14

GOVERNMENT_ANARCHY
{
WORKDAY_COEF 	 1
WORKDAY_EXPECTATION 	 -1

WAGES_COEF 	 1
WAGES_EXPECTATION 	 -1

RATIONS_COEF 	 1
RATIONS_EXPECTATION 	 -1

KNOWLEDGE_COEF 	 0.1
POLLUTION_COEF 	 1
POLLUTION_UNHAPPY_COEF 	 0

#### Happiness Coefficients ####
CONQUEST_DISTRESS 	 -5
CONQUEST_DISTRESS_DECAY 	 0.2
EMPIRE_DISTANCE_SCALE 	 0.000010
MIN_EMPIRE_DISTANCE 	 100
MAX_EMPIRE_DISTANCE 	 4000

TOO_MANY_CITIES_THRESHOLD 	 1000
TOO_MANY_CITIES_COEFFICIENT 	 0.5
MAX_MARTIAL_LAW_UNITS 	 3
MARTIAL_LAW_EFFECT 	 1
MARTIAL_LAW_THRESHOLD 	 80

AT_HOME_RADIUS 	 3
OVERSEAS_COEF 	 0

OVERSEAS_DEFEAT_DECAY 	 0
OVERSEAS_DEFEAT_COEF 	 1
HOME_DEFEAT_DECAY 	 0.5
HOME_DEFEAT_COEF 	 1

CRIME_COEF 	 1
CRIME_OFFSET 	 85

PROFESSIONAL_UNITS 	 0
TURNS_TO_NEW_READINESS 	 7

READY_PEACE_COEF 	 0.35
READY_PEACE_HP 	 0.5

READY_ALERT_COEF 	 0.65
READY_ALERT_HP 	 0.75

READY_WAR_COEF 	 1
READY_WAR_HP 	 1
GOLD_COEF 	 0.75
PRODUCTION_COEF 	 1
ENABLING_ADVANCE 	 NULL
OBSOLETE_ADVANCE 	 NULL

GOV_DEFAULT_ICON 	 ICON_GOV_ANARCHY
GOV_GROWTH_RANK 	 1
GOV_PRODUCTION_RANK 	 3
GOV_SCIENCE_RANK 	 1
GOV_GOLD_RANK 	 1
GOV_MILITARY_RANK 	 2

MAX_SCIENCE_RATE 	 0
UNIT_RUSH_MODIFIER 	 3
BUILDING_RUSH_MODIFIER 	 1
WONDER_RUSH_MODIFIER 	 5
END_GAME_RUSH_MODIFIER 	 5

MAX_INCOMING_TRADE 	 4
MAX_OUTGOING_TRADE 	 4
INFRASTRUCTURE_COEFFICIENT 	 1
CAPITALIZATION_COEFFICIENT 	 0.5
WAR_DISCONTENT_MAX_UNITS 	 0
WAR_DISCONTENT_PER_UNIT 	 0.1
}

### GOVERNMENT DONE ###

GOVERNMENT_TYRANNY
{
WORKDAY_COEF 	 1
WORKDAY_EXPECTATION 	 -1

WAGES_COEF 	 1
WAGES_EXPECTATION 	 -1

RATIONS_COEF 	 1
RATIONS_EXPECTATION 	 -1

KNOWLEDGE_COEF 	 1
POLLUTION_COEF 	 1
POLLUTION_UNHAPPY_COEF 	 0

#### Happiness Coefficients ####
CONQUEST_DISTRESS 	 -4
CONQUEST_DISTRESS_DECAY 	 0.2
EMPIRE_DISTANCE_SCALE 	 0.002500
MIN_EMPIRE_DISTANCE 	 300
MAX_EMPIRE_DISTANCE 	 3500

TOO_MANY_CITIES_THRESHOLD 	 12
TOO_MANY_CITIES_COEFFICIENT 	 1
MAX_MARTIAL_LAW_UNITS 	 3
MARTIAL_LAW_EFFECT 	 1
MARTIAL_LAW_THRESHOLD 	 80

AT_HOME_RADIUS 	 3
OVERSEAS_COEF 	 0

OVERSEAS_DEFEAT_DECAY 	 0
OVERSEAS_DEFEAT_COEF 	 1
HOME_DEFEAT_DECAY 	 0.5
HOME_DEFEAT_COEF 	 1

CRIME_COEF 	 1
CRIME_OFFSET 	 85

PROFESSIONAL_UNITS 	 0
TURNS_TO_NEW_READINESS 	 7

READY_PEACE_COEF 	 0.35
READY_PEACE_HP 	 0.5

READY_ALERT_COEF 	 0.65
READY_ALERT_HP 	 0.75

READY_WAR_COEF 	 1
READY_WAR_HP 	 1
GOLD_COEF 	 1
PRODUCTION_COEF 	 1
ENABLING_ADVANCE 	 NULL
OBSOLETE_ADVANCE 	 NULL

GOV_DEFAULT_ICON 	 ICON_GOV_TYRANNY
GOV_GROWTH_RANK 	 1
GOV_PRODUCTION_RANK 	 3
GOV_SCIENCE_RANK 	 1
GOV_GOLD_RANK 	 1
GOV_MILITARY_RANK 	 2

