
## UNIT 7
UNIT_ABOLITIONIST {
   Description DESCRIPTION_UNIT_ABOLITIONIST
   DefaultIcon ICON_UNIT_ABOLITIONIST
   DefaultSprite SPRITE_ABOLITIONIST
   Category UNIT_CATEGORY_SPECIAL
   Attack 0
   Defense 10
   ZBRangeAttack 0
   Firepower 1
   Armor 1
   MaxHP 20
   ShieldCost 775
   PowerPoints 250
   ShieldHunger 5
   FoodHunger 0
   MaxMovePoints 200
   VisionRange 2
   EnableAdvance ADVANCE_UNIVERSITY
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench 
   IgnoreZOC
   NoZoc
   CanBeExpelled
   CantCaptureCity
   IsSpecialForces
   Civilian
   OnlyBuildOne
   SoundSelect1 SOUND_SELECT1_ABOLITIONIST
   SoundSelect2 SOUND_SELECT2_ABOLITIONIST
   SoundMove SOUND_MOVE_ABOLITIONIST
   SoundAcknowledge SOUND_ACKNOWLEDGE_ABOLITIONIST
   SoundCantMove SOUND_CANTMOVE_ABOLITIONIST
   SoundAttack SOUND_ATTACK_ABOLITIONIST
   SoundWork SOUND_WORK_ABOLITIONIST
   SoundVictory SOUND_VICTORY_ABOLITIONIST
   SoundDeath SOUND_DEATH_ABOLITIONIST

   CanSee: Standard
   CanSee: Stealth
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Stealth

   SlaveUprising {
      Sound SOUND_ID_SLAVE_UPRISING
      Effect SPECEFFECT_SLAVE_UPRISING
   }

   UndergroundRailway {
      Chance 0.75
      DeathChance 0.5
      Sound SOUND_ID_UNDERGROUND_RAILWAY
      Effect SPECEFFECT_UNDERGROUND_RAILWAY
   }
}

############################################################

## UNIT 0
UNIT_ARCHER {
   Description DESCRIPTION_UNIT_ARCHER
   DefaultIcon ICON_UNIT_ARCHER
   DefaultSprite SPRITE_ARCHER
   Category UNIT_CATEGORY_RANGED
   Attack 20
   Defense 20
   ZBRangeAttack 30
   Firepower 2
   Armor 1
   MaxHP 15
   ShieldCost 300
   PowerPoints 200
   ShieldHunger 4
   FoodHunger 0
   MaxMovePoints 300
   VisionRange 2
   EnableAdvance ADVANCE_ARCHERY
   ObsoleteAdvance ADVANCE_COMPOSITEBOW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   OnlyBuildOne
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_ARCHER
   SoundSelect2 SOUND_SELECT2_ARCHER
   SoundMove SOUND_MOVE_ARCHER
   SoundAcknowledge SOUND_ACKNOWLEDGE_ARCHER
   SoundCantMove SOUND_CANTMOVE_ARCHER
   SoundAttack SOUND_ATTACK_ARCHER
   SoundWork SOUND_WORK_ARCHER
   SoundVictory SOUND_VICTORY_ARCHER
   SoundDeath SOUND_DEATH_ARCHER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 1
UNIT_ARCHER2 {
   Description DESCRIPTION_UNIT_ARCHER
   DefaultIcon ICON_UNIT_ARCHER
   DefaultSprite SPRITE_ARCHER
   Category UNIT_CATEGORY_RANGED
   Attack 20
   Defense 20
   ZBRangeAttack 45
   Firepower 2
   Armor 1
   MaxHP 15
   ShieldCost 375
   PowerPoints 200
   ShieldHunger 4
   FoodHunger 0
   MaxMovePoints 300
   VisionRange 2
   EnableAdvance ADVANCE_COMPOSITEBOW
   ObsoleteAdvance ADVANCE_BALLISTICS
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   OnlyBuildOne
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_ARCHER
   SoundSelect2 SOUND_SELECT2_ARCHER
   SoundMove SOUND_MOVE_ARCHER
   SoundAcknowledge SOUND_ACKNOWLEDGE_ARCHER
   SoundCantMove SOUND_CANTMOVE_ARCHER
   SoundAttack SOUND_ATTACK_ARCHER
   SoundWork SOUND_WORK_ARCHER
   SoundVictory SOUND_VICTORY_ARCHER
   SoundDeath SOUND_DEATH_ARCHER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 2
UNIT_ARCHER3 {
   Description DESCRIPTION_UNIT_ARCHER
   DefaultIcon ICON_UNIT_ARCHER
   DefaultSprite SPRITE_ARCHER
   Category UNIT_CATEGORY_RANGED
   Attack 20
   Defense 20
   ZBRangeAttack 60
   Firepower 2
   Armor 1
   MaxHP 15
   ShieldCost 475
   PowerPoints 200
   ShieldHunger 4
   FoodHunger 0
   MaxMovePoints 300
   VisionRange 2
   EnableAdvance ADVANCE_BALLISTICS
   ObsoleteAdvance ADVANCE_ENHANCEDCROSSBOW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   OnlyBuildOne
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_ARCHER
   SoundSelect2 SOUND_SELECT2_ARCHER
   SoundMove SOUND_MOVE_ARCHER
   SoundAcknowledge SOUND_ACKNOWLEDGE_ARCHER
   SoundCantMove SOUND_CANTMOVE_ARCHER
   SoundAttack SOUND_ATTACK_ARCHER
   SoundWork SOUND_WORK_ARCHER
   SoundVictory SOUND_VICTORY_ARCHER
   SoundDeath SOUND_DEATH_ARCHER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 10
UNIT_ARQUEBUSIER {
   Description DESCRIPTION_UNIT_INFANTRYMAN
   DefaultIcon ICON_UNIT_ARQUEBUSIER
   DefaultSprite SPRITE_ARQUEBUSIER
   Category UNIT_CATEGORY_DEFENSE
   Attack 40
   Defense 50
   ZBRangeAttack 50
   Firepower 3
   Armor 3
   MaxHP 20
   ShieldCost 900
   PowerPoints 500
   ShieldHunger 1
   FoodHunger 0
   MaxMovePoints 200
   VisionRange 2
   EnableAdvance ADVANCE_MATCHLOCKMUSKET
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   OnlyBuildOne
   SoundSelect1 SOUND_SELECT1_INFANTRYMAN
   SoundSelect2 SOUND_SELECT2_INFANTRYMAN
   SoundMove SOUND_MOVE_INFANTRYMAN
   SoundAcknowledge SOUND_ACKNOWLEDGE_INFANTRYMAN
   SoundCantMove SOUND_CANTMOVE_INFANTRYMAN
   SoundAttack SOUND_ATTACK_INFANTRYMAN
   SoundWork SOUND_WORK_INFANTRYMAN
   SoundVictory SOUND_VICTORY_INFANTRYMAN
   SoundDeath SOUND_DEATH_INFANTRYMAN

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 3
UNIT_BIREME {
   Description DESCRIPTION_UNIT_GALLEY
   DefaultIcon ICON_UNIT_BIREME
   DefaultSprite SPRITE_BIREME
   Category UNIT_CATEGORY_NAVAL
   Attack 10
   Defense 10
   ZBRangeAttack 0
   Firepower 1
   Armor 1
   MaxHP 10
   ShieldCost 150
   PowerPoints 100
   ShieldHunger 1
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_SHIPBUILDING
   ObsoleteAdvance ADVANCE_NAVALESCORTS
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanExpel
   CanPillage
   CanPirate
   CantCaptureCity
   DeathEffectsHappy
   WoodenShip
   OnlyBuildOne
   SoundSelect1 SOUND_SELECT1_GREEK_FIRE_TRIREME
   SoundSelect2 SOUND_SELECT2_GREEK_FIRE_TRIREME
   SoundMove SOUND_MOVE_GREEK_FIRE_TRIREME
   SoundAcknowledge SOUND_ACKNOWLEDGE_GREEK_FIRE_TRIREME
   SoundCantMove SOUND_CANTMOVE_GREEK_FIRE_TRIREME
   SoundAttack SOUND_ATTACK_GREEK_FIRE_TRIREME
   SoundWork SOUND_WORK_GREEK_FIRE_TRIREME
   SoundVictory SOUND_VICTORY_GREEK_FIRE_TRIREME
   SoundDeath SOUND_DEATH_GREEK_FIRE_TRIREME

   CanAttack: Sea
   CanAttack: ShallowWater
   CanCarry: MedLand
   CanCarry: SmallLand
   CanSee: Standard
   MovementType: ShallowWater
   Size: Large
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }

   CargoData {
      MaxCargo 1
      Load SOUND_ID_TRIREME_LOAD
      Unload SOUND_ID_TRIREME_UNLOAD
   }
}

############################################################

## UNIT 16
UNIT_CANNON {
   Description DESCRIPTION_UNIT_CANNON
   DefaultIcon ICON_UNIT_CANNON
   DefaultSprite SPRITE_CANNON
   Category UNIT_CATEGORY_RANGED
   Attack 20
   Defense 30
   ZBRangeAttack 80
   Firepower 3
   Armor 3
   MaxHP 20
   ShieldCost 950
   PowerPoints 600
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 200
   VisionRange 2
   EnableAdvance ADVANCE_ARTILLERY
   BombRounds 5
   BombardRange 1
   CanCounterBombard
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   Explodes
   OnlyBuildOne
   SoundSelect1 SOUND_SELECT1_CANNON
   SoundSelect2 SOUND_SELECT2_CANNON
   SoundMove SOUND_MOVE_CANNON
   SoundAcknowledge SOUND_ACKNOWLEDGE_CANNON
   SoundCantMove SOUND_CANTMOVE_CANNON
   SoundAttack SOUND_ATTACK_CANNON
   SoundWork SOUND_WORK_CANNON
   SoundVictory SOUND_VICTORY_CANNON
   SoundDeath SOUND_DEATH_CANNON

   CanAttack: Air
   CanAttack: Land
   CanAttack: Mountain
   CanBombard: Land
   CanBombard: Mountain
   CanBombard: Water
   CanSee: Standard
   MovementType: Land
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 4
UNIT_CARAVAN {
   Description DESCRIPTION_UNIT_WARRIOR
   DefaultIcon ICON_UNIT_CARAVAN
   DefaultSprite SPRITE_WARRIOR
   Category UNIT_CATEGORY_SPECIAL
   Attack 0
   Defense 0
   ZBRangeAttack 0
   Firepower 0
   Armor 0
   MaxHP 10
   ShieldCost 275
   PowerPoints 100
   ShieldHunger 0
   FoodHunger 0
   MaxMovePoints 1
   VisionRange 0
   EnableAdvance ADVANCE_TRADE
   ObsoleteAdvance ADVANCE_TRADEROUTES
   ActiveDefenseRange 0
   MaxFuel 0
   IsTrader
   SoundSelect1 SOUND_SELECT1_CARAVAN
   SoundSelect2 SOUND_SELECT2_CARAVAN
   SoundMove SOUND_MOVE_CARAVAN
   SoundAcknowledge SOUND_ACKNOWLEDGE_CARAVAN
   SoundCantMove SOUND_CANTMOVE_CARAVAN
   SoundAttack SOUND_ATTACK_CARAVAN
   SoundWork SOUND_WORK_CARAVAN
   SoundVictory SOUND_VICTORY_CARAVAN
   SoundDeath SOUND_DEATH_CARAVAN

   CanSee: Standard
   MovementType: Trade
   Size: Small
   VisionClass: Standard
}

############################################################

## UNIT 19
UNIT_CARRACK {
   Description DESCRIPTION_UNIT_GALLEY
   DefaultIcon ICON_UNIT_CARRACK
   DefaultSprite SPRITE_CARRACK
   Category UNIT_CATEGORY_NAVAL
   Attack 10
   Defense 20
   ZBRangeAttack 0
   Firepower 1
   Armor 1
   MaxHP 20
   ShieldCost 825
   PowerPoints 400
   ShieldHunger 5
   FoodHunger 0
   MaxMovePoints 500
   VisionRange 2
   EnableAdvance ADVANCE_STERNPOSTRUDDER
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   NoZoc
   CantCaptureCity
   DeathEffectsHappy
   WoodenShip
   OnlyBuildOne
   SoundSelect1 SOUND_SELECT1_CARRACK
   SoundSelect2 SOUND_SELECT2_CARRACK
   SoundMove SOUND_MOVE_CARRACK
   SoundAcknowledge SOUND_ACKNOWLEDGE_CARRACK
   SoundCantMove SOUND_CANTMOVE_CARRACK
   SoundAttack SOUND_ATTACK_CARRACK
   SoundWork SOUND_WORK_CARRACK
   SoundVictory SOUND_VICTORY_CARRACK
   SoundDeath SOUND_DEATH_CARRACK

