
############################################################

UNIT_SETTLER_ANARCHY {
   Description DESCRIPTION_UNIT_SETTLER
   DefaultIcon ICON_UNIT_SETTLER
   DefaultSprite SPRITE_SETTLER
   Category UNIT_CATEGORY_SETTLER
   Attack 0
   Defense 10
   ZBRangeAttack 0
   Firepower 1
   Armor 1
   MaxHP 10
   ShieldCost 740
   PowerPoints 400
   ShieldHunger 0
   FoodHunger 0
   MaxMovePoints 100
   VisionRange 1
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   NoZoc
   GovernmentType GOVERNMENT_ANARCHY
   SettleCityType UNIT_CITY
   SettleSize 1
   CanBeExpelled
   CantCaptureCity
   DeathEffectsHappy
   BuildingRemovesAPop
   OnlyBuildOne
   IsSpecialForces
   Civilian
   SoundSelect1 SOUND_SELECT1_SETTLER
   SoundSelect2 SOUND_SELECT2_SETTLER
   SoundMove SOUND_MOVE_SETTLER
   SoundAcknowledge SOUND_ACKNOWLEDGE_SETTLER
   SoundCantMove SOUND_CANTMOVE_SETTLER
   SoundAttack SOUND_ATTACK_SETTLER
   SoundWork SOUND_WORK_SETTLER
   SoundVictory SOUND_VICTORY_SETTLER
   SoundDeath SOUND_DEATH_SETTLER

   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Settle: Land
   Settle: Mountain
   Size: Small
   VisionClass: Standard
}

############################################################

UNIT_SETTLER_COMMUNISM {
   Description DESCRIPTION_UNIT_SETTLER
   DefaultIcon ICON_UNIT_SETTLER
   DefaultSprite SPRITE_SETTLER
   Category UNIT_CATEGORY_SETTLER
   Attack 0
   Defense 10
   ZBRangeAttack 0
   Firepower 1
   Armor 1
   MaxHP 10
   ShieldCost 740
   PowerPoints 400
   ShieldHunger 0
   FoodHunger 0
   MaxMovePoints 100
   VisionRange 1
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   NoZoc
   GovernmentType GOVERNMENT_COMMUNISM
   SettleCityType UNIT_CITY
   SettleSize 1
   CanBeExpelled
   CantCaptureCity
   DeathEffectsHappy
   BuildingRemovesAPop
   OnlyBuildOne
   IsSpecialForces
   Civilian
   SoundSelect1 SOUND_SELECT1_SETTLER
   SoundSelect2 SOUND_SELECT2_SETTLER
   SoundMove SOUND_MOVE_SETTLER
   SoundAcknowledge SOUND_ACKNOWLEDGE_SETTLER
   SoundCantMove SOUND_CANTMOVE_SETTLER
   SoundAttack SOUND_ATTACK_SETTLER
   SoundWork SOUND_WORK_SETTLER
   SoundVictory SOUND_VICTORY_SETTLER
   SoundDeath SOUND_DEATH_SETTLER

   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Settle: Land
   Settle: Mountain
   Size: Small
   VisionClass: Standard
}

############################################################

UNIT_SETTLER_CORP_REPUB {
   Description DESCRIPTION_UNIT_SETTLER
   DefaultIcon ICON_UNIT_SETTLER
   DefaultSprite SPRITE_SETTLER
   Category UNIT_CATEGORY_SETTLER
   Attack 0
   Defense 10
   ZBRangeAttack 0
   Firepower 1
   Armor 1
   MaxHP 10
   ShieldCost 740
   PowerPoints 400
   ShieldHunger 0
   FoodHunger 0
   MaxMovePoints 100
   VisionRange 1
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   NoZoc
   GovernmentType GOVERNMENT_CORPORATE_REPUBLIC
   SettleCityType UNIT_CITY
   SettleSize 1
   CanBeExpelled
   CantCaptureCity
   DeathEffectsHappy
   BuildingRemovesAPop
   OnlyBuildOne
   IsSpecialForces
   Civilian
   SoundSelect1 SOUND_SELECT1_SETTLER
   SoundSelect2 SOUND_SELECT2_SETTLER
   SoundMove SOUND_MOVE_SETTLER
   SoundAcknowledge SOUND_ACKNOWLEDGE_SETTLER
   SoundCantMove SOUND_CANTMOVE_SETTLER
   SoundAttack SOUND_ATTACK_SETTLER
   SoundWork SOUND_WORK_SETTLER
   SoundVictory SOUND_VICTORY_SETTLER
   SoundDeath SOUND_DEATH_SETTLER

   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Settle: Land
   Settle: Mountain
   Size: Small
   VisionClass: Standard
}

