;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ; Sid Meier's Civilization III ; ; Dialog box scripts ; ; Copyright (c) 2000, 2001 by Firaxis Games, Inc. ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ; INSTRUCTIONS FOR TRANSLATORS! ; ; 1) These files must not be saved in "Microsoft Word Format", or they will ; be ruined. They MUST be saved in "Text Only" format. ; ; 2) Please do not insert extra blank lines, nor remove existing blank ; lines, as this will cause the program to malfunction. ; ; 3) But it is normally okay to turn a long line into two shorter lines; ; for instance: ; ; This is a very long sentence; it probably won't fit on one line in German. ; ; is equivalent to: ; ; This is a very long sentence; It probably ; won't fit on one line in German. ; ; 4) It is also okay to have lines be pretty much as long as they need ; to be off the edge of the screen (up to, say, 150-200 characters ; long. ; ; 5) Lines beginning with "#" are control lines, and the FIRST WORD ; immediately following the # should NOT be translated. Subsequent ; words on the line SHOULD be translated. For example: ; ; #caption Hello ; to ; #caption Bonjour ; ; #button Yes ; to ; #button Oui ; ; 6) The "{" and "}" characters are used to indicate text which should ; be displayed in BOLD type. The "[" and "]" characters indicate ; text which should be displayed in ITALIC type. A {} sequence or ; a [] sequence can begin and end on different lines. ; ; 7) Lines beginning with "^" begin on new lines. ; ; 8) Lines beginning with "^^" are centered. ; ; 9) The "$" character indicates a string is to be substituted. The ; $ is followed by the name and ID of the string, as in: ; ; Greetings, $PLAYERNAME1. ; ; In this case, the ID of the string is 1. The name of the string ; is for informational purposes only, so $PLAYERNAME1, $NAME1, ; $STRING1, and $WHOZIT1 are all equivalent. The names themselves ; do NOT need to be translated, although translating them won't ; cause harm as long as the numerical ID is left alone (except in ; the case below). ; ; An important EXCEPTION is that $NUM0 (or $NUM1, $NUM2, etc) ; indicate a numerical value is to be displayed, and $HEX0 $HEX1, ; etc indicate a hexadecimal value will be displayed. "NUM" and ; "HEX" must NOT be translated or their special meaning will be lost. ; ; Other exceptions are $LINK0, $LINK1, etc., $DROPDOWN0, $DROPDOWN1, etc., ; $DROPLINK0, $DROPLINK1, etc. These must NOT be translated or their ; special meaning will be lost. ; ; 10) Sequences enclosed in < > angle brackets are used to perform ; gender and plurality substitutions. ; ; $<...> sequences must BEGIN AND END ON THE SAME LINE! ; ; Here are the substitution forms, followed by some examples: ; ; $FACTION3 = Substitute string 3 ; $<3:has:have> = Substitute based on plurality of string 3 ; $<3:le:la:les:les> = Substitute based on plurality & gender of string 3 ; $<3:masc:fem:neut:pmasc:pfem:pneut> = plurality & gender, includes neuter ; $<3:$FACTIONADJ4> = Inserts string 4 and parses based on ; plurality & gender of string 3. ; $ = Inserts string 4 and parses for the ; masculine singular form. ; $ = ...Feminine plural, etc. ; ; Since English doesn't have the masculine/feminine ; problem, and no plural problem for "the", there will be cases where ; YOU THE TRANSLATOR will have to add sequences of this type. For ; example, you can convert the following sentences (For "faction", ; imagine substituting any of "Barbarians", "The Roman Empire", etc) ; ; The $FACTION4 $<4:has:have> ... ; ; into: ; ; $<4:Le:La:Les:Les> $FACTION4 $<4:a:ont> ... ; ; and convert... ; ; $TITLE0 $NAME1 of the $FACTION2 ; ; into: ; ; $TITLE0 $NAME1 $<2:du:de la:des:des> $FACTION2 ; ; Note that the "4:" or "2:" is important as it tells the computer which word ; in the sentence to take its gender/plurality from (there are often ; several substitutions in a paragraph). ; ; FRENCH translators note that the program will AUTOMATICALLY handle ; the L' and D' contractions for le, la, and de. ; ; 11. English also doesn't have adjective gender/plurality ; issues (rah rah English!) which means you'll need to correct ; those as you go along. There are two basic situations you'll ; encounter. The first is adjectives present in the text and ; used to modify words being substituted in: ; ; the pretty $ITEM3 that $NAME4 ... ; ; which you can convert to: ; ; $<3:le:la:les:les> $ITEM3 $<3:bel:belle:bels:belles> que $NAME4 ... ; ; Again the "3:" reminds the computer to substitute based on the ; plurality and gender of $ITEM3 rather than (for instance) $NAME4. ; ; The other situation you'll encounter is where an ADJECTIVE is being ; substituted in to modify words present in the text: ; ; $ sisters ... ; ; The "M1" calls for a masculine singular substitution (remember, ; English doesn't have this problem so I've set everything to the ; default). Obviously "sisters" is neither masculine nor singular, ; so you'll want to call for the feminine plural form: ; ; soeurs $ ... ; ; 12. GERMAN translators can do the same thing, and simply use ; $<...> sequences with SIX items to take care of neuter forms. ; Unfortunately I don't know any German at all, so I can't give ; you any good examples. ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; #comment ______________________________________________________________________Standard Variables #comment DIFF = Chieftain, Warlord, Regent, Monarch, Emperor, Deity #comment PLAYER = the player's name #comment CIVADJ = one of the civilizations Adjective Form. #comment CIVNOUN = one of the civilizations Noun Form. #comment CIVNAME = one of the civilizations Name Form. #comment CITY = one of the cities currently on the map #comment CITYSIZE = either town, city, or Metropolis #comment UNIT = one of the unit types (see the units list in the Unit Type Tab) #comment IMPROVEMENT = one of the city improvements (see the improvements list in Buildings Tab) #comment WONDER = on of the great wonders #comment SMALL_WONDER = one of the small wonders #comment SPACESHIP_PART = one of the spaceship parts #comment GOVERNMENT = one of the Government types, Despotism, Monarchy, Communism, Republic, Democracy #comment TERRAIN = one of the terrain types in the game (see Terrain on the Terrain Types Tab) #comment TECH = one of the Civilization Advances (see the Technologies Tab) #comment TECHS = the two technologies the player starts the game with, (always X and Y) #comment IMPROVEMENT_WONDER_OR_UNIT = Improvement, Wonder, or Unit #comment RULER_TITLE = What the people call the player (Depends upon Government type, see Ruler title on Governments Tab) #comment WISEMEN = What the people call their researchers (Depends upon the current era, see the Eras Tab) #comment ORDERS = One of the actions that require more than one turn (see Unit Orders Tab) #comment BARBARIAN = a barbarian tribe (See the Races Tab, select Barbarian Chiefdom, and look at the "city Names" list. #comment CULTURAL_LEVEL = Adjective describing the level of cultural development of a civilization (see MISC RULES