;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;   Modified for "2194 Gigamap Remake"
;   Part 7
;   November 1944 - March 1945
;
;   Cosmic Principles
;
@COSMIC
2       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
2       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
2       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
40      ; Tech paradigm (higher # slows research)
40      ; Base time for engineers to transform terrain (x2)
4       ; Monarchy  pays support for all units past this
6       ; Communism pays support for all units past this
6       ; Fascism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
40      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
5       ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
6       ; Max effective science rate in fascism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
April 1942,         1, 0,  nil, Pla,  3, 2    ; AFl	0
Alphabet,           5, 1,  nil, nil,  0, 4    ; Alp	1
November 1942,      1, 0,  nil, Pla,  3, 2    ; Amp	2
April 1943,         1, 0,  nil, Pla,  3, 2    ; Ast	3
Atomic Theory,      4,-1,  nil, Wri,  1, 1    ; Ato	4
Automobile,         6,-1,  nil, nil,  2, 4    ; Aut	5
November 1943,      1, 0,  nil, Pla,  3, 2    ; Ban	6
Bridge Building,    2, 0,  nil, nil,  0, 4    ; Bri	7
April 1944,         1, 0,  nil, Pla,  3, 2    ; Bro	8
Religion,           3, 3,  nil, nil,  3, 3    ; Cer	9
November 1944,      5,-1,  nil, Pla,  3, 2    ; Che	10
Civilian Population,1, 0,  nil, Pla,  3, 2    ; Chi     11
British,            1, 0,  nil, Pla,  0, 3    ; CoL	British
Jet Fighter,        4,-1,  Bro, Chi,  1, 0    ; CA 	13
Military Police,    5, 1,  nil, Wri,  0, 0    ; Cmb	14
Communism,          5, 0,  Phi, Ind,  2, 2    ; Cmn	15
Industry,           4, 1,  nil, nil,  3, 4    ; Cmp	16
German Planes,      7,-1,   E2, Fli,  1, 0    ; Csc	17
Construction,       2, 0,  nil, nil,  0, 4    ; Cst	18
April 1945,	    1, 0,  nil, Pla,  3, 3    ; Cor	19
Currency,           2, 0,  nil, nil,  3, 1    ; Cur	20
Democracy,          5, 1,  nil, War,  3, 3    ; Dem
German Infantry,    4,-1,  nil,  E2,  0, 0    ; Eco
Panzers I,          7,-1,   E2, Mob,  2, 0    ; E1 
Axis,               1, 0,  nil, Pla,  1, 2    ; E2 
Panzers II,         7,-1,   E2, AFl,  2, 0    ; Eng	25
Nuclear Testing,    8,-2,  Plu, Min,  1, 1    ; Env
Heavy Industry,     5, 1,  nil, Cmp,  3, 4    ; Esp
Wartime Production, 5, 0,  Gun, Che,  2, 4    ; Exp
Japanese,           1, 0,  nil, Pla,  1, 3    ; Feu
Flight,             4, 0,  nil, nil,  1, 0    ; Fli	30
Fascism,            5,-2,  nil, Pla,  1, 2    ; Fun
Field Artillery,    6,-1,  nil, nil,  0, 1    ; FP 
Submarine Advances, 6,-1,   E2, Ast,  3, 0    ; Gen
Guerrilla Warfare,  4,-1,  nil, Pla,  0, 0    ; Gue
Explosives,         2, 0,  nil, nil,  0, 4    ; Gun	35
Japanese Planes,    5,-1,  Feu, Fli,  1, 0    ; Hor
Soviet,             1, 0,  nil, Pla,  2, 2    ; Ind
Invention,          2, 0,  nil, nil,  0, 4    ; Inv
War Bonds,          5, 1,  Wri, Cur,  3, 1    ; Iro
Advanced Research,  5,-1,  nil, Ato,  1, 1    ; Lab	40
Imperial Army,      4,-1,  nil, Feu,  0, 0    ; Las
US Aircraft,        5,-1,  War, Fli,  1, 0    ; Ldr
