TILEIMP_ADVANCED_FARMS {
 Icon ICON_TILEIMP_ADVANCED_FARMS
 Tooltip TOOLTIP_TILEIMP_SELECT_FARM2_BUTTON
 Statusbar STATUSBAR_TILEIMP_SELECT_FARM2_BUTTON
 Level 2
 Class: Farm
 ConstructionTiles 1
 ConstructionTiles 6
 ConstructionTiles 7
 CantBuildOn TERRAIN_BROWN_MOUNTAIN
 CantBuildOn TERRAIN_GLACIER
 CantBuildOn TERRAIN_MOUNTAIN
 CantBuildOn TERRAIN_TUNDRA
 CantBuildOn TERRAIN_WATER_BEACH
 CantBuildOn TERRAIN_WATER_DEEP
 CantBuildOn TERRAIN_WATER_RIFT
 CantBuildOn TERRAIN_WATER_SHALLOW
 CantBuildOn TERRAIN_WATER_SHELF
 CantBuildOn TERRAIN_WATER_TRENCH
 CantBuildOn TERRAIN_WATER_VOLCANO
 CantBuildOn TERRAIN_WHITE_HILL
 CantBuildOn TERRAIN_WHITE_MOUNTAIN
 Excludes: ATM
 Excludes: Farm
 Excludes: LandDetector
 Excludes: Mine
 Excludes: OceanFarm
 Excludes: OceanDetector
 Excludes: Structure1
 Excludes: Structure2
 Excludes: OceanMine
 TerrainEffect  {
  Terrain TERRAIN_DESERT
  Terrain TERRAIN_GRASSLAND
  Terrain TERRAIN_PLAINS
  BonusFood 20
  EnableAdvance ADVANCE_AGRICULTURAL_REVOLUTION
  ProductionCost 500
  ProductionTime 2
  TilesetIndex 8
}


}

TILEIMP_ADVANCED_MINES {
 Icon ICON_TILEIMP_ADVANCED_MINES
 Tooltip TOOLTIP_TILEIMP_SELECT_MINE2_BUTTON
 Statusbar STATUSBAR_TILEIMP_SELECT_MINE2_BUTTON
 Level 2
 Class: Mine
 ConstructionTiles 1
 ConstructionTiles 15
 ConstructionTiles 16
 CantBuildOn TERRAIN_WATER_BEACH
 CantBuildOn TERRAIN_WATER_DEEP
 CantBuildOn TERRAIN_WATER_RIFT
 CantBuildOn TERRAIN_WATER_SHALLOW
 CantBuildOn TERRAIN_WATER_SHELF
 CantBuildOn TERRAIN_WATER_TRENCH
 CantBuildOn TERRAIN_WATER_VOLCANO
 Excludes: ATM
 Excludes: Farm
 Excludes: LandDetector
 Excludes: Mine
 Excludes: OceanFarm
 Excludes: OceanDetector
 Excludes: Structure1
 Excludes: Structure2
 Excludes: OceanMine
 TerrainEffect  {
  Terrain TERRAIN_DESERT
  Terrain TERRAIN_GRASSLAND
  Terrain TERRAIN_PLAINS
  BonusProduction 10
  BonusGold 5
  EnableAdvance ADVANCE_EXPLOSIVES
  ProductionCost 800
  ProductionTime 2
  TilesetIndex 17
}


 TerrainEffect  {
  Terrain TERRAIN_BROWN_HILL
  Terrain TERRAIN_HILL
  Terrain TERRAIN_WHITE_HILL
  BonusProduction 20
  BonusGold 5
  EnableAdvance ADVANCE_EXPLOSIVES
  ProductionCost 1000
  ProductionTime 2
  TilesetIndex 17
}


 TerrainEffect  {
  Terrain TERRAIN_BROWN_MOUNTAIN
  Terrain TERRAIN_MOUNTAIN
  Terrain TERRAIN_WHITE_MOUNTAIN
  BonusProduction 30
  BonusGold 5
  EnableAdvance ADVANCE_EXPLOSIVES
  ProductionCost 1200
  ProductionTime 2
  TilesetIndex 17
}


}

TILEIMP_ADVANCED_UNDERSEA_MINES {
 Icon ICON_TILEIMP_ADVANCED_UNDERSEA_MINES
 Tooltip TOOLTIP_TILEIMP_SELECT_RIG2_BUTTON
 Statusbar STATUSBAR_TILEIMP_SELECT_RIG2_BUTTON
 Level 2
 Class: OceanMine
 ConstructionTiles 50
 ConstructionTiles 55
 ConstructionTiles 56
 CantBuildOn TERRAIN_BROWN_HILL
 CantBuildOn TERRAIN_BROWN_MOUNTAIN
 CantBuildOn TERRAIN_DESERT
 CantBuildOn TERRAIN_FOREST
 CantBuildOn TERRAIN_GLACIER
 CantBuildOn TERRAIN_GRASSLAND
 CantBuildOn TERRAIN_HILL
 CantBuildOn TERRAIN_JUNGLE
 CantBuildOn TERRAIN_MOUNTAIN
 CantBuildOn TERRAIN_PLAINS
 CantBuildOn TERRAIN_SWAMP
 CantBuildOn TERRAIN_TUNDRA
 CantBuildOn TERRAIN_WHITE_HILL
 CantBuildOn TERRAIN_WHITE_MOUNTAIN
 Excludes: Farm
 Excludes: LandDetector
 Excludes: Mine
 Excludes: OceanFarm
 Excludes: OceanDetector
 Excludes: OceanATM
 Excludes: Structure1
 Excludes: Structure2
 Excludes: OceanMine
 TerrainEffect  {
  Terrain TERRAIN_WATER_DEEP
  BonusProduction 30
  BonusGold 5
  EnableAdvance ADVANCE_ULTRAPRESSURE_MACHINERY
  ProductionCost 1000
  ProductionTime 2
  TilesetIndex 57
}


 TerrainEffect  {
  Terrain TERRAIN_WATER_RIFT
  BonusProduction 45
  BonusGold 5
  EnableAdvance ADVANCE_ULTRAPRESSURE_MACHINERY
  ProductionCost 1200
  ProductionTime 2
  TilesetIndex 57
}


 TerrainEffect  {
  Terrain TERRAIN_WATER_VOLCANO
  BonusProduction 60
  BonusGold 5
  EnableAdvance ADVANCE_ULTRAPRESSURE_MACHINERY
  ProductionCost 1400
  ProductionTime 2
  TilesetIndex 57
}


}

TILEIMP_AIR_BASES {
 Icon ICON_TILEIMP_AIR_BASES
 Tooltip TOOLTIP_TILEIMP_SELECT_AIRBASE_BUTTON
 Statusbar STATUSBAR_TILEIMP_SELECT_AIRBASE_BUTTON
 Level 2
 Class: Structure1
 ConstructionTiles 1
 ConstructionTiles 1
 ConstructionTiles 1
 CantBuildOn TERRAIN_WATER_BEACH
 CantBuildOn TERRAIN_WATER_DEEP
 CantBuildOn TERRAIN_WATER_RIFT
 CantBuildOn TERRAIN_WATER_SHALLOW
 CantBuildOn TERRAIN_WATER_SHELF
 CantBuildOn TERRAIN_WATER_TRENCH
 CantBuildOn TERRAIN_WATER_VOLCANO
 Excludes: ATM
 Excludes: Farm
 Excludes: LandDetector
 Excludes: Mine
 Excludes: OceanFarm
 Excludes: OceanDetector
 Excludes: Structure1
 Excludes: Structure2
 Excludes: OceanMine
 TerrainEffect  {
  Terrain TERRAIN_BROWN_HILL
  Terrain TERRAIN_DESERT
  Terrain TERRAIN_FOREST
  Terrain TERRAIN_GLACIER
  Terrain TERRAIN_GRASSLAND
  Terrain TERRAIN_HILL
  Terrain TERRAIN_JUNGLE
  Terrain TERRAIN_PLAINS
  Terrain TERRAIN_SWAMP
  Terrain TERRAIN_TUNDRA
  Terrain TERRAIN_WHITE_HILL
  Airport
  VisionRange 3
  RadarRange 3
  EnableAdvance ADVANCE_AERODYNAMICS
  ProductionCost 1000
  ProductionTime 4
  TilesetIndex 32
}


 TerrainEffect  {
  Terrain TERRAIN_BROWN_MOUNTAIN
  Terrain TERRAIN_MOUNTAIN
  Terrain TERRAIN_WHITE_MOUNTAIN
  Airport
  VisionRange 3
  RadarRange 3
  EnableAdvance ADVANCE_AERODYNAMICS
  ProductionCost 1000
  ProductionTime 4
  TilesetIndex 33
}


}

TILEIMP_AUTOMATED_FISHERIES {
 Icon ICON_TILEIMP_AUTOMATED_FISHERIES
 Tooltip TOOLTIP_TILEIMP_SELECT_NET3_BUTTON
 Statusbar STATUSBAR_TILEIMP_SELECT_NET3_BUTTON
 Level 3
 Class: OceanFarm
 ConstructionTiles 50
 ConstructionTiles 50
 ConstructionTiles 50
 CantBuildOn TERRAIN_BROWN_HILL
 CantBuildOn TERRAIN_BROWN_MOUNTAIN
 CantBuildOn TERRAIN_DESERT
 CantBuildOn TERRAIN_FOREST
 CantBuildOn TERRAIN_GLACIER
 CantBuildOn TERRAIN_GRASSLAND
 CantBuildOn TERRAIN_HILL
 CantBuildOn TERRAIN_JUNGLE
 CantBuildOn TERRAIN_MOUNTAIN
 CantBuildOn TERRAIN_PLAINS
 CantBuildOn TERRAIN_SWAMP
 CantBuildOn TERRAIN_TUNDRA
 CantBuildOn TERRAIN_WHITE_HILL
 CantBuildOn TERRAIN_WHITE_MOUNTAIN
 Excludes: Farm
 Excludes: LandDetector
 Excludes: Mine
 Excludes: OceanFarm
 Excludes: OceanDetector
 Excludes: OceanATM
 Excludes: Structure1
 Excludes: Structure2
 Excludes: OceanMine
 TerrainEffect  {
  Terrain TERRAIN_WATER_BEACH
  Terrain TERRAIN_WATER_KELP
  Terrain TERRAIN_WATER_REEF
  Terrain TERRAIN_WATER_SHALLOW
  Terrain TERRAIN_WATER_SHELF
  BonusFood 30
  EnableAdvance ADVANCE_ROBOTICS
  ProductionCost 1400
  ProductionTime 2
  TilesetIndex 67
}


 TerrainEffect  {
  Terrain TERRAIN_WATER_DEEP
  Terrain TERRAIN_WATER_RIFT
  Terrain TERRAIN_WATER_TRENCH
  BonusFood 45
  EnableAdvance ADVANCE_ROBOTICS
  ProductionCost 1800
  ProductionTime 2
  TilesetIndex 67
}


 TerrainEffect  {
  Terrain TERRAIN_WATER_VOLCANO
  BonusFood 45
  EnableAdvance ADVANCE_ROBOTICS
  ProductionCost 2000
  ProductionTime 2
  TilesetIndex 67
}


}

TILEIMP_DRILLING_PLATFORM {
 Icon ICON_TILEIMP_DRILLING_PLATFORM
 Tooltip TOOLTIP_TILEIMP_SELECT_PIER2_BUTTON
 Statusbar STATUSBAR_TILEIMP_SELECT_PIER2_BUTTON
 Level 2
 Class: OceanATM
 ConstructionTiles 50
 ConstructionTiles 74
 ConstructionTiles 75
 Excludes: Farm
 Excludes: LandDetector
 Excludes: Mine
 Excludes: OceanFarm
 Excludes: OceanDetector
 Excludes: OceanATM
 Excludes: Structure1
 Excludes: Structure2
 Excludes: OceanMine
 TerrainEffect  {
  Terrain TERRAIN_WATER_DEEP
  Terrain TERRAIN_WATER_KELP
  Terrain TERRAIN_WATER_REEF
  Terrain TERRAIN_WATER_RIFT
  Terrain TERRAIN_WATER_SHALLOW
  Terrain TERRAIN_WATER_SHELF
  Terrain TERRAIN_WATER_TRENCH
  Terrain TERRAIN_WATER_VOLCANO
  BonusGold 25
  EnableAdvance ADVANCE_OIL_REFINING
  ProductionCost 800
  ProductionTime 4
  TilesetIndex 76
}


