I Citizens A. Emperor 1. Plays the game. 2. Must appoint High Kings (described in Article I-B). a. High King of Forgien Affairs. Required. b. High King of Military Affairs. Required. c. Others as needed. d. Orders of High Kings must be followed. 3. Sole power over the Slider. 4. Sells cities to Lords and Kings. a. Allowed to pick who gets what city and doesn't have to go with highest bid. b. Gets 10% commision of the purchase price for his own use. c. Must sell to Lords First. 5. Acts as King for all cities not assigned to someone else. - Exception in case of Article I-A10. 6. Controls Settlers. 7. May make build damands of Kings. 8. Sells captured workers to Kings. - does not get a commision. 9. Controls the Treasury. 10. Does NOT vote in High Council. 11. Votes in House of Kings only with cities that are actually his. 12. Has deciding vote in case of a tie between the Council and the House. B. High Kings 1. Either a King or Lord. - A person can hold only one position of High King at a time. 2. Appointment to any postition of High King must be approved by the High Council. 3. Orders of all High Kings must be followed by the Emperor. 4. High King of Forgien Affairs. a. May make trade deals with forgien AI Civs. b. May propose trade deals with forgien Human Civs. - Proposed deals must get voted on. 5. High King of Military Affairs. a. Controls all units that have a deffensive/offensive value. - Except for Garison units. b. May remand Garison units. 6. Other High Kings may be apointed as the Emperor needs them. 7. No High King may go to war. 8. May remand any worker at anytime to complete task nessecary. B. Kings 1. Lords who have purchased a city/cities. 2. Names their city (and geographical areas in city radius) with 50% approval from High Council. 3. Controls WF of their city. 4. Controls build and queue of their city. 5. Controls Garrison units. a. No more than three per city. b. Garrison units do not need to be kept in the city. 6. Controls all workers produced by their city. 7. Votes in the High Council. 8. Votes in the House of Kings. 9. It is the Kings responsiblity to keep track of his units when they are remanded by a High King. C. Lords 1. Members of our team. 2. Votes in the High Council. II Government A. High Council 1. Composed of all Kings and Lords except the Emperor. 2. One vote for each member. B. House of Kings 1. Composed of all Kings, including the Emperor. 2. One vote for each population point in city controled by King. 3. Kingless cities are not represented. C. Matters that get voted on. 1. Great Leaders. 2. City Names (High Council only). 3. Appointment of High Kings (High Council only). 4. No-Confidence a. Anybody (Emperor, High King, King and Lords) may make a call of no-confidence. b. Must coincide with a person to take the place of deposed Official. 1. Emperors cannot take the place of High Kings and vise versa. 2. Exe: "I call a vote of no-confidence on Emperor blah-blah, and blah-blah to take his place!" 5. War and Peace. 6. What we research. 7. Forgien trade deals with Human Civs.