13 GOVERNMENT_ANARCHY { WORKDAY_COEF 1 WORKDAY_EXPECTATION -1 WAGES_COEF 1 WAGES_EXPECTATION -1 RATIONS_COEF 1 RATIONS_EXPECTATION -1 KNOWLEDGE_COEF 0.1 POLLUTION_COEF 1 POLLUTION_UNHAPPY_COEF 0 #### Happiness Coefficients #### CONQUEST_DISTRESS -5 CONQUEST_DISTRESS_DECAY 0.2 EMPIRE_DISTANCE_SCALE 0.00001 MIN_EMPIRE_DISTANCE 100 MAX_EMPIRE_DISTANCE 4000 TOO_MANY_CITIES_THRESHOLD 1000 TOO_MANY_CITIES_COEFFICIENT 0.5 MAX_MARTIAL_LAW_UNITS 3 MARTIAL_LAW_EFFECT 1 MARTIAL_LAW_THRESHOLD 80 AT_HOME_RADIUS 3 OVERSEAS_COEF 0 OVERSEAS_DEFEAT_DECAY 0 OVERSEAS_DEFEAT_COEF 1 HOME_DEFEAT_DECAY 0.5 HOME_DEFEAT_COEF 1 CRIME_COEF 1 CRIME_OFFSET 85 PROFESSIONAL_UNITS 0 TURNS_TO_NEW_READINESS 7 READY_PEACE_COEF 0.35 READY_PEACE_HP 0.5 READY_ALERT_COEF 0.65 READY_ALERT_HP 0.75 READY_WAR_COEF 1 READY_WAR_HP 1 GOLD_COEF 0.75 PRODUCTION_COEF 1 ENABLING_ADVANCE NULL OBSOLETE_ADVANCE NULL GOV_DEFAULT_ICON ICON_GOV_ANARCHY GOV_GROWTH_RANK 1 GOV_PRODUCTION_RANK 3 GOV_SCIENCE_RANK 1 GOV_GOLD_RANK 1 GOV_MILITARY_RANK 2 MAX_SCIENCE_RATE 0 UNIT_RUSH_MODIFIER 3 BUILDING_RUSH_MODIFIER 1 WONDER_RUSH_MODIFIER 5 END_GAME_RUSH_MODIFIER 5 MAX_INCOMING_TRADE 4 MAX_OUTGOING_TRADE 4 INFRASTRUCTURE_COEFFICIENT 1 CAPITALIZATION_COEFFICIENT 0.5 WAR_DISCONTENT_MAX_UNITS 0 WAR_DISCONTENT_PER_UNIT 0.1 } ### Government DONE ### GOVERNMENT_TYRANNY { WORKDAY_COEF 1 WORKDAY_EXPECTATION -1 WAGES_COEF 1 WAGES_EXPECTATION -1 RATIONS_COEF 1 RATIONS_EXPECTATION -1 KNOWLEDGE_COEF 1 POLLUTION_COEF 1 POLLUTION_UNHAPPY_COEF 0 #### Happiness Coefficients #### CONQUEST_DISTRESS -4 CONQUEST_DISTRESS_DECAY 0.2 EMPIRE_DISTANCE_SCALE 0.0025 MIN_EMPIRE_DISTANCE 300 MAX_EMPIRE_DISTANCE 3500 TOO_MANY_CITIES_THRESHOLD 12 TOO_MANY_CITIES_COEFFICIENT 1 MAX_MARTIAL_LAW_UNITS 3 MARTIAL_LAW_EFFECT 1 MARTIAL_LAW_THRESHOLD 80 AT_HOME_RADIUS 3 OVERSEAS_COEF 0 OVERSEAS_DEFEAT_DECAY 0 OVERSEAS_DEFEAT_COEF 1 HOME_DEFEAT_DECAY 0.5 HOME_DEFEAT_COEF 1 CRIME_COEF 1 CRIME_OFFSET 85 PROFESSIONAL_UNITS 0 TURNS_TO_NEW_READINESS 7 READY_PEACE_COEF 0.35 READY_PEACE_HP 0.5 READY_ALERT_COEF 0.65 READY_ALERT_HP 0.75 READY_WAR_COEF 1 READY_WAR_HP 1 GOLD_COEF 1 PRODUCTION_COEF 1 ENABLING_ADVANCE NULL OBSOLETE_ADVANCE NULL GOV_DEFAULT_ICON ICON_GOV_TYRANNY GOV_GROWTH_RANK 1 GOV_PRODUCTION_RANK 3 GOV_SCIENCE_RANK 1 GOV_GOLD_RANK 1 GOV_MILITARY_RANK 2 MAX_SCIENCE_RATE 0.5 