; ; FANTASY GAME DATA(QUENTA SILMARILLION) ; Copyright (c) 1999 by MicroProse Software ; ; This file can be altered at your own risk to change ; the rules of the game. Keep in mind that altering the ; contents of this file may cause your game to malfunction, ; particularly if you use values outside the specified ; ranges. ; ; ; Cosmic Principles ; ; The following numbers control various key rules ; of the game. GREAT discretion is advised if you ; opt to change these. Values too far out of the ; expected range can cause the game to behave strangely. ; All values entered in rules.txt are bounded by +/-127. ; However, this does not mean that all numbers within this ; range will work properly, for example, unit costs must ; not exceed 17. ; @COSMIC 3 ; Road movement multiplier 2 ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation) 2 ; # of food each citizen eats per turn 10 ; # of rows in food box (rows * city_size+1 = box) 10 ; # of rows in shield box 1 ; Settlers eat (govt <= Monarchy) 2 ; Settlers eat (govt >= Communism) 7 ; City size for first unhappiness at Chieftain level 14 ; Riot factor based on # cities (higher factor lessens the effect) 8 ; Aqueduct needed to exceed this size 12 ; Sewer System needed to exceed this size 10 ; Tech paradigm (higher # slows research) 20 ; Base time for engineers to transform terrain (x2) 3 ; Monarchy pays support for all units past this (upper bound 8) 3 ; Communism pays support for all units past this (upper bound 8) 8 ; Fundamentalism pays support for all units past this. (upper bound 8) 0 ; Communism is equivalent of this palace distance. 50 ; Fundamentalism loses this % of science 50 ; Percent shield penalty for production type change 5 ; Max paradrop range 75 ; Mass/Thrust paradigm (increasing slows spaceship time) 5 ; Max effective science rate in fundamentalism (x10, so 5 = 50%) 1 ; Value of each citizen to the Civilization Score. 20 ; Value of each wonder to the Civilization Score. 2 ; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) -10 ; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 1 ; For each turn of peace after turn 199, this amount *3 is added to Civilization Score. 5 ; Value to the Civilization Score of each future tech researched. 0 ; Penalty assessed to Civilization Score each time player betrays another race. +0 ; Cost to Civilization Score (+ or -) for each unit destroyed. 11111111; bitmask for goodie huts, right bit =map0, 0=no goodie huts 0 ; Helicopters: get surprise from huts - 1, don't get surprise from huts - 0 ; ; Civilization Advances ; ; Ai Value, Civilized Modifier, Preq1, Preq2, Tech Code ; ; Ai Value = Basic value at which computer players ; view this advance (used in determining ; which discovery to pursue, which to ; acquire during exchanges, and value of ; gift during diplomacy). ; Modifier = Modifier to value based on the "civilized" ; aspect of a leader's personality. Positive ; values increase value for civilized leaders, ; decrease it for militaristic. Negative ; values vice versa. ; preq1, preq2 = Prerequisites ; ; Tech Code ; 0,0 - Military 0,1 - Economic 0,2 - Political 0,4 - War Magic ; 1,1 - Seafaring 1,2 - Social 1,3 - Academic 1,4 - White Magic ; 2,3 - Applied ; ; ; @CIVILIZE Men, 4,-2, Esp, nil, 0, 0 ; AFl Runes, 5, 0, nil, nil, 0, 3 ; Alp Icky Things, 3,-2, no, no, 3, 0 ; Amp Tariffs, 3, 1, CoL, Tra, 0, 2 ; Ast Poison, 5,-2, The, Ban, 0, 0 ; Ato Combined Arms, 6,-1, NF, Fli, 0, 0 ; Aut Black Market, 4, 1, CoL, NF, 0, 1 ; Ban Agriculture, 4, 0, CoL, Hor, 0, 4 ; Bri Metalworking, 6,-1, nil, nil, 0, 4 ; Bro Ancient Lore, 5, 0, Pot, Alp, 0, 2 ; Cer Crop Rotation, 5,-1, Eng, Bri, 0, 4 ; Che Military Training, 4,-2, nil, nil, 0, 0 ; Chi Law, 4, 1, Alp, Cer, 0, 2 ; CoL Dwarfs, 5,-1, Rob, nil, 0, 0 ; CA Military Acumen, 5,-1, Ato, Aut, 0, 0 ; Cmb Communism, 5, 0, no, Ind, 2, 2 ; Cmn War of Wrath, 4, 1, no, MP, 3, 4 ; Cmp Dwarfs, 7,-1, CA, nil, 0, 0 ; Csc Mammoth Structures, 4, 0, Exp, Nav, 0, 4 ; Cst Manwe's Fist, 4, 0, Cmb, Cst, 0, 0 ; Cor Coinage, 4, 1, Bro, Alp, 0, 1 ; Cur Democracy, 5, 1, no, Inv, 2, 2 ; Dem Economics, 4, 1, no, Ban, 2, 1 ; Eco Electricity, 4, 0, no, Mag, 2, 4 ; E1 Electronics, 4, 1, no, Cor, 3, 4 ; E2 Engineering, 4, 0, Mas, Mat, 0, 4 ; Eng Environmentalism, 3, 1, no, SFl, 3, 2 ; Env Men, 2,-1, Rob, nil, 3, 0 ; Esp Architecture, 5, 0, Eng, PT, 2, 4 ; Exp Feudalism, 4,-1, no, Mon, 0, 0 ; Feu Coastal Bombardment,4,-1, Met, Lab, 0, 0 ; Fli Fortifications, 3,-2, Exp, Gun, 2, 2 ; Fun Fusion Power, 3, 0, no, no, 0, 0 ; FP Genetic Engineering,3, 2, no, Cor, 