MAX_SCIENCE_RATE 	 0.5
UNIT_RUSH_MODIFIER 	 3
BUILDING_RUSH_MODIFIER 	 1
WONDER_RUSH_MODIFIER 	 5
END_GAME_RUSH_MODIFIER 	 5

MAX_INCOMING_TRADE 	 4
MAX_OUTGOING_TRADE 	 4
INFRASTRUCTURE_COEFFICIENT 	 1
CAPITALIZATION_COEFFICIENT 	 0.5
WAR_DISCONTENT_MAX_UNITS 	 15
WAR_DISCONTENT_PER_UNIT 	 0.3
}

### GOVERNMENT DONE ###

GOVERNMENT_MONARCHY
{
WORKDAY_COEF 	 1
WORKDAY_EXPECTATION 	 -1

WAGES_COEF 	 1
WAGES_EXPECTATION 	 -1

RATIONS_COEF 	 1
RATIONS_EXPECTATION 	 0

KNOWLEDGE_COEF 	 1.25
POLLUTION_COEF 	 1
POLLUTION_UNHAPPY_COEF 	 0

#### Happiness Coefficients ####
CONQUEST_DISTRESS 	 -3
CONQUEST_DISTRESS_DECAY 	 0.2
EMPIRE_DISTANCE_SCALE 	 0.002000
MIN_EMPIRE_DISTANCE 	 500
MAX_EMPIRE_DISTANCE 	 3500

TOO_MANY_CITIES_THRESHOLD 	 22
TOO_MANY_CITIES_COEFFICIENT 	 0.5
MAX_MARTIAL_LAW_UNITS 	 3
MARTIAL_LAW_EFFECT 	 1
MARTIAL_LAW_THRESHOLD 	 80

AT_HOME_RADIUS 	 3
OVERSEAS_COEF 	 0

OVERSEAS_DEFEAT_DECAY 	 0
OVERSEAS_DEFEAT_COEF 	 1
HOME_DEFEAT_DECAY 	 0.5
HOME_DEFEAT_COEF 	 1

CRIME_COEF 	 1
CRIME_OFFSET 	 85

PROFESSIONAL_UNITS 	 0
TURNS_TO_NEW_READINESS 	 7

READY_PEACE_COEF 	 0.35
READY_PEACE_HP 	 0.5

READY_ALERT_COEF 	 0.65
READY_ALERT_HP 	 0.75

READY_WAR_COEF 	 1
READY_WAR_HP 	 1
GOLD_COEF 	 1
PRODUCTION_COEF 	 1.25
ENABLING_ADVANCE 	 ADVANCE_MONARCHY
OBSOLETE_ADVANCE 	 NULL

GOV_DEFAULT_ICON 	 ICON_GOV_MONARCHY
GOV_GROWTH_RANK 	 2
GOV_PRODUCTION_RANK 	 4
GOV_SCIENCE_RANK 	 1
GOV_GOLD_RANK 	 2
GOV_MILITARY_RANK 	 4

MAX_SCIENCE_RATE 	 0.5
UNIT_RUSH_MODIFIER 	 3
BUILDING_RUSH_MODIFIER 	 1
WONDER_RUSH_MODIFIER 	 5
END_GAME_RUSH_MODIFIER 	 5

MAX_INCOMING_TRADE 	 4
MAX_OUTGOING_TRADE 	 4
INFRASTRUCTURE_COEFFICIENT 	 1
CAPITALIZATION_COEFFICIENT 	 0.5
WAR_DISCONTENT_MAX_UNITS 	 22
WAR_DISCONTENT_PER_UNIT 	 0.3
}

### GOVERNMENT DONE ###

GOVERNMENT_THEOCRACY
{
WORKDAY_COEF 	 1
WORKDAY_EXPECTATION 	 -1

WAGES_COEF 	 1
WAGES_EXPECTATION 	 -1

RATIONS_COEF 	 1
RATIONS_EXPECTATION 	 1

KNOWLEDGE_COEF 	 1.25
POLLUTION_COEF 	 1
POLLUTION_UNHAPPY_COEF 	 0

#### Happiness Coefficients ####
CONQUEST_DISTRESS 	 -3
CONQUEST_DISTRESS_DECAY 	 0.2
EMPIRE_DISTANCE_SCALE 	 0.002000
MIN_EMPIRE_DISTANCE 	 500
MAX_EMPIRE_DISTANCE 	 3500

TOO_MANY_CITIES_THRESHOLD 	 30
TOO_MANY_CITIES_COEFFICIENT 	 0.3
MAX_MARTIAL_LAW_UNITS 	 2
MARTIAL_LAW_EFFECT 	 1
MARTIAL_LAW_THRESHOLD 	 80

AT_HOME_RADIUS 	 3
OVERSEAS_COEF 	 0

OVERSEAS_DEFEAT_DECAY 	 0
OVERSEAS_DEFEAT_COEF 	 1
HOME_DEFEAT_DECAY 	 0.5
HOME_DEFEAT_COEF 	 1

CRIME_COEF 	 0.5
CRIME_OFFSET 	 85

PROFESSIONAL_UNITS 	 0
TURNS_TO_NEW_READINESS 	 5

READY_PEACE_COEF 	 0.35
READY_PEACE_HP 	 0.5

READY_ALERT_COEF 	 0.65
READY_ALERT_HP 	 0.75

READY_WAR_COEF 	 1
READY_WAR_HP 	 1
GOLD_COEF 	 1.125
PRODUCTION_COEF 	 1.25
ENABLING_ADVANCE 	 ADVANCE_THEOCRACY
OBSOLETE_ADVANCE 	 NULL