UNIT_RUSH_MODIFIER 3 BUILDING_RUSH_MODIFIER 1 WONDER_RUSH_MODIFIER 5 END_GAME_RUSH_MODIFIER 5 MAX_INCOMING_TRADE 4 MAX_OUTGOING_TRADE 4 INFRASTRUCTURE_COEFFICIENT 1 CAPITALIZATION_COEFFICIENT 0.5 WAR_DISCONTENT_MAX_UNITS 15 WAR_DISCONTENT_PER_UNIT 0.3 } ### Government DONE ### GOVERNMENT_MONARCHY { WORKDAY_COEF 1 WORKDAY_EXPECTATION -1 WAGES_COEF 1 WAGES_EXPECTATION -1 RATIONS_COEF 1 RATIONS_EXPECTATION 0 KNOWLEDGE_COEF 1.25 POLLUTION_COEF 1 POLLUTION_UNHAPPY_COEF 0 #### Happiness Coefficients #### CONQUEST_DISTRESS -3 CONQUEST_DISTRESS_DECAY 0.2 EMPIRE_DISTANCE_SCALE 0.002 MIN_EMPIRE_DISTANCE 500 MAX_EMPIRE_DISTANCE 3500 TOO_MANY_CITIES_THRESHOLD 22 TOO_MANY_CITIES_COEFFICIENT 0.5 MAX_MARTIAL_LAW_UNITS 3 MARTIAL_LAW_EFFECT 1 MARTIAL_LAW_THRESHOLD 80 AT_HOME_RADIUS 3 OVERSEAS_COEF 0 OVERSEAS_DEFEAT_DECAY 0 OVERSEAS_DEFEAT_COEF 1 HOME_DEFEAT_DECAY 0.5 HOME_DEFEAT_COEF 1 CRIME_COEF 1 CRIME_OFFSET 85 PROFESSIONAL_UNITS 0 TURNS_TO_NEW_READINESS 7 READY_PEACE_COEF 0.35 READY_PEACE_HP 0.5 READY_ALERT_COEF 0.65 READY_ALERT_HP 0.75 READY_WAR_COEF 1 READY_WAR_HP 1 GOLD_COEF 1 PRODUCTION_COEF 1.25 ENABLING_ADVANCE ADVANCE_MONARCHY OBSOLETE_ADVANCE NULL GOV_DEFAULT_ICON ICON_GOV_MONARCHY GOV_GROWTH_RANK 2 GOV_PRODUCTION_RANK 4 GOV_SCIENCE_RANK 1 GOV_GOLD_RANK 2 GOV_MILITARY_RANK 4 MAX_SCIENCE_RATE 0.5 UNIT_RUSH_MODIFIER 3 BUILDING_RUSH_MODIFIER 1 WONDER_RUSH_MODIFIER 5 END_GAME_RUSH_MODIFIER 5 MAX_INCOMING_TRADE 4 MAX_OUTGOING_TRADE 4 INFRASTRUCTURE_COEFFICIENT 1 CAPITALIZATION_COEFFICIENT 0.5 WAR_DISCONTENT_MAX_UNITS 22 WAR_DISCONTENT_PER_UNIT 0.3 } ### Government DONE ### GOVERNMENT_THEOCRACY { WORKDAY_COEF 1 WORKDAY_EXPECTATION -1 WAGES_COEF 1 WAGES_EXPECTATION -1 RATIONS_COEF 1 RATIONS_EXPECTATION 1 KNOWLEDGE_COEF 1.25 POLLUTION_COEF 1 POLLUTION_UNHAPPY_COEF 0 #### Happiness Coefficients #### CONQUEST_DISTRESS -3 CONQUEST_DISTRESS_DECAY 0.2 EMPIRE_DISTANCE_SCALE 0.002 MIN_EMPIRE_DISTANCE 500 MAX_EMPIRE_DISTANCE 3500 TOO_MANY_CITIES_THRESHOLD 30 TOO_MANY_CITIES_COEFFICIENT 0.3 MAX_MARTIAL_LAW_UNITS 2 MARTIAL_LAW_EFFECT 1 MARTIAL_LAW_THRESHOLD 80 AT_HOME_RADIUS 3 OVERSEAS_COEF 0 OVERSEAS_DEFEAT_DECAY 0 OVERSEAS_DEFEAT_COEF 1 HOME_DEFEAT_DECAY 0.5 HOME_DEFEAT_COEF 1 CRIME_COEF 0.5 CRIME_OFFSET 85 PROFESSIONAL_UNITS 0 TURNS_TO_NEW_READINESS 5 READY_PEACE_COEF 0.35 READY_PEACE_HP 0.5 READY_ALERT_COEF 