Image | Name | Domain | Cost | Move | Att. | Def. | H.P. | Fire | Range | Prerequisite | Obsolete | Features |
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AB Freight | Ground | 040 | 2 | 0 | 1 | 2 | 1 | 0 | Hydrazine AB Engine | -- | |
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AENEAC | 100 | 7 | 7 | 8 | 5 | 5 | 0 | E-G Repulsion | -- | Can spot enemy Protectors and Subs in adjacent squares; Defense +100% versus air and missile units | |
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Adapted Clones | Ground | 020 | 1 | 2 | 3 | 2 | 1 | 0 | Chemotropic Fungi | -- | Can make amphibious landings |
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Adv. Fighter | Air | 060 | 14 | 5 | 3 | 3 | 3 | 1 | Air Breathing Engine | NTR Engine | Not allowed on Mars. Can attack aircraft in flight; Can see units two spaces away |
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AEGIS Cruiser | Sea | 100 | 5 | 9 | 8 | 3 | 2 | 0 | Alloying | -- | Not allowed on Mars. Can spot enemy Protectors and Subs in adjacent squares; Defense +100% versus air and missile units; Can see units two spaces away |
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Aeriel Troopers | 070 | 3 | 9 | 6 | 2 | 2 | 0 | E-G Repulsion | -- | Can spot enemy Protectors and Subs in adjacent squares; Ignores enemy Zones of Control; Can see units two spaces away | |
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Armoured Marines | Ground | 060 | 2 | 9 | 8 | 4 | 3 | 0 | Monoskin Armour | -- | Defense +100% versus air and missile units; Defense +50% versus units with a movement factor of 2; Can make amphibious landings |
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Armor | Ground | 080 | 3 | 10 | 5 | 3 | 2 | 0 | Otto Cycle Engine | E-G Repulsion | Not allowed on Mars. |
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Ascent Vehicle | Ground | 160 | 1 | 99 | 1 | 2 | 2 | 0 | NEP Engine | -- | Not allowed on Earth. Can spot enemy Protectors and Subs in adjacent squares; Destroyed after attacking; Can make paradrops; Ignores City Force-Fields; Ignores enemy Zones of Control; Can see units two spaces away |
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Auto Recon Unit | Ground | 040 | 2 | 0 | 2 | 2 | 1 | 0 | Von Neumann Units | -- | Treats all squares as road squares |
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Auto-Walk-Tank | Ground | 080 | 2 | 11 | 6 | 4 | 3 | 0 | Advanced AI | -- | Defense +100% versus air and missile units; Treats all squares as road squares; Ignores enemy Zones of Control; Can see units two spaces away |
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Borer | Ground | 050 | 1 | 0 | 3 | 3 | 3 | 0 | Deep Tunnelling | -- | Can Dig Tunnel Entrances and Tunnels under the Martian Surface. |
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Bulldog | Sea | 080 | 5 | 9 | 5 | 4 | 3 | 0 | E-G Repulsion | -- | Can spot enemy Protectors and Subs in adjacent squares; Defense +100% versus air and missile units; Can see units two spaces away |
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Carrier | Sea | 140 | 5 | 6 | 9 | 4 | 2 | 0 | Hydrazine AB Engine | -- | Not allowed on Mars. Can carry friendly air units; Can see units two spaces away |
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Clipper | Sea | 040 | 4 | 2 | 2 | 2 | 2 | 0 | Biaxial Nylon 6 | Interplanetary Travel | Not allowed on Mars. |
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Colonist | Ground | 040 | 1 | 0 | 1 | 2 | 1 | 0 | -- | Robotic Agriculture | |
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Combustion Balloon | Air | 060 | 4 | 9 | 0 | 1 | 3 | 0 | Ethylene Plastics | Orbital Construction | Destroyed after attacking; Only Militarist governments can build; Can attack aircraft in flight; Can see units two spaces away |
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Commandos | Ground | 050 | 1 | 6 | 5 | 2 | 1 | 0 | Earthly Technology | -- | Not allowed on Mars. Treats all squares as road squares; Ignores enemy Zones of Control |
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Crossbow Irregulars | Ground | 010 | 1 | 2 | 1 | 1 | 1 | 0 | Scavenger's Crossbow | HO Firing Chamber | Not allowed on Earth. |