3, 3 ; Gen Stealth, 4, 1, no, Pot, 0, 0 ; Gue Swordsmanship, 8,-2, Tac, Ldr, 1, 0 ; Gun Animal Husbandry, 4,-1, nil, nil, 0, 4 ; Hor Elf Engineering, 6, 0, no, nil, 2, 1 ; Ind Invention, 6, 0, no, Lit, 1, 4 ; Inv Archery, 5,-1, Whe, Chi, 0, 0 ; Iro Coastal Defense, 4,-1, Fun, Map, 3, 2 ; Lab The Laser, 4, 0, no, MP, 3, 3 ; Las Weaponry, 5,-1, Iro, Bro, 1, 0 ; Ldr Literacy, 5, 2, no, CoL, 0, 3 ; Lit Machine Tools, 4,-2, no, Tac, 2, 4 ; Too Magnetism, 4,-1, no, Iro, 1, 3 ; Mag Shipbuilding, 6,-1, Whe, Eng, 0, 1 ; Map Masonry, 4, 1, Whe, nil, 0, 4 ; Mas Mass Production, 5, 0, no, Cor, 3, 4 ; MP Mathematics, 4,-1, Alp, nil, 0, 3 ; Mat Medicine, 4, 0, no, Tra, 1, 1 ; Med Armed Ships, 6,-2, Ldr, Nav, 0, 0 ; Met Miniaturization, 4, 1, no, E2, 3, 4 ; Min Mob, 8,-1, no, Tac, 3, 0 ; Mob Monarchy, 5, 1, no, CoL, 0, 2 ; Mon Iluvatar Worship, 5, 1, Cer, nil, 1, 2 ; MT Mysticism, 4, 0, no, nil, 0, 2 ; Mys Large Hulls, 6,-1, Map, Bro, 0, 4 ; Nav Seige Weapons, 6,-2, Fun, nil, 3, 3 ; NF Nuclear Power, 3, 0, no, E2, 3, 3 ; NP Philosophy, 6, 1, no, Lit, 1, 2 ; Phi Physics, 4,-1, no, Lit, 1, 3 ; Phy Plastics, 4, 1, no, SFl, 3, 4 ; Pla Plumbing, 4, 0, no, no, 1, 4 ; Plu Houses of Worship, 4, 0, MT, nil, 0, 2 ; PT Exploration, 4, 1, nil, nil, 0, 0 ; Pot Radio, 5,-1, no, E1, 3, 4 ; Rad Railroad, 6, 0, no, Bri, 2, 1 ; RR Recycling, 2, 1, no, Dem, 3, 2 ; Rec Refining, 4, 0, no, Cor, 2, 4 ; Ref Refrigeration, 3, 1, no, San, 3, 1 ; Rfg The Republic, 5, 1, no, Lit, 0, 2 ; Rep Mercenaries, 5,-2, Tac, Tra, 0, 0 ; Rob Rocketry, 6,-2, no, E2, 3, 0 ; Roc Sanitation, 4, 2, no, Eng, 2, 1 ; San Seafaring, 4, 1, no, Pot, 0, 1 ; Sea Space Flight, 4, 1, no, Roc, 3, 3 ; SFl Stealth, 3,-2, no, Rob, 3, 0 ; Sth Steam Engine, 4,-1, no, Inv, 2, 3 ; SE Steel, 4,-1, no, Ind, 2, 4 ; Stl Superconductor, 4, 1, no, Las, 3, 3 ; Sup Tactics, 6,-1, War, Iro, 0, 0 ; Tac Healing, 3, 2, Tra, Cer, 1, 2 ; The Theory of Gravity, 4, 0, no, Uni, 1, 3 ; ToG Trade, 4, 2, Cur, Pot, 0, 1 ; Tra University, 5, 1, no, Phi, 1, 3 ; Uni Horsemanship, 4,-1, Hor, Chi, 0, 0 ; War Woodworking, 4,-1, Pot, nil, 0, 4 ; Whe Writing, 4, 2, no, nil, 0, 3 ; Wri New Knowledge, 1, 0, The, Eng, 0, 3 ; FT Elf Lore, 3, 0, no, nil, 0, 0 ; U1 Song of Feanor, 3, 0, no, nil, 0, 0 ; U2 Dwarf Lore, 3, 0, no, nil, 0, 0 ; U3 Human Lore, 3, 0, no, nil, 0, 0 ; X1 Extra Advance 2, 3, 0, no, no, 0, 0 ; X2 Extra Advance 3, 3, 0, no, no, 0, 0 ; X3 Extra Advance 4, 3, 0, no, no, 0, 0 ; X4 Extra Advance 5, 3, 0, no, no, 0, 0 ; X5 Extra Advance 6, 3, 0, no, no, 0, 0 ; X6 Extra Advance 7, 3, 0, no, no, 0, 0 ; X7 ; ; Final 10 tech slots (U1 to X7) allow you to define your own ; civilization advances if desired. Supply the name, the AI ; value, and the prerequisites. ; ; Then use the "U1", "U2", etc. ; identifier to incorporate it into the tech chain as a ; prerequisite for other techs, units, city improvements. ; ; ; City Improvements ; ; cost(x10), upkeep, preq ; @IMPROVE Nothing, 1, 0, nil, Citadel, 10, 0, Mas, Training Camp, 4, 1, Chi, Farming, 6, 1, Bri, Temple of Iluvatar, 4, 1, MT, Bazaar, 8, 1, Cur, School, 5, 1, Alp, Dungeon, 8, 1, CoL, City Walls, 8, 0, Eng, Aqueduct, 8, 2, Eng, Trading Post, 12, 3, Ast, Monastery, 12, 3, PT, Library, 16, 3, Cer, Roads, 16, 4, Eng, Arena, 10, 4, Cst, Forge, 20, 4, Ldr, Worker's Residence, 32, 6, Cst, SDI Defense, 20, 4, no, Recycling Center, 20, 2, no, Water Wheel, 16, 4, Che, Hydro Plant, 24, 4, no, Nuclear Plant, 16, 2, no, Black Market, 16, 4, Ban, House of Healing, 12, 2, The, Plantation, 8, 3, Che, Tobacco Field, 20, 5, Bri, Research Lab, 16, 3, no, SAM Missile Battery, 10, 2, no, Coastal Walls, 8, 1, Lab, Solar Plant, 32, 4, no, Harbor, 6, 1, Map, Seaside Excavation, 16, 3, Lab, Airport, 16, 3, no, Police Station, 6, 2, no, Shipyard, 8, 3, Nav, Transporter, 10, 0, no, SS Structural, 8, 0, no, SS Component, 16, 0, no, SS Module, 32, 0, no, (Taxes), 60, 0, nil, Nargothrond, 20, 0, Plu, Melian's Girdle, 20, 0, nil, Hidden Realm, 20, 0, Plu, Cirdan the Shipwright, 20, 0, nil, Curudol's Library, 30, 0, CoL, Iluvatar's House, 30, 0, MT, Gurthang, 30, 0, Plu, Tulkas's Training Camp, 30, 0, Cmb, Forges of Angband, 30, 0, nil, The Alliance, 20, 0, Plu, Beren and Luthien, 40, 0, Plu, Tirtur's Observatory, 30, 0, Cst, Elendil's Voyage, 40, 0, Cmp, Iron Crown, 30, 0, nil, Ilmaren, 40, 0, nil, Aldudenie, 40, 0, Cer, Noldo Museum, 40, 0, U2, The Great East Road, 40, 0, Ast, Holy Book of Iluvatar, 40, 0, MT, Aranruth, 40, 0, nil, Statue of Ulmo, 30, 0, Cst, Ring of Doom, 60, 0, nil, Forges of Belegost, 60, 0, nil, Summon Manwe, 60, 