0.65 READY_ALERT_HP 0.75 READY_WAR_COEF 1 READY_WAR_HP 1 GOLD_COEF 1.125 PRODUCTION_COEF 1.25 ENABLING_ADVANCE ADVANCE_THEOCRACY OBSOLETE_ADVANCE NULL GOV_DEFAULT_ICON ICON_GOV_THEOCRACY GOV_GROWTH_RANK 1 GOV_PRODUCTION_RANK 4 GOV_SCIENCE_RANK 2 GOV_GOLD_RANK 4 GOV_MILITARY_RANK 3 MAX_SCIENCE_RATE 0.5 UNIT_RUSH_MODIFIER 3 BUILDING_RUSH_MODIFIER 1 WONDER_RUSH_MODIFIER 5 END_GAME_RUSH_MODIFIER 5 MAX_INCOMING_TRADE 4 MAX_OUTGOING_TRADE 4 INFRASTRUCTURE_COEFFICIENT 1 CAPITALIZATION_COEFFICIENT 0.5 WAR_DISCONTENT_MAX_UNITS 22 WAR_DISCONTENT_PER_UNIT 0.3 } ### Government DONE ### GOVERNMENT_CITY_STATE { WORKDAY_COEF 1 WORKDAY_EXPECTATION -1 WAGES_COEF 1 WAGES_EXPECTATION 0 RATIONS_COEF 1 RATIONS_EXPECTATION 0 KNOWLEDGE_COEF 1.5 POLLUTION_COEF 1 POLLUTION_UNHAPPY_COEF 0.04 #### Happiness Coefficients #### CONQUEST_DISTRESS 0 CONQUEST_DISTRESS_DECAY 0.2 EMPIRE_DISTANCE_SCALE 0.0015 MIN_EMPIRE_DISTANCE 500 MAX_EMPIRE_DISTANCE 3500 TOO_MANY_CITIES_THRESHOLD 35 TOO_MANY_CITIES_COEFFICIENT 0.5 MAX_MARTIAL_LAW_UNITS 1 MARTIAL_LAW_EFFECT 1 MARTIAL_LAW_THRESHOLD 80 AT_HOME_RADIUS 3 OVERSEAS_COEF 0 OVERSEAS_DEFEAT_DECAY 0 OVERSEAS_DEFEAT_COEF 1 HOME_DEFEAT_DECAY 0.5 HOME_DEFEAT_COEF 1 CRIME_COEF 1 CRIME_OFFSET 85 PROFESSIONAL_UNITS 0 TURNS_TO_NEW_READINESS 7 READY_PEACE_COEF 0.35 READY_PEACE_HP 0.5 READY_ALERT_COEF 0.65 READY_ALERT_HP 0.75 READY_WAR_COEF 1 READY_WAR_HP 1 GOLD_COEF 1.125 PRODUCTION_COEF 1.25 ENABLING_ADVANCE ADVANCE_CITY_STATE OBSOLETE_ADVANCE NULL GOV_DEFAULT_ICON ICON_GOV_CITY_STATE GOV_GROWTH_RANK 2 GOV_PRODUCTION_RANK 4 GOV_SCIENCE_RANK 3 GOV_GOLD_RANK 3 GOV_MILITARY_RANK 2 MAX_SCIENCE_RATE 0.6 UNIT_RUSH_MODIFIER 3 BUILDING_RUSH_MODIFIER 1 WONDER_RUSH_MODIFIER 5 END_GAME_RUSH_MODIFIER 5 MAX_INCOMING_TRADE 4 MAX_OUTGOING_TRADE 4 INFRASTRUCTURE_COEFFICIENT 1 CAPITALIZATION_COEFFICIENT 0.5 WAR_DISCONTENT_MAX_UNITS 22 WAR_DISCONTENT_PER_UNIT 0.5 } ### Government DONE ### GOVERNMENT_DEMOCRACY { WORKDAY_COEF 1 WORKDAY_EXPECTATION 0 WAGES_COEF 1 WAGES_EXPECTATION 0 RATIONS_COEF 1 RATIONS_EXPECTATION 0 KNOWLEDGE_COEF 2 POLLUTION_COEF 1 POLLUTION_UNHAPPY_COEF 0.04 #### Happiness Coefficients #### CONQUEST_DISTRESS 3 CONQUEST_DISTRESS_DECAY 0.2 EMPIRE_DISTANCE_SCALE 0.0013 MIN_EMPIRE_DISTANCE 750 MAX_EMPIRE_DISTANCE 4500 TOO_MANY_CITIES_THRESHOLD 65 TOO_MANY_CITIES_COEFFICIENT 0.5 