;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;   Modified for "2194 Days of PBEM" scenario 3/15/02
;   for PBEM play only! 	
;	
;   Cosmic Principles
;
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
4       ; Monarchy  pays support for all units past this
6       ; Communism pays support for all units past this
5       ; Fascism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
40      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
8       ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
6       ; Max effective science rate in fascism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Jet Engine,         4,-1,  E2,  Roc, 1, 1    ; AFl
Japanese,           1, 0,  nil, no,  1, 3    ; Alp
ABDACOM, 2,-1,  War, Bro, 3, 0    ; Amp
Chinese,            1, 0,  nil, no,  2, 3    ; Ast
Atomic Theory,      2, 0,  nil, nil, 3, 3    ; Ato
Automobile,         8,-1,  Cmb, Stl, 1, 4    ; Aut
Banking,            2, 0,  Tra, nil, 3, 1    ; Ban
Railroad,           2, 0,  Cst, Eng, 2, 4    ; Bri
British,            1, 0,  nil, no,  0, 3    ; Bro
Monotheism,         1, 0,  nil, no,  1, 2    ; Cer
Chemistry,          2, 0,  nil, nil, 0, 4    ; Che
Mobile Warfare I,   7,-1,  Aut, War, 2, 0    ; Chi
Mobile Warfare I,   7,-1,  Aut, Ind, 2, 0    ; CoL
Airborne Infantry,  5,-1,  Fli, Nav, 1, 0    ; CA 
Combustion,         5,-1,  Ref, Inv, 3, 4    ; Cmb
Communism,          5, 0,  SFl, Ind, 2, 2    ; Cmn
Batteries,          5, 1,  NP,  Che, 3, 4    ; Cmp
Blitzkrieg,         7,-1,  Aut, E2,  2, 0    ; Csc
Construction,       2, 0,  nil, nil, 0, 4    ; Cst
Heavy Industry,     4, 2,  SFl, Eco, 3, 1    ; Cor
Mobile Warfare I,   7,-1,  Aut, Bro, 2, 0    ; Cur
Democracy,          5, 1,  nil, no,  3, 2    ; Dem
Economics,          4, 1,  nil, Ban, 3, 1    ; Eco
Electronics,        4, 1,  NP,  Min, 3, 4    ; E1 
German,             1, 0,  nil, no,  0, 2    ; E2 
Engineering,        4, 0,  nil, nil, 0, 4    ; Eng
Advanced Bomber,  8,-2,  War,  U2,  3, 3    ; Env
Panzers II,         7,-1,  E2,  Csc, 2, 0    ; Esp
Mobile Artillery,   9,-1,  Iro, Feu, 2, 0    ; Exp
Mobile Warfare II,  9,-1,  Chi, War, 2, 0    ; Feu
Flight,             9,-2,  Cmb, Inv, 1, 0    ; Fli
Fascism,            4,-2,  SFl, E2,  0, 2    ; Fun
90mm Anti-Tank Gun, 5,-1,  Feu, Too, 0, 1    ; FP 
Naval Warfare I,    6,-1,  nil, no,  3, 0    ; Gen
Guerrilla Warfare,  4,-1,  Cmn, Tac, 0, 0    ; Gue
Explosives,         8,-2,  Inv, Che, 0, 0    ; Gun
Tank Destroyer,     6,-1,  Feu, FP,  2, 0    ; Hor
Soviet,             1, 0,  nil, no,  2, 2    ; Ind
Invention,          2, 0,  Eng, nil, 1, 4    ; Inv
Heavy Artillery,    8,-2,  Feu, Too, 0, 1    ; Iro
Panzers I,          7,-2,  Csc, Tac, 2, 0    ; Lab
Propaganda,         5,-2,  Rad, Fun, 0, 2    ; Las
Panzers III,        9,-2,  Esp, Mat, 2, 0    ; Ldr
Advanced Flight IV,           1, 0,  Alp, U3,  1, 0    ; Lit
Machine Tools,      2, 0,  Stl, Eng, 2, 4    ; Too
Magnetism,          2, 0,  nil, nil, 0, 4    ; Mag
Mobile Warfare II,  9,-1,  Ind, CoL, 2, 0    ; Map
