CIV3MOD changes
A few changes may be missing from this file.

CITIZENS
========
Tax collectors Give 3 gold, require Currency
Scientists Give 3 science, require Invention


COMBAT EXPERIENCE
=================
Conscript 4
Regular 6
Veteran 9
Elite 12


GENERAL SETTINGS
================
Barbarian unit = Archer
Barbarian advanced unit = Horseman
Barbarian sea unit = Privateer
Money Resource = Gold


RESOURCES
=========
Horses give +1 shield and +1 commerce
Iron gives +2 shield
Game gives +1 food
Saltpeter gives +1 shield and +1 commerce
Dyes give +2 commerce
Incense gives +2 commerce
Gems give +5 commerce


TERRAIN
=======
Jungles also have Game, Incense and Oil (this ensures that Warm, Wet worlds always have Oil)
Plains also have Game and Oil
Flood Plains also have Game
Tundra turns into Grassland with global warming


UNITS
=====
Caravel moves 4
Frigate moves 6
Galleon moves 6
Ironclad moves 7
Transport moves 9
Carrier moves 9
Submarine moves 7
Destroyer moves 10
Battleship moves 10
AEGIS Cruiser moves 10
Nuclear Submarine moves 9
Man-O-War moves 6
Privateer moves 6
Destroyer detects submarines
Ironclad upgrades to Destroyer
Frigate upgrades to Man O War
Man O War upgrades to Destroyer
Swordsman upgrades to Legionary
Legionary upgrades to Immortal
Immortal upgrades to Marine
Longbowman upgrades to Marine
Workers can airlift
Submarines require Iron and Oil
Transports require Iron and Oil
Destroyers require Iron and Oil
Carriers require Iron and Oil
Battleships require Iron and Oil
Nuclear Submarines require Uranium and Aluminium
Ancient-era units have -1 hit point
Industrial-age units have +1 hit point
Modern-age units have +2 hit points
Civ-specific units have an additional 1 hit point
Settlers require 3 pop points and are Wheeled


WORLD SIZES
===========
Tiny:     Min distance = 14, optimum cities = 16, science = 80
Small:    Min distance = 16, optimum cities = 20, science = 100
Standard: Min distance = 18, optimum cities = 24, science = 120
Large:    Min distance = 20, optimum cities = 32, science = 160
Huge:     Min distance = 24, optimum cities = 40, science = 200