MAX_MARTIAL_LAW_UNITS 0 MARTIAL_LAW_EFFECT 0 MARTIAL_LAW_THRESHOLD 80 AT_HOME_RADIUS 3 OVERSEAS_COEF 0 OVERSEAS_DEFEAT_DECAY 0 OVERSEAS_DEFEAT_COEF 1 HOME_DEFEAT_DECAY 0.5 HOME_DEFEAT_COEF 1 CRIME_COEF 1 CRIME_OFFSET 85 PROFESSIONAL_UNITS 0 TURNS_TO_NEW_READINESS 7 READY_PEACE_COEF 0.35 READY_PEACE_HP 0.5 READY_ALERT_COEF 0.65 READY_ALERT_HP 0.75 READY_WAR_COEF 1 READY_WAR_HP 1 GOLD_COEF 1.25 PRODUCTION_COEF 1.50 ENABLING_ADVANCE ADVANCE_DEMOCRACY OBSOLETE_ADVANCE NULL GOV_DEFAULT_ICON ICON_GOV_DEMOCRACY GOV_GROWTH_RANK 3 GOV_PRODUCTION_RANK 3 GOV_SCIENCE_RANK 4 GOV_GOLD_RANK 2 GOV_MILITARY_RANK 2 MAX_SCIENCE_RATE 0.7 UNIT_RUSH_MODIFIER 4 BUILDING_RUSH_MODIFIER 2 WONDER_RUSH_MODIFIER 6 END_GAME_RUSH_MODIFIER 6 MAX_INCOMING_TRADE 4 MAX_OUTGOING_TRADE 4 INFRASTRUCTURE_COEFFICIENT 1 CAPITALIZATION_COEFFICIENT 0.5 WAR_DISCONTENT_MAX_UNITS 22 WAR_DISCONTENT_PER_UNIT 1 } ### Government DONE ### GOVERNMENT_COMMUNISM { WORKDAY_COEF 1 WORKDAY_EXPECTATION 0 WAGES_COEF 1 WAGES_EXPECTATION -1 RATIONS_COEF 1 RATIONS_EXPECTATION 0 KNOWLEDGE_COEF 1.75 POLLUTION_COEF 3 POLLUTION_UNHAPPY_COEF 0.02 #### Happiness Coefficients #### CONQUEST_DISTRESS -5 CONQUEST_DISTRESS_DECAY 0.2 EMPIRE_DISTANCE_SCALE 0.0013 MIN_EMPIRE_DISTANCE 750 MAX_EMPIRE_DISTANCE 4500 TOO_MANY_CITIES_THRESHOLD 50 TOO_MANY_CITIES_COEFFICIENT 0.75 MAX_MARTIAL_LAW_UNITS 2 MARTIAL_LAW_EFFECT 1 MARTIAL_LAW_THRESHOLD 80 AT_HOME_RADIUS 3 OVERSEAS_COEF 0 OVERSEAS_DEFEAT_DECAY 0 OVERSEAS_DEFEAT_COEF 1 HOME_DEFEAT_DECAY 0.5 HOME_DEFEAT_COEF 1 CRIME_COEF 0.5 CRIME_OFFSET 85 PROFESSIONAL_UNITS 0 TURNS_TO_NEW_READINESS 7 READY_PEACE_COEF 0.35 READY_PEACE_HP 0.5 READY_ALERT_COEF 0.65 READY_ALERT_HP 0.75 READY_WAR_COEF 1 READY_WAR_HP 1 GOLD_COEF 1 PRODUCTION_COEF 1.75 ENABLING_ADVANCE ADVANCE_COMMUNISM OBSOLETE_ADVANCE NULL GOV_DEFAULT_ICON ICON_GOV_COMMUNISM GOV_GROWTH_RANK 3 GOV_PRODUCTION_RANK 5 GOV_SCIENCE_RANK 3 GOV_GOLD_RANK 2 GOV_MILITARY_RANK 4 MAX_SCIENCE_RATE 0.5 UNIT_RUSH_MODIFIER 4 BUILDING_RUSH_MODIFIER 2 WONDER_RUSH_MODIFIER 6 END_GAME_RUSH_MODIFIER 6 MAX_INCOMING_TRADE 4 MAX_OUTGOING_TRADE 4 INFRASTRUCTURE_COEFFICIENT 1 CAPITALIZATION_COEFFICIENT 0.5 WAR_DISCONTENT_MAX_UNITS 30 WAR_DISCONTENT_PER_UNIT 0.6 } ### Government DONE ### GOVERNMENT_FASCISM { WORKDAY_COEF 1 WORKDAY_EXPECTATION 0 WAGES_COEF 1 WAGES_EXPECTATION 0 RATIONS_COEF 1 