObsoleteAdvance ADVANCE_METALARMORWEAPONS
 ActiveDefenseRange 0
 LossMoveToDmgNone
 MaxFuel 0
 CanEntrench
 CanBeachAssault
 CanExpel
 CanPillage
 CanPirate
 BonusAgainstMounted
 MountedBonus 0.25
 ExertsMartialLaw
 DeathEffectsHappy
 OnlyBuildOne
 SoundSelect1 SOUND_SELECT1_SAMURAI
 SoundSelect2 SOUND_SELECT2_SAMURAI
 SoundMove SOUND_MOVE_SAMURAI
 SoundAcknowledge SOUND_ACKNOWLEDGE_SAMURAI
 SoundCantMove SOUND_CANTMOVE_SAMURAI
 SoundAttack SOUND_ATTACK_SAMURAI
 SoundWork SOUND_WORK_SAMURAI
 SoundVictory SOUND_VICTORY_SAMURAI
 SoundDeath SOUND_DEATH_SAMURAI
 CanAttack: Land
 CanAttack: Mountain
 CanSee: Standard
 MovementType: Land
 MovementType: Mountain
 Size: Medium
 VisionClass: Standard
 CanAttack: Land
 CanReform  {
  Sound SOUND_ID_REFORM_CITY
  Effect SPECEFFECT_REFORMCITY
 }
}
############################################################
## UNIT 62
UNIT_LONGSHIP {
 Description DESCRIPTION_UNIT_LONGSHIP
 DefaultIcon ICON_UNIT_LONGSHIP
 DefaultSprite SPRITE_LONGSHIP
 Category UNIT_CATEGORY_NAVAL
 Attack 20
 Defense 20
 ZBRangeAttack 10
 Firepower 2
 Armor 2
 MaxHP 15
 ShieldCost 475
 PowerPoints 300
 ShieldHunger 6
 FoodHunger 0
 MaxMovePoints 500
 VisionRange 3
 EnableAdvance ADVANCE_ASTROLAB
 ObsoleteAdvance ADVANCE_GREEKFIRE
 ActiveDefenseRange 0
 LossMoveToDmgNone
 MaxFuel 0
 NoZoc
 CantCaptureCity
 DeathEffectsHappy
 WoodenShip
 OnlyBuildOne
 SoundSelect1 SOUND_SELECT1_LONGSHIP
 SoundSelect2 SOUND_SELECT2_LONGSHIP
 SoundMove SOUND_MOVE_LONGSHIP
 SoundAcknowledge SOUND_ACKNOWLEDGE_LONGSHIP
 SoundCantMove SOUND_CANTMOVE_LONGSHIP
 SoundAttack SOUND_ATTACK_LONGSHIP
 SoundWork SOUND_WORK_LONGSHIP
 SoundVictory SOUND_VICTORY_LONGSHIP
 SoundDeath SOUND_DEATH_LONGSHIP
 CanCarry: SmallLand
 CanCarry: MedLand
 CanAttack: Sea
 CanAttack: ShallowWater
 CanBombard: Land
 CanBombard: Water
 CanSee: Standard
 MovementType: Sea
 MovementType: ShallowWater
 Size: Large
 VisionClass: Standard
 CanReform  {
  Sound SOUND_ID_REFORM_CITY
  Effect SPECEFFECT_REFORMCITY
 }
}
############################################################
## UNIT 25
UNIT_MONK {
 Description DESCRIPTION_UNIT_CLERIC
 DefaultIcon ICON_UNIT_MONK
 DefaultSprite SPRITE_PRIEST
 Category UNIT_CATEGORY_SPECIAL
 Attack 0
 Defense 10
 ZBRangeAttack 0
 Firepower 1
 Armor 1
 MaxHP 20
 ShieldCost 550
 PowerPoints 200
 ShieldHunger 14
 FoodHunger 0
 MaxMovePoints 300
 VisionRange 2
 EnableAdvance ADVANCE_CHRISTIANITY
 ObsoleteAdvance ADVANCE_EARTHAGLOBE
 ActiveDefenseRange 0
 LossMoveToDmgNone
 MaxFuel 0
 CanEntrench
 IgnoreZOC
 NoZoc
 CanBeExpelled
 CanBeSued
 CantCaptureCity
 DeathEffectsHappy
 IsSpecialForces
 Civilian
 OnlyBuildOne
 SoundSelect1 SOUND_SELECT1_CLERIC
 SoundSelect2 SOUND_SELECT2_CLERIC
 SoundMove SOUND_MOVE_CLERIC
 SoundAcknowledge SOUND_ACKNOWLEDGE_CLERIC
 SoundCantMove SOUND_CANTMOVE_CLERIC
 SoundAttack SOUND_ATTACK_CLERIC
 SoundWork SOUND_WORK_CLERIC
 SoundVictory SOUND_VICTORY_CLERIC
 SoundDeath SOUND_DEATH_CLERIC
 CanSee: Standard
 CanSee: Stealth
 MovementType: Land
 MovementType: Mountain
 Size: Small
 VisionClass: Stealth
 CanSoothsay  {
  Sound SOUND_ID_CAN_SOOTHSAY_CL
  Effect SPECEFFECT_CAN_SOOTHSAY
 }
 CauseUnhappiness  {
  Chance 1
  Timer 1
  Amount 2
  Sound SOUND_ID_CAN_SOOTHSAY_CL
  Effect SPECEFFECT_CAN_SOOTHSAY
 }
 ConvertCities  {
  Chance 0.7
  DeathChance 0.5
  Sound SOUND_ID_CONVERT_CITIES_CL
  Effect SPECEFFECT_CONVERT_CITIES
 }
}
############################################################
## UNIT 69
UNIT_MOUNTED_ARCHER {
 Description DESCRIPTION_UNIT_MOUNTED_ARCHER
 DefaultIcon ICON_UNIT_MOUNTED_ARCHER
 DefaultSprite SPRITE_MOUNTED_ARCHER
 Category UNIT_CATEGORY_RANGED
 Attack 20
 Defense 20
 ZBRangeAttack 30
 Firepower 2
 Armor 1
 MaxHP 15
 ShieldCost 325
 PowerPoints 200
 ShieldHunger 5
 FoodHunger 0
 MaxMovePoints 400
 VisionRange 2
 EnableAdvance ADVANCE_MOBILETACTICS
 ObsoleteAdvance ADVANCE_COMPOSITEBOW
 ActiveDefenseRange 0
 LossMoveToDmgNone
 MaxFuel 0
 CanEntrench
 CanExpel
 CanPillage
 CanPirate
 ExertsMartialLaw
 DeathEffectsHappy
 IsMounted
 OnlyBuildOne
 SoundSelect1 SOUND_SELECT1_MOUNTED_ARCHER
 SoundSelect2 SOUND_SELECT2_MOUNTED_ARCHER
 SoundMove SOUND_MOVE_MOUNTED_ARCHER
 SoundAcknowledge SOUND_ACKNOWLEDGE_MOUNTED_ARCHER
 SoundCantMove SOUND_CANTMOVE_MOUNTED_ARCHER
 SoundAttack SOUND_ATTACK_MOUNTED_ARCHER
 SoundWork SOUND_WORK_MOUNTED_ARCHER
 SoundVictory SOUND_VICTORY_MOUNTED_ARCHER
 SoundDeath SOUND_DEATH_MOUNTED_ARCHER
 CanAttack: Land
 CanSee: Standard
 MovementType: Land
 Size: Medium
 VisionClass: Standard
 CanReform  {
  Sound SOUND_ID_REFORM_CITY
  Effect SPECEFFECT_REFORMCITY
 }
}
############################################################
## UNIT 69
UNIT_MOUNTED_ARCHER2 {
 Description DESCRIPTION_UNIT_MOUNTED_ARCHER
 DefaultIcon ICON_UNIT_MOUNTED_ARCHER2
 DefaultSprite SPRITE_MOUNTED_ARCHER
 Category UNIT_CATEGORY_RANGED
 Attack 20
 Defense 20
 ZBRangeAttack 30
 Firepower 2
 Armor 1
 MaxHP 15
 ShieldCost 375
 PowerPoints 200
 ShieldHunger 5
 FoodHunger 0
 MaxMovePoints 400
 VisionRange 2
 EnableAdvance ADVANCE_COMPOSITEBOW
 ObsoleteAdvance ADVANCE_BALLISTICS
 ActiveDefenseRange 0
 LossMoveToDmgNone
 MaxFuel 0
 CanEntrench
 CanExpel
 CanPillage
 CanPirate
 ExertsMartialLaw
 DeathEffectsHappy
 IsMounted
 OnlyBuildOne
 SoundSelect1 SOUND_SELECT1_MOUNTED_ARCHER
 SoundSelect2 SOUND_SELECT2_MOUNTED_ARCHER
 SoundMove SOUND_MOVE_MOUNTED_ARCHER
 SoundAcknowledge SOUND_ACKNOWLEDGE_MOUNTED_ARCHER
 SoundCantMove SOUND_CANTMOVE_MOUNTED_ARCHER
 SoundAttack SOUND_ATTACK_MOUNTED_ARCHER
 SoundWork SOUND_WORK_MOUNTED_ARCHER
 SoundVictory SOUND_VICTORY_MOUNTED_ARCHER
 SoundDeath SOUND_DEATH_MOUNTED_ARCHER
 CanAttack: Land
 CanSee: Standard
 MovementType: Land
 Size: Medium
 VisionClass: Standard
 CanReform  {
  Sound SOUND_ID_REFORM_CITY
  Effect SPECEFFECT_REFORMCITY
 }
 GLHidden
}
############################################################
## UNIT 3
UNIT_MOUNTED_WARRIOR {
 Description DESCRIPTION_UNIT_MOUNTED_ARCHER
 DefaultIcon ICON_UNIT_MOUNTED_WARRIOR
