;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1997 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
2       ; Monarchy  pays support for all units past this
2       ; Communism pays support for all units past this
2       ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Coaling Stations,   4,-2,  Amp, nil, 3, 4    ; AFl 0
Prepare For Time Travel,6, 1,  U1,  X1,  0, 3    ; Alp 
Cruiser Design,     4, 1,  Too, Cmp, 3, 0    ; Amp
A Fantastic World,  4, 1,  Hor, nil, 1, 3    ; Ast
Compartmentalization,4,-1, AFl, nil, 2, 3    ; Ato
Automobile,         4, 1,  no,  no,  3, 4    ; Aut
Banking,            4, 1,  Tra, Rep, 1, 1    ; Ban
Bridge Building,    4, 0,  nil, Cst, 0, 4    ; Bri
Bronze Working,     6,-1,  nil, nil, 0, 4    ; Bro
Verify the Source of the Nile, 5, 0,  Pot, nil, 0, 2    ; Cer
Verify the Source of the Nile, 5, 0,  Mas, nil, 0, 2    ; Che 10
Invasion From Mars, 4,-2,  Feu, Hor, 1, 0    ; Chi
Code of Laws,       4, 1,  Alp, nil, 0, 2    ; CoL
Combined Arms,      5,-1,  no,  no,  3, 0    ; CA
Steam Turbine,      5,-1,  RR, Exp,  2, 4    ; Cmb
Communism,          5, 0,  The, RR,  2, 2    ; Cmn
Heavy Artillery,    4, 1,  RR,  Cor, 3, 4    ; Cmp
Recoil Platform,    7,-1,  Mob, nil, 2, 0    ; Csc
Construction,       4, 0,  Mys, Cur, 0, 4    ; Cst
Rapid Loader,       4, 0,  Csc, nil, 2, 1    ; Cor
Currency,           4, 1,  Bro, nil, 0, 1    ; Cur 20
Democracy,          5, 1,  Ban, Uni, 2, 2    ; Dem
Economics,          4, 1,  Uni, Ban, 2, 1    ; Eco
Electricity,        4, 0,  Lab, Mag, 2, 4    ; E1
Mad Scientist,      9,-1,  Hor, nil, 0, 1    ; E2
Mad Invention,      8, 0,  E2, Inv, 0, 4    ; Eng  
Prepare For Time Travel,6, 1,  U1, X2, 3, 2    ; Env  
Espionage,          2,-1,  Cmn, Dem, 3, 0    ; Esp
Jacketed Ammunition,5, 0,  nil, SE,  2, 4    ; Exp
Feudalism,          4,-1,  nil, Mon, 0, 0    ; Feu
Naval Engine,       4,-1,  Cmb, Met, 2, 4    ; Fli 30
Fundamentalism,     3,-2,  no,  no,  2, 2    ; Fun
Prepare For Time Travel,6, 1,  U1, X3, 3, 3    ; FP  
Genetic Engineering,3, 2,  no,  no,  3, 3    ; Gen
From the Earth to the Moon, 3,-2,  Phi, Rob, 3, 0    ; Gue
Gunpowder,          8,-2,  no,  no,  1, 0    ; Gun
Fourth Dimension,   4,-1,  no,  no,  0, 0    ; Hor 
Industrialization,  6, 0,  no,  no,  2, 1    ; Ind  
Crazy Invention,    8, 0,  E2, Phy,  1, 4    ; Inv  
Hidden Lands,       5,-1,  Bro, War, 0, 4    ; Iro 
Labor Union,        4,-1,  MP,  Amp, 3, 2    ; Lab 40
Ocean Liner,        4, 0,  AFl, nil, 3, 3    ; Las