RATIONS_EXPECTATION 0 KNOWLEDGE_COEF 1.75 POLLUTION_COEF 1 POLLUTION_UNHAPPY_COEF 0.04 #### Happiness Coefficients #### CONQUEST_DISTRESS -5 CONQUEST_DISTRESS_DECAY 0.2 EMPIRE_DISTANCE_SCALE 0.0013 MIN_EMPIRE_DISTANCE 750 MAX_EMPIRE_DISTANCE 4500 TOO_MANY_CITIES_THRESHOLD 65 TOO_MANY_CITIES_COEFFICIENT 0.6 MAX_MARTIAL_LAW_UNITS 2 MARTIAL_LAW_EFFECT 1 MARTIAL_LAW_THRESHOLD 80 AT_HOME_RADIUS 3 OVERSEAS_COEF 0 OVERSEAS_DEFEAT_DECAY 0 OVERSEAS_DEFEAT_COEF 1 HOME_DEFEAT_DECAY 0.5 HOME_DEFEAT_COEF 1 CRIME_COEF 1 CRIME_OFFSET 85 PROFESSIONAL_UNITS 0 TURNS_TO_NEW_READINESS 5 READY_PEACE_COEF 0.35 READY_PEACE_HP 0.5 READY_ALERT_COEF 0.65 READY_ALERT_HP 0.75 READY_WAR_COEF 1 READY_WAR_HP 1 GOLD_COEF 1 PRODUCTION_COEF 1.5 ENABLING_ADVANCE ADVANCE_FASCISM OBSOLETE_ADVANCE NULL GOV_DEFAULT_ICON ICON_GOV_FASCISM GOV_GROWTH_RANK 3 GOV_PRODUCTION_RANK 4 GOV_SCIENCE_RANK 3 GOV_GOLD_RANK 2 GOV_MILITARY_RANK 5 MAX_SCIENCE_RATE 0.7 UNIT_RUSH_MODIFIER 4 BUILDING_RUSH_MODIFIER 2 WONDER_RUSH_MODIFIER 6 END_GAME_RUSH_MODIFIER 6 MAX_INCOMING_TRADE 4 MAX_OUTGOING_TRADE 4 INFRASTRUCTURE_COEFFICIENT 1 CAPITALIZATION_COEFFICIENT 0.5 WAR_DISCONTENT_MAX_UNITS 37 WAR_DISCONTENT_PER_UNIT 0.3 } ### Government DONE ### GOVERNMENT_ECOTOPIA { WORKDAY_COEF 1 WORKDAY_EXPECTATION 1 WAGES_COEF 1 WAGES_EXPECTATION 0 RATIONS_COEF 1 RATIONS_EXPECTATION 0 KNOWLEDGE_COEF 2.5 POLLUTION_COEF 0.25 POLLUTION_UNHAPPY_COEF 0.08 #### Happiness Coefficients #### CONQUEST_DISTRESS -5 CONQUEST_DISTRESS_DECAY 0.2 EMPIRE_DISTANCE_SCALE 0.0006 MIN_EMPIRE_DISTANCE 1000 MAX_EMPIRE_DISTANCE 8000 TOO_MANY_CITIES_THRESHOLD 135 TOO_MANY_CITIES_COEFFICIENT 0.6 MAX_MARTIAL_LAW_UNITS 0 MARTIAL_LAW_EFFECT 0 MARTIAL_LAW_THRESHOLD 80 AT_HOME_RADIUS 3 OVERSEAS_COEF 0 OVERSEAS_DEFEAT_DECAY 0 OVERSEAS_DEFEAT_COEF 1 HOME_DEFEAT_DECAY 0.5 HOME_DEFEAT_COEF 1 CRIME_COEF 1 CRIME_OFFSET 85 PROFESSIONAL_UNITS 0 TURNS_TO_NEW_READINESS 5 READY_PEACE_COEF 0.35 READY_PEACE_HP 0.5 READY_ALERT_COEF 0.65 READY_ALERT_HP 0.75 READY_WAR_COEF 1 READY_WAR_HP 1 GOLD_COEF 1.125 PRODUCTION_COEF 1 ENABLING_ADVANCE ADVANCE_ECOTOPIA OBSOLETE_ADVANCE NULL GOV_DEFAULT_ICON ICON_GOV_ECOTOPIA GOV_GROWTH_RANK 4 GOV_PRODUCTION_RANK 1 GOV_SCIENCE_RANK 5 GOV_GOLD_RANK 3 GOV_MILITARY_RANK 4 MAX_SCIENCE_RATE 0.8 UNIT_RUSH_MODIFIER 4 BUILDING_RUSH_MODIFIER 2 WONDER_RUSH_MODIFIER 6 