@BEGINEVENTS

@IF
TURN
turn=0
@THEN
TEXT
After 5 years of government, members of the "Junta Militar", led by Lieutenant General Leopoldo
Galtieri, decided that it was necessary to stem the tides of discontent growing all over the country,
and began a crusade that would unite the entire country into one single goal.
On March 26th, a secret meeting took place, The objective was to find a solution to the conflict
caused by the hoist of an argentinian flag in Port Leith; made by a group of workers..
This event led to a tough and quick british reaction reaccin britnica. A group of vessels was
sent to the area with the purpose of strenghten their military presence.
ENDTEXT
@ENDIF

@IF
TURN
turn=0
@THEN
TEXT
But finally, invoking national pride and a "historical right" of sovereignty over the isles, the Militar
Junta decided that it was time to take them; even with the use of military strenght... no matter the
consequences.
As a result, on March 31st., "Operation Azul" began; a campaign that would end with the capture
of Port Stanley on April 2nd.
ENDTEXT
@ENDIF

@IF
CITYTAKEN
city=Port Stanley
attacker=Rep. Argentina
defender=English Empire
@THEN
TEXT
Great commotion all over the World!!!! While in Argentina, as in many latin american countries,
people see this as a revenge against the former colonial empires; Europe and USA consider
Argentina as the truly agressor and unique responsible for the miltary escalate.
Inmediatly, England convokes not only United Nations but the NATO too; in order to obtain
every diplomatic endorsement required to prepare a counterattack.
On the other hand, Argentina calls the TIAR, which supports Argentinas legal posture.
However, the United States gives priority to his NATO membership, proclaiming itself in favour
of Great Britain. This action puts an end to argentinian hopes of a concrete support of TIARs
members.
ENDTEXT
@ENDIF

@IF
TURN
turn=0
@THEN
MOVEUNIT
unit=ANYUNIT
owner=English Empire
maprect
136,4,136,4,136,4,136,4
moveto
122,64
numbertomove=ALL
@ENDIF

@IF
TURN
turn=0
@THEN
MOVEUNIT
unit=ANYUNIT
owner=English Empire
maprect
134,4,134,4,134,4,134,4
moveto
124,64
numbertomove=ALL
@ENDIF

@IF
TURN
turn=0
@THEN
MOVEUNIT
unit=ANYUNIT
owner=English Empire
maprect
135,3,135,3,135,3,135,3
moveto
125,65
numbertomove=ALL
@ENDIF

@IF
TURN
turn=0
@THEN
MOVEUNIT
unit=ANYUNIT
owner=English Empire
maprect
137,3,137,3,137,3,137,3
moveto
119,65
numbertomove=ALL
@ENDIF

@IF
TURN
turn=0
@THEN
MOVEUNIT
unit=ANYUNIT
owner=English Empire
maprect
136,2,136,2,136,2,136,2
moveto
120,64
numbertomove=ALL
@ENDIF

@IF
TURN
turn=0
@THEN
MOVEUNIT
unit=ANYUNIT
owner=English Empire
maprect
134,2,134,2,134,2,134,2
moveto
121,63
numbertomove=ALL
@ENDIF

@IF
TURN
turn=0
@THEN
MOVEUNIT
unit=ANYUNIT
owner=English Empire
maprect
135,1,135,1,135,1,135,1
moveto
122,62
numbertomove=ALL
@ENDIF

@IF
TURN
turn=0
@THEN
MOVEUNIT
unit=ANYUNIT
owner=English Empire
maprect
137,1,137,1,137,1,137,1
moveto
119,63
numbertomove=ALL
@ENDIF

@IF
TURN
turn=0
@THEN
MOVEUNIT
unit=ANYUNIT
owner=English Empire
maprect
136,0,136,0,136,0,136,0
moveto
122,62
numbertomove=ALL
@ENDIF

@IF
TURN
turn=0
@THEN
MOVEUNIT
unit=ANYUNIT
owner=English Empire
maprect
134,0,134,0,134,0,134,0
moveto
125,63
numbertomove=ALL
@ENDIF

@IF
TURN
turn=1
@THEN
MOVEUNIT
unit=ANYUNIT
owner=English Empire
maprect
140,0,140,0,140,0,140,0
moveto
122,62
numbertomove=ALL
@ENDIF

@IF
TURN
turn=2
@THEN
MOVEUNIT
unit=ANYUNIT
owner=English Empire
maprect
142,2,142,2,142,2,142,2
moveto
107,59
numbertomove=ALL
@ENDIF