}

TILEIMP_FARMS {
 Icon ICON_TILEIMP_FARMS
 Tooltip TOOLTIP_TILEIMP_SELECT_FARM1_BUTTON
 Statusbar STATUSBAR_TILEIMP_SELECT_FARM1_BUTTON
 Level 1
 Class: Farm
 ConstructionTiles 1
 ConstructionTiles 3
 ConstructionTiles 4
 CantBuildOn TERRAIN_BROWN_MOUNTAIN
 CantBuildOn TERRAIN_GLACIER
 CantBuildOn TERRAIN_MOUNTAIN
 CantBuildOn TERRAIN_TUNDRA
 CantBuildOn TERRAIN_WATER_BEACH
 CantBuildOn TERRAIN_WATER_DEEP
 CantBuildOn TERRAIN_WATER_RIFT
 CantBuildOn TERRAIN_WATER_SHALLOW
 CantBuildOn TERRAIN_WATER_SHELF
 CantBuildOn TERRAIN_WATER_TRENCH
 CantBuildOn TERRAIN_WATER_VOLCANO
 CantBuildOn TERRAIN_WHITE_HILL
 CantBuildOn TERRAIN_WHITE_MOUNTAIN
 Excludes: ATM
 Excludes: Farm
 Excludes: LandDetector
 Excludes: Mine
 Excludes: OceanFarm
 Excludes: OceanDetector
 Excludes: Structure1
 Excludes: Structure2
 Excludes: OceanMine
 TerrainEffect  {
  Terrain TERRAIN_DESERT
  Terrain TERRAIN_GRASSLAND
  Terrain TERRAIN_PLAINS
  BonusFood 10
  EnableAdvance ADVANCE_AGRICULTURE
  ProductionCost 200
  ProductionTime 2
  TilesetIndex 5
}


}

TILEIMP_FISHERIES {
 Icon ICON_TILEIMP_FISHERIES
 Tooltip TOOLTIP_TILEIMP_SELECT_NET2_BUTTON
 Statusbar STATUSBAR_TILEIMP_SELECT_NET2_BUTTON
 Level 2
 Class: OceanFarm
 ConstructionTiles 50
 ConstructionTiles 50
 ConstructionTiles 50
 CantBuildOn TERRAIN_BROWN_HILL
 CantBuildOn TERRAIN_BROWN_MOUNTAIN
 CantBuildOn TERRAIN_DESERT
 CantBuildOn TERRAIN_FOREST
 CantBuildOn TERRAIN_GLACIER
 CantBuildOn TERRAIN_GRASSLAND
 CantBuildOn TERRAIN_HILL
 CantBuildOn TERRAIN_JUNGLE
 CantBuildOn TERRAIN_MOUNTAIN
 CantBuildOn TERRAIN_PLAINS
 CantBuildOn TERRAIN_SWAMP
 CantBuildOn TERRAIN_TUNDRA
 CantBuildOn TERRAIN_WHITE_HILL
 CantBuildOn TERRAIN_WHITE_MOUNTAIN
 Excludes: Farm
 Excludes: LandDetector
 Excludes: Mine
 Excludes: OceanFarm
 Excludes: OceanDetector
 Excludes: OceanATM
 Excludes: Structure1
 Excludes: Structure2
 Excludes: OceanMine
 TerrainEffect  {
  Terrain TERRAIN_WATER_BEACH
  Terrain TERRAIN_WATER_KELP
  Terrain TERRAIN_WATER_REEF
  Terrain TERRAIN_WATER_SHALLOW
  Terrain TERRAIN_WATER_SHELF
  BonusFood 20
  EnableAdvance ADVANCE_OCEAN_FARING
  ProductionCost 500
  ProductionTime 2
  TilesetIndex 64
}


 TerrainEffect  {
  Terrain TERRAIN_WATER_DEEP
  Terrain TERRAIN_WATER_RIFT
  Terrain TERRAIN_WATER_TRENCH
  BonusFood 30
  EnableAdvance ADVANCE_OCEAN_FARING
  ProductionCost 700
  ProductionTime 2
  TilesetIndex 64
}


 TerrainEffect  {
  Terrain TERRAIN_WATER_VOLCANO
  BonusFood 30
  EnableAdvance ADVANCE_OCEAN_FARING
  ProductionCost 900
  ProductionTime 2
  TilesetIndex 64
}


}

TILEIMP_FORTIFICATIONS {
 Icon ICON_TILEIMP_FORTIFICATIONS
 Tooltip TOOLTIP_TILEIMP_SELECT_FORT_BUTTON
 Statusbar STATUSBAR_TILEIMP_SELECT_FORT_BUTTON
 Level 1
 IntBorderRadius 2
 SquaredBorderRadius 5
 Class: Structure1
 ConstructionTiles 1
 ConstructionTiles 80
 ConstructionTiles 81
 CantBuildOn TERRAIN_WATER_BEACH
 CantBuildOn TERRAIN_WATER_DEEP
 CantBuildOn TERRAIN_WATER_RIFT
 CantBuildOn TERRAIN_WATER_SHALLOW
 CantBuildOn TERRAIN_WATER_SHELF
 CantBuildOn TERRAIN_WATER_TRENCH
 CantBuildOn TERRAIN_WATER_VOLCANO
 Excludes: ATM
 Excludes: Farm
 Excludes: LandDetector
 Excludes: Mine
 Excludes: OceanFarm
 Excludes: OceanDetector
 Excludes: Structure1
 Excludes: Structure2
 Excludes: OceanMine
 TerrainEffect  {
  Terrain TERRAIN_BROWN_HILL
  Terrain TERRAIN_BROWN_MOUNTAIN
  Terrain TERRAIN_DESERT
  Terrain TERRAIN_FOREST
  Terrain TERRAIN_GLACIER
  Terrain TERRAIN_GRASSLAND
  Terrain TERRAIN_HILL
  Terrain TERRAIN_JUNGLE
  Terrain TERRAIN_MOUNTAIN
  Terrain TERRAIN_PLAINS
  Terrain TERRAIN_SWAMP
  Terrain TERRAIN_TUNDRA
  Terrain TERRAIN_WHITE_HILL
  Terrain TERRAIN_WHITE_MOUNTAIN
  VisionRange 2
  DefenseBonus 0.5
  EnableAdvance ADVANCE_STONE_WORKING
  ProductionCost 1000
  ProductionTime 4
  TilesetIndex 82
}


}

TILEIMP_HYDROPONIC_FARMS {
 Icon ICON_TILEIMP_HYDROPONIC_FARMS
 Tooltip TOOLTIP_TILEIMP_SELECT_FARM3_BUTTON
 Statusbar STATUSBAR_TILEIMP_SELECT_FARM3_BUTTON
 Level 3
 Class: Farm
 ConstructionTiles 1
 ConstructionTiles 9
 ConstructionTiles 10
 CantBuildOn TERRAIN_BROWN_MOUNTAIN
 CantBuildOn TERRAIN_GLACIER
 CantBuildOn TERRAIN_MOUNTAIN
 CantBuildOn TERRAIN_TUNDRA
 CantBuildOn TERRAIN_WATER_BEACH
 CantBuildOn TERRAIN_WATER_DEEP
 CantBuildOn TERRAIN_WATER_RIFT
 CantBuildOn TERRAIN_WATER_SHALLOW
 CantBuildOn TERRAIN_WATER_SHELF
 CantBuildOn TERRAIN_WATER_TRENCH
 CantBuildOn TERRAIN_WATER_VOLCANO
 CantBuildOn TERRAIN_WHITE_HILL
 CantBuildOn TERRAIN_WHITE_MOUNTAIN
 Excludes: ATM
 Excludes: Farm
 Excludes: LandDetector
 Excludes: Mine
 Excludes: OceanFarm
 Excludes: OceanDetector
 Excludes: Structure1
 Excludes: Structure2
 Excludes: OceanMine
 TerrainEffect  {
  Terrain TERRAIN_DESERT
  Terrain TERRAIN_GRASSLAND
  Terrain TERRAIN_PLAINS
  BonusFood 30
  EnableAdvance ADVANCE_GENETICS
  ProductionCost 1400
  ProductionTime 2
  TilesetIndex 11
}


}

TILEIMP_LISTENING_POSTS {
 Icon ICON_TILEIMP_LISTENING_POSTS
 Tooltip TOOLTIP_TILEIMP_SELECT_LISTENPOST_BUTTON
 Statusbar STATUSBAR_TILEIMP_SELECT_LISTENPOST_BUTTON
 Level 1
 Class: LandDetector
 ConstructionTiles 1
 ConstructionTiles 1
 ConstructionTiles 1
 CantBuildOn TERRAIN_WATER_BEACH
 CantBuildOn TERRAIN_WATER_DEEP
 CantBuildOn TERRAIN_WATER_RIFT
 CantBuildOn TERRAIN_WATER_SHALLOW
 CantBuildOn TERRAIN_WATER_SHELF
 CantBuildOn TERRAIN_WATER_TRENCH
 CantBuildOn TERRAIN_WATER_VOLCANO
 CanSee: Standard
 Excludes: ATM
 Excludes: Farm
 Excludes: LandDetector
 Excludes: Mine
 Excludes: OceanFarm
 Excludes: OceanDetector
 Excludes: Structure1
 Excludes: Structure2
 Excludes: OceanMine
 TerrainEffect  {
  Terrain TERRAIN_BROWN_HILL
  Terrain TERRAIN_BROWN_MOUNTAIN
  Terrain TERRAIN_DESERT
  Terrain TERRAIN_FOREST
  Terrain TERRAIN_GLACIER
  Terrain TERRAIN_GRASSLAND
  Terrain TERRAIN_HILL
  Terrain TERRAIN_JUNGLE
  Terrain TERRAIN_MOUNTAIN
  Terrain TERRAIN_PLAINS
  Terrain TERRAIN_SWAMP
  Terrain TERRAIN_TUNDRA
  Terrain TERRAIN_WHITE_HILL
  Terrain TERRAIN_WHITE_MOUNTAIN
  Radar
  ListeningPost
  VisionRange 3
  RadarRange 3
  EnableAdvance ADVANCE_ELECTRICITY
  ProductionCost 800
  ProductionTime 3
  TilesetIndex 30
}


}

TILEIMP_MAGLEV {
 Icon ICON_TILEIMP_MAGLEV
 Tooltip TOOLTIP_TILEIMP_SELECT_ROAD3_BUTTON
 Statusbar STATUSBAR_TILEIMP_SELECT_ROAD3_BUTTON
 Level 3
 Class: Road
 ConstructionTiles 1
 ConstructionTiles 1
 ConstructionTiles 1
 CantBuildOn TERRAIN_WATER_BEACH
 CantBuildOn TERRAIN_WATER_DEEP
 CantBuildOn TERRAIN_WATER_RIFT
 CantBuildOn TERRAIN_WATER_SHALLOW
 CantBuildOn TERRAIN_WATER_SHELF
 CantBuildOn TERRAIN_WATER_TRENCH
 CantBuildOn TERRAIN_WATER_VOLCANO
 Excludes: Road
 Excludes: OceanRoad
 TerrainEffect  {
  Terrain TERRAIN_DESERT
  Terrain TERRAIN_GRASSLAND
  Terrain TERRAIN_PLAINS
  MoveCost 10
  EnableAdvance ADVANCE_HT_SUPERCONDUCTOR
  ProductionCost 240
  ProductionTime 4
  TilesetIndex 400
}


 TerrainEffect  {
  Terrain TERRAIN_BROWN_HILL
  Terrain TERRAIN_FOREST
  Terrain TERRAIN_HILL
  Terrain TERRAIN_JUNGLE
  Terrain TERRAIN_WHITE_HILL
  MoveCost 10
  EnableAdvance ADVANCE_HT_SUPERCONDUCTOR
  ProductionCost 800
  ProductionTime 4
  TilesetIndex 400
}


 TerrainEffect  {
  Terrain TERRAIN_SWAMP
  Terrain TERRAIN_TUNDRA
  MoveCost 10
  EnableAdvance ADVANCE_HT_SUPERCONDUCTOR
  ProductionCost 1200
  ProductionTime 4
  TilesetIndex 400
}


 TerrainEffect  {
  Terrain TERRAIN_BROWN_MOUNTAIN
  Terrain TERRAIN_MOUNTAIN
  Terrain TERRAIN_WHITE_MOUNTAIN
  MoveCost 10
  EnableAdvance ADVANCE_HT_SUPERCONDUCTOR
  ProductionCost 1600
  ProductionTime 4
  TilesetIndex 400
}


}

TILEIMP_MEGA_MINES {
 Icon ICON_TILEIMP_MEGA_MINES
 Tooltip TOOLTIP_TILEIMP_SELECT_MINE3_BUTTON
 Statusbar STATUSBAR_TILEIMP_SELECT_MINE3_BUTTON
 Level 3
 Class: Mine
 ConstructionTiles 1
 ConstructionTiles 18
 ConstructionTiles 19
 CantBuildOn TERRAIN_WATER_BEACH
 CantBuildOn TERRAIN_WATER_DEEP
 CantBuildOn TERRAIN_WATER_RIFT
 CantBuildOn TERRAIN_WATER_SHALLOW
 CantBuildOn TERRAIN_WATER_SHELF
 CantBuildOn TERRAIN_WATER_TRENCH
 CantBuildOn TERRAIN_WATER_VOLCANO
 Excludes: ATM
 Excludes: Farm
 Excludes: LandDetector
 Excludes: Mine
 Excludes: OceanFarm
 Excludes: OceanDetector
 Excludes: Structure1
 Excludes: Structure2
 Excludes: OceanMine
 TerrainEffect  {
  Terrain TERRAIN_DESERT
  Terrain TERRAIN_GRASSLAND
  Terrain TERRAIN_PLAINS
  BonusProduction 15
  BonusGold 5
  EnableAdvance ADVANCE_ADV_URBAN_PLANNING
  ProductionCost 1600
  ProductionTime 2
  TilesetIndex 20
}


 TerrainEffect  {
  Terrain TERRAIN_BROWN_HILL
  Terrain TERRAIN_HILL
  Terrain TERRAIN_WHITE_HILL
  BonusProduction 30
  BonusGold 5
  EnableAdvance ADVANCE_ADV_URBAN_PLANNING
  ProductionCost 2000
  ProductionTime 2
  TilesetIndex 20
}


