; ; CIVILIZATION GAME DATA 8/6/98 ; Copyright (c) 1999 by MicroProse Software ; ; This file can be altered at your own risk to change ; the rules of the game. Keep in mind that altering the ; contents of this file may cause your game to malfunction, ; particularly if you use values outside the specified ; ranges. ; ; ; Cosmic Principles ; ; The following numbers control various key rules ; of the game. GREAT discretion is advised if you ; opt to change these. Values too far out of the ; expected range can cause the game to behave strangely. ; All values entered in rules.txt are bounded by +/-127. ; However, this does not mean that all numbers within this ; range will work properly, for example, unit costs must ; not exceed 17. ; @COSMIC 4 ; Road movement multiplier 2 ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation) 2 ; # of food each citizen eats per turn 1 ; # of rows in food box (rows * city_size+1 = box) 10 ; # of rows in shield box 2 ; Settlers eat (govt <= Monarchy) 2 ; Settlers eat (govt >= Communism) 7 ; City size for first unhappiness at Chieftain level 14 ; Riot factor based on # cities (higher factor lessens the effect) 8 ; Aqueduct needed to exceed this size 12 ; Sewer System needed to exceed this size 10 ; Tech paradigm (higher # slows research) 20 ; Base time for engineers to transform terrain (x2) 3 ; Monarchy pays support for all units past this (max 8) 3 ; Communism pays support for all units past this (max 8) 8 ; Fundamentalism pays support for all units past this (max 8) 8 ; Communism is equivalent of this palace distance. 50 ; Fundamentalism loses this % of science 50 ; Percent shield penalty for production type change 10 ; Max paradrop range 75 ; Mass/Thrust paradigm (increasing slows spaceship time) 5 ; Max effective science rate in fundamentalism (x10, so 5 = 50%) 1 ; Value of each citizen to the Civilization Score. 20 ; Value of each wonder to the Civilization Score. 1 ; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) -10 ; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 1 ; For each turn of peace after turn 199, this amount *3 is added to Civilization Score. 5 ; Value to the Civilization Score of each future tech researched. 0 ; Penalty assessed to Civilization Score each time player betrays another race. 0 ; Cost to Civilization Score (+ or -) for each unit destroyed. 11111111; bitmask for goodie huts, right bit =map0, 0=no goodie huts 0 ; Helicopters pick up huts 0=no 1=yes ; ; Civilization Advances ; ; Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category ; ; Ai Value = Basic value at which computer players ; view this advance (used in determining ; which discovery to pursue, which to ; acquire during exchanges, and value of ; gift during diplomacy). ; Modifier = Modifier to value based on the "civilized" ; aspect of a leader's personality. Positive ; values increase value for civilized leaders, ; decrease it for militaristic. Negative ; values vice versa. ; preq1, preq2 = Prerequisites ; ; Epoch = historical period ; 0 = General ; 1 = 'A' ; 2 = 'B' ; 3 = 'C' ; ; Category = Knowledge category ; 0 = Political ; 1 = Military ; 2 = Religious ; 3 = Economic ; 4 = Applied ; @CIVILIZE Armistice, 0, 0, U1, no, 2, 0 ; AFl(Armistice)0 Red Army, 5, 1, MP, nil, 1, 1 ; Alp(RedArmy)1 German Revolution, 4, 0, Met, nil, 2, 0 ; Amp(Ger Rev)2 Spartacist Uprising,4, 0, U1, no, 2, 0 ; Ast(Spart)3 Volunteer Army, 4,-1, Ind, nil, 3, 1 ; Ato(Volunteer Army)4 Marxism, 6,-1, nil, no, 0, 0 ; Aut(Marxism)5 German Offensive, 0, 1, U1, no, 2, 1 ; Ban(Ger Offensive)6 Civil Engineering, 4, 0, nil, nil, 0, 4 ; Bri(Engineering)7 Mass Production, 5, 0, Whe, nil, 0, 3 ; Bro(8) Christianity, 5, 0, nil, nil, 0, 2 ; Cer(Christianity)9 Polish Uprising, 5,-1, U1, no, 2, 3 ; Che(Polish Uprising)10 Blockade, 4,-2, U1, no, 2, 4 ; Chi(11) Brest Treaty, 4, 1, Ban, Cmn,0, 0 ; CoL(12) Anarchism, 5,-1, U1, no, 1, 3 ; CA(13) Czech Revolt, 5,-1, U1, no, 3, 1 ; Cmb(14) Bolshevism, 5, 0, Aut, nil, 1, 0 ; Cmn(15) Dictatorship, 4, 1, U1, no, 3, 0 ; Cmp(16) Black Sea Sqdn., 7,-1, U1, no, 2, 4 ; Csc(17) Construction, 4, 0, no, no, 0, 4 ; CstXXXXX Joint Stock Co., 4, 0, Tra, nil, 0, 3 ; Cor***** Kulak Rising, 4, 1, U1, no, 1, 3 ; Cur(20) Democracy, 5, 1, no, no, 0, 0 ; DemXXXXX Denikin's Advance, 4, 1, U1, no, 3, 1 ; Eco(22) Wrangel's Advance, 4, 0, U1, no, 3, 1 ; E1(23) Soviet Power, 4, 1, Cmn, nil, 1, 0 ; E2(Soviets) Kolchak's Advance, 4, 0, U1, no, 3, 1 ; Eng(25) Events Only, 3, 1, no, no, 0, 0 ; Env CHEKA, 2,-1, War, nil, 1, 0 ; Esp(Counter Intelligence) Railway Eng., 5, 0, no, no, 0, 4 ; Exp(Rwy Eng) Epidemic, 4,-1, U1, no, 2, 2 ; Feu(29) Kronstadt Revolt, 4,-1, U1, no, 1, 3 ; Fli(30) Gunbatsu, 3,-2, nil, nil, 3, 4 ; Fun(Gunbatsu) Fusion Power, 3, 