@C3MT
@VERSION 1
@LANGUAGE 
;        Civ3Edit.Exe    PediaIcons.Txt



@BEGIN PEDIAMENUS

@BEGIN PEDIAMENU
TITLE= 
KEY=MENU_Main
GROUP=9
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE=
KEY=MENU_Races
GROUP=0
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE=  
KEY=MENU_Technologies
GROUP=5
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE= 
KEY=MENU_Wonders
GROUP=26
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE= 
KEY=MENU_Small_Wonders
GROUP=36
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE=
KEY=MENU_City_Improvements
GROUP=16
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE= 
KEY=MENU_Governments
GROUP=2
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE=
KEY=MENU_Units
GROUP=7
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE= 
KEY=MENU_Terraform_Imps
GROUP=1
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE=
KEY=MENU_Terrains
GROUP=3
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE=
KEY=MENU_GoodsMENU_Game_Concepts
GROUP=4
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE= 
KEY=MENU_Index
GROUP=8
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE=
KEY=GSMU_Bonus
GROUP=-1
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE= 
KEY=GSMU_Luxury
GROUP=34
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE= 
KEY=GSMU_Strategic
GROUP=24
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE= 
KEY=GSMU_Index
GROUP=14
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE= 
GROUP=4
@END PEDIAMENU

@BEGIN PEDIAMENU
TITLE= 
GROUP=6
@END PEDIAMENU

@END PEDIAMENUS


@BEGIN BICSTATUS
    BIC
   
   
    
@END BICSTATUS


@BEGIN POPUPMESSAGES
 
 
BAK-  . ? ( ,      )
 
 
    Civ3
      .
    .\n(DATAIO Operating System Error: CITY)\n\n ?
   
;Chnaged Reset FOW popup 020430 to reflect added calculation
 Fog Of War        
    FOW    ?

           . ,    //   .
BIC   
   ,   !
,    .
   :
   :
   :
   :
   :
   :
    :
    :
   :
 .   -  -.
  
  
    
      
    $1
: FOW/CIV
: FOW
FOW      
    
   .
   
BIC  .   civ3mod.bic?\n(BIC    )
 
  
          CPF   .    .   ID.
   
       ,       .\n   .
        ,       .\n   .
      , Civ3    .\n   .
: $1\n: $2\n: $3
  BIC  \n?
  BIC  \n?
  BIC  \n?

;50
$1   ,   .
       .\n?
      BIC .\n?
   Civ3MultiTool v$1
     !
 -!     .
 .sav      . ,     $1
: $1
  .Sav !      Civ3
        .   .
;60
        .   .
      
 .    2.x  3.x
 .     2.10
 : $1  $2\n\n,   (    - ,     $2)\n BIC/SAV (  )  .
  .
$1 ($2)   $3 ($4)
 $1 .\n $2  $3
;68 -Addstart 2002-04-19
      $1 Civ3.
;69 -Addstart 2002-05-09
  MultiTool    .
;70 -Addstart 2002-05-10
    .
  
     $1.\n           .
       $1.\n             .
        PRTO_
;75 -Addstart 2002-05-17
   $1  $2    .
      .
;77 -Addstart 2002-05-21
        AutoEntryCreation.
 $1      $2.\n   ,   .
 $1      $2.\n    .
   .
;81 -Addstart 2002-05-22
BIC ,     ,   $1.\n      AI      3.x (1.21f)
;82 -Addstart 2002-05-24
   .\n  ?
;83 -Addstart 2002-05-25
The BIC loaded contains no rules.\nDo you want to load civ3mod.bic?\n\n(The BIC is only used to assign titles to the keys)
;84 -Addstart 2002-06-04
The save contains rules.\nDo you want to export them with the map?
The BIC contains rules.\nDo you want to import them with the map?\n\nWarning: Changing the rules of a save might cause it to malfunction.
;86 -Addstart 2002-06-22
Must be on the same drive to make a relative path.
@END POPUPMESSAGES

@BEGIN COMMONDIALOGS
   
 
 BIC-   
BIC-
   
  Civilization III
 BIC-   
 Civilopedia.txt  
 
    
    CPF
Civilization Placement Files
 BIC-  
 BIC  
 BIC ...
   
