## UNIT 0
UNIT_ABOLITIONIST {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 1
UNIT_AIRCRAFT_CARRIER {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 2
UNIT_ARCHER {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 3
UNIT_ARTILLERY {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 4
UNIT_BATTLESHIP {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 5
UNIT_BOMBER {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 6
UNIT_CANNON {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 7
UNIT_CARAVAN {
   Description DESCRIPTION_UNIT_WARRIOR
   DefaultIcon ICON_UNIT_CARAVAN
   DefaultSprite SPRITE_WARRIOR
   Category UNIT_CATEGORY_SPECIAL
   Attack 0
   Defense 0
   ZBRangeAttack 0
   Firepower 0
   Armor 0
   MaxHP 10
   ShieldCost 380
   PowerPoints 100
   ShieldHunger 0
   FoodHunger 0
   MaxMovePoints 1
   VisionRange 0
   EnableAdvance ADVANCE_APOLYTON
   ObsoleteAdvance ADVANCE_APOLYTON
   ActiveDefenseRange 0
   MaxFuel 0
   IsTrader
   SoundSelect1 SOUND_SELECT1_CARAVAN
   SoundSelect2 SOUND_SELECT2_CARAVAN
   SoundMove SOUND_MOVE_CARAVAN
   SoundAcknowledge SOUND_ACKNOWLEDGE_CARAVAN
   SoundCantMove SOUND_CANTMOVE_CARAVAN
   SoundAttack SOUND_ATTACK_CARAVAN
   SoundWork SOUND_WORK_CARAVAN
   SoundVictory SOUND_VICTORY_CARAVAN
   SoundDeath SOUND_DEATH_CARAVAN

   CanSee: Standard
   MovementType: Trade
   Size: Small
   VisionClass: Standard
   GLHidden
}

############################################################

## UNIT 8
UNIT_CARGO_HELICOPTER {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 9
UNIT_CARRACK {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 10
UNIT_CATAMARAN {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 11
UNIT_CATAPULT {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 12
UNIT_CAVALRY {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 13
UNIT_CITY {
   Description DESCRIPTION_UNIT_CITY
   DefaultIcon ICON_UNIT_CITY
   DefaultSprite SPRITE_CITY
   Category UNIT_CATEGORY_GENERIC
   Attack 0
   Defense 0
   ZBRangeAttack 0
   Firepower 0
   Armor 0
   MaxHP 0
   ShieldCost 0
   PowerPoints 1000
   ShieldHunger 0
   FoodHunger 0
   MaxMovePoints 0
   VisionRange 2
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   HasPopAndCanBuild
   CantBuild
   CityGrowthCoefficient 1
   NoIndex
   GLHidden
   CantCaptureCity
   NeedsNoSupport
   SoundSelect1 SOUND_SELECT1_CITY
   SoundSelect2 SOUND_SELECT2_CITY
   SoundMove SOUND_MOVE_CITY
   SoundAcknowledge SOUND_ACKNOWLEDGE_CITY
   SoundCantMove SOUND_CANTMOVE_CITY
   SoundAttack SOUND_ATTACK_CITY
   SoundWork SOUND_WORK_CITY
   SoundVictory SOUND_VICTORY_CITY
   SoundDeath SOUND_DEATH_CITY

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Medium
   VisionClass: Standard

   Revolution {
      Sound SOUND_ID_REVOLUTION
      Effect SPECEFFECT_REVOLUTION
   }
}

############################################################

## UNIT 14
UNIT_CLERIC {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 15
UNIT_CORPORATE_BRANCH {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 16
UNIT_CRAWLER {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 17
UNIT_CRUISE_MISSILE {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 18
UNIT_CYBER_NINJA {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 19
UNIT_DESTROYER {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 20
UNIT_DIPLOMAT {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 21
UNIT_DREADNAUGHT {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 22
UNIT_ECO_RANGER {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 23
UNIT_ECO_TERRORIST {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 24
UNIT_EMPATHIC_DIPLOMAT {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 25
UNIT_FASCIST {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 26
UNIT_FIGHTER {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 27
UNIT_FIRE_TRIREME {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 28
UNIT_FRIGATE {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 29
UNIT_FUSION_TANK {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 30
UNIT_HOPLITE {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 31
UNIT_HOVER_INFANTRY {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 32
UNIT_INFANTRYMAN {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 33
UNIT_INFECTOR {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 34
UNIT_INTERCEPTOR {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 35
UNIT_IRONCLAD {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 36
UNIT_KNIGHT {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 37
UNIT_KRAKEN {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 38
UNIT_LAWYER {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 39
UNIT_LEVIATHON {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 40
UNIT_LONGSHIP {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 41
UNIT_MACHINE_GUNNER {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 42
UNIT_MARINE {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 43
UNIT_MOBILE_SAM {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 44
UNIT_MOREY_STRIKER {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 45
UNIT_MOUNTED_ARCHER {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 46
UNIT_NUCLEAR_SUBMARINE {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 47
UNIT_NUKE {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 48
UNIT_OCEAN_CITY {
   Description DESCRIPTION_UNIT_OCEAN_CITY
   DefaultIcon ICON_UNIT_OCEAN_CITY
   DefaultSprite SPRITE_OCEAN_CITY
   Category UNIT_CATEGORY_GENERIC
   Attack 0
   Defense 0
   ZBRangeAttack 0
   Firepower 0
   Armor 0
   MaxHP 0
   ShieldCost 0
   PowerPoints 1000
   ShieldHunger 0
   FoodHunger 0
   MaxMovePoints 0
   VisionRange 2
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   HasPopAndCanBuild
   CantBuild
   CityGrowthCoefficient 0.5
   NoIndex
   GLHidden
   CantCaptureCity
   NeedsNoSupport
   SoundSelect1 SOUND_SELECT1_OCEAN_CITY
   SoundSelect2 SOUND_SELECT2_OCEAN_CITY
   SoundMove SOUND_MOVE_OCEAN_CITY
   SoundAcknowledge SOUND_ACKNOWLEDGE_OCEAN_CITY
   SoundCantMove SOUND_CANTMOVE_OCEAN_CITY
   SoundAttack SOUND_ATTACK_OCEAN_CITY
   SoundWork SOUND_WORK_OCEAN_CITY
   SoundVictory SOUND_VICTORY_OCEAN_CITY
   SoundDeath SOUND_DEATH_OCEAN_CITY

   CanAttack: Land
   CanAttack: Sea
   CanAttack: ShallowWater
   CanSee: Standard
   MovementType: Land
   MovementType: Sea
   MovementType: ShallowWater
   Size: Medium
   VisionClass: Standard

   Revolution {
      Sound SOUND_ID_REVOLUTION
      Effect SPECEFFECT_REVOLUTION
   }
}

############################################################

## UNIT 49
UNIT_PARATROOPER {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 50
UNIT_PIKEMEN {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 51
UNIT_PLASMA_DESTROYER {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 52
UNIT_SCOUT_SUB {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 53
UNIT_SEA_ENGINEER {
   Description DESCRIPTION_UNIT_SEA_ENGINEER
   DefaultIcon ICON_UNIT_SEA_ENGINEER
   DefaultSprite SPRITE_SEA_ENGINEER
   Category UNIT_CATEGORY_SETTLER
   Attack 0
   Defense 10
   ZBRangeAttack 0
   Firepower 1
   Armor 1
   MaxHP 10
   ShieldCost 2500
   PowerPoints 6000
   ShieldHunger 25
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_APOLYTON
   ObsoleteAdvance ADVANCE_APOLYTON
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   IgnoreZOC
   NoZoc
   SettleCityType UNIT_OCEAN_CITY
   CanBeExpelled
   CantCaptureCity
   DeathEffectsHappy
   BuildingRemovesAPop
   OnlyBuildOne
   IsSpecialForces
   Civilian
   SoundSelect1 SOUND_SELECT1_SEA_ENGINEER
   SoundSelect2 SOUND_SELECT2_SEA_ENGINEER
   SoundMove SOUND_MOVE_SEA_ENGINEER
   SoundAcknowledge SOUND_ACKNOWLEDGE_SEA_ENGINEER
   SoundCantMove SOUND_CANTMOVE_SEA_ENGINEER
   SoundAttack SOUND_ATTACK_SEA_ENGINEER
   SoundWork SOUND_WORK_SEA_ENGINEER
   SoundVictory SOUND_VICTORY_SEA_ENGINEER
   SoundDeath SOUND_DEATH_SEA_ENGINEER

   CanSee: Standard
   CanSee: Underwater
   MovementType: Sea
   MovementType: ShallowWater
   Settle: Water
   Size: Medium
   VisionClass: Underwater
   GLHidden
}

############################################################

## UNIT 54
UNIT_SETTLER {
   Description DESCRIPTION_UNIT_URBAN_PLANNER
   DefaultIcon ICON_UNIT_URBAN_PLANNER_WAW
   DefaultSprite SPRITE_URBAN_PLANNER
   Category UNIT_CATEGORY_SETTLER
   Attack 0
   Defense 10
   ZBRangeAttack 0
   Firepower 1
   Armor 1
   MaxHP 10
   ShieldCost 1200
   PowerPoints 100
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   NoZoc
   SettleCityType UNIT_CITY
   SettleSize 10
   CanBeExpelled
   CantCaptureCity
   DeathEffectsHappy
   BuildingRemovesAPop
   OnlyBuildOne
   IsSpecialForces
   Civilian
   SoundSelect1 SOUND_SELECT1_URBAN_PLANNER
   SoundSelect2 SOUND_SELECT2_URBAN_PLANNER
   SoundMove SOUND_MOVE_URBAN_PLANNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_URBAN_PLANNER
   SoundCantMove SOUND_CANTMOVE_URBAN_PLANNER
   SoundAttack SOUND_ATTACK_URBAN_PLANNER
   SoundWork SOUND_WORK_URBAN_PLANNER
   SoundVictory SOUND_VICTORY_URBAN_PLANNER
   SoundDeath SOUND_DEATH_URBAN_PLANNER

   SettleBuilding IMPROVE_FOOD_SILO_WAW
   SettleBuilding IMPROVE_CATHEDRAL_WAW
   SettleBuilding IMPROVE_HOSPITAL_WAW
   SettleBuilding IMPROVE_SEWERS_WAW
   SettleBuilding IMPROVE_POWER_STATION_WAW
   SettleBuilding IMPROVE_FACTORY_WAW

   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Settle: Land
   Settle: Mountain
   Size: Small
   VisionClass: Standard
   GLHidden
}

############################################################

## UNIT 55
UNIT_SHIP_OF_THE_LINE {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 56
UNIT_SLAVER {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 57
UNIT_SPACE_CITY {
   Description DESCRIPTION_UNIT_SPACE_CITY
   DefaultIcon ICON_UNIT_SPACE_CITY
   DefaultSprite SPRITE_SPACE_CITY
   Category UNIT_CATEGORY_GENERIC
   Attack 0
   Defense 0
   ZBRangeAttack 0
   Firepower 0
   Armor 0
   MaxHP 0
   ShieldCost 0
   PowerPoints 1000
   ShieldHunger 0
   FoodHunger 0
   MaxMovePoints 0
   VisionRange 2
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   HasPopAndCanBuild
   CantBuild
   CityGrowthCoefficient 0.5
   NoIndex
   GLHidden
   CantCaptureCity
   NeedsNoSupport
   SoundSelect1 SOUND_SELECT1_SPACE_CITY
   SoundSelect2 SOUND_SELECT2_SPACE_CITY
   SoundMove SOUND_MOVE_SPACE_CITY
   SoundAcknowledge SOUND_ACKNOWLEDGE_SPACE_CITY
   SoundCantMove SOUND_CANTMOVE_SPACE_CITY
   SoundAttack SOUND_ATTACK_SPACE_CITY
   SoundWork SOUND_WORK_SPACE_CITY
   SoundVictory SOUND_VICTORY_SPACE_CITY
   SoundDeath SOUND_DEATH_SPACE_CITY

   CanAttack: Land
   CanSee: Standard
   MovementType: Land
   Size: Medium
   VisionClass: Standard