 DefaultSprite SPRITE_MOUNTED_WARRIOR
 Category UNIT_CATEGORY_FLANKER
 Attack 20
 Defense 20
 ZBRangeAttack 0
 Firepower 1
 Armor 1
 MaxHP 10
 ShieldCost 175
 PowerPoints 100
 ShieldHunger 2
 FoodHunger 0
 MaxMovePoints 300
 VisionRange 2
 EnableAdvance ADVANCE_HORSERIDING
 ObsoleteAdvance ADVANCE_CAVALRYTACTICS
 ActiveDefenseRange 0
 LossMoveToDmgNone
 MaxFuel 0
 CanEntrench
 CanExpel
 CanPillage
 CanPirate
 ExertsMartialLaw
 DeathEffectsHappy
 IsMounted
 IsFlanker
 OnlyBuildOne
 SoundSelect1 SOUND_SELECT1_MOUNTED_ARCHER
 SoundSelect2 SOUND_SELECT2_MOUNTED_ARCHER
 SoundMove SOUND_MOVE_MOUNTED_ARCHER
 SoundAcknowledge SOUND_ACKNOWLEDGE_MOUNTED_ARCHER
 SoundCantMove SOUND_CANTMOVE_MOUNTED_ARCHER
 SoundAttack SOUND_ATTACK_MOUNTED_ARCHER
 SoundWork SOUND_WORK_MOUNTED_ARCHER
 SoundVictory SOUND_VICTORY_MOUNTED_ARCHER
 SoundDeath SOUND_DEATH_MOUNTED_ARCHER
 CanAttack: Land
 CanSee: Standard
 MovementType: Land
 Size: Medium
 VisionClass: Standard
 CanReform  {
  Sound SOUND_ID_REFORM_CITY
  Effect SPECEFFECT_REFORMCITY
 }
}
############################################################
## UNIT 4
UNIT_OCEAN_CITY {
 Description DESCRIPTION_UNIT_OCEAN_CITY
 DefaultIcon ICON_UNIT_OCEAN_CITY
 DefaultSprite SPRITE_OCEAN_CITY
 Category UNIT_CATEGORY_GENERIC
 Attack 0
 Defense 0
 ZBRangeAttack 0
 Firepower 0
 Armor 0
 MaxHP 0
 ShieldCost 0
 PowerPoints 1000
 ShieldHunger 0
 FoodHunger 0
 MaxMovePoints 0
 VisionRange 2
 ActiveDefenseRange 0
 LossMoveToDmgNone
 MaxFuel 0
 HasPopAndCanBuild
 CantBuild
 CityGrowthCoefficient 0.5
 NoIndex
 GLHidden
 CantCaptureCity
 NeedsNoSupport
 SoundSelect1 SOUND_SELECT1_OCEAN_CITY
 SoundSelect2 SOUND_SELECT2_OCEAN_CITY
 SoundMove SOUND_MOVE_OCEAN_CITY
 SoundAcknowledge SOUND_ACKNOWLEDGE_OCEAN_CITY
 SoundCantMove SOUND_CANTMOVE_OCEAN_CITY
 SoundAttack SOUND_ATTACK_OCEAN_CITY
 SoundWork SOUND_WORK_OCEAN_CITY
 SoundVictory SOUND_VICTORY_OCEAN_CITY
 SoundDeath SOUND_DEATH_OCEAN_CITY
 CanAttack: Land
 CanAttack: Sea
 CanAttack: ShallowWater
 CanSee: Standard
 MovementType: Land
 MovementType: Sea
 MovementType: ShallowWater
 Size: Medium
 VisionClass: Standard
 Revolution  {
  Sound SOUND_ID_REVOLUTION
  Effect SPECEFFECT_REVOLUTION
 }
}
############################################################
## UNIT 50
UNIT_PIKEMEN {
 Description DESCRIPTION_UNIT_PIKEMEN
 DefaultIcon ICON_UNIT_PIKEMEN
 DefaultSprite SPRITE_PIKEMEN
 Category UNIT_CATEGORY_DEFENSE
 Attack 30
 Defense 50
 ZBRangeAttack 0
 Firepower 3
 Armor 3
 MaxHP 30
 ShieldCost 600
 PowerPoints 200
 ShieldHunger 1
 FoodHunger 0
 MaxMovePoints 200
 VisionRange 2
 EnableAdvance ADVANCE_METALARMORWEAPONS
 ObsoleteAdvance ADVANCE_SPANISHSTEEL
 ActiveDefenseRange 0
 LossMoveToDmgNone
 MaxFuel 0
 CanEntrench
 CanExpel
 CanPillage
 CanPirate
 ExertsMartialLaw
 BonusAgainstMounted
 MountedBonus 0.5
 SoundSelect1 SOUND_SELECT1_PIKEMEN
 SoundSelect2 SOUND_SELECT2_PIKEMEN
 SoundMove SOUND_MOVE_PIKEMEN
 SoundAcknowledge SOUND_ACKNOWLEDGE_PIKEMEN
 SoundCantMove SOUND_CANTMOVE_PIKEMEN
 SoundAttack SOUND_ATTACK_PIKEMEN
 SoundWork SOUND_WORK_PIKEMEN
 SoundVictory SOUND_VICTORY_PIKEMEN
 SoundDeath SOUND_DEATH_PIKEMEN
 CanAttack: Land
 CanAttack: Mountain
 CanSee: Standard
 MovementType: Land
 MovementType: Mountain
 Size: Small
 VisionClass: Standard
 CanReform  {
  Sound SOUND_ID_REFORM_CITY
  Effect SPECEFFECT_REFORMCITY
 }
}
############################################################
## UNIT 50
UNIT_PIKEMEN2 {
 Description DESCRIPTION_UNIT_PIKEMEN
 DefaultIcon ICON_UNIT_PIKEMEN2
 DefaultSprite SPRITE_PIKEMEN
 Category UNIT_CATEGORY_DEFENSE
 Attack 30
 Defense 75
 ZBRangeAttack 0
 Firepower 3
 Armor 3
 MaxHP 30
 ShieldCost 800
 PowerPoints 200
 ShieldHunger 1
 FoodHunger 0
 MaxMovePoints 200
 VisionRange 2
 EnableAdvance ADVANCE_SPANISHSTEEL
 ActiveDefenseRange 0
 LossMoveToDmgNone
 MaxFuel 0
 CanEntrench
 CanExpel
 CanPillage
 CanPirate
 ExertsMartialLaw
 BonusAgainstMounted
 MountedBonus 0.5
 SoundSelect1 SOUND_SELECT1_PIKEMEN
 SoundSelect2 SOUND_SELECT2_PIKEMEN
 SoundMove SOUND_MOVE_PIKEMEN
 SoundAcknowledge SOUND_ACKNOWLEDGE_PIKEMEN
 SoundCantMove SOUND_CANTMOVE_PIKEMEN
 SoundAttack SOUND_ATTACK_PIKEMEN
 SoundWork SOUND_WORK_PIKEMEN
 SoundVictory SOUND_VICTORY_PIKEMEN
 SoundDeath SOUND_DEATH_PIKEMEN
 CanAttack: Land
 CanAttack: Mountain
 CanSee: Standard
 MovementType: Land
 MovementType: Mountain
 Size: Small
 VisionClass: Standard
 CanReform  {
  Sound SOUND_ID_REFORM_CITY
  Effect SPECEFFECT_REFORMCITY
 }
 GLHidden
}
############################################################
## UNIT 25
UNIT_PRIEST {
 Description DESCRIPTION_UNIT_CLERIC
 DefaultIcon ICON_UNIT_PRIEST
 DefaultSprite SPRITE_PRIEST
 Category UNIT_CATEGORY_SPECIAL
 Attack 0
 Defense 10
 ZBRangeAttack 0
 Firepower 1
 Armor 1
 MaxHP 10
 ShieldCost 150
 PowerPoints 200
 ShieldHunger 14
 FoodHunger 0
 MaxMovePoints 200
 VisionRange 2
 EnableAdvance ADVANCE_EARLYASTRONOMY
 ObsoleteAdvance ADVANCE_MONOTHEISM
 ActiveDefenseRange 0
 LossMoveToDmgNone
 MaxFuel 0
 CanEntrench
 IgnoreZOC
 NoZoc
 CanBeExpelled
 CanBeSued
 CantCaptureCity
 DeathEffectsHappy
 IsSpecialForces
 Civilian
 OnlyBuildOne
 SoundSelect1 SOUND_SELECT1_CLERIC
 SoundSelect2 SOUND_SELECT2_CLERIC
 SoundMove SOUND_MOVE_CLERIC
 SoundAcknowledge SOUND_ACKNOWLEDGE_CLERIC
 SoundCantMove SOUND_CANTMOVE_CLERIC
 SoundAttack SOUND_ATTACK_CLERIC
 SoundWork SOUND_WORK_CLERIC
 SoundVictory SOUND_VICTORY_CLERIC
 SoundDeath SOUND_DEATH_CLERIC
 CanSee: Standard
 CanSee: Stealth
 MovementType: Land
 MovementType: Mountain
 Size: Small
 VisionClass: Stealth
 CanSoothsay  {
  Sound SOUND_ID_CAN_SOOTHSAY_CL
  Effect SPECEFFECT_CAN_SOOTHSAY
 }
 CauseUnhappiness  {
  Chance 1
  Timer 1
  Amount 2
  Sound SOUND_ID_CAN_SOOTHSAY_CL
  Effect SPECEFFECT_CAN_SOOTHSAY
 }
}
############################################################
## UNIT 25
UNIT_PROPHET {
 Description DESCRIPTION_UNIT_CLERIC
 DefaultIcon ICON_UNIT_PROPHET
 DefaultSprite SPRITE_PRIEST
 Category UNIT_CATEGORY_SPECIAL
 Attack 0
 Defense 10
 ZBRangeAttack 0
 Firepower 1
