;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1997 by MicroProse Software
;
;   This file has been altered  to change
;   the rules.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
5       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
10      ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
6       ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = plant/fungi
;             2 = behaveior
;             3 = adaption
;             4 = organ
;
@CIVILIZE
Cell Walls,         4, 0,  nil, nil, 0, 1    ; AFl
DNA,                5, 1,  nil, nil, 0, 3    ; Alp
Spores,             3,-2,  Phi, Min, 0, 1    ; Amp
The Flagellum,      4,-1,  nil, nil, 0, 0    ; Ast
The Virus,          4,-1,  Min, nil, 0, 0    ; Ato
Language,           4, 1,  Cmn, PT,  3, 2    ; Aut
Venom,              4, 1,  Cer, nil, 0, 0    ; Ban
Land Animals,       6, 0,  Lab, Cmp, 2, 3    ; Bri
Organelles,         4, 1,  Pot, Alp, 0, 4    ; Bro
Enzymes,            5, 1,  nil, nil, 0, 3    ; Cer
Aerobic Respiration,5, 1,  Cmb, nil, 0, 3    ; Che
Mitochondria,       4, 1,  Bro, Che, 0, 4    ; Chi
Mitosis,            8, 0,  Alp, nil, 0, 2    ; CoL
Fungi,              3, 1,  Amp, AFl, 0, 1    ; CA
The Chloroplast,    5, 1,  AFl, Bro, 0, 1    ; Cmb
Mutualism,          6, 0,  The, E2,  2, 2    ; Cmn
Land Plants,        4, 1,  Amp, Cmb, 0, 1    ; Cmp
The Parasite,       4,-1,  Ato, CoL, 0, 2    ; Csc
Reef Building,      4, 0,  Chi, AFl, 0, 4    ; Cst
Predation,          4,-2,  Csc, Mon, 0, 0    ; Cor
The Nervous System, 5, 0,  Cor, Fli, 1, 4    ; Cur
Endothermy,         5, 2,  San, Sup, 3, 2    ; Dem
Controlled Cell Death, 4, 1,  Cer, Ban, 0, 2    ; Eco
Convergent Evolution,4, 1,  Phi, Ato, 1, 2    ; E1
Symbiosis,          6, 0,  Phi, Eng, 0, 2    ; E2
Locomotion,         4, 0,  Cur, Ast, 1, 2    ; Eng
The Immune System,  5, 1,  Fli, Csc, 1, 4    ; Env
Vascular Plants,    5, 1,  Fli, Cmp, 1, 1    ; Esp
Habitat Alteration, 5, 0,  SE,  Gen,  3, 2    ; Exp
Gills,              4, 1,  Tra, Eng, 1, 4    ; Feu
Multicellular Life,8, 1,  Phi, Eco, 1, 3    ; Fli
Hive Organism,      4,-2, Mag, Las, 2, 2    ; Fun
The Seed,          4, 1,  Esp, Ind, 2, 1    ; FP
Jaws,              5,-2,  Mob, Ind, 2, 0    ; Gen
The Digestive System,4, 1, Tra, Cor, 1, 4    ; Gue
nothing,           5, 0,  no,  no,  1, 4    ; Gun
Eyes,              4,-1,  Inv, Cur, 1, 4    ; Hor
Hard Parts,        7, 0,  Cst, Inv, 2, 3    ; Ind
Segmentation,      4, 1,  Gue, MT, 1,  3    ; Inv
Pigments,          3, 0,  Hor, E2,  1, 3    ; Iro