############################################################

UNIT_SETTLER_DEMOCRACY {
   Description DESCRIPTION_UNIT_SETTLER
   DefaultIcon ICON_UNIT_SETTLER
   DefaultSprite SPRITE_SETTLER
   Category UNIT_CATEGORY_SETTLER
   Attack 0
   Defense 10
   ZBRangeAttack 0
   Firepower 1
   Armor 1
   MaxHP 10
   ShieldCost 740
   PowerPoints 400
   ShieldHunger 0
   FoodHunger 0
   MaxMovePoints 100
   VisionRange 1
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   NoZoc
   GovernmentType GOVERNMENT_DEMOCRACY
   SettleCityType UNIT_CITY
   SettleSize 1
   CanBeExpelled
   CantCaptureCity
   DeathEffectsHappy
   BuildingRemovesAPop
   OnlyBuildOne
   IsSpecialForces
   Civilian
   SoundSelect1 SOUND_SELECT1_SETTLER
   SoundSelect2 SOUND_SELECT2_SETTLER
   SoundMove SOUND_MOVE_SETTLER
   SoundAcknowledge SOUND_ACKNOWLEDGE_SETTLER
   SoundCantMove SOUND_CANTMOVE_SETTLER
   SoundAttack SOUND_ATTACK_SETTLER
   SoundWork SOUND_WORK_SETTLER
   SoundVictory SOUND_VICTORY_SETTLER
   SoundDeath SOUND_DEATH_SETTLER

   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Settle: Land
   Settle: Mountain
   Size: Small
   VisionClass: Standard
}

############################################################

UNIT_SETTLER_ECOTOPIA {
   Description DESCRIPTION_UNIT_SETTLER
   DefaultIcon ICON_UNIT_SETTLER
   DefaultSprite SPRITE_SETTLER
   Category UNIT_CATEGORY_SETTLER
   Attack 0
   Defense 10
   ZBRangeAttack 0
   Firepower 1
   Armor 1
   MaxHP 10
   ShieldCost 740
   PowerPoints 400
   ShieldHunger 0
   FoodHunger 0
   MaxMovePoints 100
   VisionRange 1
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   NoZoc
   GovernmentType GOVERNMENT_ECOTOPIA
   SettleCityType UNIT_CITY
   SettleSize 1
   CanBeExpelled
   CantCaptureCity
   DeathEffectsHappy
   BuildingRemovesAPop
   OnlyBuildOne
   IsSpecialForces
   Civilian
   SoundSelect1 SOUND_SELECT1_SETTLER
   SoundSelect2 SOUND_SELECT2_SETTLER
   SoundMove SOUND_MOVE_SETTLER
   SoundAcknowledge SOUND_ACKNOWLEDGE_SETTLER
   SoundCantMove SOUND_CANTMOVE_SETTLER
   SoundAttack SOUND_ATTACK_SETTLER
   SoundWork SOUND_WORK_SETTLER
   SoundVictory SOUND_VICTORY_SETTLER
   SoundDeath SOUND_DEATH_SETTLER

   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Settle: Land
   Settle: Mountain
   Size: Small
   VisionClass: Standard
}

############################################################

UNIT_SETTLER_FASCISM {
   Description DESCRIPTION_UNIT_SETTLER
   DefaultIcon ICON_UNIT_SETTLER
   DefaultSprite SPRITE_SETTLER
   Category UNIT_CATEGORY_SETTLER
   Attack 0
   Defense 10
   ZBRangeAttack 0
   Firepower 1
   Armor 1
   MaxHP 10
   ShieldCost 740
   PowerPoints 400
   ShieldHunger 0
   FoodHunger 0
   MaxMovePoints 100
   VisionRange 1
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   NoZoc
   GovernmentType GOVERNMENT_FASCISM
   SettleCityType UNIT_CITY
   SettleSize 1
   CanBeExpelled
   CantCaptureCity
   DeathEffectsHappy
   BuildingRemovesAPop
   OnlyBuildOne
   IsSpecialForces
   Civilian
   SoundSelect1 SOUND_SELECT1_SETTLER
   SoundSelect2 SOUND_SELECT2_SETTLER
   SoundMove SOUND_MOVE_SETTLER
   SoundAcknowledge SOUND_ACKNOWLEDGE_SETTLER
   SoundCantMove SOUND_CANTMOVE_SETTLER
   SoundAttack SOUND_ATTACK_SETTLER
   SoundWork SOUND_WORK_SETTLER
   SoundVictory SOUND_VICTORY_SETTLER
   SoundDeath SOUND_DEATH_SETTLER

   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Settle: Land
   Settle: Mountain
   Size: Small
   VisionClass: Standard
}