0, no, no, 3, 3 ; FP Pilsudski's Advance,3, 2, U1, no, 3, 3 ; Gen(33) Guerrilla Warfare, 4, 1, Cmn, Cmp, 1, 1 ; Gue(34) Gunpowder, 8,-2, no, no, 1, 0 ; GunXXXXX Cavalry Tactics, 4,-1, War, nil, 0, 1 ; Hor(Cavalry Tactics) God & Tsar, 6, 0, The, nil, 1, 2 ; Ind(God & Tsar) Parlamentarism, 6, 0, Mon, nil, 0, 0 ; Inv(West. Trad.) NEP, 5,-1, Tra, Pot, 1, 0 ; Iro(NEP) Munich Soviet, 6, 0, Amp, nil, 2, 0 ; Lab Kapp Putsch, 6, 0, Lab, nil, 2, 1 ; Las General Strike, 6, 0, Las, nil, 2, 0 ; Ldr Rhur Red Army, 6, 0, Ldr, nil, 2, 0 ; Lit Reichswehr, 6, 0, Lit, nil, 2, 1 ; Too Versailles Treaty, 6, 0, Too, nil, 2, 0 ; Mag Cartography, 6,-1, nil, nil, 0, 4 ; Map(Cartography) Intelligence, 4, 1, Wri, nil, 0, 1 ; Mas(Intelligence) War Communism, 6,-1, Esp, nil, 1, 1 ; MP Artillery, 4,-1, War, nil, 0, 1 ; Mat(Artillery) Weimar Republic, 6, 0, Mag, nil, 2, 0 ; Med(50) Hungry Winter, 6, 0, Chi, nil, 2, 0 ; Met Miniaturization, 4, 1, no, no, 3, 4 ; Min Modern Warfare, 8,-1, nil, nil, 0, 1 ; Mob(Modern Warfare) Constitution, 5, 1, Mys, nil, 0, 0 ; Mon(Constitution) Holy Church, 5, 1, Mys, nil, 0, 2 ; MT(Holy Church) Theology, 4, 0, Cer, nil, 0, 2 ; Mys(Theology) Navigation, 6,-1, no, no, 1, 1 ; Nav Nuclear Fission, 6,-2, no, no, 3, 3 ; NFXXXXX Nuclear Power, 3, 0, no, no, 3, 3 ; NP Imperialism, 6, 1, Whe, Inv, 0, 0 ; Phi(Imperialism) Physics, 4,-1, no, no, 1, 3 ; Phy Plastics, 4, 1, no, no, 3, 4 ; Pla Obsolesence, 4, 0, no, no, 0, 4 ; Plu Polytheism, 4, 0, no, no, 0, 2 ; PT Konarmiya, 4, 1, Hor, Alp, 1, 1 ; Pot(Konarmiya) Radio, 5,-1, no, no, 3, 4 ; RadXXXXX Railway, 6, 0, Bri, nil, 0, 4 ; RR***** Recycling, 2, 1, no, no, 3, 2 ; Rec Refining, 4, 0, no, no, 2, 4 ; Ref Collectivization, 3, 1, Iro, nil, 1, 0 ; Rfg(Collectivization) Republic, 5, 1, no, no, 0, 2 ; RepXXXXX Robotics, 5,-2, no, no, 3, 0 ; Rob Rocketry, 6,-2, no, no, 3, 0 ; Roc Sanitation, 4, 2, no, no, 2, 1 ; San Seafaring, 4, 1, no, no, 0, 1 ; Sea Space Flight, 4, 1, no, no, 3, 3 ; SFl Stealth, 3,-2, no, no, 3, 0 ; Sth Steam Engine, 4,-1, no, no, 2, 3 ; SE Steel, 4,-1, no, no, 2, 4 ; Stl Superconductor, 4, 1, no, no, 3, 3 ; Sup Tactics, 6,-1, no, no, 2, 0 ; Tac Orthodoxy, 3, 2, MT, nil, 1, 2 ; The(Orthodoxy) Theory of Gravity, 4, 0, no, no, 1, 3 ; ToG Trade, 4, 2, nil, nil, 0, 3 ; Tra***** University, 5, 1, no, no, 0, 4 ; Uni Military Code, 4,-1, Mob, nil, 0, 1 ; War(Military Code) Capitalism, 4,-1, Cor, nil, 0, 3 ; Whe(Capitalism) Diplomacy, 4, 2, Map, nil, 0, 0 ; Wri(Diplomacy) Social Development, 1, 0, Tra, Mob, 0, 0 ; ... History, 3, 0, no, no, 0, 0 ; U1(90) Undefined, 3, 0, no, no, 0, 0 ; U2 Undefined, 3, 0, no, no, 0, 0 ; U3 Extra Advance 1, 3, 0, no, no, 0, 0 ; X1 Extra Advance 2, 3, 0, no, no, 0, 0 ; X2 Extra Advance 3, 3, 0, no, no, 0, 0 ; X3 Extra Advance 4, 3, 0, no, no, 0, 0 ; X4 Extra Advance 5, 3, 0, no, no, 0, 0 ; X5 Extra Advance 6, 3, 0, no, no, 0, 0 ; X6 Extra Advance 7, 3, 0, no, no, 0, 0 ; X7 ; ; Above 11 tech slots (U1 to X8) allow you to define your own ; civilization advances if desired. Supply the name, the AI ; value, and the prerequisites. ; ; Then use the "U1", "U2", etc. ; identifier to incorporate it into the tech chain as a ; prerequisite for other techs, units, city improvements. ; ; ; City Improvements ; ; cost(x10), upkeep, preq ; @IMPROVE Nothing, 1, 0, nil, Palace, 10, 0, nil, Armoury, 4, 1, no, Granary, 1, 1, nil, Church, 2, 1, nil, MarketPlace, 2, 1, nil, Library, 1, 1, nil, Courthouse, 1, 1, nil, City Walls, 1, 0, nil, Water Works, 8, 2, nil, Bank, 12, 3, nil, Cathedral, 12, 3, MT, University, 16, 3, nil, Mass Transit, 16, 4, no, Opera House, 10, 3, nil, Factory, 20, 4, nil, Manufacturing Plant, 32, 6, no, SDI Defense, 20, 4, no, Recycling Center, 20, 2, no, Power Plant, 16, 4, nil, Hydro Plant, 24, 4, no, Nuclear Plant, 16, 2, no, Stock Exchange, 16, 4, Whe, Electrical System, 12, 2, nil, Collective Farms, 8, 3, Rfg, Superhighways, 20, 5, no, Research Lab, 16, 3, no, SAM Missile Battery, 10, 2, no, Coastal Fortress, 8, 1, nil, Solar Plant, 32, 4, no, Harbor, 6, 1, nil, Offshore Platform, 16, 3, no, Airport, 16, 3, no, Police Station, 6, 2, no, Port Facility, 8, 3, no, Transporter, 0, 0, no, SS Structural, 8, 0, no, SS Component, 16, 0, no, SS Module, 32, 0, no, (Nationalization), 60, 0, Cor, GrainComm, 20, 0, Iro, (unbuilt-events) Pyramids Red Terror, 20, 0, Esp, (unbuilt) Hanging Gardens TransSiberian Railway, 20, 0, nil, in Omsk: Colossus Admiralty, 20, 0, nil, in Petrograd: Lighthouse Stephensdom, 30, 0, nil, in Vienna: Great Library (obsolete) Orthodox Church, 30, 0, nil, in Kiev: Oracle Forbidden Palace, 30, 0, nil, in Peking: Great Wall(obsolete) General Staff, 30, 0, nil, in Berlin: Sun Tzu's War Academy KruppWerk, 30, 0, nil, in Essen: King Richard's Crusade Hagia