;
;   CIVILIZATION GAME DATA
;   Underdark
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
100     ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
8       ; Fundamentalism pays support for all units past this
1       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
30      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)
1    ; Score value of each citizen
20   ; Score value of each wonder
1    ; Score value of spaceship, 1=# of habitats x prob. of success, 0=0
-10  ; Score value per player-controlled pollution
3    ; Score value (x3) per turn of peace after turn 199
5    ; Score value per Future Technology
1    ; Score penalty per betrayal
0    ; Score penalty per unit destroyed
00000011 ; bitmask for goodie huts, right bit =map0, 0=no goodie huts
1    ; Helicopters pick up huts 0=no 1=yes

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Blind Fighting,     4,-2,  Cer, nil, 0, 0    ; AFl
Mushroom Farming,   5, 1,  nil, nil, 0, 4    ; Alp
Hunting,            3,-2,  AFl, Ast, 0, 2    ; Amp
Common Wisdom,      4, 3,  nil, nil, 0, 3    ; Ast
Leadership,         4, 1,  nil, nil, 0, 2    ; Ato
Dark Residents,     6,-1,  no,  no, 3, 4    ; Aut - Pollution +1 (with E2: 6th Row)
Torture,            6,-2,  Mon, nil, 0, 4    ; Ban
Mushroom Buildings, 5, 1,  Alp, nil, 0, 1    ; Bri
Deep Fishing,       4, 0,  Amp, Ato, 0, 4    ; Bro
Undertheism,        5, 1,  nil, nil, 0, 2    ; Cer
Trading,            5, 3,  Tra, Cer, 1, 3    ; Che
Gremlins,           4,-2,  Tra, nil, 1, 0    ; Chi
Death of the Heir,  4, 1,  no,  no,  0, 2    ; CoL
Ruthlessness,       5,-3,  AFl, nil, 1, 0    ; CA 
Native Tech.,       5,-1,  no,  no,  2, 2    ; Cmb
Magiocrachy,        5, 2,  Eng, Mon, 1, 3    ; Cmn
Svirfneblin,        8, 4,  Chi, Che, 1, 0    ; Cmp
Urds,               7,-2,  Cmp, Bri, 2, 3    ; Csc
Construction,       4, 0,  Cmp, Med, 0, 4    ; Cst
Underdark Resident, 4, 0,  Bro, Ban, 1, 3    ; Cor
NecroWar,           4, 1,  no,  no,  1, 1    ; Cur
Democracy,          5, 1,  no,  no,  2, 2    ; Dem
The Art of War,     6, 0,  Amp, Bri, 1, 1    ; Eco
Deep Magic,         5, 0,  Ast, Cer, 0, 3    ; E1 
Slave Abuse,        6,-2,  Che, Cor, 1, 1    ; E2 - (with Aut: 6th Row)
Sparkle Magic,      4, 1,  E1,  Tra, 0, 3    ; Eng
Tolerance,          6, 2,  MP, Cmp, 2, 2    ; Env - Pollution -1
Nixies,             2,-1,  Exp, Eng, 1, 2    ; Esp
Hybrid Divers,      5, 0,  Bro, E1,  1, 4    ; Exp
ggg,                4,-1,  no,  no,  1, 4    ; Feu
Flight,             4,-1,  no,  no,  2, 4    ; Fli - Reduces Caravan Output by 1/3
Gibberlings,        4,-2,  Cor, Tra, 2, 3    ; Fun
Fusion Power,       3, 0,  no,  no,  3, 3    ; FP 
Underdark Slaves,   6,-4,  no,  no,  0, 1    ; Gen
Garbage Pits,       5, 1,  MT,  Env, 1, 4    ; Gue
Gunpowder,          8,-2,  no,  no,  1, 0    ; Gun
Selpan in Ruins,    4,-1,  no,  no,  0, 0    ; Hor
War of Liberation,  6,-4,  nil, no,  0, 1    ; Ind - Pollution enabled = 1
Human Farmers,      6, 0,  nil,  no, 0, 4    ; Inv
Derro,              5,-4,  Ind, Eco, 1, 0    ; Iro
Shadow Magic,       4,-1,  Cmn, Fun, 2, 1    ; Lab
Conjuration,        4, 0,  Lab, Mys, 2, 3    ; Las
Old Fish Beast,     2,-1,  no,  no,  1, 0    ; Ldr
Literacy,           5, 2,  no,  no,  0, 3    ; Lit
Machine Tools,      4,-2,  no,  no,  2, 4    ; Too
Archaic Might,      4,-1,  no,  no,  1, 3    ; Mag
Map Making,         6,-1,  no,  no,  0, 1    ; Map
Masonry,            4, 1,  no,  no,  0, 4    ; Mas
Slave Trade,       6,-4,  Che, CA,  0, 1    ; MP - Pollution +1
Mathematics,        4,-1,  no,  no,  0, 3    ; Mat
Basic Construction, 4, 0,  nil, no,  1, 1    ; Med
Metallurgy,         6,-2,  no,  no,  1, 0    ; Met
Miniaturization,    4, 1,  no,  no,  3, 4    ; Min
Mobile Warfare,     8,-1,  no,  no,  3, 0    ; Mob
Monarchy,           5, 1,  Ast, Ato, 0, 2    ; Mon
Journey to Return,  5, 1,  Mon, Cst,  1, 2    ; MT 
Drow Symbolism,     4, 0,  Cer, Tra, 0, 2    ; Mys
xNavigation,        6,-1,  no,  no,  1, 1    ; Nav
xNuclear Fission,   6,-2,  no,  no,  3, 3    ; NF 
xNuclear Power,     3, 0,  no,  no,  3, 3    ; NP 
Philosophy,         6, 1,  no,  no,  1, 2    ; Phi
Physics,            4,-1,  no,  no,  1, 3    ; Phy
Plastics,           6,-4,  no,  no,  0, 1    ; Pla - Pollution +1
Chronography,       4, 0,  E1,  Eco, 1, 4    ; Plu
Unholy Rituals,     4, 0,  nil,  no,  0, 2    ; PT 
Lack of Respect,    0, 0,  no,  no,  2, 1    ; Pot
Radio,              5,-1,  no,  no,  3, 4    ; Rad
Railroad,           6, 0,  no,  no,  2, 1    ; RR 
Recycling,          2, 1,  no,  no,  3, 2    ; Rec
Sea Mother Withdraw,4, 0,  no,  no,  1, 1    ; Ref
Unholy Land,        3, 1,  X4, PT,  2, 3    ; Rfg - Unholy Land Improvement (theoretically only Ghoul - but you know those humans...)
The Republic,       5, 1,  no,  no,  0, 2    ; Rep
Bravehearts,        5,-2,  nil,  no,  3, 0    ; Rob
Lizard Riders,      0, 0,  no,  no,  1, 0    ; Roc
Meatloaf of the Sea,4, 2,  no,  no,  2, 1    ; San - without it: Pollution +1
Seafaring,          4, 1,  no,  no,  0, 1    ; Sea
Space Flight,       4, 1,  no,  no,  3, 3    ; SFl
Chicken Teriacki,   0, 0,  no,  no,  3, 0    ; Sth
NIN,                4,-1,  no,  no,  3, 3    ; SE 
Cool Air,           4,-1,  no,  no,  3, 3    ; Stl
Wrath of God,       4, 1,  no,  no,  3, 3    ; Sup
Le Partisan,        6,-1,  no,  no,  3, 3    ; Tac
Theology,           3, 2,  no,  no,  1, 2    ; The
Vedi Vini Vici,     4, 0,  no,  no,  3, 3    ; ToG
Contact w/Natives,  4, 2,  Ast, nil, 0, 1    ; Tra
Queso Con Carne,    0, 0,  no,  no,  3, 3    ; Uni
Unreachable Tech,   0, 0,  nil, no,  0, 0    ; War
Elder Brain Antropy,4,-1,  no,  no,  1, 4    ; Whe
Abductor Tech.,     0, 0,  nil,  no,  2, 2    ; Wri
Future Technology,  1, 0,  Cmn, Fun, 3, 3    ; FT 
Red Dragon Slayer,  0, 0,  no,  no,  0, 0    ; U1 
Fish Beast,         2,-1,  X6,  Exp,  0, 0    ; U2 - Modern: 6th Row
Black Dragon Slayer,0, 0,  no,  no,  0, 0    ; U3 
Hells Angels,       0, 0,  nil,  no,  0, 0    ; X1 - Industrial: 5th Row
Spider Darkness,    0, 0,  nil,  no,  0, 0    ; X2 - Alternate Modern 7th Row
Holy Fire,          0, 0,  nil,  no,  0, 0    ; X3 
Dead Laws,          0, 0,  nil,  no,  0, 0    ; X4 
Goblin Savagery,    0, 0,  nil,  no,  0, 0    ; X5 
Scaled Supression,  0, 0,  nil,  no,  0, 0    ; X6 
Taste for Brains,   0, 0,  nil,  no,  0, 0    ; X7 