GOV_DEFAULT_ICON 	 ICON_GOV_THEOCRACY
GOV_GROWTH_RANK 	 1
GOV_PRODUCTION_RANK 	 4
GOV_SCIENCE_RANK 	 2
GOV_GOLD_RANK 	 4
GOV_MILITARY_RANK 	 3

MAX_SCIENCE_RATE 	 0.5
UNIT_RUSH_MODIFIER 	 3
BUILDING_RUSH_MODIFIER 	 1
WONDER_RUSH_MODIFIER 	 5
END_GAME_RUSH_MODIFIER 	 5

MAX_INCOMING_TRADE 	 4
MAX_OUTGOING_TRADE 	 4
INFRASTRUCTURE_COEFFICIENT 	 1
CAPITALIZATION_COEFFICIENT 	 0.5
WAR_DISCONTENT_MAX_UNITS 	 22
WAR_DISCONTENT_PER_UNIT 	 0.3
}

### GOVERNMENT DONE ###

GOVERNMENT_CITY_STATE
{
WORKDAY_COEF 	 1
WORKDAY_EXPECTATION 	 -1

WAGES_COEF 	 1
WAGES_EXPECTATION 	 0

RATIONS_COEF 	 1
RATIONS_EXPECTATION 	 0

KNOWLEDGE_COEF 	 1.5
POLLUTION_COEF 	 1
POLLUTION_UNHAPPY_COEF 	 0.04

#### Happiness Coefficients ####
CONQUEST_DISTRESS 	 0
CONQUEST_DISTRESS_DECAY 	 0.2
EMPIRE_DISTANCE_SCALE 	 0.001500
MIN_EMPIRE_DISTANCE 	 500
MAX_EMPIRE_DISTANCE 	 3500

TOO_MANY_CITIES_THRESHOLD 	 35
TOO_MANY_CITIES_COEFFICIENT 	 0.5
MAX_MARTIAL_LAW_UNITS 	 1
MARTIAL_LAW_EFFECT 	 1
MARTIAL_LAW_THRESHOLD 	 80

AT_HOME_RADIUS 	 3
OVERSEAS_COEF 	 0

OVERSEAS_DEFEAT_DECAY 	 0
OVERSEAS_DEFEAT_COEF 	 1
HOME_DEFEAT_DECAY 	 0.5
HOME_DEFEAT_COEF 	 1

CRIME_COEF 	 1
CRIME_OFFSET 	 85

PROFESSIONAL_UNITS 	 0
TURNS_TO_NEW_READINESS 	 7

READY_PEACE_COEF 	 0.35
READY_PEACE_HP 	 0.5

READY_ALERT_COEF 	 0.65
READY_ALERT_HP 	 0.75

READY_WAR_COEF 	 1
READY_WAR_HP 	 1
GOLD_COEF 	 1.125
PRODUCTION_COEF 	 1.25
ENABLING_ADVANCE 	 ADVANCE_CITY_STATE
OBSOLETE_ADVANCE 	 NULL

GOV_DEFAULT_ICON 	 ICON_GOV_CITY_STATE
GOV_GROWTH_RANK 	 2
GOV_PRODUCTION_RANK 	 4
GOV_SCIENCE_RANK 	 3
GOV_GOLD_RANK 	 3
GOV_MILITARY_RANK 	 2

MAX_SCIENCE_RATE 	 0.6
UNIT_RUSH_MODIFIER 	 3
BUILDING_RUSH_MODIFIER 	 1
WONDER_RUSH_MODIFIER 	 5
END_GAME_RUSH_MODIFIER 	 5

MAX_INCOMING_TRADE 	 4
MAX_OUTGOING_TRADE 	 4
INFRASTRUCTURE_COEFFICIENT 	 1
CAPITALIZATION_COEFFICIENT 	 0.5
WAR_DISCONTENT_MAX_UNITS 	 22
WAR_DISCONTENT_PER_UNIT 	 0.5
}

### GOVERNMENT DONE ###

GOVERNMENT_DEMOCRACY
{
WORKDAY_COEF 	 1
WORKDAY_EXPECTATION 	 0

WAGES_COEF 	 1
WAGES_EXPECTATION 	 0

RATIONS_COEF 	 1
RATIONS_EXPECTATION 	 0

KNOWLEDGE_COEF 	 2
POLLUTION_COEF 	 1
POLLUTION_UNHAPPY_COEF 	 0.04

#### Happiness Coefficients ####
CONQUEST_DISTRESS 	 3
CONQUEST_DISTRESS_DECAY 	 0.2
EMPIRE_DISTANCE_SCALE 	 0.001300
MIN_EMPIRE_DISTANCE 	 750
MAX_EMPIRE_DISTANCE 	 4500

TOO_MANY_CITIES_THRESHOLD 	 65
TOO_MANY_CITIES_COEFFICIENT 	 0.5
MAX_MARTIAL_LAW_UNITS 	 0
MARTIAL_LAW_EFFECT 	 0
MARTIAL_LAW_THRESHOLD 	 80

