 Civilization II                                                                                                                              Civilization II
				
	   Outer SPACE! Patch for Civ II, Rules, Updates & New Units

				Release 1.1
                          Dated: 20 December 2000

	        For Civilization II - version 1.08 thru 2.62 
                            Author: JOHN VALDEZ

	     with special thanks to Andrew Coates and Chris Eyre for 
             their work on a space scenario that inspired this patch    
	     along with Alberto Berardi whose Absolute Space scenario
	     contributed significantly to a space environment.

             Special thanks to Patrick Choo who reviewed documentation 
             and gave significant assistance on installation instructions.

                    -----------+DISCLAIMERS+------------


I make no promises toward the validity of this mod pack. Use
of the mod pack and any files, utilities, or information within
is done at the user's own risk.

                         
*************************HOW TO INSTALL******************************
	


	   ***INSTALLATION FOR MODPACK MANAGER ONLY***

This modpack has been tested with Matt MacLeoad's Mod pack manager, 
and works perfectly. I highly recommend the modpack manager when 
using any modpacks with CIVILIZATION II. Simply create a directory 
under Civ2 Modpack Manager called OUTERSPC and unzip the files directly 
to the OUTERSPC folder/directory. 

---------------------------------------------------------------------

STOP! USERS OF FANTASTIC WORLDS OR CIV2GOLD
-----------------------------------------------------
*Unzip all files to a scenario directory/folder and
play the "space.scn" file included in this package.
Currently, this is nothing more than start game, there
are no events or triggers and will play like a regular
game with a space theme. You will also need to rename
"Labels.txt" to "Labels.bak" and rename "LabelsFW.txt" 
to "Labels.txt" or you can just remove the file*
-----------------------------------------------------
 

               ***CLASSIC CIV II INSTALLATION***


1.	UNZIP the OUTERSPC.ZIP file and other zip files for sound 
        (using winzip) to a directory called "UNZIPPED".

2. 	GO TO MS-DOS PROMPT FOR WINDOWS 3.x, WIN 95,98 (you may need to 
	restart in MS-DOS mode)

3.	TYPE: cd\unzipped

4.	At the C:\UNZIPPED> prompt TYPE: OUTERSPC [harddrive letter:] for 
        installation to begin.

	For example, if your hard drive is C:, then type:
			    OUTERSPC C:

	**Note: You must have your Civ2 main files installed under the 
	default folder/directory called "MPS\CIV2" ON THE HARD DRIVE YOU
	YOU SPECIFY for the installation, otherwise it will fail. If you 
        have other files in the unzipped directory you would like to keep, 
	move them to ANOTHER directory or this program may delete them!

3.	Follow the onscreen instructions for the install program and you 
	should be fine. Feel free to email me if there are any bugs but 
	it has been tested several times on various machines already 
	without fail.

4.	NOTE: Users of Fantastic Worlds and Civ2Gold simply need to unzip
	all files to a scenario directory/folder and play the "space.scn"
	file included in this package. Currently, this is nothing more 
	than start game, there are no events or triggers and will play 
	like a regular game with a space theme.
----------------------------------------------------------------------------

                      ***OTHER WAYS TO INSTALL:***

1. 	I have done everything this guy says, but I still can't get 
	the *^&%$@! modpack going!
		    
2.	If your handy with windows then you can try this:
	Create a folder C:\Outerspc and copy the entire Civ2 folder into
        it.

3.      Now, copy all the unzipped OUTERSPC civ files to C:\OUTERSPC\CIV2.

4.      Now, copy all the unzipped OUTERSPC sound files to 
        C:\OUTERSPC\CIV2\SOUND.

**NOTE: You have to rename the "intro.pic and tiles.pic" files to "INTRO.DLL" 
        and "TILES.DLL" to get the really cool intro slides and other shots.