 Armor 1
 MaxHP 15
 ShieldCost 250
 PowerPoints 200
 ShieldHunger 14
 FoodHunger 0
 MaxMovePoints 200
 VisionRange 2
 EnableAdvance ADVANCE_MONOTHEISM
 ObsoleteAdvance ADVANCE_CHRISTIANITY
 ActiveDefenseRange 0
 LossMoveToDmgNone
 MaxFuel 0
 CanEntrench
 IgnoreZOC
 NoZoc
 CanBeExpelled
 CanBeSued
 CantCaptureCity
 DeathEffectsHappy
 IsSpecialForces
 Civilian
 OnlyBuildOne
 SoundSelect1 SOUND_SELECT1_CLERIC
 SoundSelect2 SOUND_SELECT2_CLERIC
 SoundMove SOUND_MOVE_CLERIC
 SoundAcknowledge SOUND_ACKNOWLEDGE_CLERIC
 SoundCantMove SOUND_CANTMOVE_CLERIC
 SoundAttack SOUND_ATTACK_CLERIC
 SoundWork SOUND_WORK_CLERIC
 SoundVictory SOUND_VICTORY_CLERIC
 SoundDeath SOUND_DEATH_CLERIC
 CanSee: Standard
 CanSee: Stealth
 MovementType: Land
 MovementType: Mountain
 Size: Small
 VisionClass: Stealth
 CanSoothsay  {
  Sound SOUND_ID_CAN_SOOTHSAY_CL
  Effect SPECEFFECT_CAN_SOOTHSAY
 }
 CauseUnhappiness  {
  Chance 1
  Timer 1
  Amount 2
  Sound SOUND_ID_CAN_SOOTHSAY_CL
  Effect SPECEFFECT_CAN_SOOTHSAY
 }
 ConvertCities  {
  Chance 0.7
  DeathChance 0.5
  Sound SOUND_ID_CONVERT_CITIES_CL
  Effect SPECEFFECT_CONVERT_CITIES
 }
}
############################################################
## UNIT 5
UNIT_SEA_ENGINEER {
 Description DESCRIPTION_UNIT_SEA_ENGINEER
 DefaultIcon ICON_UNIT_SEA_ENGINEER
 DefaultSprite SPRITE_SEA_ENGINEER
 Category UNIT_CATEGORY_SETTLER
 Attack 0
 Defense 10
 ZBRangeAttack 0
 Firepower 1
 Armor 1
 MaxHP 10
 ShieldCost 2500
 PowerPoints 6000
 ShieldHunger 25
 FoodHunger 0
 MaxMovePoints 400
 VisionRange 2
 EnableAdvance ADVANCE_APOLYTON
 ActiveDefenseRange 0
 LossMoveToDmgNone
 MaxFuel 0
 IgnoreZOC
 NoZoc
 SettleCityType UNIT_OCEAN_CITY
 CanBeExpelled
 CantCaptureCity
 DeathEffectsHappy
 BuildingRemovesAPop
 OnlyBuildOne
 IsSpecialForces
 Civilian
 SoundSelect1 SOUND_SELECT1_SEA_ENGINEER
 SoundSelect2 SOUND_SELECT2_SEA_ENGINEER
 SoundMove SOUND_MOVE_SEA_ENGINEER
 SoundAcknowledge SOUND_ACKNOWLEDGE_SEA_ENGINEER
 SoundCantMove SOUND_CANTMOVE_SEA_ENGINEER
 SoundAttack SOUND_ATTACK_SEA_ENGINEER
 SoundWork SOUND_WORK_SEA_ENGINEER
 SoundVictory SOUND_VICTORY_SEA_ENGINEER
 SoundDeath SOUND_DEATH_SEA_ENGINEER
 CanSee: Standard
 CanSee: Underwater
 MovementType: Sea
 MovementType: ShallowWater
 Settle: Water
 Size: Medium
 VisionClass: Underwater
 GLHidden
}
############################################################
## UNIT 6
UNIT_SETTLER {
 Description DESCRIPTION_UNIT_SETTLER
 DefaultIcon ICON_UNIT_SETTLER
 DefaultSprite SPRITE_SETTLER
 Category UNIT_CATEGORY_SETTLER
 Attack 0
 Defense 10
 ZBRangeAttack 0
 Firepower 1
 Armor 1
 MaxHP 10
 ShieldCost 500
 PowerPoints 400
 ShieldHunger 0
 FoodHunger 0
 MaxMovePoints 200
 VisionRange 2
 EnableAdvance ADVANCE_APOLYTON
 ActiveDefenseRange 0
 LossMoveToDmgNone
 MaxFuel 0
 NoZoc
 SettleCityType UNIT_CITY
 SettleSize 1
 CanBeExpelled
 CantCaptureCity
 DeathEffectsHappy
 BuildingRemovesAPop
 OnlyBuildOne
 IsSpecialForces
 Civilian
 SoundSelect1 SOUND_SELECT1_SETTLER
 SoundSelect2 SOUND_SELECT2_SETTLER
 SoundMove SOUND_MOVE_SETTLER
 SoundAcknowledge SOUND_ACKNOWLEDGE_SETTLER
 SoundCantMove SOUND_CANTMOVE_SETTLER
 SoundAttack SOUND_ATTACK_SETTLER
 SoundWork SOUND_WORK_SETTLER
 SoundVictory SOUND_VICTORY_SETTLER
 SoundDeath SOUND_DEATH_SETTLER
 CanSee: Standard
 MovementType: Land
 MovementType: Mountain
 Settle: Land
 Settle: Mountain
 Size: Small
 VisionClass: Standard
}
############################################################
## UNIT 7
UNIT_SHARMAN {
 Description DESCRIPTION_UNIT_CLERIC
 DefaultIcon ICON_UNIT_SHARMAN
 DefaultSprite SPRITE_SHARMAN
 Category UNIT_CATEGORY_SPECIAL
 Attack 0
 Defense 10
 ZBRangeAttack 0
 Firepower 1
 Armor 1
 MaxHP 10
 ShieldCost 100
 PowerPoints 200
 ShieldHunger 9
 FoodHunger 0
 MaxMovePoints 200
 VisionRange 2
 EnableAdvance ADVANCE_WORSHIP
 ObsoleteAdvance ADVANCE_BUREAUCRACY
 ActiveDefenseRange 0
 LossMoveToDmgNone
 MaxFuel 0
 CanEntrench
 IgnoreZOC
 NoZoc
 CanBeExpelled
 CantCaptureCity
 ThrowParty
 DeathEffectsHappy
 IsSpecialForces
 Civilian
 OnlyBuildOne
 SoundSelect1 SOUND_SELECT1_DIPLOMAT
 SoundSelect2 SOUND_SELECT2_DIPLOMAT
 SoundMove SOUND_MOVE_DIPLOMAT
 SoundAcknowledge SOUND_ACKNOWLEDGE_DIPLOMAT
 SoundCantMove SOUND_CANTMOVE_DIPLOMAT
 SoundAttack SOUND_ATTACK_DIPLOMAT
 SoundWork SOUND_WORK_DIPLOMAT
 SoundVictory SOUND_VICTORY_DIPLOMAT
 SoundDeath SOUND_DEATH_DIPLOMAT
 CanSee: Standard
 CanSee: Stealth
 MovementType: Land
 MovementType: Mountain
 Size: Small
 VisionClass: Standard
 InvestigateCity  {
  Chance 0.3
  EliteChance 0.5
  DeathChance 0.3
 }
}
############################################################
## UNIT 9
UNIT_SLAVER {
 Description DESCRIPTION_UNIT_SLAVER
 DefaultIcon ICON_UNIT_SLAVER
 DefaultSprite SPRITE_SLAVER
 Category UNIT_CATEGORY_SPECIAL
 Attack 0
 Defense 10
 ZBRangeAttack 0
 Firepower 1
 Armor 1
 MaxHP 10
 ShieldCost 175
 PowerPoints 200
 ShieldHunger 4
 FoodHunger 0
 MaxMovePoints 200
 VisionRange 2
 EnableAdvance ADVANCE_SLAVELABOUR
 ActiveDefenseRange 0
 LossMoveToDmgNone
 MaxFuel 0
 CanEntrench
 IgnoreZOC
 NoZoc
 CanBeExpelled
 CantCaptureCity
 DeathEffectsHappy
 IsSpecialForces
 OnlyBuildOne
 SoundSelect1 SOUND_SELECT1_SLAVER
 SoundSelect2 SOUND_SELECT2_SLAVER
 SoundMove SOUND_MOVE_SLAVER
 SoundAcknowledge SOUND_ACKNOWLEDGE_SLAVER
 SoundCantMove SOUND_CANTMOVE_SLAVER
 SoundAttack SOUND_ATTACK_SLAVER
 SoundWork SOUND_WORK_SLAVER
 SoundVictory SOUND_VICTORY_SLAVER
 SoundDeath SOUND_DEATH_SLAVER
 CanSee: Standard
 CanSee: Stealth
 MovementType: Land
 MovementType: Mountain
 Size: Small
 VisionClass: Stealth
 SettlerSlaveRaids  {
  Sound SOUND_ID_SETTLER_SLAVE_RAIDS
  Effect SPECEFFECT_SETTLER_SLAVE_RAIDS
 }
 SlaveRaids  {
  Chance 0.6
  DeathChance 0.75
  Timer 2
  Amount 4
  Sound SOUND_ID_SLAVE_RAIDS
  Effect SPECEFFECT_SLAVE_RAIDS
 }
}
############################################################
## UNIT 10
UNIT_SLINGER {
 Description DESCRIPTION_UNIT_ARCHER
 DefaultIcon ICON_UNIT_SLINGER
 DefaultSprite SPRITE_SLINGER
 Category UNIT_CATEGORY_RANGED
 Attack 10