 TerrainEffect  {
  Terrain TERRAIN_BROWN_MOUNTAIN
  Terrain TERRAIN_MOUNTAIN
  Terrain TERRAIN_WHITE_MOUNTAIN
  BonusProduction 45
  BonusGold 5
  EnableAdvance ADVANCE_ADV_URBAN_PLANNING
  ProductionCost 2400
  ProductionTime 2
  TilesetIndex 20
}


}

TILEIMP_MEGA_UNDERSEA_MINES {
 Icon ICON_TILEIMP_MEGA_UNDERSEA_MINES
 Tooltip TOOLTIP_TILEIMP_SELECT_RIG3_BUTTON
 Statusbar STATUSBAR_TILEIMP_SELECT_RIG3_BUTTON
 Level 3
 Class: OceanMine
 ConstructionTiles 50
 ConstructionTiles 58
 ConstructionTiles 59
 CantBuildOn TERRAIN_BROWN_HILL
 CantBuildOn TERRAIN_BROWN_MOUNTAIN
 CantBuildOn TERRAIN_DESERT
 CantBuildOn TERRAIN_FOREST
 CantBuildOn TERRAIN_GLACIER
 CantBuildOn TERRAIN_GRASSLAND
 CantBuildOn TERRAIN_HILL
 CantBuildOn TERRAIN_JUNGLE
 CantBuildOn TERRAIN_MOUNTAIN
 CantBuildOn TERRAIN_PLAINS
 CantBuildOn TERRAIN_SWAMP
 CantBuildOn TERRAIN_TUNDRA
 CantBuildOn TERRAIN_WHITE_HILL
 CantBuildOn TERRAIN_WHITE_MOUNTAIN
 Excludes: Farm
 Excludes: LandDetector
 Excludes: Mine
 Excludes: OceanFarm
 Excludes: OceanDetector
 Excludes: OceanATM
 Excludes: Structure1
 Excludes: Structure2
 Excludes: OceanMine
 TerrainEffect  {
  Terrain TERRAIN_WATER_DEEP
  BonusProduction 45
  BonusGold 5
  EnableAdvance ADVANCE_SMART_MATERIALS
  ProductionCost 2200
  ProductionTime 2
  TilesetIndex 60
}


 TerrainEffect  {
  Terrain TERRAIN_WATER_RIFT
  BonusProduction 60
  BonusGold 5
  EnableAdvance ADVANCE_SMART_MATERIALS
  ProductionCost 2400
  ProductionTime 2
  TilesetIndex 60
}


 TerrainEffect  {
  Terrain TERRAIN_WATER_VOLCANO
  BonusProduction 90
  BonusGold 5
  EnableAdvance ADVANCE_SMART_MATERIALS
  ProductionCost 2800
  ProductionTime 2
  TilesetIndex 60
}


}

TILEIMP_MINES {
 Icon ICON_TILEIMP_MINES
 Tooltip TOOLTIP_TILEIMP_SELECT_MINE1_BUTTON
 Statusbar STATUSBAR_TILEIMP_SELECT_MINE1_BUTTON
 Level 1
 Class: Mine
 ConstructionTiles 1
 ConstructionTiles 12
 ConstructionTiles 13
 CantBuildOn TERRAIN_WATER_BEACH
 CantBuildOn TERRAIN_WATER_DEEP
 CantBuildOn TERRAIN_WATER_RIFT
 CantBuildOn TERRAIN_WATER_SHALLOW
 CantBuildOn TERRAIN_WATER_SHELF
 CantBuildOn TERRAIN_WATER_TRENCH
 CantBuildOn TERRAIN_WATER_VOLCANO
 Excludes: ATM
 Excludes: Farm
 Excludes: LandDetector
 Excludes: Mine
 Excludes: OceanFarm
 Excludes: OceanDetector
 Excludes: Structure1
 Excludes: Structure2
 Excludes: OceanMine
 TerrainEffect  {
  Terrain TERRAIN_DESERT
  Terrain TERRAIN_GRASSLAND
  Terrain TERRAIN_PLAINS
  BonusProduction 5
  EnableAdvance ADVANCE_SLAVE_LABOR
  ProductionCost 300
  ProductionTime 2
  TilesetIndex 14
}


 TerrainEffect  {
  Terrain TERRAIN_BROWN_HILL
  Terrain TERRAIN_HILL
  Terrain TERRAIN_WHITE_HILL
  BonusProduction 10
  EnableAdvance ADVANCE_SLAVE_LABOR
  ProductionCost 400
  ProductionTime 2
  TilesetIndex 14
}


 TerrainEffect  {
  Terrain TERRAIN_BROWN_MOUNTAIN
  Terrain TERRAIN_MOUNTAIN
  Terrain TERRAIN_WHITE_MOUNTAIN
  BonusProduction 15
  EnableAdvance ADVANCE_SLAVE_LABOR
  ProductionCost 500
  ProductionTime 2
  TilesetIndex 14
}


}

TILEIMP_NATURE_PRESERVE {
 Icon ICON_TILEIMP_NATURE_PRESERVE
 Tooltip TOOLTIP_TILEIMP_SELECT_ATM3_BUTTON
 Statusbar STATUSBAR_TILEIMP_SELECT_ATM3_BUTTON
 Level 3
 Class: ATM
 ConstructionTiles 1
 ConstructionTiles 29
 ConstructionTiles 28
 CantBuildOn TERRAIN_WATER_BEACH
 CantBuildOn TERRAIN_WATER_DEEP
 CantBuildOn TERRAIN_WATER_RIFT
 CantBuildOn TERRAIN_WATER_SHALLOW
 CantBuildOn TERRAIN_WATER_SHELF
 CantBuildOn TERRAIN_WATER_TRENCH
 CantBuildOn TERRAIN_WATER_VOLCANO
 Excludes: ATM
 Excludes: Farm
 Excludes: LandDetector
 Excludes: Mine
 Excludes: OceanFarm
 Excludes: OceanDetector
 Excludes: Structure1
 Excludes: Structure2
 Excludes: OceanMine
 TerrainEffect  {
  Terrain TERRAIN_BROWN_HILL
  Terrain TERRAIN_DESERT
  Terrain TERRAIN_FOREST
  Terrain TERRAIN_GRASSLAND
  Terrain TERRAIN_HILL
  Terrain TERRAIN_JUNGLE
  Terrain TERRAIN_PLAINS
  BonusGold 30
  EnableAdvance ADVANCE_CONSERVATION
  ProductionCost 1400
  ProductionTime 2
  TilesetIndex 27
}


}

TILEIMP_NETS {
 Icon ICON_TILEIMP_NETS
 Tooltip TOOLTIP_TILEIMP_SELECT_NET1_BUTTON
 Statusbar STATUSBAR_TILEIMP_SELECT_NET1_BUTTON
 Level 1
 Class: OceanFarm
 ConstructionTiles 50
 ConstructionTiles 50
 ConstructionTiles 61
 CantBuildOn TERRAIN_BROWN_HILL
 CantBuildOn TERRAIN_BROWN_MOUNTAIN
 CantBuildOn TERRAIN_DESERT
 CantBuildOn TERRAIN_FOREST
 CantBuildOn TERRAIN_GLACIER
 CantBuildOn TERRAIN_GRASSLAND
 CantBuildOn TERRAIN_HILL
 CantBuildOn TERRAIN_JUNGLE
 CantBuildOn TERRAIN_MOUNTAIN
 CantBuildOn TERRAIN_PLAINS
 CantBuildOn TERRAIN_SWAMP
 CantBuildOn TERRAIN_TUNDRA
 CantBuildOn TERRAIN_WHITE_HILL
 CantBuildOn TERRAIN_WHITE_MOUNTAIN
 Excludes: Farm
 Excludes: LandDetector
 Excludes: Mine
 Excludes: OceanFarm
 Excludes: OceanDetector
 Excludes: OceanATM
 Excludes: Structure1
 Excludes: Structure2
 Excludes: OceanMine
 TerrainEffect  {
  Terrain TERRAIN_WATER_BEACH
  Terrain TERRAIN_WATER_KELP
  Terrain TERRAIN_WATER_REEF
  Terrain TERRAIN_WATER_SHALLOW
  Terrain TERRAIN_WATER_SHELF
  BonusFood 10
  EnableAdvance ADVANCE_SHIP_BUILDING
  ProductionCost 200
  ProductionTime 2
  TilesetIndex 62
}


 TerrainEffect  {
  Terrain TERRAIN_WATER_DEEP
  Terrain TERRAIN_WATER_RIFT
  Terrain TERRAIN_WATER_TRENCH
  BonusFood 10
  EnableAdvance ADVANCE_SHIP_BUILDING
  ProductionCost 300
  ProductionTime 2
  TilesetIndex 62
}


 TerrainEffect  {
  Terrain TERRAIN_WATER_VOLCANO
  BonusFood 10
  EnableAdvance ADVANCE_SHIP_BUILDING
  ProductionCost 400
  ProductionTime 2
  TilesetIndex 62
}


}

TILEIMP_OUTLET_MALL {
 Icon ICON_TILEIMP_OUTLET_MALL
 Tooltip TOOLTIP_TILEIMP_SELECT_ATM2_BUTTON
 Statusbar STATUSBAR_TILEIMP_SELECT_ATM2_BUTTON
 Level 2
 Class: ATM
 ConstructionTiles 1
 ConstructionTiles 24
 ConstructionTiles 25
 CantBuildOn TERRAIN_WATER_BEACH
 CantBuildOn TERRAIN_WATER_DEEP
 CantBuildOn TERRAIN_WATER_RIFT
 CantBuildOn TERRAIN_WATER_SHALLOW
 CantBuildOn TERRAIN_WATER_SHELF
 CantBuildOn TERRAIN_WATER_TRENCH
 CantBuildOn TERRAIN_WATER_VOLCANO
 Excludes: ATM
 Excludes: Farm
 Excludes: LandDetector
 Excludes: Mine
 Excludes: OceanFarm
 Excludes: OceanDetector
 Excludes: Structure1
 Excludes: Structure2
 Excludes: OceanMine
 TerrainEffect  {
  Terrain TERRAIN_BROWN_HILL
  Terrain TERRAIN_DESERT
  Terrain TERRAIN_FOREST
  Terrain TERRAIN_GRASSLAND
  Terrain TERRAIN_HILL
  Terrain TERRAIN_JUNGLE
  Terrain TERRAIN_PLAINS
  BonusGold 20
  EnableAdvance ADVANCE_MASS_MEDIA
  ProductionCost 600
  ProductionTime 2
  TilesetIndex 26
}


}

TILEIMP_PORT {
 Icon ICON_TILEIMP_PORT
 Tooltip TOOLTIP_TILEIMP_SELECT_PIER1_BUTTON
 Statusbar STATUSBAR_TILEIMP_SELECT_PIER1_BUTTON
 Level 1
 Class: OceanATM
 ConstructionTiles 50
 ConstructionTiles 71
 ConstructionTiles 72
 CantBuildOn TERRAIN_BROWN_HILL
 CantBuildOn TERRAIN_BROWN_MOUNTAIN
 CantBuildOn TERRAIN_DEAD
 CantBuildOn TERRAIN_DESERT
 CantBuildOn TERRAIN_FOREST
 CantBuildOn TERRAIN_GLACIER
 CantBuildOn TERRAIN_GRASSLAND
 CantBuildOn TERRAIN_HILL
 CantBuildOn TERRAIN_JUNGLE
 CantBuildOn TERRAIN_MOUNTAIN
 CantBuildOn TERRAIN_PLAINS
 CantBuildOn TERRAIN_SWAMP
 CantBuildOn TERRAIN_TUNDRA
 CantBuildOn TERRAIN_WATER_DEEP
 CantBuildOn TERRAIN_WATER_RIFT
 CantBuildOn TERRAIN_WATER_TRENCH
 CantBuildOn TERRAIN_WATER_VOLCANO
 CantBuildOn TERRAIN_WHITE_HILL
 CantBuildOn TERRAIN_WHITE_MOUNTAIN
 Excludes: Farm
 Excludes: LandDetector
 Excludes: Mine
 Excludes: OceanFarm
 Excludes: OceanDetector
 Excludes: OceanATM
 Excludes: Structure1
 Excludes: Structure2
 Excludes: OceanMine
 TerrainEffect  {
  Terrain TERRAIN_WATER_BEACH
  BonusGold 15
  EnableAdvance ADVANCE_HULL_MAKING
  ProductionCost 350
  ProductionTime 2
  TilesetIndex 73
}