Armor Design,       7,-1,  Too, Map, 2, 0    ; Mas
Wartime Production, 3, 4,  Aut, Cor, 3, 4    ; MP 
Armor Design,       7,-1,  Too, Esp, 2, 0    ; Mat
Mobile Warfare III, 9,-2,  Map, Mas, 2, 0    ; Med
Metallurgy,         6,-2,  nil, nil, 2, 4    ; Met
Advanced Research,  5, 1,  Too, MP,  3, 4    ; Min
Military Leadership,2, 0,  nil, nil, 0, 0    ; Mob
Monarchy,           2, 0,  nil, no,  1, 2    ; Mon
Theology,           1, 0,  nil, no,  1, 2    ; MT 
Heavy Armour,       6, 0,  FP,  War, 2, 0    ; Mys
Special Forces,     1, 0,  nil, no,  0, 0    ; Nav
17 Pound Gun, 6,-2,  MP, Cur,  2, 0    ; NF 
Electricity,        4, 1,  Met, Mag, 1, 4    ; NP 
Buddhism,           1, 0,  nil, no,  1, 2    ; Phi
Rocket Artillery,   9,-2,  Rec, Eng, 1, 1    ; Phy
Impossible Tech,    1, 0,  no,  no,  1, 4    ; Pla
Naval Warfare II,   6,-1,  Gen, nil, 3, 0    ; Plu
Neutrality,         1, 0,  nil, no,  3, 2    ; PT 
Advanced Flight I,  7,-1,  E2,  Fli, 1, 0    ; Pot
Radio,              5,-1,  Fli, NP,  3, 4    ; Rad
REMOVE ME,          2, 0,  no,  no,  2, 4    ; RR 
Propellants,        7,-1,  Che, Ind, 1, 1    ; Rec
Refining,           5, 4,  Che, Cor, 1, 4    ; Ref
Modern Farming,     5, 2,  Che, Aut, 3, 1    ; Rfg
The Republic,       5, 1,  nil, nil, 3, 2    ; Rep
Advanced Artillery, 8,-2,  Too, E2,  0, 1    ; Rob
Advanced Flight II, 8,-1,  Pot, Rad, 1, 0    ; Roc
Sanitation,         4, 2,  Cst, Eng, 3, 1    ; San
Advanced Flight I,  7,-1,  Alp, Fli, 1, 0    ; Sea
Industrialization,  6, 2,  no,  Ban, 3, 1    ; SFl
Advanced Flight II, 9,-2,  Alp, Sea, 1, 0    ; Sth
Super Production,   6, 1,  MP,  War, 3, 1    ; SE 
Steel,              2, 0,  NP,  SFl, 1, 4    ; Stl
Radar,              6, 1,  E1,  Rad, 1, 0    ; Sup
Modern Tactics,     6,-1,  nil, Mob, 0, 0    ; Tac
Advanced Flight I,  7,-1,  Ind, Fli, 1, 0    ; The
Jet Engine, 2, 0,  Bro, U1,  1, 1    ; ToG
Trade,              2, 0,  nil, nil, 3, 1    ; Tra
Advanced Flight II, 9,-2,  Ind, The, 1, 0    ; Uni
USA,                1, 0,  nil, no,  2, 1    ; War
4-Engine Bomber,7,-2,  E2, Roc, 1, 0    ; Whe
Advanced Flight I,  7,-2,  Bro, Fli, 1, 0    ; Wri
Future Technology,  1, 0,  nil, nil, 3, 4    ; FT 
Strategic Bombing, 7,-1,  Bro, Wri, 1, 0    ; U1 
Strategic Bombing,  9,-2,  X4,  MP,  1, 0    ; U2 
Advanced Flight III,  6,-2,  Alp, Sth, 1, 0    ; U3 
Advanced Flight I,  7,-1,  War, Fli, 1, 0    ; X1 
Advanced Flight II, 7,-2,  War, X1,  1, 0    ; X2 
Mobile Artillery,   7,-1,  Esp, Rob, 0, 1    ; X3 
Fighter-Bombers,    5,-1,  War, X2,  1, 0    ; X4 
Submarine Advances, 7,-2,  MP,  E2,  3, 0    ; X5 
Amphibious Armor,   6,-1,  Amp, Gen, 3, 0    ; X6 
Jet Fighter,  8,-1,  ToG,  MP,  1, 0    ; X7 

;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Capitol,                  10, 0,    Cst,
Barracks,                 4,  1,    Mob,
Grain Elevator,           6,  1,    Cst,
Church,                   4,  1,    Cer,
MarketPlace,              8,  1,    Cst,
Library,                  8,  1,    Cst,
