CHANGES:

- Wealth is changed from 1-8 shields per gold coin, to 1-4 shields per gold coin.

- Basic Barbarian is now an Archer

- Advanced Barbarian is now a Swordsmen

- Communism has been weakened down to having unit support changed to 1 per town, 2 per city, and 4 per metropolis. Worker rate increased to 3. Draft limit of 3, and military police of 4.

- Democracy has been renamed to Capitalism ( NOTE: Democracy is the political side of a government, and Capitalism is an Economic side of a government. I was pretty annoyed when Firaxis pants this up since it is quite possible to have a democratic communist government )

Capitalism has a unit support of 1 per city, and 2 per metropolis, Military Police has been added up to 1, and assimilation chance has been increased to 6%. Capitalism has also lost its 'Propaganda' Immunity, and has recieved a negative propaganda modifier for almost every other government. Paid Hurry Production. Cost upkeep per unit is now 2 gold peices a turn.

- Republic has a unit support of 1 per city, 1 per metropolis. Military Police has been raised to 1. Assimilation chance has been increased to 4%

- Monarchy has a worker rate of 3 now. As well as using forced labor to get the job done. Unit support has been changed to 2 per town, 3 per city, and 4 per metropolis.

- Marketplace now has a culture value of 1.

- Temple requires 0 upkeep.

- The Hanging Gardens takes longer to make obsolete ( Motorized Transportation replaces Steam Power )

- The Great Library lets you gain any advances from two civs, as well as gaining 2 advances for yourself.

- The Great Wall places a wall in every city on the continent.

- Magellan's Voyage is a stupid wonder... Added the bonus of having a 8 point culture, plus having the ability to gain any advances from two known Civs.

- Shakespeare's Theatre now has been changed to put 4 happy faces in one city, and 1 happy face in every other city.

- Combat Experience levels are now changed. It is like before, but all experience levels were given an additional point of HP ( Conscript is now 3 instead of 2, veterns are now 5 instead of 4, etc, etc )

- Scientist, Tax Collector and Entertainer are twice as powerful. ( IE, Scientists finds 2 points of science every turn, instead of 1. Entertainer entertains 2 people, instead of 1 ).

- Doubled Optimal amount of cities per map ( Except for Standard, which is doubled + 4 )

- Made English Man-O-War actually useful, by letting it have a carrying capacity of 2, a movement range of 5, and an attack strength of 4.

- Courthouse is actually buildable in some small cities lifetime, plus, it has a culture of 1.

- Temple reduces corruption.

- Cathedrals reduce corruption.

- Gave Civs an extra starting tech.

Rome: Masonry
Egypt: Bronze Working
Greece: Pottery
Babylon: Pottery
Germany: The Wheel
Russia: Ceremonial Burial
Chinese: Alphabet
Americans: Warrior Code
Japan: Warrior Code
France: Bronze Working
India: Pottery
Persia: The Wheel
Aztecs: The Alphabet
Zulus: The Wheel
Iroquis: The Alphabet
England: Bronze Working

Added New Government: Fascism
Prequisite: Nationalism
Draft Limit of 5.
Military Police of 5.
Assimilation chance of 2%.
Corruption and Waste is at problematic.
Immune to Propaganda.
Has a unit support of 2 per town, 4 per city, and 6 per metropolis.
Cannot hurry production.
Worker rate is 1.
Requires Maintence.
Standard Tile Penalty.
Has no war weariness.

Added New Government: Theocracy
Prequisite: Theology
Draft Limit of 8
Military Police of 5
All units are free
Corruption is Rampant
Forced Labor
No War Weariness
Assimilition chance is 0%
Standard Tile Penalty
Worker rate of 2
Requires Maintence
Immune to Propaganda

- Whats the difference between Theocracy and Fascism? Theocracy comes earlier, and is ment for smaller civilizations who are getting on the losing side of the war. Fascism actually allows you to go and take over some cities. Theocracy is ment purely for small civilizations, so they ain't bullied as badly by the larger civs so easily.

Added New Government: Socialism
Prequisite: Communism
Draft Limit of 1.
Communal Corruption
Military Police of 1.
War Weariness is low.
Unit support is 1 per town, 2 per city, and 2 per metropolis.
Assimilation chance of 4%
Paid Labor
Worker rate of 2.

- The difference between Socialism and the Republic is that Socialism uses a different way of handling corruption. As well as having an easier time of upkeeping soldiers. Republic is ment more for trade, and Socialism is a bit more war friendly.'

- Change starting positions for better diversement, instead of having a civ start location just 7 squares away...

- Cathedral Upkeep is only 1 gold coin now.

- Mass transit system has a cultural value of 1 now.

- Harbour has a cultural value of 1 now.

- Harbour is slightly easier to build.

- Forbidden Palace cost has been reduced by about a third.

- Changing the way that Unique Units work.

Babylon: 3
English: 3
Egyptians: 3
Greeks: 3
Romans: 3
Persians: 3
Americans: 3
Chinese: 3
Indians: 3
Japanese: 3
German: 3
French: 3
Russians: 3
Iroquis: 3
Aztecs: 3
Zulu's: 3


Jaguar Warrior: Now accessible by the Iroquis, Aztecs and Zulu's.

Bowman: Now available to the Babylons, English and Egyptians

Hopilite: Now available to the Greeks, Persians, and Romans

Impi: Now available to the Iroquis, Aztecs and Zulu's.

Legionary: Available to the Greeks, Babylonians, and Romans

Immortals: Now available to the Persians, Americans, and Japanese

War Chariot: Now available to the Egyptians, Romans, and French

Rider: Available to the Russians, Chinese, and Indians

Mounted Warrior: Available to the Iroquis, Aztecs and Zulu's.

Musketeer: Available to the French, English, and Japanese

Samurai: Available to the Chinese, Japanese, and Germans

War Elephant: Available to the Indians, Persians and Egyptians

Cossack: Available to the Russians, Germans, and French

Panzer: Available to the Germans, Americans, and Russians.

Man'O'War: Available to the Babylonians, English, and Greeks

F-15: Available to the Chinese, Americans, and Indians

- Helpless lost cities in deserts can turn out to be useful if you put the effort terraforming it.

Deserts: Made irrigation in deserts give off 2 foods instead of 1.

Plains: Irrigation gives a bonus of 2.

Grassland: Irrigation gives a bonus of 2.

Tundra: Mines give a bonus of 3.

Flood Plains: Irrigation gives a bonus of 3.

Hills: Mines give a bonus of 3. Road give commerce bonus of 1.

Mountains: Mountains give off a base production of 2, instead of 1. If mined, they give off a total bonus of 6. 

Forests: No Change

Jungle: Has a base of 1 production shield, instead of 0.



***CURRENTLY CONSIDERING***

Changing names and colours and Unique Units for Civs.