}

TILEIMP_PROCESSING_TOWER {
 Icon ICON_TILEIMP_PROCESSING_TOWER
 Tooltip TOOLTIP_TILEIMP_SELECT_OBELISK_BUTTON
 Statusbar STATUSBAR_TILEIMP_SELECT_OBELISK_BUTTON
 Level 3
 Class: Structure1
 ConstructionTiles 1
 ConstructionTiles 77
 ConstructionTiles 78
 Excludes: Farm
 Excludes: LandDetector
 Excludes: Mine
 Excludes: OceanDetector
 Excludes: OceanFarm
 Excludes: OceanMine
 Excludes: Structure1
 Excludes: Structure2
 TerrainEffect  {
  Terrain TERRAIN_BROWN_HILL
  Terrain TERRAIN_BROWN_MOUNTAIN
  Terrain TERRAIN_DEAD
  Terrain TERRAIN_DESERT
  Terrain TERRAIN_FOREST
  Terrain TERRAIN_GLACIER
  Terrain TERRAIN_GRASSLAND
  Terrain TERRAIN_HILL
  Terrain TERRAIN_JUNGLE
  Terrain TERRAIN_MOUNTAIN
  Terrain TERRAIN_PLAINS
  Terrain TERRAIN_SWAMP
  Terrain TERRAIN_TUNDRA
  Terrain TERRAIN_WATER_BEACH
  Terrain TERRAIN_WATER_DEEP
  Terrain TERRAIN_WATER_KELP
  Terrain TERRAIN_WATER_REEF
  Terrain TERRAIN_WATER_RIFT
  Terrain TERRAIN_WATER_SHALLOW
  Terrain TERRAIN_WATER_SHELF
  Terrain TERRAIN_WATER_TRENCH
  Terrain TERRAIN_WATER_VOLCANO
  Terrain TERRAIN_WHITE_HILL
  Terrain TERRAIN_WHITE_MOUNTAIN
  VisionRange 2
  RadarRange 2
  EnableAdvance ADVANCE_GAIA_CONTROLLER
  ProductionCost 3000
  ProductionTime 5
  TilesetIndex 79
  Endgame
}


}

TILEIMP_RADAR_STATIONS {
 Icon ICON_TILEIMP_RADAR_STATIONS
 Tooltip TOOLTIP_TILEIMP_SELECT_RADARTOWER_BUTTON
 Statusbar STATUSBAR_TILEIMP_SELECT_RADARTOWER_BUTTON
 Level 2
 Class: LandDetector
 ConstructionTiles 1
 ConstructionTiles 1
 ConstructionTiles 1
 CantBuildOn TERRAIN_WATER_BEACH
 CantBuildOn TERRAIN_WATER_DEEP
 CantBuildOn TERRAIN_WATER_RIFT
 CantBuildOn TERRAIN_WATER_SHALLOW
 CantBuildOn TERRAIN_WATER_SHELF
 CantBuildOn TERRAIN_WATER_TRENCH
 CantBuildOn TERRAIN_WATER_VOLCANO
 CanSee: Standard
 Excludes: ATM
 Excludes: Farm
 Excludes: LandDetector
 Excludes: Mine
 Excludes: OceanFarm
 Excludes: OceanDetector
 Excludes: Structure1
 Excludes: Structure2
 Excludes: OceanMine
 TerrainEffect  {
  Terrain TERRAIN_BROWN_HILL
  Terrain TERRAIN_BROWN_MOUNTAIN
  Terrain TERRAIN_DESERT
  Terrain TERRAIN_FOREST
  Terrain TERRAIN_GLACIER
  Terrain TERRAIN_GRASSLAND
  Terrain TERRAIN_HILL
  Terrain TERRAIN_JUNGLE
  Terrain TERRAIN_MOUNTAIN
  Terrain TERRAIN_PLAINS
  Terrain TERRAIN_SWAMP
  Terrain TERRAIN_TUNDRA
  Terrain TERRAIN_WHITE_HILL
  Terrain TERRAIN_WHITE_MOUNTAIN
  Radar
  ListeningPost
  VisionRange 8
  RadarRange 8
  EnableAdvance ADVANCE_RADAR
  ProductionCost 1200
  ProductionTime 4
  TilesetIndex 35
}


}

TILEIMP_RAILROAD {
 Icon ICON_TILEIMP_RAILROAD
 Tooltip TOOLTIP_TILEIMP_SELECT_ROAD2_BUTTON
 Statusbar STATUSBAR_TILEIMP_SELECT_ROAD2_BUTTON
 Level 2
 Class: Road
 ConstructionTiles 1
 ConstructionTiles 1
 ConstructionTiles 1
 CantBuildOn TERRAIN_WATER_BEACH
 CantBuildOn TERRAIN_WATER_DEEP
 CantBuildOn TERRAIN_WATER_RIFT
 CantBuildOn TERRAIN_WATER_SHALLOW
 CantBuildOn TERRAIN_WATER_SHELF
 CantBuildOn TERRAIN_WATER_TRENCH
 CantBuildOn TERRAIN_WATER_VOLCANO
 Excludes: Road
 Excludes: OceanRoad
 TerrainEffect  {
  Terrain TERRAIN_DESERT
  Terrain TERRAIN_GRASSLAND
  Terrain TERRAIN_PLAINS
  MoveCost 20
  EnableAdvance ADVANCE_RAILROAD
  ProductionCost 120
  ProductionTime 3
  TilesetIndex 300
}


 TerrainEffect  {
  Terrain TERRAIN_BROWN_HILL
  Terrain TERRAIN_FOREST
  Terrain TERRAIN_HILL
  Terrain TERRAIN_JUNGLE
  Terrain TERRAIN_WHITE_HILL
  MoveCost 20
  EnableAdvance ADVANCE_RAILROAD
  ProductionCost 400
  ProductionTime 3
  TilesetIndex 300
}


 TerrainEffect  {
  Terrain TERRAIN_SWAMP
  Terrain TERRAIN_TUNDRA
  MoveCost 20
  EnableAdvance ADVANCE_RAILROAD
  ProductionCost 600
  ProductionTime 3
  TilesetIndex 300
}


 TerrainEffect  {
  Terrain TERRAIN_BROWN_MOUNTAIN
  Terrain TERRAIN_MOUNTAIN
  Terrain TERRAIN_WHITE_MOUNTAIN
  MoveCost 20
  EnableAdvance ADVANCE_RAILROAD
  ProductionCost 800
  ProductionTime 4
  TilesetIndex 300
}


}

TILEIMP_ROAD {
 Icon ICON_TILEIMP_ROAD
 Tooltip TOOLTIP_TILEIMP_SELECT_ROAD1_BUTTON
 Statusbar STATUSBAR_TILEIMP_SELECT_ROAD1_BUTTON
 Level 1
 Class: Road
 ConstructionTiles 1
 ConstructionTiles 1
 ConstructionTiles 1
 CantBuildOn TERRAIN_WATER_BEACH
 CantBuildOn TERRAIN_WATER_DEEP
 CantBuildOn TERRAIN_WATER_RIFT
 CantBuildOn TERRAIN_WATER_SHALLOW
 CantBuildOn TERRAIN_WATER_SHELF
 CantBuildOn TERRAIN_WATER_TRENCH
 CantBuildOn TERRAIN_WATER_VOLCANO
 Excludes: Road
 Excludes: OceanRoad
 TerrainEffect  {
  Terrain TERRAIN_DESERT
  Terrain TERRAIN_GRASSLAND
  Terrain TERRAIN_PLAINS
  Terrain TERRAIN_SPECIAL1
  Terrain TERRAIN_SPECIAL2
  MoveCost 33
  EnableAdvance ADVANCE_TRADE
  ProductionCost 60
  ProductionTime 2
  TilesetIndex 200
}


 TerrainEffect  {
  Terrain TERRAIN_BROWN_HILL
  Terrain TERRAIN_FOREST
  Terrain TERRAIN_HILL
  Terrain TERRAIN_JUNGLE
  Terrain TERRAIN_WHITE_HILL
  MoveCost 33
  EnableAdvance ADVANCE_TRADE
  ProductionCost 200
  ProductionTime 2
  TilesetIndex 200
}


 TerrainEffect  {
  Terrain TERRAIN_SWAMP
  Terrain TERRAIN_TUNDRA
  MoveCost 33
  EnableAdvance ADVANCE_TRADE
  ProductionCost 300
  ProductionTime 2
  TilesetIndex 200
}


 TerrainEffect  {
  Terrain TERRAIN_BROWN_MOUNTAIN
  Terrain TERRAIN_MOUNTAIN
  Terrain TERRAIN_WHITE_MOUNTAIN
  MoveCost 33
  EnableAdvance ADVANCE_TRADE
  ProductionCost 400
  ProductionTime 4
  TilesetIndex 200
}


}

TILEIMP_SONAR_BUOYS {
 Icon ICON_TILEIMP_SONAR_BUOYS
 Tooltip TOOLTIP_TILEIMP_SELECT_SONAR_BUOYS_BUTTON
 Statusbar STATUSBAR_TILEIMP_SELECT_SONAR_BUOYS_BUTTON
 Level 1
 Class: OceanDetector
 ConstructionTiles 50
 ConstructionTiles 50
 ConstructionTiles 50
 CantBuildOn TERRAIN_BROWN_HILL
 CantBuildOn TERRAIN_BROWN_MOUNTAIN
 CantBuildOn TERRAIN_DESERT
 CantBuildOn TERRAIN_FOREST
 CantBuildOn TERRAIN_GLACIER
 CantBuildOn TERRAIN_GRASSLAND
 CantBuildOn TERRAIN_HILL
 CantBuildOn TERRAIN_JUNGLE
 CantBuildOn TERRAIN_MOUNTAIN
 CantBuildOn TERRAIN_PLAINS
 CantBuildOn TERRAIN_SWAMP
 CantBuildOn TERRAIN_TUNDRA
 CantBuildOn TERRAIN_WHITE_HILL
 CantBuildOn TERRAIN_WHITE_MOUNTAIN
 CanSee: Underwater
 CanSee: Standard
 Excludes: Farm
 Excludes: LandDetector
 Excludes: Mine
 Excludes: OceanFarm
 Excludes: OceanDetector
 Excludes: OceanATM
 Excludes: Structure1
 Excludes: Structure2
 Excludes: OceanMine
 TerrainEffect  {
  Terrain TERRAIN_WATER_BEACH
  Terrain TERRAIN_WATER_DEEP
  Terrain TERRAIN_WATER_KELP
  Terrain TERRAIN_WATER_REEF
  Terrain TERRAIN_WATER_RIFT
  Terrain TERRAIN_WATER_SHALLOW
  Terrain TERRAIN_WATER_SHELF
  Terrain TERRAIN_WATER_TRENCH
  Terrain TERRAIN_WATER_VOLCANO
  Radar
  ListeningPost
  VisionRange 4
  RadarRange 4
  EnableAdvance ADVANCE_MASS_PRODUCTION
  ProductionCost 1000
  ProductionTime 2
  TilesetIndex 70
}


}

TILEIMP_TERRAFORM_BROWN_HILL {
 Icon ICON_TERRAIN_BHILLS
 Tooltip TOOLTIP_TILEIMP_SELECT_BROWN_HILL_BUTTON
 Statusbar STATUSBAR_TILEIMP_SELECT_BROWN_HILL_BUTTON
 Level 2
 Column 2
 TerraformTerrain TERRAIN_BROWN_HILL
 Class: Terraform
 ConstructionTiles 1
 ConstructionTiles 1
 ConstructionTiles 1
 CantBuildOn TERRAIN_WATER_BEACH
 CantBuildOn TERRAIN_WATER_DEEP
 CantBuildOn TERRAIN_WATER_KELP
 CantBuildOn TERRAIN_WATER_REEF
 CantBuildOn TERRAIN_WATER_RIFT
 CantBuildOn TERRAIN_WATER_SHALLOW
 CantBuildOn TERRAIN_WATER_SHELF
 CantBuildOn TERRAIN_WATER_TRENCH
 CantBuildOn TERRAIN_WATER_VOLCANO
 Excludes: ATM
 Excludes: Farm
 Excludes: LandDetector
 Excludes: Mine
 Excludes: OceanATM
 Excludes: OceanDetector
 Excludes: OceanFarm
 Excludes: OceanMine
 Excludes: OceanRoad
 Excludes: Road
 Excludes: Structure1
 Excludes: Structure2
 TerrainEffect  {
  Terrain TERRAIN_BROWN_HILL
  EnableAdvance ADVANCE_EXPLOSIVES
  TilesetIndex 1
}


 GLHidden
}

TILEIMP_TERRAFORM_BROWN_MOUNTAIN {
 Icon ICON_TERRAIN_BMOUNTAIN
 Tooltip TOOLTIP_TILEIMP_SELECT_BROWN_MOUNTAIN_BUTTON
 Statusbar STATUSBAR_TILEIMP_SELECT_BROWN_MOUNTAIN_BUTTON
 Level 2
 Column 3
 TerraformTerrain TERRAIN_BROWN_MOUNTAIN
 Class: Terraform
 ConstructionTiles 1
 ConstructionTiles 1
 ConstructionTiles 1
 CantBuildOn TERRAIN_WATER_BEACH
 CantBuildOn TERRAIN_WATER_DEEP
 CantBuildOn TERRAIN_WATER_KELP
 CantBuildOn TERRAIN_WATER_REEF
 CantBuildOn TERRAIN_WATER_RIFT
 CantBuildOn TERRAIN_WATER_SHALLOW
 CantBuildOn TERRAIN_WATER_SHELF
 CantBuildOn TERRAIN_WATER_TRENCH
 CantBuildOn TERRAIN_WATER_VOLCANO
 Excludes: ATM
 Excludes: LandDetector
 Excludes: Farm
 Excludes: Mine
 Excludes: OceanATM
 Excludes: OceanDetector
 Excludes: OceanFarm
 Excludes: OceanMine
 Excludes: OceanRoad
 Excludes: Road
 Excludes: Structure1
 Excludes: Structure2
 TerrainEffect  {
  Terrain TERRAIN_BROWN_MOUNTAIN
  EnableAdvance ADVANCE_FUSION
  TilesetIndex 1
}