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Cyborg | Ground | 080 | 2 | 12 | 8 | 3 | 3 | 0 | Cybernetics | -- | Can spot enemy Protectors and Subs in adjacent squares; Defense +100% versus air and missile units; Defense +50% versus units with a movement factor of 2; Treats all squares as road squares; Can make amphibious landings; Can see units two spaces away |
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Destroyer | Sea | 070 | 6 | 5 | 4 | 3 | 1 | 0 | Earthly Technology | -- | Not allowed on Mars. Can spot enemy Protectors and Subs in adjacent squares; Can see units two spaces away |
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Dropship | Sea | 080 | 8 | 0 | 3 | 3 | 1 | 0 | Hyperentropics | -- | Can see units two spaces away |
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Droppers | Ground | 060 | 1 | 5 | 4 | 4 | 2 | 0 | Self-Repairing Units | Meson Catalysis | Can make paradrops; Can make amphibious landings; Ignores enemy Zones of Control |
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Dune Car | Ground | 040 | 4 | 3 | 4 | 3 | 3 | 0 | Paramagnetic LOX Box | Air Breathing Engine | Not allowed on Earth. |
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Dune Sailors | Ground | 080 | 1 | 7 | 2 | 2 | 4 | 0 | Millipressure Sail | Silane AB Engine | Not allowed on Earth. Treats all squares as road squares |
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Envoy | Ground | 040 | 3 | 0 | 2 | 2 | 2 | 0 | Buffer Gas Medium | -- | Ignores enemy Zones of Control |
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E-M Pulse | Air | 040 | 14 | 10 | 0 | 1 | 4 | 1 | E-G Repulsion | -- | Destroyed after attacking |
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Excelsior | 120 | 4 | 12 | 10 | 7 | 4 | 0 | Quantum Transport | -- | Can spot enemy Protectors and Subs in adjacent squares; Defense +100% versus air and missile units; Defense +50% versus units with a movement factor of 2; Can attack aircraft in flight; Can see units two spaces away | |
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Field Scientist | Ground | 020 | 1 | 0 | 1 | 2 | 1 | 0 | Thermo Suit | Arean Geology | Not allowed on Earth. Treats all squares as road squares |
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Fighter | Air | 040 | 10 | 3 | 2 | 2 | 2 | 1 | Arean Meteorology | Air Breathing Engine | Not allowed on Mars. Can attack aircraft in flight; Can see units two spaces away |
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Flattop | Sea | 100 | 4 | 1 | 9 | 4 | 2 | 0 | Air Breathing Engine | -- | Not allowed on Earth. Defense +100% versus air and missile units; Can carry friendly air units; Can see units two spaces away |
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Flight Engineer | Ground | 010 | 1 | 1 | 1 | 1 | 1 | 0 | -- | Scavenger's Crossbow | Not allowed on Earth. |
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Freight | Ground | 050 | 3 | 0 | 2 | 2 | 1 | 0 | Otto Cycle Engine | Interplanetary Travel | Ignores enemy Zones of Control |
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Gene-Mod Troops | Ground | 040 | 1 | 5 | 5 | 4 | 4 | 0 | Genetic Modification | -- | Not allowed on Earth. Defense +50% versus units with a movement factor of 2; Can make amphibious landings |
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Geologist | Ground | 030 | 1 | 0 | 1 | 2 | 1 | 0 | Arean Geology | Self-Repairing Units | Not allowed on Earth. Treats all squares as road squares; Ignores enemy Zones of Control |
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Ground Car | Ground | 030 | 3 | 1 | 2 | 2 | 2 | 0 | Solar Dynamic Power | Buffer Gas Medium | Not allowed on Earth. |
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Half-Track | Ground | 060 | 2 | 6 | 6 | 4 | 3 | 0 | CO2 Carburetor | Advanced AI | Not allowed on Earth. |
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Heavy Freight | Ground | 040 | 4 | 0 | 1 | 1 | 1 | 0 | Silane AB Engine | -- | Not allowed on Mars. Ignores enemy Zones of Control |