AT_HOME_RADIUS 	 3
OVERSEAS_COEF 	 0

OVERSEAS_DEFEAT_DECAY 	 0
OVERSEAS_DEFEAT_COEF 	 1
HOME_DEFEAT_DECAY 	 0.5
HOME_DEFEAT_COEF 	 1

CRIME_COEF 	 1
CRIME_OFFSET 	 85

PROFESSIONAL_UNITS 	 0
TURNS_TO_NEW_READINESS 	 7

READY_PEACE_COEF 	 0.35
READY_PEACE_HP 	 0.5

READY_ALERT_COEF 	 0.65
READY_ALERT_HP 	 0.75

READY_WAR_COEF 	 1
READY_WAR_HP 	 1
GOLD_COEF 	 1.25
PRODUCTION_COEF 	 1.5
ENABLING_ADVANCE 	 ADVANCE_DEMOCRACY
OBSOLETE_ADVANCE 	 NULL

GOV_DEFAULT_ICON 	 ICON_GOV_DEMOCRACY
GOV_GROWTH_RANK 	 3
GOV_PRODUCTION_RANK 	 3
GOV_SCIENCE_RANK 	 4
GOV_GOLD_RANK 	 2
GOV_MILITARY_RANK 	 2

MAX_SCIENCE_RATE 	 0.7
UNIT_RUSH_MODIFIER 	 4
BUILDING_RUSH_MODIFIER 	 2
WONDER_RUSH_MODIFIER 	 6
END_GAME_RUSH_MODIFIER 	 6

MAX_INCOMING_TRADE 	 4
MAX_OUTGOING_TRADE 	 4
INFRASTRUCTURE_COEFFICIENT 	 1
CAPITALIZATION_COEFFICIENT 	 0.5
WAR_DISCONTENT_MAX_UNITS 	 22
WAR_DISCONTENT_PER_UNIT 	 1
}

### GOVERNMENT DONE ###

GOVERNMENT_COMMUNISM
{
WORKDAY_COEF 	 1
WORKDAY_EXPECTATION 	 0

WAGES_COEF 	 1
WAGES_EXPECTATION 	 -1

RATIONS_COEF 	 1
RATIONS_EXPECTATION 	 0

KNOWLEDGE_COEF 	 1.75
POLLUTION_COEF 	 3
POLLUTION_UNHAPPY_COEF 	 0.02

#### Happiness Coefficients ####
CONQUEST_DISTRESS 	 -5
CONQUEST_DISTRESS_DECAY 	 0.2
EMPIRE_DISTANCE_SCALE 	 0.001300
MIN_EMPIRE_DISTANCE 	 750
MAX_EMPIRE_DISTANCE 	 4500

TOO_MANY_CITIES_THRESHOLD 	 50
TOO_MANY_CITIES_COEFFICIENT 	 0.75
MAX_MARTIAL_LAW_UNITS 	 2
MARTIAL_LAW_EFFECT 	 1
MARTIAL_LAW_THRESHOLD 	 80

AT_HOME_RADIUS 	 3
OVERSEAS_COEF 	 0

OVERSEAS_DEFEAT_DECAY 	 0
OVERSEAS_DEFEAT_COEF 	 1
HOME_DEFEAT_DECAY 	 0.5
HOME_DEFEAT_COEF 	 1

CRIME_COEF 	 0.5
CRIME_OFFSET 	 85

PROFESSIONAL_UNITS 	 0
TURNS_TO_NEW_READINESS 	 7

READY_PEACE_COEF 	 0.35
READY_PEACE_HP 	 0.5

READY_ALERT_COEF 	 0.65
READY_ALERT_HP 	 0.75

READY_WAR_COEF 	 1
READY_WAR_HP 	 1
GOLD_COEF 	 1
PRODUCTION_COEF 	 1.75
ENABLING_ADVANCE 	 ADVANCE_COMMUNISM
OBSOLETE_ADVANCE 	 NULL

GOV_DEFAULT_ICON 	 ICON_GOV_COMMUNISM
GOV_GROWTH_RANK 	 3
GOV_PRODUCTION_RANK 	 5
GOV_SCIENCE_RANK 	 3
GOV_GOLD_RANK 	 2
GOV_MILITARY_RANK 	 4

MAX_SCIENCE_RATE 	 0.5
UNIT_RUSH_MODIFIER 	 4
BUILDING_RUSH_MODIFIER 	 2
WONDER_RUSH_MODIFIER 	 6
END_GAME_RUSH_MODIFIER 	 6

MAX_INCOMING_TRADE 	 4
MAX_OUTGOING_TRADE 	 4
INFRASTRUCTURE_COEFFICIENT 	 1
CAPITALIZATION_COEFFICIENT 	 0.5
WAR_DISCONTENT_MAX_UNITS 	 30
WAR_DISCONTENT_PER_UNIT 	 0.6
}