 GLHidden
}

TILEIMP_TERRAFORM_DESERT {
 Icon ICON_TERRAIN_DESERTS
 Tooltip TOOLTIP_TILEIMP_SELECT_DESERT_BUTTON
 Statusbar STATUSBAR_TILEIMP_SELECT_DESERT_BUTTON
 Level 3
 Column 0
 TerraformTerrain TERRAIN_DESERT
 Class: Terraform
 ConstructionTiles 1
 ConstructionTiles 1
 ConstructionTiles 1
 CantBuildOn TERRAIN_WATER_BEACH
 CantBuildOn TERRAIN_WATER_DEEP
 CantBuildOn TERRAIN_WATER_KELP
 CantBuildOn TERRAIN_WATER_REEF
 CantBuildOn TERRAIN_WATER_RIFT
 CantBuildOn TERRAIN_WATER_SHALLOW
 CantBuildOn TERRAIN_WATER_SHELF
 CantBuildOn TERRAIN_WATER_TRENCH
 CantBuildOn TERRAIN_WATER_VOLCANO
 Excludes: ATM
 Excludes: Farm
 Excludes: LandDetector
 Excludes: Mine
 Excludes: OceanATM
 Excludes: OceanDetector
 Excludes: OceanFarm
 Excludes: OceanMine
 Excludes: OceanRoad
 Excludes: Road
 Excludes: Structure1
 Excludes: Structure2
 TerrainEffect  {
  Terrain TERRAIN_DESERT
  EnableAdvance ADVANCE_AGRICULTURAL_REVOLUTION
  TilesetIndex 1
}


 GLHidden
}

TILEIMP_TERRAFORM_FOREST {
 Icon ICON_TERRAIN_FORESTS
 Tooltip TOOLTIP_TILEIMP_SELECT_DECIDUOUS_BUTTON
 Statusbar STATUSBAR_TILEIMP_SELECT_DECIDUOUS_BUTTON
 Level 1
 Column 1
 TerraformTerrain TERRAIN_FOREST
 Class: Terraform
 ConstructionTiles 1
 ConstructionTiles 1
 ConstructionTiles 1
 CantBuildOn TERRAIN_WATER_BEACH
 CantBuildOn TERRAIN_WATER_DEEP
 CantBuildOn TERRAIN_WATER_KELP
 CantBuildOn TERRAIN_WATER_REEF
 CantBuildOn TERRAIN_WATER_RIFT
 CantBuildOn TERRAIN_WATER_SHALLOW
 CantBuildOn TERRAIN_WATER_SHELF
 CantBuildOn TERRAIN_WATER_TRENCH
 CantBuildOn TERRAIN_WATER_VOLCANO
 Excludes: ATM
 Excludes: Farm
 Excludes: LandDetector
 Excludes: Mine
 Excludes: OceanATM
 Excludes: OceanDetector
 Excludes: OceanFarm
 Excludes: OceanMine
 Excludes: Structure1
 Excludes: Structure2
 Excludes: Road
 Excludes: OceanRoad
 TerrainEffect  {
  Terrain TERRAIN_FOREST
  EnableAdvance ADVANCE_AGRICULTURAL_REVOLUTION
  TilesetIndex 1
}


 GLHidden
}

TILEIMP_TERRAFORM_GRASSLAND {
 Icon ICON_TERRAIN_GRASSLANDS
 Tooltip TOOLTIP_TILEIMP_SELECT_GRASSLND_BUTTON
 Statusbar STATUSBAR_TILEIMP_SELECT_GRASSLND_BUTTON
 Level 1
 Column 0
 TerraformTerrain TERRAIN_GRASSLAND
 Class: Terraform
 ConstructionTiles 1
 ConstructionTiles 1
 ConstructionTiles 1
 CantBuildOn TERRAIN_WATER_BEACH
 CantBuildOn TERRAIN_WATER_DEEP
 CantBuildOn TERRAIN_WATER_KELP
 CantBuildOn TERRAIN_WATER_REEF
 CantBuildOn TERRAIN_WATER_RIFT
 CantBuildOn TERRAIN_WATER_SHALLOW
 CantBuildOn TERRAIN_WATER_SHELF
 CantBuildOn TERRAIN_WATER_TRENCH
 CantBuildOn TERRAIN_WATER_VOLCANO
 Excludes: Structure2
 Excludes: Structure1
 Excludes: OceanMine
 Excludes: OceanFarm
 Excludes: OceanDetector
 Excludes: OceanATM
 Excludes: Mine
 Excludes: LandDetector
 Excludes: Farm
 Excludes: ATM
 Excludes: OceanRoad
 Excludes: Road
 TerrainEffect  {
  Terrain TERRAIN_BROWN_HILL
  BonusFood 30
  EnableAdvance ADVANCE_EXPLOSIVES
  TilesetIndex 1
}


 TerrainEffect  {
  Terrain TERRAIN_BROWN_MOUNTAIN
  BonusFood 30
  EnableAdvance ADVANCE_FUSION
  TilesetIndex 1
}


 TerrainEffect  {
  Terrain TERRAIN_DESERT
  BonusFood 30
  EnableAdvance ADVANCE_AGRICULTURAL_REVOLUTION
  TilesetIndex 1
}


 TerrainEffect  {
  Terrain TERRAIN_FOREST
  BonusFood 30
  EnableAdvance ADVANCE_AGRICULTURAL_REVOLUTION
  TilesetIndex 1
}


 TerrainEffect  {
  Terrain TERRAIN_GLACIER
  BonusFood 30
  EnableAdvance ADVANCE_ADVANCED_COMPOSITES
  TilesetIndex 1
}


 TerrainEffect  {
  Terrain TERRAIN_HILL
  BonusFood 30
  EnableAdvance ADVANCE_EXPLOSIVES
  TilesetIndex 1
}


 TerrainEffect  {
  Terrain TERRAIN_JUNGLE
  BonusFood 30
  EnableAdvance ADVANCE_AGRICULTURAL_REVOLUTION
  TilesetIndex 1
}


 TerrainEffect  {
  Terrain TERRAIN_MOUNTAIN
  BonusFood 30
  EnableAdvance ADVANCE_FUSION
  TilesetIndex 1
}


 TerrainEffect  {
  Terrain TERRAIN_PLAINS
  BonusFood 5
  EnableAdvance ADVANCE_TOOLMAKING
  TilesetIndex 1
}


 TerrainEffect  {
  Terrain TERRAIN_SWAMP
  BonusFood 30
  EnableAdvance ADVANCE_AGRICULTURAL_REVOLUTION
  TilesetIndex 1
}


 TerrainEffect  {
  Terrain TERRAIN_TUNDRA
  BonusFood 30
  EnableAdvance ADVANCE_ADVANCED_COMPOSITES
  TilesetIndex 1
}


 TerrainEffect  {
  Terrain TERRAIN_WHITE_HILL
  BonusFood 30
  EnableAdvance ADVANCE_EXPLOSIVES
  TilesetIndex 1
}


 TerrainEffect  {
  Terrain TERRAIN_WHITE_MOUNTAIN
  BonusFood 30
  EnableAdvance ADVANCE_FUSION
  TilesetIndex 1
}


 TerrainEffect  {
  Terrain TERRAIN_DEAD
  BonusFood 300
  EnableAdvance ADVANCE_CONSERVATION
  TilesetIndex 1
}


 GLHidden
}

TILEIMP_TERRAFORM_HILL {
 Icon ICON_TERRAIN_HILLS
 Tooltip TOOLTIP_TILEIMP_SELECT_HILL_BUTTON
 Statusbar STATUSBAR_TILEIMP_SELECT_HILL_BUTTON
 Level 1
 Column 2
 TerraformTerrain TERRAIN_HILL
 Class: Terraform
 ConstructionTiles 1
 ConstructionTiles 1
 ConstructionTiles 1
 CantBuildOn TERRAIN_WATER_BEACH
 CantBuildOn TERRAIN_WATER_DEEP
 CantBuildOn TERRAIN_WATER_KELP
 CantBuildOn TERRAIN_WATER_REEF
 CantBuildOn TERRAIN_WATER_RIFT
 CantBuildOn TERRAIN_WATER_SHALLOW
 CantBuildOn TERRAIN_WATER_SHELF
 CantBuildOn TERRAIN_WATER_TRENCH
 CantBuildOn TERRAIN_WATER_VOLCANO
 Excludes: ATM
 Excludes: Farm
 Excludes: LandDetector
 Excludes: Mine
 Excludes: OceanATM
 Excludes: OceanDetector
 Excludes: OceanFarm
 Excludes: OceanMine
 Excludes: OceanRoad
 Excludes: Road
 Excludes: Structure1
 Excludes: Structure2
 TerrainEffect  {
  Terrain TERRAIN_HILL
  EnableAdvance ADVANCE_EXPLOSIVES
  TilesetIndex 1
}


 GLHidden
}

TILEIMP_TERRAFORM_JUNGLE {
 Icon ICON_TERRAIN_JUNGLES
 Tooltip TOOLTIP_TILEIMP_SELECT_JUNGLE_BUTTON
 Statusbar STATUSBAR_TILEIMP_SELECT_JUNGLE_BUTTON
 Level 2
 Column 1
 TerraformTerrain TERRAIN_JUNGLE
 Class: Terraform
 ConstructionTiles 1
 ConstructionTiles 1
 ConstructionTiles 1
 CantBuildOn TERRAIN_WATER_BEACH
 CantBuildOn TERRAIN_WATER_DEEP
 CantBuildOn TERRAIN_WATER_KELP
 CantBuildOn TERRAIN_WATER_REEF
 CantBuildOn TERRAIN_WATER_RIFT
 CantBuildOn TERRAIN_WATER_SHALLOW
 CantBuildOn TERRAIN_WATER_SHELF
 CantBuildOn TERRAIN_WATER_TRENCH
 CantBuildOn TERRAIN_WATER_VOLCANO
 Excludes: ATM
 Excludes: Farm
 Excludes: LandDetector
 Excludes: Mine
 Excludes: OceanATM
 Excludes: OceanDetector
 Excludes: OceanFarm
 Excludes: OceanMine
 Excludes: OceanRoad
 Excludes: Road
 Excludes: Structure1
 Excludes: Structure2
 TerrainEffect  {
  Terrain TERRAIN_JUNGLE
  EnableAdvance ADVANCE_AGRICULTURAL_REVOLUTION
  TilesetIndex 1
}


 GLHidden
}

TILEIMP_TERRAFORM_MOUNTAIN {
 Icon ICON_TERRAIN_MOUNTAIN
 Tooltip TOOLTIP_TILEIMP_SELECT_MOUNTAIN_BUTTON
 Statusbar STATUSBAR_TILEIMP_SELECT_MOUNTAIN_BUTTON
 Level 1
 Column 3
 TerraformTerrain TERRAIN_MOUNTAIN
 Class: Terraform
 ConstructionTiles 1
 ConstructionTiles 1
 ConstructionTiles 1
 CantBuildOn TERRAIN_WATER_BEACH
 CantBuildOn TERRAIN_WATER_DEEP
 CantBuildOn TERRAIN_WATER_KELP
 CantBuildOn TERRAIN_WATER_REEF
 CantBuildOn TERRAIN_WATER_RIFT
 CantBuildOn TERRAIN_WATER_SHALLOW
 CantBuildOn TERRAIN_WATER_SHELF
 CantBuildOn TERRAIN_WATER_TRENCH
 CantBuildOn TERRAIN_WATER_VOLCANO
 Excludes: ATM
 Excludes: Farm
 Excludes: LandDetector
 Excludes: Mine
 Excludes: OceanATM
 Excludes: OceanDetector
 Excludes: OceanFarm
 Excludes: OceanMine
 Excludes: OceanRoad
 Excludes: Road
 Excludes: Structure1
 Excludes: Structure2
 TerrainEffect  {
  Terrain TERRAIN_MOUNTAIN
  EnableAdvance ADVANCE_FUSION
  TilesetIndex 1
}


 GLHidden
}

TILEIMP_TERRAFORM_PLAINS {
 Icon ICON_TERRAIN_PLAINS
 Tooltip TOOLTIP_TILEIMP_SELECT_PLAINS_BUTTON
 Statusbar STATUSBAR_TILEIMP_SELECT_PLAINS_BUTTON
 Level 2
 Column 0
 TerraformTerrain TERRAIN_PLAINS
 Class: Terraform
 ConstructionTiles 1
 ConstructionTiles 1
 ConstructionTiles 1
 CantBuildOn TERRAIN_WATER_BEACH
 CantBuildOn TERRAIN_WATER_DEEP
 CantBuildOn TERRAIN_WATER_KELP
 CantBuildOn TERRAIN_WATER_REEF
 CantBuildOn TERRAIN_WATER_RIFT
 CantBuildOn TERRAIN_WATER_SHALLOW
 CantBuildOn TERRAIN_WATER_SHELF
 CantBuildOn TERRAIN_WATER_TRENCH
 CantBuildOn TERRAIN_WATER_VOLCANO
 Excludes: ATM
 Excludes: Farm
 Excludes: LandDetector
 Excludes: Mine
 Excludes: OceanATM
 Excludes: OceanDetector
 Excludes: OceanFarm
 Excludes: OceanMine
 Excludes: Structure1
 Excludes: Structure2
 Excludes: Road
 Excludes: OceanRoad
 TerrainEffect  {
  Terrain TERRAIN_PLAINS
  EnableAdvance ADVANCE_AGRICULTURE
  TilesetIndex 1
}