   CanCarry: MedLand
   CanCarry: SmallLand
   CanSee: Standard
   MovementType: Sea
   MovementType: ShallowWater
   Size: Large
   VisionClass: Standard

   CargoData {
      MaxCargo 4
      Load SOUND_ID_TRIREME_LOAD
      Unload SOUND_ID_TRIREME_UNLOAD
   }

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 5
UNIT_CATAPULT {
   Description DESCRIPTION_UNIT_CATAPULT
   DefaultIcon ICON_UNIT_CATAPULT
   DefaultSprite SPRITE_CATAPULT
   Category UNIT_CATEGORY_RANGED
   Attack 10
   Defense 20
   ZBRangeAttack 40
   Firepower 3
   Armor 1
   MaxHP 10
   ShieldCost 375
   PowerPoints 300
   ShieldHunger 8
   FoodHunger 0
   MaxMovePoints 200
   VisionRange 2
   EnableAdvance ADVANCE_CATAPULT
   ObsoleteAdvance ADVANCE_BALLISTICS
   BombRounds 5
   BombardRange 1
   CanCounterBombard
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   OnlyBuildOne
   SoundSelect1 SOUND_SELECT1_CATAPULT
   SoundSelect2 SOUND_SELECT2_CATAPULT
   SoundMove SOUND_MOVE_CATAPULT
   SoundAcknowledge SOUND_ACKNOWLEDGE_CATAPULT
   SoundCantMove SOUND_CANTMOVE_CATAPULT
   SoundAttack SOUND_ATTACK_CATAPULT
   SoundWork SOUND_WORK_CATAPULT
   SoundVictory SOUND_VICTORY_CATAPULT
   SoundDeath SOUND_DEATH_CATAPULT

   CanAttack: Land
   CanAttack: Mountain
   CanBombard: Land
   CanBombard: Mountain
   CanBombard: Water
   CanSee: Standard
   MovementType: Land
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 6
UNIT_CATAPULT2 {
   Description DESCRIPTION_UNIT_CATAPULT
   DefaultIcon ICON_UNIT_CATAPULT
   DefaultSprite SPRITE_CATAPULT
   Category UNIT_CATEGORY_RANGED
   Attack 10
   Defense 20
   ZBRangeAttack 60
   Firepower 3
   Armor 1
   MaxHP 10
   ShieldCost 475
   PowerPoints 300
   ShieldHunger 8
   FoodHunger 0
   MaxMovePoints 200
   VisionRange 2
   EnableAdvance ADVANCE_BALLISTICS
   ObsoleteAdvance ADVANCE_GREEKFIRE
   BombRounds 5
   BombardRange 1
   CanCounterBombard
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   OnlyBuildOne
   SoundSelect1 SOUND_SELECT1_CATAPULT
   SoundSelect2 SOUND_SELECT2_CATAPULT
   SoundMove SOUND_MOVE_CATAPULT
   SoundAcknowledge SOUND_ACKNOWLEDGE_CATAPULT
   SoundCantMove SOUND_CANTMOVE_CATAPULT
   SoundAttack SOUND_ATTACK_CATAPULT
   SoundWork SOUND_WORK_CATAPULT
   SoundVictory SOUND_VICTORY_CATAPULT
   SoundDeath SOUND_DEATH_CATAPULT

   CanAttack: Land
   CanAttack: Mountain
   CanBombard: Land
   CanBombard: Mountain
   CanBombard: Water
   CanSee: Standard
   MovementType: Land
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 6
UNIT_CATAPULT3 {
   Description DESCRIPTION_UNIT_CATAPULT
   DefaultIcon ICON_UNIT_CATAPULT
   DefaultSprite SPRITE_CATAPULT
   Category UNIT_CATEGORY_RANGED
   Attack 10
   Defense 20
   ZBRangeAttack 90
   Firepower 3
   Armor 1
   MaxHP 10
   ShieldCost 800
   PowerPoints 300
   ShieldHunger 8
   FoodHunger 0
   MaxMovePoints 200
   VisionRange 2
   EnableAdvance ADVANCE_GREEKFIRE
   ObsoleteAdvance ADVANCE_ARTILLERY
   BombRounds 5
   BombardRange 1
   CanCounterBombard
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   OnlyBuildOne
   SoundSelect1 SOUND_SELECT1_CATAPULT
   SoundSelect2 SOUND_SELECT2_CATAPULT
   SoundMove SOUND_MOVE_CATAPULT
   SoundAcknowledge SOUND_ACKNOWLEDGE_CATAPULT
   SoundCantMove SOUND_CANTMOVE_CATAPULT
   SoundAttack SOUND_ATTACK_CATAPULT
   SoundWork SOUND_WORK_CATAPULT
   SoundVictory SOUND_VICTORY_CATAPULT
   SoundDeath SOUND_DEATH_CATAPULT

   CanAttack: Land
   CanAttack: Mountain
   CanBombard: Land
   CanBombard: Mountain
   CanBombard: Water
   CanSee: Standard
   MovementType: Land
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 7
UNIT_CAVALRY {
   Description DESCRIPTION_UNIT_MOUNTED_ARCHER
   DefaultIcon ICON_UNIT_MOUNTED_WARRIOR
   DefaultSprite SPRITE_MOUNTED_WARRIOR
   Category UNIT_CATEGORY_FLANKER
   Attack 30
   Defense 30
   ZBRangeAttack 0
   Firepower 2
   Armor 2
   MaxHP 15
   ShieldCost 375
   PowerPoints 100
   ShieldHunger 2
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 1
   EnableAdvance ADVANCE_CAVALRYTACTICS
   ObsoleteAdvance ADVANCE_STIRRUP
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   IsMounted
   IsFlanker
   OnlyBuildOne
   SoundSelect1 SOUND_SELECT1_MOUNTED_ARCHER
   SoundSelect2 SOUND_SELECT2_MOUNTED_ARCHER
   SoundMove SOUND_MOVE_MOUNTED_ARCHER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MOUNTED_ARCHER
   SoundCantMove SOUND_CANTMOVE_MOUNTED_ARCHER
   SoundAttack SOUND_ATTACK_MOUNTED_ARCHER
   SoundWork SOUND_WORK_MOUNTED_ARCHER
   SoundVictory SOUND_VICTORY_MOUNTED_ARCHER
   SoundDeath SOUND_DEATH_MOUNTED_ARCHER

   CanAttack: Land
   CanSee: Standard
   MovementType: Land
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 8
UNIT_CAVALRY2 {
   Description DESCRIPTION_UNIT_MOUNTED_ARCHER
   DefaultIcon ICON_UNIT_MOUNTED_WARRIOR
   DefaultSprite SPRITE_MOUNTED_WARRIOR
   Category UNIT_CATEGORY_FLANKER
   Attack 45
   Defense 30
   ZBRangeAttack 0
   Firepower 2
   Armor 2
   MaxHP 15
   ShieldCost 500
   PowerPoints 100
   ShieldHunger 2
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 1
   EnableAdvance ADVANCE_STIRRUP
   ObsoleteAdvance ADVANCE_YOKEANDHARNESS
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   IsMounted
   IsFlanker
   OnlyBuildOne
   SoundSelect1 SOUND_SELECT1_MOUNTED_ARCHER
   SoundSelect2 SOUND_SELECT2_MOUNTED_ARCHER
   SoundMove SOUND_MOVE_MOUNTED_ARCHER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MOUNTED_ARCHER
   SoundCantMove SOUND_CANTMOVE_MOUNTED_ARCHER
   SoundAttack SOUND_ATTACK_MOUNTED_ARCHER
   SoundWork SOUND_WORK_MOUNTED_ARCHER
   SoundVictory SOUND_VICTORY_MOUNTED_ARCHER
   SoundDeath SOUND_DEATH_MOUNTED_ARCHER

   CanAttack: Land
   CanSee: Standard
   MovementType: Land
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 8
UNIT_CAVALRY3 {
   Description DESCRIPTION_UNIT_MOUNTED_ARCHER
   DefaultIcon ICON_UNIT_MOUNTED_WARRIOR
   DefaultSprite SPRITE_MOUNTED_WARRIOR
   Category UNIT_CATEGORY_FLANKER
   Attack 67
   Defense 30
   ZBRangeAttack 0
   Firepower 2
   Armor 2
   MaxHP 15
   ShieldCost 800
   PowerPoints 100
   ShieldHunger 2
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 1
   EnableAdvance ADVANCE_YOKEANDHARNESS
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   IsMounted
   IsFlanker
   OnlyBuildOne
   SoundSelect1 SOUND_SELECT1_MOUNTED_ARCHER
   SoundSelect2 SOUND_SELECT2_MOUNTED_ARCHER
   SoundMove SOUND_MOVE_MOUNTED_ARCHER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MOUNTED_ARCHER
   SoundCantMove SOUND_CANTMOVE_MOUNTED_ARCHER
   SoundAttack SOUND_ATTACK_MOUNTED_ARCHER
   SoundWork SOUND_WORK_MOUNTED_ARCHER
   SoundVictory SOUND_VICTORY_MOUNTED_ARCHER
   SoundDeath SOUND_DEATH_MOUNTED_ARCHER

   CanAttack: Land
   CanSee: Standard
   MovementType: Land
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 9
UNIT_CHARIOT {
   Description DESCRIPTION_UNIT_SWORDSMAN
   DefaultIcon ICON_UNIT_CHARIOT
   DefaultSprite SPRITE_CHARIOT
   Category UNIT_CATEGORY_FLANKER
   Attack 30
   Defense 20
   ZBRangeAttack 0
   Firepower 2
   Armor 1
   MaxHP 15
   ShieldCost 275
   PowerPoints 200
   ShieldHunger 3
   FoodHunger 0
   MaxMovePoints 300
   VisionRange 1
   EnableAdvance ADVANCE_CHARIOT
   ObsoleteAdvance ADVANCE_PRIMITIVESTEEL
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   IsFlanker
   IsSpecialForces
   OnlyBuildOne
   SoundSelect1 SOUND_SELECT1_SAMURAI
   SoundSelect2 SOUND_SELECT2_SAMURAI
   SoundMove SOUND_MOVE_SAMURAI
   SoundAcknowledge SOUND_ACKNOWLEDGE_SAMURAI
   SoundCantMove SOUND_CANTMOVE_SAMURAI
   SoundAttack SOUND_ATTACK_SAMURAI
   SoundWork SOUND_WORK_SAMURAI
   SoundVictory SOUND_VICTORY_SAMURAI
   SoundDeath SOUND_DEATH_SAMURAI

   CanAttack: Land
   CanSee: Standard
   MovementType: Land
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 10
UNIT_CHARIOT2 {
   Description DESCRIPTION_UNIT_SWORDSMAN
   DefaultIcon ICON_UNIT_CHARIOT
   DefaultSprite SPRITE_CHARIOT
   Category UNIT_CATEGORY_FLANKER
   Attack 30
   Defense 20
   ZBRangeAttack 0
   Firepower 2
   Armor 1
   MaxHP 15
   ShieldCost 325
   PowerPoints 200
   ShieldHunger 3
   FoodHunger 0
   MaxMovePoints 300
   VisionRange 1
   EnableAdvance ADVANCE_PRIMITIVESTEEL
   ObsoleteAdvance ADVANCE_STIRRUP
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   IsFlanker
   IsSpecialForces
   OnlyBuildOne
   SoundSelect1 SOUND_SELECT1_SAMURAI
   SoundSelect2 SOUND_SELECT2_SAMURAI
   SoundMove SOUND_MOVE_SAMURAI
   SoundAcknowledge SOUND_ACKNOWLEDGE_SAMURAI
   SoundCantMove SOUND_CANTMOVE_SAMURAI
   SoundAttack SOUND_ATTACK_SAMURAI
   SoundWork SOUND_WORK_SAMURAI
   SoundVictory SOUND_VICTORY_SAMURAI
   SoundDeath SOUND_DEATH_SAMURAI