0, Cor, The Underground, 60, 0, Ban, Oath of Feanor, 60, 0, U2, Thangorodrim, 60, 0, nil, Palatial Residence, 60, 0, Rob, ; ; Expiration advancements for Wonders of the World ; @ENDWONDER nil, ; Nargothrond RR, ; Melian's Girdle Fli, ; Hidden Realm Mag, ; Cirdan the Shipwright E1, ; Curudol's Library The, ; Iluvatar's House Met, ; Gurthang Mob, ; Tulkas's Training Camp Ind, ; Forges of Angband Cmn, ; The Alliance nil, ; Beren and Luthien nil, ; Tirtur's Observatory nil, ; Elendil's Voyage nil, ; Iron Crown Aut, ; Ilmaren nil, ; Aldudenie nil, ; Noldo Museum nil, ; The Great East Road nil, ; Holy Book of Iluvatar nil, ; Aranruth nil, ; Statue of Ulmo nil, ; Ring of Doom nil, ; Forges of Belegost nil, ; Summon Manwe nil, ; The Underground Ind, ; Oath of Feanor nil, ; Thangorodrim nil, ; Palatial Residence ; ; Unit Types ; ; until, domain, move,rng, att,def hit,firepwr cost,hold, role, preq, flags ; ; until = Civ advance which renders unit obsolete ; Move = Movement rate (spaces per turn) ; Range = # of turns fuel carried (0 for non-air units) ; ; domain = Movement domain of unit : 0 = Ground ; 1 = Air ; 2 = Sea ; ; att = Attack factor (chance to score hit attacking) ; def = Defense factor (chance to score hit defending) ; hit = Hit points (damage x10 which can be taken before elimination) ; firepwr = # damage points caused per hit scored on enemy. ; ; cost = Cost (# of shield rows, usually of 10 shields each) ; hold = # of holds on ship (for carrying units) ; ; role = AI role (Generally affects the way in ; which computer players use the unit, but ; roles >= 5 will actually affect abilities ; of the unit) ; 0 = Attack ; 1 = Defend ; 2 = Naval Superiority ; 3 = Air Superiority ; 4 = Sea Transport ; 5 = Settle ; 6 = Diplomacy ; 7 = Trade ; ; preq = Prerequisite advance ; ; "Flags" control special advantages & restrictions. Not ; all of these flags "make sense" for all types of units ; (paradropping ships, for instance). Nonsensical variations ; may produce bizarre effects (or worse). You were warned. ; ; 000000000000001 = Two space visibility ; 000000000000010 = Ignore zones of control ; 000000000000100 = Can make amphibious assaults ; 000000000001000 = Submarine advantages/disadvantages ; 000000000010000 = Can attack air units (fighter) ; 000000000100000 = Ship must stay near land (trireme) ; 000000001000000 = Negates city walls (howitzer) ; 000000010000000 = Can carry air units (carrier) ; 000000100000000 = Can make paradrops ; 000001000000000 = Alpine (treats all squares as road) ; 000010000000000 = x2 on defense versus horse (pikemen) ; 000100000000000 = Free support for fundamentalism (fanatics) ; 001000000000000 = Destroyed after attacking (missiles) ; 010000000000000 = x2 on defense versus air (AEGIS) ; 100000000000000 = Unit can spot submarines ; ; @UNITS Elf Settlers, X2, 0, 2.,0, 0a,2d, 2h,1f, 4,0, 5, nil, 000000000000000 N. Settler, X2, 0, 3.,0, 0a,4d, 2h,1f, 4,0, 5, nil, 000010000000011 H. Settlers, Feu, 0, 2.,0, 1a,1d, 1h,1f, 3,0, 5, nil, 000000000000000 D. Settlers, nil, 0, 2.,0, 4a,4d, 1h,2f, 4,0, 5, nil, 000000000000000 Elf Archers, X2, 0, 2.,0, 7a,4d, 2h,2f, 3,0, 1, Iro, 000000000000011 Elf Sentry, X2, 0, 1.,0, 4a,6d, 2h,1f, 4,0, 1, nil, 000010000000010 Dwarf Axemen, nil, 0, 2.,0, 8a,8d, 2h,2f, 4,0, 0, nil, 000000000000000 Elf Scout, X2, 0, 4.,0, 3a,3d, 2h,1f, 3,0, 1, Pot, 100001000000011 Orc, nil, 0, 3.,0, 7a,5d, 2h,2f, 1,0, 1, nil, 000100000000000 Adam Smith's, no, 0, 1.,0, 4a,4d, 2h,1f, 5,0, 1, Gue, 000001000000010 Wind Storm, nil, 2, 9.,0, 2a,0d, 2h,5f, 5,0, 3, nil, 001000000000000 Ice Storm, nil, 0, 9.,0, 2a,0d, 2h,5f, 4,0, 3, nil, 001000000000000 Black Vapors, nil, 0, 8.,0, 8a,0d, 2h,5f, 6,0, 0, nil, 000000000000100 Valar, nil, 0, 0.,0, 6a,98d, 2h,1f, 6,0, 1, nil, 000000100000000 Flag Unit, nil, 0, 0.,0, 0a,0d, 1h,1f, 17,0, 1, nil, 000000000000000 Outlaw Band, nil, 0, 3.,0, 9a,7d, 2h,2f, 10,0, 3, nil, 000000000000000 Balrogs, nil, 0, 3.,0, 18a,5d, 2h,2f, 14,0, 0, nil, 000000000000000 Morgoth, nil, 0, 3.,0, 20a,15d, 3h,3f, 17,0, 1, nil, 000000000000000 Brigand, nil, 0, 2.,0, 7a,4d, 2h,2f, 4,0, 0, nil, 000000000000000 Mounted Elf, nil, 0, 3.,0, 9a,5d, 2h,2f, 6,0, 0, War, 000000000000000 E. Swordsmen, nil, 0, 2.,0, 9a,6d, 2h,2f, 3,0, 1, Gun, 000000000000000 H. Warrior, Mob, 0, 2.,0, 5a,5d, 2h,1f, 3,0, 1, nil, 000000000000000 Spiders, nil, 0, 3.,0, 8a,3d, 1h,3f, 4,0, 0, nil, 000000000000000 Amrod, Met, 0, 3.,0, 12a,7d, 2h,2f, 6,0, 0, nil, 000000000000000 Fingon, Too, 0, 4.,0, 13a,7d, 2h,3f, 4,0, 0, nil, 000000000000000 Mntd. Archer, nil, 0, 1.,0, 