 GLHidden
}

TILEIMP_TERRAFORM_SWAMP {
 Icon ICON_TERRAIN_SWAMPS
 Tooltip TOOLTIP_TILEIMP_SELECT_SWAMP_BUTTON
 Statusbar STATUSBAR_TILEIMP_SELECT_SWAMP_BUTTON
 Level 3
 Column 1
 TerraformTerrain TERRAIN_SWAMP
 Class: Terraform
 ConstructionTiles 1
 ConstructionTiles 1
 ConstructionTiles 1
 CantBuildOn TERRAIN_WATER_BEACH
 CantBuildOn TERRAIN_WATER_DEEP
 CantBuildOn TERRAIN_WATER_KELP
 CantBuildOn TERRAIN_WATER_REEF
 CantBuildOn TERRAIN_WATER_RIFT
 CantBuildOn TERRAIN_WATER_SHALLOW
 CantBuildOn TERRAIN_WATER_SHELF
 CantBuildOn TERRAIN_WATER_TRENCH
 CantBuildOn TERRAIN_WATER_VOLCANO
 Excludes: ATM
 Excludes: Farm
 Excludes: LandDetector
 Excludes: Mine
 Excludes: OceanATM
 Excludes: OceanDetector
 Excludes: OceanFarm
 Excludes: OceanMine
 Excludes: OceanRoad
 Excludes: Road
 Excludes: Structure1
 Excludes: Structure2
 TerrainEffect  {
  Terrain TERRAIN_SWAMP
  EnableAdvance ADVANCE_INDUSTRIAL_REVOLUTION
  TilesetIndex 1
}


 GLHidden
}

TILEIMP_TERRAFORM_WHITE_HILL {
 Icon ICON_TERRAIN_WHILLS
 Tooltip TOOLTIP_TILEIMP_SELECT_WHITE_HILL_BUTTON
 Statusbar STATUSBAR_TILEIMP_SELECT_WHITE_HILL_BUTTON
 Level 3
 Column 2
 TerraformTerrain TERRAIN_WHITE_HILL
 Class: Terraform
 ConstructionTiles 1
 ConstructionTiles 1
 ConstructionTiles 1
 CantBuildOn TERRAIN_WATER_BEACH
 CantBuildOn TERRAIN_WATER_DEEP
 CantBuildOn TERRAIN_WATER_KELP
 CantBuildOn TERRAIN_WATER_REEF
 CantBuildOn TERRAIN_WATER_RIFT
 CantBuildOn TERRAIN_WATER_SHALLOW
 CantBuildOn TERRAIN_WATER_SHELF
 CantBuildOn TERRAIN_WATER_TRENCH
 CantBuildOn TERRAIN_WATER_VOLCANO
 Excludes: ATM
 Excludes: Farm
 Excludes: LandDetector
 Excludes: Mine
 Excludes: OceanATM
 Excludes: OceanDetector
 Excludes: OceanFarm
 Excludes: OceanMine
 Excludes: OceanRoad
 Excludes: Road
 Excludes: Structure1
 Excludes: Structure2
 TerrainEffect  {
  Terrain TERRAIN_WHITE_HILL
  EnableAdvance ADVANCE_EXPLOSIVES
  TilesetIndex 1
}


 GLHidden
}

TILEIMP_TERRAFORM_WHITE_MOUNTAIN {
 Icon ICON_TERRAIN_WMOUNTAIN
 Tooltip TOOLTIP_TILEIMP_SELECT_WHITE_MOUNTAIN_BUTTON
 Statusbar STATUSBAR_TILEIMP_SELECT_WHITE_MOUNTAIN_BUTTON
 Level 3
 Column 3
 TerraformTerrain TERRAIN_WHITE_MOUNTAIN
 Class: Terraform
 ConstructionTiles 1
 ConstructionTiles 1
 ConstructionTiles 1
 CantBuildOn TERRAIN_WATER_BEACH
 CantBuildOn TERRAIN_WATER_DEEP
 CantBuildOn TERRAIN_WATER_KELP
 CantBuildOn TERRAIN_WATER_REEF
 CantBuildOn TERRAIN_WATER_RIFT
 CantBuildOn TERRAIN_WATER_SHALLOW
 CantBuildOn TERRAIN_WATER_SHELF
 CantBuildOn TERRAIN_WATER_TRENCH
 CantBuildOn TERRAIN_WATER_VOLCANO
 Excludes: ATM
 Excludes: Farm
 Excludes: LandDetector
 Excludes: Mine
 Excludes: OceanATM
 Excludes: OceanDetector
 Excludes: OceanFarm
 Excludes: OceanMine
 Excludes: OceanRoad
 Excludes: Road
 Excludes: Structure1
 Excludes: Structure2
 TerrainEffect  {
  Terrain TERRAIN_WHITE_MOUNTAIN
  EnableAdvance ADVANCE_FUSION
  TilesetIndex 1
}


 GLHidden
}

TILEIMP_TRADING_POST {
 Icon ICON_TILEIMP_TRADING_POST
 Tooltip TOOLTIP_TILEIMP_SELECT_ATM1_BUTTON
 Statusbar STATUSBAR_TILEIMP_SELECT_ATM1_BUTTON
 Level 1
 Class: ATM
 ConstructionTiles 1
 ConstructionTiles 21
 ConstructionTiles 22
 CantBuildOn TERRAIN_WATER_BEACH
 CantBuildOn TERRAIN_WATER_DEEP
 CantBuildOn TERRAIN_WATER_RIFT
 CantBuildOn TERRAIN_WATER_SHALLOW
 CantBuildOn TERRAIN_WATER_SHELF
 CantBuildOn TERRAIN_WATER_TRENCH
 CantBuildOn TERRAIN_WATER_VOLCANO
 Excludes: ATM
 Excludes: Farm
 Excludes: LandDetector
 Excludes: Mine
 Excludes: OceanFarm
 Excludes: OceanDetector
 Excludes: Structure1
 Excludes: Structure2
 Excludes: OceanMine
 TerrainEffect  {
  Terrain TERRAIN_BROWN_HILL
  Terrain TERRAIN_DESERT
  Terrain TERRAIN_FOREST
  Terrain TERRAIN_GRASSLAND
  Terrain TERRAIN_HILL
  Terrain TERRAIN_JUNGLE
  Terrain TERRAIN_PLAINS
  BonusGold 10
  EnableAdvance ADVANCE_HORSE_RIDING
  ProductionCost 250
  ProductionTime 2
  TilesetIndex 23
}


}

TILEIMP_UNDERSEA_MINES {
 Icon ICON_TILEIMP_UNDERSEA_MINES
 Tooltip TOOLTIP_TILEIMP_SELECT_RIG1_BUTTON
 Statusbar STATUSBAR_TILEIMP_SELECT_RIG1_BUTTON
 Level 1
 Class: OceanMine
 ConstructionTiles 50
 ConstructionTiles 52
 ConstructionTiles 53
 CantBuildOn TERRAIN_BROWN_HILL
 CantBuildOn TERRAIN_BROWN_MOUNTAIN
 CantBuildOn TERRAIN_DESERT
 CantBuildOn TERRAIN_FOREST
 CantBuildOn TERRAIN_GLACIER
 CantBuildOn TERRAIN_GRASSLAND
 CantBuildOn TERRAIN_HILL
 CantBuildOn TERRAIN_JUNGLE
 CantBuildOn TERRAIN_MOUNTAIN
 CantBuildOn TERRAIN_PLAINS
 CantBuildOn TERRAIN_SWAMP
 CantBuildOn TERRAIN_TUNDRA
 CantBuildOn TERRAIN_WHITE_HILL
 CantBuildOn TERRAIN_WHITE_MOUNTAIN
 Excludes: Farm
 Excludes: LandDetector
 Excludes: Mine
 Excludes: OceanFarm
 Excludes: OceanDetector
 Excludes: OceanATM
 Excludes: Structure1
 Excludes: Structure2
 Excludes: OceanMine
 TerrainEffect  {
  Terrain TERRAIN_WATER_DEEP
  BonusProduction 15
  EnableAdvance ADVANCE_NANO_MACHINES
  ProductionCost 400
  ProductionTime 2
  TilesetIndex 54
}


 TerrainEffect  {
  Terrain TERRAIN_WATER_RIFT
  BonusProduction 20
  EnableAdvance ADVANCE_NANO_MACHINES
  ProductionCost 500
  ProductionTime 2
  TilesetIndex 54
}


 TerrainEffect  {
  Terrain TERRAIN_WATER_VOLCANO
  BonusProduction 25
  EnableAdvance ADVANCE_NANO_MACHINES
  ProductionCost 600
  ProductionTime 2
  TilesetIndex 54
}


}

TILEIMP_UNDERSEA_TUNNEL {
 Icon ICON_TILEIMP_UNDERSEA_TUNNEL
 Tooltip TOOLTIP_TILEIMP_SELECT_TUNNEL_BUTTON
 Statusbar STATUSBAR_TILEIMP_SELECT_TUNNEL_BUTTON
 Level 1
 Class: OceanRoad
 ConstructionTiles 50
 ConstructionTiles 50
 ConstructionTiles 50
 CantBuildOn TERRAIN_BROWN_HILL
 CantBuildOn TERRAIN_BROWN_MOUNTAIN
 CantBuildOn TERRAIN_DESERT
 CantBuildOn TERRAIN_FOREST
 CantBuildOn TERRAIN_GLACIER
 CantBuildOn TERRAIN_GRASSLAND
 CantBuildOn TERRAIN_HILL
 CantBuildOn TERRAIN_JUNGLE
 CantBuildOn TERRAIN_MOUNTAIN
 CantBuildOn TERRAIN_PLAINS
 CantBuildOn TERRAIN_SWAMP
 CantBuildOn TERRAIN_TUNDRA
 CantBuildOn TERRAIN_WHITE_HILL
 CantBuildOn TERRAIN_WHITE_MOUNTAIN
 Excludes: Road
 Excludes: OceanRoad
 TerrainEffect  {
  Terrain TERRAIN_WATER_BEACH
  Terrain TERRAIN_WATER_KELP
  Terrain TERRAIN_WATER_REEF
  Terrain TERRAIN_WATER_SHALLOW
  MoveCost 10
  EnableAdvance ADVANCE_NANO_ASSEMBLY
  ProductionCost 1200
  ProductionTime 4
  TilesetIndex 500
}


 TerrainEffect  {
  Terrain TERRAIN_WATER_DEEP
  Terrain TERRAIN_WATER_RIFT
  Terrain TERRAIN_WATER_SHELF
  Terrain TERRAIN_WATER_TRENCH
  MoveCost 10
  EnableAdvance ADVANCE_NANO_ASSEMBLY
  ProductionCost 1200
  ProductionTime 4
  TilesetIndex 500
}


 TerrainEffect  {
  Terrain TERRAIN_WATER_VOLCANO
  MoveCost 10
  EnableAdvance ADVANCE_NANO_ASSEMBLY
  ProductionCost 2400
  ProductionTime 4
  TilesetIndex 500
}


}

TILEIMP_UNDERSEA_FORTIFICATIONS {
 Icon ICON_TILEIMP_UNDERSEA_FORTIFICATIONS
 Tooltip TOOLTIP_TILEIMP_SELECT_FORT_BUTTON
 Statusbar STATUSBAR_TILEIMP_SELECT_FORT_BUTTON
 Level 2
 IntBorderRadius 2
 SquaredBorderRadius 5
 Class: OceanDetector
 ConstructionTiles 50
 ConstructionTiles 911
 ConstructionTiles 913
 CantBuildOn TERRAIN_BROWN_HILL
 CantBuildOn TERRAIN_BROWN_MOUNTAIN
 CantBuildOn TERRAIN_DESERT
 CantBuildOn TERRAIN_FOREST
 CantBuildOn TERRAIN_GLACIER
 CantBuildOn TERRAIN_GRASSLAND
 CantBuildOn TERRAIN_HILL
 CantBuildOn TERRAIN_JUNGLE
 CantBuildOn TERRAIN_MOUNTAIN
 CantBuildOn TERRAIN_PLAINS
 CantBuildOn TERRAIN_SWAMP
 CantBuildOn TERRAIN_TUNDRA
 CantBuildOn TERRAIN_WHITE_HILL
 CantBuildOn TERRAIN_WHITE_MOUNTAIN
 Excludes: Farm
 Excludes: LandDetector
 Excludes: Mine
 Excludes: OceanFarm
 Excludes: OceanDetector
 Excludes: Structure1
 Excludes: Structure2
 Excludes: OceanMine
 TerrainEffect  {
  Terrain TERRAIN_WATER_BEACH
  Terrain TERRAIN_WATER_DEEP
  Terrain TERRAIN_WATER_RIFT
  Terrain TERRAIN_WATER_SHALLOW
  Terrain TERRAIN_WATER_SHELF
  Terrain TERRAIN_WATER_TRENCH
  Terrain TERRAIN_WATER_VOLCANO
  VisionRange 2
  DefenseBonus 0.5
  EnableAdvance ADVANCE_SUBNEURAL_ADS
  ObsoleteAdvance ADVANCE_SUBNEURAL_ADS
  ProductionCost 2000
  ProductionTime 4
  TilesetIndex 912
}