   Revolution {
      Sound SOUND_ID_REVOLUTION
      Effect SPECEFFECT_REVOLUTION
   }
}

############################################################

## UNIT 58
UNIT_SPACE_PLANE {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 59
UNIT_SPY {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 60
UNIT_SPY_PLANE {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 61
UNIT_STEALTH_BOMBER {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 62
UNIT_STEALTH_FIGHTER {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 63
UNIT_SUBMARINE {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 64
UNIT_SWORDSMAN {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 65
UNIT_TANK {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 66
UNIT_TELEVANGELIST {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 67
UNIT_TROOP_SHIP {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 68
UNIT_URBAN_PLANNER {
   Description DESCRIPTION_UNIT_URBAN_PLANNER
   DefaultIcon ICON_UNIT_URBAN_PLANNER
   DefaultSprite SPRITE_URBAN_PLANNER
   Category UNIT_CATEGORY_SETTLER
   Attack 0
   Defense 10
   ZBRangeAttack 0
   Firepower 1
   Armor 1
   MaxHP 10
   ShieldCost 1200
   PowerPoints 100
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 200
   VisionRange 2
   EnableAdvance ADVANCE_APOLYTON
   ObsoleteAdvance ADVANCE_APOLYTON
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   NoZoc
   SettleCityType UNIT_CITY
   SettleSize 5
   CanBeExpelled
   CantCaptureCity
   DeathEffectsHappy
   BuildingRemovesAPop
   OnlyBuildOne
   IsSpecialForces
   Civilian
   SoundSelect1 SOUND_SELECT1_URBAN_PLANNER
   SoundSelect2 SOUND_SELECT2_URBAN_PLANNER
   SoundMove SOUND_MOVE_URBAN_PLANNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_URBAN_PLANNER
   SoundCantMove SOUND_CANTMOVE_URBAN_PLANNER
   SoundAttack SOUND_ATTACK_URBAN_PLANNER
   SoundWork SOUND_WORK_URBAN_PLANNER
   SoundVictory SOUND_VICTORY_URBAN_PLANNER
   SoundDeath SOUND_DEATH_URBAN_PLANNER

   SettleBuilding IMPROVE_FOOD_SILO
   SettleBuilding IMPROVE_BASCILICA
   SettleBuilding IMPROVE_HOSPITAL
   SettleBuilding IMPROVE_AQUEDUCT
   SettleBuilding IMPROVE_OIL_REFINERY

   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Settle: Land
   Settle: Mountain
   Size: Small
   VisionClass: Standard
   GLHidden
}

############################################################

## UNIT 69
UNIT_WAR_WALKER {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 70
UNIT_WARRIOR {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_REVOLUTIONARY_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
   GLHidden
}

############################################################

## UNIT 71
UNIT_Z_FREIGHT_TRANSPORT {
   Description DESCRIPTION_UNIT_WARRIOR
   DefaultIcon ICON_UNIT_FREIGHT_TRANSPORT
   DefaultSprite SPRITE_WARRIOR
   Category UNIT_CATEGORY_SPECIAL
   Attack 0
   Defense 0
   ZBRangeAttack 0
   Firepower 0
   Armor 0
   MaxHP 10
   ShieldCost 500
   PowerPoints 100
   ShieldHunger 0
   FoodHunger 0
   MaxMovePoints 3
   VisionRange 0
   EnableAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   MaxFuel 0
   IsTrader
   OnlyBuildOne
   SoundSelect1 SOUND_SELECT1_CARAVAN
   SoundSelect2 SOUND_SELECT2_CARAVAN
   SoundMove SOUND_MOVE_CARAVAN
   SoundAcknowledge SOUND_ACKNOWLEDGE_CARAVAN
   SoundCantMove SOUND_CANTMOVE_CARAVAN
   SoundAttack SOUND_ATTACK_CARAVAN
   SoundWork SOUND_WORK_CARAVAN
   SoundVictory SOUND_VICTORY_CARAVAN
   SoundDeath SOUND_DEATH_CARAVAN

}

############################################################

## UNIT 72
UNIT_BATTLESHIP_WAW {
   Description DESCRIPTION_UNIT_BATTLESHIP
   DefaultIcon ICON_UNIT_BATTLESHIP_WAW
   DefaultSprite SPRITE_BATTLESHIP
   Category UNIT_CATEGORY_NAVAL
   Attack 60
   Defense 50
   ZBRangeAttack 60
   Firepower 4
   Armor 3
   MaxHP 10
   ShieldCost 1000
   PowerPoints 2000
   ShieldHunger 35
   FoodHunger 0
   MaxMovePoints 1000
   VisionRange 3
   EnableAdvance ADVANCE_START_WAW
   BombRounds 5
   BombardRange 2
   CanCounterBombard
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanExpel
   CanPillage
   CanPirate
   CantCaptureCity
   ExertsMartialLaw
   DeathEffectsHappy
   Explodes
   SoundSelect1 SOUND_SELECT1_BATTLESHIP
   SoundSelect2 SOUND_SELECT2_BATTLESHIP
   SoundMove SOUND_MOVE_BATTLESHIP
   SoundAcknowledge SOUND_ACKNOWLEDGE_BATTLESHIP
   SoundCantMove SOUND_CANTMOVE_BATTLESHIP
   SoundAttack SOUND_ATTACK_BATTLESHIP
   SoundWork SOUND_WORK_BATTLESHIP
   SoundVictory SOUND_VICTORY_BATTLESHIP
   SoundDeath SOUND_DEATH_BATTLESHIP

   CanAttack: Sea
   CanAttack: ShallowWater
   CanBombard: Land
   CanBombard: Mountain
   CanBombard: Water
   CanSee: Standard
   MovementType: Sea
   MovementType: ShallowWater
   Size: Large
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 73
UNIT_CANNON_WAW {
   Description DESCRIPTION_UNIT_CANNON
   DefaultIcon ICON_UNIT_CANNON_WAW
   DefaultSprite SPRITE_CANNON
   Category UNIT_CATEGORY_RANGED
   Attack 10
   Defense 15
   ZBRangeAttack 50
   Firepower 3
   Armor 1
   MaxHP 10
   ShieldCost 500
   PowerPoints 400
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_ASSEMBLY_LINE_WAW
   BombRounds 5
   BombardRange 1
   CanCounterBombard
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   Explodes
   SoundSelect1 SOUND_SELECT1_CANNON
   SoundSelect2 SOUND_SELECT2_CANNON
   SoundMove SOUND_MOVE_CANNON
   SoundAcknowledge SOUND_ACKNOWLEDGE_CANNON
   SoundCantMove SOUND_CANTMOVE_CANNON
   SoundAttack SOUND_ATTACK_CANNON
   SoundWork SOUND_WORK_CANNON
   SoundVictory SOUND_VICTORY_CANNON
   SoundDeath SOUND_DEATH_CANNON

   CanAttack: Air
   CanAttack: Land
   CanAttack: Mountain
   CanBombard: Land
   CanBombard: Mountain
   CanSee: Standard
   MovementType: Land
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 74
UNIT_CAVALRY_WAW {
   Description DESCRIPTION_UNIT_CAVALRY
   DefaultIcon ICON_UNIT_CAVALRY_WAW
   DefaultSprite SPRITE_CAVALRY
   Category UNIT_CATEGORY_FLANKER
   Attack 35
   Defense 20
   ZBRangeAttack 20
   Firepower 3
   Armor 1
   MaxHP 10
   ShieldCost 500
   PowerPoints 700
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 800
   VisionRange 3
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_ASSEMBLY_LINE_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   IsFlanker
   IsMounted
   SoundSelect1 SOUND_SELECT1_CAVALRY
   SoundSelect2 SOUND_SELECT2_CAVALRY
   SoundMove SOUND_MOVE_CAVALRY
   SoundAcknowledge SOUND_ACKNOWLEDGE_CAVALRY
   SoundCantMove SOUND_CANTMOVE_CAVALRY
   SoundAttack SOUND_ATTACK_CAVALRY
   SoundWork SOUND_WORK_CAVALRY
   SoundVictory SOUND_VICTORY_CAVALRY
   SoundDeath SOUND_DEATH_CAVALRY

   CanAttack: Land
   CanSee: Standard
   MovementType: Land
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 75
UNIT_DIPLOMAT_WAW {
   Description DESCRIPTION_UNIT_DIPLOMAT
   DefaultIcon ICON_UNIT_DIPLOMAT_WAW
   DefaultSprite SPRITE_LAWYER
   Category UNIT_CATEGORY_SPECIAL
   Attack 0
   Defense 10
   ZBRangeAttack 0
   Firepower 1
   Armor 1
   MaxHP 10
   ShieldCost 500
   PowerPoints 100
   ShieldHunger 4
   FoodHunger 0
   MaxMovePoints 200
   VisionRange 3
   EnableAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   IgnoreZOC
   NoZoc
   CanBeExpelled
   CantCaptureCity
   EstablishEmbassy
   ThrowParty
   DeathEffectsHappy
   IsSpecialForces
   Civilian
   OnlyBuildOne
   SoundSelect1 SOUND_SELECT1_DIPLOMAT
   SoundSelect2 SOUND_SELECT2_DIPLOMAT
   SoundMove SOUND_MOVE_DIPLOMAT
   SoundAcknowledge SOUND_ACKNOWLEDGE_DIPLOMAT
   SoundCantMove SOUND_CANTMOVE_DIPLOMAT
   SoundAttack SOUND_ATTACK_DIPLOMAT
   SoundWork SOUND_WORK_DIPLOMAT
   SoundVictory SOUND_VICTORY_DIPLOMAT
   SoundDeath SOUND_DEATH_DIPLOMAT

   CanSee: Standard
   CanSee: Stealth
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard
}

############################################################

## UNIT 76
UNIT_RIFLEMAN_WAW {
   Description DESCRIPTION_UNIT_INFANTRYMAN
   DefaultIcon ICON_UNIT_RIFLEMAN_WAW
   DefaultSprite SPRITE_INFANTRYMAN
   Category UNIT_CATEGORY_DEFENSE
   Attack 25
   Defense 35
   ZBRangeAttack 10
   Firepower 3
   Armor 1
   MaxHP 10
   ShieldCost 500
   PowerPoints 100
   ShieldHunger 10
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_RADIO_BROAD_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_INFANTRYMAN
   SoundSelect2 SOUND_SELECT2_INFANTRYMAN
   SoundMove SOUND_MOVE_INFANTRYMAN
   SoundAcknowledge SOUND_ACKNOWLEDGE_INFANTRYMAN
   SoundCantMove SOUND_CANTMOVE_INFANTRYMAN
   SoundAttack SOUND_ATTACK_INFANTRYMAN
   SoundWork SOUND_WORK_INFANTRYMAN
   SoundVictory SOUND_VICTORY_INFANTRYMAN
   SoundDeath SOUND_DEATH_INFANTRYMAN

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 77
UNIT_MACHINE_GUNNER_WAW {
   Description DESCRIPTION_UNIT_MACHINE_GUNNER
   DefaultIcon ICON_UNIT_MACHINE_GUNNER_WAW
   DefaultSprite SPRITE_MACHINE_GUNNER
   Category UNIT_CATEGORY_ATTACK
   Attack 50
   Defense 35
   ZBRangeAttack 20
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 800
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_START_WAW
   ObsoleteAdvance ADVANCE_RADIO_BROAD_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER
   SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER
   SoundMove SOUND_MOVE_MACHINE_GUNNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER
   SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER
   SoundAttack SOUND_ATTACK_MACHINE_GUNNER
   SoundWork SOUND_WORK_MACHINE_GUNNER
   SoundVictory SOUND_VICTORY_MACHINE_GUNNER
   SoundDeath SOUND_DEATH_MACHINE_GUNNER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 78
UNIT_SPY_WAW {
   Description DESCRIPTION_UNIT_SPY
   DefaultIcon ICON_UNIT_SPY_WAW
   DefaultSprite SPRITE_SPY
   Category UNIT_CATEGORY_SPECIAL
   Attack 0
   Defense 10
   ZBRangeAttack 0
   Firepower 1
   Armor 1
   MaxHP 10
   ShieldCost 500
   PowerPoints 1500
   ShieldHunger 8
   FoodHunger 0
   MaxMovePoints 600
   VisionRange 3
   EnableAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   IgnoreZOC
   NoZoc
   CanBeExpelled
   CantCaptureCity
   DeathEffectsHappy
   IsSpecialForces
   DefendAgainstSpies 0.25
   OnlyBuildOne
   SoundSelect1 SOUND_SELECT1_SPY
   SoundSelect2 SOUND_SELECT2_SPY
   SoundMove SOUND_MOVE_SPY
   SoundAcknowledge SOUND_ACKNOWLEDGE_SPY
   SoundCantMove SOUND_CANTMOVE_SPY
   SoundAttack SOUND_ATTACK_SPY
   SoundWork SOUND_WORK_SPY
   SoundVictory SOUND_VICTORY_SPY
   SoundDeath SOUND_DEATH_SPY