Sophia, 20, 0, nil, in Istanbul: Marco Polo's Embassy (obsolete) Michelangelo's Chapel, 30, 0, no, Copernicus' Observatory, 30, 0, no, Royal Navy, 40, 0, nil, in Lille: Magellan's Expedition Arc de'Triumph, 30, 0, nil, in Lille: Shakespeare's Theatre Social Democratic Party, 40, 0, nil, in Berlin: Leonardo's Workshop J. S. Bach's Cathedral, 40, 0, no, Politburo, 40, 0, nil, in Petrograd: Isaac Newton's College Adam Smith's Trading Co., 40, 0, no, Darwin's Voyage, 40, 0, no, Brandenburg Gate, 40, 0, no, in Berlin: Statue of Liberty (obsolete) Comintern, 20, 0, Cmn, (unbuilt) Eiffel Tower(60) Conscription, 60, 0, nil, in Lille: Women's Suffrage Hoover Dam, 60, 0, no, Manhattan Project, 60, 0, no, United Nations, 60, 0, no, Apollo Program, 60, 0, no, SETI Program, 60, 0, no, Kremlin, 60, 0, nil, in Moscow: Cure for Cancer ; ; Expiration advancements for Wonders of the World ; @ENDWONDER nil, ; Pyramids Iro, ; Hanging Gardens nil, ; Colossus nil, ; Lighthouse Cmn, ; Great Library Esp, ; Oracle Cmn, ; Great Wall nil, ; Sun Tzu's War Academy nil, ; King Richard's Crusade Cmn, ; Marco Polo's Embassy Iro, ; Michelangelo nil, ; Copernicus nil, ; Magellan nil, ; Shakespeare Amp, ; Leonardo's Workshop nil, ; Bach nil, ; Newton nil, ; Smith's Trading Co. nil, ; Darwin Cmn, ; Statue of Liberty nil, ; Eiffel Tower nil, ; Women's Suffrage nil, ; Hoover Dam nil, ; Manhattan Project nil, ; United Nations nil, ; Apollo nil, ; SETI nil, ; Cure for Cancer ; ; Unit Types ; ; until, domain, move,rng, att,def hit,firepwr cost,hold, role, preq, flags ; ; until = Civ advance which renders unit obsolete ; Move = Movement rate (spaces per turn) ; Range = # of turns fuel carried (0 for non-air units) ; ; domain = Movement domain of unit : 0 = Ground ; 1 = Air ; 2 = Sea ; ; att = Attack factor (chance to score hit attacking) ; def = Defense factor (chance to score hit defending) ; hit = Hit points (damage x10 which can be taken before elimination) ; firepwr = # damage points caused per hit scored on enemy. ; ; cost = Cost (# of shield rows, usually of 10 shields each) ; hold = # of holds on ship (for carrying units) ; ; role = AI role (Generally affects the way in ; which computer players use the unit, but ; roles >= 5 will actually affect abilities ; of the unit) ; 0 = Attack ; 1 = Defend ; 2 = Naval Superiority ; 3 = Air Superiority ; 4 = Sea Transport ; 5 = Settle ; 6 = Diplomacy ; 7 = Trade ; ; preq = Prerequisite advance ; ; "Flags" control special advantages & restrictions. Not ; all of these flags "make sense" for all types of units ; (paradropping ships, for instance). Nonsensical variations ; may produce bizarre effects (or worse). You were warned. ; ; 000000000000001 = Two space visibility ; 000000000000010 = Ignore zones of control ; 000000000000100 = Can make amphibious assaults ; 000000000001000 = Submarine advantages/disadvantages ; 000000000010000 = Can attack air units (fighter) ; 000000000100000 = Ship must stay near land (trireme) ; 000000001000000 = Negates city walls (howitzer) ; 000000010000000 = Can carry air units (carrier) ; 000000100000000 = Can make paradrops ; 000001000000000 = Alpine (treats all squares as road) ; 000010000000000 = x2 on defense versus horse (pikemen) ; 000100000000000 = Free support for fundamentalism (fanatics) ; 001000000000000 = Destroyed after attacking (missiles) ; 010000000000000 = x2 on defense versus air (AEGIS) ; 100000000000000 = Unit can spot submarines ; ; @UNITS Workers, nil, 0, 2.,0, 0a,1d, 2h,1f, 5,0, 5, nil, 000000000000000 Kronstadt, Plu, 2, 0.,0, 0a,6d, 3h,2f, 14,2, 4, nil, 000000000000000 Warlord Inf, nil, 0, 2.,0, 5a,4d, 2h,1f, 4,0, 1, nil, 000000000000000 British Inf, Plu, 0, 2.,0, 6a,4d, 2h,1f, 5,0, 1, nil, 000000001000000 American Inf, Plu, 0, 2.,0, 6a,4d, 2h,1f, 5,0, 1, nil, 000000001000000 Revolutionary,Plu, 1, 1.,1, 18a,1d, 2h,3f, 4,0, 3, nil, 011000001000000 Baltic Inf, Plu, 0, 2.,0, 5a,4d, 2h,1f, 4,0, 1, nil, 000000001000000 Ukrainian Inf,Plu, 0, 2.,0, 5a,3d, 2h,1f, 4,0, 1, nil, 000000001000000;musketeer Japanese Inf, nil, 0, 2.,0, 6a,4d, 2h,1f, 5,0, 1, nil, 000000001000000;fanatic Partisans, nil, 0, 1.,0, 4a,3d, 2h,1f, 4,0, 0, U2, 000001001000010;part German Inf, AFl, 0, 2.,0, 6a,4d, 2h,1f, 5,0, 1, Ban, 000000001000000;alp French Inf, nil, 0, 2.,0, 6a,4d, 2h,1f, 5,0, 1, nil, 000000001000000;rifle Red Guards, MP, 0, 2.,0, 4a,2d, 2h,1f, 3,0, 1, nil, 000000001000000;marine Militia, nil, 0, 1.,0, 2a,3d, 2h,1f, 3,0, 1, nil, 000000001000000;para Red Inf, nil, 0, 2.,0, 6a,4d, 2h,1f, 5,0, 1, Alp, 000000001000000;mech White Inf, nil, 0, 2.,0, 5a,4d, 2h,1f, 4,0, 1, Ato, 000000001000000;horse Polish Inf, nil, 0, 2.,0, 6a,4d, 2h,1f, 5,0, 1, nil, 000000001000000;char German Cav, AFl, 0, 3.,0, 6a,3d, 2h,1f, 6,0, 2, Ban, 