Mars - ToT - Units

(converted and expanded from FW)

01 Dec 2000

Image Name Domain Cost Move Att. Def. H.P. Fire Range Prerequisite Obsolete Features
AB Freight Ground 040 2 0 1 2 1 0 Hydrazine AB Engine --  
AENEAC   100 7 7 8 5 5 0 E-G Repulsion -- Can spot enemy Protectors and Subs in adjacent squares; Defense +100% versus air and missile units
Adapted Clones Ground 020 1 2 3 2 1 0 Chemotropic Fungi -- Can make amphibious landings
Adv. Fighter Air 060 14 5 3 3 3 1 Air Breathing Engine NTR Engine Not allowed on Mars. Can attack aircraft in flight; Can see units two spaces away
AEGIS Cruiser Sea 100 5 9 8 3 2 0 Alloying -- Not allowed on Mars. Can spot enemy Protectors and Subs in adjacent squares; Defense +100% versus air and missile units; Can see units two spaces away
Aeriel Troopers   070 3 9 6 2 2 0 E-G Repulsion -- Can spot enemy Protectors and Subs in adjacent squares; Ignores enemy Zones of Control; Can see units two spaces away
Armoured Marines Ground 060 2 9 8 4 3 0 Monoskin Armour -- Defense +100% versus air and missile units; Defense +50% versus units with a movement factor of 2; Can make amphibious landings
Armor Ground 080 3 10 5 3 2 0 Otto Cycle Engine E-G Repulsion Not allowed on Mars.
Ascent Vehicle Ground 160 1 99 1 2 2 0 NEP Engine -- Not allowed on Earth. Can spot enemy Protectors and Subs in adjacent squares; Destroyed after attacking; Can make paradrops; Ignores City Force-Fields; Ignores enemy Zones of Control; Can see units two spaces away
Auto Recon Unit Ground 040 2 0 2 2 1 0 Von Neumann Units -- Treats all squares as road squares
Auto-Walk-Tank Ground 080 2 11 6 4 3 0 Advanced AI -- Defense +100% versus air and missile units; Treats all squares as road squares; Ignores enemy Zones of Control; Can see units two spaces away
Borer Ground 050 1 0 3 3 3 0 Deep Tunnelling -- Can Dig Tunnel Entrances and Tunnels under the Martian Surface.
Bulldog Sea 080 5 9 5 4 3 0 E-G Repulsion -- Can spot enemy Protectors and Subs in adjacent squares; Defense +100% versus air and missile units; Can see units two spaces away
Carrier Sea 140 5 6 9 4 2 0 Hydrazine AB Engine -- Not allowed on Mars. Can carry friendly air units; Can see units two spaces away
Clipper Sea 040 4 2 2 2 2 0 Biaxial Nylon 6 Interplanetary Travel Not allowed on Mars.
Colonist Ground 040 1 0 1 2 1 0 -- Robotic Agriculture  
Combustion Balloon Air 060 4 9 0 1 3 0 Ethylene Plastics Orbital Construction Destroyed after attacking; Only Militarist governments can build; Can attack aircraft in flight; Can see units two spaces away
Commandos Ground 050 1 6 5 2 1 0 Earthly Technology -- Not allowed on Mars. Treats all squares as road squares; Ignores enemy Zones of Control
Crossbow Irregulars Ground 010 1 2 1 1 1 0 Scavenger's Crossbow HO Firing Chamber Not allowed on Earth.
Cyborg Ground 080 2 12 8 3 3 0 Cybernetics -- Can spot enemy Protectors and Subs in adjacent squares; Defense +100% versus air and missile units; Defense +50% versus units with a movement factor of 2; Treats all squares as road squares; Can make amphibious landings; Can see units two spaces away
Destroyer Sea 070 6 5 4 3 1 0 Earthly Technology -- Not allowed on Mars. Can spot enemy Protectors and Subs in adjacent squares; Can see units two spaces away
Dropship Sea 080 8 0 3 3 1 0 Hyperentropics -- Can see units two spaces away
Droppers Ground 060 1 5 4 4 2 0 Self-Repairing Units Meson Catalysis Can make paradrops; Can make amphibious landings; Ignores enemy Zones of Control
Dune Car Ground 040 4 3 4 3 3 0 Paramagnetic LOX Box Air Breathing Engine Not allowed on Earth.