   CanSee: Standard
   CanSee: Stealth
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Stealth

   InciteRevolution {
      Chance 0.25
      EliteChance 0.35
      DeathChance 0.5
      Sound SOUND_ID_INCITE_REVOLUTION_SP
      Effect SPECEFFECT_INCITE_REVOLUTION
   }

   InvestigateCity {
      Chance 0.75
      EliteChance 0.1
      DeathChance 0.5
   }

   StealTechnology {
      RandomChance 0.35
      SpecificChance 0.25
      DeathChance 0.5
      Sound SOUND_ID_STEAL_TECHNOLOGY_SP
      Effect SPECEFFECT_STEAL_TECHNOLOGY
   }
}

############################################################

## UNIT 79
UNIT_TRANSPORTSHIP_WAW {
   Description DESCRIPTION_UNIT_TROOP_SHIP
   DefaultIcon ICON_UNIT_TRANSPORTSHIP_WAW
   DefaultSprite SPRITE_TROOP_SHIP
   Category UNIT_CATEGORY_NAVAL
   Attack 0
   Defense 10
   ZBRangeAttack 0
   Firepower 1
   Armor 1
   MaxHP 10
   ShieldCost 500
   PowerPoints 1200
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 1000
   VisionRange 3
   EnableAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   NoZoc
   CantCaptureCity
   DeathEffectsHappy
   Explodes
   SoundSelect1 SOUND_SELECT1_TROOP_SHIP
   SoundSelect2 SOUND_SELECT2_TROOP_SHIP
   SoundMove SOUND_MOVE_TROOP_SHIP
   SoundAcknowledge SOUND_ACKNOWLEDGE_TROOP_SHIP
   SoundCantMove SOUND_CANTMOVE_TROOP_SHIP
   SoundAttack SOUND_ATTACK_TROOP_SHIP
   SoundWork SOUND_WORK_TROOP_SHIP
   SoundVictory SOUND_VICTORY_TROOP_SHIP
   SoundDeath SOUND_DEATH_TROOP_SHIP

   CanCarry: SmallLand
   CanCarry: MedLand
   CanSee: Standard
   MovementType: Sea
   MovementType: ShallowWater
   Size: Large
   VisionClass: Standard

   CargoData {
      MaxCargo 5
      Load SOUND_ID_TROOP_SHIP_LOAD
      Unload SOUND_ID_TROOP_SHIP_UNLOAD
   }
}

############################################################

## UNIT 80
UNIT_URBAN_PLANNER_WAW {
   Description DESCRIPTION_UNIT_URBAN_PLANNER
   DefaultIcon ICON_UNIT_URBAN_PLANNER_WAW
   DefaultSprite SPRITE_URBAN_PLANNER
   Category UNIT_CATEGORY_SETTLER
   Attack 0
   Defense 10
   ZBRangeAttack 0
   Firepower 1
   Armor 1
   MaxHP 10
   ShieldCost 750
   PowerPoints 100
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 3
   EnableAdvance ADVANCE_START_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   NoZoc
   SettleCityType UNIT_CITY
   SettleSize 5
   CanBeExpelled
   CantCaptureCity
   DeathEffectsHappy
   BuildingRemovesAPop
   OnlyBuildOne
   IsSpecialForces
   Civilian
   SoundSelect1 SOUND_SELECT1_URBAN_PLANNER
   SoundSelect2 SOUND_SELECT2_URBAN_PLANNER
   SoundMove SOUND_MOVE_URBAN_PLANNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_URBAN_PLANNER
   SoundCantMove SOUND_CANTMOVE_URBAN_PLANNER
   SoundAttack SOUND_ATTACK_URBAN_PLANNER
   SoundWork SOUND_WORK_URBAN_PLANNER
   SoundVictory SOUND_VICTORY_URBAN_PLANNER
   SoundDeath SOUND_DEATH_URBAN_PLANNER

   SettleBuilding IMPROVE_FOOD_SILO_WAW
   SettleBuilding IMPROVE_CATHEDRAL_WAW
   SettleBuilding IMPROVE_HOSPITAL_WAW
   SettleBuilding IMPROVE_SEWERS_WAW
   SettleBuilding IMPROVE_POWER_STATION_WAW

   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Settle: Land
   Settle: Mountain
   Size: Small
   VisionClass: Standard
}

############################################################

## UNIT 81
UNIT_BIPLANE_WAW {
   Description DESCRIPTION_UNIT_FIGHTER
   DefaultIcon ICON_UNIT_BIPLANE_WAW
   DefaultSprite SPRITE_BIPLANE_WAW
   Category UNIT_CATEGORY_AERIAL
   Attack 45
   Defense 40
   ZBRangeAttack 45
   Firepower 3
   Armor 2
   MaxHP 10
   ShieldCost 600
   PowerPoints 1500
   ShieldHunger 10
   FoodHunger 0
   MaxMovePoints 600
   VisionRange 3
   EnableAdvance ADVANCE_POWER_FLIGHT_WAW
   ObsoleteAdvance ADVANCE_RADAR_WAW
   ActiveDefenseRange 0
   EnableCarrierDefenses
   LossMoveToDmgNone
   NoFuelThenCrash
   MaxFuel 1200
   IgnoreZOC
   NoZoc
   CanBeachAssault
   CantCaptureCity
   DeathEffectsHappy
   Explodes
   SoundSelect1 SOUND_SELECT1_FIGHTER
   SoundSelect2 SOUND_SELECT2_FIGHTER
   SoundMove SOUND_MOVE_FIGHTER
   SoundAcknowledge SOUND_ACKNOWLEDGE_FIGHTER
   SoundCantMove SOUND_CANTMOVE_FIGHTER
   SoundAttack SOUND_ATTACK_FIGHTER
   SoundWork SOUND_WORK_FIGHTER
   SoundVictory SOUND_VICTORY_FIGHTER
   SoundDeath SOUND_DEATH_FIGHTER

   CanAttack: Air
   CanAttack: Land
   CanAttack: Mountain
   CanAttack: Sea
   CanAttack: ShallowWater
   CanSee: Standard
   MovementType: Air
   Size: Medium
   VisionClass: Standard
}

############################################################

## UNIT 82
UNIT_EARLY_TANK_WAW {
   Description DESCRIPTION_UNIT_TANK
   DefaultIcon ICON_UNIT_EARLY_TANK_WAW
   DefaultSprite SPRITE_EARLY_TANK_WAW
   Category UNIT_CATEGORY_FLANKER
   Attack 70
   Defense 40
   ZBRangeAttack 80
   Firepower 6
   Armor 3
   MaxHP 10
   ShieldCost 1000
   PowerPoints 2000
   ShieldHunger 20
   FoodHunger 0
   MaxMovePoints 1200
   VisionRange 4
   EnableAdvance ADVANCE_ASSEMBLY_LINE_WAW
   ObsoleteAdvance ADVANCE_MOTOR_WAR_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   IsFlanker
   Explodes
   SoundSelect1 SOUND_SELECT1_TANK
   SoundSelect2 SOUND_SELECT2_TANK
   SoundMove SOUND_MOVE_TANK
   SoundAcknowledge SOUND_ACKNOWLEDGE_TANK
   SoundCantMove SOUND_CANTMOVE_TANK
   SoundAttack SOUND_ATTACK_TANK
   SoundWork SOUND_WORK_TANK
   SoundVictory SOUND_VICTORY_TANK
   SoundDeath SOUND_DEATH_TANK

   CanAttack: Land
   CanSee: Standard
   MovementType: Land
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 83
UNIT_M1_ART_WAW {
   Description DESCRIPTION_UNIT_ARTILLERY
   DefaultIcon ICON_UNIT_M1_ART_WAW
   DefaultSprite SPRITE_M1_ART_WAW
   Category UNIT_CATEGORY_RANGED
   Attack 20
   Defense 30
   ZBRangeAttack 100
   Firepower 6
   Armor 2
   MaxHP 10
   ShieldCost 1000
   PowerPoints 1200
   ShieldHunger 15
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 3
   EnableAdvance ADVANCE_ASSEMBLY_LINE_WAW
   ObsoleteAdvance ADVANCE_RADAR_WAW
   BombRounds 5
   BombardRange 2
   CanCounterBombard
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   Explodes
   SoundSelect1 SOUND_SELECT1_ARTILLERY
   SoundSelect2 SOUND_SELECT2_ARTILLERY
   SoundMove SOUND_MOVE_ARTILLERY
   SoundAcknowledge SOUND_ACKNOWLEDGE_ARTILLERY
   SoundCantMove SOUND_CANTMOVE_ARTILLERY
   SoundAttack SOUND_ATTACK_ARTILLERY
   SoundWork SOUND_WORK_ARTILLERY
   SoundVictory SOUND_VICTORY_ARTILLERY
   SoundDeath SOUND_DEATH_ARTILLERY

   CanAttack: Air
   CanAttack: Land
   CanAttack: Mountain
   CanBombard: Land
   CanBombard: Mountain
   CanBombard: Water
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 84
UNIT_STORMTROOPER_WAW {
   Description DESCRIPTION_UNIT_INFANTRYMAN
   DefaultIcon ICON_UNIT_STORMTROOPER_WAW
   DefaultSprite SPRITE_INFANTRY_WAW
   Category UNIT_CATEGORY_DEFENSE
   Attack 50
   Defense 70
   ZBRangeAttack 20
   Firepower 6
   Armor 2
   MaxHP 10
   ShieldCost 750
   PowerPoints 100
   ShieldHunger 10
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 3
   EnableAdvance ADVANCE_ASSEMBLY_LINE_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   GovernmentType GOVERNMENT_FASCISM
   SoundSelect1 SOUND_SELECT1_INFANTRYMAN
   SoundSelect2 SOUND_SELECT2_INFANTRYMAN
   SoundMove SOUND_MOVE_INFANTRYMAN
   SoundAcknowledge SOUND_ACKNOWLEDGE_INFANTRYMAN
   SoundCantMove SOUND_CANTMOVE_INFANTRYMAN
   SoundAttack SOUND_ATTACK_INFANTRYMAN
   SoundWork SOUND_WORK_INFANTRYMAN
   SoundVictory SOUND_VICTORY_INFANTRYMAN
   SoundDeath SOUND_DEATH_INFANTRYMAN

   CanAttack: Air
   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 85
UNIT_INFANTRY_REGT_WAW {
   Description DESCRIPTION_UNIT_INFANTRYMAN
   DefaultIcon ICON_UNIT_INFANTRY_REGT_WAW
   DefaultSprite SPRITE_INFANTRY_WAW
   Category UNIT_CATEGORY_DEFENSE
   Attack 50
   Defense 90
   ZBRangeAttack 20
   Firepower 6
   Armor 3
   MaxHP 10
   ShieldCost 750
   PowerPoints 100
   ShieldHunger 10
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 3
   EnableAdvance ADVANCE_ASSEMBLY_LINE_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   GovernmentType GOVERNMENT_DEMOCRACY
   SoundSelect1 SOUND_SELECT1_INFANTRYMAN
   SoundSelect2 SOUND_SELECT2_INFANTRYMAN
   SoundMove SOUND_MOVE_INFANTRYMAN
   SoundAcknowledge SOUND_ACKNOWLEDGE_INFANTRYMAN
   SoundCantMove SOUND_CANTMOVE_INFANTRYMAN
   SoundAttack SOUND_ATTACK_INFANTRYMAN
   SoundWork SOUND_WORK_INFANTRYMAN
   SoundVictory SOUND_VICTORY_INFANTRYMAN
   SoundDeath SOUND_DEATH_INFANTRYMAN