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    nil,
Palace,                   10, 0,    Ato, ;Leadership
Monktraining,              6, 2,    AFl, ;Blind Fighting (Barracks)
Cultivation,               5, 0,    Alp, ;Mushroom Farming (Granary)
Temple,                    4, 1,    Cer, ;Undertheism
Cave Fishing,		   8, 1,    Amp, ;Hunting (Marketplace)
Library,                   8, 1,    Ast, ;Undercommon
Torture Chambers,          8, 1,    Ban, ;Torture (Courthouse)
City Walls,                8, 0,    Eco, ;The Art of War
Aqueduct,                  8, 2,    Cmp, ;Svirfneblin
Trade w/Natives,          12, 3,    Tra, ;Contact with Natives (Bank)
Hope of Return,           12, 3,    MT,  ;Journey to Return (Cathedral)
Sage,                     16, 3,    Cor, ;Underdark Residet (Uni)
Pit,                      16, 4,    Gue, ;Garbage Pits (Mass Transit) GUE!!!
Gladiators,               10, 4,    MP, ;The Art of War (Collosseum)
Slaves,                   20, 4,    MP, ;Slave Trade (Factory)
Slavemaster,              32, 6,    E2,  ;Slave Abuse (MFG Plant)
SDI Defense,              20, 4,    no,  ;-
Slaves Recovery,          20, 2,    Env, ;Tolerance (Recycling Center)
Power Plant,              16, 4,    no,  ;-
Hydro Plant,              24, 4,    no,  ;-
Nuclear Plant,            16, 2,    no,  ;-
Shadow Miners,            16, 4,    Lab, ;Shadow Magic (Stock Exchange)
Continual Light,          12, 2,    Eng, ;Sparkle Magic (Sewer System)
Recreation Chamber,       10, 6,    Rfg, ;Unholy Land (Supermarket)
Toll House,		  20, 4,    Bri, ;Mushroom Buildings (Superhighways)
Research Lab,             16, 3,    no,  ;-
Night Guants,             10, 2,    Las, ;Conjuration (SAM)
Coastal Fortress,          8, 1,    no,  ;-
Solar Plant,              32, 4,    no,  ;-
Harbor,                    6, 1,    Bro, ;Deep Fishing
Diver,                    16, 1,    Exp, ;Hybrid Divers (Offshore PF)
Dragon,                   16,15,    Las, ;Conjuration (Airport)
Police Station,            6, 2,    no,  ;-
Port Facility,             8, 3,    no,  ;-
Transporter,0,0,no,
SS Structural,             8, 0,    no, 
SS Component,             16, 0,    no, 
SS Module,                32, 0,    no, 
(Glory),                  60, 0,    Eco, ;The Art of War ((Cap))
Heart of the Revenant,    20, 0,    nil, ;Ghoul (Pyramids)
Hanging Gardens,          20, 0,    no, 
Creative Creed,           20, 0,    nil, ;Illithid (Colossus)
Fishman King,             20, 0,    nil, ;Lighthouse (Fishman)
Great Library,            30, 0,    no,  
Purity of Essensce,       30, 0,    nil, ;Surface People (Oracle)
Great Wall,               30, 0,    no,  ;if you change this, change it in diplomacy too! (games.txt)
Psychic Warlord,          30, 0,    nil, ;Goblin (Sun Tzus Academy)
Goblin Warrens,           30, 0,    nil, ;Goblin (King Richards Crusade)
Marco Polo's Embassy,     20, 0,    no, 
Michelangelo's Chapel,    40, 0,    no, 
Home of the Fish Beast,   30, 0,    nil, ;Copernicus (Fishman)
Magellan's Expedition,    40, 0,    no, 
Royal Heirlooms,          30, 0,    nil, ;Shakespeare Theatre (Surface People)
Leonardo's Workshop,      40, 0,    no, 
Island Paradise,          40, 0,    nil, ;JS Bach (Fishman)
Isaac Newton's College,   40, 0,    no,  
Adam Smith's Trading Co., 40, 0,    no, 
Darwin's Voyage,          40, 0,    no, 
Statue of Liberty,        40, 0,    no, 
Clockwork Orange,         30, 0,    nil, ;Eiffeltower (Monster)
Cyclopean Ruins,          60, 0,    nil, ;Womens Suffrage (Fishman)
Hoover Dam,               60, 0,    no, 
Manhattan Project,        60, 0,    no, 
United Nations,           60, 0,    no,   ;if you change this, change it in diplomacy too! (games.txt)
Apollo Program,           60, 0,    no, 
Elder Brain,              60, 0,    nil, ;SETI Program (Illithid)
Cure for Cancer,          60, 0,    no, 