Radar,              5,-1,  Mag, Too,  2, 1    ; Lit
Electronics,        4, 0,  nil, Rad,  2, 4    ; Too
Heavy Defenses,     4,-1,  nil, nil,  2, 1    ; Mag	45
Map Making,         2, 0,  nil, nil,  0, 4    ; Map
Atomic Research,    8,-2,  Ato, Lab,  1, 1    ; Mas
Mass Production,    7, 0,  Cmp, Esp,  3, 4    ; MP 
US Tank Design I,   7,-1,  War, Mob,  2, 0    ; Mat
US Tank Design II,  7,-1,  War, AFl,  2, 0    ; Med	50
Heavy Water Plant,  8,-2,  Mas, Lab,  1, 1    ; Met
Chain Reaction,     8,-2,   NF, Mas,  1, 1    ; Min
Mobile Warfare,     2,-1,  nil, Pla,  2, 0    ; Mob
Monarchy,           5, 1,  nil, Pla,  3, 3    ; Mon
Propaganda,         6, 1,  nil, Wri,  2, 3    ; MT 	55
Propaganda Benefits,6, 1,   MT, The,  2, 3    ; Mys
Navigation,         2,-1,  nil, nil,  3, 0    ; Nav
Nuclear Fission,    8,-2,  Met, Mas,  1, 1    ; NF 
Convoy System,      6,-1,   U2,  X3,  3, 0    ; NP 
Buddhism,           6, 1,  nil, Pla,  1, 2    ; Phi	60
Essex Carriers,     7,-1,  War, Amp,  3, 0    ; Phy
Twice Removed,      1, 0,   no,  no,  3, 2    ; Pla
Critical Mass,      8,-2,  Min,  NF,  1, 1    ; Plu
Navy,               5,-1,  nil, nil,  3, 0    ; PT 
Naval Air,          7,-1,   U3,  PT,  3, 0    ; Pot	65
Radio,              5,-1,  nil, nil,  2, 4    ; Rad
Suburbs,            1, 0,   no,  no,  3, 2    ; RR	Not Used
US Infantry,        4,-1,  nil, War,  0, 0    ; Rec
Elite Infantry,     5,-1,   X2,  U2,  0, 0    ; Ref
Modern Farming,     4, 1,  nil, nil,  3, 4    ; Rfg	70
The Republic,       5, 1,   no,  no,  0, 2    ; Rep
British Planes,     7,-1,  CoL, Fli,  1, 0    ; Rob
Los Alamos,         8, 2,  Lab, War,  0, 2    ; Roc
Sanitation,         2, 0,  nil, nil,  0, 4    ; San
Shore Batteries,    6,-1,  Mag,  E2,  2, 1    ; Sea	75
British Tanks,      7,-1,  CoL, Mob,  2, 0    ; SFl
British Infantry,   4,-1,  nil, CoL,  0, 0    ; Sth
Soviet Planes,      7,-1,  Ind, Fli,  1, 0    ; SE 
Atlantik Wall,      7,-1,   E2, Sea,  1, 2    ; Stl
Soviet Armour,      7,-1,  Ind, Mob,  2, 0    ; Sup	80
Secret Agents,      5,-1,  nil, Wri,  2, 3    ; Tac
Improved Propaganda,8, 1,  Wri,  MT,  2, 3    ; The
Rocket Artillery,   8,-1,  Ind,  FP,  0, 1    ; ToG
Trade,              2, 0,  nil, nil,  3, 1    ; Tra
University,         2, 1,  nil, Lab,  3, 1    ; Uni	85
USA,                1, 0,  nil, Pla,  0, 2    ; War
Soviet Infantry,    4,-1,  nil, Ind,  0, 0    ; Whe
Warring Nation,     1, 0,  nil, Pla,  2, 3    ; Wri
Improved Tactics,   1, 0,  nil, nil,  2, 4    ; FT 
Infantry,           4,-1,  nil, nil,  0, 0    ; U1 	90
Allies,             1, 0,  nil, Pla,  1, 4    ; U2 
Not Axis,           1, 0,  nil, Pla,  1, 4    ; U3 
Chinese,            5,-1,  nil, Pla,  0, 0    ; X1 
Airborne Infantry,  5,-1,   U1,  U3,  0, 0    ; X2 
Naval Superiority,  7,-1,  Wri,  PT,  3, 0    ; X3 	95
Hydro Power,        3, 0,  Esp,  MP,  0, 4    ; X4 
US Aircraft II,     5,-1,  War, Amp,  1, 0    ; X5 
November 1945,      3, 0,   no,  no,  0, 0    ; X6 	98
April 1946,         3, 0,   no,  no,  0, 0    ; X7 	99

;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    nil,
Capitol,                  12, 0,    nil,