END_GAME_RUSH_MODIFIER 6 MAX_INCOMING_TRADE 4 MAX_OUTGOING_TRADE 4 INFRASTRUCTURE_COEFFICIENT 1 CAPITALIZATION_COEFFICIENT 0.5 WAR_DISCONTENT_MAX_UNITS 37 WAR_DISCONTENT_PER_UNIT 0.3 IS_ECOTOPIA } ### Government DONE ### GOVERNMENT_MULTINATIONAL_REPUBLIC { WORKDAY_COEF 1 WORKDAY_EXPECTATION 0 WAGES_COEF 1 WAGES_EXPECTATION 1 RATIONS_COEF 1 RATIONS_EXPECTATION 1 KNOWLEDGE_COEF 2 POLLUTION_COEF 2 POLLUTION_UNHAPPY_COEF 0.04 #### Happiness Coefficients #### CONQUEST_DISTRESS 0 CONQUEST_DISTRESS_DECAY 0.2 EMPIRE_DISTANCE_SCALE 0.0006 MIN_EMPIRE_DISTANCE 1000 MAX_EMPIRE_DISTANCE 8000 TOO_MANY_CITIES_THRESHOLD 105 TOO_MANY_CITIES_COEFFICIENT 0.6 MAX_MARTIAL_LAW_UNITS 0 MARTIAL_LAW_EFFECT 0 MARTIAL_LAW_THRESHOLD 80 AT_HOME_RADIUS 3 OVERSEAS_COEF 0 OVERSEAS_DEFEAT_DECAY 0 OVERSEAS_DEFEAT_COEF 1 HOME_DEFEAT_DECAY 0.5 HOME_DEFEAT_COEF 1 CRIME_COEF 1.25 CRIME_OFFSET 85 PROFESSIONAL_UNITS 0 TURNS_TO_NEW_READINESS 7 READY_PEACE_COEF 0.35 READY_PEACE_HP 0.5 READY_ALERT_COEF 0.65 READY_ALERT_HP 0.75 READY_WAR_COEF 1 READY_WAR_HP 1 GOLD_COEF 1.35 PRODUCTION_COEF 1.5 ENABLING_ADVANCE ADVANCE_MULTINATIONAL_REPUBLIC OBSOLETE_ADVANCE NULL GOV_DEFAULT_ICON ICON_GOV_MULTINATIONAL_REPUBLIC GOV_GROWTH_RANK 4 GOV_PRODUCTION_RANK 4 GOV_SCIENCE_RANK 4 GOV_GOLD_RANK 4 GOV_MILITARY_RANK 3 MAX_SCIENCE_RATE 0.6 UNIT_RUSH_MODIFIER 4 BUILDING_RUSH_MODIFIER 2 WONDER_RUSH_MODIFIER 6 END_GAME_RUSH_MODIFIER 6 MAX_INCOMING_TRADE 4 MAX_OUTGOING_TRADE 4 INFRASTRUCTURE_COEFFICIENT 1 CAPITALIZATION_COEFFICIENT 0.5 WAR_DISCONTENT_MAX_UNITS 30 WAR_DISCONTENT_PER_UNIT 1.0 } ### Government DONE ### GOVERNMENT_TECHNOCRACY { WORKDAY_COEF 1 WORKDAY_EXPECTATION 1 WAGES_COEF 1 WAGES_EXPECTATION 1 RATIONS_COEF 1 RATIONS_EXPECTATION 1 KNOWLEDGE_COEF 2 POLLUTION_COEF 1 POLLUTION_UNHAPPY_COEF 0.04 #### Happiness Coefficients #### CONQUEST_DISTRESS -5 CONQUEST_DISTRESS_DECAY 0.2 EMPIRE_DISTANCE_SCALE 0.0006 MIN_EMPIRE_DISTANCE 1000 MAX_EMPIRE_DISTANCE 8000 TOO_MANY_CITIES_THRESHOLD 150 TOO_MANY_CITIES_COEFFICIENT 0.6 MAX_MARTIAL_LAW_UNITS 0 MARTIAL_LAW_EFFECT 0 MARTIAL_LAW_THRESHOLD 80 AT_HOME_RADIUS 3 OVERSEAS_COEF 0 OVERSEAS_DEFEAT_DECAY 0 OVERSEAS_DEFEAT_COEF 1 HOME_DEFEAT_DECAY 0.5 HOME_DEFEAT_COEF 1 CRIME_COEF 1 CRIME_OFFSET 85 PROFESSIONAL_UNITS 0 TURNS_TO_NEW_READINESS 7 READY_PEACE_COEF 0.35 READY_PEACE_HP 0.5 READY_ALERT_COEF 0.65 