   CanAttack: Land
   CanSee: Standard
   MovementType: Land
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 11
UNIT_CITY {
   Description DESCRIPTION_UNIT_CITY
   DefaultIcon ICON_UNIT_CITY
   DefaultSprite SPRITE_CITY
   Category UNIT_CATEGORY_GENERIC
   Attack 0
   Defense 0
   ZBRangeAttack 0
   Firepower 0
   Armor 0
   MaxHP 0
   ShieldCost 0
   PowerPoints 1000
   ShieldHunger 0
   FoodHunger 0
   MaxMovePoints 0
   VisionRange 2
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   HasPopAndCanBuild
   CantBuild
   CityGrowthCoefficient 1
   NoIndex
   GLHidden
   CantCaptureCity
   NeedsNoSupport
   SoundSelect1 SOUND_SELECT1_CITY
   SoundSelect2 SOUND_SELECT2_CITY
   SoundMove SOUND_MOVE_CITY
   SoundAcknowledge SOUND_ACKNOWLEDGE_CITY
   SoundCantMove SOUND_CANTMOVE_CITY
   SoundAttack SOUND_ATTACK_CITY
   SoundWork SOUND_WORK_CITY
   SoundVictory SOUND_VICTORY_CITY
   SoundDeath SOUND_DEATH_CITY

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Medium
   VisionClass: Standard

   Revolution {
      Sound SOUND_ID_REVOLUTION
      Effect SPECEFFECT_REVOLUTION
   }
}

############################################################

## UNIT 12
UNIT_CORACLE {
   Description DESCRIPTION_UNIT_GALLEY
   DefaultIcon ICON_UNIT_CORACLE
   DefaultSprite SPRITE_CORACLE
   Category UNIT_CATEGORY_NAVAL
   Attack 0
   Defense 10
   ZBRangeAttack 0
   Firepower 1
   Armor 1
   MaxHP 15
   ShieldCost 275
   PowerPoints 100
   ShieldHunger 1
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_SAILS
   ObsoleteAdvance ADVANCE_STERNPOSTRUDDER
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanExpel
   CanPillage
   CanPirate
   CantCaptureCity
   DeathEffectsHappy
   WoodenShip
   OnlyBuildOne
   SoundSelect1 SOUND_SELECT1_GREEK_FIRE_TRIREME
   SoundSelect2 SOUND_SELECT2_GREEK_FIRE_TRIREME
   SoundMove SOUND_MOVE_GREEK_FIRE_TRIREME
   SoundAcknowledge SOUND_ACKNOWLEDGE_GREEK_FIRE_TRIREME
   SoundCantMove SOUND_CANTMOVE_GREEK_FIRE_TRIREME
   SoundAttack SOUND_ATTACK_GREEK_FIRE_TRIREME
   SoundWork SOUND_WORK_GREEK_FIRE_TRIREME
   SoundVictory SOUND_VICTORY_GREEK_FIRE_TRIREME
   SoundDeath SOUND_DEATH_GREEK_FIRE_TRIREME

   CanAttack: Sea
   CanAttack: ShallowWater
   CanCarry: MedLand
   CanCarry: SmallLand
   CanSee: Standard
   MovementType: Sea
   MovementType: ShallowWater
   Size: Large
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }

   CargoData {
      MaxCargo 2
      Load SOUND_ID_TRIREME_LOAD
      Unload SOUND_ID_TRIREME_UNLOAD
   }
}

############################################################

## UNIT 13
UNIT_CROSSBOWMAN {
   Description DESCRIPTION_UNIT_ARCHER
   DefaultIcon ICON_UNIT_CROSSBOWMAN
   DefaultSprite SPRITE_CROSSBOWMAN
   Category UNIT_CATEGORY_RANGED
   Attack 20
   Defense 30
   ZBRangeAttack 35
   Firepower 2
   Armor 2
   MaxHP 20
   ShieldCost 425
   PowerPoints 400
   ShieldHunger 8
   FoodHunger 0
   MaxMovePoints 200
   VisionRange 2
   EnableAdvance ADVANCE_CROSSBOW
   ObsoleteAdvance ADVANCE_ENHANCEDCROSSBOW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   OnlyBuildOne
   SoundSelect1 SOUND_SELECT1_ARCHER
   SoundSelect2 SOUND_SELECT2_ARCHER
   SoundMove SOUND_MOVE_ARCHER
   SoundAcknowledge SOUND_ACKNOWLEDGE_ARCHER
   SoundCantMove SOUND_CANTMOVE_ARCHER
   SoundAttack SOUND_ATTACK_ARCHER
   SoundWork SOUND_WORK_ARCHER
   SoundVictory SOUND_VICTORY_ARCHER
   SoundDeath SOUND_DEATH_ARCHER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 13
UNIT_CROSSBOWMAN2 {
   Description DESCRIPTION_UNIT_ARCHER
   DefaultIcon ICON_UNIT_CROSSBOWMAN
   DefaultSprite SPRITE_CROSSBOWMAN
   Category UNIT_CATEGORY_RANGED
   Attack 20
   Defense 30
   ZBRangeAttack 52
   Firepower 2
   Armor 2
   MaxHP 20
   ShieldCost 800
   PowerPoints 400
   ShieldHunger 1
   FoodHunger 0
   MaxMovePoints 200
   VisionRange 2
   EnableAdvance ADVANCE_ENHANCEDCROSSBOW
   ObsoleteAdvance ADVANCE_ARTILLERY
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   OnlyBuildOne
   SoundSelect1 SOUND_SELECT1_ARCHER
   SoundSelect2 SOUND_SELECT2_ARCHER
   SoundMove SOUND_MOVE_ARCHER
   SoundAcknowledge SOUND_ACKNOWLEDGE_ARCHER
   SoundCantMove SOUND_CANTMOVE_ARCHER
   SoundAttack SOUND_ATTACK_ARCHER
   SoundWork SOUND_WORK_ARCHER
   SoundVictory SOUND_VICTORY_ARCHER
   SoundDeath SOUND_DEATH_ARCHER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 14
UNIT_DIPLOMAT {
   Description DESCRIPTION_UNIT_DIPLOMAT
   DefaultIcon ICON_UNIT_DIPLOMAT
   DefaultSprite SPRITE_DIPLOMAT
   Category UNIT_CATEGORY_SPECIAL
   Attack 0
   Defense 10
   ZBRangeAttack 0
   Firepower 1
   Armor 1
   MaxHP 15
   ShieldCost 375
   PowerPoints 100
   ShieldHunger 3
   FoodHunger 0
   MaxMovePoints 200
   VisionRange 2
   EnableAdvance ADVANCE_BUREAUCRACY
   ObsoleteAdvance ADVANCE_EARTHAGLOBE
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench 
   IgnoreZOC
   NoZoc
   CanBeExpelled
   CantCaptureCity
   EstablishEmbassy
   ThrowParty
   DeathEffectsHappy
   IsSpecialForces
   Civilian
   OnlyBuildOne
   SoundSelect1 SOUND_SELECT1_DIPLOMAT
   SoundSelect2 SOUND_SELECT2_DIPLOMAT
   SoundMove SOUND_MOVE_DIPLOMAT
   SoundAcknowledge SOUND_ACKNOWLEDGE_DIPLOMAT
   SoundCantMove SOUND_CANTMOVE_DIPLOMAT
   SoundAttack SOUND_ATTACK_DIPLOMAT
   SoundWork SOUND_WORK_DIPLOMAT
   SoundVictory SOUND_VICTORY_DIPLOMAT
   SoundDeath SOUND_DEATH_DIPLOMAT

   CanSee: Standard
   CanSee: Stealth
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   InvestigateCity {
      Chance 0.3
      EliteChance 0.5
      DeathChance 0.3
   }
}

############################################################

## UNIT 15
UNIT_HOPLITE {
   Description DESCRIPTION_UNIT_HOPLITE
   DefaultIcon ICON_UNIT_HOPLITE
   DefaultSprite SPRITE_HOPLITE
   Category UNIT_CATEGORY_DEFENSE
   Attack 20
   Defense 30
   ZBRangeAttack 0
   Firepower 2
   Armor 1
   MaxHP 15
   ShieldCost 275
   PowerPoints 100
   ShieldHunger 2
   FoodHunger 0
   MaxMovePoints 200
   VisionRange 2
   EnableAdvance ADVANCE_BRONZEWORKING
   ObsoleteAdvance ADVANCE_PRIMITIVESTEEL
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   OnlyBuildOne
   SoundSelect1 SOUND_SELECT1_HOPLITE
   SoundSelect2 SOUND_SELECT2_HOPLITE
   SoundMove SOUND_MOVE_HOPLITE
   SoundAcknowledge SOUND_ACKNOWLEDGE_HOPLITE
   SoundCantMove SOUND_CANTMOVE_HOPLITE
   SoundAttack SOUND_ATTACK_HOPLITE
   SoundWork SOUND_WORK_HOPLITE
   SoundVictory SOUND_VICTORY_HOPLITE
   SoundDeath SOUND_DEATH_HOPLITE

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 16
UNIT_HOPLITE2 {
   Description DESCRIPTION_UNIT_HOPLITE
   DefaultIcon ICON_UNIT_HOPLITE
   DefaultSprite SPRITE_HOPLITE
   Category UNIT_CATEGORY_DEFENSE
   Attack 20
   Defense 45
   ZBRangeAttack 0
   Firepower 2
   Armor 1
   MaxHP 15
   ShieldCost 325
   PowerPoints 100
   ShieldHunger 2
   FoodHunger 0
   MaxMovePoints 200
   VisionRange 2
   EnableAdvance ADVANCE_PRIMITIVESTEEL
   ObsoleteAdvance ADVANCE_CASTIRON
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   OnlyBuildOne
   SoundSelect1 SOUND_SELECT1_HOPLITE
   SoundSelect2 SOUND_SELECT2_HOPLITE
   SoundMove SOUND_MOVE_HOPLITE
   SoundAcknowledge SOUND_ACKNOWLEDGE_HOPLITE
   SoundCantMove SOUND_CANTMOVE_HOPLITE
   SoundAttack SOUND_ATTACK_HOPLITE
   SoundWork SOUND_WORK_HOPLITE
   SoundVictory SOUND_VICTORY_HOPLITE
   SoundDeath SOUND_DEATH_HOPLITE

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 60
UNIT_LEGION {
   Description DESCRIPTION_UNIT_KNIGHT
   DefaultIcon ICON_UNIT_LEGION
   DefaultSprite SPRITE_LEGION
   Category UNIT_CATEGORY_ATTACK
   Attack 40
   Defense 30
   ZBRangeAttack 0
   Firepower 2
   Armor 2
   MaxHP 15
   ShieldCost 475
   PowerPoints 300
   ShieldHunger 5
   FoodHunger 0
   MaxMovePoints 200
   VisionRange 1
   EnableAdvance ADVANCE_CASTIRON
   ObsoleteAdvance ADVANCE_METALARMORWEAPONS
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanBeachAssault
   CanExpel
   CanPillage
   CanPirate
   BonusAgainstMounted
   MountedBonus 0.25
   ExertsMartialLaw
   DeathEffectsHappy
   OnlyBuildOne
   SoundSelect1 SOUND_SELECT1_SAMURAI
   SoundSelect2 SOUND_SELECT2_SAMURAI
   SoundMove SOUND_MOVE_SAMURAI
   SoundAcknowledge SOUND_ACKNOWLEDGE_SAMURAI
   SoundCantMove SOUND_CANTMOVE_SAMURAI
   SoundAttack SOUND_ATTACK_SAMURAI
   SoundWork SOUND_WORK_SAMURAI
   SoundVictory SOUND_VICTORY_SAMURAI
   SoundDeath SOUND_DEATH_SAMURAI

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Medium
   VisionClass: Standard
   CanAttack: Land

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 62
UNIT_LONGSHIP {
   Description DESCRIPTION_UNIT_LONGSHIP
   DefaultIcon ICON_UNIT_LONGSHIP
   DefaultSprite SPRITE_LONGSHIP
   Category UNIT_CATEGORY_NAVAL
   Attack 20
   Defense 20
   ZBRangeAttack 10
   Firepower 2
   Armor 2
   MaxHP 15
   ShieldCost 475
   PowerPoints 300
   ShieldHunger 6
   FoodHunger 0
   MaxMovePoints 500
   VisionRange 3
   EnableAdvance ADVANCE_ASTROLAB
   ObsoleteAdvance ADVANCE_GREEKFIRE
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   NoZoc
   CantCaptureCity
   DeathEffectsHappy
   WoodenShip
   OnlyBuildOne
   SoundSelect1 SOUND_SELECT1_LONGSHIP
   SoundSelect2 SOUND_SELECT2_LONGSHIP
   SoundMove SOUND_MOVE_LONGSHIP
   SoundAcknowledge SOUND_ACKNOWLEDGE_LONGSHIP
   SoundCantMove SOUND_CANTMOVE_LONGSHIP
   SoundAttack SOUND_ATTACK_LONGSHIP
   SoundWork SOUND_WORK_LONGSHIP
   SoundVictory SOUND_VICTORY_LONGSHIP
   SoundDeath SOUND_DEATH_LONGSHIP