 SAV-  
 CPF-  
;Added 2002-04-19
  Civilization III.
;Addstart 2002-05-10
  BIC  .
 BIC-   
 BIC-  
;Addstart 2002-05-21
  Pediaicons.txt  
    Civilopediaicons
     
    Civilopediaicons
;26: Addstart 2002-06-22
Select an Animation
FLICs
*.flc
Select a Sound
Sounds
*.wav;*.amb
All files
@END COMMONDIALOGS

@BEGIN COMPARESTRINGS
 .  : $1   $2
  . $1  $2
$1 ($2.$3.$4) 
$1 ($2($5).$3.$4) 
$1 
$1 

: $1
: $1
  ( )
   ( )
  AI ( )
   $1  $2
  ( )
    $1  $2
    $1  $2
   $1  $2
   $1  $2
   $1  $2
   $1  $2
   $1  $2
    $1  $2
   $1  $2
   $1  $2
  -  $1  $2
   $1  $2

   $1
   $1
   $1  $2
   $1  $2
   (ZOC)
   (ZOC)
- 
@END COMPARESTRINGS

@BEGIN CLASSES



@END CLASSES

@BEGIN UNITFLAGS
Wheeled - 
Foot Unit - 
Blitz - 
Cruise Missile -  
All Terrains As Roads - 
;5
Radar - 
Amphibious -  
Invisible - 
Transports Only Aircraft -   
Draft - 
;10
Immobile - 
Sink In Sea -   
Sink In Ocean -   
;Edited 2002-04-30
UNUSED -  
Transports Only Foot Units -   
;15
Starts Golden Age -   
Nuclear Weapon -  
Hidden Nationality -   
Army - 
Leader - 
;20
Infinite Range -  
Stealth - 
Detect Invisible -  
Tactical Missile -  
Transports Only Tactical Missiles -    
;25
Ranged Attack Animation -   
;Edited 2002-04-30
Rotate Before Attack -    
;Added 2002-04-30
Lethal Land Bombardment -   
Lethal Sea Bombardment -   
@END UNITFLAGS

@BEGIN DESCRIPTIONS
;CT
   Sid Meier's Civilization 3. \n       \nCiv3Edit   Civilization 3.
;SGE
    Civilization III. \n      .
;PEDIA
     \n Civilopedia.txt
  
;UNITWIZZARD
     BIC.       .
   
@END DESCRIPTIONS

@BEGIN CTZNGROUPS




;Specialists

@END CTZNGROUPS


;Not an override part, but default constant part for strings in the SGE
@BEGIN SGESTRINGS


 (  )
;Unitlist $1=ID $2=UnitName $3=ownerCiv Adjective $4=Nationallity $5=Level $6=Points left $7=Points total $8=Damage
$1: $2 ($3)
$1: $4 $2 ($3)
@END SGESTRINGS


;Added 2002-04-14
@BEGIN UNITORDERS
;Never finished before 1.21f
;Will maybe continue, on that later
;As for now the keys are left in this file
;Addstart 2002-05-10
 



 






 
 
 
 
 
 
 /
 
 

 
 
 
 

  
@END UNITORDERS

;End Addition

;Added 2002-05-10
@BEGIN AIRMISSIONS




 
@END AIRMISSIONS

@BEGIN AISTRATEGIES





;5
 

 
 
 
;10
 




;15
 
 

@END AISTRATEGIES

@BEGIN UWIZSTRINGS


@END UWIZSTRINGS

;2002-05-11 Continued addition
@BEGIN ANIMATIONS
; Each "Animation" Consists of two parts separated by the first '=' The LEFT part is
; the part as it shows up in the INI-files. That shall not be translated. The RIGHT path
; (if not emty) is a title used for that Animation If not supplied the title will be the 
; Name converted to "Proper Case" with '_' chngaed to ' .
BLANK=
DEFAULT=
WALK=
RUN=
ATTACK1=
ATTACK2=
ATTACK3=
DEFEND=
DEATH=
DEAD=
FORTIFY=
FORTIFYHOLD=
FIDGET=
VICTORY=
TURNLEFT=
TURNRIGHT=
BUILD=
ROAD=
MINE=
IRRIGATE=
FORTRESS=
CAPTURE=
STOP_AT_LAST_FRAME=
PauseROAD=
PauseMINE=
PauseIRRIGATE=
@END ANIMATIONS

;Continued 2002-05-14
@BEGIN CULTURES





@END CULTURES

@BEGIN ICONSIZES


@END ICONSIZES

@BEGIN BLDGTYPES
SINGLE=Non specific
ERA=Era specific
CULTURE=Culture specific
@END BLDGTYPES

;Continued 2002-05-21
@BEGIN RACEICONTYPES
=Leaderhead (unused);Foreign advisor Leaderheads (unused)
HAPPY_=Happy Icon  (conquer/domination/space winner)
SHAPP_=Small Happy Icon  (defeat)
LKISS_=Large Kiss Icon  (Culture/diplomatic Winner)
SKISS_=Small Kiss Icon (diplomatic loser)
ANGRY_=Small Angry Icon (domination/space loser)
ILOVE_=Small loving Icon (Cultural Victory Winner)
LOVED_=Small loved Icon (Cultural Victory Winner)
LHURT_=Large Beaten-up Icon (defeat)
HURTN_=Small Beaten-up Icon (conquered/eliminated)
@END RACEICONTYPES