10a,4d, 2h,2f, 5,0, 0, Tac, 000000000000000 H. Rider, nil, 0, 3.,0, 9a,4d, 2h,2f, 5,0, 0, War, 000000001000000 Shock Troops, nil, 0, 2.,1, 11a,6d, 2h,3f, 6,0, 0, Aut, 000011001000111 Orcs, Sth, 0, 2.,0, 6a,5d, 2h,2f, 3,0, 1, nil, 000000000000001 Teleri Vessel,nil, 2, 2.,0, 4a,5d, 3h,1f, 10,2, 4, nil, 100000000000001 Losgar, nil, 0, 0.,1, 0a,18d, 9h,9f, 8,0, 1, nil, 000000000010001 Mln's Girdle, nil, 0, 0.,2, 0a,20d, 2h,2f, 7,4, 1, nil, 000000000000001 Longboat, Nav, 2, 3.,0, 0a,3d, 1h,1f, 5,2, 4, Map, 000000000100000 Temporary Fort,nil, 0, 1.,0, 0a,12d, 2h,2f, 8,3, 1, Fun,000000000000000 Ram, Ind, 2, 4.,0, 0a,2d, 2h,1f, 4,4, 4, Mag, 000000000000000 H. Spearmen, nil, 0, 2.,0, 5a,6d, 2h,2f, 5,2, 1, Ldr, 000000000000000 H. Swordsmen, nil, 0, 2.,0, 8a,5d, 2h,2f, 5,0, 1, Gun,000000000000000 Hulk, nil, 2, 3.,0, 4a,3d, 1h,1f, 6,2, 4, Nav, 100000000000001 Mln's Girdle, Roc, 2, 5.,0, 6a,6d, 3h,2f, 8,0, 2, no, 100000000000001 Mln's Girdle, nil, 2, 5.,0, 8a,8d, 3h,2f, 10,0, 2, no, 110000000000001 Elf Swordsmen,nil, 2, 4.,0, 12a,12d, 4h,2f, 16,0, 2, no, 000000000000001 Human Warriors,nil, 2, 3.,0, 10a,2d, 3h,2f, 6,0, 2, no, 000000000001001 Angrod, nil, 0, 3.,0, 11a,8d, 2h,2f, 16,0, 0, nil, 000000010000001 Aegnor, nil, 0, 3.,0, 10a,8d, 2h,2f, 5,0, 0, nil, 000000000000000 Orodreth, nil, 0, 3.,1, 12a,7d, 2h,2f, 6,0, 0, nil, 000000001000110 Manwe's Fist, nil, 1, 1.,1, 99a,0d, 1h,1f, 16,0, 0, nil, 001000000000000 Turin, Esp, 0, 2.,0, 13a,8d, 1h,1f, 3,0, 6, nil, 000000000000010 Glaurung, nil, 0, 10.,0, 16a,9d, 2h,3f, 3,0, 6, nil, 010010000010011 Caravan, Ban, 0, 1.,0, 0a,1d, 1h,1f, 5,0, 7, Tra, 000000000000010 Smuggler, nil, 0, 2.,0, 0a,1d, 1h,1f, 5,0, 7, Ban, 000000000000010 Losgar, Gue, 0, 1.,0, 0a,1d, 1h,1f, 3,0, 0, no, 000001000000010 Feanor, nil, 0, 4.,0, 14a,9d, 3h,2f, 17,0, 0, nil, 010010001000111 Maedros, nil, 0, 4.,0, 12a,7d, 3h,2f, 5,1, 0, nil, 000000000000000 Beren, nil, 0, 2.,4, 11a,8d, 2h,2f, 10,0, 0, nil, 000000000000000 Caranthir, nil, 0, 4.,0, 10a,7d, 2h,2f, 4,0, 5, nil, 000000000000000 Fingolfin, nil, 0, 4.,0, 13a,7d, 3h,2f, 4,0, 5, nil, 000000000000000 Curufin, nil, 0, 4.,0, 11a,8d, 2h,2f, 4,0, 0, nil, 000000000000000 Amras, nil, 0, 4.,0, 12a,7d, 2h,2f, 4,0, 0, nil, 000000000000000 Celegorm, nil, 0, 4.,0, 12a,7d, 2h,2f, 4,0, 0, nil, 000000000000000 Maglor, nil, 0, 3.,0, 12a,8d, 3h,2f, 4,0, 0, nil, 000000000000000 Turgon, nil, 0, 4.,0, 13a,8d, 3h,2f, 4,0, 0, nil, 000000000000000 ;60 Thingol, no, 0, 0.,1, 0a,11d, 2h,3f, 1,0, 3, no, 000000000010001 Fortress, nil, 0, 0.,0, 0a,98d, 2h,2f, 9,0, 0, nil, 010010000000110 Fortress, nil, 0, 0.,0, 0a,98d, 2h,2f, 9,0, 0, nil, 010010000000110 Dwarf Guard, nil, 0, 2.,0, 6a,9d, 2h,2f, 9,0, 0, no, 000000000000000 Gothmog, Ldr, 0, 2.,0, 18a,10d, 2h,3f, 4,0, 0, nil, 000000000000000 Dragons, nil, 0, 6.,0, 14a,7d, 2h,3f, 10,0, 3, nil, 000000000000000 Balrogs, nil, 0, 3.,0, 18a,5d, 2h,2f, 14,0, 0, nil, 000000000000000 S Lord, nil, 0, 2.,0, 9a,7d, 2h,2f, 9,0, 0, no, 010010000000110 M Settler, nil, 0, 1.,0, 0a,2d, 1h,1f, 4,0, 5, no, 000000000000000 B Settler, nil, 1, 2.,0, 0a,2d, 1h,1f, 4,0, 5, no, 000000000000000 ;70 G Miner, nil, 0, 1.,0, 0a,2d, 1h,1f, 4,0, 5, no, 000000000000010 E Settler, nil, 0, 1.,0, 0a,2d, 1h,1f, 4,0, 5, no, 000000000000010 S Settler, nil, 0, 1.,0, 0a,2d, 1h,1f, 4,0, 5, no, 000000000000000 I Elephant, Ato, 0, 2.,0, 8a,2d, 2h,1f, 4,0, 0, no, 000000000000000 Giant Flytrap,nil, 0, 1.,0, 5a,7d, 3h,1f, 5,0, 1, no, 000010000000000 Flag unit, nil, 0, 0.,0, 0a,0d, 1h,1f, 3,0, 1, no, 000000000000000 Dragon, nil, 1, 5.,0, 12a,15d, 3h,3f, 16,0, 0, no, 000000000010001 B Griffin, nil, 1, 4.,0, 5a,5d, 2h,2f, 6,0, 0, no, 000000101010011 Worm, nil, 0, 1.,0, 10a,10d, 4h,1f, 9,0, 0, no, 000000000000000 ;?79 ; ; Note: the above 11 unit types (extra land, ship, air, and test units) are ; available for user defined unit types. If these units are given prerequisites ; other than "no" they will appear in the game when the specified ; technology is reached. Use if you want to create your own unit types ; without sacrificing any of the predefined units. Be sure to define ; the "role" field accurately, so that the computer will understand how ; to make use of the new units in its own civilizations. ; ; There is no requirement that the extra units be used to ; create exactly one of each type; you could create three ; ground units. But the icons provided are for one of each. ; The 11 extra unit types have default icons provided by the game. ; To actually change the icons is a somewhat more difficult ; task. The icons are stored in "UNITS.GIF". ; ; Sound effects for these 11 units may be added by providing ; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and : Extra1.wav through extra8.wav for the 8 test units. These should be ; 8-bit, mono, and sampled at 22050hz. ; ; Ideas: ; ; Hovercraft, nil, 2, 8.,0, 0a,1d, 2h,2f, 7,1, 4, MP, 000000000000000 ; ; ; Terrain ; ; Movecost, defense, food, shields, trade, ; . . . Irrigate, bonus, #turns, ai-irrigate, ; . . . Mine, bonus, #turns, ai-mine ; . . . Transform ; . . . Impassable ; ; defense = multiply by 50% to get % of normal combat factor defended at. ; (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3). ; ; Irrigate/Mine = yes, no, or type of terrain changed to ; Transform = Terrain type engineers can transform to ; ; bonus = # extra production from that change ; ; turns = # turns for settler to make change ; ; ai = Minimum govt level necessary for ; computer player to want to perform irrigate/mine ; 0 Never ; 1 Despotism ; 2 Monarchy ; 3 Communism ; 4 Fundamentalism ; 5 Republic ; 6 Democracy ; ; impassable = yes, no. @TERRAIN Wasteland, 1,0, 0,1,0, no, 1, 5, 5, no, 1, 5, 3, no,no, no, ; Drt Plains, 1,2, 1,1,0, yes, 1, 5, 1, For, 0, 15, 0, Grs,no, no, ; Pln Grassland, 1,2, 2,1,0, yes, 1, 5, 2, For, 0, 10, 0, Hil,no, no, ; Grs Forest, 2,3, 1,2,0, Pln, 0, 5, 5, no, 0, 5, 0, Grs,no, no, ; For Hills, 2,4, 1,0,0, yes, 1, 10, 0, yes, 3, 10, 1, Pln,no, no, ; Hil Mountains, 3,6, 0,1,0, no, 1, 10, 0, yes, 1, 10, 6, Hil,no, yes, ; Mou Plain, 1,2, 10,6,6, no, 0, 10, 1, no, 0, 0, 0, Tun,no, no, ; Tun Grinding Ice,8,0, 0,0,0, no, 0, 0, 0, yes, 1, 15, 3, Tun,no, no, ; Gla Volcano, 2,3, 1,0,0, Drt, 0, 15, 6, For, 0, 15, 0, Pln,no, yes, ; Swa Valinor, 1,3, 6,0,6, yes, 3, 15, 6, yes, 3, 15, 0, Jun,no, no, ; Jun Ocean, 1,2, 1,0,2, no, 0, 0, 0, no, 0, 0, 0, no,no, no, ; Oce z, 1,2, 3,1,0, Buffalo, 1,2, 1,3,0, Grassland, 1,2, 2,1,0, Pheasant, 2,3, 3,2,0, Coal, 2,4, 1,2,0, Gold, 3,6, 0,1,6, Game, 1,2, 14,10,10, z, 2,2, 1,1,4, Peat, 2,3, 1,4,0, Gems, 2,3, 1,0,4, Fish, 1,2, 3,0,2, z, 1,2, 0,4,0, Wheat, 1,2, 3,1,0, Grassland, 1,2, 2,1,0, Silk, 2,3, 1,2,3, Volcano, 2,4, 1,0,4, Iron, 3,6, 0,4,0, z, 0,0, 0,0,0, z, 2,2, 0,4,0, z, 2,3, 3,0,4, Fruit, 2,3, 4,0,1, Whales, 1,2, 2,2,3, ; map type: 1-underwater; 2-underground; 3-floating; 4-land dominant; 5-gas giant ; blob size,blob density ; bridge length,bridge chance ; blue rooms, ice chambers,fire chambers,storms ; range1-3 - for underwater, it's coral, vent, empty ; desired length,minimum length,frequency @SECONDARY_MAPS 1, 70,90, 3,2, 0,0,0,0, 9,4,30, 15,10,50, 0,0,0, 2, 0,0, 38,2, 30,30,60,0, 0,0,0, 0,0,0, 0,0,0, 3, 15,30, 0,0, 0,0,0,0, 0,0,0, 0,0,0, 0,0,0, @GOVERNMENTS Anarchy, Sir, Lady Despotism, Lord, Lady Monarchy, King, Queen Commune, Master, Mistress Fanaticism, Warlord, Warlord Althing, Consul, Consul Greatlaw, High King, High Queen ; ; Leaders ; ; leader, female, color, style, plural, adjective, ... ; ...attack, expand, civilize, ... ; ...govt, male, female... ; ; female: 0 = male 1 = female ; ; color: Color set (1 - 7) ; style: City style (0 - 3) ; 0 = Elvish ; 1 = Buteo ; 2 = Infidel ; 3 = Human ; ; attack: 1 = aggressive -1 = rational ; expand: 1 = expansionist -1 = perfectionist ; civilize: 1 = civilized -1 = militaristic ; ; govt = government type for name replacement (0 = Anarchy, 6 = Democracy) ; ; male, female = titles for leader of government ; @LEADERS Melkor, none, 0, 1, 1, Melkor's Slaves,Evil, 1, 1, -1, Feanor, none, 0, 2, 3, Sons of Feanor,Dispossessed,1, 1, -1, Fingolfin, none, 0, 3, 2, Noldor, Noldo, 1, 1, 1, Thingol, Melian, 0, 4, 2, Sindar, Sindarin, -1, -1, 1 Cirdan, None, 0, 5, 1, Teleri, Teleri, -1, -1, 1, Durin, Estella, 0, 6, 0, Dwarves, Dwarf, 0, 0, 0, Manwe, Varda, 0, 7, 1, Valar, Vala, -1, -1, 1, Octobai II, Bortei II, 0, 1, 2, Infidels, Infidel, 1, 1, -1, Godwyn II, Godwyna II, 0, 2, 3, Humans, Human, 0, 1, 0, Org II, Yma II, 1, 3, 2, Goblins, Goblin, 1, 0, -1, Yar II, Tendril II, 0, 4, 2, Stygians, Stygian, 1, 1, 0, Aegir II, Reanne II, 0, 5, 1, Merfolk, Merfolk, 1, 1, 0, Galadrien II, Estella II, 0, 6, 0, Elves, Elvish, 0, 0, 0, Lleu II, Peregrine II, 0, 7, 1, Buteos, Buteo, -1, -1, 1, Octobai III, Bortei III, 0, 1, 2, Infidels, Infidel, 1, 1, -1, Godwyn III, Godwyna III, 0, 2, 3, Humans, Human, 0, 1, 0, Org III, Jewel III, 0, 3, 2, Goblins, Goblin, 1, 0, -1, Yar III, Tendril III, 0, 4, 2, Stygians, Stygian, 1, 1, 0, Aegir III, Reanne III, 0, 5, 1, Merfolk, Merfolk, 1, 1, 0, Galadrien III,Estella III, 0, 6, 0, Elves, Elvish, 0, 0, 0, Lleu III, Peregrine III, 0, 7, 1, Buteos, Buteo, -1, -1, 