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
Sup,        ; Heart of the Revenant
no,         ; Hanging Gardens
nil,        ; Creative Creed
nil,        ; Fishman King
no,         ; Great Library
Hor,        ; Purity of Essensce
no,         ; Great Wall
Hor,        ; Psychic Warlord
Hor,        ; Goblin Warrens
no,         ; Marco Polo's Embassy
no,         ; Michelangelo's Chapel
Ref,        ; Home of the Fish Beast
no,         ; Magellan's Expedition
PT,         ; Royal Heirlooms
no,         ; Leonardo's Workshop
nil,        ; Island Paradise
no,         ; Isaac Newton's College
no,         ; Adam Smith's Trading Co.
no,         ; Darwin's Voyage
no,         ; Statue of Liberty
nil,        ; Clockwork Orange
nil,        ; Cyclopean Ruins
no,         ; Hoover Dam
no,         ; Manhattan Project
no,         ; United Nations
no,         ; Apollo Program
Whe,        ; Elder Brain
no,         ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Kobolds,       X5, 0,  1.,0,  1a,1d,  2h,1f,  4,0,  5, nil, 000000000000000
Deep Gnomes,  Pot, 0,  2.,0,  0a,3d,  2h,1f,  8,0,  5, Cmp, 000000000000000
G Warrior,    Uni, 0,  1.,0,  5a,2d,  4h,4f,  3,0,  0, X5,  000000000000000
G Savage,     Uni, 0,  2.,0, 10a,2d,  1h,1f,  4,0,  0, Rob, 001000000000000
G Archer,     Uni, 0,  2.,0,  4a,5d,  5h,2f,  6,0,  1, X5,  010000000010001
H Warrior,    Cmb, 0,  2.,0,  7a,4d,  4h,4f,  6,0,  0, X3,  000000000000000
Drow Priestess,nil, 0,  4.,0, 12a,12d,10h,6f, 127,0, 0, War, 010000000010011
H Mage,   Cmb, 1,  4.,6, 12a,5d,  6h,4f,  8,0,  0, X3,  000000000010000
Gibberlings,  nil, 0,  1.,0,  6a,4d,  4h,1f,  2,0,  1, Fun, 000101000000000
Carrion Worm, nil, 0,  1.,0,  8a,4d,  6h,2f, 127,0, 1, War, 000001001000010
H Rogue,  Cmb, 0,  1.,0,  0a,3d,  4h,2f,  4,0,  6, X3,  000001000000011
H Galleon,    Cmb, 2,  6.,0,  0a,6d,  4h,2f,  4,4,  4, X3,  000000000000000
Life Fanatic, no,  0,  2.,0,  9a,4d,  7h,3f, 127,0, 0, War, 000000001000010
Ghoulman,     nil, 0,  2.,0,  6a,3d,  6h,3f,  3,0,  1, PT,  000100000000000
Black Dragon, no,  1,  6.,0, 20a,16d, 9h,7f, 127,0, 3, War, 000000001010001
Skum,         nil, 0,  1.,0, 18a,16d, 9h,7f, 127,0, 0, War, 000001010000000
Fish Beast,   Ref, 2,  8.,0, 12a,8d,  6h,5f, 10,0,  2, U2, 010000000101001
H Farmer,     Cmp, 0,  1.,0,  0a,1d,  1h,1f,  3,0,  5, Inv, 000000000000000
Jackal,       nil, 1,  7.,1,  8a,0d,  2h,2f,  6,0,  0, War, 001000000000000
Spectre,      no,  0,  6.,0, 14a,9d, 10h,6f, 127,0, 0, War, 010000000010011
Old Archaic,  nil, 0,  5.,0,  8a,15d, 8h,4f, 127,0, 1, War, 010000000000011
Dissident,    no,  0,  3.,0,  8a,3d,  6h,3f,  6,0,  0, War, 000000000000010
D Drider,     no,  0,  4.,0,  8a,5d,  6h,3f, 127,0, 0, War, 000000000000010
H Priest,     Cmb, 0,  1.,0,  4a,6d,  6h,2f,  6,0,  1, X3,  000000000000000
Human Hero,   no,  0,  3.,0,  9a,6d,  5h,4f, 127,0, 0, War, 000000000000001
I Brain Golem,no,  0,  1.,0, 18a,16d,12h,6f, 127,0, 0, War, 000000001000100
Rat Swarm,    nil, 0,  4.,0,  8a,1d,  2h,5f, 127,0, 0, War, 000000000000010
Rex Mundi,    nil, 0,  3.,0, 21a,16d,12h,12f, 127,0,0, War, 000000001000100
H Lizard Rider,Cmb, 0,  3.,0,  8a,6d,  8h,4f,  8,0,  0, Roc, 000000000000100
Fomorian,     nil, 0,  3.,0, 10a,4d,  3h,5f, 12,0,  0, War, 000000000000010
Drizzt,       nil, 0,  2.,0,  8a,15d, 7h,7f, 127,0, 1, War, 000000000000111
G Headhunter, Uni, 0,  5.,0,  9a,7d,  7h,5f,  4,0,  3, Hor, 010000000000011
Urd,          nil, 1,  3.,0,  1a,1d,  1h,1f,  4,0,  5, Csc, 000000000100010
G Farmer,     Uni, 0,  1.,0,  0a,3d,  1h,1f,  4,0,  5, X5,  000001000000000
Buildings,    nil, 0,  0.,0,  0a,6d,  3h,3f, 127,0, 1, War, 010000000000000
Melgomorph,   no,  0,  4.,0,  5a,6d,  6h,5f, 127,0, 0, War, 000001100000000
Kezremorph,   no,  0,  2.,0, 10a,6d,  5h,9f,  6,0,  0, War, 000000001000000
Mage Voyer,   nil, 2,  8.,0,  6a,9d,  8h,5f,  6,0,  2, Cmn, 100000010000001
Summoned,     nil, 1,  8.,1, 20a,0d,  1h,6f,  6,0,  0, Cmn, 001000000000000
Torturemachine,Sup, 0,  1.,0,  1a,6d,  5h,5f,  8,0,  1, X4,  010000000000000
D Enchanted Dark,Tac, 0,  1.,0,  1a,6d,  9h,2f,  6,0, 1, X2,  010000000000000
Monster,      SE,  0,  0.,0,  1a,12d, 6h,6f, 127,0, 1, X1,  010010000000000
Derro,        nil, 0,  2.,0,  4a,7d,  8h,2f,  6,0,  1, Iro, 000001000000010
Lich,         no,  0,  4.,0, 21a,9d,  8h,8f, 127,0, 0, War, 000000001010010
D Priest,    Tac, 0,  1.,0,  5a,6d,  5h,2f,  8,0,  1, X2,  000000000000010
Archaic,      nil, 0,  5.,0,  5a,10d, 6h,4f,  8,0,  1, Mag, 010000000000000
Jermaline,    Esp, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, Chi, 000001000000010
Quickling,    X1,  0,  3.,0,  0a,0d,  1h,1f,  3,0,  6, Esp, 000001000000011
Human Trader, Cmb, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, Che, 000000000000010
Caravan,      X1,  0,  2.,0,  0a,2d,  3h,1f,  5,0,  7, Cmb, 000000000000010
D Warrior,    Tac, 0,  1.,0,  6a,3d,  4h,3f,  4,0,  0, X2,  000000000000010
D Wizard,     Tac, 0,  2.,0, 12a,4d,  8h,4f, 12,0,  0, X2,  000001001000000
Shadow,       nil, 0,  3.,0,  5a,7d,  6h,3f, 12,0,  1, Lab, 000000000000010
F Kua-Toa,    Stl, 0,  2.,0,  8a,5d,  4h,4f,  2,0,  0, X6,  000000000100111
F Locathah,   Stl, 2,  6.,0,  8a,2d,  8h,3f,  2,1,  4, X6,  100000000100000
Shadow Ghoul, Sup, 0,  2.,0,  8a,6d,  8h,4f, 10,0,  0, X4,  000000000000000
I Abductor,   ToG, 1, 12.,4, 10a,4d,  7h,4f, 10,0,  3, Wri, 000000000000001
Ghast,        Sup, 0,  1.,0,  2a,6d,  6h,4f,  3,0,  1, X4,  000000000000000
Ghouls,       Sup, 0,  1.,0,  6a,4d,  5h,2f,  2,0,  0, X4,  000000000000000
Kezreth,      ToG, 2,  8.,0,  8a,10d,12h,4f, 20,5,  4, X7,  000000000000000
I Ulitharid,  ToG, 0,  1.,0,  4a,9d,  9h,3f, 10,0,  1, X7,  010000000000001
I Resident,   ToG, 0,  2.,0,  9a,4d,  7h,3f,  8,0,  0, X7,  000000000000001
EXTRA UNITS,     nil, 0,  3.,0,  9a,7d,  2h,3f,  7,0,  0, no,  000000100000010
Cyborg,       nil, 0,  2.,0, 12a,8d,  3h,3f, 10,0,  1, no,  110011000000101
Plasman,      nil, 0,  3.,0, 14a,9d,  4h,5f, 14,0,  0, no,  000000001000010
Entrix,       nil, 0,  2.,0, 16a,10d, 4h,5f, 14,0,  0, no,  100000001000111
Magog,        nil, 0,  2.,0, 18a,11d, 5h,5f, 17,0,  0, no,  010000001000001
Xaos Missile, nil, 1, 18.,1, 99a,0d,  1h,1f, 17,0,  0, no,  001000000010001 ;Nuclear Weapon have to be changed in diplomacy as well
Dreadnought,  nil, 1, 10.,0, 18a,8d,  4h,3f, 17,0,  0, no,  110000000010001
Eightball,    nil, 0,  2.,0, 20a,9d,  2h,5f, 15,0,  0, no,  000000001000010
Spare 1,      nil, 0,  1.,0,  1a,1d,  1h,1f,  2,0,  0, no,  000000000000000
Spare 2,      nil, 0,  1.,0,  1a,1d,  1h,1f,  2,0,  0, no,  000000000000000
Spare 3,      nil, 0,  1.,0,  1a,1d,  1h,1f,  2,0,  0, no,  000000000000000
Hoy Groot,    nil, 0,  3.,0, 12a,7d,  2h,3f,  5,0,  0, no,  000010000000000
Pronat,       nil, 2,  6.,0,  8a,7d,  2h,2f,  5,0,  2, no,  000000000000000
Ongshawk,     nil, 1,  5.,0,  5a,2d,  2h,2f,  6,0,  0, no, 000000000010000
Honata,        X3, 2,  3.,0,  4a,3d,  2h,1f,  4,0,  2, no, 000000000100000
Jiraki,        X3, 0,  1.,0,  3a,3d,  1h,1f,  2,0,  0, no, 000000000000000
Denshuk,      nil, 0,  1.,0,  5a,3d,  2h,1f,  3,0,  0, no, 000000000000000
Wuk Turr,     nil, 0,  2.,0,  7a,4d,  2h,2f,  5,0,  0, no, 000000000000000