Insane Invention,   8, 0,  E2, nil, 1, 0    ; Ldr  
Literacy,           5, 2,  Wri, CoL, 0, 3    ; Lit
Turret Design,      4,-2,  Stl, MP,  2, 4    ; Too
Magnetism,          4,-1,  Mat, Nav, 1, 3    ; Mag
Cooling System,     6,-1,  nil, Stl, 3, 4    ; Map  
Source of Nile?,    4, 1,  Hor, nil, 0, 1    ; Mas
Smokeless Powder,   5, 0,  Exp, Fli, 3, 4    ; MP
Mathematics,        4,-1,  nil, Mys, 0, 3    ; Mat
Juggernaut Design,  4, 2,  Hor, nil, 1, 1    ; Med 50
Metallurgy,         6,-2,  nil, Uni, 1, 0    ; Met
Miniaturization,    4, 1,  no,  no,  3, 4    ; Min
Machine Gun,        8,-1,  Map, MP,  3, 0    ; Mob
Monarchy,           5, 1,  nil, CoL, 0, 2    ; Mon
Monotheism,         5, 1,  nil, PT,  1, 2    ; MT
Masonry,            4, 1,  nil, nil, 0, 1    ; Mys
Navigation,         6,-1,  Bro, nil, 1, 1    ; Nav
Submersible,        6,-2,  Ato, nil, 3, 3    ; NF
Nuclear Power,      3, 0,  no,  no,  3, 3    ; NP
Assembling Space Gun,6,1,  Pla, U2,  1, 2    ; Phi 60
Inspired Invention, 8, 0,  E2, Tac, 1, 3    ; Phy  
Space Gun Design,   4, 1,  Ast, Iro, 3, 4    ; Pla
Entrance To The Center Of The Earth,4, 0, Hor,  nil,  1, 4; Plu  (Cst & Pot)
Polytheism,         4, 0,  nil, Mys, 0, 2    ; PT
Source of Nile?,    4, 1,  Hor, nil, 0, 1    ; Pot
Prepare For Time Travel,6, 1,  U1, X4,  3, 4    ; Rad  
Railroad,           6, 0,  SE, Bri,  2, 1    ; RR
Dreadnought,        2, 1,  Ato, nil, 3, 2    ; Rec
Aeronautics,        4, 0,  Rfg, Roc, 2, 4    ; Ref
Wind Tunnel,        3, 1,  E1,  Ato, 3, 1    ; Rfg 70
The Republic,       5, 1,  CoL, Lit, 0, 2    ; Rep
Aerodynamics,       5,-2,  nil, Ref, 3, 0    ; Rob
Internal Combustion,6,-2,  NF,  E1,  3, 0    ; Roc
Foolhardy Invention,8, 0,  E2,  Eng, 2, 1    ; San  
Event Prerequisite, 4, 1,  Hor, nil, 0, 1    ; Sea
Space Flight,       4, 1,  no,  no,  3, 3    ; SFl
Armor Design,       3,-2,  Rob, Roc, 3, 0    ; Sth
Steam Engine,       4,-1,  Mag, Met, 2, 3    ; SE
Shell Ejector,      4,-1,  Exp, RR,  2, 4    ; Stl
Superconductor,     4, 1,  no,  no,  3, 3    ; Sup 80
Lunatic Invention,  8, 0,  E2,  Ldr, 2, 0    ; Tac  
Theology,           3, 2,  MT,  Feu, 1, 2    ; The
Theory of Gravity,  4, 0,  Mys, Uni, 1, 3    ; ToG
Trade,              4, 2,  Cur, CoL, 0, 1    ; Tra
University,         5, 1,  Mat, PT,  1, 3    ; Uni
Prepare For Time Travel,6, 1,  U1, X5, 3, 4    ; War  
Prepare For Time Travel,6, 1,  U1, X6, 3, 4    ; Whe  
Alphabet,           4, 2,  Hor, nil, 0, 3    ; Wri
Better Mousetrap,   1, 0,  Rob, Sth, 3, 3    ; ... 
