# For the religion code

WILL_WE_CONVERT_TITLE 		"Citizens of {city[0].name} claim civ conversion!"
WILL_WE_CONVERT_TEXT 		"Sir, the religion of player {Global} is spreading in our empire. The conversion of {city[0].name} has lead to protests to have all of our cities to this religion, which they claim to be the true faith. Do you want to change your religion and try to convert all of our cities?"

DONT_CONVERT 			"Dont Convert"
CONVERT			"Convert"
OK				"OK"

CONVERT_OR_NOT1		"You sent our troops to unconvert this city. But you can either convert the city to our religion or rescue the old religion created by our people hundreds of years ago an be free of the player {Global} religious influence. The people of {city[0].name} will became unhappy with the change. So what should we do?"
CONVERT_OR_NOT2		"You sent our troops to unconvert this city. You can rescue the old religion created by our people hundreds of years ago and be free of player {Global} religious influence. But if we rescue the old religion our civiliztion may have diplomatic problems with player {Global} and the people of {city[0].name} will became unhappy with the change. So what should we do?" 
CONVERT_OR_NOT3		"You sent our troops to unconvert this city. You can convert the city to our religion which is the one of player {Global}. The current city's one is the old religion created by our people hundreds of years ago!  The people of {city[0].name} will became unhappy with the change. So what should we do?" 

CANCEL_UNCONVERSION		"Cancel Order"
CREATE_RELIGION			"Rescue Old Religion"
CONVERT_TO_RELIGION		"Convert to our Religion"

NOT_ENOUGH_MONEY_TO_REFORM	"Sir, the reformation of this city will cost you {NewReformCost} gold. Unfortunately our funds are not high enough to pay. The reformation order is cancelled."

NONE				""
RELIGIOUS_INFO			"Current Religion: Religion of the player {Global}, Religion Level: {value[1]}% (percent of world pop converted)"