Legs,              5,-1,  NP,  Ind, 2, 3    ; Lab
The Stinger,       3, 0,  Ind, Ban, 2, 0    ; Las
Insect Pollination,4, 0,  FP,  Mag, 3, 1    ; Ldr
Camoflage,         2,-1,  Cor, Iro, 1, 0    ; Lit
The Brain,         5,-1,  Hor, Env, 1, 4    ; Too
Wings,             4,-1,  Too, Bri, 1, 3    ; Mag
The Notochord,     3, 1,  Too, Inv, 1, 4    ; Map
Directional Sense, 4, 1,  Eng, MT,  1, 2    ; Mas
Tentacles,         3,-2,  Hor, Mat, 1, 0    ; MP
Shells,            4,-1,  Feu, Ind, 1, 0    ; Mat
Slime Molds,       3,-2,  CA,  Eng, 1, 1    ; Med
Conifers,          3, 2,   FP, CA,  2, 1    ; Met
Cyst Formation,    4, 1,  nil, nil, 0, 4    ; Min
Cartilage,         4,-1,  Map, NP, 1, 3    ; Mob
The Nucleus,       5, 1,  Chi, CoL, 0, 4    ; Mon
The Endocrine System,4, 2, Cer, Fli, 1, 4    ; MT
Meiosis,           4, 1,  Mon, nil, 0, 2    ; Mys
Vertebrae,         4, 0,  Ind, Map,  2, 3   ; Nav
Bones,             5,-2,  Nav, Gen, 2, 4    ; NF
Appendages,        5, 0,  Inv, Feu, 1, 3    ; NP
Sex,               7, 1,  Mys, Cer, 0, 2    ; Phi
Claws,             3,-1,  Lab, Mat, 2, 0    ; Phy
Lungs,             5, 0,  Feu, NF,  2, 4    ; Pla
Hollow Bones,      3, 0,  Pla, NF,  3, 4    ; Plu
Ears,              3, 2,  Mas, Gen, 1, 4    ; PT
Vacuoles,          4, 1,  nil, nil, 0, 4    ; Pot
Nest Building,     4, 1,  Rec, E2,  2, 2    ; Rad
Migration,         6, 1,  Rad, Mas, 2, 2    ; RR
Lamarkism,         3, 1,  E1,  nil, 1, 2    ; Rec
Amniotic Sac,      4, 0,  Pla, Rad, 2, 3    ; Ref
Ungulates,         4, 2,  SE,  Sth, 3, 4    ; Rfg
Heat Production,   5, 1,  NF,  FP,  3, 2    ; Rep
Erect Stance,      5, 0,  RR,  Ref, 3, 2    ; Rob
Huge Size,          6,-2,  San, Plu, 3, 0    ; Roc
The 4 Chamber Heart,4, 2,  Rob, Rep, 3, 4    ; San
Return to the Seas, 4,-2,  Dem, Roc, 3, 0    ; Sea
Space Flight,       4, 1,  U1,  ToG, 3, 3    ; SFl
The Hoof,          3,-1,  Phy, Rob, 3, 3    ; Sth
Parenting,         5, 1,  Ref, Rad, 2, 2    ; SE
Live Birth,        4, 1,  Ref,  Lit, 2, 3    ; Stl
Insulation,        4, 1,  SE,  Rep, 3, 3    ; Sup
Milk,              3, 1,  Dem, Stl, 3, 3    ; Tac
Memory,            4, 2,  SE,  Too, 3, 2    ; The
Flexible Wings,    4,-2,  Plu, Dem, 3, 0    ; ToG
The Circulatory System,4, 2,  Eng, Che, 1, 4   ; Tra
Tool Use,           4, 1,  The, Exp, 3, 2    ; Uni
C4 Photosynthesis,  4, 1,  Rfg, Ldr,  3, 1    ; War
The Opposable Thumb,4,-1,  Tac, Uni, 3, 3    ; Whe
War,                4,-2,  Cmn, Whe, 3, 0    ; Wri
Future Technology, 1, 0,  U1,  SFl, 3, 3    ; ...