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Poison Gas, 2,1,  0,0,0,   no,  0, 0, 0,   yes, 3, 5,  0,  For,no,   ; Drt
Dark Room,1,2,  1,2,1,   yes, 2, 8, 1,   no,  0,0,  0,  For,no,    ; Pln
Dirt Floor, 1,2,  1,1,0,   yes, 1, 5, 2,   yes, 2,10,  1,  Pln,no,   ; Grs
Fungal Floor,2,3,  3,1,1,   no, 0, 0, 0,   Grs,  0, 10,  5,  Pln,no,   ; For
Lava Pool,  2,1,  0,1,0,   no,  0,0, 0,   yes, 4,12,  4,  Drt,yes,   ; Hil -impassable
Mountains,  3,6,  0,1,0,   no,  0,0, 0,   yes, 1,10,  1,  no,no,   ; Mou
Rubble,     4,1,  0,0,0,   no, 0,0,0,   Grs,  0,20,  5,  Pln,no,   ; Tun
Surface Town,4,4,  2,3,3,   no,  0, 0, 0,   yes,  1,15,  3,  Pln,no,   ; Gla
Moss,       2,3,  1,0,0,   Grs, 0,15, 1,   For, 0,15,  1,  Pln,no,   ; Swa
Rockfield,  2,3,  1,2,0,   Grs, 0,15, 1,   Pln, 0,30,  1,  Hil,no,   ; Jun
Sunless Sea,1,2,  0,0,0,   no,  0, 0, 0,   Swa, 0,20,  0,  no,no,    ; Oce
Gas Fog, 4,5,  0,0,0,       ;SAY IT IN CIVILOPEDIA -> plus 250
Bainlor City,1,3,  4,2,2,
Minerals,  1,2,  1,1,1,
Shrooms,    2,3,  5,1,2,
Stalactite, 2,4,  0,3,0,
Gemstones,  3,6,  0,2,8,
Heated,     4,2,  0,0,0,
Scrolls,    1,2,  2,3,8,
Giant Manatee,2,3,  4,4,4,
Giant Bugs, 2,3,  1,2,3,
Cave Fish,  1,2,  3,0,4,
Evil Eye,   1,2,  0,0,9,
Gnome City, 2,4,  3,4,2,
Minerals,  1,2,  1,1,1,
Bentheron, 2,3,  3,1,2,
Blackrock,  2,4,  1,0,4,
Mithril,      3,6,  0,4,12,
Obsidian,     4,1,  0,2,3,
Surface City, 4,4,  5,5,5,
Oblivaz,    2,3,  3,0,4,
Stone Snake,6,3,  2,1,3,
Kezreth ,1,2,  2,2,2,