 Defense 20
 ZBRangeAttack 20
 Firepower 1
 Armor 1
 MaxHP 10
 ShieldCost 150
 PowerPoints 100
 ShieldHunger 2
 FoodHunger 0
 MaxMovePoints 200
 VisionRange 2
 EnableAdvance ADVANCE_SLINGS
 ObsoleteAdvance ADVANCE_ARCHERY
 ActiveDefenseRange 0
 LossMoveToDmgNone
 MaxFuel 0
 CanEntrench
 CanExpel
 CanPillage
 CanPirate
 ExertsMartialLaw
 DeathEffectsHappy
 OnlyBuildOne
 SoundSelect1 SOUND_SELECT1_ARCHER
 SoundSelect2 SOUND_SELECT2_ARCHER
 SoundMove SOUND_MOVE_ARCHER
 SoundAcknowledge SOUND_ACKNOWLEDGE_ARCHER
 SoundCantMove SOUND_CANTMOVE_ARCHER
 SoundAttack SOUND_ATTACK_ARCHER
 SoundWork SOUND_WORK_ARCHER
 SoundVictory SOUND_VICTORY_ARCHER
 SoundDeath SOUND_DEATH_ARCHER
 CanAttack: Land
 CanAttack: Mountain
 CanSee: Standard
 MovementType: Land
 MovementType: Mountain
 Size: Medium
 VisionClass: Standard
 CanReform  {
  Sound SOUND_ID_REFORM_CITY
  Effect SPECEFFECT_REFORMCITY
 }
}
############################################################
## UNIT 11
UNIT_SPEARMAN {
 Description DESCRIPTION_UNIT_WARRIOR
 DefaultIcon ICON_UNIT_SPEARMAN
 DefaultSprite SPRITE_SPEARMAN
 Category UNIT_CATEGORY_DEFENSE
 Attack 20
 Defense 20
 ZBRangeAttack 0
 Firepower 1
 Armor 1
 MaxHP 10
 ShieldCost 125
 PowerPoints 100
 ShieldHunger 1
 FoodHunger 0
 MaxMovePoints 200
 VisionRange 1
 EnableAdvance ADVANCE_SPEARS
 ObsoleteAdvance ADVANCE_COPPERSMELTING
 ActiveDefenseRange 0
 LossMoveToDmgNone
 MaxFuel 0
 CanEntrench
 CanExpel
 CanPillage
 CanPirate
 ExertsMartialLaw
 DeathEffectsHappy
 OnlyBuildOne
 SoundSelect1 SOUND_SELECT1_PIKEMEN
 SoundSelect2 SOUND_SELECT2_PIKEMEN
 SoundMove SOUND_MOVE_PIKEMEN
 SoundAcknowledge SOUND_ACKNOWLEDGE_PIKEMEN
 SoundCantMove SOUND_CANTMOVE_PIKEMEN
 SoundAttack SOUND_ATTACK_PIKEMEN
 SoundWork SOUND_WORK_PIKEMEN
 SoundVictory SOUND_VICTORY_PIKEMEN
 SoundDeath SOUND_DEATH_PIKEMEN
 CanAttack: Land
 CanAttack: Mountain
 CanSee: Standard
 MovementType: Land
 MovementType: Mountain
 Size: Medium
 VisionClass: Standard
 CanReform  {
  Sound SOUND_ID_REFORM_CITY
  Effect SPECEFFECT_REFORMCITY
 }
}
############################################################
## UNIT 12
UNIT_SPEARMAN2 {
 Description DESCRIPTION_UNIT_WARRIOR
 DefaultIcon ICON_UNIT_SPEARMAN2
 DefaultSprite SPRITE_SPEARMAN
 Category UNIT_CATEGORY_DEFENSE
 Attack 20
 Defense 30
 ZBRangeAttack 0
 Firepower 1
 Armor 1
 MaxHP 10
 ShieldCost 175
 PowerPoints 100
 ShieldHunger 1
 FoodHunger 0
 MaxMovePoints 200
 VisionRange 1
 EnableAdvance ADVANCE_COPPERSMELTING
 ObsoleteAdvance ADVANCE_CASTIRON
 ActiveDefenseRange 0
 LossMoveToDmgNone
 MaxFuel 0
 CanEntrench
 CanExpel
 CanPillage
 CanPirate
 ExertsMartialLaw
 DeathEffectsHappy
 OnlyBuildOne
 SoundSelect1 SOUND_SELECT1_PIKEMEN
 SoundSelect2 SOUND_SELECT2_PIKEMEN
 SoundMove SOUND_MOVE_PIKEMEN
 SoundAcknowledge SOUND_ACKNOWLEDGE_PIKEMEN
 SoundCantMove SOUND_CANTMOVE_PIKEMEN
 SoundAttack SOUND_ATTACK_PIKEMEN
 SoundWork SOUND_WORK_PIKEMEN
 SoundVictory SOUND_VICTORY_PIKEMEN
 SoundDeath SOUND_DEATH_PIKEMEN
 CanAttack: Land
 CanAttack: Mountain
 CanSee: Standard
 MovementType: Land
 MovementType: Mountain
 Size: Medium
 VisionClass: Standard
 CanReform  {
  Sound SOUND_ID_REFORM_CITY
  Effect SPECEFFECT_REFORMCITY
 }
 GLHidden
}
############################################################
## UNIT 96
UNIT_SWORDSMAN {
 Description DESCRIPTION_UNIT_SWORDSMAN
 DefaultIcon ICON_UNIT_SWORDSMAN
 DefaultSprite SPRITE_SWORDSMAN
 Category UNIT_CATEGORY_ATTACK
 Attack 50
 Defense 40
 ZBRangeAttack 0
 Firepower 3
 Armor 3
 MaxHP 20
 ShieldCost 600
 PowerPoints 250
 ShieldHunger 1
 FoodHunger 0
 MaxMovePoints 200
 VisionRange 1
 EnableAdvance ADVANCE_METALARMORWEAPONS
 ObsoleteAdvance ADVANCE_SPANISHSTEEL
 ActiveDefenseRange 0
 LossMoveToDmgNone
 MaxFuel 0
 CanEntrench
 CanExpel
 CanPillage
 CanPirate
 ExertsMartialLaw
 OnlyBuildOne
 SoundSelect1 SOUND_SELECT1_SAMURAI
 SoundSelect2 SOUND_SELECT2_SAMURAI
 SoundMove SOUND_MOVE_SAMURAI
 SoundAcknowledge SOUND_ACKNOWLEDGE_SAMURAI
 SoundCantMove SOUND_CANTMOVE_SAMURAI
 SoundAttack SOUND_ATTACK_SAMURAI
 SoundWork SOUND_WORK_SAMURAI
 SoundVictory SOUND_VICTORY_SAMURAI
 SoundDeath SOUND_DEATH_SAMURAI
 CanAttack: Land
 CanAttack: Mountain
 CanSee: Standard
 MovementType: Land
 MovementType: Mountain
 Size: Medium
 VisionClass: Standard
 CanReform  {
  Sound SOUND_ID_REFORM_CITY
  Effect SPECEFFECT_REFORMCITY
 }
}
############################################################
## UNIT 96
UNIT_SWORDSMAN2 {
 Description DESCRIPTION_UNIT_SWORDSMAN
 DefaultIcon ICON_UNIT_SWORDSMAN2
 DefaultSprite SPRITE_SWORDSMAN
 Category UNIT_CATEGORY_ATTACK
 Attack 75
 Defense 40
 ZBRangeAttack 0
 Firepower 3
 Armor 3
 MaxHP 20
 ShieldCost 800
 PowerPoints 250
 ShieldHunger 1
 FoodHunger 0
 MaxMovePoints 200
 VisionRange 1
 EnableAdvance ADVANCE_SPANISHSTEEL
 ActiveDefenseRange 0
 LossMoveToDmgNone
 MaxFuel 0
 CanEntrench
 CanExpel
 CanPillage
 CanPirate
 ExertsMartialLaw
 OnlyBuildOne
 SoundSelect1 SOUND_SELECT1_SAMURAI
 SoundSelect2 SOUND_SELECT2_SAMURAI
 SoundMove SOUND_MOVE_SAMURAI
 SoundAcknowledge SOUND_ACKNOWLEDGE_SAMURAI
 SoundCantMove SOUND_CANTMOVE_SAMURAI
 SoundAttack SOUND_ATTACK_SAMURAI
 SoundWork SOUND_WORK_SAMURAI
 SoundVictory SOUND_VICTORY_SAMURAI
 SoundDeath SOUND_DEATH_SAMURAI
 CanAttack: Land
 CanAttack: Mountain
 CanSee: Standard
 MovementType: Land
 MovementType: Mountain
 Size: Medium
 VisionClass: Standard
 CanReform  {
  Sound SOUND_ID_REFORM_CITY
  Effect SPECEFFECT_REFORMCITY
 }
 GLHidden
}
############################################################
## UNIT 4
UNIT_TRADER {
 Description DESCRIPTION_UNIT_WARRIOR
 DefaultIcon ICON_UNIT_TRADER
 DefaultSprite SPRITE_WARRIOR
 Category UNIT_CATEGORY_SPECIAL
 Attack 0
 Defense 0
 ZBRangeAttack 0
 Firepower 0
 Armor 0
 MaxHP 10
 ShieldCost 825
 PowerPoints 100
 ShieldHunger 0
 FoodHunger 0
 MaxMovePoints 2
 VisionRange 0
 EnableAdvance ADVANCE_TRADEROUTES
 ActiveDefenseRange 0
 MaxFuel 0
 IsTrader
 SoundSelect1 SOUND_SELECT1_CARAVAN
 SoundSelect2 SOUND_SELECT2_CARAVAN
 SoundMove SOUND_MOVE_CARAVAN