READY_ALERT_HP 0.75 READY_WAR_COEF 1 READY_WAR_HP 1 GOLD_COEF 1.35 PRODUCTION_COEF 2.25 ENABLING_ADVANCE ADVANCE_TECHNOCRACY OBSOLETE_ADVANCE NULL GOV_DEFAULT_ICON ICON_GOV_TECHNOCRACY GOV_GROWTH_RANK 4 GOV_PRODUCTION_RANK 5 GOV_SCIENCE_RANK 4 GOV_GOLD_RANK 4 GOV_MILITARY_RANK 2 MAX_SCIENCE_RATE 0.7 UNIT_RUSH_MODIFIER 4 BUILDING_RUSH_MODIFIER 2 WONDER_RUSH_MODIFIER 6 END_GAME_RUSH_MODIFIER 6 MAX_INCOMING_TRADE 4 MAX_OUTGOING_TRADE 4 INFRASTRUCTURE_COEFFICIENT 1 CAPITALIZATION_COEFFICIENT 0.5 WAR_DISCONTENT_MAX_UNITS 22 WAR_DISCONTENT_PER_UNIT 1.0 } ### Government DONE ### GOVERNMENT_VIRTUAL_DEMOCRACY { WORKDAY_COEF 1 WORKDAY_EXPECTATION 1 WAGES_COEF 1 WAGES_EXPECTATION 1 RATIONS_COEF 1 RATIONS_EXPECTATION 1 KNOWLEDGE_COEF 3.5 POLLUTION_COEF 1 POLLUTION_UNHAPPY_COEF 0.04 #### Happiness Coefficients #### CONQUEST_DISTRESS 5 CONQUEST_DISTRESS_DECAY 0.2 EMPIRE_DISTANCE_SCALE 0.0006 MIN_EMPIRE_DISTANCE 1250 MAX_EMPIRE_DISTANCE 10000 TOO_MANY_CITIES_THRESHOLD 180 TOO_MANY_CITIES_COEFFICIENT 0.6 MAX_MARTIAL_LAW_UNITS 0 MARTIAL_LAW_EFFECT 0 MARTIAL_LAW_THRESHOLD 80 AT_HOME_RADIUS 3 OVERSEAS_COEF 0 OVERSEAS_DEFEAT_DECAY 0 OVERSEAS_DEFEAT_COEF 1 HOME_DEFEAT_DECAY 0.5 HOME_DEFEAT_COEF 1 CRIME_COEF 0.5 CRIME_OFFSET 85 PROFESSIONAL_UNITS 0 TURNS_TO_NEW_READINESS 10 READY_PEACE_COEF 0.35 READY_PEACE_HP 0.5 READY_ALERT_COEF 0.65 READY_ALERT_HP 0.75 READY_WAR_COEF 1 READY_WAR_HP 1 GOLD_COEF 1.575 PRODUCTION_COEF 1 ENABLING_ADVANCE ADVANCE_VIRTUAL_DEMOCRACY OBSOLETE_ADVANCE NULL GOV_DEFAULT_ICON ICON_GOV_VIRTUAL_DEMOCRACY GOV_GROWTH_RANK 5 GOV_PRODUCTION_RANK 1 GOV_SCIENCE_RANK 5 GOV_GOLD_RANK 5 GOV_MILITARY_RANK 1 MAX_SCIENCE_RATE 1 UNIT_RUSH_MODIFIER 4 BUILDING_RUSH_MODIFIER 2 WONDER_RUSH_MODIFIER 6 END_GAME_RUSH_MODIFIER 6 MAX_INCOMING_TRADE 4 MAX_OUTGOING_TRADE 4 INFRASTRUCTURE_COEFFICIENT 1 CAPITALIZATION_COEFFICIENT 0.5 WAR_DISCONTENT_MAX_UNITS 15 WAR_DISCONTENT_PER_UNIT 2 } ### Government DONE ### GOVERNMENT_FUNDAMENTALISM { WORKDAY_COEF 1 WORKDAY_EXPECTATION -1 WAGES_COEF 1 WAGES_EXPECTATION 0 RATIONS_COEF 1 RATIONS_EXPECTATION 1 KNOWLEDGE_COEF 1.5 POLLUTION_COEF 1.5 POLLUTION_UNHAPPY_COEF 0.04 #### Happiness Coefficients #### CONQUEST_DISTRESS -5 CONQUEST_DISTRESS_DECAY 0.2 EMPIRE_DISTANCE_SCALE 0.0013 MIN_EMPIRE_DISTANCE 750 MAX_EMPIRE_DISTANCE 4500 TOO_MANY_CITIES_THRESHOLD 75 TOO_MANY_CITIES_COEFFICIENT 