   CanCarry: SmallLand
   CanCarry: MedLand
   CanAttack: Sea
   CanAttack: ShallowWater
   CanBombard: Land
   CanBombard: Water
   CanSee: Standard
   MovementType: Sea
   MovementType: ShallowWater
   Size: Large
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 25
UNIT_MONK {
   Description DESCRIPTION_UNIT_CLERIC
   DefaultIcon ICON_UNIT_MONK
   DefaultSprite SPRITE_PRIEST
   Category UNIT_CATEGORY_SPECIAL
   Attack 0
   Defense 10
   ZBRangeAttack 0
   Firepower 1
   Armor 1
   MaxHP 20
   ShieldCost 550
   PowerPoints 200
   ShieldHunger 14
   FoodHunger 0
   MaxMovePoints 300
   VisionRange 2
   EnableAdvance ADVANCE_CHRISTIANITY
   ObsoleteAdvance ADVANCE_EARTHAGLOBE
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench 
   IgnoreZOC
   NoZoc
   CanBeExpelled
   CanBeSued
   CantCaptureCity
   DeathEffectsHappy
   IsSpecialForces
   Civilian
   OnlyBuildOne
   SoundSelect1 SOUND_SELECT1_CLERIC
   SoundSelect2 SOUND_SELECT2_CLERIC
   SoundMove SOUND_MOVE_CLERIC
   SoundAcknowledge SOUND_ACKNOWLEDGE_CLERIC
   SoundCantMove SOUND_CANTMOVE_CLERIC
   SoundAttack SOUND_ATTACK_CLERIC
   SoundWork SOUND_WORK_CLERIC
   SoundVictory SOUND_VICTORY_CLERIC
   SoundDeath SOUND_DEATH_CLERIC

   CanSee: Standard
   CanSee: Stealth
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Stealth

   CanSoothsay {
      Sound SOUND_ID_CAN_SOOTHSAY_CL
      Effect SPECEFFECT_CAN_SOOTHSAY
   }

   CauseUnhappiness {
      Chance 1
      Timer 1
      Amount 2
      Sound SOUND_ID_CAN_SOOTHSAY_CL
      Effect SPECEFFECT_CAN_SOOTHSAY
   }

   ConvertCities {
      Chance 0.7
      DeathChance 0.5
      Sound SOUND_ID_CONVERT_CITIES_CL
      Effect SPECEFFECT_CONVERT_CITIES
   }
}

############################################################

## UNIT 69
UNIT_MOUNTED_ARCHER {
   Description DESCRIPTION_UNIT_MOUNTED_ARCHER
   DefaultIcon ICON_UNIT_MOUNTED_ARCHER
   DefaultSprite SPRITE_MOUNTED_ARCHER
   Category UNIT_CATEGORY_RANGED
   Attack 20
   Defense 20
   ZBRangeAttack 30
   Firepower 2
   Armor 1
   MaxHP 15
   ShieldCost 325
   PowerPoints 200
   ShieldHunger 5
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_MOBILETACTICS
   ObsoleteAdvance ADVANCE_COMPOSITEBOW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   IsMounted
   OnlyBuildOne
   SoundSelect1 SOUND_SELECT1_MOUNTED_ARCHER
   SoundSelect2 SOUND_SELECT2_MOUNTED_ARCHER
   SoundMove SOUND_MOVE_MOUNTED_ARCHER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MOUNTED_ARCHER
   SoundCantMove SOUND_CANTMOVE_MOUNTED_ARCHER
   SoundAttack SOUND_ATTACK_MOUNTED_ARCHER
   SoundWork SOUND_WORK_MOUNTED_ARCHER
   SoundVictory SOUND_VICTORY_MOUNTED_ARCHER
   SoundDeath SOUND_DEATH_MOUNTED_ARCHER

   CanAttack: Land
   CanSee: Standard
   MovementType: Land
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 69
UNIT_MOUNTED_ARCHER2 {
   Description DESCRIPTION_UNIT_MOUNTED_ARCHER
   DefaultIcon ICON_UNIT_MOUNTED_ARCHER
   DefaultSprite SPRITE_MOUNTED_ARCHER
   Category UNIT_CATEGORY_RANGED
   Attack 20
   Defense 20
   ZBRangeAttack 30
   Firepower 2
   Armor 1
   MaxHP 15
   ShieldCost 375
   PowerPoints 200
   ShieldHunger 5
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_COMPOSITEBOW
   ObsoleteAdvance ADVANCE_BALLISTICS
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   IsMounted
   OnlyBuildOne
   SoundSelect1 SOUND_SELECT1_MOUNTED_ARCHER
   SoundSelect2 SOUND_SELECT2_MOUNTED_ARCHER
   SoundMove SOUND_MOVE_MOUNTED_ARCHER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MOUNTED_ARCHER
   SoundCantMove SOUND_CANTMOVE_MOUNTED_ARCHER
   SoundAttack SOUND_ATTACK_MOUNTED_ARCHER
   SoundWork SOUND_WORK_MOUNTED_ARCHER
   SoundVictory SOUND_VICTORY_MOUNTED_ARCHER
   SoundDeath SOUND_DEATH_MOUNTED_ARCHER

   CanAttack: Land
   CanSee: Standard
   MovementType: Land
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 3
UNIT_MOUNTED_WARRIOR {
   Description DESCRIPTION_UNIT_MOUNTED_ARCHER
   DefaultIcon ICON_UNIT_MOUNTED_WARRIOR
   DefaultSprite SPRITE_MOUNTED_WARRIOR
   Category UNIT_CATEGORY_FLANKER
   Attack 20
   Defense 20
   ZBRangeAttack 0
   Firepower 1
   Armor 1
   MaxHP 10
   ShieldCost 175
   PowerPoints 100
   ShieldHunger 2
   FoodHunger 0
   MaxMovePoints 300
   VisionRange 2
   EnableAdvance ADVANCE_HORSERIDING
   ObsoleteAdvance ADVANCE_CAVALRYTACTICS
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   IsMounted
   IsFlanker
   OnlyBuildOne
   SoundSelect1 SOUND_SELECT1_MOUNTED_ARCHER
   SoundSelect2 SOUND_SELECT2_MOUNTED_ARCHER
   SoundMove SOUND_MOVE_MOUNTED_ARCHER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MOUNTED_ARCHER
   SoundCantMove SOUND_CANTMOVE_MOUNTED_ARCHER
   SoundAttack SOUND_ATTACK_MOUNTED_ARCHER
   SoundWork SOUND_WORK_MOUNTED_ARCHER
   SoundVictory SOUND_VICTORY_MOUNTED_ARCHER
   SoundDeath SOUND_DEATH_MOUNTED_ARCHER

   CanAttack: Land
   CanSee: Standard
   MovementType: Land
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 4
UNIT_OCEAN_CITY {
   Description DESCRIPTION_UNIT_OCEAN_CITY
   DefaultIcon ICON_UNIT_OCEAN_CITY
   DefaultSprite SPRITE_OCEAN_CITY
   Category UNIT_CATEGORY_GENERIC
   Attack 0
   Defense 0
   ZBRangeAttack 0
   Firepower 0
   Armor 0
   MaxHP 0
   ShieldCost 0
   PowerPoints 1000
   ShieldHunger 0
   FoodHunger 0
   MaxMovePoints 0
   VisionRange 2
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   HasPopAndCanBuild
   CantBuild
   CityGrowthCoefficient 0.5
   NoIndex
   GLHidden
   CantCaptureCity
   NeedsNoSupport
   SoundSelect1 SOUND_SELECT1_OCEAN_CITY
   SoundSelect2 SOUND_SELECT2_OCEAN_CITY
   SoundMove SOUND_MOVE_OCEAN_CITY
   SoundAcknowledge SOUND_ACKNOWLEDGE_OCEAN_CITY
   SoundCantMove SOUND_CANTMOVE_OCEAN_CITY
   SoundAttack SOUND_ATTACK_OCEAN_CITY
   SoundWork SOUND_WORK_OCEAN_CITY
   SoundVictory SOUND_VICTORY_OCEAN_CITY
   SoundDeath SOUND_DEATH_OCEAN_CITY

   CanAttack: Land
   CanAttack: Sea
   CanAttack: ShallowWater
   CanSee: Standard
   MovementType: Land
   MovementType: Sea
   MovementType: ShallowWater
   Size: Medium
   VisionClass: Standard

   Revolution {
      Sound SOUND_ID_REVOLUTION
      Effect SPECEFFECT_REVOLUTION
   }
}

############################################################

## UNIT 50
UNIT_PIKEMEN {
   Description DESCRIPTION_UNIT_PIKEMEN
   DefaultIcon ICON_UNIT_PIKEMEN
   DefaultSprite SPRITE_PIKEMEN
   Category UNIT_CATEGORY_DEFENSE
   Attack 30
   Defense 50
   ZBRangeAttack 0
   Firepower 3
   Armor 3
   MaxHP 30
   ShieldCost 600
   PowerPoints 200
   ShieldHunger 1
   FoodHunger 0
   MaxMovePoints 200
   VisionRange 2
   EnableAdvance ADVANCE_METALARMORWEAPONS
   ObsoleteAdvance ADVANCE_SPANISHSTEEL
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   BonusAgainstMounted
   MountedBonus 0.5
   SoundSelect1 SOUND_SELECT1_PIKEMEN
   SoundSelect2 SOUND_SELECT2_PIKEMEN
   SoundMove SOUND_MOVE_PIKEMEN
   SoundAcknowledge SOUND_ACKNOWLEDGE_PIKEMEN
   SoundCantMove SOUND_CANTMOVE_PIKEMEN
   SoundAttack SOUND_ATTACK_PIKEMEN
   SoundWork SOUND_WORK_PIKEMEN
   SoundVictory SOUND_VICTORY_PIKEMEN
   SoundDeath SOUND_DEATH_PIKEMEN

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 50
UNIT_PIKEMEN2 {
   Description DESCRIPTION_UNIT_PIKEMEN
   DefaultIcon ICON_UNIT_PIKEMEN
   DefaultSprite SPRITE_PIKEMEN
   Category UNIT_CATEGORY_DEFENSE
   Attack 30
   Defense 75
   ZBRangeAttack 0
   Firepower 3
   Armor 3
   MaxHP 30
   ShieldCost 800
   PowerPoints 200
   ShieldHunger 1
   FoodHunger 0
   MaxMovePoints 200
   VisionRange 2
   EnableAdvance ADVANCE_SPANISHSTEEL
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   BonusAgainstMounted
   MountedBonus 0.5
   SoundSelect1 SOUND_SELECT1_PIKEMEN
   SoundSelect2 SOUND_SELECT2_PIKEMEN
   SoundMove SOUND_MOVE_PIKEMEN
   SoundAcknowledge SOUND_ACKNOWLEDGE_PIKEMEN
   SoundCantMove SOUND_CANTMOVE_PIKEMEN
   SoundAttack SOUND_ATTACK_PIKEMEN
   SoundWork SOUND_WORK_PIKEMEN
   SoundVictory SOUND_VICTORY_PIKEMEN
   SoundDeath SOUND_DEATH_PIKEMEN

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 25
UNIT_PRIEST {
   Description DESCRIPTION_UNIT_CLERIC
   DefaultIcon ICON_UNIT_PRIEST
   DefaultSprite SPRITE_PRIEST
   Category UNIT_CATEGORY_SPECIAL
   Attack 0
   Defense 10
   ZBRangeAttack 0
   Firepower 1
   Armor 1
   MaxHP 10
   ShieldCost 150
   PowerPoints 200
   ShieldHunger 14
   FoodHunger 0
   MaxMovePoints 200
   VisionRange 2
   EnableAdvance ADVANCE_EARLYASTRONOMY
   ObsoleteAdvance ADVANCE_MONOTHEISM
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench 
   IgnoreZOC
   NoZoc
   CanBeExpelled
   CanBeSued
   CantCaptureCity
   DeathEffectsHappy
   IsSpecialForces
   Civilian
   OnlyBuildOne
   SoundSelect1 SOUND_SELECT1_CLERIC
   SoundSelect2 SOUND_SELECT2_CLERIC
   SoundMove SOUND_MOVE_CLERIC
   SoundAcknowledge SOUND_ACKNOWLEDGE_CLERIC
   SoundCantMove SOUND_CANTMOVE_CLERIC
   SoundAttack SOUND_ATTACK_CLERIC
   SoundWork SOUND_WORK_CLERIC
   SoundVictory SOUND_VICTORY_CLERIC
   SoundDeath SOUND_DEATH_CLERIC

   CanSee: Standard
   CanSee: Stealth
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Stealth

   CanSoothsay {
      Sound SOUND_ID_CAN_SOOTHSAY_CL
      Effect SPECEFFECT_CAN_SOOTHSAY
   }