   CanAttack: Air
   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 86
UNIT_RED_ARMY_WAW {
   Description DESCRIPTION_UNIT_INFANTRYMAN
   DefaultIcon ICON_UNIT_RED_ARMY_WAW
   DefaultSprite SPRITE_INFANTRY_WAW
   Category UNIT_CATEGORY_DEFENSE
   Attack 40
   Defense 60
   ZBRangeAttack 15
   Firepower 5
   Armor 2
   MaxHP 10
   ShieldCost 625
   PowerPoints 100
   ShieldHunger 10
   FoodHunger 0
   MaxMovePoints 500
   VisionRange 3
   EnableAdvance ADVANCE_ASSEMBLY_LINE_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   GovernmentType GOVERNMENT_COMMUNISM
   SoundSelect1 SOUND_SELECT1_INFANTRYMAN
   SoundSelect2 SOUND_SELECT2_INFANTRYMAN
   SoundMove SOUND_MOVE_INFANTRYMAN
   SoundAcknowledge SOUND_ACKNOWLEDGE_INFANTRYMAN
   SoundCantMove SOUND_CANTMOVE_INFANTRYMAN
   SoundAttack SOUND_ATTACK_INFANTRYMAN
   SoundWork SOUND_WORK_INFANTRYMAN
   SoundVictory SOUND_VICTORY_INFANTRYMAN
   SoundDeath SOUND_DEATH_INFANTRYMAN

   CanAttack: Air
   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 87
UNIT_SUBMARINE_WAW {
   Description DESCRIPTION_UNIT_SUBMARINE
   DefaultIcon ICON_UNIT_SUBMARINE_WAW
   DefaultSprite SPRITE_SUBMARINE_WAW
   Category UNIT_CATEGORY_UNDERSEA
   Attack 40
   Defense 30
   ZBRangeAttack 40
   Firepower 3
   Armor 2
   MaxHP 10
   ShieldCost 1000
   PowerPoints 1500
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 600
   VisionRange 3
   EnableAdvance ADVANCE_ASSEMBLY_LINE_WAW
   BombRounds 5
   BombardRange 1
   CanCounterBombard
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   IgnoreZOC
   NoZoc
   CanExpel
   CanPillage
   CanPirate
   CantCaptureCity
   DeathEffectsHappy
   IsSubmarine
   Explodes
   SoundSelect1 SOUND_SELECT1_SUBMARINE
   SoundSelect2 SOUND_SELECT2_SUBMARINE
   SoundMove SOUND_MOVE_SUBMARINE
   SoundAcknowledge SOUND_ACKNOWLEDGE_SUBMARINE
   SoundCantMove SOUND_CANTMOVE_SUBMARINE
   SoundAttack SOUND_ATTACK_SUBMARINE
   SoundWork SOUND_WORK_SUBMARINE
   SoundVictory SOUND_VICTORY_SUBMARINE
   SoundDeath SOUND_DEATH_SUBMARINE

   CanAttack: Sea
   CanAttack: Underwater
   CanAttack: ShallowWater
   CanBombard: Water
   CanSee: Standard
   CanSee: Underwater
   MovementType: Sea
   MovementType: ShallowWater
   Size: Large
   VisionClass: Underwater

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 88
UNIT_CHEM_BOMB_WAW {
   Description DESCRIPTION_UNIT_CRUISE_MISSILE
   DefaultIcon ICON_UNIT_CHEM_BOMB_WAW
   DefaultSprite SPRITE_CHEM_BOMB_WAW
   Category UNIT_CATEGORY_AERIAL
   Attack 60
   Defense 10
   ZBRangeAttack 60
   Firepower 1
   Armor 1
   MaxHP 10
   ShieldCost 2000
   PowerPoints 100
   ShieldHunger 20
   FoodHunger 0
   MaxMovePoints 800
   VisionRange 3
   EnableAdvance ADVANCE_CHEM_WEAPS_WAW
   BombRounds 10
   BombardRange 1
   ActiveDefenseRange 0
   LossMoveToDmgNone
   NoFuelThenCrash
   MaxFuel 800
   IgnoreZOC
   NoZoc
   CanBeachAssault
   CantCaptureCity
   SingleUse
   Explodes
   OnlyBuildOne
   SoundSelect1 SOUND_SELECT1_CRUISE_MISSILE
   SoundSelect2 SOUND_SELECT2_CRUISE_MISSILE
   SoundMove SOUND_MOVE_CRUISE_MISSILE
   SoundAcknowledge SOUND_ACKNOWLEDGE_CRUISE_MISSILE
   SoundCantMove SOUND_CANTMOVE_CRUISE_MISSILE
   SoundAttack SOUND_ATTACK_CRUISE_MISSILE
   SoundWork SOUND_WORK_CRUISE_MISSILE
   SoundVictory SOUND_VICTORY_CRUISE_MISSILE
   SoundDeath SOUND_DEATH_CRUISE_MISSILE

   CanAttack: Land
   CanAttack: Mountain
   CanAttack: Air
   CanAttack: Sea
   CanAttack: ShallowWater
   CanSee: Standard
   MovementType: Air
   Size: Small
   VisionClass: Standard
}

############################################################

## UNIT 89
UNIT_MARINE_WAW {
   Description DESCRIPTION_UNIT_MARINE
   DefaultIcon ICON_UNIT_MARINE_WAW
   DefaultSprite SPRITE_MARINE_WAW
   Category UNIT_CATEGORY_ATTACK
   Attack 80
   Defense 40
   ZBRangeAttack 30
   Firepower 7
   Armor 3
   MaxHP 10
   ShieldCost 1500
   PowerPoints 1000
   ShieldHunger 14
   FoodHunger 0
   MaxMovePoints 600
   VisionRange 4
   EnableAdvance ADVANCE_RADIO_BROAD_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanBeachAssault
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   IsSpecialForces
   SoundSelect1 SOUND_SELECT1_MARINES
   SoundSelect2 SOUND_SELECT2_MARINES
   SoundMove SOUND_MOVE_MARINES
   SoundAcknowledge SOUND_ACKNOWLEDGE_MARINES
   SoundCantMove SOUND_CANTMOVE_MARINES
   SoundAttack SOUND_ATTACK_MARINES
   SoundWork SOUND_WORK_MARINES
   SoundVictory SOUND_VICTORY_MARINES
   SoundDeath SOUND_DEATH_MARINES

   CanAttack: Air
   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 90
UNIT_PROPEGANDA_WAW {
   Description DESCRIPTION_UNIT_TELEVANGELIST
   DefaultIcon ICON_UNIT_PROPEGANDA_WAW
   DefaultSprite SPRITE_PROPEGANDA_WAW
   Category UNIT_CATEGORY_SPECIAL
   Attack 0
   Defense 10
   ZBRangeAttack 0
   Firepower 1
   Armor 1
   MaxHP 10
   ShieldCost 600
   PowerPoints 1000
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 800
   VisionRange 4
   EnableAdvance ADVANCE_RADIO_BROAD_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   IgnoreZOC
   NoZoc
   CanBeExpelled
   CanBeSued
   CantCaptureCity
   DeathEffectsHappy
   IsSpecialForces
   IsTelevangelist
   Civilian
   OnlyBuildOne
   SoundSelect1 SOUND_SELECT1_TELEVANGELIST
   SoundSelect2 SOUND_SELECT2_TELEVANGELIST
   SoundMove SOUND_MOVE_TELEVANGELIST
   SoundAcknowledge SOUND_ACKNOWLEDGE_TELEVANGELIST
   SoundCantMove SOUND_CANTMOVE_TELEVANGELIST
   SoundAttack SOUND_ATTACK_TELEVANGELIST
   SoundWork SOUND_WORK_TELEVANGELIST
   SoundVictory SOUND_VICTORY_TELEVANGELIST
   SoundDeath SOUND_DEATH_TELEVANGELIST

   CanSee: Standard
   CanSee: Stealth
   MovementType: Air
   Size: Small
   VisionClass: Stealth

   CanSoothsay {
      Sound SOUND_ID_CAN_SOOTHSAY_TV
      Effect SPECEFFECT_CAN_SOOTHSAY
   }

   CauseUnhappiness {
      Chance 1
      Timer 1
      Amount 5
      Sound SOUND_ID_CAN_SOOTHSAY_TV
      Effect SPECEFFECT_CAN_SOOTHSAY
   }

}

############################################################

## UNIT 91
UNIT_UBOAT_WAW {
   Description DESCRIPTION_UNIT_SUBMARINE
   DefaultIcon ICON_UNIT_UBOAT_WAW
   DefaultSprite SPRITE_UBOAT_WAW
   Category UNIT_CATEGORY_UNDERSEA
   Attack 60
   Defense 30
   ZBRangeAttack 50
   Firepower 6
   Armor 3
   MaxHP 10
   ShieldCost 1750
   PowerPoints 1500
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 800
   VisionRange 4
   EnableAdvance ADVANCE_ELEC_WAR_WAW
   BombRounds 5
   BombardRange 1
   CanCounterBombard
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   IgnoreZOC
   NoZoc
   CanExpel
   CanPillage
   CanPirate
   CantCaptureCity
   DeathEffectsHappy
   IsSubmarine
   Explodes
   GovernmentType GOVERNMENT_FASCISM
   SoundSelect1 SOUND_SELECT1_SUBMARINE
   SoundSelect2 SOUND_SELECT2_SUBMARINE
   SoundMove SOUND_MOVE_SUBMARINE
   SoundAcknowledge SOUND_ACKNOWLEDGE_SUBMARINE
   SoundCantMove SOUND_CANTMOVE_SUBMARINE
   SoundAttack SOUND_ATTACK_SUBMARINE
   SoundWork SOUND_WORK_SUBMARINE
   SoundVictory SOUND_VICTORY_SUBMARINE
   SoundDeath SOUND_DEATH_SUBMARINE

   CanAttack: Sea
   CanAttack: Underwater
   CanAttack: ShallowWater
   CanBombard: Water
   CanSee: Standard
   CanSee: Underwater
   MovementType: Sea
   MovementType: ShallowWater
   Size: Large
   VisionClass: Underwater

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 92
UNIT_DESTROYER_WAW {
   Description DESCRIPTION_UNIT_DESTROYER
   DefaultIcon ICON_UNIT_DESTROYER_WAW
   DefaultSprite SPRITE_DESTROYER_WAW
   Category UNIT_CATEGORY_NAVAL
   Attack 50
   Defense 40
   ZBRangeAttack 50
   Firepower 4
   Armor 2
   MaxHP 10
   ShieldCost 1250
   PowerPoints 1000
   ShieldHunger 22
   FoodHunger 0
   MaxMovePoints 1200
   VisionRange 5
   EnableAdvance ADVANCE_ELEC_WAR_WAW
   BombRounds 5
   BombardRange 1
   CanCounterBombard
   ActiveDefenseRange 1
   LossMoveToDmgNone
   MaxFuel 0
   CanExpel
   CanPillage
   CanPirate
   CantCaptureCity
   ExertsMartialLaw
   DeathEffectsHappy
   Explodes
   SoundSelect1 SOUND_SELECT1_DESTROYER
   SoundSelect2 SOUND_SELECT2_DESTROYER
   SoundMove SOUND_MOVE_DESTROYER
   SoundAcknowledge SOUND_ACKNOWLEDGE_DESTROYER
   SoundCantMove SOUND_CANTMOVE_DESTROYER
   SoundAttack SOUND_ATTACK_DESTROYER
   SoundWork SOUND_WORK_DESTROYER
   SoundVictory SOUND_VICTORY_DESTROYER
   SoundDeath SOUND_DEATH_DESTROYER