Politbureau,              8,  1,    Cmn,
Anti-Tank Defenses,       8,  0,    Cst,
WaterWorks,               8,  2,    Cst,
Bank,                     12, 3,    Ban,
Cathedral,                12, 3,    MT,
University,               16, 3,    Cst,
Mass Transit,             16, 4,    no,
Theater,                  10, 4,    Cst,
Steel Mill,               20, 4,    SFl,
Ammunition Plant,         32, 6,    MP,
SDI Defense,              20, 4,    no,
Recycling Center,         20, 2,    no,
Power Plant,              16, 4,    Cor,
Hydro-electric Dam,       24, 4,    NP,
Nuclear Plant,            16, 2,    no,
Stock Exchange,           16, 4,    Eco,
Sewer System,             12, 2,    San,
Industrial Farm,           8, 3,    Rfg,
Oil Refinery,             24, 5,    Ref,
Research Lab,             16, 3,    Min,
Air Defense Radar,        10, 2,    Sup,
Coastal Fortress,          8, 1,    Met,
Solar Plant,              32, 4,    no,
Fishing Fleet,            6,  1,    Cst,
Sea Port,                 16, 3,    Tra,
Air Force Base,           16, 3,    Rad,
NKVD Headquarters,        6,  2,    Cmn,
Naval Base,               8,  3,    Cor,
SS Structural,            8,  0,    no,
SS Component,             16, 0,    no,
SS Module,                32, 0,    no,
(Capitalization),         60, 0,    Cor,
America's Heartland,      20, 0,    nil,
Nazi Party 1933,          20, 0,    Fun,
Anschluss 1938,           20, 0,    Fun,
U-Boat Base,              20, 0,    nil,
Rock,                     30, 0,    Dem,
Mount Fuji,               30, 0,    nil,
Atlantic Wall,            30, 0,    nil,
Samurai Code,             30, 0,    nil,
US Steel Mills,           30, 0,    nil,
Vatican,                  20, 0,    nil,
Nuremberg Rallies 1938,   40, 0,    Fun,
Synthetic Fuel Plant,     30, 0,    Ref,
Royal Navy,               40, 0,    nil,
British Commonwealth,     30, 0,    nil,
Berlin-Rome Pact 1937,    40, 0,    Fun,
Hitler Youth Movement,    40, 0,    Fun,
Lend-Lease Plan 1941,     40, 0,    Dem,
Wall Street,              40, 0,    Eco,
Waffen-SS,                40, 0,    Fun,
Statue of Liberty,        40, 0,    Dem,
Arc de Triomphe,          30, 0,    Dem,
FDR's New Deal,           60, 0,    Dem,
Hoover Dam,               60, 0,    Cor,
Los Alamos Research Lab,  60, 0,    Ato,
Kremlin,                  60, 0,    Cmn,
Apollo Program,           60, 0,    no,
Peenemnde Complex,       60, 0,    Ref,
Communist Party,          60, 0,    Cmn,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ;America's Heartland
nil,        ;Nazi Party
nil,        ;Anschluss 1936
nil,	    ;U-Boat Base
Dem,        ;Rock
nil,        ;Mount Fuji
nil,        ;Atlantic Wall
nil,        ;Samurai Code
nil,	    ;US Steel Mills
nil,        ;Vatican
nil,        ;Nuremberg Rallies
nil,        ;Synthetic Fuel Plant
nil,        ;Royal Navy
nil,        ;British Commonwealth
Aut,        ;Berlin-Rome Pact 1937
nil,        ;Hitler Youth Movement
nil,        ;Isaac Newton's College
nil,        ;Wall Street,
nil,        ;Lend-Lease plan