Engineering,       3, 0,  Aut, Whe, 3, 2    ; U1
Mass Destruction,  3,-2,  U1,  Wri, 3, 0    ; U2
Chemosynthesis,    3, 1,  Bro, CoL, 0, 1    ; U3
;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city imp.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                 1,  0,    nil,
Control Center,          10, 0,    Mon,
Training Area,           4,  1,    nil,
Storage Vacuole,         6,  1,    Pot,
Control Chemicals,       4,  1,    Cer,
Endoplasmic Reticulum,   8,  1,    Bro,
DNA Coding,              8,  1,    Alp,
Macrophanges,            8,  1,    Env,
Resistant Covering,      8,  1,    Min,
Multicellular Growth,    5,  1,    Fli,
Circulatory System,      12, 3,    Tra,
Controlled Growth,       12, 3,    MT,
Brain,                   16, 3,    Too,
Sewage-eating Mushrooms, 16, 4,    CA,
Nesting Site,            10, 4,    Rad,
Lycopod Swamp,           20, 4,    Esp,
Tool Collection,         32, 6,    Uni,
SDI Defense,             20, 4,    U2,
Waste-eating Mushrooms,  20, 2,    CA,
Draft Animal,            16, 2,    Sth,
Rainforest,              24, 3,    Ldr,
Upland Forest,           16, 4,    FP,
Coloration,              16, 4,    Iro,
Digestive Tract,         12, 2,    Gue,
Multiple Stomachs,       8, 3,    Rfg,
Four Chambered Heart,    20, 5,    San,
Memory Cells,            16, 3,    The,
SAM Missile Battery,     10, 2,    U2,
Barrier Reef,            8, 1,    Cst,
C4 Photosynthesis,       32, 4,    War,
Algae,                   6,  1,    Cmb,
Black Smoker Colonies,   16, 3,    U3,
Rookery,                 16, 3,    SE,
Winter Coat,             6,  2,    Sup,
Salt Marsh,              8,  3,    Phy,
SS Structural,           8,  0,    SFl,
SS Component,            16, 0,    SFl,
SS Module,               32, 0,    SFl,
(Yolk),                  60, 0,    Ref,
Body Fat,                20, 0,    Gue,
Moss Gardens,            20, 0,    Cmp,
Oxygen Atmosphere,       20, 0,    Cmb,
Cilia Propulsion,        20, 0,    Ast,
Mimicry,                 30, 0,    E1,
Thymine Dimer Reduction, 30, 0,    Mys,
Inert Cell Wall,         50, 0,    AFl,
Tail Stingers,           30, 0,    Las,
ATP Storehouse,          30, 0,    Chi,
Phermones,               20, 0,    E2,
Steroid Hormones,        40, 0,    MT,
Genetic Diversity,       30, 0,    Phi,
Streamlining,            40, 0,    Mob,
Living Fossil,           30, 0,    Feu,
Lamarkian Evolution,     40, 0,    Rec,
Lymph system,            40, 0,    Env,
Spinal Cord,             40, 0,    Map,
High Metabolic Rate,      40, 0,    Dem,
Burgess Shale,            30, 0,    NP,
Imprinting,               40, 0,    SE,
Propaganda,               30, 0,    Aut,
Polar Adaption,           60, 0,    Sup,
Sequoia Trees,            60, 0,    Met,
Manhattan Project,        60, 0,    U2,
Alpha Beast,              60, 0,    Cmn,
Apollo Program,           60, 0,    SFl,
Learning,                 60, 0,    Stl,
Milk-fed Antibodies,      60, 0,    Tac,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