 SoundAcknowledge SOUND_ACKNOWLEDGE_CARAVAN
 SoundCantMove SOUND_CANTMOVE_CARAVAN
 SoundAttack SOUND_ATTACK_CARAVAN
 SoundWork SOUND_WORK_CARAVAN
 SoundVictory SOUND_VICTORY_CARAVAN
 SoundDeath SOUND_DEATH_CARAVAN
 CanSee: Standard
 MovementType: Trade
 Size: Small
 VisionClass: Standard
}
############################################################
## UNIT 101
UNIT_TRIREME {
 Description DESCRIPTION_UNIT_FIRE_TRIREME
 DefaultIcon ICON_UNIT_TRIREME
 DefaultSprite SPRITE_TRIREME
 Category UNIT_CATEGORY_NAVAL
 Attack 20
 Defense 10
 ZBRangeAttack 10
 Firepower 2
 Armor 1
 MaxHP 15
 ShieldCost 300
 PowerPoints 300
 ShieldHunger 4
 FoodHunger 0
 MaxMovePoints 400
 VisionRange 2
 EnableAdvance ADVANCE_NAVALESCORTS
 ObsoleteAdvance ADVANCE_ASTROLAB
 ActiveDefenseRange 0
 LossMoveToDmgNone
 MaxFuel 0
 CanExpel
 CanPillage
 CanPirate
 CantCaptureCity
 ExertsMartialLaw
 DeathEffectsHappy
 IsFlanker
 WoodenShip
 OnlyBuildOne
 SoundSelect1 SOUND_SELECT1_GREEK_FIRE_TRIREME
 SoundSelect2 SOUND_SELECT2_GREEK_FIRE_TRIREME
 SoundMove SOUND_MOVE_GREEK_FIRE_TRIREME
 SoundAcknowledge SOUND_ACKNOWLEDGE_GREEK_FIRE_TRIREME
 SoundCantMove SOUND_CANTMOVE_GREEK_FIRE_TRIREME
 SoundAttack SOUND_ATTACK_GREEK_FIRE_TRIREME
 SoundWork SOUND_WORK_GREEK_FIRE_TRIREME
 SoundVictory SOUND_VICTORY_GREEK_FIRE_TRIREME
 SoundDeath SOUND_DEATH_GREEK_FIRE_TRIREME
 CanAttack: Sea
 CanAttack: ShallowWater
 CanBombard: Water
 CanSee: Standard
 MovementType: Sea
 MovementType: ShallowWater
 Size: Large
 VisionClass: Standard
 CanReform  {
  Sound SOUND_ID_REFORM_CITY
  Effect SPECEFFECT_REFORMCITY
 }
}
############################################################
## UNIT 13
UNIT_URBAN_PLANNER {
 Description DESCRIPTION_UNIT_URBAN_PLANNER
 DefaultIcon ICON_UNIT_URBAN_PLANNER
 DefaultSprite SPRITE_URBAN_PLANNER
 Category UNIT_CATEGORY_SETTLER
 Attack 0
 Defense 10
 ZBRangeAttack 0
 Firepower 1
 Armor 1
 MaxHP 10
 ShieldCost 1200
 PowerPoints 100
 ShieldHunger 12
 FoodHunger 0
 MaxMovePoints 200
 VisionRange 2
 EnableAdvance ADVANCE_APOLYTON
 ActiveDefenseRange 0
 LossMoveToDmgNone
 MaxFuel 0
 NoZoc
 SettleCityType UNIT_CITY
 SettleSize 3
 CanBeExpelled
 CantCaptureCity
 DeathEffectsHappy
 BuildingRemovesAPop
 OnlyBuildOne
 IsSpecialForces
 Civilian
 SoundSelect1 SOUND_SELECT1_URBAN_PLANNER
 SoundSelect2 SOUND_SELECT2_URBAN_PLANNER
 SoundMove SOUND_MOVE_URBAN_PLANNER
 SoundAcknowledge SOUND_ACKNOWLEDGE_URBAN_PLANNER
 SoundCantMove SOUND_CANTMOVE_URBAN_PLANNER
 SoundAttack SOUND_ATTACK_URBAN_PLANNER
 SoundWork SOUND_WORK_URBAN_PLANNER
 SoundVictory SOUND_VICTORY_URBAN_PLANNER
 SoundDeath SOUND_DEATH_URBAN_PLANNER
 CanSee: Standard
 MovementType: Land
 MovementType: Mountain
 Settle: Land
 Settle: Mountain
 Size: Small
 VisionClass: Standard
 GLHidden
}
############################################################
## UNIT 36
UNIT_WARGALLEY {
 Description DESCRIPTION_UNIT_LONGSHIP
 DefaultIcon ICON_UNIT_WARGALLEY
 DefaultSprite SPRITE_WARGALLEY
 Category UNIT_CATEGORY_NAVAL
 Attack 30
 Defense 20
 ZBRangeAttack 25
 Firepower 2
 Armor 1
 MaxHP 15
 ShieldCost 800
 PowerPoints 300
 ShieldHunger 8
 FoodHunger 0
 MaxMovePoints 400
 VisionRange 1
 EnableAdvance ADVANCE_GREEKFIRE
 ActiveDefenseRange 0
 LossMoveToDmgNone
 MaxFuel 0
 CanExpel
 CanPillage
 CanPirate
 CantCaptureCity
 DeathEffectsHappy
 IsFlanker
 WoodenShip
 AttackWoodenShipBonus
 WoodenShipBonus 0.15
 OnlyBuildOne
 SoundSelect1 SOUND_SELECT1_LONGSHIP
 SoundSelect2 SOUND_SELECT2_LONGSHIP
 SoundMove SOUND_MOVE_LONGSHIP
 SoundAcknowledge SOUND_ACKNOWLEDGE_LONGSHIP
 SoundCantMove SOUND_CANTMOVE_LONGSHIP
 SoundAttack SOUND_ATTACK_LONGSHIP
 SoundWork SOUND_WORK_LONGSHIP
 SoundVictory SOUND_VICTORY_LONGSHIP
 SoundDeath SOUND_DEATH_LONGSHIP
 CanCarry: SmallLand
 CanCarry: MedLand
 CanAttack: Sea
 CanAttack: ShallowWater
 CanBombard: Land
 CanBombard: Water
 CanSee: Standard
 MovementType: Sea
 MovementType: ShallowWater
 Size: Large
 VisionClass: Standard
 CargoData  {
  MaxCargo 3
  Load SOUND_ID_LONGSHIP_LOAD
  Unload SOUND_ID_LONGSHIP_UNLOAD
 }
 CanReform  {
  Sound SOUND_ID_REFORM_CITY
  Effect SPECEFFECT_REFORMCITY
 }
}
############################################################
## UNIT 14
UNIT_WARRIOR {
 Description DESCRIPTION_UNIT_WARRIOR
 DefaultIcon ICON_UNIT_WARRIOR
 DefaultSprite SPRITE_WARRIOR
 Category UNIT_CATEGORY_ATTACK
 Attack 10
 Defense 20
 ZBRangeAttack 0
 Firepower 1
 Armor 1
 MaxHP 10
 ShieldCost 100
 PowerPoints 100
 ShieldHunger 2
 FoodHunger 0
 MaxMovePoints 200
 VisionRange 2
 EnableAdvance ADVANCE_WARRIORCODE
 ObsoleteAdvance ADVANCE_COPPERSMELTING
 ActiveDefenseRange 0
 LossMoveToDmgNone
 MaxFuel 0
 CanEntrench
 CanExpel
 CanPillage
 CanPirate
 ExertsMartialLaw
 DeathEffectsHappy
 OnlyBuildOne
 SoundSelect1 SOUND_SELECT1_WARRIOR
 SoundSelect2 SOUND_SELECT2_WARRIOR
 SoundMove SOUND_MOVE_WARRIOR
 SoundAcknowledge SOUND_ACKNOWLEDGE_WARRIOR
 SoundCantMove SOUND_CANTMOVE_WARRIOR
 SoundAttack SOUND_ATTACK_WARRIOR
 SoundWork SOUND_WORK_WARRIOR
 SoundVictory SOUND_VICTORY_WARRIOR
 SoundDeath SOUND_DEATH_WARRIOR
 CanAttack: Land
 CanAttack: Mountain
 CanSee: Standard
 MovementType: Land
 MovementType: Mountain
 Size: Medium
 VisionClass: Standard
 CanReform  {
  Sound SOUND_ID_REFORM_CITY
  Effect SPECEFFECT_REFORMCITY
 }
}
############################################################
## UNIT 15
UNIT_WARRIOR2 {
 Description DESCRIPTION_UNIT_WARRIOR
 DefaultIcon ICON_UNIT_WARRIOR2
 DefaultSprite SPRITE_WARRIOR
 Category UNIT_CATEGORY_ATTACK
 Attack 10
 Defense 30
 ZBRangeAttack 0
 Firepower 1
 Armor 1
 MaxHP 10
 ShieldCost 175
 PowerPoints 100
 ShieldHunger 2
 FoodHunger 0
 MaxMovePoints 200
 VisionRange 2
 EnableAdvance ADVANCE_COPPERSMELTING
 ObsoleteAdvance ADVANCE_BRONZEWORKING
 ActiveDefenseRange 0
 LossMoveToDmgNone
 MaxFuel 0
 CanEntrench
 CanExpel
 CanPillage
 CanPirate
 ExertsMartialLaw
 DeathEffectsHappy
 OnlyBuildOne
 SoundSelect1 SOUND_SELECT1_WARRIOR
 SoundSelect2 SOUND_SELECT2_WARRIOR
 SoundMove SOUND_MOVE_WARRIOR
 SoundAcknowledge SOUND_ACKNOWLEDGE_WARRIOR