@BEGIN PEDIASTRINGS
[       ]
@END PEDIASTRINGS

;End Addition

@BEGIN CTOVERRIDE
;For translated name
 
@BEGIN LABELS
;labels
-

 








;frames

/
 






 
   
    
@END LABELS

@BEGIN BUTTONS
 BIC 




 
 CPF
 
@END BUTTONS

@BEGIN MENUS
&
& BIC 
&
 &...
&
&
&  
 &
& BIC 
 &
&
&...
&
& 
;Added 2002-05-23
& 
& 
& 
@END MENUS

@END CTOVERRIDE

@BEGIN CMPOVERRIDE
 BIC  ( )
@BEGIN BUTTONS
 BIC  
@END BUTTONS
@END CMPOVERRIDE

@BEGIN BICORDEROVERRIDE
 
@BEGIN BUTTONS


@END BUTTONS
@END BICORDEROVERRIDE

@BEGIN EXPORTOVERRIDE

@BEGIN LABELS





@END LABELS
@BEGIN BUTTONS

@END BUTTONS
@END EXPORTOVERRIDE

@BEGIN IMPORTOVERRIDE

@BEGIN LABELS
  .
   .
   .
@END LABELS
@BEGIN BUTTONS

@END BUTTONS
@END IMPORTOVERRIDE

@BEGIN PEDIAOVERRIDE
 
...
  
@BEGIN MENUS
&
;Changed 2002-05-21
&
&
;Changed 2002-05-21
 &
&
&
& 
&
& 
;Addstart 2002-05-21
;Note, if you want to remove the sub menus:
;Leve three blank rows here, and the menues will work as the All alternative.
;(three the rowns need to be blank. You can not just put the end earlier)
& 
: &
: &
&
@END MENUS
@BEGIN LABELS
 
 
;Isert Addition 2002-05-10

 
 
; End Insert Addition




:
@END LABELS
@BEGIN BUTTONS
Link=



@END BUTTONS
@END PEDIAOVERRIDE

@BEGIN SGEOVERRIDE
 C
@BEGIN LABELS
;tabs





;labels

:

 
 

  
 
. 

 :
 :


;buildtypes
/

;genders
.
.
;rules

 
 

 
 
; - Added 2002-04-22
 
 
 
;frames

 
  


 
/ :







 
   ()




;Addstart 2002-06-22


Special Flags
Has Attacked this turn
Has Generated a Leader
@END LABELS
@BEGIN MENUS
&
&  
  &
&
 & 
  
&
&
& 
& 
& 
&
& 
@END MENUS
@BEGIN BUTTONS



 



 

 
  BIC
  BIC
 FOW
 
 
 

@END BUTTONS
@END SGEOVERRIDE

;Simple override function, only two strings as for now. Might be extended later
@BEGIN MAINOVERRIDE


@END MAINOVERRIDE

@BEGIN SETTINGSOVERRIDE

@BEGIN LABELS
;Tabs
;Tab added 2002-04-19

 
;Options 
  
 
 
;Addstart 2002-05-21
 .
;Labels

@END LABELS
@BEGIN BUTTONS
OK

@END BUTTONS
@END SETTINGSOVERRIDE

;Added 2002-04-14

@BEGIN MAPOPTIONOVERRIDE
@BEGIN LABELS
 
 
@END LABELS
@BEGIN BUTTONS
   

@END BUTTONS
@END MAPOPTIONOVERRIDE

;End addition

;Added 2002-05-21
@BEGIN UWIZOVERRIDE
 
@BEGIN LABELS
;Begin steps

     -  Civ3MultiTool.
 BIC
 BIC
 
    
 
  $1
  
       .
AI 
  AI   .

    .

     .
 
/     .
 
    

    .
;End steps
;Begin frames
 

 
 
 
 /
 



;End frames
;Begin "real" labels
       Civilization III.  
       .
       .         1.21f.
   BIC   .   BIC  ,        .
     BIC.  BIC  ,        .
:
:
  :
:
 :
:
 :
 :
 -:
. :
 :
 :
. :
 :
:
 HP:
 :
 :
        CTRL    .
,   ,     .     ,     BIC.
   BIC     .  BIC    ,        .
 
 

     .        .
;End labels (The one in an array)
;Begin the rest (checkboxes and radiobuttons)
   
  (ZoC)
  civ3mod.bic
   BIC    .
   BIC
  BIC    BIC    .
   
   
  
    
     
     .
  ,     civilopedia.txt  pediaicons.txt
    
@END LABELS
@BEGIN BUTTONS

< 
 >

@END BUTTONS
@END UWIZOVERRIDE
;End addition

@ABOUTNOTICE : Montezuma (http://civ4rus.h1.ru)
