

GOAL_CONVERT_CITY {
  AvoidWatchfulCity

  SquadClass:Special

  TargetType:City
  TargetOwner:Ally
  TargetOwner:Neutral
  TargetOwner:ColdEnemy
  TargetOwner:HotEnemy
  TargetOwner:NoContact

  Execute	ORDER_CONVERT

  ThreatBonus			-50
  EnemyValueBonus		1000
  AlliedValueBonus		1000
  PowerBonus			20000
  DistanceToHomeBonus		0
  DistanceToEnemyBonus	    	0
  ChokePointBonus		0
  UnexploredBonus	 	-999999
  ObsoleteArmyBonus		0
  TreaspassingArmyBonus		0

  ThreatenType:SpecialAttackCity
  ThreatenBonus 5000

  ForceMatch:Special
}

GOAL_SOOTHSAY {
  AvoidWatchfulCity

  SquadClass:Special  

  TargetType:City
  TargetOwner:HotEnemy

  Execute	ORDER_SOOTHSAY
 
  ThreatBonus			  100
  EnemyValueBonus		  100
  AlliedValueBonus		    0
  PowerBonus			    0
  DistanceToHomeBonus	    0
  DistanceToEnemyBonus	    0
  ChokePointBonus		  100
  UnexploredBonus	  -999999
  ObsoleteArmyBonus		    0
  TreaspassingArmyBonus     0

  ThreatenType:SpecialAttackCity
  ThreatenBonus 5000

  ForceMatch:Special
}

GOAL_REFORM {
  SquadClass:CanAttack

  TargetType:City
  TargetOwner:Self

  Execute	ORDER_REFORM
 
  ThreatBonus			    0
  EnemyValueBonus		    0
  AlliedValueBonus		 100 //from 100
  PowerBonus			  10000
  DistanceToHomeBonus	   	    0
  DistanceToEnemyBonus	   	    0
  ChokePointBonus		    0
  UnexploredBonus		    0
  ObsoleteArmyBonus		  100
  TreaspassingArmyBonus     0

  ThreatenType:None
  ThreatenBonus 0

  ForceMatch:Special
}