--------------------------------------------------------------------------

INSTALL TRIVIA:

What to do with certain files, that I just want to confirm:
 
 outerspace.bat - I assume that this is used for the
 normal install and this doesn't need to be touched
 space.mp is there for you if you want to play a map but 
 it cannot be used in the scenario.
-------------------------------------------------------------------------------------    
                       
                           ***DOS INSTALL***

***In case nothing happened, and it didn't work, and you are saying, 
"What is he talking about?" Go to step 3.

3.	If you are not handy with windows and prefer to use dos...

Hopefully, your hard drive is C, then you could just use these dos 
commands at the C> prompt for the steps above if you can't do it in 
Windows for whatever reason:

Step 1.		md OUTERSPC
Step 2.		cd OUTERSPC
Step 2.		md CIV2
Step 3.		cd CIV2
Step 3.	        md SOUND
Step 4.		copy c:\mps\civ2\*.* c:\OUTERSPC\civ2
Step 5.		copy c:\mps\civ2\sound\*.* c:\OUTERSPC\civ2\sound
Step 6		move c:\unzipped\*.wav c:\OUTERSPC\civ2\sound
Step 7.		move c:\unzipped\*.* c:\OUTERSPC\civ2 
Step 8. 	rename INTRO.DLL INTRO.BAK
Step 8.		rename INTRO.PIC INTRO.DLL
Step 9.		rename TILES.DLL TILES.BAK
Step 9.		rename TILES.PIC TILES.DLL
Step 10.	Done!

=====================================================================================

You might be saying now, the install worked but the game doesn't! Here are some
tips!

TROUBLE SHOOTING:
------------------

Here are some problems that are often encounted when using or installing modpacks 
and scenarios:

You get this error:

      	Labels.txt - causes a No More Heap in module"
      	(string)" error window

Solution:

	Labels.txt is the wrong Civ II version or stringheap size may not be correct. 
        In this modpack try using LabelsFW.txt if your Civ II version is Fantastic 
        Worlds by renaming "Labels.txt" to "Labels.bak" and renaming "LabelsFW.txt" 
	to "Labels.txt"

	You may also remove this file from the folder/directory or experienced
	modpack/scenario writers may change the stringheap size..

You get this error:

	Menu.txt causes an outright windows "This program
        has caused an illegal operation" error message

Solution:

	Menu.txt is the wrong Civ II version. In this modpack try 
	removing this file from the folder/directory.

You get this error:

	Error "-#" in module "#" data: ## ##
	File open failed. MODULES.DB
	Most recent DOS error: #

Solution:

	Label.txt file is not compatible with current Civ II version. 
        In this modpack try removing this file from the folder/directory. 

You get this error:

	A brick is thrown through the screen of your computer.

Solution:

	Your wife says it's time for dinner. Go.
------------------------------------------------------------------------------------
    
GENERAL INFO:

After unzipping, you should have the following 18 main files: rules.txt, labels.txt,
pedia.txt, game.txt, units.gif, terrain2.gif, terrain1.gif, (various .wav files not
counted), advice.txt, tutorial.txt, menu.txt, people.gif, cities.gif, city.txt,
city.gif, city1.gif, icons.gif, outerspc.bat, labelsFW.txt and ReadThis.txt. 

This patch contains replacement files for 17 pre-existing files in your
Civ II directory. 

You should have a total of 86 files when you unzip.

**IMPORTANT: Make sure you back up the files before you
install this patch into your Civ II directory if you would like to go back
to the original setup (of course, you'll have these same files on your Civ2
CD-ROM anyway!).  This patch is NOT supported by MicroProse, but 
has been play-tested, and will run without error.


--------------------------------------------------------------------------
Yes, I know it is a lot of steps, but now you don't have to take the 
time to back up the old civ and you can even run the program from Win '95/98
desktop if you just create a shortcut. You can run the Outer SPACE! PATCH 
independently of your old civ and if you don't like it, you can just delete 
it and you still have your original civ intact!


WARNING:
Due to many Technologies, and a few units being "swapped around" in release 
1.x of this patch, it is NOT recomended you use this patch on any saved 
games, unless you want some weird things to happen... (ie: if you are loading
a saved game using Any Patch, scenario or any unmoded version of
Civ 2, you're not recomended using this patch on that save file).  Either
wait till you've finished your current saved game, or dump it and start this
patch and a new game right away!