   CanAttack: Air
   CanAttack: Sea
   CanAttack: ShallowWater
   CanBombard: Air
   CanBombard: Water
   CanSee: Standard
   MovementType: Sea
   MovementType: ShallowWater
   Size: Large
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 93
UNIT_M2_ART_WAW {
   Description DESCRIPTION_UNIT_ARTILLERY
   DefaultIcon ICON_UNIT_M2_ART_WAW
   DefaultSprite SPRITE_M2_ART_WAW
   Category UNIT_CATEGORY_RANGED
   Attack 40
   Defense 50
   ZBRangeAttack 150
   Firepower 7
   Armor 4
   MaxHP 10
   ShieldCost 1500
   PowerPoints 1200
   ShieldHunger 15
   FoodHunger 0
   MaxMovePoints 200
   VisionRange 4
   EnableAdvance ADVANCE_RADAR_WAW
   BombRounds 5
   BombardRange 2
   CanCounterBombard
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   Explodes
   SoundSelect1 SOUND_SELECT1_ARTILLERY
   SoundSelect2 SOUND_SELECT2_ARTILLERY
   SoundMove SOUND_MOVE_ARTILLERY
   SoundAcknowledge SOUND_ACKNOWLEDGE_ARTILLERY
   SoundCantMove SOUND_CANTMOVE_ARTILLERY
   SoundAttack SOUND_ATTACK_ARTILLERY
   SoundWork SOUND_WORK_ARTILLERY
   SoundVictory SOUND_VICTORY_ARTILLERY
   SoundDeath SOUND_DEATH_ARTILLERY

   CanAttack: Air
   CanAttack: Land
   CanAttack: Mountain
   CanBombard: Land
   CanBombard: Mountain
   CanBombard: Water
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 94
UNIT_AA_FIELD_WAW {
   Description DESCRIPTION_UNIT_MOBILE_SAM
   DefaultIcon ICON_UNIT_AA_FIELD_WAW
   DefaultSprite SPRITE_AA_FIELD_WAW
   Category UNIT_CATEGORY_RANGED
   Attack 10
   Defense 20
   ZBRangeAttack 80
   Firepower 3
   Armor 1
   MaxHP 10
   ShieldCost 1250
   PowerPoints 2000
   ShieldHunger 20
   FoodHunger 0
   MaxMovePoints 800
   VisionRange 4
   EnableAdvance ADVANCE_RADAR_WAW
   BombRounds 5
   BombardRange 1
   CanCounterBombard
   ActiveDefenseRange 1
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   Explodes
   SoundSelect1 SOUND_SELECT1_MOBILE_SAM
   SoundSelect2 SOUND_SELECT2_MOBILE_SAM
   SoundMove SOUND_MOVE_MOBILE_SAM
   SoundAcknowledge SOUND_ACKNOWLEDGE_MOBILE_SAM
   SoundCantMove SOUND_CANTMOVE_MOBILE_SAM
   SoundAttack SOUND_ATTACK_MOBILE_SAM
   SoundWork SOUND_WORK_MOBILE_SAM
   SoundVictory SOUND_VICTORY_MOBILE_SAM
   SoundDeath SOUND_DEATH_MOBILE_SAM

   CanAttack: Air
   CanBombard: Air
   CanSee: Standard
   Defend: Air
   MovementType: Land
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 95
UNIT_AA_CITY_WAW {
   Description DESCRIPTION_UNIT_MOBILE_SAM
   DefaultIcon ICON_UNIT_AA_CITY_WAW
   DefaultSprite SPRITE_AA_CITY_WAW
   Category UNIT_CATEGORY_RANGED
   Attack 20
   Defense 40
   ZBRangeAttack 160
   Firepower 6
   Armor 2
   MaxHP 10
   ShieldCost 2000
   PowerPoints 2000
   ShieldHunger 20
   FoodHunger 0
   MaxMovePoints 0
   VisionRange 5
   EnableAdvance ADVANCE_RADAR_WAW
   BombRounds 5
   BombardRange 2
   CanCounterBombard
   ActiveDefenseRange 2
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   Explodes
   SoundSelect1 SOUND_SELECT1_MOBILE_SAM
   SoundSelect2 SOUND_SELECT2_MOBILE_SAM
   SoundMove SOUND_MOVE_MOBILE_SAM
   SoundAcknowledge SOUND_ACKNOWLEDGE_MOBILE_SAM
   SoundCantMove SOUND_CANTMOVE_MOBILE_SAM
   SoundAttack SOUND_ATTACK_MOBILE_SAM
   SoundWork SOUND_WORK_MOBILE_SAM
   SoundVictory SOUND_VICTORY_MOBILE_SAM
   SoundDeath SOUND_DEATH_MOBILE_SAM

   CanAttack: Air
   CanBombard: Air
   CanSee: Standard
   Defend: Air
   MovementType: Land
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 96
UNIT_FIGHTER_WAW {
   Description DESCRIPTION_UNIT_FIGHTER
   DefaultIcon ICON_UNIT_FIGHTER_WAW
   DefaultSprite SPRITE_FIGHTER
   Category UNIT_CATEGORY_AERIAL
   Attack 45
   Defense 40
   ZBRangeAttack 45
   Firepower 4
   Armor 3
   MaxHP 10
   ShieldCost 1000
   PowerPoints 1500
   ShieldHunger 10
   FoodHunger 0
   MaxMovePoints 800
   VisionRange 3
   EnableAdvance ADVANCE_RADAR_WAW
   ActiveDefenseRange 0
   EnableCarrierDefenses
   LossMoveToDmgNone
   NoFuelThenCrash
   MaxFuel 2400
   IgnoreZOC
   NoZoc
   CanBeachAssault
   CantCaptureCity
   DeathEffectsHappy
   Explodes
   SoundSelect1 SOUND_SELECT1_FIGHTER
   SoundSelect2 SOUND_SELECT2_FIGHTER
   SoundMove SOUND_MOVE_FIGHTER
   SoundAcknowledge SOUND_ACKNOWLEDGE_FIGHTER
   SoundCantMove SOUND_CANTMOVE_FIGHTER
   SoundAttack SOUND_ATTACK_FIGHTER
   SoundWork SOUND_WORK_FIGHTER
   SoundVictory SOUND_VICTORY_FIGHTER
   SoundDeath SOUND_DEATH_FIGHTER

   CanAttack: Air
   CanAttack: Land
   CanAttack: Mountain
   CanAttack: Sea
   CanAttack: ShallowWater
   CanSee: Standard
   MovementType: Air
   Size: Medium
   VisionClass: Standard
   GLHidden
}

############################################################

## UNIT 97
UNIT_FIGHTER1_WAW {
   Description DESCRIPTION_UNIT_FIGHTER
   DefaultIcon ICON_UNIT_FIGHTER1_WAW
   DefaultSprite SPRITE_FIGHTER1_WAW
   Category UNIT_CATEGORY_AERIAL
   Attack 50
   Defense 80
   ZBRangeAttack 55
   Firepower 5
   Armor 4
   MaxHP 10
   ShieldCost 1250
   PowerPoints 1500
   ShieldHunger 10
   FoodHunger 0
   MaxMovePoints 800
   VisionRange 4
   EnableAdvance ADVANCE_RADAR_WAW
   ActiveDefenseRange 2
   EnableCarrierDefenses
   LossMoveToDmgNone
   NoFuelThenCrash
   MaxFuel 1600
   IgnoreZOC
   NoZoc
   CanBeachAssault
   CantCaptureCity
   DeathEffectsHappy
   Explodes
   GovernmentType GOVERNMENT_FASCISM
   SoundSelect1 SOUND_SELECT1_FIGHTER
   SoundSelect2 SOUND_SELECT2_FIGHTER
   SoundMove SOUND_MOVE_FIGHTER
   SoundAcknowledge SOUND_ACKNOWLEDGE_FIGHTER
   SoundCantMove SOUND_CANTMOVE_FIGHTER
   SoundAttack SOUND_ATTACK_FIGHTER
   SoundWork SOUND_WORK_FIGHTER
   SoundVictory SOUND_VICTORY_FIGHTER
   SoundDeath SOUND_DEATH_FIGHTER

   CanAttack: Air
   CanAttack: Land
   CanAttack: Mountain
   CanAttack: Sea
   CanAttack: ShallowWater
   CanSee: Standard
   MovementType: Air
   Size: Medium
   VisionClass: Standard
}

############################################################

## UNIT 98
UNIT_FIGHTER2_WAW {
   Description DESCRIPTION_UNIT_FIGHTER
   DefaultIcon ICON_UNIT_FIGHTER2_WAW
   DefaultSprite SPRITE_FIGHTER2_WAW
   Category UNIT_CATEGORY_AERIAL
   Attack 80
   Defense 50
   ZBRangeAttack 55
   Firepower 5
   Armor 4
   MaxHP 10
   ShieldCost 1250
   PowerPoints 1500
   ShieldHunger 10
   FoodHunger 0
   MaxMovePoints 1000
   VisionRange 5
   EnableAdvance ADVANCE_RADAR_WAW
   ActiveDefenseRange 0
   EnableCarrierDefenses
   LossMoveToDmgNone
   NoFuelThenCrash
   MaxFuel 3000
   IgnoreZOC
   NoZoc
   CanBeachAssault
   CantCaptureCity
   DeathEffectsHappy
   Explodes
   GovernmentType GOVERNMENT_FASCISM
   SoundSelect1 SOUND_SELECT1_FIGHTER
   SoundSelect2 SOUND_SELECT2_FIGHTER
   SoundMove SOUND_MOVE_FIGHTER
   SoundAcknowledge SOUND_ACKNOWLEDGE_FIGHTER
   SoundCantMove SOUND_CANTMOVE_FIGHTER
   SoundAttack SOUND_ATTACK_FIGHTER
   SoundWork SOUND_WORK_FIGHTER
   SoundVictory SOUND_VICTORY_FIGHTER
   SoundDeath SOUND_DEATH_FIGHTER

   CanAttack: Air
   CanAttack: Land
   CanAttack: Mountain
   CanAttack: Sea
   CanAttack: ShallowWater
   CanSee: Standard
   MovementType: Air
   Size: Medium
   VisionClass: Standard
}

############################################################

## UNIT 99
UNIT_FIGHTER3_WAW {
   Description DESCRIPTION_UNIT_FIGHTER
   DefaultIcon ICON_UNIT_FIGHTER3_WAW
   DefaultSprite SPRITE_FIGHTER3_WAW
   Category UNIT_CATEGORY_AERIAL
   Attack 50
   Defense 80
   ZBRangeAttack 55
   Firepower 5
   Armor 4
   MaxHP 10
   ShieldCost 1250
   PowerPoints 1500
   ShieldHunger 10
   FoodHunger 0
   MaxMovePoints 800
   VisionRange 4
   EnableAdvance ADVANCE_RADAR_WAW
   ActiveDefenseRange 2
   EnableCarrierDefenses
   LossMoveToDmgNone
   NoFuelThenCrash
   MaxFuel 1600
   IgnoreZOC
   NoZoc
   CanBeachAssault
   CantCaptureCity
   DeathEffectsHappy
   Explodes
   GovernmentType GOVERNMENT_DEMOCRACY
   SoundSelect1 SOUND_SELECT1_FIGHTER
   SoundSelect2 SOUND_SELECT2_FIGHTER
   SoundMove SOUND_MOVE_FIGHTER
   SoundAcknowledge SOUND_ACKNOWLEDGE_FIGHTER
   SoundCantMove SOUND_CANTMOVE_FIGHTER
   SoundAttack SOUND_ATTACK_FIGHTER
   SoundWork SOUND_WORK_FIGHTER
   SoundVictory SOUND_VICTORY_FIGHTER
   SoundDeath SOUND_DEATH_FIGHTER

   CanAttack: Air
   CanAttack: Land
   CanAttack: Mountain
   CanAttack: Sea
   CanAttack: ShallowWater
   CanSee: Standard
   MovementType: Air
   Size: Medium
   VisionClass: Standard
}