000000000000000;elephant French Cav, nil, 0, 3.,0, 6a,3d, 2h,1f, 6,0, 0, nil, 000000000000000 British Cav, Plu, 0, 3.,0, 6a,3d, 2h,1f, 6,0, 0, nil, 000000000000000 Siberian Inf, Plu, 0, 2.,0, 6a,4d, 2h,1f, 6,0, 0, nil, 000000001000000 Red Cav, Pot, 0, 3.,0, 6a,3d, 2h,1f, 6,0, 0, MP, 000000000000000 Japanese Cav, nil, 0, 3.,0, 6a,3d, 2h,1f, 6,0, 0, nil, 000000000000000 Armoured Car, nil, 0, 2.,0, 6a,4d, 2h,2f, 7,0, 0, nil, 000010000000000 Artillery, Chi, 0, 2.,0, 10a,1d, 2h,2f, 6,0, 0, nil, 000000001000000 Armoured Train,nil,0, 5.,0, 6a,4d, 3h,2f, 9,0, 0, nil, 000010001000010 Trotskys' HQ, Plu, 0, 6.,0, 8a,6d, 3h,2f, 12,0, 0, nil, 010010001000011 Fighter (G), nil, 1, 10.,1, 4a,3d, 2h,2f, 6,0, 3, nil, 000000001010001 Fighter (W), nil, 1, 10.,1, 4a,3d, 2h,2f, 6,0, 3, nil, 000000001010001 Fighter (B), nil, 1, 10.,1, 4a,3d, 2h,2f, 6,0, 3, nil, 000000001010001 Fighter (E), nil, 1, 10.,1, 4a,3d, 2h,2f, 6,0, 3, nil, 000000001010001 Bomber, nil, 1, 6.,2, 8a,1d, 2h,2f, 12,0, 0, nil, 000000001000001 Polish Cav, nil, 0, 3.,0, 6a,3d, 2h,1f, 6,0, 0, nil, 000000000000000 Au-Hun Cav, AFl, 0, 3.,0, 5a,3d, 2h,1f, 5,0, 3, Ban, 000000000000000 Konarmiya, nil, 0, 3.,0, 8a,4d, 2h,1f, 6,0, 0, Pot, 000000000000000 Cossacks, nil, 0, 4.,0, 6a,3d, 2h,1f, 5,0, 0, nil, 000000000000000 Finnish Inf, Plu, 0, 2.,0, 6a,4d, 2h,1f, 5,0, 1, nil, 000000001000000 Destroyer, nil, 2, 8.,0, 4a,4d, 3h,1f, 6,0, 2, nil, 000000000000001 Cruiser, Plu, 2, 7.,0, 6a,6d, 3h,2f, 8,0, 2, nil, 000000000000001 Battleship, Plu, 2, 6.,0, 12a,12d, 4h,2f, 16,0, 2, nil, 000000000000001 Transport, nil, 2, 6.,0, 0a,3d, 2h,1f, 5,4, 4, nil, 000000000000000 Typhus, Plu, 0, 6.,1, 12a,0d, 2h,3f, 6,0, 0, nil, 001001001000011 Kulak, Plu, 0, 2.,0, 4a,2d, 2h,1f, 3,0, 0, nil, 000000001000000 Mk A Tank, Plu, 0, 2.,0, 9a,6d, 2h,2f, 10,0, 0, nil, 000000001000000 Renault Tank, Plu, 0, 3.,0, 7a,4d, 2h,2f, 7,0, 0, nil, 000010001000000 Mk V Tank, Plu, 0, 2.,0, 8a,5d, 2h,2f, 8,0, 0, nil, 000000001000000 Agitator, Esp, 0, 2.,0, 0a,0d, 1h,1f, 4,0, 6, Cmn, 000000000000010 Commissar, nil, 0, 3.,0, 0a,0d, 1h,1f, 5,0, 6, Esp, 000000000000011 Commodities, nil, 0, 2.,0, 0a,1d, 1h,1f, 4,0, 7, nil, 000000000000010 Fortress, Plu, 1, 0.,2, 0a,20d, 4h,2f, 10,0, 1, nil, 010000000001000 Au-Hun Inf, AFl, 0, 2.,0, 5a,4d, 2h,1f, 4,0, 4, Ban, 000000001000000 Turkish Inf, Plu, 0, 0.,0, 0a,5d, 2h,1f, 5,0, 1, nil, 000000001000000 Whiteguards, Ato, 0, 1.,0, 2a,3d, 2h,1f, 3,0, 1, nil, 000000001000000 Anarchist, Plu, 0, 2.,0, 4a,3d, 2h,1f, 3,0, 1, nil, 000001001000000 Conscripts, Alp, 0, 2.,0, 5a,3d, 2h,1f, 4,0, 1, MP, 000000001000000 Czech Legion, Plu, 0, 2.,0, 7a,4d, 2h,1f, 5,0, 0, nil, 000000001000000 Front d'Ouest,Plu, 1, 0.,2, 0a,20d, 4h,2f, 10,0, 1, nil, 010000000000000 Die WestFront,Plu, 1, 0.,2, 0a,20d, 4h,2f, 10,0, 1, nil, 010000000000000 Freikorps, nil, 0, 2.,0, 5a,4d, 2h,1f, 5,0, 0, Amp, 000000001000000 Sailors, nil, 0, 2.,0, 6a,5d, 2h,1f, 6,0, 0, nil, 000000001000100 Basmachi, Plu, 0, 2.,0, 5a,4d, 2h,1f, 4,0, 1, nil, 000000001000000 Nomad Cavalry,Plu, 0, 4.,0, 5a,3d, 2h,1f, 5,0, 0, nil, 000000000000000 Czech Cavalry,Plu, 0, 3.,0, 6a,3d, 2h,1f, 6,0, 0, nil, 000000000000000 Deserters, Amp, 0, 1.,0, 0a,2d, 1h,1f, 6,0, 0, AFl, 000000000000000 German Art, AFl, 0, 1.,0, 10a,1d, 2h,2f, 6,0, 0, Ban, 000000001000000 German Inf(S),Ban, 0, 0.,0, 0a,8d, 2h,1f, 5,0, 1, no, 000000000000000 German Cav(S),Ban, 0, 0.,0, 0a,6d, 2h,1f, 6,0, 2, no, 000000000000000 German Art(S),Ban, 0, 0.,0, 0a,4d, 2h,1f, 6,0, 0, no, 000000000000000 Au-Hun Inf(S),Ban, 0, 0.,0, 0a,6d, 2h,1f, 4,0, 4, no, 000000000000000 Au-Hun Cav(S),Ban, 0, 0.,0, 0a,4d, 2h,1f, 5,0, 3, no, 000000000000000 AFSR Inf, Plu, 0, 2.,0, 6a,4d, 2h,1f, 5,0, 0, nil, 000000000000000 Caucasus Inf, Plu, 0, 2.,0, 5a,3d, 2h,1f, 4,0, 1, nil, 000000001000000 Deserters, Amp, 0, 1.,0, 0a,2d, 1h,1f, 6,0, 1, AFl, 000000000000000 Deserters, Amp, 0, 1.,0, 0a,2d, 1h,1f, 6,0, 2, AFl, 000000000000000 Deserters, Amp, 0, 1.,0, 0a,2d, 1h,1f, 6,0, 3, AFl, 000000000000000 Deserters, Amp, 0, 1.,0, 0a,2d, 1h,1f, 6,0, 4, AFl, 000000000000000 Mines, Plu, 2, 0.,0, 0a,20d, 4h,4f, 4,0, 1, nil, 010000000001000 Shock Inf, Plu, 0, 2.,0, 7a,4d, 2h,1f, 5,0, 0, nil, 000000001000000 Sturmtruppen, Plu, 0, 1.,1, 8a,4d, 2h,3f, 2,0, 0, no, 001000001000000 White Cav, nil, 0, 3.,0, 6a,4d, 2h,1f, 6,0, 0, Ato, 000000000000000 ; ; Note: the above 11 unit types (extra land, ship, air, and test units) are ; available for user defined unit types. If these units are given prerequisites ; other than "no" they will appear in the game when the specified ; technology is reached. Use if you want to create your own unit types ; without sacrificing any of the predefined units. Be sure to define ; the "role" field accurately, so that the computer will understand how ; to