@TERRAIN1
Wasteland,     2,2,  0,1,0,   yes, 1, 5, 5,  yes, 1, 5, 3,  Pln,   no, ; Drt
Scrubland,     1,2,  1,1,0,   yes, 1, 5, 1,  For, 0,15, 6,  Grs,   no, ; Pln
Grasses,       1,2,  2,1,0,   yes, 1, 5, 1,  Drt, 0,10, 0,  For,   no, ; Grs
Woodlands,     2,3,  1,2,0,   Pln, 0, 5, 5,  no,  0, 5, 0,  Grs,   no, ; For
Eternal Fog,   2,4,  1,0,1,   no,  0, 0, 0,  yes, 2,10, 1,  Pln,   no, ; Hil
Mountains,     3,6,  0,1,0,   no,  1,10, 0,  yes, 1,10, 2,  Swa,   no, ; Mou
Tundra,        1,2,  1,0,0,   yes, 1,10, 1,  no,  0, 0, 0,  Drt,   no, ; Tun
Arctic,        2,2,  0,0,0,   no,  0, 0, 0,  yes, 1,15, 3,  Tun,   no, ; Gla
No-man's Land, 2,3,  0,2,1,   Pln, 0,15, 1,  yes, 1, 5, 2,  Grs,   no, ; Swa
Red Sands,     3,1,  0,1,1,   no,  0, 0, 0,  yes, 2,15, 2,  Drt,   no, ; Jun
Misty Sea,     1,2,  1,0,2,   no,  0, 0, 0,  no,  0, 0, 0,  no,    no, ; Oce
Fossils,       2,2,  0,2,3,
Ruins,         1,3,  1,3,1,
Chatapi,       1,2,  2,2,0,
Shoat Lizards, 2,3,  3,2,0,
Sandstorm,     3,4,  0,4,1,
Dead City,     3,7,  0,2,3,
Flame Stone,   1,2,  1,2,2,
Artifacts,     2,2,  0,1,3,
Lava Pit,      3,1,  0,4,3,
Anomaly,       1,2,  0,0,5,
Seabees,       1,2,  2,1,3,
Monolith,      2,2,  0,1,5,
Regiment Ivy,  1,2,  3,2,1,
Chatapi,       1,2,  2,2,0,
Methane,       2,3,  1,4,1,
Fulminium,     2,4,  1,2,3,
Transmetals,   3,6,  0,3,2,
Menhirs,       1,2,  1,0,3,
Pebble Wash,   2,2,  0,2,1,
War Machine,   3,6,  0,5,1,
Bioplasm,      3,2,  1,1,2,
Sargasso,      3,1,  3,1,1,

@TERRAIN2
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN3
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

; Secondary Map Characteristics
; (modify at your own risk)
;
; 0, 1,2, 3,4, 5,6,7,8, D1,M1,F1, D2,M2,F2, D3,M3,F3
;
; 0=map type: 1-subsea, 2-subdirt, 3-floating, 4-land dominant, 5-gas giant, 6-std
; 1=avg blob size (types 3 and 5 only)
; 2=avg # of blobs (types 3 and 5 only)
; 3=avg bridge length: 0-no bridges (types 3 and 5 only)
; 4=avg bridges per blob: 1-4 chance, 0-none (types 3 and 5 only)
; 5=# blue rooms
; 6=# ice rooms
; 7=# fire chambers
; 8=# storms
; DMF=desired length, minimum length, frequency
; specific effects depend on map type
; for AC game:
; DMF1=No, No, No
; DMF2=No, No, No
; DMF3=No, No, No