Ldr,        ; Hanging Gardens
RR,         ; Colossus
NP,         ; Lighthouse
Cmn,        ; Great Library
Rad,        ; Oracle
Rfg,        ; Great Wall
Wri,        ; Sun Tzu's War Academy
Feu,        ; King Richard's Crusade
Aut,        ; Marco Polo's Embassy
nil,        ; Magellan
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Shakespeare
Ref,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Hoover Dam
nil,        ; Womens' Suffrage
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Daughter Cell,Fun, 0,  1.,0,  0a,1d,  1h,1f,  3,0,  5, CoL, 000000000000000
Beavers,      nil, 0,  2.,0,  0a,3d,  2h,1f,  4,0,  5, Exp, 000000000000010
Bacteria,     Ldr, 0,  1.,0,  1a,1d,  1h,1f,  1,0,  1, nil, 000000000000000
Dormant Cyst, Cst, 0,  1.,0,  0a,2d,  1h,1f,  2,0,  1, Min, 000000000000000
Mycobacterium,Cor, 0,  1.,0,  3a,1d,  1h,1f,  2,0,  0, Ban, 000000000000000
Amoeba,       Gue, 0,  1.,0,  4a,2d,  1h,1f,  4,0,  0, Cor, 000000000000000
Cyanobacteria,Bri, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Cst, 000000000000000
Centipede,    Ref, 0,  2.,0,  4a,3d,  2h,1f,  5,0,  1, Bri, 000000000000000
Wasp,         ToG, 1,  8.,2,  6a,2d,  2h,2f,  5,0,  0, Fun, 000100000000001
Nematode Worm,Bri, 0,  1.,0,  4a,1d,  2h,1f,  5,0,  0, Gue, 000010000000000
Tortiose,     Roc, 0,  2.,0,  2a,5d,  3h,1f,  5,0,  1, Ref, 000000000000000
Termite,      Exp, 0,  2.,0,  0a,1d,  2h,1f,  3,0,  5, Fun, 000100000000010
Frog,         nil, 0,  2.,0,  5a,3d,  2h,1f,  6,0,  0, Pla, 000000000010100
Slime Mold,   nil, 0,  1.,0,  2a,2d,  2h,1f,  5,0,  1, Med, 000000100000000
Ankylosaurus, nil, 0,  3.,0,  6a,6d,  4h,2f,  8,0,  1, Roc, 000000000000000
Pseudomonas,  Inv, 0,  2.,0,  2a,1d,  1h,1f,  2,0,  0, Ast, 000000000000000
Plasmodium,   nil, 0,  1.,0,  2a,1d,  1h,1f,  3,0,  0, Csc, 000001000000010
Earthworm,    Ref, 0,  1.,0,  3a,2d,  2h,1f,  4,0,  0, Inv, 000001000000000
Venus Flytrap,nil, 0,  1.,0,  1a,3d,  2h,1f,  6,0,  1, Ldr, 010000000000000
Smallpox,     nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  6,  no, 000000100000010
Wolf Spider,  Pla, 0,  2.,0,  5a,2d,  2h,1f,  5,0,  0, Bri, 000000000000000
Snake,        nil, 0,  1.,0,  7a,2d,  2h,2f,  6,0,  0, Ref, 000001000000000
T. Rex,       nil, 0,  3.,0, 18a,5d,  4h,3f, 16,0,  0, Roc, 000000000000000
Brachiopod,   Mat, 2,  1.,0,  1a,3d,  2h,1f,  2,0,  1, Ind, 000000000100000
Clam,         nil, 2,  1.,0,  1a,4d,  2h,1f,  3,0,  1, Mat, 000000000000000
Antelope,     Wri, 0,  4.,0,  6a,4d,  3h,1f,  7,0,  0, Sth, 000000000000000
Knight,       nil, 0,  4.,0, 10a,6d,  3h,3f, 10,0,  0, Wri, 000000000000000
Dragonfly,    ToG, 1, 12.,1,  4a,2d,  2h,1f,  6,0,  3, Mag, 000000000010001
Germ Agent,   nil, 0,  1.,0, 30a,1d,  1h,3f,  8,0,  0,  U2, 001001101000010
Jonah's Whale,nil, 2,  4.,0,  5a,9d,  3h,1f,  6,6,  4, Cmn, 000000000000001
Falcon,       nil, 1, 16.,1,  7a,3d,  2h,2f,  7,0,  3, ToG, 000000000010001
Pteronadon,   nil, 1, 12.,2, 10a,4d,  2h,2f, 10,0,  0, ToG, 100000000000001
