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UNIT_PRIEST {
   Description DESCRIPTION_UNIT_CLERIC
   DefaultIcon ICON_UNIT_PRIEST 
   DefaultSprite SPRITE_PRIEST 
   Category UNIT_CATEGORY_SPECIAL
   Attack 0
   Defense 10
   ZBRangeAttack 0
   Firepower 1
   Armor 1
   MaxHP 10
   ShieldCost 400
   PowerPoints 400
   ShieldHunger 6
   FoodHunger 0
   MaxMovePoints 300
   VisionRange 1
   EnableAdvance ADVANCE_RELIGION
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   IgnoreZOC
   NoZoc
   CanBeExpelled
   CantCaptureCity
   DeathEffectsHappy
   IsSpecialForces
   OnlyBuildOne
   Civilian
   SoundSelect1 SOUND_SELECT1_CLERIC
   SoundSelect2 SOUND_SELECT2_CLERIC
   SoundMove SOUND_MOVE_CLERIC
   SoundAcknowledge SOUND_ACKNOWLEDGE_CLERIC
   SoundCantMove SOUND_CANTMOVE_CLERIC
   SoundAttack SOUND_ATTACK_CLERIC
   SoundWork SOUND_WORK_CLERIC
   SoundVictory SOUND_VICTORY_CLERIC
   SoundDeath SOUND_DEATH_CLERIC

   CanSee: Standard
   CanSee: Stealth
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Stealth

   CanSoothsay {
      Sound SOUND_ID_CAN_SOOTHSAY_TV
      Effect SPECEFFECT_CAN_SOOTHSAY
   }

   CauseUnhappiness {
      Chance 1
      Timer 1
      Amount 10
      Sound SOUND_ID_CAN_SOOTHSAY_TV
      Effect SPECEFFECT_CAN_SOOTHSAY
   }

   ConvertCities {
      Chance 0.25
      DeathChance 0.5
      Sound SOUND_ID_CONVERT_CITIES_TV
      Effect SPECEFFECT_CONVERT_CITIES
   }

   IndulgenceSales {
      Sound SOUND_ID_INDULGENCE_SALES_TV
      Effect SPECEFFECT_INDULGENCE_SALES
   }
}

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