Tab, Cultural Levels Box) #comment TITLE = the title of one of the enemy leaders (See RACES Tab, Leader Section) #comment LEADER = The name of an enemy leader (see RACES Tab, Leader Section) #comment CULTURAL_OPINION = How one civ feels about another's cultural development (See CULTURE Tab) #comment RESOURCES = one of the resources on the map (see GOOD TYPE Tab) #comment GREAT_LEADER = one of the nations Great Leaders (see RACES Tab, Leaders list) #comment GREAT_PERSON = one of the great people #comment MOOD = happy, indifferent, annoyed #comment DOES = Thrives, is growing very slowly, is not growing at all, is starving #comment PUNCT = Ending punctuation (ignore) #comment HAPPY = happy, unhappy, content #comment STRENGTH = civ-specific strength #comment ________________________________________________________________________End Variables #comment _________________________________________________________________________________________CONSOLE MESSAGES #LANDCONQUER Only [ground] units can be used to attack settlements. #COMBATCONQUER Only [combat] units can capture cities. #NOTAMPHIB Only Marine units can attack from the sea. #NONCOMBATANT Non-combat units may not attack. #BLITZLIMIT This unit may not attack more than once. #BARBARIAN_ATTACK A $BARBARIAN0 raiding party ambushed us! #GLOBALWARMING_FOREST_JUNGLE #map_center 0 Global Warming" has destroyed $TERRAIN0! #GLOBALWARMING #map_center 0 Global Warming has turned $TERRAIN0 into $TERRAIN1! #GLOBALWARMING_RISING_COASTLINES Coastlines are rising! Our scientist blame it on Global Warming... #CAPTURE_BARBARIAN We dispersed a $BARBARIAN0 encampment and took 25 gold! #STARVE Starvation at $CITY0! #CITYPRODUCE $CITY0 builds $IMPROVEMENT_WONDER_OR_UNIT1. #WELOVEKING 'We love the $TITLE0' day celebrated. #WELOVEKINGOVER 'We love the $TITLE0' celebration has ended. #HARVEST_FOREST Forest harvested. $NUM0 $<#0:shield:shields> returned to $CITY0. #CULTUREBORDER Our cultural influence is expanding! #DISBANDSHIELDS Our $UNIT0 has been converted into $NUM0 $<#0:shield:shields>. #UNITPROMOTIONREG Our conscript $UNIT0 becomes a Regular. #UNITPROMOTIONVET Our Regular $UNIT0 is now a Veteran. #UNITPROMOTIONELITE Our Veteran $UNIT0 is now Elite! #UNITCAPTURED Our $UNIT0 was captured! #UNITSCAPTURED Our units were captured! #THEIRUNITCAPTURED We captured an enemy $UNIT0! #THEIRUNITSCAPTURED We captured enemy units! #UNITDESTROYED Our $UNIT0 has been destroyed! #UNITSDESTROYED Our units have been destroyed! #SHIPSUNK Our $UNIT0 was lost in treacherous waters! #UNITJUNGLEDISEASE Our $UNIT0 has died of disease from the jungle! #comment ___________________________________________________________________________Barbarian Stuff #GOODY_MONEY We got $NUM0 gold from the $BARBARIAN0 tribe's village. #GOODY_MAPS The friendly $BARBARIAN0 tribe gave us maps of their region. #GOODY_CITY An advanced $BARBARIAN0 village has joined us! #GOODY_NOTHING This $BARBARIAN0 village is deserted. #GOODY_SETTLERS A friendly $BARBARIAN0 $UNIT1 wants to join our $GOVERNMENT2. #GOODY_MERCENARIES This friendly $BARBARIAN0 village gave us a skilled $UNIT1. #GOODY_BARBARIANS We have disturbed an angry $BARBARIAN0 $UNIT1. #CIVIL_DISORDER Civil Disorder in $CITY0. #CIVIL_DISORDER_OVER Order restored in $CITY0. #CIVIL_DISORDER_INTENSIFIES Civil Disorder intensifies in $CITYNAME0! The mob has destroyed $IMPROVEMENT1! #SETTLEMENT_FOUNDED $CITY0 founded in $NUM0 $BC_AD1 #SUMMARY_DISEASE Disease strikes $CITY0. #POLLUTION Pollution strikes $CITY0. #NEWLEADER Our victory