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Helicopter | Air | 100 | 8 | 10 | 3 | 2 | 2 | 0 | HO Fuel Cells | -- | Not allowed on Mars. Can spot enemy Protectors and Subs in adjacent squares; Can see units two spaces away |
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Hi-Die Tanker | Ground | 050 | 4 | 0 | 3 | 2 | 1 | 0 | Interplanetary Travel | -- | Ignores enemy Zones of Control |
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Hopper Rocket | Air | 040 | 8 | 3 | 1 | 3 | 2 | 3 | Advanced ISPP | Silane AB Engine | Not allowed on Earth. Can attack aircraft in flight; Can see units two spaces away |
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Hot Tank | Ground | 100 | 3 | 8 | 6 | 4 | 2 | 0 | Deuterium Fusion | E-G Repulsion | |
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Hovercraft | Sea | 070 | 8 | 0 | 1 | 2 | 2 | 0 | Otto Cycle Engine | Interplanetary Travel | |
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Hovertank | 080 | 5 | 11 | 7 | 4 | 3 | 0 | E-G Repulsion | -- | Not allowed on Mars. Can spot enemy Protectors and Subs in adjacent squares; Ignores enemy Zones of Control; Can see units two spaces away | |
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Howitzer | Ground | 070 | 2 | 12 | 2 | 3 | 2 | 0 | Alloying | -- | Not allowed on Mars. |
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Infantry | Ground | 030 | 1 | 4 | 4 | 2 | 1 | 0 | -- | -- | Not allowed on Mars. |
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Iron Maiden | Ground | 070 | 1 | 7 | 5 | 3 | 3 | 0 | Self-Repairing Units | Advanced AI | Not allowed on Earth. Defense +50% versus units with a movement factor of 2; Treats all squares as road squares |
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LMO Troopers | Ground | 080 | 2 | 7 | 7 | 4 | 4 | 0 | Meson Catalysis | -- | Defense +100% versus air and missile units; Defense +50% versus units with a movement factor of 2; Can make paradrops; Can make amphibious landings |
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Magog | Ground | 170 | 2 | 18 | 11 | 5 | 5 | 0 | Reality Engineering | -- | Defense +100% versus air and missile units; Ignores City Force-Fields; Can see units two spaces away |
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Marines | Ground | 060 | 1 | 8 | 5 | 2 | 1 | 0 | Earthly Technology | Monoskin Armour | Not allowed on Mars. Can make amphibious landings |
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Marsokhod Rover | Ground | 020 | 2 | 1 | 3 | 2 | 2 | 0 | Telescience | Element Synthesis | Not allowed on Earth. Ignores enemy Zones of Control |
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Mech Inf. | Ground | 060 | 3 | 6 | 6 | 3 | 2 | 0 | Otto Cycle Engine | -- | Not allowed on Mars. |
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Mechanic | Ground | 040 | 1 | 0 | 2 | 1 | 2 | 0 | Self-Repairing Units | -- | Defense +50% versus units with a movement factor of 2; Treats all squares as road squares; Ignores enemy Zones of Control; Can see units two spaces away |
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Mobile SAM Battery | Ground | 100 | 3 | 6 | 9 | 4 | 5 | 0 | NTR Engine | -- | Defense +100% versus air and missile units; Can attack aircraft in flight |
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Neumann Rangers | Ground | 040 | 1 | 3 | 3 | 4 | 4 | 0 | Von Neumann Units | Advanced AI | Not allowed on Earth. Treats all squares as road squares; Ignores enemy Zones of Control; Can see units two spaces away |
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Nylon Balloon | Air | 030 | 4 | 0 | 2 | 2 | 1 | 0 | Biaxial Nylon 6 | -- | Can see units two spaces away |
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Orbital Bomb | Ground | 150 | 1 | 99 | 0 | 1 | 2 | 0 | Orbital Construction | -- | Can spot enemy Protectors and Subs in adjacent squares; Destroyed after attacking; Can make paradrops; Ignores City Force-Fields; Ignores enemy Zones of Control; Can see units two spaces away |
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Pistoleers | Ground | 020 | 1 | 2 | 2 | 1 | 2 | 0 | HO Firing Chamber | Optical Glass | Not allowed on Earth. |