Military Base,             6, 1,    Wri,
Grain Elevator,            8, 1,    nil,
Church,                    6, 1,    Cer,
Market,                   10, 1,    Cur,
School,                   10, 1,    Alp,
Military Police,          10, 1,    Cmb,
Anti-Tank Defenses,       10, 0,    Cst,
Civilian Population,      10, 2,    Chi,
Bank,                     14, 3,    Cur,
Propaganda,               14, 3,    MT,
University,               18, 3,    Uni,
Sewer System,             18, 4,    nil,
Increased Propaganda,     12, 4,    The,
Factory,                  22, 4,    Cmp,
Ammunition Plant,         34, 6,    MP,
Not Used,                 22, 4,    no,
Not Used,                 22, 2,    no,
Power Plant,              18, 4,    Esp,
Hydro-electric Dam,       26, 4,    X4,
Not Used,                 18, 2,    no,
Federal Bank,             18, 4,    Iro,
Mass Transit,             14, 2,    Aut,
Industrial Farm,          10, 3,    Rfg,
Train Station,            26, 5,    Aut,
Research Lab,             18, 3,    Lab,
Air Defense Radar,        12, 2,    Lit,
Coastal Battery,          10, 1,    Gun,
Not Used,                 34, 4,    no,
Fishing Port,              8, 1,    nil,
Industrial Port,          18, 3,    Cmp,
Air Force Base,           18, 3,    Rad,
Military Headquarters,     8, 2,    nil,
Naval Base,               10, 3,    PT,
SS Structural,            10, 0,    no,
SS Component,             18, 0,    no,
SS Module,                34, 0,    no,
(War Bonds),              62, 0,    Iro,
America's Heartland,      32, 0,    War,
Communist Party,          32, 0,    Cmn,
Lend-Lease,  		  32, 0,    Dem,
U-Boat Base,              32, 0,    E2,
Japanese Modernization,   42, 0,    Feu,
Free Speech,              42, 0,    War,
Atlantik Wall,            42, 0,    Stl,
Samurai Code,             42, 0,    Feu,
US Steel Mills,           42, 0,    War,
Spy Network,              32, 0,    Tac,
Propaganda Campaign,      52, 0,    Mys,
Los Alamos,	          42, 0,    Roc,
Royal Navy,               52, 0,    CoL,
Winston Churchill,        42, 0,    CoL,
NOT USED,                 52, 0,    no,
FDR's New Deal,           52, 0,    War,
New York Stock Exchange,  52, 0,    War,
Home Front,               52, 0,    Wri,
Militarization 1933,      52, 0,    E2,
Nazi Rallies,             52, 0,    Fun,
Neutrality,               42, 0,    Cor,
War Support,              72, 0,    MT,
Wartime Production,       72, 0,    Exp,
Nuclear Testing,          72, 0,    Env,
Neutral Government,       72, 0,    Cor,
NOT USED,                 72, 0,    no,
Peenemnde Complex,       72, 0,    E2,
Hari Kari,                72, 0,    Feu,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ;America's Heartland
nil,        ;Nazi Party
nil,        ;Anschluss 1936
nil,	    ;U-Boat Base
Alp,        ;Rock
nil,        ;Mount Fuji
nil,        ;Atlantic Wall
nil,        ;Samurai Code
nil,	    ;US Steel Mills
nil,        ;Vatican
nil,        ;Nuremberg Rallies
nil,        ;Synthetic Fuel Plant
nil,        ;Royal Navy
nil,        ;British Commonwealth
Alp,        ;Berlin-Rome Pact 1937
nil,        ;Hitler Youth Movement
nil,        ;Isaac Newton's College
nil,        ;Wall Street,