WHAT IS THE OUTER SPACE PATCH?

The Outer SPACE! patch is the only patch I know of that gives you a true "space" environment
for your game play. Other space-like modpacks and scenarios just change the ocean to space 
and you are stuck playing on irregular terrain. Some modpacks or scenarios offer "planets"
pushed really close together in place of the land. This is not the case with this patch. The
land terrain is also space and the planets, stars, comets, etc. are resources. Cities are now
Space Stations and there are 12 brand new units designed just for the game. The objective is
to compete for survival in the harsh environment of outer space. There are significant
changes to the city screen; instead of gold, your goal is to acquire 'Oxygen' for your crew.
Energy replaces the food supply and trade is your capacity to recycle. Thus, you are truly
in a space environment, fighting for what would be important in space. In addition, you are 
expected to expand your civilization entirely in local space. This was a planned limitation
and your units will not be able to build space stations in Deep Space. This because Deep 
Space is the location near the edge of the galaxy or outside of it. It would be unusual to
build cities in that locality anyway.

Of course, all the techs, icons, advice, etc. reflect the outer space theme. Long hours of 
play test and attention to detail have made this one of my best patches ever. I am sure that
it is as complete as possible but I encourage comments and nitpicking for this patch, 
especially since I claim such attention to detail. 
*****************************************************************************************

WHAT'S NEW IN THIS RELEASE?

Ver. 1.1 Changes-------------

Outer SPACE! units: Orbital Wheel, Ruby Flyer, and Emerald Flyer had cost anomalies that 
were corrected. These units may now also carry other units too.

LABELSFW.TXT has been included for users of Fantastic Worlds since the other LABELS.TXT
was not compatible.

INSTALLATION instructions have been updated and simplified to some degree.

Ver. 1.0--------------------

This is patch that I think a lot of people have been wanting but not able to 
actually put their finger on. The truth is, one of the things that I believe 
stunted the production of this kind of modpack was the creation and initiation
of a terrain that looked and felt like outer space. It was a problem that I 
set out to tackle and I reviewed over 24 Sci-fi scenarios looking for clues. It 
simply came down to making changes to the rules that govern terrain and slight
color changes in the terrain1.gif and terrain2.gif that made the two tone local/
deep space possible. Planets and other astrological phenomenon were converted 
to resources. This cleared the terrain area considerably and made it appear 
more 'space-like'. The next problem was that if there wasn't any terrain, what 
kind of cities would I have? I approached this problem by thinking how would 
people live in space? I came up with space stations, that are actually planet
cities borrowed from Sierra's OUTPOST game, reformatted by Frederic Meunie. 

That didn't end the tribulation. Actually, I was then faced with the problem
of objective and point of playing space with which kind of units? I went back 
the idea that there still existed local space and deep space in the game. I 
decided that local space units would not be allowed to travel outside local 
space. I then thought about it and decided that it seemed only plausible 
that deep space units should be able to travel in local and deep space. Hence,
there are no 'naval' units that travel only in deep space...it just wouldn't 
make any sense. You might notice that deep space units receive 'damage' after 
a certain number of moves and they never need refueling. This is a side-effect
of reprogramming the deep space units to be essentially aircraft that never 
require refueling. I thought that having to stop and refuel these units would 
greatly reduce the enjoyment of the game and the limitation would be unreasonable.
Thus, these units as they travel farther and farther on their missions must 
stop to rest and make routine repairs and maintenance, which is probably what 
would happen in real-life. This is a much better compromise because that means
that you park say, 10 Star Cruisers outside an enemy city two or three squares
away and you can "rest-up" these units in anticipation of your attack. Also,
in the future, I expect to include game save files that mirror an Outer SPACE!
scenario that will be be a hotseat save for two players (it's something I did
with my DESERT PLANET modpack and seems to be working because I've gotten some
good replies). Anyway, that's about it. I really hope you enjoy this patch; I
play it all the time now if tells you anything.
 