nil,        ;Statue of Liberty
nil,        ;Arc de Triomphe
nil,        ;FDR's New Deal
nil,        ;Hoover Dam
nil,        ;Los Alamos Research Lab
nil,        ;Kremlin
nil,        ;Apollo Program
nil,        ;Peenemnde Complex
nil,        ;Communist Party



;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Nationalist Army,nil, 0,  2.,0,  3a,5d,  2h,1f,  1,0,  0, Ast, 000000001000000
Engineers,    Ast, 0,  2.,0,  0a,2d,  1h,1f,  4,0,  5, Gun, 000000000000000
Wehrmacht,    nil, 0,  2.,0,  5a,5d,  1h,1f,  3,0,  3, E2,  000000001000000
Imperial Marines,nil, 0,  2.,0,  6a,5d,  2h,1f,  3,0,  0, Alp, 000000001000100
Infantry, nil, 0,  2.,0,  5a,5d,  1h,1f,  2,0,  0, Bro, 000000001000000
G.I.,         nil, 0,  2.,0,  5a,5d,  1h,1f,  2,0,  3, War, 000000001000000
Red Army,     nil, 0,  2.,0,  5a,5d,  1h,1f,  1,0,  0, Ind, 000000001000000
He-177,       nil, 1,  12.,4,  16a,6d,  4h,5f,  12,0,  0, Whe, 000000000000001
Panther Tank, nil, 0,  3.,0, 11a,8d,  3h,2f,  8,0,  3, Esp, 000000000000000
Partisans,    nil, 0,  2.,0,  7a,6d,  2h,2f,  6,0,  1, no,  000011001000010
Paratroopers, nil, 0,  2.,0,  6a,5d,  2h,1f,  4,0,  3, CA,  000000101000000
90mm AT Gun, nil, 0,  1.,0,  9a,4d,  2h,2f,  4,0,  3, CoL,  000010000000000
A.A.Battery,  nil, 0,  1.,0,  0a,5d,  3h,2f,  8,0,  3, Too, 010000000000000
Light Tank,   PT,  0,  3.,0,  8a,4d,  3h,2f,  5,0,  0, Aut, 000000000000000
PzKw IV Tank, nil, 0,  3.,0,  9a,4d,  3h,2f,  7,0,  0, Csc, 000000000000000
T-34 Tank,    nil, 0,  3.,0, 12a,10d, 3h,3f,  5,0,  0, CoL, 000000000000000
Liberty Ship, nil, 2,  9.,0,  0a,2d,  3h,1f,  4,8,  4, SE,  000000000000000
M4 Sherman Tank,nil, 0,  3.,0, 10a,4d,  3h,2f,  4,0,  0, Chi, 000000000000000
Churchill Tank,nil, 0,  3.,0, 10a,7d,  3h,2f,  6,0,  0, Cur, 000000000000000
B-29 Superfortress , nil, 1, 14.,5, 17a,8d,  5h,6f,  14,0,  0, Env, 000000000000001
Armored Infantry,nil, 0,  3.,0,  7a,8d,  2h,2f,  5,0,  1, Feu, 000000000000000
Panzergrenadiers,nil, 0,  3.,0,  6a,8d,  2h,2f,  7,0,  1, Lab, 000000000000000
Tiger I Tank, nil, 0,  2.,0, 12a,9d,  3h,3f, 10,0,  0, Ldr, 000000000000000
Katyusha Rockets,nil, 0,  3.,0, 14a,2d,  2h,3f,  8,0,  0, Phy, 000000001000000
Mobile Howitzer,nil, 0,  2.,0, 14a,3d,  3h,2f, 10,0,  3, Exp, 000000001000000
88mm MP Gun,  nil, 0,  1.,0,  9a,4d,  2h,2f,  8,0,  0, Rob, 010010000010000
Field Artillery,PT,  0,  2.,0,  9a,2d,  2h,3f,  3,0,  0, Too, 000000001000000
Me262 Jet Fighter,nil, 1,  3.,1, 10a,6d,  4h,2f, 14,0,  0, AFl, 010000000010001
P-51 Mustang, nil, 1, 10.,2,  9a,5d,  3h,2f,  9,0,  3, X2,  010000000010001
Motorized Infantry,nil, 0,  3.,0,  6a,6d,  2h,1f,  6,0,  1, Aut, 000000000000000
A6M2 Zero,    nil, 1, 10.,1,  7a,4d,  3h,2f,  5,0,  3, Sea, 010000000010001
Fighter,      PT,  1, 10.,1,  4a,2d,  2h,2f,  5,0,  3, Fli, 010000000010001
Me109 Fighter,nil, 1,  9.,1,  7a,4d,  3h,2f,  7,0,  3, Pot, 010000000010001
IL-2 Shturmovik,nil, 1, 10.,1, 12a,5d,  3h,3f,  8,0,  0, The, 000000000000001
Bomber,       PT,  1,  6.,2, 10a,2d,  4h,4f, 10,0,  0, Fli, 000000000000001
