THE ROMANS - CONQUEST OF THE MEDITERRANEAN

BY L. SCOTT HUDSON
Scott.Hudson8@verizon.net



Thank you for trying my scenario!  I built this using the latest patch, which allows placement of cities and units.

Those of you familiar with the Civ2 Roman scenario will find many similarities.  Your first opponents are still Macedonia and Carthage.  Since the protagonist is Caesar, I couldn't resist dividing Gaul into three parts.  Civ3 has (some would say severe) penalties for warmongering, so the key to conquering Gaul is to be like Caesar, and have them wage war against each other, and ally with the one who's territory you want least.

*** many of the game concepts come from reading Caesar's Gallic Wars.  You can read the complete translation at http://classics.mit.edu/Caesar/gallic.html



HUMAN CIV:	

ROME, Caesar, Militaristic, Commercial, Republic



AI CIVS:	

EGYPT, Cleopatra, Religious, Industrious, Monarchy
SELEUCIDS, Antiochus, Scientific, Industrious, Despotism (same as Persia)
MACEDONIANS, Philip V, Scientific, Commercial, Despotism (same as Greeks)
CARTHAGE, Hannibal, Religious, Commercial, Despotism	 (same as India)
GAULS, Vercingetorix, Religious, Militaristic, Despotism 
GALLIA AQUITANI, Adiatunnus, Scientific, Militaristic, Despotism
GALLIA BELGICA AND BRITTANIA, Boadicea, Commercial, Expansionist (same as England)
GERMANS, Ariovistus, Militaristic, Expansionist (NOT the same as Germany!)



UNITS:  (You will have to add the new units folders to your .../art/units/ directory.)


WAR ELEPHANT, Carthage, 3A.1D.2M, Replaces Chariot, Requires The Wheel, Cannot pass through Mountains without a road, Does not require resources.


CELTIC HORSEMAN, Gaul, 2A.1D.2M, Replaces Horseman.  I gave the Gauls this advantage because Caesar describes his own horsemen as pitiful, retreating from every battle against his orders.  At one point, his distrust of his own cavalry is so great that he actually orders them to dismount, and he has the 10th Legion mount their horses and ride into battle instead. (Book 1, Chapter 42)


VENETI WARSHIP, Aquitani, 1A.2D.3M, Replaces Galley.  Nothing special about this unit, but I found an interesting passage in Caesar describing a Naval Battle against the Veneti tribe, who's warships are more advanced than Caesar's (Book 3, Chapter 12-16)


TEUTONIC HORDE, Germany, 1A.1D.2M.  The same as the Aztec Jaguar warrior.  I wanted the Germans to swarm against the Gauls and terrorize their towns, much the same way as the Aztecs do in Civ3.  Unfortunately they do not do it quite this way... instead they march way across the continent and capture one city in Carthage or Spain, making the map look quite ridiculous.  Oh well.


AMAZON, Brittania, 3.2.2, Either a Mounted Swordsman or a proto-Knight.  Requires Horses and Iron.  Boadicea does not historically clash with Caesar.  She was Queen of the Iceni, one of the Celtic tribes of Britain in the time of Nero (yes, THAT Nero).  When her husband died, she offered to share power with Rome.  Their response was to flog her and rape her two daughters in public!  Unbelievable.  She raised an army of 100,000 Celtic warriors - the largest to ever oppose Rome -- and burned 3 Roman cities to the ground, including London.  Her wrath was such that she did not spare Roman women and children.  Ultimately her army was no match for the disciplined veteran Legions.   Body Count: Rome 5-6 Thousand, Boadicea 80 Thousand.  The Romans killed the Celtic women and children, claiming she had done it first.  How civilized!  

I dedicate this unit to Boadicea, and to every disgraced girl in the history of girls.  Unfortunately the art sucks.  It looks exactly like the Iroquois Mounted Warrior.

Incidentally I had no idea who Boadicea was during the Civ 2 era.  The best-written, and most informative narrative of her account can be found in Simon Schama's History of Britain part 1.  There is also plenty of info on the net, but beware of those Wiccan websites (Queen Boadicea's namesake was a Celtic Warrior Goddess).



WONDERS:

Pyramids, Hanging Gardens, Oracle, and Great Lighthouse already built in their historical locations.  You can find them using the F7 key during game play.

Future versions I would like to have the Greeks *building* the Colossus in Rhodes, rather than already built.  

Ditto the Great Library in Alexandria.  The Egyptians do however start with Literature (nobody else does) and they start building Great Library in Alexandria on the 2nd turn.  Also on the 2nd turn, they want to trade Literature to you.  If you're a stickler, and you don't build the Great Library in Rome, Alexandria should complete it before anyone else.

The Great Library gives two free techs upon completion, instead of any tech that two civs already own.



CHANGES TO RULES:
	
*) Cannot build cities in Desert.  I'm trying to curb AI's aggressive expansion which causes them to send their settlers halfway around the world and build cities in bizarre locations nowhere close to the mother country.

*) Settlers cost 2x shields (see above)

*) Cannot Pop rush under despotism.  I got sick of advancing Legions finding the beautiful cities of Greece and Persia reduced to pop 1.  All governments rush production with gold.  This also helps offset the advantage of starting Rome with a Republic government.