IN CASE YOU'RE WONDERING:

This has been playtested with v2.42 rules with units implemented, and plays
well.  This patch will probably run with other versions and a scenario
has been included for people with Fantastic Worlds so that you may play this 
patch by simply unzipping all the files into a scenario directory and then just
select the Civ1 scenario. Basically, it's a just a starter game scenario, so there 
would be no other point in my making a scenario. I may release a new 
version of the Civ 1 Patch, so feel free to contact me if you think it's time!

Of course all concievable actions can't possibly be covered, so if for 
some reason you find a glitch, let me know and I'll attempt to fix it!  Also, 
if any ideas or comments on this patch come to mind, let me know, my E-mail
address is at the end of this text file.  Not all aspects of the game 
mechanics could be changed without completely reworking the game code. Some
suggestions you may have may not be possible to implement.  


IMPORTANT:

You MUST have AT LEAST version 1.08 of Civ II for this patch to run properly.
Versions later than 1.08 of Civ II will all run without error.  If you do not
know what version of Civ II you are running, select the "GAME" column from
the pull down menu and select "Game Options" (or "CTRL O").  This will list
your version of Civ II.  If you need to update your version of Civ II, go to
the MicroProse website at http://www.microprose.com or on CompuServe go to 
the Game Publishers Forum, keyword "Go Gambpub." Be sure that you take the time
to download the current version of Civ II, so this patch will run correctly.

Do Not use this patch on any saved games, especially from other patches. In the
Outer SPACE! Patch... units are swapped around, and will do strange things to your
saved games!  As far as I know, this isn't the only Outer SPACE! Patch and it is the 
only version of it I have authored. If you have some other version at this time, 
prior to December 2000, I'm not the AUTHOR! Just start a new game, or wait to 
install this patch!


CREDITS:

Some of the graphics in this patch are exclusively my own. This patch was created 
almost entirely from scratch which meant I had to draw or manipulate over 41 graphics. 
The terrain was manipulated, and the city graphics are from SIERRA.
Special thanks to Andrew Coates and Chris Eyre for their work on a space scenario 
that inspired this patch.

Special thanks to Alberto Berardi whose Absolute Space scenario contributed 
significantly to a space environment.

Special thanks to Dorian Crede who supplied some graphics and rules for innovation. 

Special thanks to Steven Strayer for his ReadThis.txt format.

Special thanks to Microprose, for several units, icons, and such taken from
the FANTASTIC WORLDS scenarios, specifically MARS NOW! by John Possidente.

I would also like to acknowledge the many artists whose work that 
went into graphics that I do not know the names of. I have made every 
effort to include everyone, but in the course of making this patch, 
it is possible that I have missed someone. So, if by chance you see 
anything that even resembles the work of others, please, please email 
me so that I may include their name for the proper credit!

======================================================================
HERE'S YOUR CHANCE GET MORE DOWNLOADS AT:

               	           WWW.CIVFANATICS.COM

				    &

		        geo5.free.fr/indexmil.html

WHAT IN THE WORLD ARE YOU WAITING FOR-- THEY ARE FREE DOWNLOADS!
======================================================================

  
********NEW ModPacks AVAILABLE NOW!*************

Star Trek TNG MOD!		The Next Generation races against time to
                                to rule the Planet, but wait...can you unlock
				the secret of the Genesis device before anyone
				else!

Mars! MOD!			Go to Mars and fight for your right to Civilize! The same 
(DOWNLOAD NOW!)			great terrains as in the FW Scenario but now for Civ2!
WINNER GEO'S SCENARIO		This expansion also has new units, graphics and 
OF THE MONTH AWARD!		comes with 4 maps that can bring Mars to life for your
				game! (DOWNLOAD NOW!) 


Lunar Mission MOD!		An upgrade from Frederic Meunie's MOONLAND v.3.0
WINNER GEO'S SCENARIO 		conquer the Moon and reign supreme or build a space
OF THE MONTH AWARD!		ship and let 'em have that pulverized chunk 'o rock!

Water World MOD!		Why are you still playing on land? Play your civ on
(DOWNLOAD NOW!)	            	water, build bridges, hydroponics, EVEN BUILD LAND! 
				Create a military made of Seal Teams and punish 
				your enemies! (DOWNLOAD NOW!)