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Pressurized Car | Ground | 060 | 3 | 4 | 6 | 4 | 2 | 0 | Buffer Gas Medium | Silane AB Engine | Not allowed on Earth. |
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Protector | Sea | 060 | 3 | 5 | 4 | 3 | 2 | 0 | Hydrazine AB Engine | -- | Not allowed on Earth. Defense +100% versus air and missile units; Invisible to most enemy ships; Can see units two spaces away |
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RTG Rover | Ground | 030 | 3 | 3 | 3 | 3 | 2 | 0 | Element Synthesis | Deuterium Fusion | Not allowed on Earth. Ignores enemy Zones of Control |
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Recon Team | Ground | 050 | 4 | 3 | 3 | 2 | 1 | 0 | Otto Cycle Engine | -- | Not allowed on Mars. Ignores enemy Zones of Control; Can see units two spaces away |
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Riflemen | Ground | 030 | 1 | 3 | 2 | 2 | 3 | 0 | Alloying | Optical Glass | Not allowed on Earth. |
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Robot Engineer | Ground | 040 | 2 | 0 | 2 | 4 | 2 | 0 | Robotic Agriculture | -- | Can build Cities. Can Terraform Martian Terrain. Ignores enemy Zones of Control. |
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Rocketplane | Air | 120 | 16 | 9 | 6 | 4 | 5 | 1 | NTR Engine | Interplanetary Travel | Can attack aircraft in flight; Can see units two spaces away |
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Sailboat | Sea | 040 | 5 | 2 | 2 | 2 | 2 | 0 | Millipressure Sail | Interplanetary Travel | Not allowed on Earth. |
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Salvage Raft | Sea | 030 | 3 | 1 | 1 | 1 | 1 | 0 | Ethylene Plastics | Millipressure Sail | Not allowed on Earth. May be lost out of sight of land |
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Sappers | Ground | 030 | 1 | 4 | 2 | 1 | 4 | 0 | Dynamite | Meson Catalysis | Not allowed on Earth. |
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Screamer | Ground | 080 | 6 | 5 | 3 | 2 | 3 | 0 | Air Breathing Engine | -- | Not allowed on Earth. Ignores enemy Zones of Control |
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Scramjet | Air | 100 | 20 | 9 | 4 | 3 | 4 | 2 | Hydrazine AB Engine | -- | Can attack aircraft in flight; Can see units two spaces away |
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Sharpshooters | Ground | 040 | 1 | 6 | 3 | 2 | 3 | 0 | Optical Glass | -- | Not allowed on Earth. Can see units two spaces away |
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Shuttle | Sea | 070 | 8 | 3 | 3 | 3 | 2 | 0 | Interplanetary Travel | -- | Can spot enemy Protectors and Subs in adjacent squares; Defense +100% versus air and missile units; Can see units two spaces away |
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Skimmer | Air | 100 | 22 | 9 | 6 | 4 | 5 | 1 | Interplanetary Travel | -- | Can attack aircraft in flight; Can see units two spaces away |
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Sleigh Troopers | Ground | 070 | 1 | 5 | 5 | 3 | 3 | 0 | Millipressure Sail | Self-Repairing Units | Not allowed on Earth. Treats all squares as road squares |
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Sojourner Rover | Ground | 020 | 2 | 0 | 2 | 2 | 1 | 0 | Telerobotics | Telescience | Not allowed on Earth. Ignores enemy Zones of Control |
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Submarine | Sea | 080 | 4 | 9 | 4 | 3 | 2 | 0 | Otto Cycle Engine | E-G Repulsion | Can spot enemy Protectors and Subs in adjacent squares; Invisible to most enemy ships; Can see units two spaces away |
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Terraformer Crew | Ground | 050 | 1 | 0 | 2 | 4 | 2 | 0 | Terraforming | Robotic Agriculture | Not allowed on Earth. Can Terraform Martian Terrain. |
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Ultralight | Air | 050 | 8 | 1 | 2 | 1 | 2 | 4 | Adv. Wind Power | -- | Can see units two spaces away |
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Walking-Tank | Ground | 070 | 2 | 10 | 4 | 2 | 2 | 0 | Silane AB Engine | Advanced AI | Not allowed on Earth. Treats all squares as road squares |
This list was created by 'IMC' program. Program site -
http://attend.to/hiciv