############################################################

## UNIT 100
UNIT_FIGHTER4_WAW {
   Description DESCRIPTION_UNIT_FIGHTER
   DefaultIcon ICON_UNIT_FIGHTER4_WAW
   DefaultSprite SPRITE_FIGHTER4_WAW
   Category UNIT_CATEGORY_AERIAL
   Attack 80
   Defense 50
   ZBRangeAttack 55
   Firepower 5
   Armor 4
   MaxHP 10
   ShieldCost 1250
   PowerPoints 1500
   ShieldHunger 10
   FoodHunger 0
   MaxMovePoints 1000
   VisionRange 5
   EnableAdvance ADVANCE_RADAR_WAW
   ActiveDefenseRange 0
   EnableCarrierDefenses
   LossMoveToDmgNone
   NoFuelThenCrash
   MaxFuel 3000
   IgnoreZOC
   NoZoc
   CanBeachAssault
   CantCaptureCity
   DeathEffectsHappy
   Explodes
   GovernmentType GOVERNMENT_DEMOCRACY
   SoundSelect1 SOUND_SELECT1_FIGHTER
   SoundSelect2 SOUND_SELECT2_FIGHTER
   SoundMove SOUND_MOVE_FIGHTER
   SoundAcknowledge SOUND_ACKNOWLEDGE_FIGHTER
   SoundCantMove SOUND_CANTMOVE_FIGHTER
   SoundAttack SOUND_ATTACK_FIGHTER
   SoundWork SOUND_WORK_FIGHTER
   SoundVictory SOUND_VICTORY_FIGHTER
   SoundDeath SOUND_DEATH_FIGHTER

   CanAttack: Air
   CanAttack: Land
   CanAttack: Mountain
   CanAttack: Sea
   CanAttack: ShallowWater
   CanSee: Standard
   MovementType: Air
   Size: Medium
   VisionClass: Standard
}

############################################################

## UNIT 101
UNIT_FIGHTER5_WAW {
   Description DESCRIPTION_UNIT_FIGHTER
   DefaultIcon ICON_UNIT_FIGHTER5_WAW
   DefaultSprite SPRITE_FIGHTER5_WAW
   Category UNIT_CATEGORY_AERIAL
   Attack 50
   Defense 80
   ZBRangeAttack 55
   Firepower 5
   Armor 4
   MaxHP 10
   ShieldCost 1250
   PowerPoints 1500
   ShieldHunger 10
   FoodHunger 0
   MaxMovePoints 800
   VisionRange 4
   EnableAdvance ADVANCE_RADAR_WAW
   ActiveDefenseRange 2
   EnableCarrierDefenses
   LossMoveToDmgNone
   NoFuelThenCrash
   MaxFuel 1600
   IgnoreZOC
   NoZoc
   CanBeachAssault
   CantCaptureCity
   DeathEffectsHappy
   Explodes
   GovernmentType GOVERNMENT_COMMUNISM
   SoundSelect1 SOUND_SELECT1_FIGHTER
   SoundSelect2 SOUND_SELECT2_FIGHTER
   SoundMove SOUND_MOVE_FIGHTER
   SoundAcknowledge SOUND_ACKNOWLEDGE_FIGHTER
   SoundCantMove SOUND_CANTMOVE_FIGHTER
   SoundAttack SOUND_ATTACK_FIGHTER
   SoundWork SOUND_WORK_FIGHTER
   SoundVictory SOUND_VICTORY_FIGHTER
   SoundDeath SOUND_DEATH_FIGHTER

   CanAttack: Air
   CanAttack: Land
   CanAttack: Mountain
   CanAttack: Sea
   CanAttack: ShallowWater
   CanSee: Standard
   MovementType: Air
   Size: Medium
   VisionClass: Standard
}

############################################################

## UNIT 102
UNIT_FIGHTER6_WAW {
   Description DESCRIPTION_UNIT_FIGHTER
   DefaultIcon ICON_UNIT_FIGHTER6_WAW
   DefaultSprite SPRITE_FIGHTER6_WAW
   Category UNIT_CATEGORY_AERIAL
   Attack 80
   Defense 50
   ZBRangeAttack 55
   Firepower 5
   Armor 4
   MaxHP 10
   ShieldCost 1250
   PowerPoints 1500
   ShieldHunger 10
   FoodHunger 0
   MaxMovePoints 1000
   VisionRange 5
   EnableAdvance ADVANCE_RADAR_WAW
   ActiveDefenseRange 0
   EnableCarrierDefenses
   LossMoveToDmgNone
   NoFuelThenCrash
   MaxFuel 3000
   IgnoreZOC
   NoZoc
   CanBeachAssault
   CantCaptureCity
   DeathEffectsHappy
   Explodes
   GovernmentType GOVERNMENT_COMMUNISM
   SoundSelect1 SOUND_SELECT1_FIGHTER
   SoundSelect2 SOUND_SELECT2_FIGHTER
   SoundMove SOUND_MOVE_FIGHTER
   SoundAcknowledge SOUND_ACKNOWLEDGE_FIGHTER
   SoundCantMove SOUND_CANTMOVE_FIGHTER
   SoundAttack SOUND_ATTACK_FIGHTER
   SoundWork SOUND_WORK_FIGHTER
   SoundVictory SOUND_VICTORY_FIGHTER
   SoundDeath SOUND_DEATH_FIGHTER

   CanAttack: Air
   CanAttack: Land
   CanAttack: Mountain
   CanAttack: Sea
   CanAttack: ShallowWater
   CanSee: Standard
   MovementType: Air
   Size: Medium
   VisionClass: Standard
}

############################################################

## UNIT 103
UNIT_BOMBER1_WAW {
   Description DESCRIPTION_UNIT_BOMBER
   DefaultIcon ICON_UNIT_BOMBER1_WAW
   DefaultSprite SPRITE_BOMBER1_WAW
   Category UNIT_CATEGORY_AERIAL
   Attack 60
   Defense 60
   ZBRangeAttack 120
   Firepower 6
   Armor 4
   MaxHP 10
   ShieldCost 2000
   PowerPoints 3000
   ShieldHunger 22
   FoodHunger 0
   MaxMovePoints 1000
   VisionRange 4
   EnableAdvance ADVANCE_ADV_FLIGHT_WAW
   BombRounds 10
   BombardRange 2
   CanCounterBombard
   ActiveDefenseRange 0
   LossMoveToDmgNone
   NoFuelThenCrash
   MaxFuel 5000
   IgnoreZOC
   NoZoc
   CantCaptureCity
   DeathEffectsHappy
   Explodes
   GovernmentType GOVERNMENT_FASCISM
   SoundSelect1 SOUND_SELECT1_BOMBER
   SoundSelect2 SOUND_SELECT2_BOMBER
   SoundMove SOUND_MOVE_BOMBER
   SoundAcknowledge SOUND_ACKNOWLEDGE_BOMBER
   SoundCantMove SOUND_CANTMOVE_BOMBER
   SoundAttack SOUND_ATTACK_BOMBER
   SoundWork SOUND_WORK_BOMBER
   SoundVictory SOUND_VICTORY_BOMBER
   SoundDeath SOUND_DEATH_BOMBER

   CanAttack: Air
   CanAttack: Land
   CanAttack: Mountain
   CanAttack: Sea
   CanAttack: ShallowWater
   CanBombard: Land
   CanBombard: Mountain
   CanBombard: Water
   CanCarry: SmallAir
   CanSee: Standard
   MovementType: Air
   Size: Medium
   VisionClass: Standard

   CargoData {
      MaxCargo 1
      Load SOUND_ID_BOMBER_LOAD
      Unload SOUND_ID_BOMBER_UNLOAD
   }
}

############################################################

## UNIT 104
UNIT_BOMBER2_WAW {
   Description DESCRIPTION_UNIT_BOMBER
   DefaultIcon ICON_UNIT_BOMBER2_WAW
   DefaultSprite SPRITE_BOMBER2_WAW
   Category UNIT_CATEGORY_AERIAL
   Attack 60
   Defense 60
   ZBRangeAttack 120
   Firepower 6
   Armor 4
   MaxHP 10
   ShieldCost 2000
   PowerPoints 3000
   ShieldHunger 22
   FoodHunger 0
   MaxMovePoints 1000
   VisionRange 4
   EnableAdvance ADVANCE_ADV_FLIGHT_WAW
   BombRounds 10
   BombardRange 2
   CanCounterBombard
   ActiveDefenseRange 0
   LossMoveToDmgNone
   NoFuelThenCrash
   MaxFuel 5000
   IgnoreZOC
   NoZoc
   CantCaptureCity
   DeathEffectsHappy
   Explodes
   GovernmentType GOVERNMENT_DEMOCRACY
   SoundSelect1 SOUND_SELECT1_BOMBER
   SoundSelect2 SOUND_SELECT2_BOMBER
   SoundMove SOUND_MOVE_BOMBER
   SoundAcknowledge SOUND_ACKNOWLEDGE_BOMBER
   SoundCantMove SOUND_CANTMOVE_BOMBER
   SoundAttack SOUND_ATTACK_BOMBER
   SoundWork SOUND_WORK_BOMBER
   SoundVictory SOUND_VICTORY_BOMBER
   SoundDeath SOUND_DEATH_BOMBER

   CanAttack: Air
   CanAttack: Land
   CanAttack: Mountain
   CanAttack: Sea
   CanAttack: ShallowWater
   CanBombard: Land
   CanBombard: Mountain
   CanBombard: Water
   CanCarry: SmallAir
   CanSee: Standard
   MovementType: Air
   Size: Medium
   VisionClass: Standard

   CargoData {
      MaxCargo 1
      Load SOUND_ID_BOMBER_LOAD
      Unload SOUND_ID_BOMBER_UNLOAD
   }
}

############################################################

## UNIT 105
UNIT_BOMBER3_WAW {
   Description DESCRIPTION_UNIT_BOMBER
   DefaultIcon ICON_UNIT_BOMBER3_WAW
   DefaultSprite SPRITE_BOMBER3_WAW
   Category UNIT_CATEGORY_AERIAL
   Attack 60
   Defense 60
   ZBRangeAttack 120
   Firepower 6
   Armor 4
   MaxHP 10
   ShieldCost 2000
   PowerPoints 3000
   ShieldHunger 22
   FoodHunger 0
   MaxMovePoints 1000
   VisionRange 4
   EnableAdvance ADVANCE_ADV_FLIGHT_WAW
   BombRounds 10
   BombardRange 2
   CanCounterBombard
   ActiveDefenseRange 0
   LossMoveToDmgNone
   NoFuelThenCrash
   MaxFuel 5000
   IgnoreZOC
   NoZoc
   CantCaptureCity
   DeathEffectsHappy
   Explodes
   GovernmentType GOVERNMENT_COMMUNISM
   SoundSelect1 SOUND_SELECT1_BOMBER
   SoundSelect2 SOUND_SELECT2_BOMBER
   SoundMove SOUND_MOVE_BOMBER
   SoundAcknowledge SOUND_ACKNOWLEDGE_BOMBER
   SoundCantMove SOUND_CANTMOVE_BOMBER
   SoundAttack SOUND_ATTACK_BOMBER
   SoundWork SOUND_WORK_BOMBER
   SoundVictory SOUND_VICTORY_BOMBER
   SoundDeath SOUND_DEATH_BOMBER

   CanAttack: Air
   CanAttack: Land
   CanAttack: Mountain
   CanAttack: Sea
   CanAttack: ShallowWater
   CanBombard: Land
   CanBombard: Mountain
   CanBombard: Water
   CanCarry: SmallAir
   CanSee: Standard
   MovementType: Air
   Size: Medium
   VisionClass: Standard

   CargoData {
      MaxCargo 1
      Load SOUND_ID_BOMBER_LOAD
      Unload SOUND_ID_BOMBER_UNLOAD
   }
}