   CauseUnhappiness {
      Chance 1
      Timer 1
      Amount 2
      Sound SOUND_ID_CAN_SOOTHSAY_CL
      Effect SPECEFFECT_CAN_SOOTHSAY
   }
}

############################################################

## UNIT 25
UNIT_PROPHET {
   Description DESCRIPTION_UNIT_CLERIC
   DefaultIcon ICON_UNIT_PRIEST
   DefaultSprite SPRITE_PRIEST
   Category UNIT_CATEGORY_SPECIAL
   Attack 0
   Defense 10
   ZBRangeAttack 0
   Firepower 1
   Armor 1
   MaxHP 15
   ShieldCost 250
   PowerPoints 200
   ShieldHunger 14
   FoodHunger 0
   MaxMovePoints 200
   VisionRange 2
   EnableAdvance ADVANCE_MONOTHEISM
   ObsoleteAdvance ADVANCE_CHRISTIANITY
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench 
   IgnoreZOC
   NoZoc
   CanBeExpelled
   CanBeSued
   CantCaptureCity
   DeathEffectsHappy
   IsSpecialForces
   Civilian
   OnlyBuildOne
   SoundSelect1 SOUND_SELECT1_CLERIC
   SoundSelect2 SOUND_SELECT2_CLERIC
   SoundMove SOUND_MOVE_CLERIC
   SoundAcknowledge SOUND_ACKNOWLEDGE_CLERIC
   SoundCantMove SOUND_CANTMOVE_CLERIC
   SoundAttack SOUND_ATTACK_CLERIC
   SoundWork SOUND_WORK_CLERIC
   SoundVictory SOUND_VICTORY_CLERIC
   SoundDeath SOUND_DEATH_CLERIC

   CanSee: Standard
   CanSee: Stealth
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Stealth

   CanSoothsay {
      Sound SOUND_ID_CAN_SOOTHSAY_CL
      Effect SPECEFFECT_CAN_SOOTHSAY
   }

   CauseUnhappiness {
      Chance 1
      Timer 1
      Amount 2
      Sound SOUND_ID_CAN_SOOTHSAY_CL
      Effect SPECEFFECT_CAN_SOOTHSAY
   }

   ConvertCities {
      Chance 0.7
      DeathChance 0.5
      Sound SOUND_ID_CONVERT_CITIES_CL
      Effect SPECEFFECT_CONVERT_CITIES
   }
}

############################################################

## UNIT 5
UNIT_SEA_ENGINEER {
   Description DESCRIPTION_UNIT_SEA_ENGINEER
   DefaultIcon ICON_UNIT_SEA_ENGINEER
   DefaultSprite SPRITE_SEA_ENGINEER
   Category UNIT_CATEGORY_SETTLER
   Attack 0
   Defense 10
   ZBRangeAttack 0
   Firepower 1
   Armor 1
   MaxHP 10
   ShieldCost 2500
   PowerPoints 6000
   ShieldHunger 25
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_APOLYTON
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   IgnoreZOC
   NoZoc
   SettleCityType UNIT_OCEAN_CITY
   CanBeExpelled
   CantCaptureCity
   DeathEffectsHappy
   BuildingRemovesAPop
   OnlyBuildOne
   IsSpecialForces
   Civilian
   SoundSelect1 SOUND_SELECT1_SEA_ENGINEER
   SoundSelect2 SOUND_SELECT2_SEA_ENGINEER
   SoundMove SOUND_MOVE_SEA_ENGINEER
   SoundAcknowledge SOUND_ACKNOWLEDGE_SEA_ENGINEER
   SoundCantMove SOUND_CANTMOVE_SEA_ENGINEER
   SoundAttack SOUND_ATTACK_SEA_ENGINEER
   SoundWork SOUND_WORK_SEA_ENGINEER
   SoundVictory SOUND_VICTORY_SEA_ENGINEER
   SoundDeath SOUND_DEATH_SEA_ENGINEER

   CanSee: Standard
   CanSee: Underwater
   MovementType: Sea
   MovementType: ShallowWater
   Settle: Water
   Size: Medium
   VisionClass: Underwater
   GLHidden
}

############################################################

## UNIT 6
UNIT_SETTLER {
   Description DESCRIPTION_UNIT_SETTLER
   DefaultIcon ICON_UNIT_SETTLER
   DefaultSprite SPRITE_SETTLER
   Category UNIT_CATEGORY_SETTLER
   Attack 0
   Defense 10
   ZBRangeAttack 0
   Firepower 1
   Armor 1
   MaxHP 10
   ShieldCost 500
   PowerPoints 400
   ShieldHunger 0
   FoodHunger 0
   MaxMovePoints 200
   VisionRange 2
   EnableAdvance ADVANCE_APOLYTON
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   NoZoc
   SettleCityType UNIT_CITY
   SettleSize 1
   CanBeExpelled
   CantCaptureCity
   DeathEffectsHappy
   BuildingRemovesAPop
   OnlyBuildOne
   IsSpecialForces
   Civilian
   SoundSelect1 SOUND_SELECT1_SETTLER
   SoundSelect2 SOUND_SELECT2_SETTLER
   SoundMove SOUND_MOVE_SETTLER
   SoundAcknowledge SOUND_ACKNOWLEDGE_SETTLER
   SoundCantMove SOUND_CANTMOVE_SETTLER
   SoundAttack SOUND_ATTACK_SETTLER
   SoundWork SOUND_WORK_SETTLER
   SoundVictory SOUND_VICTORY_SETTLER
   SoundDeath SOUND_DEATH_SETTLER

   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Settle: Land
   Settle: Mountain
   Size: Small
   VisionClass: Standard
}

############################################################

## UNIT 7
UNIT_SHARMAN {
   Description DESCRIPTION_UNIT_CLERIC
   DefaultIcon ICON_UNIT_SHARMAN
   DefaultSprite SPRITE_SHARMAN
   Category UNIT_CATEGORY_SPECIAL
   Attack 0
   Defense 10
   ZBRangeAttack 0
   Firepower 1
   Armor 1
   MaxHP 10
   ShieldCost 100
   PowerPoints 200
   ShieldHunger 9
   FoodHunger 0
   MaxMovePoints 200
   VisionRange 2
   EnableAdvance ADVANCE_WORSHIP
   ObsoleteAdvance ADVANCE_BUREAUCRACY
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench 
   IgnoreZOC
   NoZoc
   CanBeExpelled
   CantCaptureCity
   ThrowParty
   DeathEffectsHappy
   IsSpecialForces
   Civilian
   OnlyBuildOne
   SoundSelect1 SOUND_SELECT1_DIPLOMAT
   SoundSelect2 SOUND_SELECT2_DIPLOMAT
   SoundMove SOUND_MOVE_DIPLOMAT
   SoundAcknowledge SOUND_ACKNOWLEDGE_DIPLOMAT
   SoundCantMove SOUND_CANTMOVE_DIPLOMAT
   SoundAttack SOUND_ATTACK_DIPLOMAT
   SoundWork SOUND_WORK_DIPLOMAT
   SoundVictory SOUND_VICTORY_DIPLOMAT
   SoundDeath SOUND_DEATH_DIPLOMAT

   CanSee: Standard
   CanSee: Stealth
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   InvestigateCity {
      Chance 0.3
      EliteChance 0.5
      DeathChance 0.3
   }
}

############################################################

## UNIT 9
UNIT_SLAVER {
   Description DESCRIPTION_UNIT_SLAVER
   DefaultIcon ICON_UNIT_SLAVER
   DefaultSprite SPRITE_SLAVER
   Category UNIT_CATEGORY_SPECIAL
   Attack 0
   Defense 10
   ZBRangeAttack 0
   Firepower 1
   Armor 1
   MaxHP 10
   ShieldCost 175
   PowerPoints 200
   ShieldHunger 4
   FoodHunger 0
   MaxMovePoints 200
   VisionRange 2
   EnableAdvance ADVANCE_SLAVELABOUR
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench 
   IgnoreZOC
   NoZoc
   CanBeExpelled
   CantCaptureCity
   DeathEffectsHappy
   IsSpecialForces
   OnlyBuildOne
   SoundSelect1 SOUND_SELECT1_SLAVER
   SoundSelect2 SOUND_SELECT2_SLAVER
   SoundMove SOUND_MOVE_SLAVER
   SoundAcknowledge SOUND_ACKNOWLEDGE_SLAVER
   SoundCantMove SOUND_CANTMOVE_SLAVER
   SoundAttack SOUND_ATTACK_SLAVER
   SoundWork SOUND_WORK_SLAVER
   SoundVictory SOUND_VICTORY_SLAVER
   SoundDeath SOUND_DEATH_SLAVER

   CanSee: Standard
   CanSee: Stealth
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Stealth

   SettlerSlaveRaids {
      Sound SOUND_ID_SETTLER_SLAVE_RAIDS
      Effect SPECEFFECT_SETTLER_SLAVE_RAIDS
   }

   SlaveRaids {
      Chance 0.6
      DeathChance 0.75
      Timer 2
      Amount 4
      Sound SOUND_ID_SLAVE_RAIDS
      Effect SPECEFFECT_SLAVE_RAIDS
   }
}

############################################################

## UNIT 10
UNIT_SLINGER {
   Description DESCRIPTION_UNIT_ARCHER
   DefaultIcon ICON_UNIT_SLINGER
   DefaultSprite SPRITE_SLINGER
   Category UNIT_CATEGORY_RANGED
   Attack 10
   Defense 20
   ZBRangeAttack 20
   Firepower 1
   Armor 1
   MaxHP 10
   ShieldCost 150
   PowerPoints 100
   ShieldHunger 2
   FoodHunger 0
   MaxMovePoints 200
   VisionRange 2
   EnableAdvance ADVANCE_SLINGS
   ObsoleteAdvance ADVANCE_ARCHERY
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   OnlyBuildOne
   SoundSelect1 SOUND_SELECT1_ARCHER
   SoundSelect2 SOUND_SELECT2_ARCHER
   SoundMove SOUND_MOVE_ARCHER
   SoundAcknowledge SOUND_ACKNOWLEDGE_ARCHER
   SoundCantMove SOUND_CANTMOVE_ARCHER
   SoundAttack SOUND_ATTACK_ARCHER
   SoundWork SOUND_WORK_ARCHER
   SoundVictory SOUND_VICTORY_ARCHER
   SoundDeath SOUND_DEATH_ARCHER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 11
UNIT_SPEARMAN {
   Description DESCRIPTION_UNIT_WARRIOR
   DefaultIcon ICON_UNIT_SPEARMAN
   DefaultSprite SPRITE_SPEARMAN
   Category UNIT_CATEGORY_DEFENSE
   Attack 20
   Defense 20
   ZBRangeAttack 0
   Firepower 1
   Armor 1
   MaxHP 10
   ShieldCost 125
   PowerPoints 100
   ShieldHunger 1
   FoodHunger 0
   MaxMovePoints 200
   VisionRange 1
   EnableAdvance ADVANCE_SPEARS
   ObsoleteAdvance ADVANCE_COPPERSMELTING
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   OnlyBuildOne
   SoundSelect1 SOUND_SELECT1_PIKEMEN
   SoundSelect2 SOUND_SELECT2_PIKEMEN
   SoundMove SOUND_MOVE_PIKEMEN
   SoundAcknowledge SOUND_ACKNOWLEDGE_PIKEMEN
   SoundCantMove SOUND_CANTMOVE_PIKEMEN
   SoundAttack SOUND_ATTACK_PIKEMEN
   SoundWork SOUND_WORK_PIKEMEN
   SoundVictory SOUND_VICTORY_PIKEMEN
   SoundDeath SOUND_DEATH_PIKEMEN

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 12
UNIT_SPEARMAN2 {
   Description DESCRIPTION_UNIT_WARRIOR
   DefaultIcon ICON_UNIT_SPEARMAN
   DefaultSprite SPRITE_SPEARMAN
   Category UNIT_CATEGORY_DEFENSE
   Attack 20
   Defense 30
   ZBRangeAttack 0
   Firepower 1
   Armor 1
   MaxHP 10
   ShieldCost 175
   PowerPoints 100
   ShieldHunger 1
   FoodHunger 0
   MaxMovePoints 200
   VisionRange 1
   EnableAdvance ADVANCE_COPPERSMELTING
   ObsoleteAdvance ADVANCE_CASTIRON
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   OnlyBuildOne
   SoundSelect1 SOUND_SELECT1_PIKEMEN
   SoundSelect2 SOUND_SELECT2_PIKEMEN
   SoundMove SOUND_MOVE_PIKEMEN
   SoundAcknowledge SOUND_ACKNOWLEDGE_PIKEMEN
   SoundCantMove SOUND_CANTMOVE_PIKEMEN
   SoundAttack SOUND_ATTACK_PIKEMEN
   SoundWork SOUND_WORK_PIKEMEN
   SoundVictory SOUND_VICTORY_PIKEMEN
   SoundDeath SOUND_DEATH_PIKEMEN