Dune Sailors Ground 080 1 7 2 2 4 0 Millipressure Sail Silane AB Engine Not allowed on Earth. Treats all squares as road squares
Envoy Ground 040 3 0 2 2 2 0 Buffer Gas Medium -- Ignores enemy Zones of Control
E-M Pulse Air 040 14 10 0 1 4 1 E-G Repulsion -- Destroyed after attacking
Excelsior   120 4 12 10 7 4 0 Quantum Transport -- Can spot enemy Protectors and Subs in adjacent squares; Defense +100% versus air and missile units; Defense +50% versus units with a movement factor of 2; Can attack aircraft in flight; Can see units two spaces away
Field Scientist Ground 020 1 0 1 2 1 0 Thermo Suit Arean Geology Not allowed on Earth. Treats all squares as road squares
Fighter Air 040 10 3 2 2 2 1 Arean Meteorology Air Breathing Engine Not allowed on Mars. Can attack aircraft in flight; Can see units two spaces away
Flattop Sea 100 4 1 9 4 2 0 Air Breathing Engine -- Not allowed on Earth. Defense +100% versus air and missile units; Can carry friendly air units; Can see units two spaces away
Flight Engineer Ground 010 1 1 1 1 1 0 -- Scavenger's Crossbow Not allowed on Earth.
Freight Ground 050 3 0 2 2 1 0 Otto Cycle Engine Interplanetary Travel Ignores enemy Zones of Control
Gene-Mod Troops Ground 040 1 5 5 4 4 0 Genetic Modification -- Not allowed on Earth. Defense +50% versus units with a movement factor of 2; Can make amphibious landings
Geologist Ground 030 1 0 1 2 1 0 Arean Geology Self-Repairing Units Not allowed on Earth. Treats all squares as road squares; Ignores enemy Zones of Control
Ground Car Ground 030 3 1 2 2 2 0 Solar Dynamic Power Buffer Gas Medium Not allowed on Earth.
Half-Track Ground 060 2 6 6 4 3 0 CO2 Carburetor Advanced AI Not allowed on Earth.
Heavy Freight Ground 040 4 0 1 1 1 0 Silane AB Engine -- Not allowed on Mars. Ignores enemy Zones of Control
Helicopter Air 100 8 10 3 2 2 0 HO Fuel Cells -- Not allowed on Mars. Can spot enemy Protectors and Subs in adjacent squares; Can see units two spaces away
Hi-Die Tanker Ground 050 4 0 3 2 1 0 Interplanetary Travel -- Ignores enemy Zones of Control
Hopper Rocket Air 040 8 3 1 3 2 3 Advanced ISPP Silane AB Engine Not allowed on Earth. Can attack aircraft in flight; Can see units two spaces away
Hot Tank Ground 100 3 8 6 4 2 0 Deuterium Fusion E-G Repulsion  
Hovercraft Sea 070 8 0 1 2 2 0 Otto Cycle Engine Interplanetary Travel  
Hovertank   080 5 11 7 4 3 0 E-G Repulsion -- Not allowed on Mars. Can spot enemy Protectors and Subs in adjacent squares; Ignores enemy Zones of Control; Can see units two spaces away
Howitzer Ground 070 2 12 2 3 2 0 Alloying -- Not allowed on Mars.
Infantry Ground 030 1 4 4 2 1 0 -- -- Not allowed on Mars.
Iron Maiden Ground 070 1 7 5 3 3 0 Self-Repairing Units Advanced AI Not allowed on Earth. Defense +50% versus units with a movement factor of 2; Treats all squares as road squares
LMO Troopers Ground 080 2 7 7 4 4 0 Meson Catalysis -- Defense +100% versus air and missile units; Defense +50% versus units with a movement factor of 2; Can make paradrops; Can make amphibious landings
Magog Ground 170 2 18 11 5 5 0 Reality Engineering -- Defense +100% versus air and missile units; Ignores City Force-Fields; Can see units two spaces away
Marines Ground 060 1 8 5 2 1 0 Earthly Technology Monoskin Armour Not allowed on Mars. Can make amphibious landings
Marsokhod Rover Ground 020 2 1 3 2 2 0 Telescience Element Synthesis Not allowed on Earth. Ignores enemy Zones of Control
Mech Inf. Ground 060 3 6 6 3 2 0 Otto Cycle Engine -- Not allowed on Mars.