Spitfire,     nil, 1, 10.,1,  8a,5d,  3h,2f,  7,0,  3, Wri, 010000000010001
Torpedo Plane, nil, 1,  6.,2, 14a,2d,  3h,4f,  8,0,  2, X1,  100000000001001
Destroyer,    PT,  2,  7.,0,  6a,4d,  3h,1f,  6,0,  2, Stl, 100000000000000
Cruiser,      PT,  2,  7.,0,  8a,6d,  4h,2f,  8,0,  2, Stl, 100000000000001
Freighter,    nil, 2,  6.,0,  0a,2d,  3h,1f,  6,4,  4, Cmb, 000000000000000
Battleship,   PT,  2,  6.,0, 12a,12d, 6h,4f, 16,0,  2, Aut, 000000000000000
Submarine,    PT,  2,  4.,0, 10a,2d,  3h,2f,  6,0,  2, Cmp, 000000000001000
Aircraft Carrier,nil, 2,  6.,0,  0a,8d,  6h,1f, 16,0,  2, Gen, 010000010000000
Comet Tank,        nil, 0,  3.,0, 12a,7d,  4h,3f,  8,0,  0, NF, 000000000000000
Ki-84 Hayate, nil, 1,  8.,2,  9a,5d,  3h,3f,  8,0,  3, U3,  010000000010001
IS-2 Heavy Tank,nil, 0,  2.,0, 16a,11d, 4h,3f,  8,0,  0, Med, 000000000000000
Super Battleship,nil, 2,  6.,0, 18a,14d, 8h,5f, 18,0,  2, Plu, 000000000000000
Type XXI U-Boat,nil, 2,  6.,0, 12a,4d,  3h,4f,  8,0,  2, X5,  000000000001001
Gloster Meteor,nil, 1,  4.,1, 10a,6d,  4h,2f, 14,0,  0, X7,  010000000010001
Freight,      nil, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, SFl, 000000000000010
Yak-9 Fighter,nil, 1, 10.,1,  7a,5d,  3h,2f,  7,0,  3, Uni, 010000000010001
Ju-87 Stuka,  nil, 1,  8.,1,  8a,2d,  3h,2f,  5,0,  0, Pot, 000000000000001
B-17 Bomber,  nil, 1, 12.,4, 16a,6d,  4h,5f, 12,0,  0, War,  000000000000001
Avro Lancaster,nil, 1,  8.,2, 16a,6d,  4h,5f, 10,0,  0, U1,  000000000000001
M10 Tank Destrotroyer,nil, 0,  3.,0, 12a,2d,  3h,2f,  5,0,  0, Hor, 000000000000000
P-47D Thunderbolt,nil, 1, 10.,1, 12a,5d,  3h,2f,  8,0,  0, X4,  010000000010001
G8N Rezan,    nil, 1,  12.,4, 16a,5d,  3h,5f, 12,0,  0, Lit, 000000000000001
Fallschirmjger,nil, 0,  2.,0,  6a,5d,  2h,1f,  4,0,  0, E2,  000000101000010
Red Guard,    nil, 0,  3.,0,  7a,5d,  2h,2f,  3,0,  3, Ind, 000010001000000
M26 Pershing, nil, 0,  2.,0, 12a,8d,  4h,3f,  9,0,  0, Mys, 000000000000000
105mm Wespe,  nil, 0,  3.,0, 11a,3d,  3h,2f,  7,0,  3, X3,  000000001000000
LVT-2,        nil, 0,  3.,0, 10a,5d,  3h,2f,  6,0,  0, X6,  000000000000100



;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fascism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 2,15, 5,   no,  0, 0,  0,  no,    ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   yes, 5,40,  3,  Grs,   ; Pln
Grassland,  1,2,  3,1,0,   yes, 1, 5, 1,   no,  0, 0,  0,  Pln,   ; Grs
Forest,     2,3,  1,2,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; For
Hills,      2,4,  2,2,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Hil
Mountains,  4,6,  0,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Mou
Tundra,     1,2,  1,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Gla
Swamp,      3,1,  1,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Swa
Jungle,     3,4,  1,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Coal Mine,  1,2,  0,8,2,
Grassland,  1,2,  2,1,0,
Paper Mill, 1,4,  1,3,5,
Coal Mine,  2,4,  0,8,2,
Iron Ore,   4,6,  0,10,3,