Time Machine,       3, 0,  Hor, nil, 0, 0    ; U1 90
Projectile Design,  3, 0,  U1,   U3, 0, 0    ; U2
A Visit To A Strange World, 3, 0,  Hor,  nil,  0, 0    ; U3
Punched Card,       3, 0,  Hor, nil, 0, 0    ; X1
Punched Card,       3, 0,  Hor, nil, 0, 0    ; X2
Punched Card,       3, 0,  Hor, nil, 0, 0    ; X3
Punched Card,       3, 0,  Hor, nil, 0, 0    ; X4
Punched Card,       3, 0,  Hor, nil, 0, 0    ; X5
Punched Card,       3, 0,  Hor, nil, 0, 0    ; X6
Journey to the Center of the Earth, 3, 0,  Plu,  nil,  0, 0    ; X7

;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Palace,                   10, 0,    Mys,
Barracks,                 4,  2,    nil,
Granary,                  6,  2,    Bro,
Temple,                   4,  1,    Mys,
MarketPlace,              8,  2,    Cur,
Library,                  8,  2,    Wri,
Courthouse,               8,  1,    CoL,
City Walls,               8,  0,    Mys,
Aqueduct,                 8,  3,    Cst,
Bank,                     12, 4,    Ban,
Cathedral,                12, 4,    MT,
University,               16, 4,    Uni,
Mass Transit,             16, 5,    Alp,
Colosseum,                10, 5,    Cst,
Factory,                  20, 5,    SE,
Manufacturing Plant,      32, 6,    Rob,
SDI Defense,              20, 5,    Ast,
Recycling Center,         20, 3,    Alp,
Power Plant,              16, 5,    Ref,
Hydro Plant,              24, 5,    Cmp,
Nuclear Plant,            16, 3,    NP,
Stock Exchange,           16, 5,    Eco,
Sewer System,             12, 3,    Tra,
Supermarket,               8, 4,    Alp,
Superhighways,            20, 5,    Alp,
Research Lab,             16, 4,    Alp,
SAM Missile Battery,      10, 3,    Alp,
Coastal Fortress,          8, 2,    Met,
Fusion Plant,             32, 4,    Env,
Harbor,                   6,  2,    Nav,
Offshore Platform,        16, 4,    Alp,
Time Warp Gate,           16, 3,    Rad,
Police Station,           6,  2,    Alp,
Port Facility,            8,  4,    SE,
SS Structural,            8,  0,    no,
SS Component,             16, 0,    no,
SS Module,                32, 0,    no,
(Capitalization),         60, 0,    no,
Pyramids,                 20, 0,    Mys,
Hanging Gardens,          20, 0,    Bro,
Colossus,                 20, 0,    Bro,
Lighthouse,               20, 0,    E2,
Great Library,            30, 0,    Lit,
Oracle,                   30, 0,    Mys,
Great Wall,               30, 0,    Mys,
Sun Tzu's War Academy,    30, 0,    Feu,
King Richard's Crusade,   30, 0,    Eng,
Marco Polo's Embassy,     20, 0,    Tra,
Michelangelo's Chapel,    40, 0,    MT,
Copernicus' Observatory,  30, 0,    ToG,
Richard Burton's Expedition,40, 0,    Nav,
Shakespeare's Theatre,    30, 0,    Tra,
Leonardo's Workshop,      40, 0,    Inv,
Loyalty to the Leader,    40, 0,    The,
Isaac Newton's College,   40, 0,    ToG,