Alp,        ;Lend-Lease plan
nil,        ;Statue of Liberty
nil,        ;Arc de Triomphe
nil,        ;FDR's New Deal
nil,        ;Hoover Dam
nil,        ;Los Alamos Research Lab
nil,        ;Kremlin
Alp,        ;Apollo Program
nil,        ;Peenemnde Complex
nil,        ;Communist Party



;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Motorized Infantry,nil, 0,  4.,0, 10a,7d,  5h,2f,  6,0,  3,  U1, 000000001000000
Engineers,         nil, 0,  3.,0,  0a,2d,  3h,1f,  6,0,  5, Alp, 000000000000000
British Infantry,  nil, 0,  2.,0,  5a,5d,  8h,2f,  3,0,  3, Sth, 000000001000000
G.I.,              nil, 0,  2.,0,  5a,5d,  8h,2f,  3,0,  4, Rec, 000000001000100
Paratroopers,      nil, 0,  1.,0,  6a,5d,  8h,3f,  7,0,  0,  X2, 000000101000000
Commandos,         nil, 0,  2.,0,  7a,5d,  8h,3f,  7,0,  0, Ref, 000001101000110
Imperial Marines,  nil, 0,  2.,0,  6a,6d,  8h,2f,  3,0,  0, Las, 000100001000100
Fighter,           nil, 1, 10.,1,  6a,6d,  3h,4f,  7,0,  3, Fli, 000000000010001
Fw.190D Fighter,   nil, 1,  8.,1,11a,11d,  3h,4f,  9,0,  3, Csc, 000000000010001
Partisans,         nil, 0,  1.,0,  5a,6d,  5h,2f,  9,0,  1, no,  000001001000010
Red Army,          nil, 0,  2.,0,  4a,6d,  8h,2f,  2,0,  1, Whe, 000000001000000
PzKw VI King Tiger,nil, 0,  2.,0,27a,19d, 10h,7f, 30,0,  1, E1,  000000000000000
Wehrmacht,         nil, 0,  1.,0,  5a,5d,  8h,2f,  3,0,  3, Eco, 000000001000000
Fallschirmjger,   nil, 0,  1.,0,  7a,5d,  8h,3f,  7,0,  0, Eco, 000001101000010
SS Stormtroopers,  nil, 0,  1.,0, 10a,6d,  8h,2f,  8,0,  0, Eco, 000110001000000
Light Tank,        nil, 0,  3.,0, 11a,5d,  6h,4f,  7,0,  0, Mob, 000000000000000
Panther Ausf. G,   nil, 0,  4.,0,27a,12d, 10h,6f, 20,0,  0, E1,  000000000000000
Katyusha Launcher, nil, 0,  3.,0, 30a,2d,  2h,8f, 10,0,  0, ToG, 000000001000000
Panther Ausf. A,   nil, 0,  4.,0,25a,12d, 10h,6f, 20,0,  0, E1,  000000000000000
Me262 Schwalbe,    nil, 1,  8.,1,14a,11d,  3h,4f, 12,0,  3, Csc, 000000000010001
JagdTiger VI,      nil, 0,  2.,0,28a,15d, 10h,7f, 25,0,  0, E1,  000000000000000
SturmTiger,        nil, 0,  1.,0,45a,16d, 10h,9f, 40,0,  0, E1,  000000001000000
M4A3(76)W Sherman, nil, 0,  4.,0,20a,10d, 10h,5f,  9,0,  3, Mat, 000000000000000
M4A3E2 Sherman,    nil, 0,  3.,0,21a,13d, 10h,6f, 13,0,  0, Mat, 000000000000000
M36 Tank Destroyer,nil, 0,  4.,0, 25a,8d,  8h,6f, 11,0,  0, Mat, 000000000000000
150mm GMC M12,     nil, 0,  3.,0, 36a,4d,  4h,8f, 14,0,  0, Mat, 000000001000000
Field Artillery,   nil, 0,  2.,0, 22a,2d,  2h,7f,  5,0,  0,  FP, 000000001000000
Junkers Ju-88,     nil, 1, 12.,2, 40a,5d,  4h,3f, 15,0,  0, Csc, 000000000000001
He.177 Bomber,     nil, 1, 13.,2, 45a,5d,  4h,3f, 18,0,  0, Csc, 000000000010001
A6M5 Zero Fighter, nil, 1, 15.,1,10a,10d,  3h,4f,  8,0,  3, Hor, 000000000010001
Ki-67 Hiryu Bomber,nil, 1, 10.,2, 25a,5d,  4h,3f, 12,0,  0, Hor, 000000000010001
P-51D Mustang,     nil, 1, 12.,2,13a,13d,  3h,4f, 10,0,  3, Ldr, 000000000010001
P-47D Thunderbolt, nil, 1,  8.,2, 13a,7d,  3h,4f,  9,0,  3, Ldr, 000000000010001
B-29 Superfortress,nil, 1, 18.,2,64a,10d,  4h,3f, 20,0,  0, Ldr, 000000000000001
B-24J Liberator,   nil, 1, 16.,2, 45a,8d,  4h,3f, 15,0,  0, Ldr, 000000000000001