############################################################

UNIT_SETTLER_MONARCHY {
   Description DESCRIPTION_UNIT_SETTLER
   DefaultIcon ICON_UNIT_SETTLER
   DefaultSprite SPRITE_SETTLER
   Category UNIT_CATEGORY_SETTLER
   Attack 0
   Defense 10
   ZBRangeAttack 0
   Firepower 1
   Armor 1
   MaxHP 10
   ShieldCost 740
   PowerPoints 400
   ShieldHunger 0
   FoodHunger 0
   MaxMovePoints 100
   VisionRange 1
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   NoZoc
   GovernmentType GOVERNMENT_MONARCHY
   SettleCityType UNIT_CITY
   SettleSize 1
   CanBeExpelled
   CantCaptureCity
   DeathEffectsHappy
   BuildingRemovesAPop
   OnlyBuildOne
   IsSpecialForces
   Civilian
   SoundSelect1 SOUND_SELECT1_SETTLER
   SoundSelect2 SOUND_SELECT2_SETTLER
   SoundMove SOUND_MOVE_SETTLER
   SoundAcknowledge SOUND_ACKNOWLEDGE_SETTLER
   SoundCantMove SOUND_CANTMOVE_SETTLER
   SoundAttack SOUND_ATTACK_SETTLER
   SoundWork SOUND_WORK_SETTLER
   SoundVictory SOUND_VICTORY_SETTLER
   SoundDeath SOUND_DEATH_SETTLER

   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Settle: Land
   Settle: Mountain
   Size: Small
   VisionClass: Standard
}

############################################################

UNIT_SETTLER_REPUBLIC {
   Description DESCRIPTION_UNIT_SETTLER
   DefaultIcon ICON_UNIT_SETTLER
   DefaultSprite SPRITE_SETTLER
   Category UNIT_CATEGORY_SETTLER
   Attack 0
   Defense 10
   ZBRangeAttack 0
   Firepower 1
   Armor 1
   MaxHP 10
   ShieldCost 740
   PowerPoints 400
   ShieldHunger 0
   FoodHunger 0
   MaxMovePoints 100
   VisionRange 1
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   NoZoc
   GovernmentType GOVERNMENT_REPUBLIC
   SettleCityType UNIT_CITY
   SettleSize 1
   CanBeExpelled
   CantCaptureCity
   DeathEffectsHappy
   BuildingRemovesAPop
   OnlyBuildOne
   IsSpecialForces
   Civilian
   SoundSelect1 SOUND_SELECT1_SETTLER
   SoundSelect2 SOUND_SELECT2_SETTLER
   SoundMove SOUND_MOVE_SETTLER
   SoundAcknowledge SOUND_ACKNOWLEDGE_SETTLER
   SoundCantMove SOUND_CANTMOVE_SETTLER
   SoundAttack SOUND_ATTACK_SETTLER
   SoundWork SOUND_WORK_SETTLER
   SoundVictory SOUND_VICTORY_SETTLER
   SoundDeath SOUND_DEATH_SETTLER

   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Settle: Land
   Settle: Mountain
   Size: Small
   VisionClass: Standard
}

############################################################

UNIT_SETTLER_TECHNOCRACY {
   Description DESCRIPTION_UNIT_SETTLER
   DefaultIcon ICON_UNIT_SETTLER
   DefaultSprite SPRITE_SETTLER
   Category UNIT_CATEGORY_SETTLER
   Attack 0
   Defense 10
   ZBRangeAttack 0
   Firepower 1
   Armor 1
   MaxHP 10
   ShieldCost 740
   PowerPoints 400
   ShieldHunger 0
   FoodHunger 0
   MaxMovePoints 100
   VisionRange 1
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   NoZoc
   GovernmentType GOVERNMENT_TECHNOCRACY
   SettleCityType UNIT_CITY
   SettleSize 1
   CanBeExpelled
   CantCaptureCity
   DeathEffectsHappy
   BuildingRemovesAPop
   OnlyBuildOne
   IsSpecialForces
   Civilian
   SoundSelect1 SOUND_SELECT1_SETTLER
   SoundSelect2 SOUND_SELECT2_SETTLER
   SoundMove SOUND_MOVE_SETTLER
   SoundAcknowledge SOUND_ACKNOWLEDGE_SETTLER
   SoundCantMove SOUND_CANTMOVE_SETTLER
   SoundAttack SOUND_ATTACK_SETTLER
   SoundWork SOUND_WORK_SETTLER
   SoundVictory SOUND_VICTORY_SETTLER
   SoundDeath SOUND_DEATH_SETTLER

   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Settle: Land
   Settle: Mountain
   Size: Small
   VisionClass: Standard
}