 SoundCantMove SOUND_CANTMOVE_WARRIOR
 SoundAttack SOUND_ATTACK_WARRIOR
 SoundWork SOUND_WORK_WARRIOR
 SoundVictory SOUND_VICTORY_WARRIOR
 SoundDeath SOUND_DEATH_WARRIOR
 CanAttack: Land
 CanAttack: Mountain
 CanSee: Standard
 MovementType: Land
 MovementType: Mountain
 Size: Medium
 VisionClass: Standard
 CanReform  {
  Sound SOUND_ID_REFORM_CITY
  Effect SPECEFFECT_REFORMCITY
 }
 GLHidden
}
############################################################
## UNIT 16
UNIT_Z_FREIGHT_TRANSPORT {
 Description DESCRIPTION_UNIT_WARRIOR
 DefaultIcon ICON_UNIT_Z_FREIGHT_TRANSPORT
 DefaultSprite SPRITE_WARRIOR
 Category UNIT_CATEGORY_SPECIAL
 Attack 0
 Defense 0
 ZBRangeAttack 0
 Firepower 0
 Armor 0
 MaxHP 10
 ShieldCost 1200
 PowerPoints 100
 ShieldHunger 0
 FoodHunger 0
 MaxMovePoints 3
 VisionRange 0
 EnableAdvance ADVANCE_APOLYTON
 ActiveDefenseRange 0
 MaxFuel 0
 IsTrader
 SoundSelect1 SOUND_SELECT1_CARAVAN
 SoundSelect2 SOUND_SELECT2_CARAVAN
 SoundMove SOUND_MOVE_CARAVAN
 SoundAcknowledge SOUND_ACKNOWLEDGE_CARAVAN
 SoundCantMove SOUND_CANTMOVE_CARAVAN
 SoundAttack SOUND_ATTACK_CARAVAN
 SoundWork SOUND_WORK_CARAVAN
 SoundVictory SOUND_VICTORY_CARAVAN
 SoundDeath SOUND_DEATH_CARAVAN
}
############################################################
## UNIT 50
UNIT_DEFENDEROFTHEFAITH {
 Description DESCRIPTION_UNIT_PIKEMEN
 DefaultIcon ICON_UNIT_DEFENDEROFTHEFAITH
 DefaultSprite SPRITE_DEFENDEROFTHEFAITH
 Category UNIT_CATEGORY_DEFENSE
 Attack 40
 Defense 85
 ZBRangeAttack 0
 Firepower 3
 Armor 3
 MaxHP 20
 ShieldCost 900
 PowerPoints 200
 ShieldHunger 1
 FoodHunger 0
 MaxMovePoints 200
 VisionRange 2
 EnableAdvance ADVANCE_THEOLOGY
 GovernmentType GOVERNMENT_THEOLOGY
 ActiveDefenseRange 0
 LossMoveToDmgNone
 MaxFuel 0
 CanEntrench
 CanExpel
 CanPillage
 CanPirate
 ExertsMartialLaw
 BonusAgainstMounted
 MountedBonus 0.5
 SoundSelect1 SOUND_SELECT1_PIKEMEN
 SoundSelect2 SOUND_SELECT2_PIKEMEN
 SoundMove SOUND_MOVE_PIKEMEN
 SoundAcknowledge SOUND_ACKNOWLEDGE_PIKEMEN
 SoundCantMove SOUND_CANTMOVE_PIKEMEN
 SoundAttack SOUND_ATTACK_PIKEMEN
 SoundWork SOUND_WORK_PIKEMEN
 SoundVictory SOUND_VICTORY_PIKEMEN
 SoundDeath SOUND_DEATH_PIKEMEN
 CanAttack: Land
 CanAttack: Mountain
 CanSee: Standard
 MovementType: Land
 MovementType: Mountain
 Size: Small
 VisionClass: Standard
 CanReform  {
  Sound SOUND_ID_REFORM_CITY
  Effect SPECEFFECT_REFORMCITY
 }
}
############################################################
## UNIT 8
UNIT_KNIGHT {
 Description DESCRIPTION_UNIT_MOUNTED_ARCHER
 DefaultIcon ICON_UNIT_KNIGHT
 DefaultSprite SPRITE_KNIGHT
 Category UNIT_CATEGORY_FLANKER
 Attack 75
 Defense 40
 ZBRangeAttack 0
 Firepower 3
 Armor 3
 MaxHP 20
 ShieldCost 975
 PowerPoints 100
 ShieldHunger 2
 FoodHunger 0
 MaxMovePoints 400
 VisionRange 1
 EnableAdvance ADVANCE_MONARCHY
 GovernmentType GOVERNMENT_MONARCHY
 ActiveDefenseRange 0
 LossMoveToDmgNone
 MaxFuel 0
 CanEntrench
 CanExpel
 CanPillage
 CanPirate
 ExertsMartialLaw
 DeathEffectsHappy
 IsMounted
 IsFlanker
 OnlyBuildOne
 SoundSelect1 SOUND_SELECT1_MOUNTED_ARCHER
 SoundSelect2 SOUND_SELECT2_MOUNTED_ARCHER
 SoundMove SOUND_MOVE_MOUNTED_ARCHER
 SoundAcknowledge SOUND_ACKNOWLEDGE_MOUNTED_ARCHER
 SoundCantMove SOUND_CANTMOVE_MOUNTED_ARCHER
 SoundAttack SOUND_ATTACK_MOUNTED_ARCHER
 SoundWork SOUND_WORK_MOUNTED_ARCHER
 SoundVictory SOUND_VICTORY_MOUNTED_ARCHER
 SoundDeath SOUND_DEATH_MOUNTED_ARCHER
 CanAttack: Land
 CanSee: Standard
 MovementType: Land
 Size: Medium
 VisionClass: Standard
 CanReform  {
  Sound SOUND_ID_REFORM_CITY
  Effect SPECEFFECT_REFORMCITY
 }
}
############################################################
## UNIT 96
UNIT_JANISSARY {
 Description DESCRIPTION_UNIT_SWORDSMAN
 DefaultIcon ICON_UNIT_JANISSARY
 DefaultSprite SPRITE_JANISSARY
 Category UNIT_CATEGORY_ATTACK
 Attack 85
 Defense 50
 ZBRangeAttack 0
 Firepower 3
 Armor 3
 MaxHP 20
 ShieldCost 1010
 PowerPoints 250
 ShieldHunger 1
 FoodHunger 0
 MaxMovePoints 200
 VisionRange 1
 EnableAdvance ADVANCE_CALIPHATE
 GovernmentType GOVERNMENT_CALIPHATE
 ActiveDefenseRange 0
 LossMoveToDmgNone
 MaxFuel 0
 CanEntrench
 CanExpel
 CanPillage
 CanPirate
 ExertsMartialLaw
 OnlyBuildOne
 SoundSelect1 SOUND_SELECT1_SAMURAI
 SoundSelect2 SOUND_SELECT2_SAMURAI
 SoundMove SOUND_MOVE_SAMURAI
 SoundAcknowledge SOUND_ACKNOWLEDGE_SAMURAI
 SoundCantMove SOUND_CANTMOVE_SAMURAI
 SoundAttack SOUND_ATTACK_SAMURAI
 SoundWork SOUND_WORK_SAMURAI
 SoundVictory SOUND_VICTORY_SAMURAI
 SoundDeath SOUND_DEATH_SAMURAI
 CanAttack: Land
 CanAttack: Mountain
 CanSee: Standard
 MovementType: Land
 MovementType: Mountain
 Size: Medium
 VisionClass: Standard
 CanReform  {
  Sound SOUND_ID_REFORM_CITY
  Effect SPECEFFECT_REFORMCITY
 }
}
############################################################
## UNIT 13
UNIT_MERCHANTGUARD {
 Description DESCRIPTION_UNIT_ARCHER
 DefaultIcon ICON_UNIT_MERCHANTGUARD
 DefaultSprite SPRITE_MERCHANTGUARD
 Category UNIT_CATEGORY_RANGED
 Attack 30
 Defense 40
 ZBRangeAttack 65
 Firepower 3
 Armor 3
 MaxHP 20
 ShieldCost 1050
 PowerPoints 400
 ShieldHunger 1
 FoodHunger 0
 MaxMovePoints 200
 VisionRange 2
 EnableAdvance ADVANCE_MERCANTILISM
 GovernmentType GOVERNMENT_MERCANTILISM
 ActiveDefenseRange 0
 LossMoveToDmgNone
 MaxFuel 0
 CanEntrench
 CanExpel
 CanPillage
 CanPirate
 ExertsMartialLaw
 DeathEffectsHappy
 OnlyBuildOne
 SoundSelect1 SOUND_SELECT1_ARCHER
 SoundSelect2 SOUND_SELECT2_ARCHER
 SoundMove SOUND_MOVE_ARCHER
 SoundAcknowledge SOUND_ACKNOWLEDGE_ARCHER
 SoundCantMove SOUND_CANTMOVE_ARCHER
 SoundAttack SOUND_ATTACK_ARCHER
 SoundWork SOUND_WORK_ARCHER
 SoundVictory SOUND_VICTORY_ARCHER
 SoundDeath SOUND_DEATH_ARCHER
 CanAttack: Land
 CanAttack: Mountain
 CanSee: Standard
 MovementType: Land
 MovementType: Mountain
 Size: Medium
 VisionClass: Standard
 CanReform  {
  Sound SOUND_ID_REFORM_CITY
  Effect SPECEFFECT_REFORMCITY
 }
}
############################################################
## UNIT 4
UNIT_ANARCHY {
 Description DESCRIPTION_UNIT_WARRIOR