make use of the new units in its own civilizations. ; ; There is no requirement that the extra units be used to ; create exactly one of each type; you could create three ; ground units. But the icons provided are for one of each. ; The 11 extra unit types have default icons provided by the game. ; To actually change the icons is a somewhat more difficult ; task. The icons are stored in "UNITS.GIF". ; ; Sound effects for these 11 units may be added by providing ; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and : Extra1.wav through extra8.wav for the 8 test units. These should be ; 8-bit, mono, and sampled at 22050hz. ; ; Ideas: ; ; Hovercraft, nil, 2, 8.,0, 0a,1d, 2h,2f, 7,1, 4, MP, 000000000000000 ; ; ; Terrain ; ; Movecost, defense, food, shields, trade, ; . . . Irrigate, bonus, #turns, ai-irrigate, ; . . . Mine, bonus, #turns, ai-mine ; . . . Transform ; ; defense = multiply by 50% to get % of normal combat factor defended at. ; (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3). ; ; Irrigate/Mine = yes, no, or type of terrain changed to ; Transform = Terrain type engineers can transform to ; ; bonus = # extra production from that change ; ; turns = # turns for settler to make change ; ; ai = Minimum govt level necessary for ; computer player to want to perform irrigate/mine ; 0 Never ; 1 Despotism ; 2 Monarchy ; 3 Communism ; 4 Fundamentalism ; 5 Republic ; 6 Democracy ; @TERRAIN Desert, 2,2, 0,1,0, yes, 1, 5, 5, yes, 1, 5, 3, Pln, yes, ; Drt Steppe, 1,2, 1,1,0, yes, 1, 5, 1, For, 0,15, 0, Grs, yes, ; Pln Grassland, 1,2, 2,1,0, yes, 1, 5, 2, For, 0,10, 0, Hil, yes, ; Grs Forest, 3,3, 1,2,0, Pln, 0, 5, 5, no, 0, 0, 0, Grs, yes, ; For Hills, 4,4, 1,0,0, yes, 1,10, 0, yes, 3,10, 1, Pln, yes, ; Hil Mountains, 6,6, 0,1,0, no, 0, 0, 0, yes, 1,10, 6, Hil, yes, ; Mou Tundra, 2,2, 1,0,0, yes, 1,10, 1, no, 0, 0, 0, Drt, yes, ; Tun Rail Bed 1, 1,2, 1,0,1, yes, 1, 5, 2, no, 0,10, 0, Jun, no, ; Gla Swamp, 4,3, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, yes, ; Swa Rail Bed 2, 3,3, 1,2,1, no, 0, 5, 5, no, 0, 0, 0, Gla, no, ; Jun Ocean, 1,2, 1,0,2, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Oce Oil, 2,2, 0,6,4, Cotton, 1,2, 1,1,3, Grassland, 1,2, 2,1,0, Moose, 3,3, 2,2,0, Coal, 4,4, 1,3,0, Gold, 6,6, 0,1,6, Musk Ox, 2,2, 2,0,0, Wheat, 1,2, 3,0,1, Peat, 4,3, 1,2,0, Pheasant, 3,3, 2,2,1, Fish, 1,2, 3,0,2, Camels, 2,2, 1,1,2, Horses, 1,2, 2,2,0, Grassland, 1,2, 2,1,0, Bear, 3,3, 1,2,2, Orchard, 4,4, 4,0,1, Iron, 6,6, 0,4,0, Diamonds, 2,2, 1,0,4, Wheat, 1,2, 3,0,1, Birch, 4,3, 1,1,0, Lumber, 3,3, 1,3,1, Caviar, 1,2, 2,0,4, @TERRAIN1 Desert, 1,2, 0,1,0, yes, 1, 5, 5, yes, 1, 5, 3, Pln, no, ; Drt Plains, 1,2, 1,1,0, yes, 1, 5, 1, For, 0,15, 0, Grs, no, ; Pln Grassland, 1,2, 2,1,0, yes, 1, 5, 2, For, 0,10, 0, Hil, no, ; Grs Forest, 2,3, 1,2,0, Pln, 0, 5, 5, no, 0, 5, 0, Grs, no, ; For Hills, 2,4, 1,0,0, yes, 1,10, 0, yes, 3,10, 1, Pln, no, ; Hil Mountains, 3,6, 0,1,0, no, 1,10, 0, yes, 1,10, 6, Hil, no, ; Mou Tundra, 1,2, 1,0,0, yes, 1,10, 1, no, 0, 0, 0, Drt, no, ; Tun Glacier, 2,2, 0,0,0, no, 0, 0, 0, yes, 1,15, 3, Tun, no, ; Gla Swamp, 2,3, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, no, ; Swa Jungle, 2,3, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, no, ; Jun Ocean, 1,2, 1,0,2, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Oce Oasis, 1,2, 3,1,0, Buffalo, 1,2, 1,3,0, Grassland, 1,2, 2,1,0, Pheasant, 2,3, 3,2,0, Coal, 2,4, 1,2,0, Gold, 3,6, 0,1,6, Game, 1,2, 3,1,0, Ivory, 2,2, 1,1,4, Peat, 2,3, 1,4,0, Gems, 2,3, 1,0,4, Fish, 1,2, 3,0,2, Desert Oil, 1,2, 0,4,0, Wheat, 1,2, 3,1,0, Grassland, 1,2, 2,1,0, Silk, 2,3, 1,2,3, Wine, 2,4, 1,0,4, Iron, 3,6, 0,4,0, Furs, 1,2, 2,0,3, Glacier Oil,2,2, 0,4,0, Spice, 2,3, 3,0,4, Fruit, 2,3, 4,0,1, Whales, 1,2, 2,2,3, @TERRAIN2 Desert, 1,2, 0,1,0, yes, 1, 5, 5, yes, 1, 5, 3, Pln, no, ; Drt Plains, 1,2, 1,1,0, yes, 1, 5, 1, For, 0,15, 0, Grs, no, ; Pln Grassland, 1,2, 2,1,0, yes, 1, 5, 2, For, 0,10, 0, Hil, no, ; Grs Forest, 2,3, 1,2,0, Pln, 0, 5, 5, no, 0, 5, 0, Grs, no, ; For Hills, 2,4, 1,0,0, yes, 1,10, 0, yes, 3,10, 1, Pln, no, ; Hil Mountains, 3,6, 0,1,0, no, 1,10, 0, yes, 1,10, 6, Hil, no, ; Mou Tundra, 1,2, 1,0,0, yes, 1,10, 1, no, 0, 0, 0, Drt, no, ; Tun Glacier, 2,2, 0,0,0, no, 0, 0, 0, yes, 1,15, 3, Tun, no, ; Gla Swamp, 2,3, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, no, ; Swa Jungle, 2,3, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, no, ; Jun Ocean, 1,2, 1,0,2, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Oce Oasis, 1,2, 3,1,0, Buffalo, 1,2, 1,3,0, Grassland, 1,2, 2,1,0, Pheasant, 2,3, 3,2,0, Coal, 2,4, 1,2,0, Gold, 3,6, 0,1,6, Game, 1,2, 3,1,0, Ivory, 2,2, 1,1,4, Peat, 2,3, 1,4,0, Gems, 2,3, 1,0,4, Fish, 1,2, 3,0,2, Desert Oil, 1,2, 0,4,0, Wheat, 