Host Fish,    Cmn, 2,  3.,0,  0a,1d,  2h,1f,  3,3,  4, E2,  000000000000000
Jellyfish,    NF,  2,  1.,0,  5a,1d,  2h,1f,  3,1,  2, Cur, 000000000000000
Shrimp,       Mob, 2,  4.,0,  4a,3d,  2h,1f,  5,0,  2, Lab, 000000000000000
Flatworm,     Lab, 2,  2.,0,  2a,1d,  2h,1f,  3,1,  2, Eng, 000000000000000
Octopus,      nil, 2,  3.,0,  7a,4d,  2h,1f,  5,0,  2, MP,  100000000001000
Trilobite,    Phy, 2,  3.,0,  3a,3d,  2h,1f,  4,0,  2, Ind, 000000000100000
Shark,        Sea, 2,  5.,0, 10a,4d,  3h,2f,  9,0,  2, Gen, 000000000000000
Coelocanth,   nil, 2,  4.,0,  7a,5d,  3h,2f,  7,0,  2, NF,  100000000000000
Plankton,     Eng, 2,  1.,0,  1a,1d,  1h,1f,  1,1,  4, Cmb, 000000000000000
Flounder,      MP, 2,  3.,0,  5a,2d,  2h,1f,  4,0,  2, Lit, 000000000001000
Crab,         nil, 2,  3.,0,  6a,4d,  2h,1f,  4,0,  2, Phy, 100000000100000
Lamprey,      Gen, 2,  4.,0,  5a,3d,  2h,1f,  5,0,  2, Mob, 000000000000000
Killer Bee,   nil, 1, 10.,1,  6a,2d,  2h,2f,  3,0,  0, Fun, 001100000000001
Nuclear Msl., nil, 1, 16.,1, 99a,0d,  1h,1f, 16,0,  0, U1,  001000000000000
Virus,        MT, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, Ato,  000000000000010
Tumor,        nil, 0,  3.,0,  0a,0d,  1h,1f,  3,0,  6, MT,  000000000000010
Nutrient Sply, RR, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000000000000010
Lemming,      nil, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7,  RR, 000000000000010
Explorer,      U2, 0,  1.,0,  0a,1d,  1h,1f,  3,0,  0,  no, 000001000000010
Orca,         nil, 2,  5.,0, 15a,8d,  4h,3f, 14,0,  2, Sea, 000000000000001
Boat,         nil, 2,  5.,0,  0a,10d, 4h,1f,  6,8,  4, Whe, 000000000000001
Spore,        Mag, 1,  2.,0,  0a,1d,  1h,1f,  2,0,  0, Amp, 000000000000000

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   no,  0, 5, 0,   yes, 1, 5,  2,  Pln,   ; Drt
Plains,     1,2,  0,1,0,   yes, 1, 5, 2,   yes, 1, 3,  3,  For,   ; Pln
Lowlands,   1,2,  1,1,0,   yes, 1, 5, 1,   Pln, 0, 5,  0,  For,   ; Grs
Forest,     2,3,  2,2,1,   yes, 1,10, 1,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  3,  Hil,   ; Mou
Tundra,     1,2,  1,0,1,   yes, 1,10, 1,   no,  0, 0,  0,  Swa,   ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Bog,        2,3,  1,0,1,   Jun, 0,15, 1,   Grs, 0,15,  0,  For,   ; Swa
Swamp,      2,3,  2,0,1,   yes, 1, 5, 2,   Grs, 0,15,  0,  For,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  4,1,0,
Evaporites, 1,2,  0,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,3,1,
Minerals,   2,4,  1,2,0,
Waterfall,  3,6,  0,1,6,
Geyser,     1,2,  3,1,1,
Red Algae,  2,2,  1,1,4,
Bog Iron,   2,3,  1,4,1,
Channels,   2,3,  2,0,4,
Whirlpool,  1,2,  3,0,2,
Oil,        1,2,  0,4,0,
Waterhole,  1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  2,2,4,
Whitewater, 2,4,  1,0,4,
Volcano,    3,6,  0,4,0,
Meltwater,  1,2,  2,0,1,
Nunatak,    2,2,  0,4,0,
Spring,     2,3,  3,0,4,
Spring,     2,3,  3,0,1,
Upwelling,  1,2,  2,2,3,




@GOVERNMENTS
None,        Mr.,         Ms.