 DefaultIcon ICON_UNIT_ANARCHY
 DefaultSprite SPRITE_WARRIOR
 Category UNIT_CATEGORY_SPECIAL
 Attack 0
 Defense 0
 ZBRangeAttack 0
 Firepower 0
 Armor 0
 MaxHP 10
 ShieldCost 1000000
 PowerPoints 0
 ShieldHunger 0
 FoodHunger 0
 MaxMovePoints 0
 GovernmentType GOVERNMENT_ANARCHY
 VisionRange 0
 ActiveDefenseRange 0
 MaxFuel 0
 IsTrader
 SoundSelect1 SOUND_SELECT1_CARAVAN
 SoundSelect2 SOUND_SELECT2_CARAVAN
 SoundMove SOUND_MOVE_CARAVAN
 SoundAcknowledge SOUND_ACKNOWLEDGE_CARAVAN
 SoundCantMove SOUND_CANTMOVE_CARAVAN
 SoundAttack SOUND_ATTACK_CARAVAN
 SoundWork SOUND_WORK_CARAVAN
 SoundVictory SOUND_VICTORY_CARAVAN
 SoundDeath SOUND_DEATH_CARAVAN
 CanSee: Standard
 MovementType: Trade
 Size: Small
 VisionClass: Standard
}
############################################################
## UNIT 4
UNIT_TYRANNY {
 Description DESCRIPTION_UNIT_WARRIOR
 DefaultIcon ICON_UNIT_TYRANNY
 DefaultSprite SPRITE_WARRIOR
 Category UNIT_CATEGORY_SPECIAL
 Attack 0
 Defense 0
 ZBRangeAttack 0
 Firepower 0
 Armor 0
 MaxHP 10
 ShieldCost 1000000
 PowerPoints 0
 ShieldHunger 0
 FoodHunger 0
 MaxMovePoints 0
 GovernmentType GOVERNMENT_TYRANNY
 VisionRange 0
 ActiveDefenseRange 0
 MaxFuel 0
 IsTrader
 SoundSelect1 SOUND_SELECT1_CARAVAN
 SoundSelect2 SOUND_SELECT2_CARAVAN
 SoundMove SOUND_MOVE_CARAVAN
 SoundAcknowledge SOUND_ACKNOWLEDGE_CARAVAN
 SoundCantMove SOUND_CANTMOVE_CARAVAN
 SoundAttack SOUND_ATTACK_CARAVAN
 SoundWork SOUND_WORK_CARAVAN
 SoundVictory SOUND_VICTORY_CARAVAN
 SoundDeath SOUND_DEATH_CARAVAN
 CanSee: Standard
 MovementType: Trade
 Size: Small
 VisionClass: Standard
}
############################################################
## UNIT 4
UNIT_DYNASTY {
 Description DESCRIPTION_UNIT_WARRIOR
 DefaultIcon ICON_UNIT_DYNASTY
 DefaultSprite SPRITE_WARRIOR
 Category UNIT_CATEGORY_SPECIAL
 Attack 0
 Defense 0
 ZBRangeAttack 0
 Firepower 0
 Armor 0
 MaxHP 10
 ShieldCost 1000000
 PowerPoints 0
 ShieldHunger 0
 FoodHunger 0
 MaxMovePoints 0
 GovernmentType GOVERNMENT_DYNASTY
 VisionRange 0
 ActiveDefenseRange 0
 MaxFuel 0
 IsTrader
 SoundSelect1 SOUND_SELECT1_CARAVAN
 SoundSelect2 SOUND_SELECT2_CARAVAN
 SoundMove SOUND_MOVE_CARAVAN
 SoundAcknowledge SOUND_ACKNOWLEDGE_CARAVAN
 SoundCantMove SOUND_CANTMOVE_CARAVAN
 SoundAttack SOUND_ATTACK_CARAVAN
 SoundWork SOUND_WORK_CARAVAN
 SoundVictory SOUND_VICTORY_CARAVAN
 SoundDeath SOUND_DEATH_CARAVAN
 CanSee: Standard
 MovementType: Trade
 Size: Small
 VisionClass: Standard
}
############################################################
## UNIT 4
UNIT_NOMARCHY {
 Description DESCRIPTION_UNIT_WARRIOR
 DefaultIcon ICON_UNIT_NOMARCHY
 DefaultSprite SPRITE_WARRIOR
 Category UNIT_CATEGORY_SPECIAL
 Attack 0
 Defense 0
 ZBRangeAttack 0
 Firepower 0
 Armor 0
 MaxHP 10
 ShieldCost 1000000
 PowerPoints 0
 ShieldHunger 0
 FoodHunger 0
 MaxMovePoints 0
 GovernmentType GOVERNMENT_NOMARCHY
 VisionRange 0
 ActiveDefenseRange 0
 MaxFuel 0
 IsTrader
 SoundSelect1 SOUND_SELECT1_CARAVAN
 SoundSelect2 SOUND_SELECT2_CARAVAN
 SoundMove SOUND_MOVE_CARAVAN
 SoundAcknowledge SOUND_ACKNOWLEDGE_CARAVAN
 SoundCantMove SOUND_CANTMOVE_CARAVAN
 SoundAttack SOUND_ATTACK_CARAVAN
 SoundWork SOUND_WORK_CARAVAN
 SoundVictory SOUND_VICTORY_CARAVAN
 SoundDeath SOUND_DEATH_CARAVAN
 CanSee: Standard
 MovementType: Trade
 Size: Small
 VisionClass: Standard
}
############################################################
## UNIT 4
UNIT_CITYSTATE {
 Description DESCRIPTION_UNIT_WARRIOR
 DefaultIcon ICON_UNIT_CITYSTATE
 DefaultSprite SPRITE_WARRIOR
 Category UNIT_CATEGORY_SPECIAL
 Attack 0
 Defense 0
 ZBRangeAttack 0
 Firepower 0
 Armor 0
 MaxHP 10
 ShieldCost 1000000
 PowerPoints 0
 ShieldHunger 0
 FoodHunger 0
 MaxMovePoints 0
 GovernmentType GOVERNMENT_CITYSTATE
 VisionRange 0
 ActiveDefenseRange 0
 MaxFuel 0
 IsTrader
 SoundSelect1 SOUND_SELECT1_CARAVAN
 SoundSelect2 SOUND_SELECT2_CARAVAN
 SoundMove SOUND_MOVE_CARAVAN
 SoundAcknowledge SOUND_ACKNOWLEDGE_CARAVAN
 SoundCantMove SOUND_CANTMOVE_CARAVAN
 SoundAttack SOUND_ATTACK_CARAVAN
 SoundWork SOUND_WORK_CARAVAN
 SoundVictory SOUND_VICTORY_CARAVAN
 SoundDeath SOUND_DEATH_CARAVAN
 CanSee: Standard
 MovementType: Trade
 Size: Small
 VisionClass: Standard
}
############################################################
## UNIT 4
UNIT_OLIGARCHY {
 Description DESCRIPTION_UNIT_WARRIOR
 DefaultIcon ICON_UNIT_OLIGARCHY
 DefaultSprite SPRITE_WARRIOR
 Category UNIT_CATEGORY_SPECIAL
 Attack 0
 Defense 0
 ZBRangeAttack 0
 Firepower 0
 Armor 0
 MaxHP 10
 ShieldCost 1000000
 PowerPoints 0
 ShieldHunger 0
 FoodHunger 0
 MaxMovePoints 0
 GovernmentType GOVERNMENT_OLIGARCHY
 VisionRange 0
 ActiveDefenseRange 0
 MaxFuel 0
 IsTrader
 SoundSelect1 SOUND_SELECT1_CARAVAN
 SoundSelect2 SOUND_SELECT2_CARAVAN
 SoundMove SOUND_MOVE_CARAVAN
 SoundAcknowledge SOUND_ACKNOWLEDGE_CARAVAN
 SoundCantMove SOUND_CANTMOVE_CARAVAN
 SoundAttack SOUND_ATTACK_CARAVAN
 SoundWork SOUND_WORK_CARAVAN
 SoundVictory SOUND_VICTORY_CARAVAN
 SoundDeath SOUND_DEATH_CARAVAN
 CanSee: Standard
 MovementType: Trade
 Size: Small
 VisionClass: Standard
}
############################################################
## UNIT 4
UNIT_REPUBLIC {
 Description DESCRIPTION_UNIT_WARRIOR
 DefaultIcon ICON_UNIT_REPUBLIC
 DefaultSprite SPRITE_WARRIOR
 Category UNIT_CATEGORY_SPECIAL
 Attack 0
 Defense 0
 ZBRangeAttack 0
 Firepower 0
 Armor 0
 MaxHP 10
 ShieldCost 1000000
 PowerPoints 0
 ShieldHunger 0
 FoodHunger 0
 MaxMovePoints 0
 GovernmentType GOVERNMENT_REPUBLIC
 VisionRange 0
 ActiveDefenseRange 0
 MaxFuel 0
 IsTrader
 SoundSelect1 SOUND_SELECT1_CARAVAN
 SoundSelect2 SOUND_SELECT2_CARAVAN
 SoundMove SOUND_MOVE_CARAVAN
 SoundAcknowledge SOUND_ACKNOWLEDGE_CARAVAN
 SoundCantMove SOUND_CANTMOVE_CARAVAN
 SoundAttack SOUND_ATTACK_CARAVAN
 SoundWork SOUND_WORK_CARAVAN
 SoundVictory SOUND_VICTORY_CARAVAN
 SoundDeath SOUND_DEATH_CARAVAN
 CanSee: Standard
 MovementType: Trade
 Size: Small
 VisionClass: Standard
}
############################################################
## UNIT 4
UNIT_TRIBUNALEMPIRE {
 Description DESCRIPTION_UNIT_WARRIOR