1, Saladin, ..., 0, 5, Arabs, Arab, 1, 0, 1, 4, Ayatollah, Ayatollah, 2, Sultan, Sultana Atawallpa, ..., 0, 1, Incas, Inca, -1, 1, 1, ; ; Trading Commodities ; @CARAVAN Hides, Wool, Beads, Cloth, Pelts, Brocades, Copper, Dye, Silks, Ivory, Silver, Spice, Gems, Gold, Amber, Swords, @ORDERS Fortify, F Fortified, F Sleep, S Build Fortress, F Build Road, R Build Irrigation, I Build Mine, m Transform, O Clean Corruption, p Build Elevated Platform, E Build Underground Tunnel, j Go to, G @DIFFICULTY Dwarf Edain Elf Vanyar Maiar Valar @ATTITUDES Worshipful Enthusiastic Cordial Receptive Neutral Uncooperative Icy Hostile Enraged @CIVILIZE2 6 ; AFl 0 ; Alp 0 ; Amp 0 ; Ast 0 ; Ato 0 ; Aut 0 ; Ban 0 ; Bri 0 ; Bro 0 ; Cer 0 ; Che 0 ; Chi 0 ; CoL 0 ; CA 0 ; Cmb 0 ; Cmn 0 ; Cmp 0 ; Csc 0 ; Cst 0 ; Cor 0 ; Cur 0 ; Dem 0 ; Eco 0 ; E1 0 ; E2 0 ; Eng 0 ; Env 0 ; Esp 0 ; Exp 0 ; Feu 0 ; Fli 0 ; Fun 0 ; FP 0 ; Gen 0 ; Gue 0 ; Gun 0 ; Hor 0 ; Ind 0 ; Inv 0 ; Iro 0 ; Lab 0 ; Las 0 ; Ldr 0 ; Lit 0 ; Too 0 ; Mag 0 ; Map 0 ; Mas 0 ; MP 0 ; Mat 0 ; Med 0 ; Met 0 ; Min 0 ; Mob 0 ; Mon 0 ; MT 0 ; Mys 0 ; Nav 0 ; NF 0 ; NP 0 ; Phi 0 ; Phy 0 ; Pla 0 ; Plu (Cst & Pot) 0 ; PT 0 ; Pot 0 ; Rad 0 ; RR 0 ; Rec 0 ; Ref 0 ; Rfg 0 ; Rep 0 ; Rob 0 ; Roc 0 ; San 0 ; Sea 0 ; SFl 0 ; Sth 0 ; SE 0 ; Stl 0 ; Sup 0 ; Tac 0 ; The 0 ; ToG 0 ; Tra 0 ; Uni 0 ; War 0 ; Whe 0 ; Wri 0 ; ... 5 ; U1 5 ; U2 1 ; U3 4 ; X1 6 ; X2 3 ; X3 1 ; X4 0 ; X5 0 ; X6 3 ; X7 ; Above--Group (0-7) for each advance ; Below--Codes determine each tribe’s relation to the 8 possible Groups ; 0= can research, can own, 1=can’t research, can own, 2=can’t research, can’t own ; Count groups from left to right - 0 (Barbarian) 1 (Melkor) 2 (Feanor) 3 (Noldor) 4 (Sindar) 5 (Teleri) 6 (Dwarf) 7 (Laiquendi) @LEADERS2 02012220 ;Melkor, 02212220 ;Sons of Feanor, 02012202 ;Noldor, 02212022 ;Sindar, 02210220 ;Teleri, 02212220 ;Dwarves, 02212220 ;Laiquendi, 02012220 ;Infidels, 02212220 ;Humans, 02012202 ;Goblins, 02212022 ;Stygians, 02210220 ;Merfolk, 02212220 ;Elves, 02212220 ;Buteos, 02012220 ;Infidels, 02212220 ;Humans, 02012202 ;Goblins, 02212022 ;Stygians, 02210220 ;Merfolk, 02212220 ;Elves, 02212220 ;Buteos, 00000000 ; Saladin, 00000000 ; Atawallpa, ; Advanced unit fields ; A) 'tribe may build' mask: 0 - can't; 1 - can ; bit order from right to left - barbarian, Melkor, Feanor, Noldor, Sindar, Teleri, Dwarf, Laiquendi ; ; B) 'not allowed on map' mask: 1 - not allowed on map ; bit order from right to left - map 0, map 1, map 2, map 3. The remaining four bits currently aren't used ; ; C) minimum bribe amount: n - minimum bribe; 0 - don't care; -1 - can't bribe ; ; D) 'build teleport site' mask: 1: can; 0: can't for each site type ;Each bit is linked right to left to a map pair listed in @map-transport relationships ; ; E) 'use teleport site' mask: 1: can; 0: can't for each site type ;Each bit is linked right to left to a map pair listed in @map-transport relationships ; ; F) native teleport ability: 1: can; 0: can't for each map relationship type ;Each bit is linked right to left to a map pair listed in @map-transport relationships ; ; G) General flags ; 00000001 invisible except during combat: 1 - invisible ; 00000010 non-disbandable (human players only): 1 - cannot disband ; 00000100 0-range-air-unit damage override: 1 - override damage ; 00001000 barbarian units can't be bought off: 1 - can't buy off ; 00010000 unit may enter impassable terrain: 1 - may enter ; 00100000 unit acquires engineering abilities: 1 - engineer ; 01000000 barbarian unit will not expire: 1 - no expire ; 10000000 override .SPR file for this unit: 1 - don't use .SPR ; A B C D E F G @UNITS_ADVANCED 00011100, 00001010, 0, 0000000000000000,0000000000000101,0000000000000000, 00000000 ;Elf Settler 00001000, 00001010, 0, 0000000000000001,0000000000000101,0000000000000000, 01110010 ;N Settler 00100000, 00001010, 0, 0000000000000000,0000000000000111,0000000000000000, 00000000 ;Human Settler 01000000, 00001000, 0, 0000000000000000,0000000000000111,0000000000001000, 00000000 ;Dwarf Settler 00011100, 00000110, 0, 0000000000000000,0000000000000000,0000000000010000, 00000100 ;Elf Archers 00011100, 00001010, 0, 0000000000000000,0000000000000111,0000000000000000, 00000000 ;Elf Sentry 01000001, 00001010, 0, 0000000000000000,0000000000000111,0000000000000000, 00000000 ;Dwarf Axemen 00011100, 00001010, 0, 0000000000000000,0000000000000111,0000000000000000, 00000001 ;Elf Scout 00000000, 00001010, 0, 0000000000000000,0000000000000111,0000000000000000, 00000000 ;Orc 00000000, 00001010, 0, 