1,2, 3,1,0, Grassland, 1,2, 2,1,0, Silk, 2,3, 1,2,3, Wine, 2,4, 1,0,4, Iron, 3,6, 0,4,0, Furs, 1,2, 2,0,3, Glacier Oil,2,2, 0,4,0, Spice, 2,3, 3,0,4, Fruit, 2,3, 4,0,1, Whales, 1,2, 2,2,3, @TERRAIN3 Desert, 1,2, 0,1,0, yes, 1, 5, 5, yes, 1, 5, 3, Pln, no, ; Drt Plains, 1,2, 1,1,0, yes, 1, 5, 1, For, 0,15, 0, Grs, no, ; Pln Grassland, 1,2, 2,1,0, yes, 1, 5, 2, For, 0,10, 0, Hil, no, ; Grs Forest, 2,3, 1,2,0, Pln, 0, 5, 5, no, 0, 5, 0, Grs, no, ; For Hills, 2,4, 1,0,0, yes, 1,10, 0, yes, 3,10, 1, Pln, no, ; Hil Mountains, 3,6, 0,1,0, no, 1,10, 0, yes, 1,10, 6, Hil, no, ; Mou Tundra, 1,2, 1,0,0, yes, 1,10, 1, no, 0, 0, 0, Drt, no, ; Tun Glacier, 2,2, 0,0,0, no, 0, 0, 0, yes, 1,15, 3, Tun, no, ; Gla Swamp, 2,3, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, no, ; Swa Jungle, 2,3, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, no, ; Jun Ocean, 1,2, 1,0,2, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Oce Oasis, 1,2, 3,1,0, Buffalo, 1,2, 1,3,0, Grassland, 1,2, 2,1,0, Pheasant, 2,3, 3,2,0, Coal, 2,4, 1,2,0, Gold, 3,6, 0,1,6, Game, 1,2, 3,1,0, Ivory, 2,2, 1,1,4, Peat, 2,3, 1,4,0, Gems, 2,3, 1,0,4, Fish, 1,2, 3,0,2, Desert Oil, 1,2, 0,4,0, Wheat, 1,2, 3,1,0, Grassland, 1,2, 2,1,0, Silk, 2,3, 1,2,3, Wine, 2,4, 1,0,4, Iron, 3,6, 0,4,0, Furs, 1,2, 2,0,3, Glacier Oil,2,2, 0,4,0, Spice, 2,3, 3,0,4, Fruit, 2,3, 4,0,1, Whales, 1,2, 2,2,3, @GOVERNMENTS Anarchy, Mr., Ms. Despotism, Admiral, Empress Monarchy, Kaiser, Queen Communism, Chairman, Commissar Fundamentalism, Emperor, High Priestess Republic, Prime Minister, Consul Democracy, President, President ; ; Leaders ; ; leader, female, color, style, plural, adjective, ... ; ...attack, expand, civilize, ... ; ...govt, male, female... ; ; female: 0 = male 1 = female ; ; color: Color set (1 - 7) ; style: City style (0 - 3) ; 0 = Bronze Age ; 1 = Classical ; 2 = Far East ; 3 = Medieval ; ; attack: 1 = aggressive -1 = rational ; expand: 1 = expansionist -1 = perfectionist ; civilize: 1 = civilized -1 = militaristic ; ; govt = government type for name replacement (0 = Anarchy, 6 = Democracy) ; ; male, female = titles for leader of government ; @LEADERS Caesar, Livia, 0, 1, 1, Romans, Roman, 0, 1, 1, Pilsudski, Ishtari, 0, 2, 0, Poles, Polish, 1, -1, -1, 2, Marshal, Marshal, Wilhelm, Maria Theresa, 0, 3, 3, Central Powers,Central Powers,0, -1, -1, 2, Kaiser, Kaiser, Ramesses, Cleopatra, 1, 4, 0, Egyptians, Egyptian, 0, 0, 1, Abe Lincoln, E. Roosevelt, 0, 5, 1, Americans, American, -1, 0, 1, Alexander, Hippolyta, 1, 6, 1, Greeks, Greek, 0, 1, -1, Mohandas Gandhi,Indira Gandhi, 0, 7, 2, Indians, Indian, -1, -1, 0, Lenin, Trotsky, 1, 1, 3, Bolsheviks, Bolshevik, -1, -1, 1, Shaka, Shakala, 0, 2, 0, Zulus, Zulu, 1, 0, 0, Louis XIV, Joan of Arc, 0, 3, 3, French, French, 1, 1, 1, Montezuma, Nazca, 0, 4, 0, Aztecs, Aztec, 0, -1, 1, Kolchak, Wu Zhao, 0, 5, 2, Whites, White, 1, -1, -1, 1, Admiral, Admiral, 2, Admiral, Admiral Lloyd George, Elizabeth I, 1, 6, 3, Entente, Entente, 0, -1, -1, 5, Prime Minister, Prime Minister Yosihito, Bortei, 0, 7, 0, Japanese, Japanese, 1, -1, -1, 4, Emperor, Empress Cunobelin, Boadicea, 1, 1, 0, Celts, Celtic, -1, 1, 0, Tokugawa, Amaterasu, 0, 2, 2, J****, J****, 1, -1, -1, Canute, Gunnhild, 1, 3, 3, Vikings, Viking, 1, 1, 0, Mannerheim, Isabella, 1, 4, 3, Nationalists,Nationalist,-1, -1, -1, 2, Marshal, Marshal Xerxes, Scheherezade, 0, 5, 0, Persians, Persian, 0, -1, 0, Hannibal, Dido, 0, 6, 1,Carthaginians,Carthaginian,0, 0, -1, Sitting Bull, Sacajawea, 0, 7, 0, Sioux, Sioux, 0, 0, 0, Saladin, ..., 0, 5, Arabs, Arab, 1, 0, 1, Atawallpa, ..., 0, 1, Incas, Inca, -1, 1, 1, ; ; Trading Commodities ; @CARAVAN Vodka, Tea, Livestock, Medicine, Salt, Coal, Steel, Grain, Sugar, Textiles, Ammunition, Machinery, Tractors, Gold, Petrol, Caviar, @ORDERS Fortify, F Fortified, F Sleep, S Build Fortress, F Build Road, R Build Irrigation, I Build Mine, m Transform, O Clean Pollution, p Build Airbase, E Build Transporter, j Go to, G @DIFFICULTY Chieftain Warlord Prince King Emperor Deity @ATTITUDES Worshipful Friendly Cordial Receptive Neutral Reserved Icy Hostile Enraged @CIVILIZE2 7 ; AFl/0 3 ; Alp/1 7 ; Amp/2 7 ; Ast/3 2 ; Ato/4 3 ; Aut/5 7 ; Ban/6 4 ; Bri/7 0 ; Bro/8 1 ; Cer/9 7 ; Che/10 7 ; Chi/11 7 ; CoL/12 7 ; CA/13 7 ; Cmb/14 3 ; Cmn/15 7 ; Cmp/16 7 ; Csc/17 7 ; Cst/18 0 ; Cor/19 7 ; Cur/20 7 ; Dem/21 7 ; Eco/22 7 ; E1/23 3 ; E2/24 7 ; Eng/25 7 ; Env/26 3 ; Esp/27 3 ; Exp/28 7 ; Feu/29 7 ; Fli/30 5 ; Fun/31 7 ; FP/32 7 ; Gen/33 3 ; Gue/34 7 ; Gun/35 4 ; Hor/36 2 ; Ind/37 1 ; Inv/38 3 ; Iro/39 0 ; Lab/40 0 ; Las/41 0 ; Ldr/42 0 ; Lit/43 0 ; Too/44 0 ; Mag/45 4 ; Map/46 4 ; Mas/47 3 ; MP/48 4 ; Mat/49 0 ; Med/50 7 ; Met/51 7 ; Min/52 4 ; Mob/53 1 ; Mon/54 1 ; MT/55 1 ; Mys/56 7 ; Nav/57 7 ; NF/58 7 ; NP/59 0 ; Phi/60 7 ; Phy/61 7 ; Pla/62 7 ; Plu/63 7 ; PT/64 3 ; Pot/65 7 ; Rad/66 4 ; RR/67 7 ; Rec/68 7 ; Ref/69 6 ; Rfg/70 7 ; Rep/71 7 ; Rob/72 7 ; Roc/73 7 ; San/74 7 ; Sea/75 7 ; SFl/76 7 ; Sth/77 7 ; SE/78 7 ; Stl/79 7 ; Sup/80 7 ; Tac/81 2 ; The/82 7 ; ToG/83 4 ; Tra/84 7 ; Uni/85 4 ; War/86 0 ; Whe/87 4 ; Wri/88 4 ; .../89 4 ; U1/90 7 ; U2/91 7 ; U3/92 7 ; X1/93 7 ; X2/94 7 ; X3/95 7 ; X4/96 7 ; X5/97 7 ; X6/98 7 ; X7/99 @LEADERS2 00000000 ; 00220221 ;Poles, Polish, -1, -1, 1, 2, Marshal, Marshal 00220201 ;Cent Pwrs, Cent Pwrs, 1, -1, 1, 2, Kaiser, Kaiser, 5, Chancellor, Chancellor 00000000 ; 00000000 ; 00000000 ; 00000000 ; 22200201 ;Bolsheviks, Bolshevik, 1, 0, -1, 3, Chairman, Chairman, 00000000 ; 00000000 ; 00000000 ; 00020221 ;Whites, White, 0, 0, 1, 1, Admiral, Admiral 00220221 ;Entente, Entente, 0, 1, 0, 2, Prime Minister, Prime Minister 02220021 ;Japanese, Japanese, 1, 1, -1, 4, Emperor, Emperor 00000000 ; 00000000 ; 00000000 ; 00220201 ;Finns, Finnish, -1, 1, -1, 2, Marshal, Marshal 00000000 ; 00000000 ; 00000000 ; 00000000 ; 00000000 ; ; Advanced unit fields ; A) 'tribe may build' mask: 0 - can't; 1 - can ; B) 'not allowed on map' mask: 1 - not allowed on map ; C) minimum bribe amount: n - minimum bribe; 0 - don't care; -1 - can't bribe ; D) 'build transport site' mask: 1: can; 0: can't for each site type ; E) 'use transport site' mask: 1: can; 0: can't for each site type ; F) native transport ability: 1: can; 0: can't for each map relationship type ; G) General flags ; 00000001 invisible until attack: 1 - invisible ; 00000010 non-disbandable (human players only): 1 - cannot disband ; 00000100 0-range-air-unit damage override: 1 - override damage ; 00001000 barbarian units can't be bought off: 1 - can't buy off ; 00010000 impassable terrain override: 1 - override impassable terrain ; 00100000 engineer capabilities flag: 1 - has abilities ; 01000000 barbarian unit will not expire: 1 - no expire ; 10000000 override .SPR file for this unit: 1 - don't use .SPR ; A B C D E F G @UNITS_ADVANCED 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;workers 00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 11000010 ;Kronstadt 00000001, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;Warlord Inf 01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;Brit Inf 01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;Amer Inf 00000111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;revolutionary 00010000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;Balt Inf 00010000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;Ukr Inf 10000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;blank 00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;Partisans 00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;Ger Inf 01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;Fre Inf 00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;Red Guards 00010000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;Nat Milita 00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;Red Inf 00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;White Inf 00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;Pol Inf 00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;Ger Cav 01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;Fre Cav 01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;Bri Cav 00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;Sib Inf 00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;Red Cav 10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;Jap Cav 00000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;Arm Car 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;Art 00100110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Arm Tr 00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Trot HQ 00011000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;Ftr G 00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;Ftr W 00000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;Ftr B 11000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;Ftr E 01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;Bomber 00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;Pol Cav 00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;AH Cav 00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;Konarm 00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;Coss 00010000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;Finn Inf 11100110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;Dest 11100111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;Cruiser 11100111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;Battleship 11100111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;Trans 