0.15 MAX_MARTIAL_LAW_UNITS 1 MARTIAL_LAW_EFFECT 1 MARTIAL_LAW_THRESHOLD 80 AT_HOME_RADIUS 3 OVERSEAS_COEF 0 OVERSEAS_DEFEAT_DECAY 0 OVERSEAS_DEFEAT_COEF 1 HOME_DEFEAT_DECAY 0.5 HOME_DEFEAT_COEF 1 CRIME_COEF 0.5 CRIME_OFFSET 85 PROFESSIONAL_UNITS 0 TURNS_TO_NEW_READINESS 5 READY_PEACE_COEF 0.35 READY_PEACE_HP 0.5 READY_ALERT_COEF 0.65 READY_ALERT_HP 0.75 READY_WAR_COEF 1 READY_WAR_HP 1 GOLD_COEF 1.125 PRODUCTION_COEF 1.25 ENABLING_ADVANCE ADVANCE_FUNDAMENTALISM OBSOLETE_ADVANCE NULL GOV_DEFAULT_ICON ICON_GOV_FUNDAMENTALISM GOV_GROWTH_RANK 3 GOV_PRODUCTION_RANK 4 GOV_SCIENCE_RANK 3 GOV_GOLD_RANK 3 GOV_MILITARY_RANK 3 MAX_SCIENCE_RATE 0.6 UNIT_RUSH_MODIFIER 4 BUILDING_RUSH_MODIFIER 2 WONDER_RUSH_MODIFIER 6 END_GAME_RUSH_MODIFIER 6 MAX_INCOMING_TRADE 4 MAX_OUTGOING_TRADE 4 INFRASTRUCTURE_COEFFICIENT 1 CAPITALIZATION_COEFFICIENT 0.5 WAR_DISCONTENT_MAX_UNITS 30 WAR_DISCONTENT_PER_UNIT 0.6 } ### Government DONE ### GOVERNMENT_CONSTITUTIONAL_MONARCHY { WORKDAY_COEF 1 WORKDAY_EXPECTATION -1 WAGES_COEF 1 WAGES_EXPECTATION 0 RATIONS_COEF 1 RATIONS_EXPECTATION 0 KNOWLEDGE_COEF 1.5 POLLUTION_COEF 1 POLLUTION_UNHAPPY_COEF 0.03 #### Happiness Coefficients #### CONQUEST_DISTRESS -2 CONQUEST_DISTRESS_DECAY 0.2 EMPIRE_DISTANCE_SCALE 0.0017 MIN_EMPIRE_DISTANCE 750 MAX_EMPIRE_DISTANCE 3750 TOO_MANY_CITIES_THRESHOLD 45 TOO_MANY_CITIES_COEFFICIENT 0.3 MAX_MARTIAL_LAW_UNITS 2 MARTIAL_LAW_EFFECT 1 MARTIAL_LAW_THRESHOLD 80 AT_HOME_RADIUS 3 OVERSEAS_COEF 0 OVERSEAS_DEFEAT_DECAY 0 OVERSEAS_DEFEAT_COEF 1 HOME_DEFEAT_DECAY 0.5 HOME_DEFEAT_COEF 1 CRIME_COEF 1 CRIME_OFFSET 85 PROFESSIONAL_UNITS 0 TURNS_TO_NEW_READINESS 7 READY_PEACE_COEF 0.35 READY_PEACE_HP 0.5 READY_ALERT_COEF 0.65 READY_ALERT_HP 0.75 READY_WAR_COEF 1 READY_WAR_HP 1 GOLD_COEF 1.05 PRODUCTION_COEF 1.25 ENABLING_ADVANCE ADVANCE_CONSTITUTIONAL_MONARCHY OBSOLETE_ADVANCE NULL GOV_DEFAULT_ICON ICON_GOV_CONSTITUTIONAL_MONARCHY GOV_GROWTH_RANK 2 GOV_PRODUCTION_RANK 4 GOV_SCIENCE_RANK 3 GOV_GOLD_RANK 3 GOV_MILITARY_RANK 2 MAX_SCIENCE_RATE 0.7 UNIT_RUSH_MODIFIER 4 BUILDING_RUSH_MODIFIER 2 WONDER_RUSH_MODIFIER 6 END_GAME_RUSH_MODIFIER 6 MAX_INCOMING_TRADE 4 MAX_OUTGOING_TRADE 4 INFRASTRUCTURE_COEFFICIENT 1 CAPITALIZATION_COEFFICIENT 0.5 WAR_DISCONTENT_MAX_UNITS 22 WAR_DISCONTENT_PER_UNIT 0.6 } ### Government DONE ### ### ALL GOVERNMENTSS DONE ###