@SECONDARY_MAPS
6, 0,0, 0,0, 0,0,0,0,    0,0,0,  0,0,0,   0,0,0,

@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Citizen,     Citizen
Monarchy,       King,        Queen
Communism,      Comrade,     Comrade
Fundamentalism, High Priest, High Priestess
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Stone
;           1 = Fortress
;           2 = Kua-Toa
;           3 = Surface Freaks
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Letharos,     choose name,         0, 1, 1, Illithids, Illithid,            0,  1, -1,     1, Flayer, Flayer, 2, Mind King, Mind Queen, 3, Psychic Wizard, Psychich Sorcress,
Keretrop      choose name,         0, 2, 0, Drow,      Drow,                0,  1, -1,     1, Patron, Matron, 2, Patriarch, Matriarch, 3, Drow Wizard, Drow Sorcress
Mummy Munabwe,choose name,         1, 3, 1, Ghouls,    Ghoul,               0, -1,  0,     1, Dead Lord, Dead Lady, 2, Dead King, Dead Queen, 3, Necromancer, Necromancer,
Kalanopik,    choose name,         0, 4, 0, Goblins,   Goblin,              0,  1, -1,     4, Druid, Druid
Mer Yar,      choose name,         0, 5, 2, Kuo-Toa,   Kuo-Toa,             1, -1,  0,     1, Fishman, Fishwoman, 2, Fishking, Fishqueen, 3, Deep Mage, Deep Mage
Henry the Noble,Mariah the Noble,  0, 6, 3, Surface People, Surface People, -1, 1,  1,     1, Citizen, Citizen, 2, King, Queen, 3, Archmage, Sorcress, 4, Gibberling, Gibberline
Morgoth,      take another tribe,  0, 7, 0, Monsters,  Monster,             1,  1, -1,     1, Monster, Monster, 2, Monster, Monster,
choose name,  Sulthadif,           1, 1, 1, Illithids, Illithid,            1,  1, -1,     1, Flayer, Flayer, 2, Mind King, Mind Queen, 3, Psychic Wizard, Psychich Sorcress,
choose name,  Lamenia the Dark,    1, 2, 0, Drow,      Drow,                1,  1, -1,     1, Patron, Matron, 2, Patriarch, Matriarch, 3, Drow Wizard, Drow Sorcress,
choose name,  Livia the Grey,      1, 3, 1, Ghouls,    Ghoul,               1,  1, -1,     1, Dead Lord, Dead Lady, 2, Dead King, Dead Queen, 3, Necromancer, Necromancer,
choose name,  Nergolath,           1, 4, 0, Goblins,   Goblin,              1,  1, -1,     4, Druid, Druid
choose Name,  Zha-Heya,            1, 5, 2, Kuo-Toa,   Kuo-Toa,             1,  1, -1,     1, Fishman, Fishwoman, 2, Fishking, Fishqueen, 3, Deep Mage, Deep Mage
Logath,       Selina the Wise,     1, 6, 3, Surface People, Surface People, 0,  1, -1,     1, Citizen, Citizen, 2, King, Queen, 3, Archmage, Sorcress, 4, Gibberling, Gibberline
Rees,         take another tribe,  0, 7, 0, Monsters,  Monster,             1,  1, -1,     1, Monster, Monster, 2, Monster, Monster,
Cunobelin,    Boadicea,            0, 1, 1, Illithids, Illithid,            1,  1,  0,     1, Flayer, Flayer, 2, Mind King, Mind Queen, 3, Psychic Wizard, Psychich Sorcress,
chose name,   Amaterasu,           1, 2, 0, Drow,      Drow,                1,  1,  0,     1, Patron, Matron, 2, Patriarch, Matriarch, 3, Drow Wizard, Drow Sorcress
Canute,       choose name,         0, 3, 1, Ghouls,    Ghoul,               1,  0, -1,     1, Dead Lord, Dead Lady, 2, Dead King, Dead Queen, 3, Necromancer, Necromancer,
Surian,       choose name,         0, 4, 0, Goblin,    Goblin,              1,  1,  0,     4, Druid, Druid
Bluberoth,    choose name,         0, 5, 2, Kuo-Toa, Kuo-Toa,               1,  0, -1,     1, Fishman, Fishwoman, 2, Fishking, Fishqueen, 3, Deep Mage, Deep Mage
Lanthas,      Ameline the Brave,   1, 6, 3, Surface People, Surface People, 1,  1, -1,     1, Citizen, Citizen, 2, King, Queen, 3, Archmage, Sorcress, 4, Gibberling, Gibberline
Xarthara,     take another tribe,  0, 7, 0, Monsters,  Monster,             1,  1, -1,     1, Monster, Monster, 2, Monster, Monster,

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Fungus,
Ice Water,
Gravel,
Chain,
Poision,
Meat,
Copper,
Blood,
Iron,
Silver,
Obsidian,
Adamanite,
Gems,
Plague,
Slaves,
Mithril,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Quell Rebellion,    p
izards recovery,    E
Build Tunnel,       j
Go to,              G


@DIFFICULTY
Citizen
King
Arch Mage
Horde Ruler
Dark Lord
Daemon

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Threatening
Hostile
Enraged

@CIVILIZE2
0 ; AFl
0 ; Alp
0 ; Amp
0 ; Ast
0 ; Ato
6 ; Aut
0 ; Ban
0 ; Bri
0 ; Bro
0 ; Cer
0 ; Che
0 ; Chi
0 ; CoL
0 ; CA
0 ; Cmb
0 ; Cmn
0 ; Cmp
0 ; Csc
0 ; Cst
0 ; Cor
0 ; Cur
0 ; Dem
0 ; Eco
0 ; E1
0 ; E2
0 ; Eng
0 ; Env
0 ; Esp
0 ; Exp
0 ; Feu
0 ; Fli
0 ; Fun
0 ; FP
0 ; Gen
0 ; Gue
0 ; Gun
0 ; Hor
0 ; Ind
6 ; Inv
0 ; Iro
0 ; Lab
0 ; Las
5 ; Ldr
0 ; Lit
0 ; Too
0 ; Mag
0 ; Map
0 ; Mas
0 ; MP
0 ; Mat
0 ; Med
0 ; Met
0 ; Min
0 ; Mob
0 ; Mon
0 ; MT
0 ; Mys
0 ; Nav
0 ; NF
0 ; NP
0 ; Phi
0 ; Phy
0 ; Pla
0 ; Plu
0 ; PT
0 ; Pot
0 ; Rad
0 ; RR
0 ; Rec
0 ; Ref
3 ; Rfg
0 ; Rep
4 ; Rob
0 ; Roc
0 ; San
0 ; Sea
0 ; SFl
0 ; Sth
0 ; SE
0 ; Stl
0 ; Sup
0 ; Tac
0 ; The
0 ; ToG
0 ; Tra
0 ; Uni
0 ; War
0 ; Whe
1 ; Wri
0 ; Future Tech
0 ; U1
0 ; U2
0 ; U3
7 ; X1
2 ; X2
6 ; X3
3 ; X4
4 ; X5
5 ; X6
1 ; X7

; Above--Group (0-7) for each advance
; 0=basic, 1=event given only, 2=advanced 3=alien only 4=human only
; Below--Codes determine each tribe's relation to the 8 possible Groups
; 0= can research, can own, 1=can't research, can own, 2=can't research, can't own
;1234567