@IF
TURN
turn=3
@THEN
MOVEUNIT
unit=ANYUNIT
owner=English Empire
maprect
144,4,144,4,144,4,144,4
moveto
108,62
numbertomove=ALL
@ENDIF

@IF
TURN
turn=4
@THEN
MOVEUNIT
unit=ANYUNIT
owner=English Empire
maprect
144,0,144,0,144,0,144,0
moveto
99,79
numbertomove=ALL
@ENDIF

@IF
TURN
turn=5
@THEN
MOVEUNIT
unit=ANYUNIT
owner=English Empire
maprect
149,3,149,3,149,3,149,3
moveto
125,83
numbertomove=ALL
@ENDIF

@IF
TURN
turn=6
@THEN
MOVEUNIT
unit=ANYUNIT
owner=English Empire
maprect
146,2,146,2,146,2,146,2
moveto
126,64
numbertomove=ALL
@ENDIF

@IF
TURN
turn=10
@THEN
MOVEUNIT
unit=ANYUNIT
owner=English Empire
maprect
148,0,148,0,148,0,148,0
moveto
115,59
numbertomove=ALL
@ENDIF

@IF
TURN
turn=7
@THEN
CREATEUNIT
unit=Lynx
owner=English Empire
veteran=no
homecity=none
locations
125,61
endlocations
@ENDIF

@IF
TURN
turn=7
@THEN
CREATEUNIT
unit=Lynx
owner=English Empire
veteran=no
homecity=none
locations
112,56
0,0
endlocations
@ENDIF

@IF
TURN
turn=7
@THEN
CREATEUNIT
unit=Lynx
owner=English Empire
veteran=no
homecity=none
locations
119,57
endlocations
@ENDIF

@IF
TURN
turn=7
@THEN
CREATEUNIT
unit=Lynx
owner=English Empire
veteran=no
homecity=none
locations
101,53
endlocations
@ENDIF

@IF
TURN
turn=9
@THEN
CREATEUNIT
unit=Lynx
owner=English Empire
veteran=no
homecity=none
locations
136,70
endlocations
@ENDIF

@IF
TURN
turn=9
@THEN
CREATEUNIT
unit=Lynx
owner=English Empire
veteran=no
homecity=none
locations
112,50
endlocations
@ENDIF

@IF
TURN
turn=10
@THEN
CREATEUNIT
unit=Lynx
owner=English Empire
veteran=no
homecity=none
locations
133,65
endlocations
@ENDIF

@IF
TURN
turn=10
@THEN
CREATEUNIT
unit=Lynx
owner=English Empire
veteran=no
homecity=none
locations
141,71
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CHANGETERRAIN
terraintype=10
maprect
138,0,138,0,138,0,138,0
@ENDIF

@IF
TURN
turn=1
@THEN
CHANGETERRAIN
terraintype=10
maprect
139,1,139,1,139,1,139,1
@ENDIF

@IF
TURN
turn=2
@THEN
CHANGETERRAIN
terraintype=10
maprect
141,1,141,1,141,1,141,1
@ENDIF

@IF
TURN
turn=2
@THEN
CHANGETERRAIN
terraintype=10
maprect
140,2,140,2,140,2,140,2
@ENDIF

@IF
TURN
turn=2
@THEN
CHANGETERRAIN
terraintype=10
maprect
141,3,141,3,141,3,141,3
@ENDIF

@IF
TURN
turn=3
@THEN
CHANGETERRAIN
terraintype=10
maprect
143,3,143,3,143,3,143,3
@ENDIF

@IF
TURN
turn=3
@THEN
CHANGETERRAIN
terraintype=10
maprect
142,4,142,4,142,4,142,4
@ENDIF

@IF
TURN
turn=3
@THEN
CHANGETERRAIN
terraintype=10
maprect
143,5,143,5,143,5,143,5
@ENDIF

@IF
TURN
turn=3
@THEN
CHANGETERRAIN
terraintype=10
maprect
144,6,144,6,144,6,144,6
@ENDIF

@IF
TURN
turn=3
@THEN
CHANGETERRAIN
terraintype=10
maprect
145,5,145,5,145,5,145,5
@ENDIF

@IF
TURN
turn=4
@THEN
CHANGETERRAIN
terraintype=10
maprect
142,0,142,0,142,0,142,0
@ENDIF