### GOVERNMENT DONE ###

GOVERNMENT_FASCISM
{
WORKDAY_COEF 	 1
WORKDAY_EXPECTATION 	 0

WAGES_COEF 	 1
WAGES_EXPECTATION 	 0

RATIONS_COEF 	 1
RATIONS_EXPECTATION 	 0

KNOWLEDGE_COEF 	 1.75
POLLUTION_COEF 	 1
POLLUTION_UNHAPPY_COEF 	 0.04

#### Happiness Coefficients ####
CONQUEST_DISTRESS 	 -5
CONQUEST_DISTRESS_DECAY 	 0.2
EMPIRE_DISTANCE_SCALE 	 0.001300
MIN_EMPIRE_DISTANCE 	 750
MAX_EMPIRE_DISTANCE 	 4500

TOO_MANY_CITIES_THRESHOLD 	 65
TOO_MANY_CITIES_COEFFICIENT 	 0.6
MAX_MARTIAL_LAW_UNITS 	 2
MARTIAL_LAW_EFFECT 	 1
MARTIAL_LAW_THRESHOLD 	 80

AT_HOME_RADIUS 	 3
OVERSEAS_COEF 	 0

OVERSEAS_DEFEAT_DECAY 	 0
OVERSEAS_DEFEAT_COEF 	 1
HOME_DEFEAT_DECAY 	 0.5
HOME_DEFEAT_COEF 	 1

CRIME_COEF 	 1
CRIME_OFFSET 	 85

PROFESSIONAL_UNITS 	 0
TURNS_TO_NEW_READINESS 	 5

READY_PEACE_COEF 	 0.35
READY_PEACE_HP 	 0.5

READY_ALERT_COEF 	 0.65
READY_ALERT_HP 	 0.75

READY_WAR_COEF 	 1
READY_WAR_HP 	 1
GOLD_COEF 	 1
PRODUCTION_COEF 	 1.5
ENABLING_ADVANCE 	 ADVANCE_FASCISM
OBSOLETE_ADVANCE 	 NULL

GOV_DEFAULT_ICON 	 ICON_GOV_FASCISM
GOV_GROWTH_RANK 	 3
GOV_PRODUCTION_RANK 	 4
GOV_SCIENCE_RANK 	 3
GOV_GOLD_RANK 	 2
GOV_MILITARY_RANK 	 5

MAX_SCIENCE_RATE 	 0.7
UNIT_RUSH_MODIFIER 	 4
BUILDING_RUSH_MODIFIER 	 2
WONDER_RUSH_MODIFIER 	 6
END_GAME_RUSH_MODIFIER 	 6

MAX_INCOMING_TRADE 	 4
MAX_OUTGOING_TRADE 	 4
INFRASTRUCTURE_COEFFICIENT 	 1
CAPITALIZATION_COEFFICIENT 	 0.5
WAR_DISCONTENT_MAX_UNITS 	 37
WAR_DISCONTENT_PER_UNIT 	 0.3
}

### GOVERNMENT DONE ###

GOVERNMENT_ECOTOPIA
{
WORKDAY_COEF 	 1
WORKDAY_EXPECTATION 	 1

WAGES_COEF 	 1
WAGES_EXPECTATION 	 0

RATIONS_COEF 	 1
RATIONS_EXPECTATION 	 0

KNOWLEDGE_COEF 	 2.5
POLLUTION_COEF 	 0.25
POLLUTION_UNHAPPY_COEF 	 0.08

#### Happiness Coefficients ####
CONQUEST_DISTRESS 	 -5
CONQUEST_DISTRESS_DECAY 	 0.2
EMPIRE_DISTANCE_SCALE 	 0.000600
MIN_EMPIRE_DISTANCE 	 1000
MAX_EMPIRE_DISTANCE 	 8000

TOO_MANY_CITIES_THRESHOLD 	 135
TOO_MANY_CITIES_COEFFICIENT 	 0.6
MAX_MARTIAL_LAW_UNITS 	 0
MARTIAL_LAW_EFFECT 	 0
MARTIAL_LAW_THRESHOLD 	 80

AT_HOME_RADIUS 	 3
OVERSEAS_COEF 	 0

OVERSEAS_DEFEAT_DECAY 	 0
OVERSEAS_DEFEAT_COEF 	 1
HOME_DEFEAT_DECAY 	 0.5
HOME_DEFEAT_COEF 	 1

CRIME_COEF 	 1
CRIME_OFFSET 	 85

PROFESSIONAL_UNITS 	 0
TURNS_TO_NEW_READINESS 	 5

READY_PEACE_COEF 	 0.35
READY_PEACE_HP 	 0.5

READY_ALERT_COEF 	 0.65
READY_ALERT_HP 	 0.75

READY_WAR_COEF 	 1
READY_WAR_HP 	 1
GOLD_COEF 	 1.125
PRODUCTION_COEF 	 1
ENABLING_ADVANCE 	 ADVANCE_ECOTOPIA
OBSOLETE_ADVANCE 	 NULL

GOV_DEFAULT_ICON 	 ICON_GOV_ECOTOPIA
GOV_GROWTH_RANK 	 4
GOV_PRODUCTION_RANK 	 1
GOV_SCIENCE_RANK 	 5
GOV_GOLD_RANK 	 3
GOV_MILITARY_RANK 	 4

MAX_SCIENCE_RATE 	 0.8
UNIT_RUSH_MODIFIER 	 4
BUILDING_RUSH_MODIFIER 	 2
WONDER_RUSH_MODIFIER 	 6
END_GAME_RUSH_MODIFIER 	 6