Prokaryote,    Emperor,     Empress
Eukaryote,     King,        Queen
Mutualist,    Comrade,     Comrade
Hive Organism,  High Priest, High Priestess
Heat Producer, President,   President
Endotherm,    Prime Minister,   Prime Minister

;
;   Leaders
;
;   leader, female, color, style, plural, adj, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Richard Leakey,Jane Goodall,       0, 1, 0, Rondonians,  Rondonian,   0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Charles Darwin,Lucy,               1, 2, 0, Gondwanans,  Gondwanan,  -1, -1,  1,
Charles Darwin,Lucy,               0, 3, 0, Balticans,   Baltican,    1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
A. Leeuwenhoek,Rachel Carson,      0, 4, 0, Tethians,    Tethian,     0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Thomas Malthus,Thomas Malthus,     0, 5, 0, Laurentians, Laurentian, -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Hans Krebs,   Hans Krebs,          1, 6, 0, Avalonians,  Avalonian,   0,  1, -1,     6, Prime Minister, Prime Minister
Camilio Golgi,Camilio Golgi,       0, 7, 0, Pangaeans,   Pangaean,   -1, -1,  0,     2, Maharaja, Maharaja,
Richard Leakey,Jane Goodall,       1, 1, 0, Rondonians,  Rondonian,   1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Erwin Chargaff,Erwin Chargaff,     0, 2, 0, Gondwanans,  Gondwanan,   1,  0,  0,
Herbert Spencer,Herbert Spencer,   0, 3, 0, Balticans,   Baltican,    1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Francis Crick,Nazca,               0, 4, 0, Tethians,    Tethian,     0, -1,  1,
A. R. Wallace,A. R. Wallace,       0, 5, 0, Laurentians, Laurentian,  0,  0,  1,     3, Chairman, Chairperson
Steven J. Gould,Steven J. Gould,   0, 6, 0, Avalonians,  Avalonian,   0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Charles Marsh,Charles Marsh,       0, 7, 0, Pangaeans,   Pangaean,    1,  1, -1,
Gregor Mendel,Rosalind Franklin,   1, 1, 0, Rondonians,  Rondonian,  -1,  1,  0,     4, Druid, Druid
Edward Cope,Edward Cope,           0, 2, 0, Gondwanans,  Gondwanan,   1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Herbert Spencer,Herbert Spencer,   0, 3, 0, Balticans,   Baltican,    1,  1,  0,     1, Warlord, Warlord
A. Leeuwenhoek,Rachel Carson,      1, 4, 0, Tethians,    Tethian,    -1,  1, -1,     4, Archbishop, Archbishop
Carl von Linne,Carl von Linne,     0, 5, 0, Laurentians, Laurentian,  0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Gregor Mendel,Rosalind Franklin,   0, 6, 0, Avalonians,  Avalonian   ,0,  0, -1,
James Watson, James Watson,        0, 7, 0, Pangaeans,   Pangaean,    0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Calcium,
Protein,
Potassium,
Phosphorus,
Salt,
Magnesium,
Copper,
Zinc,
Nitrogen,
Vitamins,
Sulfur,
Iron,
Manganese,
Boron,
Lysine,
Iodine,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Path,         R
Build Lichen,       I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Hive,         E
Go to,              G


@DIFFICULTY
Microbe
Germ
Disease
Plague
Epidemic
Pandemic

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged
