0
UNIT_SPRITE
{
    UNIT_SPRITE_MOVE    1
    {
        SPRITE_NUM_FRAMES    10
        SPRITE_FIRST_FRAME    0
        SPRITE_WIDTH         96
        SPRITE_HEIGHT        72
        SPRITE_HOT_POINTS
            47 35
            47 35
            47 35
            47 35
            47 35
    }
    ANIM    1
    {
        ANIM_TYPE             1
        ANIM_NUM_FRAMES       10
        ANIM_PLAYBACK_TIME    1000
        ANIM_DELAY            0
        ANIM_FRAME_DATA
            0    1    2    3    5
            5    6    7    8    9
        ANIM_MOVE_DELTAS    1
        {
            0 0
            0 0
            0 0
            0 0
            0 0
            0 0
            0 0
            0 0
            0 0
            0 0
        }
        ANIM_TRANSPARENCIES    1
        {
            15    15    15    15    15    
            15    15    15    15    15      
        }
    }
    UNIT_SPRITE_ATTACK    1
    UNIT_SPRITE_ATTACK_IS_DIRECTIONAL 0
    {
        SPRITE_NUM_FRAMES    15
        SPRITE_FIRST_FRAME    0
        SPRITE_WIDTH         96
        SPRITE_HEIGHT        72
        SPRITE_HOT_POINTS
            47 35
            47 35
            47 35
            47 35
            47 35
    }
    ANIM    1
    {
        ANIM_TYPE             1
        ANIM_NUM_FRAMES       15
        ANIM_PLAYBACK_TIME    1000
        ANIM_DELAY            0
        ANIM_FRAME_DATA
            0    1    2    3    4
            5    6    7    8    9
            10   11   12   13   14
        ANIM_MOVE_DELTAS    1
        {
            0 0
            0 0
            0 0
            0 0
            0 0
            0 0
            0 0
            0 0
            0 0
            0 0
            0 0
            0 0
            0 0
            0 0
            0 0
        }
        ANIM_TRANSPARENCIES    1
        {
            15    15    15    15    15    
            15    15    15    15    15    
            15    15    15    15    15    
        }
    }
    UNIT_SPRITE_IDLE    1
    {
        SPRITE_NUM_FRAMES    15
        SPRITE_FIRST_FRAME    0
        SPRITE_WIDTH         96
        SPRITE_HEIGHT        72
    }
    ANIM    1
    {
        ANIM_TYPE             1
        ANIM_NUM_FRAMES       15
        ANIM_PLAYBACK_TIME    1000
        ANIM_DELAY            0
        ANIM_FRAME_DATA
            0    1    2    3    4
            5    6    7    8    9
            10   11   12   13   14
        ANIM_MOVE_DELTAS    1
        {
            0 0
            0 0
            0 0
            0 0
            0 0
            0 0
            0 0
            0 0
            0 0
            0 0
            0 0
            0 0
            0 0
            0 0
            0 0
        }
        ANIM_TRANSPARENCIES    1
        {
            15    15    15    15    15    
            15    15    15    15    15    
            15    15    15    15    15    
        }
    }
    UNIT_SPRITE_VICTORY    1
    UNIT_SPRITE_IS_DEATH    1
    {
        SPRITE_NUM_FRAMES     15
        SPRITE_FIRST_FRAME    0
        SPRITE_WIDTH          96
        SPRITE_HEIGHT         72
    }
    ANIM    1
    {
        ANIM_TYPE             0
        ANIM_NUM_FRAMES       15
        ANIM_PLAYBACK_TIME    1000
        ANIM_DELAY            0
        ANIM_FRAME_DATA
            0    1    2    3    4    
            5    6    7    8    9    
            10   11   12   13   14
        ANIM_MOVE_DELTAS    1
        {
            0 0
            0 0
            0 0
            0 0
            0 0
            0 0
            0 0
            0 0
            0 0
            0 0
            0 0
            0 0
            0 0
            0 0
            0 0
        }
        ANIM_TRANSPARENCIES    1
        {
            15    15    15    15    15    
            15    15    15    15    15    
            15    15    15    15    15    
        }
    }
    UNIT_SPRITE_WORK    1
    {
        SPRITE_NUM_FRAMES    15
        SPRITE_FIRST_FRAME    0
        SPRITE_WIDTH         96
        SPRITE_HEIGHT        72
        SPRITE_HOT_POINTS
            47 35
            47 35
            47 35
            47 35
            47 35
    }
    ANIM    1
    {
        ANIM_TYPE             1
        ANIM_NUM_FRAMES       15
        ANIM_PLAYBACK_TIME    1000
        ANIM_DELAY            0
        ANIM_FRAME_DATA
            0    1    2    3    4
            5    6    7    8    9
            10   11   12   13   14
        ANIM_MOVE_DELTAS    1
        {
            0 0
            0 0
            0 0
            0 0
            0 0
            0 0
            0 0
            0 0
            0 0
            0 0
            0 0
            0 0
            0 0
            0 0
            0 0
        }
        ANIM_TRANSPARENCIES    1
        {
            15    15    15    15    15    
            15    15    15    15    15    
            15    15    15    15    15    
        }
    }
    UNIT_SPRITE_FIREPOINTS    0
    UNIT_SPRITE_FIREPOINTS_WORK    0
    UNIT_SPRITE_MOVEOFFSETS    1
    {
        0 0
        0 0
        0 0
        0 0
        0 0
    }
    UNIT_SPRITE_SHIELDPOINTS    1
    {    
        UNIT_SPRITE_SHIELDPOINTS_MOVE
            82 9
            82 9
            82 9
            82 9
            82 9
        UNIT_SPRITE_SHIELDPOINTS_ATTACK
            48 36
            48 36
            48 36
            48 36
            48 36
        UNIT_SPRITE_SHIELDPOINTS_IDLE
            48 36
            48 36
            48 36
            48 36
            48 36
        UNIT_SPRITE_SHIELDPOINTS_VICTORY
            82 9
            48 36
            48 36
            48 36
            48 36
        UNIT_SPRITE_SHIELDPOINTS_WORK
            48 36
            48 36
            48 36
            48 36
            48 36
    }
}