MAX_INCOMING_TRADE 	 4
MAX_OUTGOING_TRADE 	 4
INFRASTRUCTURE_COEFFICIENT 	 1
CAPITALIZATION_COEFFICIENT 	 0.5
WAR_DISCONTENT_MAX_UNITS 	 37
WAR_DISCONTENT_PER_UNIT 	 0.3
IS_ECOTOPIA
}

### GOVERNMENT DONE ###

GOVERNMENT_MULTINATIONAL_REPUBLIC
{
WORKDAY_COEF 	 1
WORKDAY_EXPECTATION 	 0

WAGES_COEF 	 1
WAGES_EXPECTATION 	 1

RATIONS_COEF 	 1
RATIONS_EXPECTATION 	 1

KNOWLEDGE_COEF 	 2
POLLUTION_COEF 	 2
POLLUTION_UNHAPPY_COEF 	 0.04

#### Happiness Coefficients ####
CONQUEST_DISTRESS 	 0
CONQUEST_DISTRESS_DECAY 	 0.2
EMPIRE_DISTANCE_SCALE 	 0.000600
MIN_EMPIRE_DISTANCE 	 1000
MAX_EMPIRE_DISTANCE 	 8000

TOO_MANY_CITIES_THRESHOLD 	 105
TOO_MANY_CITIES_COEFFICIENT 	 0.6
MAX_MARTIAL_LAW_UNITS 	 0
MARTIAL_LAW_EFFECT 	 0
MARTIAL_LAW_THRESHOLD 	 80

AT_HOME_RADIUS 	 3
OVERSEAS_COEF 	 0

OVERSEAS_DEFEAT_DECAY 	 0
OVERSEAS_DEFEAT_COEF 	 1
HOME_DEFEAT_DECAY 	 0.5
HOME_DEFEAT_COEF 	 1

CRIME_COEF 	 1.25
CRIME_OFFSET 	 85

PROFESSIONAL_UNITS 	 0
TURNS_TO_NEW_READINESS 	 7

READY_PEACE_COEF 	 0.35
READY_PEACE_HP 	 0.5

READY_ALERT_COEF 	 0.65
READY_ALERT_HP 	 0.75

READY_WAR_COEF 	 1
READY_WAR_HP 	 1
GOLD_COEF 	 1.35
PRODUCTION_COEF 	 1.5
ENABLING_ADVANCE 	 ADVANCE_MULTINATIONAL_REPUBLIC
OBSOLETE_ADVANCE 	 NULL

GOV_DEFAULT_ICON 	 ICON_GOV_MULTINATIONAL_REPUBLIC
GOV_GROWTH_RANK 	 4
GOV_PRODUCTION_RANK 	 4
GOV_SCIENCE_RANK 	 4
GOV_GOLD_RANK 	 4
GOV_MILITARY_RANK 	 3

MAX_SCIENCE_RATE 	 0.6
UNIT_RUSH_MODIFIER 	 4
BUILDING_RUSH_MODIFIER 	 2
WONDER_RUSH_MODIFIER 	 6
END_GAME_RUSH_MODIFIER 	 6

MAX_INCOMING_TRADE 	 4
MAX_OUTGOING_TRADE 	 4
INFRASTRUCTURE_COEFFICIENT 	 1
CAPITALIZATION_COEFFICIENT 	 0.5
WAR_DISCONTENT_MAX_UNITS 	 30
WAR_DISCONTENT_PER_UNIT 	 1
}

### GOVERNMENT DONE ###

GOVERNMENT_TECHNOCRACY
{
WORKDAY_COEF 	 1
WORKDAY_EXPECTATION 	 1

WAGES_COEF 	 1
WAGES_EXPECTATION 	 1

RATIONS_COEF 	 1
RATIONS_EXPECTATION 	 1

KNOWLEDGE_COEF 	 2
POLLUTION_COEF 	 1
POLLUTION_UNHAPPY_COEF 	 0.04

#### Happiness Coefficients ####
CONQUEST_DISTRESS 	 -5
CONQUEST_DISTRESS_DECAY 	 0.2
EMPIRE_DISTANCE_SCALE 	 0.000600
MIN_EMPIRE_DISTANCE 	 1000
MAX_EMPIRE_DISTANCE 	 8000

TOO_MANY_CITIES_THRESHOLD 	 150
TOO_MANY_CITIES_COEFFICIENT 	 0.6
MAX_MARTIAL_LAW_UNITS 	 0
MARTIAL_LAW_EFFECT 	 0
MARTIAL_LAW_THRESHOLD 	 80

AT_HOME_RADIUS 	 3
OVERSEAS_COEF 	 0

OVERSEAS_DEFEAT_DECAY 	 0
OVERSEAS_DEFEAT_COEF 	 1
HOME_DEFEAT_DECAY 	 0.5
HOME_DEFEAT_COEF 	 1

CRIME_COEF 	 1
CRIME_OFFSET 	 85

PROFESSIONAL_UNITS 	 0
TURNS_TO_NEW_READINESS 	 7

READY_PEACE_COEF 	 0.35
READY_PEACE_HP 	 0.5

READY_ALERT_COEF 	 0.65
READY_ALERT_HP 	 0.75

READY_WAR_COEF 	 1
READY_WAR_HP 	 1
GOLD_COEF 	 1.35
PRODUCTION_COEF 	 2.25
ENABLING_ADVANCE 	 ADVANCE_TECHNOCRACY
OBSOLETE_ADVANCE 	 NULL