Adam Smith's Trading Co., 40, 0,    Eco,
Darwin's Voyage,          40, 0,    RR,
Statue of Liberty,        40, 0,    Dem,
Eiffel Tower,             30, 0,    SE,
Secret Brotherhood,       60, 0,    RR,
Hoover Dam,               60, 0,    Cmp,
Manhattan Project,        60, 0,    no,
United Nations,           60, 0,    no,
Apollo Program,           60, 0,    no,
Edison's Laboratory,      60, 0,    Lab,
Moving Pictures,          60, 0,    E1,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
SE,         ; Hanging Gardens
RR,         ; Colossus
Mag,        ; Lighthouse
SE,         ; Great Library
Phi,        ; Oracle
Met,        ; Great Wall
SE,         ; Sun Tzu's War Academy
SE,         ; King Richard's Crusade
SE,         ; Marco Polo's Embassy
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespeare
SE,         ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
A. Infantry,  Gen, 0,  1.,0,  3a,4d,  2h,2f,  3,0,  1, Bro, 000000000000000
Engineers,    Ind, 0,  2.,0,  0a,3d,  2h,1f,  4,0,  5, Bro, 000000000000000
Home Militia, nil, 0,  1.,0,  3a,4d,  2h,1f,  2,0,  1, Bro, 000000000000000
Infantry,     Aut, 0,  1.,0,  4a,4d,  2h,2f,  4,0,  1, Bro, 000000000000000
Guards,       Aut, 0,  1.,0,  5a,6d,  2h,2f,  6,0,  1, Feu, 000010000000100
Atlantis,     Sup, 2,  0.,0,  0a,10d, 2h,2f, 18,0,  1, Sea, 000000000000000
Bashi Bazouks,CA,  0,  1.,0,  5a,5d,  2h,2f,  6,0,  1, Feu, 000010000000100
Great Ape,    Sup, 2,  0.,0,  0a,12d, 3h,3f, 18,0,  1, Sea, 000000000000000
King Solomon's Mines,Sup, 0,  0.,0,  0a,1d,  1h,1f, 18,0,  1, Sea, 000000000000000
Mtd Braves,   Min, 0,  2.,0,  6a,3d,  1h,2f,  3,0,  1, Bro, 000000000000000
Native Attack,SFl, 0,  0.,0,  0a,7d,  2h,2f,  4,0,  1, Sea, 000000000000000
Warriors,     Min, 0,  1.,0,  2a,3d,  1h,1f,  1,0,  1, Bro, 000000000000000
Mecca Guards, CA,  0,  0.,0,  0a,7d,  2h,2f, 18,0,  1, Sea, 000000000000000
Parachute Pln,nil, 0,  1.,0,  6a,4d,  2h,2f,  6,0,  1, Inv,  000000100000000
Navigate the Cataracts,SFl, 0,  0.,0,  0a,7d,  2h,2f, 18,0,  1, Sea, 000000000000000
Cavalry,      Aut, 0,  2.,0,  8a,3d,  2h,1f,  5,0,  0, SE,  000000000000000
Lancers,      Aut, 0,  2.,0,  7a,4d,  2h,2f,  7,0,  0, SE,  000000000000000
Impis,        Min, 0,  2.,0,  4a,3d,  2h,1f,  2,0,  1, Bro, 000000000000000
Ottoman Horse,CA,  0,  2.,0,  7a,3d,  2h,1f,  5,0,  0, MT,  000000000000000
Sikhs,        Gen, 0,  1.,0,  6a,4d,  2h,2f,  5,0,  1, Feu, 000010000000000
Samurai,      Gen, 0,  2.,0,  5a,5d,  2h,1f,  5,0,  0, Feu, 000000000000000
Secret Cavalry,NP, 0,  2.,0,  7a,3d,  2h,2f,  5,0,  0, Feu, 000000000000000
Tyrannosaurus Rex,Min, 0,  0.,0,  0a,12d,  2h,3f, 18,0,  1, Sea, 000000000000000
Machine Guns, nil, 0,  1.,0,  1a,6d,  2h,2f,  3,0,  1, Mob, 000000000000000
Fld Artillery,nil, 0,  1.,0,  8a,3d,  2h,2f,  5,0,  0, Met, 000000000000000
