@C3MT
@VERSION 1
@LANGUAGE English

@BEGIN PEDIAMENUS

@BEGIN PEDIAMENU
TITLE=Main Menu
KEY=MENU_Main
GROUP=9
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE=Tribes
KEY=MENU_Races
GROUP=0
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE=Civilization Advances
KEY=MENU_Technologies
GROUP=5
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE=Great Wonders
KEY=MENU_Wonders
GROUP=26
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE=Small Wonders
KEY=MENU_Small_Wonders
GROUP=36
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE=City Improvements
KEY=MENU_City_Improvements
GROUP=16
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE=Governments
KEY=MENU_Governments
GROUP=2
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE=Units
KEY=MENU_Units
GROUP=7
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE=Worker Jobs
KEY=MENU_Terraform_Imps
GROUP=1
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE=Terrains
KEY=MENU_Terrains
GROUP=3
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE=Resources
KEY=MENU_GoodsMENU_Game_Concepts
GROUP=4
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE=Game Concepts
KEY=MENU_Index
GROUP=8
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE=Index
KEY=GSMU_Bonus
GROUP=-1
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE=Bonus Resources
KEY=GSMU_Luxury
GROUP=34
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE=Luxery Resources
KEY=GSMU_Strategic
GROUP=24
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE=Strategic Resources
KEY=GSMU_Index
GROUP=14
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE=Resource Index
GROUP=4
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE=All buildings
GROUP=6
@END PEDIAMENU

@END PEDIAMENUS


@BEGIN BICSTATUS
File is not a BIC
File contains no map.
File is MapOnly
File contains rules and map
@END BICSTATUS


@BEGIN POPUPMESSAGES
Out of Memory
Operation Complete
There is a BAK-file already. Do you want to replace it? (Selecting No will not BAK the current file)
Not a recognized format
Unknown version
Not a Civ3 savefile
The File is protected, and can not be loaded.
A possible Error has been found in the Save.\n(DATAIO Operating System Error: CITY)\n\nDo you want to try to fix this?
This flag is not yet supported
;Chnaged Reset FOW popup 020430 to reflect added calculation
This will reset the Fog Of War and Map to a calculated area around each unit.
Do you want to keep the FOW and Map seen by the cities?
Warning
This is only to use with the same size of map as in the save, and it is up to you to make sure that no units/cities or colonies get onto the wrong terrain.
The BIC contains no map
The map is of another size then the saved map!
Done, you need to save the file to save the changes.
Error while listing units:
Error while listing cities:
Error while listing levels:
Error while listing citizens:
Error while listing races:
Error while listing techs:
Error while listing unittypes:
Error while listing buildingtypes:
Error while listing civs:
Ivalid coordinate must bee odd-ood or even-even.
The graphic is now loaded
Tile already in use
Must be in city radius
Only specialists can work on the CityCenter
The year must be at least $1
Error: FOW/CIV
Error: FOW
A FOW area can only have one base point
This will currently only compare UNITS.
The file must contain rules.
No rules loaded
No BIC loaded in memory. Do you want to load civ3mod.bic?\n(The BIC is only used to assign titles to the keys)
Invalid Link
The key is used
This function searches the map for defined starting slots and creates a CPF file with these slots. You then just have to edit the name and ID of the civs that starts on the slots.
No file loaded
To be able to copy the pedia key in all files the files must be in the correct directiory.\nThe spirit will still be copied.
To be able to copy all info for the building in all files the files must be in the correct directiory.\nThe spirit will still be copied.
To be able to redirect the graphics to the original unit graphics Civ3 must be installed.\nThe spirit will still be copied.
Land: $1\nWater: $2\nTotal: $3
The current BIC is not saved\nDo you want to exit?
The current BIC is not saved\nDo you want to continue?
The current BIC is not saved\nDo you want to save it?
Error
;50
$1 has no map, or error in read.
Starting the Civilopedia Editor will make the CopyTool to unload.\nDo you want to continue?
Starting the Intigrated SaveGame Editor will casuse the BIC to unload.\nDo you want to continue?
Thank you for upgrading to Civ3MultiTool v$1
This verion has not been fully tested!
This verion is a beta version of a later update! Not all functions is working. And there might be many unfinished functions
This save is in interest for the continued development. Please send it zipped to $1
Error: $1
Error in Save! Original file not Civ3File
The rules have been changed since this file started. Can't load the file.
;60
The rules have been changed since this file started. Can't save the file (The file shouldn't have loaded either).
The file has more then one header
Unknown Version. Only version 2.x and 3.x supported
Unknown subversion. Only versions up to 2.10 supported
Unknown section: $1 after $2\n\nPlease report this (If the sction is not anything logical there is most likely an error in the reading of $2)\nTry to attach the BIC/SAV (zipped) you tried to load while reporting.
Can't log.
$1 ($2) is selected by $3 ($4)
The year $1 is invalid.\nUse $2 or $3
;68 -Addstart 2002-04-19
The SaveGame Modifier doen't work with version $1 of Civ3.
;69 -Addstart 2002-05-09
The MultiTool needs to be restarted for all the settings to take effect.
;70 -Addstart 2002-05-10
This is only recommended for advance users.
You need to enter a name
There is already a unit named $1.\nCreating a new unit with this name will force it to use the same animation as that unit.
There is already a unit with the civilopedia entry $1.\nCreating a new unit with this entry will force it to use the same civilopedia text and icons as that unit.
You are recommended to use a Civilopedia entry beginning with PRTO_ for units.
;75 -Addstart 2002-05-17
Cange of the specificity from $1 to $2 will result in data loss.
The new fields will be filled with an default image.
;77 -Addstart 2002-05-21
You have to unload the Civilopedia Editor for AutoEntryCreation to work.
The Key $1 already has an entry in $2.\nThis will edit that entry, and not create a new one.
The Key $1 already has icons in $2.\nThis will edit those icons.
This will exit without saving the changes.
;81 -Addstart 2002-05-22
The BIC you base your unit on is only version $1.\n To use more then one strategy you need to have at least version 3.x (1.21f).
;82 -Addstart 2002-05-24
The unit has successfully been created.\n Do you want to create another one?
;83 -Addstart 2002-05-25
The BIC loaded contains no rules.\nDo you want to load civ3mod.bic?\n\n(The BIC is only used to assign titles to the keys)
;84 -Addstart 2002-06-04
The save contains rules.\nDo you want to export them with the map?
The BIC contains rules.\nDo you want to import them with the map?\n\nWarning: Changing the rules of a save might cause it to malfunction.
;86 -Addstart 2002-06-22
Must be on the same drive to make a relative path.
@END POPUPMESSAGES

