@BEGINEVENTS @IF NoSchism defender=ANYBODY @THEN @ENDIF @IF Negotiation talker=Anybody talkertype=humanorcomputer listener=Natives listenertype=humanorcomputer @THEN @ENDIF @IF Negotiation talker=Natives talkertype=humanorcomputer listener=Anybody listenertype=humanorcomputer @THEN @ENDIF @IF RandomTurn denominator=2 @THEN CreateUnit owner=Natives unit=Skirmishers veteran=No homecity=NONE locations 38,34 endlocations @ENDIF @IF RandomTurn denominator=2 @THEN CreateUnit owner=Natives unit=Skirmishers veteran=No homecity=NONE locations 38,34 endlocations @ENDIF @IF RandomTurn denominator=2 @THEN CreateUnit owner=Natives unit=Skirmishers veteran=No homecity=NONE locations 57,19 endlocations @ENDIF @IF RandomTurn denominator=2 @THEN CreateUnit owner=Natives unit=Skirmishers veteran=No homecity=NONE locations 57,19 endlocations @ENDIF @IF RandomTurn denominator=2 @THEN CreateUnit owner=Natives unit=Skirmishers veteran=No homecity=NONE locations 23,7 endlocations @ENDIF @IF RandomTurn denominator=2 @THEN CreateUnit owner=Natives unit=Skirmishers veteran=No homecity=NONE locations 23,7 endlocations @ENDIF @IF RandomTurn denominator=2 @THEN CreateUnit owner=Natives unit=Skirmishers veteran=No homecity=NONE locations 96,90 endlocations @ENDIF @IF RandomTurn denominator=2 @THEN CreateUnit owner=Natives unit=Skirmishers veteran=No homecity=NONE locations 96,90 endlocations @ENDIF @IF RandomTurn denominator=2 @THEN CreateUnit owner=Natives unit=Skirmishers veteran=No homecity=NONE locations 95,119 endlocations @ENDIF @IF RandomTurn denominator=2 @THEN CreateUnit owner=Natives unit=Skirmishers veteran=No homecity=NONE locations 95,119 endlocations @ENDIF @IF UnitKilled unit=Settlers attacker=Vikings defender=Anybody @THEN CreateUnit owner=Vikings unit=Slaves veteran=No homecity=NONE locations 68,4 endlocations @ENDIF @IF UnitKilled unit=Slaves attacker=Vikings defender=Anybody @THEN CreateUnit owner=Vikings unit=Slaves veteran=No homecity=NONE locations 68,4 endlocations @ENDIF @IF UnitKilled unit=Settlers attacker=Irish defender=Anybody @THEN CreateUnit owner=Irish unit=Slaves veteran=No homecity=NONE locations 66,22 endlocations @ENDIF @IF UnitKilled unit=Slaves attacker=Irish defender=Anybody @THEN CreateUnit owner=Irish unit=Slaves veteran=No homecity=NONE locations 66,22 endlocations @ENDIF @IF UnitKilled unit=Settlers attacker=Romans defender=Anybody @THEN CreateUnit owner=Romans unit=Slaves veteran=No homecity=NONE locations 56,44 endlocations @ENDIF @IF UnitKilled unit=Slaves attacker=Romans defender=Anybody @THEN CreateUnit owner=Romans unit=Slaves veteran=No homecity=NONE locations 56,44 endlocations @ENDIF @IF UnitKilled unit=Settlers attacker=Phoenicians defender=Anybody @THEN CreateUnit owner=Phoenicians unit=Slaves veteran=No homecity=NONE locations 79,77 endlocations @ENDIF @IF UnitKilled unit=Slaves attacker=Phoenicians defender=Anybody @THEN CreateUnit owner=Phoenicians unit=Slaves veteran=No homecity=NONE locations 79,77 endlocations @ENDIF @IF UnitKilled unit=Settlers attacker=Chinese defender=Anybody @THEN CreateUnit owner=Chinese unit=Slaves veteran=No homecity=NONE locations 4,12 endlocations @ENDIF @IF UnitKilled unit=Slaves attacker=Chinese defender=Anybody @THEN CreateUnit owner=Chinese unit=Slaves veteran=No homecity=NONE locations 4,12 endlocations @ENDIF @IF RandomTurn denominator=12 @THEN CreateUnit owner=Vikings unit=Slaves veteran=No homecity=NONE locations 68,4 endlocations @ENDIF @IF RandomTurn denominator=12 @THEN CreateUnit owner=Irish unit=Slaves veteran=No homecity=NONE locations 66,22 endlocations @ENDIF @IF RandomTurn denominator=12 @THEN CreateUnit owner=Romans