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 96
UNIT_SWORDSMAN {
   Description DESCRIPTION_UNIT_SWORDSMAN
   DefaultIcon ICON_UNIT_SWORDSMAN
   DefaultSprite SPRITE_SWORDSMAN
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 40
   ZBRangeAttack 0
   Firepower 3
   Armor 3
   MaxHP 20
   ShieldCost 600
   PowerPoints 250
   ShieldHunger 1
   FoodHunger 0
   MaxMovePoints 200
   VisionRange 1
   EnableAdvance ADVANCE_METALARMORWEAPONS
   ObsoleteAdvance ADVANCE_SPANISHSTEEL
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   OnlyBuildOne
   SoundSelect1 SOUND_SELECT1_SAMURAI
   SoundSelect2 SOUND_SELECT2_SAMURAI
   SoundMove SOUND_MOVE_SAMURAI
   SoundAcknowledge SOUND_ACKNOWLEDGE_SAMURAI
   SoundCantMove SOUND_CANTMOVE_SAMURAI
   SoundAttack SOUND_ATTACK_SAMURAI
   SoundWork SOUND_WORK_SAMURAI
   SoundVictory SOUND_VICTORY_SAMURAI
   SoundDeath SOUND_DEATH_SAMURAI

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 96
UNIT_SWORDSMAN2 {
   Description DESCRIPTION_UNIT_SWORDSMAN
   DefaultIcon ICON_UNIT_SWORDSMAN
   DefaultSprite SPRITE_SWORDSMAN
   Category UNIT_CATEGORY_ATTACK
   Attack 75
   Defense 40
   ZBRangeAttack 0
   Firepower 3
   Armor 3
   MaxHP 20
   ShieldCost 800
   PowerPoints 250
   ShieldHunger 1
   FoodHunger 0
   MaxMovePoints 200
   VisionRange 1
   EnableAdvance ADVANCE_SPANISHSTEEL
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   OnlyBuildOne
   SoundSelect1 SOUND_SELECT1_SAMURAI
   SoundSelect2 SOUND_SELECT2_SAMURAI
   SoundMove SOUND_MOVE_SAMURAI
   SoundAcknowledge SOUND_ACKNOWLEDGE_SAMURAI
   SoundCantMove SOUND_CANTMOVE_SAMURAI
   SoundAttack SOUND_ATTACK_SAMURAI
   SoundWork SOUND_WORK_SAMURAI
   SoundVictory SOUND_VICTORY_SAMURAI
   SoundDeath SOUND_DEATH_SAMURAI

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 4
UNIT_TRADER {
   Description DESCRIPTION_UNIT_WARRIOR
   DefaultIcon ICON_UNIT_TRADER
   DefaultSprite SPRITE_WARRIOR
   Category UNIT_CATEGORY_SPECIAL
   Attack 0
   Defense 0
   ZBRangeAttack 0
   Firepower 0
   Armor 0
   MaxHP 10
   ShieldCost 825
   PowerPoints 100
   ShieldHunger 0
   FoodHunger 0
   MaxMovePoints 2
   VisionRange 0
   EnableAdvance ADVANCE_TRADEROUTES
   ActiveDefenseRange 0
   MaxFuel 0
   IsTrader
   SoundSelect1 SOUND_SELECT1_CARAVAN
   SoundSelect2 SOUND_SELECT2_CARAVAN
   SoundMove SOUND_MOVE_CARAVAN
   SoundAcknowledge SOUND_ACKNOWLEDGE_CARAVAN
   SoundCantMove SOUND_CANTMOVE_CARAVAN
   SoundAttack SOUND_ATTACK_CARAVAN
   SoundWork SOUND_WORK_CARAVAN
   SoundVictory SOUND_VICTORY_CARAVAN
   SoundDeath SOUND_DEATH_CARAVAN

   CanSee: Standard
   MovementType: Trade
   Size: Small
   VisionClass: Standard
}

############################################################

## UNIT 101
UNIT_TRIREME {
   Description DESCRIPTION_UNIT_FIRE_TRIREME
   DefaultIcon ICON_UNIT_TRIREME
   DefaultSprite SPRITE_TRIREME
   Category UNIT_CATEGORY_NAVAL
   Attack 20
   Defense 10
   ZBRangeAttack 10
   Firepower 2
   Armor 1
   MaxHP 15
   ShieldCost 300
   PowerPoints 300
   ShieldHunger 4
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_NAVALESCORTS
   ObsoleteAdvance ADVANCE_ASTROLAB
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanExpel
   CanPillage
   CanPirate
   CantCaptureCity
   ExertsMartialLaw
   DeathEffectsHappy
   IsFlanker
   WoodenShip
   OnlyBuildOne
   SoundSelect1 SOUND_SELECT1_GREEK_FIRE_TRIREME
   SoundSelect2 SOUND_SELECT2_GREEK_FIRE_TRIREME
   SoundMove SOUND_MOVE_GREEK_FIRE_TRIREME
   SoundAcknowledge SOUND_ACKNOWLEDGE_GREEK_FIRE_TRIREME
   SoundCantMove SOUND_CANTMOVE_GREEK_FIRE_TRIREME
   SoundAttack SOUND_ATTACK_GREEK_FIRE_TRIREME
   SoundWork SOUND_WORK_GREEK_FIRE_TRIREME
   SoundVictory SOUND_VICTORY_GREEK_FIRE_TRIREME
   SoundDeath SOUND_DEATH_GREEK_FIRE_TRIREME

   CanAttack: Sea
   CanAttack: ShallowWater
   CanBombard: Water
   CanSee: Standard
   MovementType: Sea
   MovementType: ShallowWater
   Size: Large
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 13
UNIT_URBAN_PLANNER {
   Description DESCRIPTION_UNIT_URBAN_PLANNER
   DefaultIcon ICON_UNIT_URBAN_PLANNER
   DefaultSprite SPRITE_URBAN_PLANNER
   Category UNIT_CATEGORY_SETTLER
   Attack 0
   Defense 10
   ZBRangeAttack 0
   Firepower 1
   Armor 1
   MaxHP 10
   ShieldCost 1200
   PowerPoints 100
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 200
   VisionRange 2
   EnableAdvance ADVANCE_APOLYTON
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   NoZoc
   SettleCityType UNIT_CITY
   SettleSize 3
   CanBeExpelled
   CantCaptureCity
   DeathEffectsHappy
   BuildingRemovesAPop
   OnlyBuildOne
   IsSpecialForces
   Civilian
   SoundSelect1 SOUND_SELECT1_URBAN_PLANNER
   SoundSelect2 SOUND_SELECT2_URBAN_PLANNER
   SoundMove SOUND_MOVE_URBAN_PLANNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_URBAN_PLANNER
   SoundCantMove SOUND_CANTMOVE_URBAN_PLANNER
   SoundAttack SOUND_ATTACK_URBAN_PLANNER
   SoundWork SOUND_WORK_URBAN_PLANNER
   SoundVictory SOUND_VICTORY_URBAN_PLANNER
   SoundDeath SOUND_DEATH_URBAN_PLANNER

   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Settle: Land
   Settle: Mountain
   Size: Small
   VisionClass: Standard
   GLHidden
}

############################################################

## UNIT 36
UNIT_WARGALLEY {
   Description DESCRIPTION_UNIT_LONGSHIP
   DefaultIcon ICON_UNIT_WARGALLEY
   DefaultSprite SPRITE_WARGALLEY
   Category UNIT_CATEGORY_NAVAL
   Attack 30
   Defense 20
   ZBRangeAttack 25
   Firepower 2
   Armor 1
   MaxHP 15
   ShieldCost 800
   PowerPoints 300
   ShieldHunger 8
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 1
   EnableAdvance ADVANCE_GREEKFIRE
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanExpel
   CanPillage
   CanPirate
   CantCaptureCity
   DeathEffectsHappy
   IsFlanker
   WoodenShip
   AttackWoodenShipBonus
   WoodenShipBonus 0.15
   OnlyBuildOne
   SoundSelect1 SOUND_SELECT1_LONGSHIP
   SoundSelect2 SOUND_SELECT2_LONGSHIP
   SoundMove SOUND_MOVE_LONGSHIP
   SoundAcknowledge SOUND_ACKNOWLEDGE_LONGSHIP
   SoundCantMove SOUND_CANTMOVE_LONGSHIP
   SoundAttack SOUND_ATTACK_LONGSHIP
   SoundWork SOUND_WORK_LONGSHIP
   SoundVictory SOUND_VICTORY_LONGSHIP
   SoundDeath SOUND_DEATH_LONGSHIP

   CanCarry: SmallLand
   CanCarry: MedLand
   CanAttack: Sea
   CanAttack: ShallowWater
   CanBombard: Land
   CanBombard: Water
   CanSee: Standard
   MovementType: Sea
   MovementType: ShallowWater
   Size: Large
   VisionClass: Standard

   CargoData {
      MaxCargo 3
      Load SOUND_ID_LONGSHIP_LOAD
      Unload SOUND_ID_LONGSHIP_UNLOAD
   }

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 14
UNIT_WARRIOR {
   Description DESCRIPTION_UNIT_WARRIOR
   DefaultIcon ICON_UNIT_WARRIOR
   DefaultSprite SPRITE_WARRIOR
   Category UNIT_CATEGORY_ATTACK
   Attack 10
   Defense 20
   ZBRangeAttack 0
   Firepower 1
   Armor 1
   MaxHP 10
   ShieldCost 100
   PowerPoints 100
   ShieldHunger 2
   FoodHunger 0
   MaxMovePoints 200
   VisionRange 2
   EnableAdvance ADVANCE_WARRIORCODE
   ObsoleteAdvance ADVANCE_COPPERSMELTING
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   OnlyBuildOne
   SoundSelect1 SOUND_SELECT1_WARRIOR
   SoundSelect2 SOUND_SELECT2_WARRIOR
   SoundMove SOUND_MOVE_WARRIOR
   SoundAcknowledge SOUND_ACKNOWLEDGE_WARRIOR
   SoundCantMove SOUND_CANTMOVE_WARRIOR
   SoundAttack SOUND_ATTACK_WARRIOR
   SoundWork SOUND_WORK_WARRIOR
   SoundVictory SOUND_VICTORY_WARRIOR
   SoundDeath SOUND_DEATH_WARRIOR

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 15
UNIT_WARRIOR2 {
   Description DESCRIPTION_UNIT_WARRIOR
   DefaultIcon ICON_UNIT_WARRIOR
   DefaultSprite SPRITE_WARRIOR
   Category UNIT_CATEGORY_ATTACK
   Attack 10
   Defense 30
   ZBRangeAttack 0
   Firepower 1
   Armor 1
   MaxHP 10
   ShieldCost 175
   PowerPoints 100
   ShieldHunger 2
   FoodHunger 0
   MaxMovePoints 200
   VisionRange 2
   EnableAdvance ADVANCE_COPPERSMELTING
   ObsoleteAdvance ADVANCE_BRONZEWORKING
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   OnlyBuildOne
   SoundSelect1 SOUND_SELECT1_WARRIOR
   SoundSelect2 SOUND_SELECT2_WARRIOR
   SoundMove SOUND_MOVE_WARRIOR
   SoundAcknowledge SOUND_ACKNOWLEDGE_WARRIOR
   SoundCantMove SOUND_CANTMOVE_WARRIOR
   SoundAttack SOUND_ATTACK_WARRIOR
   SoundWork SOUND_WORK_WARRIOR
   SoundVictory SOUND_VICTORY_WARRIOR
   SoundDeath SOUND_DEATH_WARRIOR

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 16
UNIT_Z_FREIGHT_TRANSPORT {
   Description DESCRIPTION_UNIT_WARRIOR
   DefaultIcon ICON_UNIT_FREIGHT_TRANSPORT
   DefaultSprite SPRITE_WARRIOR
   Category UNIT_CATEGORY_SPECIAL
   Attack 0
   Defense 0
   ZBRangeAttack 0
   Firepower 0
   Armor 0
   MaxHP 10
   ShieldCost 1200
   PowerPoints 100
   ShieldHunger 0
   FoodHunger 0
   MaxMovePoints 3
   VisionRange 0
   EnableAdvance ADVANCE_APOLYTON
   ActiveDefenseRange 0
   MaxFuel 0
   IsTrader
   SoundSelect1 SOUND_SELECT1_CARAVAN
   SoundSelect2 SOUND_SELECT2_CARAVAN
   SoundMove SOUND_MOVE_CARAVAN
   SoundAcknowledge SOUND_ACKNOWLEDGE_CARAVAN
   SoundCantMove SOUND_CANTMOVE_CARAVAN
   SoundAttack SOUND_ATTACK_CARAVAN
   SoundWork SOUND_WORK_CARAVAN
   SoundVictory SOUND_VICTORY_CARAVAN
   SoundDeath SOUND_DEATH_CARAVAN