############################################################

## UNIT 106
UNIT_TANK1_WAW {
   Description DESCRIPTION_UNIT_TANK
   DefaultIcon ICON_UNIT_TANK1_WAW
   DefaultSprite SPRITE_TANK1_WAW
   Category UNIT_CATEGORY_FLANKER
   Attack 100
   Defense 70
   ZBRangeAttack 160
   Firepower 8
   Armor 6
   MaxHP 10
   ShieldCost 2000
   PowerPoints 2000
   ShieldHunger 20
   FoodHunger 0
   MaxMovePoints 1500
   VisionRange 6
   EnableAdvance ADVANCE_MOTOR_WAR_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   IsFlanker
   Explodes
   CanCounterBombard
   SoundSelect1 SOUND_SELECT1_TANK
   SoundSelect2 SOUND_SELECT2_TANK
   SoundMove SOUND_MOVE_TANK
   SoundAcknowledge SOUND_ACKNOWLEDGE_TANK
   SoundCantMove SOUND_CANTMOVE_TANK
   SoundAttack SOUND_ATTACK_TANK
   SoundWork SOUND_WORK_TANK
   SoundVictory SOUND_VICTORY_TANK
   SoundDeath SOUND_DEATH_TANK

   CanAttack: Land
   CanSee: Standard
   MovementType: Land
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 107
UNIT_TANK2_WAW {
   Description DESCRIPTION_UNIT_TANK
   DefaultIcon ICON_UNIT_TANK2_WAW
   DefaultSprite SPRITE_TANK2_WAW
   Category UNIT_CATEGORY_FLANKER
   Attack 125
   Defense 50
   ZBRangeAttack 170
   Firepower 8
   Armor 6
   MaxHP 10
   ShieldCost 2250
   PowerPoints 2000
   ShieldHunger 20
   FoodHunger 0
   MaxMovePoints 1700
   VisionRange 6
   EnableAdvance ADVANCE_MOTOR_WAR_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   IsFlanker
   Explodes
   CanCounterBombard
   GovernmentType GOVERNMENT_FASCISM
   SoundSelect1 SOUND_SELECT1_TANK
   SoundSelect2 SOUND_SELECT2_TANK
   SoundMove SOUND_MOVE_TANK
   SoundAcknowledge SOUND_ACKNOWLEDGE_TANK
   SoundCantMove SOUND_CANTMOVE_TANK
   SoundAttack SOUND_ATTACK_TANK
   SoundWork SOUND_WORK_TANK
   SoundVictory SOUND_VICTORY_TANK
   SoundDeath SOUND_DEATH_TANK

   CanAttack: Land
   CanSee: Standard
   MovementType: Land
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 108
UNIT_TANK3_WAW {
   Description DESCRIPTION_UNIT_TANK
   DefaultIcon ICON_UNIT_TANK3_WAW
   DefaultSprite SPRITE_TANK3_WAW
   Category UNIT_CATEGORY_FLANKER
   Attack 75
   Defense 90
   ZBRangeAttack 160
   Firepower 8
   Armor 6
   MaxHP 10
   ShieldCost 2250
   PowerPoints 2000
   ShieldHunger 20
   FoodHunger 0
   MaxMovePoints 1300
   VisionRange 6
   EnableAdvance ADVANCE_MOTOR_WAR_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   IsFlanker
   Explodes
   CanCounterBombard
   GovernmentType GOVERNMENT_FASCISM
   SoundSelect1 SOUND_SELECT1_TANK
   SoundSelect2 SOUND_SELECT2_TANK
   SoundMove SOUND_MOVE_TANK
   SoundAcknowledge SOUND_ACKNOWLEDGE_TANK
   SoundCantMove SOUND_CANTMOVE_TANK
   SoundAttack SOUND_ATTACK_TANK
   SoundWork SOUND_WORK_TANK
   SoundVictory SOUND_VICTORY_TANK
   SoundDeath SOUND_DEATH_TANK

   CanAttack: Land
   CanSee: Standard
   MovementType: Land
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 109
UNIT_TANK4_WAW {
   Description DESCRIPTION_UNIT_TANK
   DefaultIcon ICON_UNIT_TANK4_WAW
   DefaultSprite SPRITE_TANK4_WAW
   Category UNIT_CATEGORY_FLANKER
   Attack 125
   Defense 50
   ZBRangeAttack 170
   Firepower 8
   Armor 6
   MaxHP 10
   ShieldCost 2250
   PowerPoints 2000
   ShieldHunger 20
   FoodHunger 0
   MaxMovePoints 1700
   VisionRange 6
   EnableAdvance ADVANCE_MOTOR_WAR_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   IsFlanker
   Explodes
   CanCounterBombard
   GovernmentType GOVERNMENT_DEMOCRACY
   SoundSelect1 SOUND_SELECT1_TANK
   SoundSelect2 SOUND_SELECT2_TANK
   SoundMove SOUND_MOVE_TANK
   SoundAcknowledge SOUND_ACKNOWLEDGE_TANK
   SoundCantMove SOUND_CANTMOVE_TANK
   SoundAttack SOUND_ATTACK_TANK
   SoundWork SOUND_WORK_TANK
   SoundVictory SOUND_VICTORY_TANK
   SoundDeath SOUND_DEATH_TANK

   CanAttack: Land
   CanSee: Standard
   MovementType: Land
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 110
UNIT_TANK5_WAW {
   Description DESCRIPTION_UNIT_TANK
   DefaultIcon ICON_UNIT_TANK5_WAW
   DefaultSprite SPRITE_TANK5_WAW
   Category UNIT_CATEGORY_FLANKER
   Attack 75
   Defense 90
   ZBRangeAttack 160
   Firepower 8
   Armor 6
   MaxHP 10
   ShieldCost 2250
   PowerPoints 2000
   ShieldHunger 20
   FoodHunger 0
   MaxMovePoints 1300
   VisionRange 6
   EnableAdvance ADVANCE_MOTOR_WAR_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   IsFlanker
   Explodes
   CanCounterBombard
   GovernmentType GOVERNMENT_DEMOCRACY
   SoundSelect1 SOUND_SELECT1_TANK
   SoundSelect2 SOUND_SELECT2_TANK
   SoundMove SOUND_MOVE_TANK
   SoundAcknowledge SOUND_ACKNOWLEDGE_TANK
   SoundCantMove SOUND_CANTMOVE_TANK
   SoundAttack SOUND_ATTACK_TANK
   SoundWork SOUND_WORK_TANK
   SoundVictory SOUND_VICTORY_TANK
   SoundDeath SOUND_DEATH_TANK

   CanAttack: Land
   CanSee: Standard
   MovementType: Land
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 111
UNIT_TANK6_WAW {
   Description DESCRIPTION_UNIT_TANK
   DefaultIcon ICON_UNIT_TANK6_WAW
   DefaultSprite SPRITE_TANK6_WAW
   Category UNIT_CATEGORY_FLANKER
   Attack 125
   Defense 50
   ZBRangeAttack 170
   Firepower 8
   Armor 6
   MaxHP 10
   ShieldCost 2250
   PowerPoints 2000
   ShieldHunger 20
   FoodHunger 0
   MaxMovePoints 1700
   VisionRange 6
   EnableAdvance ADVANCE_MOTOR_WAR_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   IsFlanker
   Explodes
   CanCounterBombard
   GovernmentType GOVERNMENT_COMMUNISM
   SoundSelect1 SOUND_SELECT1_TANK
   SoundSelect2 SOUND_SELECT2_TANK
   SoundMove SOUND_MOVE_TANK
   SoundAcknowledge SOUND_ACKNOWLEDGE_TANK
   SoundCantMove SOUND_CANTMOVE_TANK
   SoundAttack SOUND_ATTACK_TANK
   SoundWork SOUND_WORK_TANK
   SoundVictory SOUND_VICTORY_TANK
   SoundDeath SOUND_DEATH_TANK

   CanAttack: Land
   CanSee: Standard
   MovementType: Land
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 112
UNIT_TANK7_WAW {
   Description DESCRIPTION_UNIT_TANK
   DefaultIcon ICON_UNIT_TANK7_WAW
   DefaultSprite SPRITE_TANK7_WAW
   Category UNIT_CATEGORY_FLANKER
   Attack 75
   Defense 90
   ZBRangeAttack 160
   Firepower 8
   Armor 6
   MaxHP 10
   ShieldCost 2250
   PowerPoints 2000
   ShieldHunger 20
   FoodHunger 0
   MaxMovePoints 1300
   VisionRange 6
   EnableAdvance ADVANCE_MOTOR_WAR_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   IsFlanker
   Explodes
   CanCounterBombard
   GovernmentType GOVERNMENT_COMMUNISM
   SoundSelect1 SOUND_SELECT1_TANK
   SoundSelect2 SOUND_SELECT2_TANK
   SoundMove SOUND_MOVE_TANK
   SoundAcknowledge SOUND_ACKNOWLEDGE_TANK
   SoundCantMove SOUND_CANTMOVE_TANK
   SoundAttack SOUND_ATTACK_TANK
   SoundWork SOUND_WORK_TANK
   SoundVictory SOUND_VICTORY_TANK
   SoundDeath SOUND_DEATH_TANK

   CanAttack: Land
   CanSee: Standard
   MovementType: Land
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 113
UNIT_MECH1_WAW {
   Description DESCRIPTION_UNIT_TANK
   DefaultIcon ICON_UNIT_MECH1_WAW
   DefaultSprite SPRITE_MECH1_WAW
   Category UNIT_CATEGORY_FLANKER
   Attack 70
   Defense 80
   ZBRangeAttack 80
   Firepower 6
   Armor 6
   MaxHP 10
   ShieldCost 1750
   PowerPoints 2000
   ShieldHunger 20
   FoodHunger 0
   MaxMovePoints 1500
   VisionRange 6
   EnableAdvance ADVANCE_MOTOR_WAR_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   IsFlanker
   Explodes
   GovernmentType GOVERNMENT_DEMOCRACY
   GovernmentType GOVERNMENT_COMMUNISM
   SoundSelect1 SOUND_SELECT1_TANK
   SoundSelect2 SOUND_SELECT2_TANK
   SoundMove SOUND_MOVE_TANK
   SoundAcknowledge SOUND_ACKNOWLEDGE_TANK
   SoundCantMove SOUND_CANTMOVE_TANK
   SoundAttack SOUND_ATTACK_TANK
   SoundWork SOUND_WORK_TANK
   SoundVictory SOUND_VICTORY_TANK
   SoundDeath SOUND_DEATH_TANK

   CanAttack: Land
   CanSee: Standard
   MovementType: Land
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 114
UNIT_MECH2_WAW {
   Description DESCRIPTION_UNIT_TANK
   DefaultIcon ICON_UNIT_MECH2_WAW
   DefaultSprite SPRITE_MECH2_WAW
   Category UNIT_CATEGORY_FLANKER
   Attack 70
   Defense 80
   ZBRangeAttack 80
   Firepower 6
   Armor 6
   MaxHP 10
   ShieldCost 1750
   PowerPoints 2000
   ShieldHunger 20
   FoodHunger 0
   MaxMovePoints 1500
   VisionRange 6
   EnableAdvance ADVANCE_MOTOR_WAR_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   IsFlanker
   Explodes
   GovernmentType GOVERNMENT_FASCISM
   SoundSelect1 SOUND_SELECT1_TANK
   SoundSelect2 SOUND_SELECT2_TANK
   SoundMove SOUND_MOVE_TANK
   SoundAcknowledge SOUND_ACKNOWLEDGE_TANK
   SoundCantMove SOUND_CANTMOVE_TANK
   SoundAttack SOUND_ATTACK_TANK
   SoundWork SOUND_WORK_TANK
   SoundVictory SOUND_VICTORY_TANK
   SoundDeath SOUND_DEATH_TANK