############################################################

UNIT_SETTLER_THEOCRACY {
   Description DESCRIPTION_UNIT_SETTLER
   DefaultIcon ICON_UNIT_SETTLER
   DefaultSprite SPRITE_SETTLER
   Category UNIT_CATEGORY_SETTLER
   Attack 0
   Defense 10
   ZBRangeAttack 0
   Firepower 1
   Armor 1
   MaxHP 10
   ShieldCost 740
   PowerPoints 400
   ShieldHunger 0
   FoodHunger 0
   MaxMovePoints 100
   VisionRange 1
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   NoZoc
   GovernmentType GOVERNMENT_THEOCRACY
   SettleCityType UNIT_CITY
   SettleSize 1
   CanBeExpelled
   CantCaptureCity
   DeathEffectsHappy
   BuildingRemovesAPop
   OnlyBuildOne
   IsSpecialForces
   Civilian
   SoundSelect1 SOUND_SELECT1_SETTLER
   SoundSelect2 SOUND_SELECT2_SETTLER
   SoundMove SOUND_MOVE_SETTLER
   SoundAcknowledge SOUND_ACKNOWLEDGE_SETTLER
   SoundCantMove SOUND_CANTMOVE_SETTLER
   SoundAttack SOUND_ATTACK_SETTLER
   SoundWork SOUND_WORK_SETTLER
   SoundVictory SOUND_VICTORY_SETTLER
   SoundDeath SOUND_DEATH_SETTLER

   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Settle: Land
   Settle: Mountain
   Size: Small
   VisionClass: Standard
}

############################################################

UNIT_SETTLER_TYRANNY {
   Description DESCRIPTION_UNIT_SETTLER
   DefaultIcon ICON_UNIT_SETTLER
   DefaultSprite SPRITE_SETTLER
   Category UNIT_CATEGORY_SETTLER
   Attack 0
   Defense 10
   ZBRangeAttack 0
   Firepower 1
   Armor 1
   MaxHP 10
   ShieldCost 740
   PowerPoints 400
   ShieldHunger 0
   FoodHunger 0
   MaxMovePoints 100
   VisionRange 1
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   NoZoc
   GovernmentType GOVERNMENT_TYRANNY
   SettleCityType UNIT_CITY
   SettleSize 1
   CanBeExpelled
   CantCaptureCity
   DeathEffectsHappy
   BuildingRemovesAPop
   OnlyBuildOne
   IsSpecialForces
   Civilian
   SoundSelect1 SOUND_SELECT1_SETTLER
   SoundSelect2 SOUND_SELECT2_SETTLER
   SoundMove SOUND_MOVE_SETTLER
   SoundAcknowledge SOUND_ACKNOWLEDGE_SETTLER
   SoundCantMove SOUND_CANTMOVE_SETTLER
   SoundAttack SOUND_ATTACK_SETTLER
   SoundWork SOUND_WORK_SETTLER
   SoundVictory SOUND_VICTORY_SETTLER
   SoundDeath SOUND_DEATH_SETTLER

   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Settle: Land
   Settle: Mountain
   Size: Small
   VisionClass: Standard
}

############################################################

UNIT_SETTLER_VDEMOCRACY {
   Description DESCRIPTION_UNIT_SETTLER
   DefaultIcon ICON_UNIT_SETTLER
   DefaultSprite SPRITE_SETTLER
   Category UNIT_CATEGORY_SETTLER
   Attack 0
   Defense 10
   ZBRangeAttack 0
   Firepower 1
   Armor 1
   MaxHP 10
   ShieldCost 740
   PowerPoints 400
   ShieldHunger 0
   FoodHunger 0
   MaxMovePoints 100
   VisionRange 1
   ActiveDefenseRange 0
   LossMoveToDmgNone
   GovernmentType GOVERNMENT_VIRTUAL_DEMOCRACY
   MaxFuel 0
   NoZoc
   SettleCityType UNIT_CITY
   SettleSize 1
   CanBeExpelled
   CantCaptureCity
   DeathEffectsHappy
   BuildingRemovesAPop
   OnlyBuildOne
   IsSpecialForces
   Civilian
   SoundSelect1 SOUND_SELECT1_SETTLER
   SoundSelect2 SOUND_SELECT2_SETTLER
   SoundMove SOUND_MOVE_SETTLER
   SoundAcknowledge SOUND_ACKNOWLEDGE_SETTLER
   SoundCantMove SOUND_CANTMOVE_SETTLER
   SoundAttack SOUND_ATTACK_SETTLER
   SoundWork SOUND_WORK_SETTLER
   SoundVictory SOUND_VICTORY_SETTLER
   SoundDeath SOUND_DEATH_SETTLER

   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Settle: Land
   Settle: Mountain
   Size: Small
   VisionClass: Standard
}

############################################################