GOV_DEFAULT_ICON 	 ICON_GOV_TECHNOCRACY
GOV_GROWTH_RANK 	 4
GOV_PRODUCTION_RANK 	 5
GOV_SCIENCE_RANK 	 4
GOV_GOLD_RANK 	 4
GOV_MILITARY_RANK 	 2

MAX_SCIENCE_RATE 	 0.7
UNIT_RUSH_MODIFIER 	 4
BUILDING_RUSH_MODIFIER 	 2
WONDER_RUSH_MODIFIER 	 6
END_GAME_RUSH_MODIFIER 	 6

MAX_INCOMING_TRADE 	 4
MAX_OUTGOING_TRADE 	 4
INFRASTRUCTURE_COEFFICIENT 	 1
CAPITALIZATION_COEFFICIENT 	 0.5
WAR_DISCONTENT_MAX_UNITS 	 22
WAR_DISCONTENT_PER_UNIT 	 1
}

### GOVERNMENT DONE ###

GOVERNMENT_VIRTUAL_DEMOCRACY
{
WORKDAY_COEF 	 1
WORKDAY_EXPECTATION 	 1

WAGES_COEF 	 1
WAGES_EXPECTATION 	 1

RATIONS_COEF 	 1
RATIONS_EXPECTATION 	 1

KNOWLEDGE_COEF 	 3.5
POLLUTION_COEF 	 1
POLLUTION_UNHAPPY_COEF 	 0.04

#### Happiness Coefficients ####
CONQUEST_DISTRESS 	 5
CONQUEST_DISTRESS_DECAY 	 0.2
EMPIRE_DISTANCE_SCALE 	 0.000600
MIN_EMPIRE_DISTANCE 	 1250
MAX_EMPIRE_DISTANCE 	 10000

TOO_MANY_CITIES_THRESHOLD 	 180
TOO_MANY_CITIES_COEFFICIENT 	 0.6
MAX_MARTIAL_LAW_UNITS 	 0
MARTIAL_LAW_EFFECT 	 0
MARTIAL_LAW_THRESHOLD 	 80

AT_HOME_RADIUS 	 3
OVERSEAS_COEF 	 0

OVERSEAS_DEFEAT_DECAY 	 0
OVERSEAS_DEFEAT_COEF 	 1
HOME_DEFEAT_DECAY 	 0.5
HOME_DEFEAT_COEF 	 1

CRIME_COEF 	 0.5
CRIME_OFFSET 	 85

PROFESSIONAL_UNITS 	 0
TURNS_TO_NEW_READINESS 	 10

READY_PEACE_COEF 	 0.35
READY_PEACE_HP 	 0.5

READY_ALERT_COEF 	 0.65
READY_ALERT_HP 	 0.75

READY_WAR_COEF 	 1
READY_WAR_HP 	 1
GOLD_COEF 	 1.575
PRODUCTION_COEF 	 1
ENABLING_ADVANCE 	 ADVANCE_VIRTUAL_DEMOCRACY
OBSOLETE_ADVANCE 	 NULL

GOV_DEFAULT_ICON 	 ICON_GOV_VIRTUAL_DEMOCRACY
GOV_GROWTH_RANK 	 5
GOV_PRODUCTION_RANK 	 1
GOV_SCIENCE_RANK 	 5
GOV_GOLD_RANK 	 5
GOV_MILITARY_RANK 	 1

MAX_SCIENCE_RATE 	 1
UNIT_RUSH_MODIFIER 	 4
BUILDING_RUSH_MODIFIER 	 2
WONDER_RUSH_MODIFIER 	 6
END_GAME_RUSH_MODIFIER 	 6

MAX_INCOMING_TRADE 	 4
MAX_OUTGOING_TRADE 	 4
INFRASTRUCTURE_COEFFICIENT 	 1
CAPITALIZATION_COEFFICIENT 	 0.5
WAR_DISCONTENT_MAX_UNITS 	 15
WAR_DISCONTENT_PER_UNIT 	 2
}

### GOVERNMENT DONE ###

GOVERNMENT_FUNDAMENTALISM
{
WORKDAY_COEF 	 1
WORKDAY_EXPECTATION 	 -1

WAGES_COEF 	 1
WAGES_EXPECTATION 	 0

RATIONS_COEF 	 1
RATIONS_EXPECTATION 	 1

KNOWLEDGE_COEF 	 1.5
POLLUTION_COEF 	 1.5
POLLUTION_UNHAPPY_COEF 	 0.04

#### Happiness Coefficients ####
CONQUEST_DISTRESS 	 -5
CONQUEST_DISTRESS_DECAY 	 0.2
EMPIRE_DISTANCE_SCALE 	 0.001300
MIN_EMPIRE_DISTANCE 	 750
MAX_EMPIRE_DISTANCE 	 4500