@BEGIN COMMONDIALOGS
Select a name of the exported file
ModFiles
Select name of BIC to export map to
BIC-files
Select a name of the saved file
Civilization III savefiles
Select a BIC-file to compare with
Select a Civilopedia.txt file to load
Text files
Select a text file to save the Civilopedia to
Select a name of the CPF file to create
Civilization Placement Files
Select a BIC-file to load
Select a BIC to import map from
Save BIC as...
Select a mod to import
Select a SAV-file to load
Select a CPF-file to load
;Added 2002-04-19
Locate the Civilization III directory.
;Addstart 2002-05-10
Enter the name of the BIC to create.
Select a BIC-file to add unit in
Select a BIC-file to base the unit on
;Addstart 2002-05-21
Select a Pediaicons.txt file to load
Select a text file to save the Civilopediaicons to
Select a text file to add the Civilopedia to
Select a text file to add the Civilopediaicons to
;26: Addstart 2002-06-22
Select an Animation
FLICs
*.flc
Select a Sound
Sounds
*.wav;*.amb
All files
@END COMMONDIALOGS

@BEGIN COMPARESTRINGS
Version is different. Loaded version: $1 compared to $2
Different number of units. $1 vs $2
$1 ($2.$3.$4) has been added
$1 ($2($5).$3.$4) has been added
$1 has been removed
$1 has been removed
and
gained: $1
lost: $1
changed actions (no details)
changed Air Missions (no details)
changed AI strategy (no details)
changed atack from $1 to $2
changed availability (no details)
changed bombardment range from $1 to $2
changed bombardment strength from $1 to $2
changed capacity from $1 to $2
changed class from $1 to $2
changed cost from $1 to $2
changed defense from $1 to $2
changed icon from $1 to $2
changed civilopedia entry from $1 to $2
changed movments from $1 to $2
changed range from $1 to $2
changed popcost from $1 to $2
changed prerequire from $1 to $2
nothing
started to require $1
stopped to require $1
changed rate of fire from $1 to $2
changed upgrade from $1 to $2
gained Zone of Control
lost Zone of Control
has
@END COMPARESTRINGS

@BEGIN CLASSES
land
sea
air
@END CLASSES

@BEGIN UNITFLAGS
Wheeled
Foot Soldier
Blitz
Cruise Missile
treats all terrains as roads
;5
Radar
Amphibious Unit
Submarine
Aircraft Carrier
can be drafted
;10
Immobile
Sink In Sea
Sink In Ocean
;Edited 2002-04-30
UNUSED (Mounted pre 1.17f)
carry foot units only
;15
starts Golden Age
nuclear weapon
hidden nationality
army
leader
;20
ICBM
Stealth
can see submarines
tactical missile
can carry tactical missiles
;25
ranged attack animations
;Edited 2002-04-30
rotate before attack
;Added 2002-04-30
lethatl land bombardment
lethatl sea bombardment
@END UNITFLAGS