 DefaultIcon ICON_UNIT_TRIBUNALEMPIRE
 DefaultSprite SPRITE_WARRIOR
 Category UNIT_CATEGORY_SPECIAL
 Attack 0
 Defense 0
 ZBRangeAttack 0
 Firepower 0
 Armor 0
 MaxHP 10
 ShieldCost 1000000
 PowerPoints 0
 ShieldHunger 0
 FoodHunger 0
 MaxMovePoints 0
 GovernmentType GOVERNMENT_TRIBUNALEMPIRE
 VisionRange 0
 ActiveDefenseRange 0
 MaxFuel 0
 IsTrader
 SoundSelect1 SOUND_SELECT1_CARAVAN
 SoundSelect2 SOUND_SELECT2_CARAVAN
 SoundMove SOUND_MOVE_CARAVAN
 SoundAcknowledge SOUND_ACKNOWLEDGE_CARAVAN
 SoundCantMove SOUND_CANTMOVE_CARAVAN
 SoundAttack SOUND_ATTACK_CARAVAN
 SoundWork SOUND_WORK_CARAVAN
 SoundVictory SOUND_VICTORY_CARAVAN
 SoundDeath SOUND_DEATH_CARAVAN
 CanSee: Standard
 MovementType: Trade
 Size: Small
 VisionClass: Standard
}
############################################################
## UNIT 4
UNIT_EMPERORSHIP {
 Description DESCRIPTION_UNIT_WARRIOR
 DefaultIcon ICON_UNIT_EMPERORSHIP
 DefaultSprite SPRITE_WARRIOR
 Category UNIT_CATEGORY_SPECIAL
 Attack 0
 Defense 0
 ZBRangeAttack 0
 Firepower 0
 Armor 0
 MaxHP 10
 ShieldCost 1000000
 PowerPoints 0
 ShieldHunger 0
 FoodHunger 0
 MaxMovePoints 0
 GovernmentType GOVERNMENT_EMPERORSHIP
 VisionRange 0
 ActiveDefenseRange 0
 MaxFuel 0
 IsTrader
 SoundSelect1 SOUND_SELECT1_CARAVAN
 SoundSelect2 SOUND_SELECT2_CARAVAN
 SoundMove SOUND_MOVE_CARAVAN
 SoundAcknowledge SOUND_ACKNOWLEDGE_CARAVAN
 SoundCantMove SOUND_CANTMOVE_CARAVAN
 SoundAttack SOUND_ATTACK_CARAVAN
 SoundWork SOUND_WORK_CARAVAN
 SoundVictory SOUND_VICTORY_CARAVAN
 SoundDeath SOUND_DEATH_CARAVAN
 CanSee: Standard
 MovementType: Trade
 Size: Small
 VisionClass: Standard
}
############################################################
## UNIT 4
UNIT_DARKAGES {
 Description DESCRIPTION_UNIT_WARRIOR
 DefaultIcon ICON_UNIT_DARKAGES
 DefaultSprite SPRITE_WARRIOR
 Category UNIT_CATEGORY_SPECIAL
 Attack 0
 Defense 0
 ZBRangeAttack 0
 Firepower 0
 Armor 0
 MaxHP 10
 ShieldCost 1000000
 PowerPoints 0
 ShieldHunger 0
 FoodHunger 0
 MaxMovePoints 0
 GovernmentType GOVERNMENT_DARKAGES
 VisionRange 0
 ActiveDefenseRange 0
 MaxFuel 0
 IsTrader
 SoundSelect1 SOUND_SELECT1_CARAVAN
 SoundSelect2 SOUND_SELECT2_CARAVAN
 SoundMove SOUND_MOVE_CARAVAN
 SoundAcknowledge SOUND_ACKNOWLEDGE_CARAVAN
 SoundCantMove SOUND_CANTMOVE_CARAVAN
 SoundAttack SOUND_ATTACK_CARAVAN
 SoundWork SOUND_WORK_CARAVAN
 SoundVictory SOUND_VICTORY_CARAVAN
 SoundDeath SOUND_DEATH_CARAVAN
 CanSee: Standard
 MovementType: Trade
 Size: Small
 VisionClass: Standard
}
############################################################
## UNIT 4
UNIT_THEOCRACY {
 Description DESCRIPTION_UNIT_WARRIOR
 DefaultIcon ICON_UNIT_THEOCRACY
 DefaultSprite SPRITE_WARRIOR
 Category UNIT_CATEGORY_SPECIAL
 Attack 0
 Defense 0
 ZBRangeAttack 0
 Firepower 0
 Armor 0
 MaxHP 10
 ShieldCost 1000000
 PowerPoints 0
 ShieldHunger 0
 FoodHunger 0
 MaxMovePoints 0
 GovernmentType GOVERNMENT_THEOLOGY
 VisionRange 0
 ActiveDefenseRange 0
 MaxFuel 0
 IsTrader
 SoundSelect1 SOUND_SELECT1_CARAVAN
 SoundSelect2 SOUND_SELECT2_CARAVAN
 SoundMove SOUND_MOVE_CARAVAN
 SoundAcknowledge SOUND_ACKNOWLEDGE_CARAVAN
 SoundCantMove SOUND_CANTMOVE_CARAVAN
 SoundAttack SOUND_ATTACK_CARAVAN
 SoundWork SOUND_WORK_CARAVAN
 SoundVictory SOUND_VICTORY_CARAVAN
 SoundDeath SOUND_DEATH_CARAVAN
 CanSee: Standard
 MovementType: Trade
 Size: Small
 VisionClass: Standard
}
############################################################
## UNIT 4
UNIT_MONARCHY {
 Description DESCRIPTION_UNIT_WARRIOR
 DefaultIcon ICON_UNIT_MONARCHY
 DefaultSprite SPRITE_WARRIOR
 Category UNIT_CATEGORY_SPECIAL
 Attack 0
 Defense 0
 ZBRangeAttack 0
 Firepower 0
 Armor 0
 MaxHP 10
 ShieldCost 1000000
 PowerPoints 0
 ShieldHunger 0
 FoodHunger 0
 MaxMovePoints 0
 GovernmentType GOVERNMENT_MONARCHY
 VisionRange 0
 ActiveDefenseRange 0
 MaxFuel 0
 IsTrader
 SoundSelect1 SOUND_SELECT1_CARAVAN
 SoundSelect2 SOUND_SELECT2_CARAVAN
 SoundMove SOUND_MOVE_CARAVAN
 SoundAcknowledge SOUND_ACKNOWLEDGE_CARAVAN
 SoundCantMove SOUND_CANTMOVE_CARAVAN
 SoundAttack SOUND_ATTACK_CARAVAN
 SoundWork SOUND_WORK_CARAVAN
 SoundVictory SOUND_VICTORY_CARAVAN
 SoundDeath SOUND_DEATH_CARAVAN
 CanSee: Standard
 MovementType: Trade
 Size: Small
 VisionClass: Standard
}
############################################################
## UNIT 4
UNIT_CALIPHATE {
 Description DESCRIPTION_UNIT_WARRIOR
 DefaultIcon ICON_UNIT_CALIPHATE
 DefaultSprite SPRITE_WARRIOR
 Category UNIT_CATEGORY_SPECIAL
 Attack 0
 Defense 0
 ZBRangeAttack 0
 Firepower 0
 Armor 0
 MaxHP 10
 ShieldCost 1000000
 PowerPoints 0
 ShieldHunger 0
 FoodHunger 0
 MaxMovePoints 0
 GovernmentType GOVERNMENT_CALIPHATE
 VisionRange 0
 ActiveDefenseRange 0
 MaxFuel 0
 IsTrader
 SoundSelect1 SOUND_SELECT1_CARAVAN
 SoundSelect2 SOUND_SELECT2_CARAVAN
 SoundMove SOUND_MOVE_CARAVAN
 SoundAcknowledge SOUND_ACKNOWLEDGE_CARAVAN
 SoundCantMove SOUND_CANTMOVE_CARAVAN
 SoundAttack SOUND_ATTACK_CARAVAN
 SoundWork SOUND_WORK_CARAVAN
 SoundVictory SOUND_VICTORY_CARAVAN
 SoundDeath SOUND_DEATH_CARAVAN
 CanSee: Standard
 MovementType: Trade
 Size: Small
 VisionClass: Standard
}
############################################################
## UNIT 4
UNIT_MERCANTILISM {
 Description DESCRIPTION_UNIT_WARRIOR
 DefaultIcon ICON_UNIT_MERCANTILISM
 DefaultSprite SPRITE_WARRIOR
 Category UNIT_CATEGORY_SPECIAL
 Attack 0
 Defense 0
 ZBRangeAttack 0
 Firepower 0
 Armor 0
 MaxHP 10
 ShieldCost 1000000
 PowerPoints 0
 ShieldHunger 0
 FoodHunger 0
 MaxMovePoints 0
 GovernmentType GOVERNMENT_MERCANTILISM
 VisionRange 0
 ActiveDefenseRange 0
 MaxFuel 0
 IsTrader
 SoundSelect1 SOUND_SELECT1_CARAVAN
 SoundSelect2 SOUND_SELECT2_CARAVAN
 SoundMove SOUND_MOVE_CARAVAN
 SoundAcknowledge SOUND_ACKNOWLEDGE_CARAVAN
 SoundCantMove SOUND_CANTMOVE_CARAVAN
 SoundAttack SOUND_ATTACK_CARAVAN
 SoundWork SOUND_WORK_CARAVAN
 SoundVictory SOUND_VICTORY_CARAVAN
 SoundDeath SOUND_DEATH_CARAVAN
 CanSee: Standard
 MovementType: Trade
 Size: Small
 VisionClass: Standard
 ############################################################
}