00000001, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 11111001 ;Typhus 00100011, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;Kulak 01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;Mk A Tank 01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;Renault Tank 01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;Mk V Tank 00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;Agitator 00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;Comm 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;Commodities 11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 11000010 ;Fortress 00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;AH Inf 00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;Turk Inf 00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;Whitegd 00000001, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;Anarchist 00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;Red Gds 00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;Czech Legion 01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;Frt d'Ouest 00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;Der West Front 00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;FreiK 00000011, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;Sailor 00010000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;Basmachi 00010001, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;Nom. Cav. 01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;Czech Cav. 00101010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;Deserters 00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;Ger Art 00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;S. Ger Inf 00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;S. Ger Cav 00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;S. Art 00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;S. AH Cav 00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;S. AH Art 00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;AFSR Inf 00010000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;Caucusus Inf 00101010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;Deserters 00101010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;Deserters 00101010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;Deserters 00101010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;Deserters 00000001, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 11001000 ;mines 00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;shock inf 00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;sturmtruppen 00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000 ;White cav @MAP_TRANSPORT_RELATIONSHIPS 1,2 3,4 1,3 ; map, primary unit type, secondary unit type @INITIAL_SETTINGS 0,0,3 ;Romans 0,0,3 ;Babylonians 0,0,3 ;Germans 0,0,3 ;Egyptians 0,0,3 ;Americans 0,0,3 ;Greeks 0,0,3 ;Indians 0,0,3 ;Russians 0,0,3 ;Zulus 0,0,3 ;French 0,0,3 ;Aztecs 0,0,3 ;Chinese 0,0,3 ;English 0,0,3 ;Mongols 0,0,3 ;Celts 0,0,3 ;Japanese 0,0,3 ;Vikings 0,0,3 ;Spanish 0,0,3 ;Persians 0,0,3 ;Carthaginians 0,0,3 ;Sioux @SOUNDS ; Settlers ; Engineers Infantry.wav ; Warriors Infantry.wav ; Phalanx Infantry.wav ; Archers Rev.wav ; revolutionary Infantry.wav ; Pikemen Infantry.wav ; Musketeers Infantry.wav ; Fanatics Infantry.wav ; Partisans Infantry.wav ; Alpine Troops Infantry.wav ; Riflemen Infantry.wav ; Marines Infantry.wav ; Paratroopers Infantry.wav ; Mech. Inf. Infantry.wav ; Horsemen Infantry.wav ; Chariot Cavalry.wav ; 1st cav unit Cavalry.wav ; Crusaders Cavalry.wav ; Knights Infantry.wav ; Dragoons Cavalry.wav ; Cavalry Cavalry.wav ; 6th cav unit Tank.wav ; armcar Oldcannons.wav ; artill Armtrain.wav ; armtrain Armtrain.wav ; armtrain ; Fighter ; Bomber ; Helicopter ; Stlth Ftr. ; Stlth Bmbr. Cavalry.wav ; Trireme Cavalry.wav ; Caravel Cavalry.wav ; Galleon Cavalry.wav ; Frigate Infantry.wav ; Finn Inf ; dest. ; cruiser ; BB ; transport Typhus.wav ; typhus Infantry.wav ; kulak Tank.wav ; Tank 1 Tank.wav ; tank 2 Tank.wav ; tank 3 ; agitator Spysilencer.wav ; commissar ; commodities ; Fortress Infantry.wav ; Explorer Infantry.wav ; Extra Land Infantry.wav ; Extra Ship Infantry.wav ; Extra Air Infantry.wav ; Revolution Infantry.wav ; Czech L. ; W. Front ; W. Front Infantry.wav ; Freikorps Infantry.wav ; Sailors Infantry.wav ; Basmachi Cavalry.wav ; Nom. Cav Cavalry.wav ; Czech Cav ; des Oldcannons.wav ; G. Art ; S ; S ; S ; S ; S Infantry.wav ; AFSR Inf Infantry.wav ; cauc Inf ; des ; des ; des ; des Infantry.wav ; mines Infantry.wav ; shock Inf Infantry. wav ; Sturmtruppen Cavalry.wav ; New Unit z @RIVERS River, ; map 1 River, ; map 2 River, ; map 3 River, ; map 4 ; please do not remove this line