}

############################################################

## UNIT 50
UNIT_DEFENDEROFTHEFAITH {
   Description DESCRIPTION_UNIT_PIKEMEN
   DefaultIcon ICON_UNIT_DEFENDEROFTHEFAITH
   DefaultSprite SPRITE_DEFENDEROFTHEFAITH
   Category UNIT_CATEGORY_DEFENSE
   Attack 40
   Defense 85
   ZBRangeAttack 0
   Firepower 3
   Armor 3
   MaxHP 20
   ShieldCost 900
   PowerPoints 200
   ShieldHunger 1
   FoodHunger 0
   MaxMovePoints 200
   VisionRange 2
   EnableAdvance ADVANCE_THEOLOGY
   GovernmentType GOVERNMENT_THEOLOGY
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   BonusAgainstMounted
   MountedBonus 0.5
   SoundSelect1 SOUND_SELECT1_PIKEMEN
   SoundSelect2 SOUND_SELECT2_PIKEMEN
   SoundMove SOUND_MOVE_PIKEMEN
   SoundAcknowledge SOUND_ACKNOWLEDGE_PIKEMEN
   SoundCantMove SOUND_CANTMOVE_PIKEMEN
   SoundAttack SOUND_ATTACK_PIKEMEN
   SoundWork SOUND_WORK_PIKEMEN
   SoundVictory SOUND_VICTORY_PIKEMEN
   SoundDeath SOUND_DEATH_PIKEMEN

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 8
UNIT_KNIGHT {
   Description DESCRIPTION_UNIT_MOUNTED_ARCHER
   DefaultIcon ICON_UNIT_KNIGHT
   DefaultSprite SPRITE_KNIGHT
   Category UNIT_CATEGORY_FLANKER
   Attack 75
   Defense 40
   ZBRangeAttack 0
   Firepower 3
   Armor 3
   MaxHP 20
   ShieldCost 975
   PowerPoints 100
   ShieldHunger 2
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 1
   EnableAdvance ADVANCE_MONARCHY
   GovernmentType GOVERNMENT_MONARCHY
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   IsMounted
   IsFlanker
   OnlyBuildOne
   SoundSelect1 SOUND_SELECT1_MOUNTED_ARCHER
   SoundSelect2 SOUND_SELECT2_MOUNTED_ARCHER
   SoundMove SOUND_MOVE_MOUNTED_ARCHER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MOUNTED_ARCHER
   SoundCantMove SOUND_CANTMOVE_MOUNTED_ARCHER
   SoundAttack SOUND_ATTACK_MOUNTED_ARCHER
   SoundWork SOUND_WORK_MOUNTED_ARCHER
   SoundVictory SOUND_VICTORY_MOUNTED_ARCHER
   SoundDeath SOUND_DEATH_MOUNTED_ARCHER

   CanAttack: Land
   CanSee: Standard
   MovementType: Land
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 96
UNIT_JANISSARY {
   Description DESCRIPTION_UNIT_SWORDSMAN
   DefaultIcon ICON_UNIT_JANISSARY
   DefaultSprite SPRITE_JANISSARY
   Category UNIT_CATEGORY_ATTACK
   Attack 85
   Defense 50
   ZBRangeAttack 0
   Firepower 3
   Armor 3
   MaxHP 20
   ShieldCost 1010
   PowerPoints 250
   ShieldHunger 1
   FoodHunger 0
   MaxMovePoints 200
   VisionRange 1
   EnableAdvance ADVANCE_CALIPHATE
   GovernmentType GOVERNMENT_CALIPHATE
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   OnlyBuildOne
   SoundSelect1 SOUND_SELECT1_SAMURAI
   SoundSelect2 SOUND_SELECT2_SAMURAI
   SoundMove SOUND_MOVE_SAMURAI
   SoundAcknowledge SOUND_ACKNOWLEDGE_SAMURAI
   SoundCantMove SOUND_CANTMOVE_SAMURAI
   SoundAttack SOUND_ATTACK_SAMURAI
   SoundWork SOUND_WORK_SAMURAI
   SoundVictory SOUND_VICTORY_SAMURAI
   SoundDeath SOUND_DEATH_SAMURAI

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 13
UNIT_MERCHANTGUARD {
   Description DESCRIPTION_UNIT_ARCHER
   DefaultIcon ICON_UNIT_MERCHANTGUARD
   DefaultSprite SPRITE_MERCHANTGUARD
   Category UNIT_CATEGORY_RANGED
   Attack 30
   Defense 40
   ZBRangeAttack 65
   Firepower 3
   Armor 3
   MaxHP 20
   ShieldCost 1050
   PowerPoints 400
   ShieldHunger 1
   FoodHunger 0
   MaxMovePoints 200
   VisionRange 2
   EnableAdvance ADVANCE_MERCANTILISM
   GovernmentType GOVERNMENT_MERCANTILISM
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   OnlyBuildOne
   SoundSelect1 SOUND_SELECT1_ARCHER
   SoundSelect2 SOUND_SELECT2_ARCHER
   SoundMove SOUND_MOVE_ARCHER
   SoundAcknowledge SOUND_ACKNOWLEDGE_ARCHER
   SoundCantMove SOUND_CANTMOVE_ARCHER
   SoundAttack SOUND_ATTACK_ARCHER
   SoundWork SOUND_WORK_ARCHER
   SoundVictory SOUND_VICTORY_ARCHER
   SoundDeath SOUND_DEATH_ARCHER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 4
UNIT_ANARCHY {
   Description DESCRIPTION_UNIT_WARRIOR
   DefaultIcon ICON_UNIT_SETTLER
   DefaultSprite SPRITE_WARRIOR
   Category UNIT_CATEGORY_SPECIAL
   Attack 0
   Defense 0
   ZBRangeAttack 0
   Firepower 0
   Armor 0
   MaxHP 10
   ShieldCost 1000000
   PowerPoints 0
   ShieldHunger 0
   FoodHunger 0
   MaxMovePoints 0
   GovernmentType GOVERNMENT_ANARCHY
   VisionRange 0
   ActiveDefenseRange 0
   MaxFuel 0
   IsTrader
   SoundSelect1 SOUND_SELECT1_CARAVAN
   SoundSelect2 SOUND_SELECT2_CARAVAN
   SoundMove SOUND_MOVE_CARAVAN
   SoundAcknowledge SOUND_ACKNOWLEDGE_CARAVAN
   SoundCantMove SOUND_CANTMOVE_CARAVAN
   SoundAttack SOUND_ATTACK_CARAVAN
   SoundWork SOUND_WORK_CARAVAN
   SoundVictory SOUND_VICTORY_CARAVAN
   SoundDeath SOUND_DEATH_CARAVAN

   CanSee: Standard
   MovementType: Trade
   Size: Small
   VisionClass: Standard
}

############################################################

## UNIT 4
UNIT_TYRANNY {
   Description DESCRIPTION_UNIT_WARRIOR
   DefaultIcon ICON_UNIT_SETTLER
   DefaultSprite SPRITE_WARRIOR
   Category UNIT_CATEGORY_SPECIAL
   Attack 0
   Defense 0
   ZBRangeAttack 0
   Firepower 0
   Armor 0
   MaxHP 10
   ShieldCost 1000000
   PowerPoints 0
   ShieldHunger 0
   FoodHunger 0
   MaxMovePoints 0
   GovernmentType GOVERNMENT_TYRANNY
   VisionRange 0
   ActiveDefenseRange 0
   MaxFuel 0
   IsTrader
   SoundSelect1 SOUND_SELECT1_CARAVAN
   SoundSelect2 SOUND_SELECT2_CARAVAN
   SoundMove SOUND_MOVE_CARAVAN
   SoundAcknowledge SOUND_ACKNOWLEDGE_CARAVAN
   SoundCantMove SOUND_CANTMOVE_CARAVAN
   SoundAttack SOUND_ATTACK_CARAVAN
   SoundWork SOUND_WORK_CARAVAN
   SoundVictory SOUND_VICTORY_CARAVAN
   SoundDeath SOUND_DEATH_CARAVAN

   CanSee: Standard
   MovementType: Trade
   Size: Small
   VisionClass: Standard
}

############################################################

## UNIT 4
UNIT_DYNASTY {
   Description DESCRIPTION_UNIT_WARRIOR
   DefaultIcon ICON_UNIT_SETTLER
   DefaultSprite SPRITE_WARRIOR
   Category UNIT_CATEGORY_SPECIAL
   Attack 0
   Defense 0
   ZBRangeAttack 0
   Firepower 0
   Armor 0
   MaxHP 10
   ShieldCost 1000000
   PowerPoints 0
   ShieldHunger 0
   FoodHunger 0
   MaxMovePoints 0
   GovernmentType GOVERNMENT_DYNASTY
   VisionRange 0
   ActiveDefenseRange 0
   MaxFuel 0
   IsTrader
   SoundSelect1 SOUND_SELECT1_CARAVAN
   SoundSelect2 SOUND_SELECT2_CARAVAN
   SoundMove SOUND_MOVE_CARAVAN
   SoundAcknowledge SOUND_ACKNOWLEDGE_CARAVAN
   SoundCantMove SOUND_CANTMOVE_CARAVAN
   SoundAttack SOUND_ATTACK_CARAVAN
   SoundWork SOUND_WORK_CARAVAN
   SoundVictory SOUND_VICTORY_CARAVAN
   SoundDeath SOUND_DEATH_CARAVAN

   CanSee: Standard
   MovementType: Trade
   Size: Small
   VisionClass: Standard
}

############################################################

## UNIT 4
UNIT_NOMARCHY {
   Description DESCRIPTION_UNIT_WARRIOR
   DefaultIcon ICON_UNIT_SETTLER
   DefaultSprite SPRITE_WARRIOR
   Category UNIT_CATEGORY_SPECIAL
   Attack 0
   Defense 0
   ZBRangeAttack 0
   Firepower 0
   Armor 0
   MaxHP 10
   ShieldCost 1000000
   PowerPoints 0
   ShieldHunger 0
   FoodHunger 0
   MaxMovePoints 0
   GovernmentType GOVERNMENT_NOMARCHY
   VisionRange 0
   ActiveDefenseRange 0
   MaxFuel 0
   IsTrader
   SoundSelect1 SOUND_SELECT1_CARAVAN
   SoundSelect2 SOUND_SELECT2_CARAVAN
   SoundMove SOUND_MOVE_CARAVAN
   SoundAcknowledge SOUND_ACKNOWLEDGE_CARAVAN
   SoundCantMove SOUND_CANTMOVE_CARAVAN
   SoundAttack SOUND_ATTACK_CARAVAN
   SoundWork SOUND_WORK_CARAVAN
   SoundVictory SOUND_VICTORY_CARAVAN
   SoundDeath SOUND_DEATH_CARAVAN

   CanSee: Standard
   MovementType: Trade
   Size: Small
   VisionClass: Standard
}

############################################################

## UNIT 4
UNIT_CITYSTATE {
   Description DESCRIPTION_UNIT_WARRIOR
   DefaultIcon ICON_UNIT_SETTLER
   DefaultSprite SPRITE_WARRIOR
   Category UNIT_CATEGORY_SPECIAL
   Attack 0
   Defense 0
   ZBRangeAttack 0
   Firepower 0
   Armor 0
   MaxHP 10
   ShieldCost 1000000
   PowerPoints 0
   ShieldHunger 0
   FoodHunger 0
   MaxMovePoints 0
   GovernmentType GOVERNMENT_CITYSTATE
   VisionRange 0
   ActiveDefenseRange 0
   MaxFuel 0
   IsTrader
   SoundSelect1 SOUND_SELECT1_CARAVAN
   SoundSelect2 SOUND_SELECT2_CARAVAN
   SoundMove SOUND_MOVE_CARAVAN
   SoundAcknowledge SOUND_ACKNOWLEDGE_CARAVAN
   SoundCantMove SOUND_CANTMOVE_CARAVAN
   SoundAttack SOUND_ATTACK_CARAVAN
   SoundWork SOUND_WORK_CARAVAN
   SoundVictory SOUND_VICTORY_CARAVAN
   SoundDeath SOUND_DEATH_CARAVAN