*) Ancient Tech cost x4, Medieval Tech x6

*) Triremes carry 3 units

*) New Tech - 'Shipbuilding' which allows galley and harbor.  Mapmaking still required to trade maps.  Don't know where to put this on the tech tree, but I suppose it should go between pottery and mapmaking.  I don't know.  I tried to have the civs start with their characteristic techs (i.e., "Alphabet" for Commercial) as well as any tech required for units or improvements that I give them to start.  It's really complicated.  Someone else wants to figure it out go ahead.  Also, If you try to access the Pedia entry in the F6 Science Advisor screen, the game crashes.



FOR STICKLERS:

*) First you should acquire control of the entire Italian peninsula.  Do this on the 2nd-3rd turn.  You start with Writing so you can build embassies.  After you attack the Macedonians, form alliances with the Seleucids and the Egyptians.  I gave them some attack units near weakly defended Macedonian cities to make it palatable, but you'll still have to bribe them with tech or gold.

*) Next you will want to invade Sicily, and then the Greek homeland.  Historically, the Greeks begged the Romans to rule them because they didn't want the Seleucids, but unfortunately we can't do this in Civ3.

*) I gave the Greeks Writing, hoping they would form embassies and get Carthage to  form an alliance to destroy you.  Unfortunately this never happened when I play-tested so you might have to commit an act of aggression.  Do this when Messina reverts to Carthage because they admire their so-called culture.  Form an alliance with the Aquitani against Carthage.  What you want to happen is for Carthage to gain control of the entire Iberian peninsula (Spain), and then to cross the Alps with their Elephants.  Unfortunately you may have to settle for half of Spain, and one elephant in Sicily by way of trireme.  The AI are so weird!

*) By now you should have two great Leaders.  If you're a stickler, you should already know that Scipio triumphed in Carthage at the battle of Zama, and Pompey in Asia Minor.  You should name your Legions accordingly.  Don't forget that an army with 3 Legions won't fit into a trireme, so Load the units on your army *after* the naval voyage to Carthage.

*) Caesar's 10th Legion served as his personal bodyguard.  He brags about the 10th Legion every chance he gets.  You shouldn't have any difficulty in coming up with a name for the Legion that creates Caesar.  Unfortunately in my longest play-test, Caesar was created by a victorious elite horseman.  I named him "Good Horsey" and then disbanded him in Ephesus, a one-shield city, to help build the temple.

*) I haven't play-tested long enough because my dear loved ones are starting to demand that I see a psychiatrist or "re-join the living", but build the Forbidden Palace in Byzantium with one of the Leaders and tell me what happens.  If you're an absolute stickler, move your capital and then build the FP in Rome.  You'd need two Leaders for this.  (I do this sometimes when I play regular Civ3 as either Rome or Japan with Kyoto / Tokyo).

*) Don't forget that Rome never conquered the Germans.  Cross the Danube and Rhine rivers at your own risk!



FOR REVISIONISTS and/or CELTS and/or GRRRLS WHO HAVE ISSUES:

*) Change the Human Player to Boadicea.  Tell me what happens.



WISHLIST / OBSERVATIONS / ODDITIES

*) The map is hideous on the extreme borders of left and right.  This is to prevent Carthage from crossing the Sahara into Uzbekistan and building cities in Armenia and Georgia.  They do it every time.  I'd like to see a map editor that allows you to make the world flat, not round.  Civ2 had this!!

*) In early testing, I set the Human player to other civs just to see what's going on.  The first turn, every City is building warriors.  Same as when you play as Rome so you will have to micromanage your cities on the first turn.  Not coincidentally, when you go to invade Greece, Carthage, Gaul, etc., your Legions may be swarmed with dozens of warriors.  Although if you set them warring against each other early in the game they may just maul each other to death with their axes before you get to them.

*) Although I had no relations with the Macedonians when I invaded, this caused severe irreparable damage to my reputation.  I could not sign ROP with anyone.  They all say "Yeah right, your treatment of the Macedonians under the same treaty is well-known."  I NEVER HAD A TREATY WITH THEM!!!

*) The above also makes trade extremely difficult.  It turns the scenario into a form of "capture the flag".  I gave most of the luxuries to the other civs, so you will have to conquer them.  Actually this is historically appropriate.

*) The strangest thing I've ever encountered in any Civ3 game, scenario or otherwise -- 

      me: "Remove your forces or declare war!"
Philip V: "We have no interest in your lying maps."

	  (?????????????!!)

*) I'm more or less done with tweaking and play-testing.  My love-life is in serious jeopardy.  If you wish to, and are able to, tweak the scenario file, either for play-balancing or historicity, all I ask is that you notify me of your changes so that I can incorporate them.  I've included an *.xls file that details every single city on the  map.

*) You may notice that some of the cities are in the city list of a different civ than the one that starts with the city.  I.E., Massilia was originally a Celtic harbor, then was colonized by Greeks, then became a Province of Rome, then became Marseilles in French Provence.  I'd like to see future versions of this scenario have culture and citizens of different civs in some of the cities.

*) Anybody want to take a stab at redoing the art for the Special Units?

*) Thinking about adding or renaming an improvement / wonder that reduces war-weariness, such as UNIVERSAL SUFFRAGE, and placing it in the Medieval era.  But I promised my girlfriend I wouldn't.

*) Ditto some other Militaristic Great / Small Wonders, such as Military Academy.

*) Have fun playing, testing, and/or tweaking!  Again, contact me at Scott.Hudson8@verizon.net.


EOM