Hvy Artillery,Rob, 0,  1.,0, 10a,1d,  2h,3f,  8,0,  0, Cmp,  000000001000000
Iceberg,      SFl, 2,  0.,0,  0a,7d,  2h,2f, 18,0,  1, Sea, 000000000000000
Aeroplane,    nil, 1, 10.,1,  8a,4d,  2h,2f,  6,0,  3, Rob, 000000000010001
Gotha Bomber, nil, 1,  9.,2, 12a,5d,  2h,2f, 12,0,  0, FP,  000000000000001
Fu Manchu,    NP,  0,  0.,0,  0a,12d, 2h,2f, 18,0,  1, Sea, 000000000000000
Giant Airship,NP,  1,  8.,4, 14a,8d,  2h,3f, 18,0,  0, Phy, 100000000000001
Zeppelin,     nil, 1,  8.,4, 12a,6d,  1h,2f, 13,0,  0, Ref, 100000000000001
Gunboat,      nil, 2,  6.,0,  4a,4d,  2h,2f,  4,2,  4, MP,  000000000000000
Reefs,        Sup, 2,  0.,0,  0a,5d,  2h,2f, 18,0,  1, Sea, 000000000000000
Supply Wagons,nil, 0,  1.,0,  0a,3d,  2h,1f,  4,3,  7, Mag, 000000000000000
Steam Frigate,E1,  2,  4.,0,  6a,6d,  2h,3f,  6,1,  2, Mag, 000000000000000
Ironclad,     E1,  2,  4.,0,  7a,7d,  3h,3f,  7,0,  2, SE,  000000000000000
Cleopatra CI, Sup, 0,  0.,0,  0a,7d,  4h,3f, 18,0,  1, Sea, 000000000000000
Arm. Cruiser, Roc, 2,  5.,0,  9a,9d,  3h,3f,  9,0,  2, Amp, 100000000000000
Invisible Cruiser,nil, 2,  5.,0,  8a,8d,  3h,3f, 10,0,  2, Gue, 110000000000000  
Dreadnought,  nil, 2,  4.,0, 12a,12d, 4h,2f, 16,0,  2, Rec, 000000000000000
Submersible,  nil, 2,  3.,0, 10a,2d,  3h,2f,  6,0,  2, NF,  000000000001001
Native Ambush,Sup, 0,  0.,0,  0a,7d,  2h,2f, 18,0,  1, Sea, 000000000000000  
Ocean Liner,  nil, 2,  6.,0,  0a,3d,  3h,1f,  5,8,  4, Las, 000000000001000
Ray Gun Squad,nil, 0,  1.,1,  8a,8d,  1h,3f,  6,0,  0, War, 000001000000000
Infernal Machine,NP,0, 2.,0, 99a,0d,  1h,1f, 18,0,  0, Sea, 001000000000000 
Exotic Guards,Sup, 0,  2.,0, 0a,20d,  6h,6f, 18,0,  1, Sea, 000000000000010
Spy,          nil, 0,  3.,0,  0a,0d,  1h,1f,  3,0,  6, Esp, 000000000000011
Secret Infantry,NP,0,  1.,0,  4a,4d,  2h,2f,  4,0,  1, Tra, 000000000000000
Righteous and Harmonious Fists,NP, 0,  1.,0,  6a,6d,  2h,2f,  6,0,  1, SE, 000010000000100
Explorer,     nil, 0,  1.,0,  0a,3d,  2h,2f,  3,0,  0, Nav, 000001000000010
Nautilus,     Sup, 2,  5.,0, 12a,12d, 4h,2f, 18,0,  2, Sea, 000000000000001
Mysterious Plateau,Min, 0,  0.,0,  0a,7d,  2h,2f, 18,0,  1, Sea, 000000000000000
Rock Slide,   Sup, 0,  0.,0,  0a,7d,  2h,2f, 18,0,  1, Sea, 000000000000000
Rocket Car,   nil, 0,  4.,0,  9a,4d,  3h,1f,  8,0,  0, Whe, 000000000000000  
Tank,         nil, 0,  1.,0, 10a,5d,  3h,1f,  8,0,  0, Sth, 000000000000000
Martian War Machine,Sup, 1,  3.,8,  20a,20d,  4h,4f, 18,0,  0, Sea, 000000000000000
Dervishes,    CA,  0,  1.,0,  4a,3d,  1h,2f,  2,0,  1, Bro, 000000000000000
Lightning Gun,NP,  0,  2.,0, 12a,2d,  3h,3f, 18,0,  0, Ldr, 000000001000000
Poison Gas,   nil, 0,  1.,0,  4a,0d,  2h,6f,  4,0,  0, Tac, 001000000000000
Juggernaut,   nil, 0,  1.,0,  8a,5d,  3h,1f,  7,0,  0, Med, 000000000000000