0000000000000000,0000000000000111,0000000000000000, 00000000 ;non 00000000, 00000100, 0, 0000000000000000,0000000000000000,0000000000011000, 00000100 ;Wind Storm 00000000, 00001010, 0, 0000000000000000,0000000000000111,0000000000000000, 00000000 ;Ice Storm 10000000, 00001000, 0, 0000000000000000,0000000000000111,0000000000001000, 00000000 ;Black Vapors 00000000, 00000110, 0, 0000000000000000,0000000000000000,0000000000010000, 00000101 ;Valar 00000000, 00001010, 0, 0000000000000000,0000000000000111,0000000000000000, 00001001 ;Flag Unit 10000000, 00001110, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Dragons 10000000, 00001110, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Balrogs 00000000, 00001000,-1, 0000000000000000,0000000000000001,0000000000000000, 00001000 ;Morgoth 00000000, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Gothmog 00011100, 00001110, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Mounted Elf 00011100, 00001000, 0, 0000000000000000,0000000000000111,0000000000001000, 00000000 ;E. Swordsmen 00100000, 00001010, 0, 0000000000000000,0000000000000111,0000000000000000, 00001000 ;H. Warrior 10000000, 00001000, 0, 0000000000000000,0000000000000111,0000000000001000, 00001000 ;Spiders 00000000, 00001010,-1, 0000000000000000,0000000000000001,0000000000000000, 01000000 ;Amrod 00000000, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 00001010 ;Fingon 00011100, 00001000, 0, 0000000000000000,0000000000000101,0000000000001000, 00001000 ;Mounted Archer 00100001, 00001010, 0, 0000000000000000,0000000000000101,0000000000000000, 00001000 ;H. Rider 11111100, 00000010, 0, 0000000000000000,0000000000000111,0000000000010000, 00000100 ;Shock Troops 10000001, 00000110,-1, 0000000000000000,0000000000000000,0000000000010000, 00001100 ;Orcs 00000100, 00000110,-1, 0000000000000000,0000000000000000,0000000000010000, 00000111 ;Teleri Vessel 00000000, 00000110,-1, 0000000000000000,0000000000000000,0000000000010000, 00000101 ;Losgar 00000000, 00000110,-1, 0000000000000000,0000000000000000,0000000000010000, 00000101 ;Melian's Girdle 11111100, 00001110, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Longboat 11111100, 00001110, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Temporary Fort 11111100, 00000000, 0, 0000000000000000,0000000000000111,0000000000011000, 00000000 ;Ram 00100000, 00001100, 0, 0000000000000000,0000000000000000,0000000000001000, 00000000 ;H. Spearmen 00100001, 00001000, 0, 0000000000000000,0000000000000101,0000000000001000, 01001000 ;H. Swordsmen 11111101, 00001110, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Hulk 00000000, 00001000,-1, 0000000000000000,0000000000000111,0000000000001000, 00000000 ;Gothmog 00011100, 00001010, 0, 0000000000000000,0000000000000101,0000000000000000, 00000000 ;Mounted Elf 00011100, 00001000, 0, 0000000000000000,0000000000000101,0000000000001000, 00000000 ;Elf Swordsmen 00100000, 00000110, 0, 0000000000000000,0000000000000000,0000000000010000, 00000100 ;Human Warriors 00000000, 00001000,-1, 0000000000000000,0000000000000111,0000000000111000, 00001010 ;Angrod 00000000, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 00000010 ;Aegnor 00000000, 00000010,-1, 0000000000000000,0000000000000101,0000000000010000, 00000010 ;Orodreth 00000000, 00000010,-1, 0000000000000000,0000000000000101,0000000000010000, 00000010 ;Manwe's Fist 00000000, 00001010,-1, 0000000000000000,0000000000000101,0000000000000000, 00000010 ;Turin 00000000, 00000000,-1, 0000000000000000,0000000000000111,0000000000111000, 00000000 ;Glaurung 11111100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Caravan 11111100, 00001010, 0, 0000000000000000,0000000000000101,0000000000000000, 00000011 ;Smuggler 00000000, 00001000,-1, 0000000000000000,0000000000000111,0000000000001000, 00000001 ;Losgar 00000000, 00001000,-1, 0000000000000000,0000000000000111,0000000000001000, 00000010 ;Feanor 00000000, 00001000,-1, 0000000000000000,0000000000000111,0000000000001000, 00001010 ;Maedhros 00000000, 00000000,-1, 0000000000000000,0000000000000111,0000000000111000, 00001010 ;Beren 00000000, 00001100,-1, 0000000000000000,0000000000000000,0000000000001000, 00000010 ;Caranthir 00000000, 00001000,-1, 0000000000000000,0000000000000111,0000000000001000, 00001010 ;Fingolfin 00000000, 00000100,-1, 0000000000000000,0000000000000000,0000000000011000, 00000110 ;Curufin 00000000, 00001010,-1, 0000000000000000,0000000000000101,0000000000000000, 01001000 ;Amras 00000000, 00001010,-1, 0000000000000000,0000000000000101,0000000000000000, 00000010 ;Celegorm 