@LEADERS2
01222222  ;1 Illithid (Rational)
02122222  ;2 Drows (Rational)
02202222  ;3 Ghouls (Rational)
02221222  ;4 Goblins (Rational)
02222122  ;5 FISHPEOPLE (Civilized)
02222212  ;6 Surface People (too nice)
02212221  ;7 MONSTER (bad)
01222222  ;1 ILLITHID (Aggressive)
02122222  ;2 DROW (Agressive)
02202222  ;3 Ghouls (Aggressive)
02221222  ;4 Goblins (Aggressive)
02222122  ;5 Fish (Aggressive)
02222212  ;6 SURFACE PEOPLE (A bit more militaristic)
02212221  ;7 Monster (what do you think?)
01222222  ;1 Illithid (Civilised)
02122222  ;2 Drow (Civilized)
02202222  ;3 GHOULS (perfectionistic)
02221222  ;4 Goblins (Civilized)
02222122  ;5 Fishpeople (perfectionistic)
02222212  ;6 Surface People (Aggressive)
02212221  ;7 Monster (as usual)
02222222  ;8 (what the hell's that?)
02222222  ;9 

;1234567
; Advanced unit fields
; A) 'tribe color may build' mask:      0 - can't; 1 - can
; B) 'not allowed on map' mask:   1 - not allowed on map
; C) minimum bribe amount:        n - minimum bribe; 0 - don't care; -1 - can't bribe
; D) 'build transport site' mask: 1: can; 0: can't for each site type (reverse programmer notation)
; E) 'use transport site' mask:   1: can; 0: can't for each site type (reverse programmer notation)
; F) native transport ability:    1: can; 0: can't for each map relationship type (reverse programmer notation)
; G) General flags
;   00000001   invisible until attack:               8 - invisible
;   00000010   non-disbandable (human players only): 7 - cannot disband
;   00000100   0-range-air-unit damage override:     6 - override damage
;   00001000   barbarian units can't be bought off:  5 - can't buy off
;   00010000   impassable terrain override:          4 - override impassable terrain
;   00100000   engineer capabilities flag:           3 - has engineer abilities
;   01000000   barbarian unit will not expire:       2 - no expire
;   A         B     C          D                 E               F             G
;6543210

@UNITS_ADVANCED
00110111, 00000000, 0, 0000000000000011, 0000000000000001, 0000000000000000, 00000000  ;Kobolds
01000001, 00000000, 0, 0000000000000011, 0000000000000001, 0000000000000000, 00500000  ;Engineers
00010001, 00000000, 0, 0000000000000000, 0000000000000000, 0000000000000000, 00000000  ;Warriors
00010001, 00000000, 0, 0000000000000000, 0000000000000000, 0000000000000000, 00000000  ;Phalanx
00010001, 00000000, 0, 0000000000000000, 0000000000000000, 0000000000000000, 00000000  ;Archers
11111111, 00000000, 0, 0000000000000000, 0000000000000000, 0000000000000000, 00000000  ;Legion
11111111, 00000000, 0, 0000000000000000, 0000000000000000, 0000000000000000, 00000000  ;Pikemen
11111111, 00000000, 0, 0000000000000000, 0000000000000000, 0000000000000000, 00000000  ;Musketeers
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 00000000  ;Fanatics
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 00000000  ;Partisans
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 00000000  ;Alpine Troops
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 00000000  ;Riflemen
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 00000000  ;Marines
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 00000000  ;Paratroopers
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 00000000  ;Mech. Inf.
11111111, 00000000, 0, 0000000000000000, 0000000000000000, 0000000000000000, 00000000  ;Horsemen
11111111, 00000000, 0, 0000000000000000, 0000000000000000, 0000000000000000, 00000000  ;Chariot
11111111, 00000000, 0, 0000000000000000, 0000000000000000, 0000000000000000, 00000000  ;Elephant
11111111, 00000000, 0, 0000000000000000, 0000000000000000, 0000000000000000, 00000000  ;Crusaders
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 00000000  ;Knights
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 00000000  ;Dragoons
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 00000000  ;Cavalry
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 00000000  ;Armor
11111111, 00000000, 0, 0000000000000000, 0000000000000000, 0000000000000000, 00000000  ;Catapult
11111111, 00000000, 0, 0000000000000000, 0000000000000000, 0000000000000000, 00000000  ;Cannon
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 00000000  ;Artillery
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 00000000  ;Howitzer
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 00000000  ;Fighter
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 00000000  ;Bomber
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 00000000  ;Helicopter
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 00000000  ;Stlth Ftr.
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 00000000  ;Stlth Bmbr.
11111111, 00000000, 0, 0000000000000000, 0000000000000000, 0000000000000000, 00000000  ;Trireme
11111111, 00000000, 0, 0000000000000000, 0000000000000000, 0000000000000000, 00000000  ;Caravel
11111111, 00000000, 0, 0000000000000000, 0000000000000000, 0000000000000000, 00000000  ;Galleon
11111111, 00000000, 0, 0000000000000000, 0000000000000000, 0000000000000000, 00000000  ;Frigate
11111111, 00000000, 0, 0000000000000000, 0000000000000000, 0000000000000000, 00000000  ;Ironclad
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 00000000  ;Destroyer
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 00000000  ;Cruiser
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 00000000  ;AEGIS Cruiser
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 00000000  ;Battleship
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 00000000  ;Submarine
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 00000000  ;Carrier
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 00000000  ;Transport
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 00000000  ;Cruise Msl.
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 00000000  ;Nuclear Msl.
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 00000000  ;Diplomat
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 00000000  ;Spy
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 00000000  ;Caravan
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 00000000  ;Freight
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 00000000  ;Explorer
11111111, 00000000, 0, 0000000000000000, 0000000000000000, 0000000000000000, 00000000  ;Chon-ee
11111111, 00000000, 0, 0000000000000001, 0000000000000011, 0000000000000000, 00000000  ;Colonist
11111111, 00000000, 0, 0000000000000010, 0000000000000011, 0000000000000000, 00000000  ;Mupbu
11111111, 00000000,-1, 0000000000000000, 0000000000000011, 0000000000000000, 00000000  ;RA-MARU
11111111, 00000000, 0, 0000000000000000, 0000000000000010, 0000000000000000, 00000000  ;Sulka
11111111, 00000000,-1, 0000000000000000, 0000000000000011, 0000000000000000, 00000000  ;War Dog
11111111, 00000000, 0, 0000000000000000, 0000000000000011, 0000000000000000, 00000000  ;Kestrel
11111111, 00000000, 0, 0000000000000000, 0000000000000011, 0000000000000000, 00000000  ;Benthon
11111111, 00000000, 0, 0000000000000000, 0000000000000011, 0000000000000000, 00000000  ;Liwyathan
11111111, 00000000, 0, 0000000000000000, 0000000000000011, 0000000000000000, 00000000  ;Spithre
11111111, 00000000, 0, 0000000000000000, 0000000000000011, 0000000000000000, 00000000  ;Drakon
11111111, 00000000, 0, 0000000000000000, 0000000000000011, 0000000000000001, 00000000  ;Teleporter
11111111, 00000000, 0, 0000000000000000, 0000000000000011, 0000000000000000, 00000000  ;Cyborg
11111111, 00000000, 0, 0000000000000000, 0000000000000011, 0000000000000001, 00000000  ;Plasman
11111111, 00000000, 0, 0000000000000000, 0000000000000011, 0000000000000001, 00000000  ;Entrix
11111111, 00000000,-1, 0000000000000000, 0000000000000011, 0000000000000001, 00000000  ;Magog
11111111, 00000000,-1, 0000000000000000, 0000000000000011, 0000000000000000, 00000000  ;Xaos Missile
11111111, 00000000, 0, 0000000000000000, 0000000000000011, 0000000000000001, 00000000  ;Dreadnought
11111111, 00000000,-1, 0000000000000000, 0000000000000011, 0000000000000000, 00000000  ;Eightball
11111111, 00000000, 0, 0000000000000000, 0000000000000000, 0000000000000000, 00000000  ;Spare 1
11111111, 00000000, 0, 0000000000000000, 0000000000000000, 0000000000000000, 00000000  ;Spare 2
11111111, 00000000, 0, 0000000000000000, 0000000000000000, 0000000000000000, 00000000  ;Spare 3
11111111, 00000000, 0, 0000000000000000, 0000000000000010, 0000000000000000, 00000000  ;Hoy Groot
11111111, 00000000, 0, 0000000000000000, 0000000000000010, 0000000000000000, 00000000  ;Pronat
11111111, 00000000,-1, 0000000000000000, 0000000000000010, 0000000000000000, 00000000  ;Ongshawk
11111111, 00000000,-1, 0000000000000000, 0000000000000010, 0000000000000000, 00000000  ;Honata
11111111, 00000000,-1, 0000000000000000, 0000000000000010, 0000000000000000, 00000000  ;Jiraki
11111111, 00000000,-1, 0000000000000000, 0000000000000010, 0000000000000000, 00000000  ;Denshuk
11111111, 00000000,-1, 0000000000000000, 0000000000000010, 0000000000000000, 00000000  ;Wuk Turr

; 0-15 define legal transport possibilities
; art matched in threes 0/3/6/9/12/15; 1/4/7/10/13; 2/5/8/11/14

@MAP_TRANSPORT_RELATIONSHIPS
0,1  ; 0/1   Human Transporter
0,1  ; 1/2   Alien Transporter
0,0  ; 2/3   None
0,0  ; 3/1   None
0,0  ; 4/2   None
0,0  ; 5/3   None
0,0  ; 6/1   None
0,0  ; 7/2   None
0,0  ; 8/3   None
0,0  ; 9/1   None
0,0  ; 10/2   None
0,0  ; 11/3   None
0,0  ; 12/1   None
0,0  ; 13/2   None
0,0  ; 14/3   None
0,0  ; 15/1   None

@INITIAL_SETTINGS
0,0,3 ; Romans
0,0,3 ; Babylonians
0,0,3 ; Germans
0,0,3 ; Egyptians
0,0,3 ; Americans
0,0,3 ; Greeks
1,0,3 ; Gazpichi
0,0,3 ; Russians
0,0,3 ; Zulus
0,0,3 ; French
0,0,3 ; Aztecs
0,0,3 ; Chinese
0,0,3 ; English
1,0,3 ; Brr'til
0,0,3 ; Celts
0,0,3 ; Japanese
0,0,3 ; Vikings
0,0,3 ; Spanish
0,0,3 ; Persians
0,0,3 ; Carthaginians
1,0,3 ; Treg

; Combat sounds

@SOUNDS
<none> 	 	; Settlers
<none> 	 	; Engineers
<none>  	; Warriors
<none> 	 	; Phalanx
<none>  	; Archers
<none> 	 	; Legion
<none>  	; Pikemen
<none> 	 	; Musketeers
<none> 	; Fanatics
<none>  	; Partisans
<none>  	; Alpine Troops
<none>  	; Riflemen
<none>  	; Marines
<none> 	 	; Paratroopers
<none> 	 	; Mech. Inf.
<none> 	 	; Horsemen
<none> 	; Chariot
<none>  	; Elephant
<none> 	 	; Crusaders
<none> 	 	; Knights
<none> 	 	; Dragoons
<none> 	 	; Cavalry
<none> 	; Armor
<none> 	 	; Catapult
<none>  ; Cannon
<none>  		; Artillery
<none>  		; Howitzer
<none>  		; Fighter
<none>  		; Bomber
<none>  		; Helicopter
<none>  		; Stlth Ftr.
<none>  		; Stlth Bmbr.
<none>  	; Trireme
<none> 	 	; Caravel
<none> 	 	; Galleon
<none> 	 	; Frigate
<none> 	 	; Ironclad
<none> 	 	; Destroyer
<none> 	 	; Cruiser
<none> 	 	; AEGIS Cruiser
<none> 	 	; Battleship
<none> 	 	; Submarine
<none> 	 	; Carrier
<none>  	; Transport
<none> 	 	; Cruise Msl.
<none> 	 	; Nuclear Msl.
<none>  		; Diplomat
<none> 	; Spy
<none>  		; Caravan
<none>		; Freight
<none>		; Explorer
<none>     ; Chon-ee
<None>          ; Colonist
<None>          ; Mupbu
<none>   ; RA-MARU
<none>      ; Sulka
<none>      ; War Dog
<none>  ; Kestrel
<none> ; Benthon
<none> ; Liwyathan
<none>      ; Spithre
<none>    ; Drakon
<none>     ; Teleporter
<none>   ; Cyborg
<none> ; Plasman
<none>  ; Entrix
<none> ; Magog
<none>    ; Xaos Missile
<none>    ; Dreadnought
<None>          ; Spare 1
<None>          ; Spare 2
<None>          ; Spare 3
<none>   ; Hoy Groot
<none>        ; Pronat
<none>     ; Ongshawk
<none>   ; Honata
<none>    ; Jiraki
<none>       ; Denshuk
<none>     ; Wuk Turr

@RIVERS
Tunnel,          ; map 1
River,          ; map 2
River,          ; map 3
River,          ; map 4

; please do not remove this line