Giant Squid,  Sup, 2,  4.,0,  8a,10d, 3h,3f, 18,0,  2, Sea, 100000000000000

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,1,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,5,
Extinct Volcano,1,2,  3,1,0,
Ivory,      2,2,  1,1,3,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,3,
Fish,       1,2,  3,0,1,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,2,
Wine,       2,4,  1,0,3,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,2,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Chief,       Chieftess
Despotism,      Chief,       Chieftess
Monarchy,       Sultan,      Sultana
Communism,      Comrade,     Comrade
Fundamentalism, Sultan,      Sultana
Republic,       Emperor,     Empress
Democracy,      King,        Queen

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Fu Manchu,    Myrna Loy,           0, 1, 0, Secret Evil Society,Evil,        1,  1, -1,     5, Supreme Leader, Supreme Leader, 6, Supreme Leader, Supreme Leader
Shaka,        Shakala,             0, 2, 1, Aborigines,  Aboriginal,  1,  0,  0,
Napoleon III, Eugenie,             0, 3, 0, Continental Alliance,Continental,-1, -1,  0,
Abdulhamid II,Cleopatra,           0, 4, 3, Muslims,     Muslim,      0,  0,  0,
Sun Yat Sen,  Wu Zhao,             0, 5, 2, Asians,      Asian,       0,  0,  1,
Wm Gladstone, Victoria,            1, 6, 0, Anglo Alliance,Anglo,      -1, -1,  0,
Ydobon,       Baby Ruth,           0, 7, 0, Exotics,     Exotic,      1, -1,  0,
Fu Manchu,    Myrna Loy,           0, 1, 0, Secret Evil Society,Evil,        1, -1, -1,     5, Supreme Leader, Supreme Leader, 6, Supreme Leader, Supreme Leader
Shaka,        Shakala,             0, 2, 1, Aborigines,  Aboriginal,  1,  0,  0,
Napoleon III, Eugenie,             0, 3, 0, Continental Alliance,Continental,-1, -1,  0,
Abdulhamid II,Cleopatra,           0, 4, 3, Muslims,     Muslim,      0,  0,  0,
Sun Yat Sen,  Wu Zhao,             0, 5, 2, Asians,      Asian,       0,  0,  1,
Wm Gladstone, Victoria,            1, 6, 0, Anglo Alliance,Anglo,      -1, -1,  0,
Ydobon,       Baby Ruth,           0, 7, 0, Exotics,     Exotic,      1, -1,  0,
Fu Manchu,    Myrna Loy,           0, 1, 0, Secret Evil Society,Evil,        1, -1, -1,     5, Supreme Leader, Supreme Leader, 6, Supreme Leader, Supreme Leader
Shaka,        Shakala,             0, 2, 1, Aborigines,  Aboriginal,  1,  0,  0,
Napoleon III, Eugenie,             0, 3, 0, Continental Alliance,Continental,-1, -1,  0,
Abdulhamid II,Cleopatra,           0, 4, 3, Muslims,     Muslim,      0,  0,  0,
Sun Yat Sen,  Wu Zhao,             0, 5, 2, Asians,      Asian,       0,  0,  1,
Wm Gladstone, Victoria,            1, 6, 0, Anglo Alliance,Anglo,      -1, -1,  0,
Ydobon,       Baby Ruth,           0, 7, 0, Exotics,     Exotic,      1, -1,  0,

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