00000000, 00001000,-1, 0000000000000000,0000000000000000,0000000000001000, 01000010 ;Maglor 00000000, 00001010,-1, 0000000000000000,0000000000000000,0000000000000000, 01001010 ;Turgon 00000000, 00000110,-1, 0000000000000000,0000000000000000,0000000000010000, 00001110 ;Thingol 00000000, 00000000, 0, 0000000000000000,0000000000000101,0000000000111000, 00000100 ;Sorcerer 00000000, 00001010,-1, 0000000000000000,0000000000000111,0000000000000000, 00000010 ;Human Hero 00000000, 00001010,-1, 0000000000000000,0000000000000111,0000000000000000, 00000010 ;The Great Goblin 01000000, 00001000,-1, 0000000000000000,0000000000000111,0000000000001000, 00000010 ;Dwarf Guard 00000000, 00001010,-1, 0000000000000000,0000000000000111,0000000000000000, 00000010 ;Infidel Hero 00000000, 00000110,-1, 0000000000000000,0000000000000000,0000000000010000, 00000110 ;Buteo Hero 00000000, 00001010,-1, 0000000000000000,0000000000000111,0000000000000000, 00000010 ;Elvish Hero 00000000, 00001010,-1, 0000000000000000,0000000000000111,0000000000000000, 00000010 ;Stygian Lord 00000000, 00001000, 0, 0000000000000000,0000000000000101,0000000000001000, 00000000 ;Merfolk Settler 00000000, 00000110, 0, 0000000000000000,0000000000000000,0000000000010000, 00000100 ;Buteo Settler 00000000, 00001010, 0, 0000000000000001,0000000000000101,0000000000000000, 00010000 ;Goblin Miner 00000000, 00001010, 0, 0000000000000000,0000000000000101,0000000000000000, 00000000 ;Elvish Settler 00000000, 00001000,-1, 0000000000000000,0000000000000101,0000000000101000, 00000000 ;Stygian Settler 00000000, 00001110, 0, 0000000000000000,0000000000000000,0000000000000000, 00001000 ;War Eliphant 00000000, 00001100,-1, 0000000000000000,0000000000000000,0000000000001000, 00001000 ;Giant Flytrap 00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 01011011 ;Flag Unit 00000000, 00000110,-1, 0000000000000000,0000000000000000,0000000000010000, 00001100 ;Dragon 00000000, 00000110, 0, 0000000000000000,0000000000000000,0000000000010000, 01001100 ;Griffin @MAP_TRANSPORT_RELATIONSHIPS 0,2 0,2 0,2 0,1 0,3 0,2 @INITIAL_SETTINGS 0,0,14 ;Infidels 0,0,11 ;Humans 0,71,8 ;Goblins 0,73,52 ;Stygians 0,69,12 ;Merfolk 0,72,9 ;Elves 0,70,13 ;Buteos 0,0,14 ;Infidels 0,0,11 ;Humans 0,71,8 ;Goblins 0,73,52 ;Stygians 0,69,12 ;Merfolk 0,72,9 ;Elves 0,70,13 ;Buteos 0,0,14 ;Infidels 0,0,11 ;Humans 0,71,8 ;Goblins 0,73,52 ;Stygians 0,69,12 ;Merfolk 0,72,9 ;Elves 0,70,13 ;Buteos @SOUNDS ;Human Settlers AxeShield.wav ;Dwarves Swordshield.wav ;Human Warriors Merfolk.wav ;Mermem Swordshield.wav ;Hawkmen Swordshield.wav ;Elf Warriors ClubHead2.wav ;Infidels GoblinClub.wav ;Goblins ClubHead3.wav ;Trolls Arrow.wav ;Elf Archers Sorcerer2.wav ;Warlock Swordshield.wav ;Housecarls Merfolk.wav ;Merguards Swordshield.wav ;Eaglemen AxeShield.wav ;Berserkers GallopSword.wav ;Infidel Horsemen ElfRider2.wav ;Elf Riders GallopSword.wav ;Night Riders GallopSword.wav ;Rangers GallopSword.wav ;Golden Horde Otterine.wav ;Giant Otterine Wolves.wav ;Crag Wolves Dragon.wav ;Ice Drake Tree.wav ;Treefolk Catapult.wav ;Catapult SeigeEngine.wav ;Siege Engine BoomBoom.wav ;Bombard Bats.wav ;Great Bats Witch2.wav ;Witches GreatWizard.wav ;Great Wizard FlameThrow2.wav ;Skidbladnir Skidbladner.wav ;Ellida FlameThrower.wav;Longboat FlameThrow2.wav ;Dragon Boat OldMan2.wav ;Old Man ShieldBoat.wav ;Shield Boat Unspeakable.wav ;Unspeakable Horror Enchantedpaladin2.wav;Paladin Bear.wav ;Changeling GiantClub.wav ;Mountain Giant GiantClub.wav ;Ogre Keeing.wav ;Great Eagles FellWraith2.wav ;Fell Wraith Tree.wav ;Tree Guards Lightning.wav ;Thunderbolt Fireball.wav ;Fireball ;Skald Fairy.wav ;Fairy ;Caravan Swordshield.wav ;Triton Legion JackOLantern2.wav;Jack O'Lantern Skeletons.wav ;Skeletons BarrowWights.wav;Barrow Wights Porpoise.wav ;Porpoise Pod Lich2.wav ;Lich BabaYaga2.wav ;Baba Yaga GiantClub.wav ;Frost Giant Spider.wav ;Giant Spider Kracken.wav ;Kraken Dragon.wav ;Dragon DragonSmall.wav ;Jormungand's Spit LaserBeam2.wav ;Sorcerer GallopSword.wav ;Human Hero GoblinClub.wav ;The Great Goblin Merfolk.wav ;Merfolk Hero GallopSword.wav ;Infidel Hero ButeoHero2.wav ;Buteo Hero ElvishKing2.wav ;Elvish Hero StygainLord2.wav;Stygian Lord ;Merfolk Settler ;Buteo Settler ;Goblin Engineer ;Elvish Settler ;Stygian Settler Elephant.wav ;War Elephant Flytrap.wav ;Giant Flytrap ;Flag Unit Dragon.wav ;Elder Dragon Keeing.wav ;Griffin Worm.wav ;Worm @RIVERS River, ; map 0 - Surface World Lava Vent, ; map 1 - UnderWorld Lava Vent, ; map 2 - Underworld Cloudburst, ; map 3 - Cloud World ; please do not remove this line