unit=Slaves veteran=No homecity=NONE locations 56,44 endlocations @ENDIF @IF RandomTurn denominator=12 @THEN CreateUnit owner=Phoenicians unit=Slaves veteran=No homecity=NONE locations 79,77 endlocations @ENDIF @IF RandomTurn denominator=12 @THEN CreateUnit owner=Chinese unit=Slaves veteran=No homecity=NONE locations 4,12 endlocations @ENDIF @IF UnitKilled unit=V. Hero attacker=Anybody defender=Anybody @THEN Text A Viking Hero has fallen gloriously on the battlefiled and is on his way to Valhalla.. EndText @ENDIF @IF UnitKilled unit=I. Crusader attacker=Anybody defender=Anybody @THEN Text An Irish Crusader has died spreading the word of the one true deity. EndText @ENDIF @IF UnitKilled unit=R. Centurion attacker=Anybody defender=Anybody @THEN Text A Roman Centurion failed to appease Mars before going into battle and is now no more. EndText @ENDIF @IF UnitKilled unit=P. General attacker=Anybody defender=Anybody @THEN Text A Phoenician General has clashed wits with a worthy opponent - he now has an eternity to ponder over his moves. EndText @ENDIF @IF UnitKilled unit=C. General attacker=Anybody defender=Anybody @THEN Text A Chinese General has joined his ancestors after fighting a foe Sun Tzu had not anticipated. EndText @ENDIF @IF UnitKilled unit=A. General attacker=Anybody defender=Anybody @THEN Text An Aztec General has departed to one of the thirteen heavens - or nine hells. EndText @ENDIF @IF UnitKilled unit=M. Priestess attacker=Anybody defender=Anybody @THEN Text A Mayan High Priestess was slain whilst defending a sacred shrine. EndText @ENDIF @IF UnitKilled unit=I. General attacker=Anybody defender=Anybody @THEN Text An Incan General is no longer among the living. EndText @ENDIF @IF UnitKilled unit=N. Guide attacker=Anybody defender=Anybody @THEN Text A Native Guide shall no longer tread among us, for one cannot outsmart brute force forever. EndText @ENDIF @IF RandomTurn denominator=15 @THEN CreateUnit owner=Vikings unit=V. Hero veteran=no homecity=NONE locations 68,4 72,2 82,4 endlocations Text A Viking has proven himself battleworthy and is proclaimed a hero. EndText @ENDIF @IF RandomTurn denominator=15 @THEN CreateUnit owner=Irish unit=I. Crusader veteran=no homecity=NONE locations 66,22 68,16 64,28 endlocations Text A new Irish Crusader has risen from the ranks. EndText @ENDIF @IF RandomTurn denominator=15 @THEN CreateUnit owner=Romans unit=R. Centurion veteran=no homecity=NONE locations 56,44 61,49 62,56 endlocations Text A hardened Roman veteran shall now lead troops as Centurion. EndText @ENDIF @IF RandomTurn denominator=15 @THEN CreateUnit owner=Phoenicians unit=P. General veteran=no homecity=NONE locations 79,77 75,75 77,63 endlocations Text Another son of the Phoenician king has grown old enough to lead troops. EndText @ENDIF @IF RandomTurn denominator=15 @THEN CreateUnit owner=Chinese unit=C. General veteran=no homecity=NONE locations 4,12 8,6 3,3 endlocations Text The Chinese Emperor has summonned a noble into generalship. EndText @ENDIF @IF RandomTurn denominator=15 @THEN CreateUnit owner=Meso-Americans unit=A. General veteran=no homecity=NONE locations 26,56 31,61 37,63 endlocations Text The Aztecs gods of war have picked a youth to lead armies in combat. EndText @ENDIF @IF RandomTurn denominator=15 @THEN CreateUnit owner=Meso-Americans unit=I. General veteran=no homecity=NONE locations 68,90 73,103 83,111 endlocations Text An Incan warrior has been chosen as a General. EndText @ENDIF @IF CityTaken city=Tenochtitlan attacker=Anybody defender=Anybody @THEN Text Tenochtitlan, the greatest city in the world, lies prostrate before its conquerors. EndText @ENDIF @ENDEVENTS