TOO_MANY_CITIES_THRESHOLD 	 75
TOO_MANY_CITIES_COEFFICIENT 	 0.15
MAX_MARTIAL_LAW_UNITS 	 1
MARTIAL_LAW_EFFECT 	 1
MARTIAL_LAW_THRESHOLD 	 80

AT_HOME_RADIUS 	 3
OVERSEAS_COEF 	 0

OVERSEAS_DEFEAT_DECAY 	 0
OVERSEAS_DEFEAT_COEF 	 1
HOME_DEFEAT_DECAY 	 0.5
HOME_DEFEAT_COEF 	 1

CRIME_COEF 	 0.5
CRIME_OFFSET 	 85

PROFESSIONAL_UNITS 	 0
TURNS_TO_NEW_READINESS 	 5

READY_PEACE_COEF 	 0.35
READY_PEACE_HP 	 0.5

READY_ALERT_COEF 	 0.65
READY_ALERT_HP 	 0.75

READY_WAR_COEF 	 1
READY_WAR_HP 	 1
GOLD_COEF 	 1.125
PRODUCTION_COEF 	 1.25
ENABLING_ADVANCE 	 ADVANCE_FUNDAMENTALISM
OBSOLETE_ADVANCE 	 NULL

GOV_DEFAULT_ICON 	 ICON_GOV_FUNDAMENTALISM
GOV_GROWTH_RANK 	 3
GOV_PRODUCTION_RANK 	 4
GOV_SCIENCE_RANK 	 3
GOV_GOLD_RANK 	 3
GOV_MILITARY_RANK 	 3

MAX_SCIENCE_RATE 	 0.6
UNIT_RUSH_MODIFIER 	 4
BUILDING_RUSH_MODIFIER 	 2
WONDER_RUSH_MODIFIER 	 6
END_GAME_RUSH_MODIFIER 	 6

MAX_INCOMING_TRADE 	 4
MAX_OUTGOING_TRADE 	 4
INFRASTRUCTURE_COEFFICIENT 	 1
CAPITALIZATION_COEFFICIENT 	 0.5
WAR_DISCONTENT_MAX_UNITS 	 30
WAR_DISCONTENT_PER_UNIT 	 0.6
}

### GOVERNMENT DONE ###

GOVERNMENT_CONSTITUTIONAL_MONARCHY
{
WORKDAY_COEF 	 1
WORKDAY_EXPECTATION 	 -1

WAGES_COEF 	 1
WAGES_EXPECTATION 	 0

RATIONS_COEF 	 1
RATIONS_EXPECTATION 	 0

KNOWLEDGE_COEF 	 1.5
POLLUTION_COEF 	 1
POLLUTION_UNHAPPY_COEF 	 0.03

#### Happiness Coefficients ####
CONQUEST_DISTRESS 	 -2
CONQUEST_DISTRESS_DECAY 	 0.2
EMPIRE_DISTANCE_SCALE 	 0.001500
MIN_EMPIRE_DISTANCE 	 750
MAX_EMPIRE_DISTANCE 	 4000

TOO_MANY_CITIES_THRESHOLD 	 40
TOO_MANY_CITIES_COEFFICIENT 	 0.3
MAX_MARTIAL_LAW_UNITS 	 2
MARTIAL_LAW_EFFECT 	 1
MARTIAL_LAW_THRESHOLD 	 80

AT_HOME_RADIUS 	 3
OVERSEAS_COEF 	 0

OVERSEAS_DEFEAT_DECAY 	 0
OVERSEAS_DEFEAT_COEF 	 1
HOME_DEFEAT_DECAY 	 0.5
HOME_DEFEAT_COEF 	 1

CRIME_COEF 	 1
CRIME_OFFSET 	 85

PROFESSIONAL_UNITS 	 0
TURNS_TO_NEW_READINESS 	 7

READY_PEACE_COEF 	 0.35
READY_PEACE_HP 	 0.5

READY_ALERT_COEF 	 0.65
READY_ALERT_HP 	 0.75

READY_WAR_COEF 	 1
READY_WAR_HP 	 1
GOLD_COEF 	 1.05
PRODUCTION_COEF 	 1.25
ENABLING_ADVANCE 	 ADVANCE_CONSTITUTIONAL_MONARCHY
OBSOLETE_ADVANCE 	 NULL

GOV_DEFAULT_ICON 	 ICON_GOV_CONSTITUTIONAL_MONARCHY
GOV_GROWTH_RANK 	 2
GOV_PRODUCTION_RANK 	 4
GOV_SCIENCE_RANK 	 3
GOV_GOLD_RANK 	 3
GOV_MILITARY_RANK 	 2

MAX_SCIENCE_RATE 	 0.7
UNIT_RUSH_MODIFIER 	 4
BUILDING_RUSH_MODIFIER 	 2
WONDER_RUSH_MODIFIER 	 6
END_GAME_RUSH_MODIFIER 	 6

MAX_INCOMING_TRADE 	 4
MAX_OUTGOING_TRADE 	 4
INFRASTRUCTURE_COEFFICIENT 	 1
CAPITALIZATION_COEFFICIENT 	 0.5
WAR_DISCONTENT_MAX_UNITS 	 22
WAR_DISCONTENT_PER_UNIT 	 0.6
}

### GOVERNMENT DONE ###


### ALL GOVERNMENTS DONE ###