   CanSee: Standard
   MovementType: Trade
   Size: Small
   VisionClass: Standard
}

############################################################

## UNIT 4
UNIT_OLIGARCHY {
   Description DESCRIPTION_UNIT_WARRIOR
   DefaultIcon ICON_UNIT_SETTLER
   DefaultSprite SPRITE_WARRIOR
   Category UNIT_CATEGORY_SPECIAL
   Attack 0
   Defense 0
   ZBRangeAttack 0
   Firepower 0
   Armor 0
   MaxHP 10
   ShieldCost 1000000
   PowerPoints 0
   ShieldHunger 0
   FoodHunger 0
   MaxMovePoints 0
   GovernmentType GOVERNMENT_OLIGARCHY
   VisionRange 0
   ActiveDefenseRange 0
   MaxFuel 0
   IsTrader
   SoundSelect1 SOUND_SELECT1_CARAVAN
   SoundSelect2 SOUND_SELECT2_CARAVAN
   SoundMove SOUND_MOVE_CARAVAN
   SoundAcknowledge SOUND_ACKNOWLEDGE_CARAVAN
   SoundCantMove SOUND_CANTMOVE_CARAVAN
   SoundAttack SOUND_ATTACK_CARAVAN
   SoundWork SOUND_WORK_CARAVAN
   SoundVictory SOUND_VICTORY_CARAVAN
   SoundDeath SOUND_DEATH_CARAVAN

   CanSee: Standard
   MovementType: Trade
   Size: Small
   VisionClass: Standard
}

############################################################

## UNIT 4
UNIT_REPUBLIC {
   Description DESCRIPTION_UNIT_WARRIOR
   DefaultIcon ICON_UNIT_SETTLER
   DefaultSprite SPRITE_WARRIOR
   Category UNIT_CATEGORY_SPECIAL
   Attack 0
   Defense 0
   ZBRangeAttack 0
   Firepower 0
   Armor 0
   MaxHP 10
   ShieldCost 1000000
   PowerPoints 0
   ShieldHunger 0
   FoodHunger 0
   MaxMovePoints 0
   GovernmentType GOVERNMENT_REPUBLIC
   VisionRange 0
   ActiveDefenseRange 0
   MaxFuel 0
   IsTrader
   SoundSelect1 SOUND_SELECT1_CARAVAN
   SoundSelect2 SOUND_SELECT2_CARAVAN
   SoundMove SOUND_MOVE_CARAVAN
   SoundAcknowledge SOUND_ACKNOWLEDGE_CARAVAN
   SoundCantMove SOUND_CANTMOVE_CARAVAN
   SoundAttack SOUND_ATTACK_CARAVAN
   SoundWork SOUND_WORK_CARAVAN
   SoundVictory SOUND_VICTORY_CARAVAN
   SoundDeath SOUND_DEATH_CARAVAN

   CanSee: Standard
   MovementType: Trade
   Size: Small
   VisionClass: Standard
}

############################################################

## UNIT 4
UNIT_TRIBUNALEMPIRE {
   Description DESCRIPTION_UNIT_WARRIOR
   DefaultIcon ICON_UNIT_SETTLER
   DefaultSprite SPRITE_WARRIOR
   Category UNIT_CATEGORY_SPECIAL
   Attack 0
   Defense 0
   ZBRangeAttack 0
   Firepower 0
   Armor 0
   MaxHP 10
   ShieldCost 1000000
   PowerPoints 0
   ShieldHunger 0
   FoodHunger 0
   MaxMovePoints 0
   GovernmentType GOVERNMENT_TRIBUNALEMPIRE
   VisionRange 0
   ActiveDefenseRange 0
   MaxFuel 0
   IsTrader
   SoundSelect1 SOUND_SELECT1_CARAVAN
   SoundSelect2 SOUND_SELECT2_CARAVAN
   SoundMove SOUND_MOVE_CARAVAN
   SoundAcknowledge SOUND_ACKNOWLEDGE_CARAVAN
   SoundCantMove SOUND_CANTMOVE_CARAVAN
   SoundAttack SOUND_ATTACK_CARAVAN
   SoundWork SOUND_WORK_CARAVAN
   SoundVictory SOUND_VICTORY_CARAVAN
   SoundDeath SOUND_DEATH_CARAVAN

   CanSee: Standard
   MovementType: Trade
   Size: Small
   VisionClass: Standard
}

############################################################

## UNIT 4
UNIT_EMPERORSHIP {
   Description DESCRIPTION_UNIT_WARRIOR
   DefaultIcon ICON_UNIT_SETTLER
   DefaultSprite SPRITE_WARRIOR
   Category UNIT_CATEGORY_SPECIAL
   Attack 0
   Defense 0
   ZBRangeAttack 0
   Firepower 0
   Armor 0
   MaxHP 10
   ShieldCost 1000000
   PowerPoints 0
   ShieldHunger 0
   FoodHunger 0
   MaxMovePoints 0
   GovernmentType GOVERNMENT_EMPERORSHIP
   VisionRange 0
   ActiveDefenseRange 0
   MaxFuel 0
   IsTrader
   SoundSelect1 SOUND_SELECT1_CARAVAN
   SoundSelect2 SOUND_SELECT2_CARAVAN
   SoundMove SOUND_MOVE_CARAVAN
   SoundAcknowledge SOUND_ACKNOWLEDGE_CARAVAN
   SoundCantMove SOUND_CANTMOVE_CARAVAN
   SoundAttack SOUND_ATTACK_CARAVAN
   SoundWork SOUND_WORK_CARAVAN
   SoundVictory SOUND_VICTORY_CARAVAN
   SoundDeath SOUND_DEATH_CARAVAN

   CanSee: Standard
   MovementType: Trade
   Size: Small
   VisionClass: Standard
}

############################################################

## UNIT 4
UNIT_DARKAGES {
   Description DESCRIPTION_UNIT_WARRIOR
   DefaultIcon ICON_UNIT_SETTLER
   DefaultSprite SPRITE_WARRIOR
   Category UNIT_CATEGORY_SPECIAL
   Attack 0
   Defense 0
   ZBRangeAttack 0
   Firepower 0
   Armor 0
   MaxHP 10
   ShieldCost 1000000
   PowerPoints 0
   ShieldHunger 0
   FoodHunger 0
   MaxMovePoints 0
   GovernmentType GOVERNMENT_DARKAGES
   VisionRange 0
   ActiveDefenseRange 0
   MaxFuel 0
   IsTrader
   SoundSelect1 SOUND_SELECT1_CARAVAN
   SoundSelect2 SOUND_SELECT2_CARAVAN
   SoundMove SOUND_MOVE_CARAVAN
   SoundAcknowledge SOUND_ACKNOWLEDGE_CARAVAN
   SoundCantMove SOUND_CANTMOVE_CARAVAN
   SoundAttack SOUND_ATTACK_CARAVAN
   SoundWork SOUND_WORK_CARAVAN
   SoundVictory SOUND_VICTORY_CARAVAN
   SoundDeath SOUND_DEATH_CARAVAN

   CanSee: Standard
   MovementType: Trade
   Size: Small
   VisionClass: Standard
}

############################################################

## UNIT 4
UNIT_THEOCRACY {
   Description DESCRIPTION_UNIT_WARRIOR
   DefaultIcon ICON_UNIT_SETTLER
   DefaultSprite SPRITE_WARRIOR
   Category UNIT_CATEGORY_SPECIAL
   Attack 0
   Defense 0
   ZBRangeAttack 0
   Firepower 0
   Armor 0
   MaxHP 10
   ShieldCost 1000000
   PowerPoints 0
   ShieldHunger 0
   FoodHunger 0
   MaxMovePoints 0
   GovernmentType GOVERNMENT_THEOLOGY
   VisionRange 0
   ActiveDefenseRange 0
   MaxFuel 0
   IsTrader
   SoundSelect1 SOUND_SELECT1_CARAVAN
   SoundSelect2 SOUND_SELECT2_CARAVAN
   SoundMove SOUND_MOVE_CARAVAN
   SoundAcknowledge SOUND_ACKNOWLEDGE_CARAVAN
   SoundCantMove SOUND_CANTMOVE_CARAVAN
   SoundAttack SOUND_ATTACK_CARAVAN
   SoundWork SOUND_WORK_CARAVAN
   SoundVictory SOUND_VICTORY_CARAVAN
   SoundDeath SOUND_DEATH_CARAVAN

   CanSee: Standard
   MovementType: Trade
   Size: Small
   VisionClass: Standard
}

############################################################

## UNIT 4
UNIT_MONARCHY {
   Description DESCRIPTION_UNIT_WARRIOR
   DefaultIcon ICON_UNIT_SETTLER
   DefaultSprite SPRITE_WARRIOR
   Category UNIT_CATEGORY_SPECIAL
   Attack 0
   Defense 0
   ZBRangeAttack 0
   Firepower 0
   Armor 0
   MaxHP 10
   ShieldCost 1000000
   PowerPoints 0
   ShieldHunger 0
   FoodHunger 0
   MaxMovePoints 0
   GovernmentType GOVERNMENT_MONARCHY
   VisionRange 0
   ActiveDefenseRange 0
   MaxFuel 0
   IsTrader
   SoundSelect1 SOUND_SELECT1_CARAVAN
   SoundSelect2 SOUND_SELECT2_CARAVAN
   SoundMove SOUND_MOVE_CARAVAN
   SoundAcknowledge SOUND_ACKNOWLEDGE_CARAVAN
   SoundCantMove SOUND_CANTMOVE_CARAVAN
   SoundAttack SOUND_ATTACK_CARAVAN
   SoundWork SOUND_WORK_CARAVAN
   SoundVictory SOUND_VICTORY_CARAVAN
   SoundDeath SOUND_DEATH_CARAVAN

   CanSee: Standard
   MovementType: Trade
   Size: Small
   VisionClass: Standard
}

############################################################

## UNIT 4
UNIT_CALIPHATE {
   Description DESCRIPTION_UNIT_WARRIOR
   DefaultIcon ICON_UNIT_SETTLER
   DefaultSprite SPRITE_WARRIOR
   Category UNIT_CATEGORY_SPECIAL
   Attack 0
   Defense 0
   ZBRangeAttack 0
   Firepower 0
   Armor 0
   MaxHP 10
   ShieldCost 1000000
   PowerPoints 0
   ShieldHunger 0
   FoodHunger 0
   MaxMovePoints 0
   GovernmentType GOVERNMENT_CALIPHATE
   VisionRange 0
   ActiveDefenseRange 0
   MaxFuel 0
   IsTrader
   SoundSelect1 SOUND_SELECT1_CARAVAN
   SoundSelect2 SOUND_SELECT2_CARAVAN
   SoundMove SOUND_MOVE_CARAVAN
   SoundAcknowledge SOUND_ACKNOWLEDGE_CARAVAN
   SoundCantMove SOUND_CANTMOVE_CARAVAN
   SoundAttack SOUND_ATTACK_CARAVAN
   SoundWork SOUND_WORK_CARAVAN
   SoundVictory SOUND_VICTORY_CARAVAN
   SoundDeath SOUND_DEATH_CARAVAN

   CanSee: Standard
   MovementType: Trade
   Size: Small
   VisionClass: Standard
}

############################################################

## UNIT 4
UNIT_MERCANTILISM {
   Description DESCRIPTION_UNIT_WARRIOR
   DefaultIcon ICON_UNIT_SETTLER
   DefaultSprite SPRITE_WARRIOR
   Category UNIT_CATEGORY_SPECIAL
   Attack 0
   Defense 0
   ZBRangeAttack 0
   Firepower 0
   Armor 0
   MaxHP 10
   ShieldCost 1000000
   PowerPoints 0
   ShieldHunger 0
   FoodHunger 0
   MaxMovePoints 0
   GovernmentType GOVERNMENT_MERCANTILISM
   VisionRange 0
   ActiveDefenseRange 0
   MaxFuel 0
   IsTrader
   SoundSelect1 SOUND_SELECT1_CARAVAN
   SoundSelect2 SOUND_SELECT2_CARAVAN
   SoundMove SOUND_MOVE_CARAVAN
   SoundAcknowledge SOUND_ACKNOWLEDGE_CARAVAN
   SoundCantMove SOUND_CANTMOVE_CARAVAN
   SoundAttack SOUND_ATTACK_CARAVAN
   SoundWork SOUND_WORK_CARAVAN
   SoundVictory SOUND_VICTORY_CARAVAN
   SoundDeath SOUND_DEATH_CARAVAN

   CanSee: Standard
   MovementType: Trade
   Size: Small
   VisionClass: Standard
}

############################################################