Spitfire Mk. XIV,  nil, 1,  7.,2,11a,11d,  3h,4f,  7,0,  3, Rob, 000000000010001
Avro Lancaster,    nil, 1, 13.,2, 42a,7d,  4h,3f, 15,0,  0, Rob, 000000000010001
Destroyer,         nil, 2, 14.,0,  9a,7d,  7h,4f,  7,0,  2, PT,  100000000000001
Cruiser,           nil, 2, 13.,0,13a,11d, 10h,5f, 14,0,  2, PT,  100000000000001
Super Battleship,  nil, 2, 10.,0,30a,25d, 10h,8f, 45,0,  2, X3,  000000000000001
Battleship,        nil, 2, 11.,0,25a,20d, 10h,7f, 40,0,  2, PT,  000000000000001
Submarine,         nil, 2,  9.,0, 13a,5d,  5h,5f,  6,0,  2, Wri, 000000000001001
Aircraft Carrier,  nil, 2, 13.,0, 0a,15d, 10h,1f, 25,0,  2, Pot, 010000010000001
Transport,         nil, 2, 14.,0,  0a,3d,  3h,1f,  6,4,  4, PT,  000000000000001
Yak-9D Fighter,    nil, 1,  7.,2,10a,10d,  3h,4f,  9,0,  3, SE,  000000000010001
Atomic Bomb,       nil, 1, 10.,1, 99a,0d,  1h,1f, 50,0,  0, Env, 001000000000000
IL-2 Shturmovik,   nil, 1, 12.,1, 30a,2d,  4h,3f, 11,0,  0, SE,  000000000000001
Pe-2 Medium Bomber,nil, 1, 12.,2, 40a,3d,  4h,3f, 12,0,  0, SE,  000000000000001
Bomber,            nil, 1, 11.,2, 30a,4d,  4h,3f, 11,0,  0, Fli, 000000000000001
Freight,           nil, 0,  3.,0,  0a,3d,  3h,1f,  6,0,  7, nil, 000000000000010
T-34/85 '44,       nil, 0,  5.,0,23a,12d, 10h,6f,  7,0,  0, Sup, 000000000000000
IS-3 Heavy Tank,   nil, 0,  3.,0,27a,13d, 10h,7f, 18,0,  0, Sup, 000000000000000
Comet,             nil, 0,  5.,0,20a,10d, 10h,5f, 12,0,  0, SFl, 000000000000000
A.A. Battery,      nil, 0,  1.,0,  0a,8d,  8h,2f,  6,0,  0, Rad, 010000000000000
Ju-87G Stuka,      nil, 1,  8.,1, 27a,2d,  4h,3f, 13,0,  0, Csc, 000000000000001
Gloestor Meteor,   nil, 1, 12.,1,13a,13d,  3h,4f, 15,0,  3, Ldr, 000000000010001
Val Kamikaze,      nil, 1, 12.,1, 10a,2d,  3h,5f, 12,0,  0, Hor, 001000000000001
Type XXI U-Boat,   nil, 2, 11.,0, 17a,7d,  7h,6f, 10,0,  2, Gen, 000000000001000
Essex Carrier,     nil, 2, 14.,0, 0a,15d, 10h,1f, 25,0,  2, Phy, 010000010000001
Defense Bunker,    nil, 0,  0.,0, 0a,45d, 10h,2f, 35,0,  1, Mag, 000000000000000
Nationalist,       nil, 0,  2.,0,  4a,7d,  8h,2f,  1,0,  1, X1,  000100001000000
Liberty Ship,      nil, 2, 16.,0,  0a,4d,  4h,1f,  7,8,  4, NP,  000000000000000



;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fascism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,      1,2,  0,1,0,   yes, 2,15, 5,   no,  0, 0,  0,  no,    ; Drt
Plains,      1,2,  1,1,0,   yes, 1, 5, 1,   yes, 5,40,  3,  Swa,   ; Pln
Grassland,   1,2,  3,1,0,   yes, 1, 5, 1,   no,  0, 0,  0,  Pln,   ; Grs
Forest,      2,3,  1,2,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; For
Hills,       2,4,  2,2,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Hil
Mountains,   4,6,  0,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Mou
Tundra,      1,2,  1,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Tun
Rice Paddies,1,2, 15,1,1,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Gla
Defended,    1,3,  2,1,1,   yes, 2, 5, 1,   yes, 5,40,  3,  no,    ; Swa
Jungle,      3,4,  1,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Jun
Ocean,       1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oil Fields,  1,2,  0,5,40,