   CanAttack: Land
   CanSee: Standard
   MovementType: Land
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 115
UNIT_BATTLECRUISER_WAW {
   Description DESCRIPTION_UNIT_DESTROYER
   DefaultIcon ICON_UNIT_BATTLECRUISER_WAW
   DefaultSprite SPRITE_BATTLECRUISER_WAW
   Category UNIT_CATEGORY_NAVAL
   Attack 70
   Defense 50
   ZBRangeAttack 70
   Firepower 4
   Armor 3
   MaxHP 10
   ShieldCost 1500
   PowerPoints 1000
   ShieldHunger 22
   FoodHunger 0
   MaxMovePoints 1200
   VisionRange 3
   EnableAdvance ADVANCE_ASSEMBLY_LINE_WAW
   BombRounds 5
   BombardRange 2
   CanCounterBombard
   ActiveDefenseRange 1
   LossMoveToDmgNone
   MaxFuel 0
   CanExpel
   CanPillage
   CanPirate
   CantCaptureCity
   ExertsMartialLaw
   DeathEffectsHappy
   Explodes
   GovernmentType GOVERNMENT_DEMOCRACY
   SoundSelect1 SOUND_SELECT1_DESTROYER
   SoundSelect2 SOUND_SELECT2_DESTROYER
   SoundMove SOUND_MOVE_DESTROYER
   SoundAcknowledge SOUND_ACKNOWLEDGE_DESTROYER
   SoundCantMove SOUND_CANTMOVE_DESTROYER
   SoundAttack SOUND_ATTACK_DESTROYER
   SoundWork SOUND_WORK_DESTROYER
   SoundVictory SOUND_VICTORY_DESTROYER
   SoundDeath SOUND_DEATH_DESTROYER

   CanAttack: Air
   CanAttack: Sea
   CanAttack: ShallowWater
   CanBombard: Air
   CanBombard: Water
   CanSee: Standard
   MovementType: Sea
   MovementType: ShallowWater
   Size: Large
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 116
UNIT_CRUISER_WAW {
   Description DESCRIPTION_UNIT_DESTROYER
   DefaultIcon ICON_UNIT_CRUISER_WAW
   DefaultSprite SPRITE_CRUISER_WAW
   Category UNIT_CATEGORY_NAVAL
   Attack 50
   Defense 40
   ZBRangeAttack 50
   Firepower 4
   Armor 3
   MaxHP 10
   ShieldCost 1750
   PowerPoints 1000
   ShieldHunger 22
   FoodHunger 0
   MaxMovePoints 1500
   VisionRange 5
   EnableAdvance ADVANCE_ASSEMBLY_LINE_WAW
   BombRounds 5
   BombardRange 1
   CanCounterBombard
   ActiveDefenseRange 1
   LossMoveToDmgNone
   MaxFuel 0
   CanExpel
   CanPillage
   CanPirate
   CantCaptureCity
   ExertsMartialLaw
   DeathEffectsHappy
   Explodes
   SoundSelect1 SOUND_SELECT1_DESTROYER
   SoundSelect2 SOUND_SELECT2_DESTROYER
   SoundMove SOUND_MOVE_DESTROYER
   SoundAcknowledge SOUND_ACKNOWLEDGE_DESTROYER
   SoundCantMove SOUND_CANTMOVE_DESTROYER
   SoundAttack SOUND_ATTACK_DESTROYER
   SoundWork SOUND_WORK_DESTROYER
   SoundVictory SOUND_VICTORY_DESTROYER
   SoundDeath SOUND_DEATH_DESTROYER

   CanAttack: Air
   CanAttack: Sea
   CanAttack: ShallowWater
   CanBombard: Air
   CanBombard: Water
   CanSee: Standard
   MovementType: Sea
   MovementType: ShallowWater
   Size: Large
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 117
UNIT_PTBOAT_WAW {
   Description DESCRIPTION_UNIT_DESTROYER
   DefaultIcon ICON_UNIT_PTBOAT_WAW
   DefaultSprite SPRITE_PTBOAT_WAW
   Category UNIT_CATEGORY_NAVAL
   Attack 40
   Defense 60
   ZBRangeAttack 25
   Firepower 4
   Armor 2
   MaxHP 10
   ShieldCost 1500
   PowerPoints 1000
   ShieldHunger 22
   FoodHunger 0
   MaxMovePoints 1500
   VisionRange 5
   EnableAdvance ADVANCE_NAVAL_WAR_WAW
   ActiveDefenseRange 1
   LossMoveToDmgNone
   MaxFuel 0
   CanExpel
   CanPillage
   CanPirate
   CantCaptureCity
   ExertsMartialLaw
   DeathEffectsHappy
   Explodes
   SoundSelect1 SOUND_SELECT1_DESTROYER
   SoundSelect2 SOUND_SELECT2_DESTROYER
   SoundMove SOUND_MOVE_DESTROYER
   SoundAcknowledge SOUND_ACKNOWLEDGE_DESTROYER
   SoundCantMove SOUND_CANTMOVE_DESTROYER
   SoundAttack SOUND_ATTACK_DESTROYER
   SoundWork SOUND_WORK_DESTROYER
   SoundVictory SOUND_VICTORY_DESTROYER
   SoundDeath SOUND_DEATH_DESTROYER

   CanAttack: Air
   CanAttack: Sea
   CanAttack: ShallowWater
   CanBombard: Air
   CanBombard: Water
   CanSee: Standard
   MovementType: ShallowWater
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 118
UNIT_AIR_CARRIER_WAW {
   Description DESCRIPTION_UNIT_DESTROYER
   DefaultIcon ICON_UNIT_AIR_CARRIER_WAW
   DefaultSprite SPRITE_AIR_CARRIER_WAW
   Category UNIT_CATEGORY_NAVAL
   Attack 25
   Defense 40
   ZBRangeAttack 25
   Firepower 4
   Armor 2
   MaxHP 10
   ShieldCost 1750
   PowerPoints 1000
   ShieldHunger 22
   FoodHunger 0
   MaxMovePoints 800
   VisionRange 5
   EnableAdvance ADVANCE_NAVAL_WAR_WAW
   BombRounds 10
   BombardRange 1
   CanCounterBombard
   ActiveDefenseRange 1
   ActiveDefenseOnlyWhenCarryingEnablers
   LossMoveToDmgNone
   MaxFuel 0
   CanExpel
   CanPillage
   CanPirate
   CantCaptureCity
   ExertsMartialLaw
   DeathEffectsHappy
   Explodes
   SoundSelect1 SOUND_SELECT1_AIRCRAFT_CARRIER
   SoundSelect2 SOUND_SELECT2_AIRCRAFT_CARRIER
   SoundMove SOUND_MOVE_AIRCRAFT_CARRIER
   SoundAcknowledge SOUND_ACKNOWLEDGE_AIRCRAFT_CARRIER
   SoundCantMove SOUND_CANTMOVE_AIRCRAFT_CARRIER
   SoundAttack SOUND_ATTACK_AIRCRAFT_CARRIER
   SoundWork SOUND_WORK_AIRCRAFT_CARRIER
   SoundVictory SOUND_VICTORY_AIRCRAFT_CARRIER
   SoundDeath SOUND_DEATH_AIRCRAFT_CARRIER

   CanAttack: Sea
   CanAttack: ShallowWater
   CanCarry: MedAir
   CanCarry: SmallAir
   CanSee: Standard
   Defend: Air
   MovementType: Sea
   MovementType: ShallowWater
   Size: Large
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }

   CargoData {
      MaxCargo 5
      Load SOUND_ID_AIRCRAFT_CARRIER_LOAD
      Unload SOUND_ID_AIRCRAFT_CARRIER_UNLOAD
   }
}

############################################################

## UNIT 119
UNIT_NUKE_WAW {
   Description DESCRIPTION_UNIT_NUKE
   DefaultIcon ICON_UNIT_NUKE_WAW
   DefaultSprite SPRITE_NUKE_WAW
   Category UNIT_CATEGORY_AERIAL
   Attack 1000
   Defense 10
   ZBRangeAttack 0
   Firepower 1
   Armor 1
   MaxHP 10
   ShieldCost 2250
   PowerPoints 4000
   ShieldHunger 50
   FoodHunger 0
   MaxMovePoints 2000
   VisionRange 4
   EnableAdvance ADVANCE_NUC_REACT_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   NoFuelThenCrash
   MaxFuel 2000
   IgnoreZOC
   NoZoc
   CanBeachAssault
   CantCaptureCity
   SingleUse
   IsSpecialForces
   Explodes
   GovernmentType GOVERNMENT_DEMOCRACY
   GovernmentType GOVERNMENT_COMMUNISM
   SoundSelect1 SOUND_SELECT1_NUKE
   SoundSelect2 SOUND_SELECT2_NUKE
   SoundMove SOUND_MOVE_NUKE
   SoundAcknowledge SOUND_ACKNOWLEDGE_NUKE
   SoundCantMove SOUND_CANTMOVE_NUKE
   SoundAttack SOUND_ATTACK_NUKE
   SoundWork SOUND_WORK_NUKE
   SoundVictory SOUND_VICTORY_NUKE
   SoundDeath SOUND_DEATH_NUKE

   CanAttack: Air
   CanAttack: Land
   CanAttack: Mountain
   CanAttack: Sea
   CanAttack: ShallowWater
   CanSee: Standard
   MovementType: Air
   Size: Small
   VisionClass: Standard

   NuclearAttack {
      Sound SOUND_ID_NUCLEAR_ATTACK
      Effect SPECEFFECT_NUCLEAR_ATTACK
   }
}

############################################################

## UNIT 120
UNIT_PARATROOPER_WAW {
   Description DESCRIPTION_UNIT_PARATROOPER
   DefaultIcon ICON_UNIT_PARATROOPER_WAW
   DefaultSprite SPRITE_PARATROOPER_WAW
   Category UNIT_CATEGORY_ATTACK
   Attack 60
   Defense 40
   ZBRangeAttack 30
   Firepower 3
   Armor 1
   MaxHP 10
   ShieldCost 1250
   PowerPoints 2500
   ShieldHunger 14
   FoodHunger 0
   MaxMovePoints 500
   VisionRange 3
   EnableAdvance ADVANCE_NYLON_WAW
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   IsSpecialForces
   Paratrooper
   SoundSelect1 SOUND_SELECT1_PARATROOPER
   SoundSelect2 SOUND_SELECT2_PARATROOPER
   SoundMove SOUND_MOVE_PARATROOPER
   SoundAcknowledge SOUND_ACKNOWLEDGE_PARATROOPER
   SoundCantMove SOUND_CANTMOVE_PARATROOPER
   SoundAttack SOUND_ATTACK_PARATROOPER
   SoundWork SOUND_WORK_PARATROOPER
   SoundVictory SOUND_VICTORY_PARATROOPER
   SoundDeath SOUND_DEATH_PARATROOPER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 121
UNIT_V1_WAW {
   Description DESCRIPTION_UNIT_CRUISE_MISSILE
   DefaultIcon ICON_UNIT_V1_WAW
   DefaultSprite SPRITE_V1_WAW
   Category UNIT_CATEGORY_AERIAL
   Attack 60
   Defense 10
   ZBRangeAttack 60
   Firepower 1
   Armor 1
   MaxHP 10
   ShieldCost 1250
   PowerPoints 100
   ShieldHunger 20
   FoodHunger 0
   MaxMovePoints 1000
   VisionRange 4
   EnableAdvance ADVANCE_ROCKETRY_WAW
   BombRounds 10
   BombardRange 1
   ActiveDefenseRange 0
   LossMoveToDmgNone
   NoFuelThenCrash
   MaxFuel 1000
   IgnoreZOC
   NoZoc
   CanBeachAssault
   CantCaptureCity
   SingleUse
   Explodes
   GovernmentType GOVERNMENT_FASCISM
   SoundSelect1 SOUND_SELECT1_CRUISE_MISSILE
   SoundSelect2 SOUND_SELECT2_CRUISE_MISSILE
   SoundMove SOUND_MOVE_CRUISE_MISSILE
   SoundAcknowledge SOUND_ACKNOWLEDGE_CRUISE_MISSILE
   SoundCantMove SOUND_CANTMOVE_CRUISE_MISSILE
   SoundAttack SOUND_ATTACK_CRUISE_MISSILE
   SoundWork SOUND_WORK_CRUISE_MISSILE
   SoundVictory SOUND_VICTORY_CRUISE_MISSILE
   SoundDeath SOUND_DEATH_CRUISE_MISSILE

   CanAttack: Land
   CanAttack: Mountain
   CanAttack: Air
   CanAttack: Sea
   CanAttack: ShallowWater
   CanSee: Standard
   MovementType: Air
   Size: Small
   VisionClass: Standard
}

############################################################