@IF
TURN
turn=4
@THEN
CHANGETERRAIN
terraintype=10
maprect
143,1,143,1,143,1,143,1
@ENDIF

@IF
TURN
turn=2
@THEN
CHANGETERRAIN
terraintype=10
maprect
149,67,149,67,149,67,149,67
@ENDIF

@IF
TURN
turn=2
@THEN
CHANGETERRAIN
terraintype=10
maprect
148,66,148,66,148,66,148,66
@ENDIF

@IF
TURN
turn=2
@THEN
CHANGETERRAIN
terraintype=10
maprect
147,65,147,65,147,65,147,65
@ENDIF

@IF
TURN
turn=2
@THEN
CHANGETERRAIN
terraintype=10
maprect
148,64,148,64,148,64,148,64
@ENDIF

@IF
TURN
turn=5
@THEN
CHANGETERRAIN
terraintype=10
maprect
149,5,149,5,149,5,149,5
@ENDIF

@IF
TURN
turn=5
@THEN
CHANGETERRAIN
terraintype=10
maprect
148,4,148,4,148,4,148,4
@ENDIF

@IF
TURN
turn=3
@THEN
CHANGETERRAIN
terraintype=10
maprect
149,63,149,63,149,63,149,63
@ENDIF

@IF
TURN
turn=3
@THEN
CHANGETERRAIN
terraintype=10
maprect
148,62,148,62,148,62,148,62
@ENDIF

@IF
TURN
turn=3
@THEN
CHANGETERRAIN
terraintype=10
maprect
147,61,147,61,147,61,147,61
@ENDIF

@IF
TURN
turn=3
@THEN
CHANGETERRAIN
terraintype=10
maprect
148,60,148,60,148,60,148,60
@ENDIF

@IF
TURN
turn=6
@THEN
CHANGETERRAIN
terraintype=10
maprect
145,1,145,1,145,1,145,1
@ENDIF

@IF
TURN
turn=6
@THEN
CHANGETERRAIN
terraintype=10
maprect
144,2,144,2,144,2,144,2
@ENDIF

@IF
TURN
turn=6
@THEN
CHANGETERRAIN
terraintype=10
maprect
145,3,145,3,145,3,145,3
@ENDIF

@IF
TURN
turn=6
@THEN
CHANGETERRAIN
terraintype=10
maprect
146,4,146,4,146,4,146,4
@ENDIF

@IF
TURN
turn=6
@THEN
CHANGETERRAIN
terraintype=10
maprect
147,3,147,3,147,3,147,3
@ENDIF

@IF
TURN
turn=5
@THEN
CHANGETERRAIN
terraintype=10
maprect
149,59,149,59,149,59,149,59
@ENDIF

@IF
TURN
turn=5
@THEN
CHANGETERRAIN
terraintype=10
maprect
148,58,148,58,148,58,148,58
@ENDIF

@IF
TURN
turn=5
@THEN
CHANGETERRAIN
terraintype=10
maprect
147,57,147,57,147,57,147,57
@ENDIF

@IF
TURN
turn=5
@THEN
CHANGETERRAIN
terraintype=10
maprect
148,56,148,56,148,56,148,56
@ENDIF

@IF
TURN
turn=5
@THEN
CHANGETERRAIN
terraintype=10
maprect
149,55,149,55,149,55,149,55
@ENDIF

@IF
TURN
turn=10
@THEN
CHANGETERRAIN
terraintype=10
maprect
146,0,146,0,146,0,146,0
@ENDIF

@IF
TURN
turn=10
@THEN
CHANGETERRAIN
terraintype=10
maprect
147,1,147,1,147,1,147,1
@ENDIF

@IF
TURN
turn=10
@THEN
CHANGETERRAIN
terraintype=10
maprect
148,2,148,2,148,2,148,2
@ENDIF

@IF
TURN
turn=10
@THEN
CHANGETERRAIN
terraintype=10
maprect
149,1,149,1,149,1,149,1
@ENDIF

@IF
NOSCHISM
defender=ANYBODY
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Rep. Argentina
talkertype=HumanOrComputer
listener=English Empire
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Rep. Argentina
talkertype=HumanOrComputer
listener=Rep. de Chile
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Rep. de Chile
talkertype=HumanOrComputer
listener=English Empire
listenertype=HumanOrComputer
@THEN
@ENDIF

@ENDEVENTS