Mechanic Ground 040 1 0 2 1 2 0 Self-Repairing Units -- Defense +50% versus units with a movement factor of 2; Treats all squares as road squares; Ignores enemy Zones of Control; Can see units two spaces away
Mobile SAM Battery Ground 100 3 6 9 4 5 0 NTR Engine -- Defense +100% versus air and missile units; Can attack aircraft in flight
Neumann Rangers Ground 040 1 3 3 4 4 0 Von Neumann Units Advanced AI Not allowed on Earth. Treats all squares as road squares; Ignores enemy Zones of Control; Can see units two spaces away
Nylon Balloon Air 030 4 0 2 2 1 0 Biaxial Nylon 6 -- Can see units two spaces away
Orbital Bomb Ground 150 1 99 0 1 2 0 Orbital Construction -- Can spot enemy Protectors and Subs in adjacent squares; Destroyed after attacking; Can make paradrops; Ignores City Force-Fields; Ignores enemy Zones of Control; Can see units two spaces away
Pistoleers Ground 020 1 2 2 1 2 0 HO Firing Chamber Optical Glass Not allowed on Earth.
Pressurized Car Ground 060 3 4 6 4 2 0 Buffer Gas Medium Silane AB Engine Not allowed on Earth.
Protector Sea 060 3 5 4 3 2 0 Hydrazine AB Engine -- Not allowed on Earth. Defense +100% versus air and missile units; Invisible to most enemy ships; Can see units two spaces away
RTG Rover Ground 030 3 3 3 3 2 0 Element Synthesis Deuterium Fusion Not allowed on Earth. Ignores enemy Zones of Control
Recon Team Ground 050 4 3 3 2 1 0 Otto Cycle Engine -- Not allowed on Mars. Ignores enemy Zones of Control; Can see units two spaces away
Riflemen Ground 030 1 3 2 2 3 0 Alloying Optical Glass Not allowed on Earth.
Robot Engineer Ground 040 2 0 2 4 2 0 Robotic Agriculture -- Can build Cities. Can Terraform Martian Terrain. Ignores enemy Zones of Control.
Rocketplane Air 120 16 9 6 4 5 1 NTR Engine Interplanetary Travel Can attack aircraft in flight; Can see units two spaces away
Sailboat Sea 040 5 2 2 2 2 0 Millipressure Sail Interplanetary Travel Not allowed on Earth.
Salvage Raft Sea 030 3 1 1 1 1 0 Ethylene Plastics Millipressure Sail Not allowed on Earth. May be lost out of sight of land
Sappers Ground 030 1 4 2 1 4 0 Dynamite Meson Catalysis Not allowed on Earth.
Screamer Ground 080 6 5 3 2 3 0 Air Breathing Engine -- Not allowed on Earth. Ignores enemy Zones of Control
Scramjet Air 100 20 9 4 3 4 2 Hydrazine AB Engine -- Can attack aircraft in flight; Can see units two spaces away
Sharpshooters Ground 040 1 6 3 2 3 0 Optical Glass -- Not allowed on Earth. Can see units two spaces away
Shuttle Sea 070 8 3 3 3 2 0 Interplanetary Travel -- Can spot enemy Protectors and Subs in adjacent squares; Defense +100% versus air and missile units; Can see units two spaces away
Skimmer Air 100 22 9 6 4 5 1 Interplanetary Travel -- Can attack aircraft in flight; Can see units two spaces away
Sleigh Troopers Ground 070 1 5 5 3 3 0 Millipressure Sail Self-Repairing Units Not allowed on Earth. Treats all squares as road squares
Sojourner Rover Ground 020 2 0 2 2 1 0 Telerobotics Telescience Not allowed on Earth. Ignores enemy Zones of Control
Submarine Sea 080 4 9 4 3 2 0 Otto Cycle Engine E-G Repulsion Can spot enemy Protectors and Subs in adjacent squares; Invisible to most enemy ships; Can see units two spaces away
Terraformer Crew Ground 050 1 0 2 4 2 0 Terraforming Robotic Agriculture Not allowed on Earth. Can Terraform Martian Terrain.
Ultralight Air 050 8 1 2 1 2 4 Adv. Wind Power -- Can see units two spaces away
Walking-Tank Ground 070 2 10 4 2 2 0 Silane AB Engine Advanced AI Not allowed on Earth. Treats all squares as road squares


This list was created by 'IMC' program. Program site - http://attend.to/hiciv

 

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