 GLHidden
}

TILEIMP_TEST_TILE_IMPROVEMENT {
 Icon ICON_TILEIMP_FARMS
 Tooltip TOOLTIP_TILEIMP_SELECT_FARM1_BUTTON
 Statusbar STATUSBAR_TILEIMP_SELECT_TUNNEL_BUTTON
 Level 4
 IntBorderRadius 2
 SquaredBorderRadius 5
 Class: ATM
 ConstructionTiles 2
 ConstructionTiles 2
 ConstructionTiles 2
 TerrainEffect  {
  Terrain TERRAIN_FOREST
  Terrain TERRAIN_HILL
  Terrain TERRAIN_JUNGLE
  Terrain TERRAIN_SWAMP
  Terrain TERRAIN_DESERT
  Terrain TERRAIN_GRASSLAND
  Terrain TERRAIN_PLAINS
  Terrain TERRAIN_WHITE_HILL
  Terrain TERRAIN_WHITE_MOUNTAIN
  Terrain TERRAIN_BROWN_HILL
  Terrain TERRAIN_BROWN_MOUNTAIN
  Terrain TERRAIN_GLACIER
  Terrain TERRAIN_MOUNTAIN
  Terrain TERRAIN_TUNDRA
  Terrain TERRAIN_WATER_BEACH
  Terrain TERRAIN_WATER_DEEP
  Terrain TERRAIN_WATER_RIFT
  Terrain TERRAIN_WATER_SHALLOW
  Terrain TERRAIN_WATER_SHELF
  Terrain TERRAIN_WATER_TRENCH
  Terrain TERRAIN_WATER_VOLCANO
  Terrain TERRAIN_WATER_REEF
  Terrain TERRAIN_WATER_KELP
  Terrain TERRAIN_DEAD
  EnableAdvance ADVANCE_SUBNEURAL_ADS
  ProductionCost 0
  ProductionTime 1
  TilesetIndex 2
}


 GLHidden
}

TILEIMP_LAND_GOOD_ONE {
 Icon ICON_GOOD_ARCTIC_MOUNTAIN_ONE
 Tooltip TOOLTIP_TILEIMP_SELECT_FARM1_BUTTON
 Statusbar STATUSBAR_TILEIMP_SELECT_TUNNEL_BUTTON
 Level 4
 Class: OceanATM
 ConstructionTiles 2
 ConstructionTiles 2
 ConstructionTiles 2
 CantBuildOn TERRAIN_WATER_BEACH
 CantBuildOn TERRAIN_WATER_DEEP
 CantBuildOn TERRAIN_WATER_KELP
 CantBuildOn TERRAIN_WATER_REEF
 CantBuildOn TERRAIN_WATER_RIFT
 CantBuildOn TERRAIN_WATER_SHALLOW
 CantBuildOn TERRAIN_WATER_SHELF
 CantBuildOn TERRAIN_WATER_TRENCH
 CantBuildOn TERRAIN_WATER_VOLCANO
 CantBuildOn TERRAIN_DEAD
 TerrainEffect  {
  Terrain TERRAIN_FOREST
  Terrain TERRAIN_GRASSLAND
  BonusProduction 10
  EnableAdvance ADVANCE_SUBNEURAL_ADS
  ProductionCost 0
  ProductionTime 10
  TilesetIndex 2
}


 TerrainEffect  {
  Terrain TERRAIN_HILL
  Terrain TERRAIN_JUNGLE
  BonusFood 5
  BonusGold 5
  EnableAdvance ADVANCE_SUBNEURAL_ADS
  ProductionCost 0
  ProductionTime 10
  TilesetIndex 2
}


 TerrainEffect  {
  Terrain TERRAIN_SWAMP
  BonusFood 10
  BonusGold 5
  EnableAdvance ADVANCE_SUBNEURAL_ADS
  ProductionCost 0
  ProductionTime 10
  TilesetIndex 2
}


 TerrainEffect  {
  Terrain TERRAIN_DESERT
  BonusProduction 10
  BonusGold 5
  EnableAdvance ADVANCE_SUBNEURAL_ADS
  ProductionCost 0
  ProductionTime 10
  TilesetIndex 2
}


 TerrainEffect  {
  Terrain TERRAIN_PLAINS
  BonusFood 5
  BonusGold 15
  EnableAdvance ADVANCE_SUBNEURAL_ADS
  ProductionCost 0
  ProductionTime 10
  TilesetIndex 2
}


 TerrainEffect  {
  Terrain TERRAIN_WHITE_MOUNTAIN
  Terrain TERRAIN_WHITE_HILL
  BonusGold 15
  EnableAdvance ADVANCE_SUBNEURAL_ADS
  ProductionCost 0
  ProductionTime 10
  TilesetIndex 2
}


 TerrainEffect  {
  Terrain TERRAIN_BROWN_HILL
  BonusProduction 15
  EnableAdvance ADVANCE_SUBNEURAL_ADS
  ProductionCost 0
  ProductionTime 10
  TilesetIndex 2
}


 TerrainEffect  {
  Terrain TERRAIN_BROWN_MOUNTAIN
  BonusProduction 20
  EnableAdvance ADVANCE_SUBNEURAL_ADS
  ProductionCost 0
  ProductionTime 10
  TilesetIndex 2
}


 TerrainEffect  {
  Terrain TERRAIN_GLACIER
  BonusFood 5
  BonusProduction 10
  BonusGold 5
  EnableAdvance ADVANCE_SUBNEURAL_ADS
  ProductionCost 0
  ProductionTime 10
  TilesetIndex 2
}


 TerrainEffect  {
  Terrain TERRAIN_MOUNTAIN
  BonusFood 5
  BonusGold 5
  EnableAdvance ADVANCE_SUBNEURAL_ADS
  ProductionCost 0
  ProductionTime 10
  TilesetIndex 2
}


 TerrainEffect  {
  Terrain TERRAIN_TUNDRA
  BonusFood 10
  BonusProduction 5
  EnableAdvance ADVANCE_SUBNEURAL_ADS
  ProductionCost 0
  ProductionTime 10
  TilesetIndex 2
}


 GLHidden
}

TILEIMP_LAND_GOOD_TWO {
 Icon ICON_GOOD_ARCTIC_MOUNTAIN_TWO
 Tooltip TOOLTIP_TILEIMP_SELECT_FARM1_BUTTON
 Statusbar STATUSBAR_TILEIMP_SELECT_TUNNEL_BUTTON
 Level 4
 Class: OceanATM
 ConstructionTiles 2
 ConstructionTiles 2
 ConstructionTiles 2
 CantBuildOn TERRAIN_WATER_BEACH
 CantBuildOn TERRAIN_WATER_DEEP
 CantBuildOn TERRAIN_WATER_KELP
 CantBuildOn TERRAIN_WATER_REEF
 CantBuildOn TERRAIN_WATER_RIFT
 CantBuildOn TERRAIN_WATER_SHALLOW
 CantBuildOn TERRAIN_WATER_SHELF
 CantBuildOn TERRAIN_WATER_TRENCH
 CantBuildOn TERRAIN_WATER_VOLCANO
 CantBuildOn TERRAIN_TUNDRA
 CantBuildOn TERRAIN_DEAD
 TerrainEffect  {
  Terrain TERRAIN_FOREST
  BonusFood 10
  BonusGold 5
  EnableAdvance ADVANCE_SUBNEURAL_ADS
  ProductionCost 0
  ProductionTime 10
  TilesetIndex 2
}


 TerrainEffect  {
  Terrain TERRAIN_HILL
  BonusFood 5
  BonusGold 5
  EnableAdvance ADVANCE_SUBNEURAL_ADS
  ProductionCost 0
  ProductionTime 10
  TilesetIndex 2
}


 TerrainEffect  {
  Terrain TERRAIN_JUNGLE
  Terrain TERRAIN_GRASSLAND
  BonusGold 10
  EnableAdvance ADVANCE_SUBNEURAL_ADS
  ProductionCost 0
  ProductionTime 10
  TilesetIndex 2
}


 TerrainEffect  {
  Terrain TERRAIN_SWAMP
  BonusFood 15
  EnableAdvance ADVANCE_SUBNEURAL_ADS
  ProductionCost 0
  ProductionTime 10
  TilesetIndex 2
}


 TerrainEffect  {
  Terrain TERRAIN_DESERT
  BonusProduction 15
  BonusGold 10
  EnableAdvance ADVANCE_SUBNEURAL_ADS
  ProductionCost 0
  ProductionTime 10
  TilesetIndex 2
}


 TerrainEffect  {
  Terrain TERRAIN_PLAINS
  BonusFood 20
  BonusGold 10
  EnableAdvance ADVANCE_SUBNEURAL_ADS
  ProductionCost 0
  ProductionTime 10
  TilesetIndex 2
}


 TerrainEffect  {
  Terrain TERRAIN_WHITE_HILL
  Terrain TERRAIN_MOUNTAIN
  BonusGold 15
  EnableAdvance ADVANCE_SUBNEURAL_ADS
  ProductionCost 0
  ProductionTime 10
  TilesetIndex 2
}


 TerrainEffect  {
  Terrain TERRAIN_WHITE_MOUNTAIN
  BonusGold 20
  EnableAdvance ADVANCE_SUBNEURAL_ADS
  ProductionCost 0
  ProductionTime 10
  TilesetIndex 2
}


 TerrainEffect  {
  Terrain TERRAIN_BROWN_HILL
  Terrain TERRAIN_BROWN_MOUNTAIN
  BonusProduction 10
  BonusGold 5
  EnableAdvance ADVANCE_SUBNEURAL_ADS
  ProductionCost 0
  ProductionTime 10
  TilesetIndex 2
}


 TerrainEffect  {
  Terrain TERRAIN_GLACIER
  BonusFood 10
  BonusProduction 5
  EnableAdvance ADVANCE_SUBNEURAL_ADS
  ProductionCost 0
  ProductionTime 10
  TilesetIndex 2
}


 GLHidden
}

TILEIMP_LAND_GOOD_THREE {
 Icon ICON_GOOD_ARCTIC_MOUNTAIN_THREE
 Tooltip TOOLTIP_TILEIMP_SELECT_FARM1_BUTTON
 Statusbar STATUSBAR_TILEIMP_SELECT_TUNNEL_BUTTON
 Level 4
 Class: OceanATM
 ConstructionTiles 2
 ConstructionTiles 2
 ConstructionTiles 2
 CantBuildOn TERRAIN_WATER_BEACH
 CantBuildOn TERRAIN_WATER_DEEP
 CantBuildOn TERRAIN_WATER_KELP
 CantBuildOn TERRAIN_WATER_REEF
 CantBuildOn TERRAIN_WATER_RIFT
 CantBuildOn TERRAIN_WATER_SHALLOW
 CantBuildOn TERRAIN_WATER_SHELF
 CantBuildOn TERRAIN_WATER_TRENCH
 CantBuildOn TERRAIN_WATER_VOLCANO
 CantBuildOn TERRAIN_TUNDRA
 CantBuildOn TERRAIN_GLACIER
 CantBuildOn TERRAIN_BROWN_MOUNTAIN
 CantBuildOn TERRAIN_BROWN_HILL
 CantBuildOn TERRAIN_DEAD
 TerrainEffect  {
  Terrain TERRAIN_FOREST
  BonusFood 10
  EnableAdvance ADVANCE_SUBNEURAL_ADS
  ProductionCost 0
  ProductionTime 10
  TilesetIndex 2
}


 TerrainEffect  {
  Terrain TERRAIN_HILL
  BonusProduction 10
  BonusGold 5
  EnableAdvance ADVANCE_SUBNEURAL_ADS
  ProductionCost 0
  ProductionTime 10
  TilesetIndex 2
}


 TerrainEffect  {
  Terrain TERRAIN_JUNGLE
  BonusFood 10
  EnableAdvance ADVANCE_SUBNEURAL_ADS
  ProductionCost 0
  ProductionTime 10
  TilesetIndex 2
}


 TerrainEffect  {
  Terrain TERRAIN_SWAMP
  BonusFood 5
  BonusGold 5
  EnableAdvance ADVANCE_SUBNEURAL_ADS
  ProductionCost 0
  ProductionTime 10
  TilesetIndex 2
}


 TerrainEffect  {
  Terrain TERRAIN_DESERT
  BonusFood 10
  BonusProduction 5
  EnableAdvance ADVANCE_SUBNEURAL_ADS
  ProductionCost 0
  ProductionTime 10
  TilesetIndex 2
}


 TerrainEffect  {
  Terrain TERRAIN_GRASSLAND
  Terrain TERRAIN_PLAINS
  BonusFood 15
  EnableAdvance ADVANCE_SUBNEURAL_ADS
  ProductionCost 0
  ProductionTime 10
  TilesetIndex 2
}


 TerrainEffect  {
  Terrain TERRAIN_WHITE_HILL
  Terrain TERRAIN_WHITE_MOUNTAIN
  BonusProduction 15
  EnableAdvance ADVANCE_SUBNEURAL_ADS
  ProductionCost 0
  ProductionTime 10
  TilesetIndex 2
}