Ice Planet II MOD!		Don't play the same graphics over and over!
(DOWNLOAD NOW!)			A hybrid of the FW Scenario with new rules and 
				my OWN TERRAINS! (DOWNLOAD NOW!) 

Civ II Greater Civs UPGRADE!	So you think your civ game is pretty cool, huh? Well,
(PLAY TESTING)			that's because you haven't seen the Civ 2 upgrade I've 
				created. You get to exchange your graphics and sounds
				with those more like Test of Time. Units are greatly
				improved and terrains are full of different colors
				perspective! What are you waiting for?!

Star Wars Colonies! MOD!	Make your own Star Wars Trilogy with new graphics!
(DOWNLOAD NOW!)			New sounds! and even the SW theme. You will really 
				feel like you are playing a Star Wars mod this time!


Star Trek TOS MOD!		A colonization plot using the old Star Trek series
(DOWNLOAD NOW!)  		as the theme! Ever wonder what a Vulcan ship
				looks like? Now you can build one!

Planet of the Apes MOD! (NEW!)  It's finished, all new units, techs, 
(DOWNLOAD NOW!)			terrains, cities, and rules that will change game
				play forever! (DOWNLOAD NOW!).

Ice Planet II (NEW!FW upgrade)	It's the same scenario, but man, it sure doesn't look 
(DOWNLOAD NOW!) 		like it! You have seen Ice Planet until you download 
				THIS ONE! Just for those of you who got FW and can't 
				play my modpacks! Here's the equalizer! NOW YOU CAN! 
				(DOWNLOAD NOW!)

Lunar Mission (NEW!FW upgrade)  An upgrade from Frederic Meunie's MOONLAND v.3.0
				conquer the Moon and reign supreme or build a space
				ship and let 'em have that pulverized chunk 'o rock!

Desert Planet (NEW!FW Scenario) The year is 2112, and the 7 Civilized Planets League 
(DOWNLOAD NOW!)			has successfully colonized Royax, the second planet in 
				the binary orbit of Imperaxia. War has destroyed the 
				homeworld, and now it is time to take it back! An evil
				entity known as the Union looms in the distance...can 
				you win back the homeworld and keep the Union in check?
				You decide! (DOWNLOAD NOW!) 

*The MOON! Scenario*		After the destruction of Earth, survivors flee to the 
(NEW! DOWNLOAD NOW!)		moon to rebuild humanity. But the moon already has 
				established colonies prior to the war and not everyone
				wants the refugees from Earth thinking the moon will 
				be their next battle ground. At the same time, Aliens
				(barbarians) from another galaxy are taking over.
				Take the challenge in this short scenario and see
				if you can conquer the Moon! Don't just sit there! 
				HUMANITY IS WAITING! (DOWNLOAD NOW!)

**Coming Soon**

Mad Max! MOD!			Not a scenario, a real MODPACK with units, people.gif, cities, 
(IN PROGRESS)			the whole 9-yards! See that cool AMX with the blower
				and a load of other units mow down the street scum!
				Not off the drawing board, so once again no promises, but
				some files for starting IT have already been created. Email 
				suggestions if you have any and I may implement them!
				(you won't be paid, but at least you will make it to the 
				credits section of my ReadThis.txt file!). If you have your
				own graphics and would like me to use them---send them
				to my email [listed at the bottom] and you will receive full 
				credit for their production!

Native America! MOD!		A lot of people have played colonization scenarios and pre-columbian
(IN PROGRESS)			scenarios, but this is a MOD that plays entirely as American Indians.
				You can play this as if there were no other civs in the world, cut-off
				from the other continents. Let's see how you make things work with 
				llamas, corn, dogs, and buffalo. Can you build a civilization that
				will one day unite the Americas? Give it try!

----------------------------------------------------
FOR INFORMATION REGARDING THIS PATCH 
OR OTHER PATCHS, PLEASE CONTACT:

John Valdez
Designer - Outer SPACE! Modpack v.1.0 for Civ II

E-mail comments to me at:

JValdezToo@yahoo.com
       


       