@BEGIN DESCRIPTIONS
;CT
This program allows you to clone elements of Sid Meier's Civilization 3. You can later edit the clones with Civ3Edit that comes with Civilization 3.
;SGE
The second savegame editor created for Civilization III. Has functions for editing units and cities.
;PEDIA
The Civilopedia Editor gives you an overview over the Civilopedia.txt, and provides an easy way of editing the Civilopedia.
Shows information about the program
;UNITWIZZARD
The Unit Wizzard an easy way to install a unit into a BIC. It helps you step by step in the process of setting up your new unit.
Terminates the application
@END DESCRIPTIONS

@BEGIN CTZNGROUPS
Happy
Content
Unhappy
Resisting
;Specialists

@END CTZNGROUPS


;Not an override part, but default constant part for strings in the SGE
@BEGIN SGESTRINGS
NONE
Production
Free (of its own)
;Unitlist $1=ID $2=UnitName $3=ownerCiv Adjective $4=Nationallity $5=Level $6=Points left $7=Points total $8=Damage
$1: $2 ($3)
$1: $4 $2 ($3)
@END SGESTRINGS


;Added 2002-04-14
@BEGIN UNITORDERS
;Never finished before 1.21f
;Will maybe continue, on that later
;As for now the keys are left in this file
;Addstart 2002-05-10
Skip Turn
Wait
Fortify
Disband
Go To
Load
Unload
Airlift
Pillage
Bombard
Airdrop
Build Army
Finish Improvements
Upgrade Unit
Build Colony
Build City
Build Road
Build Railroad
Build Fort
Build Mine
Irrigate
Clear Forest
Clear Jungle
Plant Forest
Clear Pollution
Automate
Join City
@END UNITORDERS

;End Addition

;Added 2002-05-10
@BEGIN AIRMISSIONS
Bombing
Recon
Interception
Re-base
Precision Bombing
@END AIRMISSIONS

@BEGIN AISTRATEGIES
Offense
Defense
Artillery
Explore
Army
;5
Cruise Missile
Air Bombard
Air Defense
Naval Power
Air Transport
;10
Naval Transport
Naval Carrier
Terraform
Settle
Leader
;15
Tactical Nuke
ICBM
Naval Missile Transport
@END AISTRATEGIES

@BEGIN UWIZSTRINGS
None
Generic
@END UWIZSTRINGS

;2002-05-11 Continued addition
@BEGIN ANIMATIONS
; Each "Animation" Consists of two parts separated by the first '=' The LEFT part is
; the part as it shows up in the INI-files. That shall not be translated. The RIGHT path
; (if not emty) is a title used for that Animation If not supplied the title will be the 
; Name converted to "Proper Case" with '_' chngaed to ' .
BLANK=
DEFAULT=
WALK=
RUN=
ATTACK1=
ATTACK2=
ATTACK3=
DEFEND=
DEATH=
DEAD=
FORTIFY=
FORTIFYHOLD=
FIDGET=
VICTORY=
TURNLEFT=
TURNRIGHT=
BUILD=
ROAD=
MINE=
IRRIGATE=
FORTRESS=
CAPTURE=
STOP_AT_LAST_FRAME=
PauseROAD=
PauseMINE=
PauseIRRIGATE=
@END ANIMATIONS

;Continued 2002-05-14
@BEGIN CULTURES
American
European
Mediterranean
Mid East
Asian
@END CULTURES

@BEGIN ICONSIZES
large
small
@END ICONSIZES

@BEGIN BLDGTYPES
SINGLE=Non specific
ERA=Era specific
CULTURE=Culture specific
@END BLDGTYPES

;Continued 2002-05-21
@BEGIN RACEICONTYPES
=Leaderhead (unused);Foreign advisor Leaderheads (unused)
HAPPY_=Happy Icon  (conquer/domination/space winner)
SHAPP_=Small Happy Icon  (defeat)
LKISS_=Large Kiss Icon  (Culture/diplomatic Winner)
SKISS_=Small Kiss Icon (diplomatic loser)
ANGRY_=Small Angry Icon (domination/space loser)
ILOVE_=Small loving Icon (Cultural Victory Winner)
LOVED_=Small loved Icon (Cultural Victory Winner)
LHURT_=Large Beaten-up Icon (defeat)
HURTN_=Small Beaten-up Icon (conquered/eliminated)
@END RACEICONTYPES

@BEGIN PEDIASTRINGS
[Write the text for your new Civilopedia entry here]
@END PEDIASTRINGS

;End Addition