Coal Mine,   1,2,  0,8,2,
Grassland,   1,2,  2,1,0,
Paper Mill,  1,4,  1,3,5,
Coal Mine,   2,4,  0,8,2,
Iron Ore,    4,6,  0,10,3,
Water,       1,2,  1,0,0,
Fertile Soil,1,2, 17,2,3,
Anti-Tank,   1,5,  1,1,1,
Oil Fields,  1,2,  0,5,40,
Fish,        1,2,  3,0,2,
Oil Fields,  1,2,  0,5,40,
Wheat,       1,2,  3,1,0,
Grassland,   1,2,  2,1,0,
Sawmill,     1,4,  1,5,3,
Copper Mine, 2,4,  0,6,4,
Bauxite,     4,6,  0,10,3,
Mosquitos,   1,2,  1,0,0,
Fertile Soil,1,2, 17,2,3,
Anti-Tank,   1,5,  1,1,1,
Oil Fields,  1,2,  0,5,40,
Fish,        1,2,  3,0,2,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      General,     General
Monarchy,       General,     General
War Government, President,   President
Totalitarianism,Dictator,    Dictator
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Joseph Stalin,          None,      0, 1, 0, Soviets,     Soviet,      1,  1, -1,     
Hiro Hito,              None,      0, 2, 3, Japanese,    Japanese,    1,  1, -1,     4, Emperor, Empress
Adolf Hitler,           None,      0, 3, 0, Axis,        Axis,      1,  1, -1,     
Chiang Kai-Shek,        None,      0, 4, 2, Chinese,     Chinese,     0,  0,  1,     2, General, General     
Franklin D. Roosevelt,  None,      0, 5, 1, Americans,   American,    1,  1, -1,     
Winston Churchill,      None,      0, 6, 0, British,     British,    1,  1, -1,     6, President, President
Ukendte Leder,          None,      0, 7, 0, Neutrals,    Neutral,    -1, -1,  1,
Joseph Stalin,          None,      0, 1, 0, Soviets,     Soviet,      1,  1, -1,     
Hiro Hito,              None,      0, 2, 3, Japanese,    Japanese,    1,  1, -1,     4, Emperor, Empress
Adolf Hitler,           None,      0, 3, 0, Axis,        Axis,      1,  1, -1,     
Chiang Kai-Shek,        None,      0, 4, 2, Chinese,     Chinese,     0,  0,  1,     2, General, General     
Franklin D. Roosevelt,  None,      0, 5, 1, Americans,   American,    1,  1, -1,     
Winston Churchill,      None,      0, 6, 0, British,     British,    1,  1, -1,     6, President, President
Ukendte Leder,          None,      0, 7, 0, Neutrals,    Neutral,    -1, -1,  1,
Joseph Stalin,          None,      0, 1, 0, Soviets,     Soviet,      1,  1, -1,     
Hiro Hito,              None,      0, 2, 3, Japanese,    Japanese,    1,  1, -1,     4, Emperor, Empress
Adolf Hitler,           None,      0, 3, 0, Axis,        Axis,      1,  1, -1,     
Chiang Kai-Shek,        None,      0, 4, 2, Chinese,     Chinese,     0,  0,  1,     2, General, General     
Franklin D. Roosevelt,  None,      0, 5, 1, Americans,   American,    1,  1, -1,     
Winston Churchill,      None,      0, 6, 0, British,     British,    1,  1, -1,     6, President, President
Ukendte Leder,          None,      0, 7, 0, Neutrals,    Neutral,    -1, -1,  1,

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Wood,
Wool,
Paper,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Steel,
Chemicals,
Bauxite,
Gold,
Oil,
Weapons,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Corporal
Sergeant
Lieutenant
Captain
Colonel
General


@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