Water,      1,2,  1,0,0,
Muskox,     2,2,  3,2,0,
Reeds,      3,1,  1,0,0,
Bamboo,     3,3,  1,1,2,
Fish,       1,2,  3,0,2,
Oil Fields, 1,2,  0,2,40,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Sawmill,    1,4,  1,5,3,
Copper Mine,2,4,  0,6,4,
Bauxite,    4,6,  0,10,3,
Mosquitos,  1,2,  1,0,0,
Rocks,      3,4,  0,0,0,
Reeds,      3,1,  1,0,0,
Oil Fields, 1,2,  0,2,40,
Fish,       1,2,  3,0,2,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      General,     General
Monarchy,       General,     General
Communism,      Comrade,     Comrade
Fascism,        Fhrer,      Fhrer
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Joseph Stalin,          None,      0, 1, 0, Soviets,     Soviet,      1,  1, -1,     
Hiro Hito,              None,      0, 2, 3, Japonese,    Japonese,    1,  1, -1,     4, Emperor, Empress
Adolf Hitler,           None,      0, 3, 0, Germans,     German,      1,  1, -1,     
Ukendte Leder,          None,      0, 4, 0, Neutrals,    Neutral,    -1, -1,  1,     
Franklin D. Roosevelt,  None,      0, 5, 1, Americans,   American,    1,  1, -1,     
Winston Churchill,      None,      0, 6, 0, Brittish,    Brittish,    1,  1, -1,     6, Prime Minister, Prime Minister
Chiang Kai-Shek,        None,      0, 7, 2, Chinese,     Chinese,     0,  0,  1,     2, General, General
Joseph Stalin,          None,      0, 1, 0, Soviets,     Soviet,      1,  1, -1,     
Hiro Hito,              None,      0, 2, 3, Japonese,    Japonese,    1,  1, -1,     4, Emperor, Empress
Adolf Hitler,           None,      0, 3, 0, Germans,     German,      1,  1, -1,     
Ukendte Leder,          None,      0, 4, 0, Neutrals,    Neutral,    -1, -1,  1,     
Franklin D. Roosevelt,  None,      0, 5, 1, Americans,   American,    1,  1, -1,     
Winston Churchill,      None,      0, 6, 0, Brittish,    Brittish,    1,  1, -1,     6, Prime Minister, Prime Minister
Chiang Kai-Shek,        None,      0, 7, 2, Chinese,     Chinese,     0,  0,  1,     2, General, General
Joseph Stalin,          None,      0, 1, 0, Soviets,     Soviet,      1,  1, -1,     
Hiro Hito,              None,      0, 2, 3, Japonese,    Japonese,    1,  1, -1,     4, Emperor, Empress
Adolf Hitler,           None,      0, 3, 0, Germans,     German,      1,  1, -1,     
Ukendte Leder,          None,      0, 4, 0, Neutrals,    Neutral,    -1, -1,  1,     
Franklin D. Roosevelt,  None,      0, 5, 1, Americans,   American,    1,  1, -1,     
Winston Churchill,      None,      0, 6, 0, Brittish,    Brittish,    1,  1, -1,     6, Prime Minister, Prime Minister
Chiang Kai-Shek,        None,      0, 7, 2, Chinese,     Chinese,     0,  0,  1,     2, General, General

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Wood,
Wool,
Paper,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Steel,
Chemicals,
Bauxite,
Gold,
Oil,
Weapons,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Corporal
Sergeant
Lieutenant
Captain
Colonel
General


@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













