AFRICA.MP

This is a map of Africa, just open your map editor and have a look...
The only important thing is that you have to replace the original
terrain1.gif, terrain2.gif and rules.txt files to play on it. That is
because I changed some terrains and resources.
Here are all the changes I made:

-Desert: * the movecost has increased from 1 to 2 making it a terrain
	   more difficult to cross.

-Plains: * renamed to Steppe.
	 * Buffalo has been replaced by Lion. Lion gives 1 extra 
	   shield and 2 extra trade.
	 * Wheat gives 3 extra food for a total of 4.

-Grassland: * renamed to Savanna.

-Forest: no changes

-Hills: no changes

-Mountains: no changes

-Tundra: * renamed to Mangrove.
	 * the movecost has increased from 1 to 2 making it a terrain
	   more difficult to cross. 
	 * the defense bonus has increased from 2 to 3
	 * Mangrove produces an extra trade per square. (comparing to
	   Tundra)
	 * irrigation results in Savanna and costs 15 turns.
	 * mining turns Mangrove into Forest and costs 10 turns.
	 * transformation makes Ocean of a Mangrove square!
	 * Game and Furs have both been replaced by Shrimp and give 2
	   extra food and 1 extra trade.

-Glacier: * renamed to Light Jungle.
	  * defense bonus is changed from 2 to 3.
	  * Light Jungle produces one food.
	  * irrigating makes Steppe of Light Jungle and costs 15 turns
	  * after 15 turns of mining, it will change into forest.
	  * transforming results in Savanna.
	  * Ivory changed to Spice. It gives one extra food and five
	    extra trade.
	  * Light Jungle only has 1 resource (the other is called Light
	    Jungle and doesn't give any bonuses). Any suggestions?

-Swamp: no changes

-Jungle: * renamed to Dense Jungle.
	 * movecost increased from 2 to 3.
	 * defense bonus increased from 3 to 4.
	 * irrigation turns Dense Jungle into Light Jungle and
	   costs 5 turns.
	 * transformation results in Savanna.

-Ocean: no changes


Have fun!


Jorrit Vermeiren
e-mail:	jorrit@sidgames.com

CivilizationII site: http://civ2.sidgames.com