 TerrainEffect  {
  Terrain TERRAIN_MOUNTAIN
  BonusProduction 20
  EnableAdvance ADVANCE_SUBNEURAL_ADS
  ProductionCost 0
  ProductionTime 10
  TilesetIndex 2
}


 GLHidden
}

TILEIMP_LAND_GOOD_FOUR {
 Icon ICON_GOOD_ARCTIC_MOUNTAIN_FOUR
 Tooltip TOOLTIP_TILEIMP_SELECT_FARM1_BUTTON
 Statusbar STATUSBAR_TILEIMP_SELECT_TUNNEL_BUTTON
 Level 4
 Class: OceanATM
 ConstructionTiles 2
 ConstructionTiles 2
 ConstructionTiles 2
 CantBuildOn TERRAIN_WATER_BEACH
 CantBuildOn TERRAIN_WATER_DEEP
 CantBuildOn TERRAIN_WATER_KELP
 CantBuildOn TERRAIN_WATER_REEF
 CantBuildOn TERRAIN_WATER_RIFT
 CantBuildOn TERRAIN_WATER_SHALLOW
 CantBuildOn TERRAIN_WATER_SHELF
 CantBuildOn TERRAIN_WATER_TRENCH
 CantBuildOn TERRAIN_WATER_VOLCANO
 CantBuildOn TERRAIN_TUNDRA
 CantBuildOn TERRAIN_GLACIER
 CantBuildOn TERRAIN_BROWN_MOUNTAIN
 CantBuildOn TERRAIN_WHITE_HILL
 CantBuildOn TERRAIN_DEAD
 TerrainEffect  {
  Terrain TERRAIN_FOREST
  BonusFood 10
  BonusGold 5
  EnableAdvance ADVANCE_SUBNEURAL_ADS
  ProductionCost 0
  ProductionTime 10
  TilesetIndex 2
}


 TerrainEffect  {
  Terrain TERRAIN_HILL
  BonusFood 5
  BonusGold 5
  EnableAdvance ADVANCE_SUBNEURAL_ADS
  ProductionCost 0
  ProductionTime 10
  TilesetIndex 2
}


 TerrainEffect  {
  Terrain TERRAIN_JUNGLE
  BonusFood 5
  BonusGold 10
  EnableAdvance ADVANCE_SUBNEURAL_ADS
  ProductionCost 0
  ProductionTime 10
  TilesetIndex 2
}


 TerrainEffect  {
  Terrain TERRAIN_SWAMP
  BonusProduction 10
  EnableAdvance ADVANCE_SUBNEURAL_ADS
  ProductionCost 0
  ProductionTime 10
  TilesetIndex 2
}


 TerrainEffect  {
  Terrain TERRAIN_DESERT
  Terrain TERRAIN_BROWN_HILL
  BonusFood 10
  BonusGold 5
  EnableAdvance ADVANCE_SUBNEURAL_ADS
  ProductionCost 0
  ProductionTime 10
  TilesetIndex 2
}


 TerrainEffect  {
  Terrain TERRAIN_GRASSLAND
  Terrain TERRAIN_WHITE_MOUNTAIN
  BonusGold 15
  EnableAdvance ADVANCE_SUBNEURAL_ADS
  ProductionCost 0
  ProductionTime 10
  TilesetIndex 2
}


 TerrainEffect  {
  Terrain TERRAIN_PLAINS
  BonusFood 15
  EnableAdvance ADVANCE_SUBNEURAL_ADS
  ProductionCost 0
  ProductionTime 10
  TilesetIndex 2
}


 TerrainEffect  {
  Terrain TERRAIN_MOUNTAIN
  BonusProduction 5
  BonusGold 15
  EnableAdvance ADVANCE_SUBNEURAL_ADS
  ProductionCost 0
  ProductionTime 10
  TilesetIndex 2
}


 GLHidden
}

TILEIMP_SEA_GOOD_ONE {
 Icon ICON_GOOD_ARCTIC_MOUNTAIN_ONE
 Tooltip TOOLTIP_TILEIMP_SELECT_FARM1_BUTTON
 Statusbar STATUSBAR_TILEIMP_SELECT_TUNNEL_BUTTON
 Level 4
 Class: ATM
 ConstructionTiles 2
 ConstructionTiles 2
 ConstructionTiles 2
 CantBuildOn TERRAIN_BROWN_HILL
 CantBuildOn TERRAIN_BROWN_MOUNTAIN
 CantBuildOn TERRAIN_DESERT
 CantBuildOn TERRAIN_FOREST
 CantBuildOn TERRAIN_GLACIER
 CantBuildOn TERRAIN_GRASSLAND
 CantBuildOn TERRAIN_HILL
 CantBuildOn TERRAIN_JUNGLE
 CantBuildOn TERRAIN_MOUNTAIN
 CantBuildOn TERRAIN_PLAINS
 CantBuildOn TERRAIN_SWAMP
 CantBuildOn TERRAIN_TUNDRA
 CantBuildOn TERRAIN_WHITE_HILL
 CantBuildOn TERRAIN_WHITE_MOUNTAIN
 CantBuildOn TERRAIN_DEAD
 TerrainEffect  {
  Terrain TERRAIN_WATER_DEEP
  Terrain TERRAIN_WATER_RIFT
  Terrain TERRAIN_WATER_TRENCH
  BonusFood 15
  BonusProduction 5
  EnableAdvance ADVANCE_SUBNEURAL_ADS
  ProductionCost 0
  ProductionTime 10
  TilesetIndex 2
}


 TerrainEffect  {
  Terrain TERRAIN_WATER_BEACH
  Terrain TERRAIN_WATER_SHALLOW
  Terrain TERRAIN_WATER_SHELF
  Terrain TERRAIN_WATER_REEF
  Terrain TERRAIN_WATER_KELP
  BonusFood 10
  EnableAdvance ADVANCE_SUBNEURAL_ADS
  ProductionCost 0
  ProductionTime 10
  TilesetIndex 2
}


 TerrainEffect  {
  Terrain TERRAIN_WATER_VOLCANO
  BonusGold 15
  EnableAdvance ADVANCE_SUBNEURAL_ADS
  ProductionCost 0
  ProductionTime 10
  TilesetIndex 2
}


 GLHidden
}

TILEIMP_SEA_GOOD_TWO {
 Icon ICON_GOOD_ARCTIC_MOUNTAIN_TWO
 Tooltip TOOLTIP_TILEIMP_SELECT_FARM1_BUTTON
 Statusbar STATUSBAR_TILEIMP_SELECT_TUNNEL_BUTTON
 Level 4
 Class: ATM
 ConstructionTiles 2
 ConstructionTiles 2
 ConstructionTiles 2
 CantBuildOn TERRAIN_BROWN_HILL
 CantBuildOn TERRAIN_BROWN_MOUNTAIN
 CantBuildOn TERRAIN_DESERT
 CantBuildOn TERRAIN_FOREST
 CantBuildOn TERRAIN_GLACIER
 CantBuildOn TERRAIN_GRASSLAND
 CantBuildOn TERRAIN_HILL
 CantBuildOn TERRAIN_JUNGLE
 CantBuildOn TERRAIN_MOUNTAIN
 CantBuildOn TERRAIN_PLAINS
 CantBuildOn TERRAIN_SWAMP
 CantBuildOn TERRAIN_TUNDRA
 CantBuildOn TERRAIN_WHITE_HILL
 CantBuildOn TERRAIN_WHITE_MOUNTAIN
 CantBuildOn TERRAIN_DEAD
 TerrainEffect  {
  Terrain TERRAIN_WATER_BEACH
  BonusFood 15
  EnableAdvance ADVANCE_SUBNEURAL_ADS
  ProductionCost 0
  ProductionTime 10
  TilesetIndex 2
}


 TerrainEffect  {
  Terrain TERRAIN_WATER_DEEP
  Terrain TERRAIN_WATER_RIFT
  Terrain TERRAIN_WATER_TRENCH
  BonusFood 20
  BonusGold 5
  EnableAdvance ADVANCE_SUBNEURAL_ADS
  ProductionCost 0
  ProductionTime 10
  TilesetIndex 2
}


 TerrainEffect  {
  Terrain TERRAIN_WATER_SHALLOW
  Terrain TERRAIN_WATER_SHELF
  Terrain TERRAIN_WATER_REEF
  Terrain TERRAIN_WATER_KELP
  BonusFood 5
  BonusGold 5
  EnableAdvance ADVANCE_SUBNEURAL_ADS
  ProductionCost 0
  ProductionTime 10
  TilesetIndex 2
}


 TerrainEffect  {
  Terrain TERRAIN_WATER_VOLCANO
  BonusGold 20
  EnableAdvance ADVANCE_SUBNEURAL_ADS
  ProductionCost 0
  ProductionTime 10
  TilesetIndex 2
}


 GLHidden
}

TILEIMP_SEA_GOOD_THREE {
 Icon ICON_GOOD_ARCTIC_MOUNTAIN_THREE
 Tooltip TOOLTIP_TILEIMP_SELECT_FARM1_BUTTON
 Statusbar STATUSBAR_TILEIMP_SELECT_TUNNEL_BUTTON
 Level 4
 Class: ATM
 ConstructionTiles 2
 ConstructionTiles 2
 ConstructionTiles 2
 CantBuildOn TERRAIN_BROWN_HILL
 CantBuildOn TERRAIN_BROWN_MOUNTAIN
 CantBuildOn TERRAIN_DESERT
 CantBuildOn TERRAIN_FOREST
 CantBuildOn TERRAIN_GLACIER
 CantBuildOn TERRAIN_GRASSLAND
 CantBuildOn TERRAIN_HILL
 CantBuildOn TERRAIN_JUNGLE
 CantBuildOn TERRAIN_MOUNTAIN
 CantBuildOn TERRAIN_PLAINS
 CantBuildOn TERRAIN_SWAMP
 CantBuildOn TERRAIN_TUNDRA
 CantBuildOn TERRAIN_WHITE_HILL
 CantBuildOn TERRAIN_WHITE_MOUNTAIN
 CantBuildOn TERRAIN_DEAD
 TerrainEffect  {
  Terrain TERRAIN_WATER_DEEP
  Terrain TERRAIN_WATER_RIFT
  Terrain TERRAIN_WATER_TRENCH
  Terrain TERRAIN_WATER_SHALLOW
  Terrain TERRAIN_WATER_SHELF
  Terrain TERRAIN_WATER_REEF
  Terrain TERRAIN_WATER_KELP
  BonusFood 15
  EnableAdvance ADVANCE_SUBNEURAL_ADS
  ProductionCost 0
  ProductionTime 10
  TilesetIndex 2
}


 TerrainEffect  {
  Terrain TERRAIN_WATER_BEACH
  BonusProduction 5
  BonusGold 10
  EnableAdvance ADVANCE_SUBNEURAL_ADS
  ProductionCost 0
  ProductionTime 10
  TilesetIndex 2
}


 TerrainEffect  {
  Terrain TERRAIN_WATER_VOLCANO
  BonusGold 15
  EnableAdvance ADVANCE_SUBNEURAL_ADS
  ProductionCost 0
  ProductionTime 10
  TilesetIndex 2
}


 GLHidden
}

TILEIMP_SEA_GOOD_FOUR {
 Icon ICON_GOOD_ARCTIC_MOUNTAIN_FOUR
 Tooltip TOOLTIP_TILEIMP_SELECT_FARM1_BUTTON
 Statusbar STATUSBAR_TILEIMP_SELECT_TUNNEL_BUTTON
 Level 4
 Class: ATM
 ConstructionTiles 2
 ConstructionTiles 2
 ConstructionTiles 2
 CantBuildOn TERRAIN_BROWN_HILL
 CantBuildOn TERRAIN_BROWN_MOUNTAIN
 CantBuildOn TERRAIN_DESERT
 CantBuildOn TERRAIN_FOREST
 CantBuildOn TERRAIN_GLACIER
 CantBuildOn TERRAIN_GRASSLAND
 CantBuildOn TERRAIN_HILL
 CantBuildOn TERRAIN_JUNGLE
 CantBuildOn TERRAIN_MOUNTAIN
 CantBuildOn TERRAIN_PLAINS
 CantBuildOn TERRAIN_SWAMP
 CantBuildOn TERRAIN_TUNDRA
 CantBuildOn TERRAIN_WHITE_HILL
 CantBuildOn TERRAIN_WHITE_MOUNTAIN
 CantBuildOn TERRAIN_WATER_BEACH
 CantBuildOn TERRAIN_WATER_DEEP
 CantBuildOn TERRAIN_WATER_RIFT
 CantBuildOn TERRAIN_WATER_TRENCH
 CantBuildOn TERRAIN_DEAD
 TerrainEffect  {
  Terrain TERRAIN_WATER_SHALLOW
  Terrain TERRAIN_WATER_SHELF
  Terrain TERRAIN_WATER_REEF
  Terrain TERRAIN_WATER_KELP
  BonusFood 10
  EnableAdvance ADVANCE_SUBNEURAL_ADS
  ProductionCost 0
  ProductionTime 10
  TilesetIndex 2
}


 TerrainEffect  {
  Terrain TERRAIN_WATER_VOLCANO
  BonusGold 15
  EnableAdvance ADVANCE_SUBNEURAL_ADS
  ProductionCost 0
  ProductionTime 10
  TilesetIndex 2
}


 GLHidden
}