has produced a great leader, $GREAT_LEADER0! #RESISTANCEQUELLED Our troops have quelled $NUM0 $<#0:resister:resisters>! #RESISTANCEENDS The Resistance in $CITY0 has ended! #POPDESTROYED Some of $CITY0's citizens have been killed! #FACDESTROYED The $IMPROVEMENT1 of $CITY0 has been destroyed! #comment ________________________________________________________________________________________WRAPPER POP-UPS #CUSTOMNAMES #xs 440 #caption Customize Your Tribe #PREFS #caption Preferences #itemlist Auto-Save Show Units over Cities Show Food and Shields on Map Show Team Color Disc Always Wait at End of Turn Animate Battles Animate our Manual Moves Show our Manual Moves Animate our Automatic Moves Show our Automatic Moves Animate Friend Moves Show Friend Moves Animate Enemy Moves Show Enemy Moves Tutorial Mode Cancel Orders for Friendly Combat Unit Cancel Orders for Enemy Combat Unit Ask for Build Orders after Unit Construction Always Start Building Previously Built Unit Show Civil Disorder Pop-Up Show Civilopedia Book Cursor Capital Governor is Default for New Cities Color Blind Help Culturally Linked Starting Locations Show City Population Number Dropshadow Show Wonder Initiation Pop-Up #REALLYQUIT #wave 43 #caption Oh No! Do you really want to quit? #itemlist No, not really. Yes, immediately! #REALLYRETIRE #xs 320 #caption Oh, Come on. Are you ready to retire? No. Why? Yes, end this nightmare. #LOADGAME #xs 320 #caption Saved Game ^^Difficulty Level: $DIFF0 ^^$TITLE1 $LEADER2 of the $CIVNOUN3 ^^$DATE4 #GAMEOVERMAN #xs 440 #caption Game Over, Man! So, this game is, like, over. No further score will be entered. Good! I'm done! Wait, lemme just play 'couple more turns... #END_GAME_WIN #caption You Win!! #text ^You have achieved a $TYPE0 #END_GAME_WIN2 #caption Congratulations! #text ^Time has run out, and you are the victor! #END_GAME_LOSS #caption We are disgraced! ^You have suffered $TYPE0. #comment ________________________________________________________MENU "System" #comment {G}ame Menu removed, 8/15 - JS #comment Miscell{A}neous removed 8/27 - JS #comment {I}nfo Screens removed 09/16 - JS #GMENU_MAIN #caption Main Menu #itemlist {M}ap {L}oad Game [(Ctrl-L)] {N}ew Game [(Ctrl-Shift-Q)] {P}references [(Ctrl-P)] {A}udio Preferences [(Shift-S)] {R}etire [(Ctrl-Q)] {S}ave Game [(Ctrl-S)] {Q}uit Game [(ESC)] #COMMENT canned 09/16 - JS #GMENU_INFO #caption Info Screens #itemlist {H}istograph Screen [(F8)] {P}alace Screen [(F9)] {S}pace Ship Screen [(F10)] {D}emographics Screen[(F11)] #GOTO_CITY #caption Goto City #itemlist #GMENU_MAP #caption Map #itemlist {G}rid Controls [(Ctrl-G)] {C}enter Screen [(C)] Clean {M}ap [(Ctrl-Shift-M)] {L}ocate City [(Shift-L)] $ZOOM0 [(Z)] #comment Has gone away for now, left in case we change our minds 08/27 -JS #GMENU_MISC #caption Miscellaneous #itemlist {A}bout Civilization III #ABOUT_CIV3 #caption About Civilization III Civ 3 was here... ^Write me. #comment __________________________________________________________________________________End Menu System #DAWN_OF_MAN #caption Dawn of Civilization #xs 400 #y 10 ^It is the year 4000 BC. Your ancestors were nomads. But over the generations your people have learned the secrets of [farming, road-building,] and [irrigation], and they are ready to settle down. ^ ^{$PLAYER0}, your people are {$STRENGTH4} and {$STRENGTH5} and have recently mastered $TECHS3. ^ ^The people have vested [absolute power] in you, trusting that you can build a Civilization to stand the test of time! #DAWN_OF_MAN_NO_TECHS #caption The Dawn of Civilization #xs 400 #x -5 #y -5 $PLAYER0, your people know the secrets of [farming, road-building, and irrigation] which have led to great achievements and promise to yield great rewards. Use this knowledge wisely, $PLAYER0, and you may build a Civilization to stand the Test of Time. #comment __________________________________________________________VICTORY AND DEFEAT #RETIREWARNING #xs 440 #caption End of Game ^^ ^^MANDATORY RETIREMENT YEAR! ^^ ^^GAME WILL END AT $YEAR0 ^^ #TIMELIMIT #xs 440 #caption End of Game ^^ ^^MANDATORY RETIREMENT YEAR! ^^ ^^$YEAR0 ^^ ^^END OF GAME ^^ ^^WINNER BY SCORE: $CIVNAME1 ^^ #DIPLOVICTORYVOTEOPTION #caption United Nations Vote Would you like to hold elections for UN Secretary-General? #itemlist Yes. No. #DIPLOVICTORYVOTE #xs 400 #caption Vote for the UN Secretary-General... #DIPLOVICTORYVOTERESULTS #xs 400 #caption Voting Results... #NODIPLOVICTORY #caption Voting Results... Election was inconclusive; no majority was found. #comment _______________________________________________________________________________________ADVISOR MESSAGES #comment ____________________________________________________________________DOMESTIC STATEMENTS #REVOLUTIONNOTAVAILABLE #advisor Domestic Sad We cannot have a revolution until we discover different forms of government. #REVOLUTION #advisor Domestic Surprised Our people are overthrowing our $GOVERNMENT0. Our Civilization is descending into Anarchy! #ALREADYREVOLTING #advisor Domestic Angry Sir! we are already undergoing a revolt..! ^ ^Did you take your medication? #HURRY_CIVIL_DISORDER #advisor Domestic Angry We cannot hurry production while our city is in civil disorder. #HURRY_RESISTANCE #advisor Domestic Angry We cannot hurry production while our city is in resistance. #HURRY_CANNOT #advisor Domestic Sad We cannot hurry $IMPROVEMENT_WONDER_OR_UNIT0. #HURRY_UNAVAILABLE #advisor Domestic Angry Our current government type prevents us from $LINK. #HURRY_NOT_ENOUGH_PEOPLE #advisor Domestic Sad Rushing this project would cost the lives of too many citizens! #GOVERNMENT_CANNOT_HURRY #advisor Domestic Angry We are in the midst of a revolt, sir. We cannot hurry production. #HURRY_NOT_NECESSARY #advisor Domestic Happy No need to hurry this, sir. #SUMMARY_LOW_TREASURY #advisor Domestic Sad Our treasury is running dangerously low! #SUMMARY_GOLDEN_AGE #advisor Domestic Happy Our Great Civilization has entered a Golden Age! #SUMMARY_END_GOLDEN_AGE #advisor Domestic Sad Our Civilization's Golden Age has ended. So say our analysts... #SUMMARY_NEW_SMALL_WONDER #advisor Domestic Happy Our people want to build the $SMALL_WONDER0! Maybe we should... #WONDERCHANGE #map_center 0 #advisor Domestic Because $CITY0 can no longer work on $LINK0, production has been switched to $LINK1. #itemlist Zoom to City. Sounds Good. #comment LINK = one of the Great Wonders #WONDERPRODUCE #map_center 0 #advisor Domestic We have information that the $CIVADJ1 city of $CITY0 has completed a great project, $LINK0. #SETTLEMENTTOONEAR #xs 320 #wave 3 #advisor Domestic Sad We cannot build cities so close to each other. #comment ___________________________________________________________________________________DOMESTIC GAME STOPPERS #MIMIMI #xs 320 #advisor Domestic Sad ^A previous terrain enhancement ($MINE_OR_IRRIGATION0) will be replaced by this operation. Do you wish to continue? Cancel action. Continue. #DISBAND_NONCOM #advisor Domestic #xs 320 Disband $UNIT0? Pardon me but these are OUR people. Do you really want to disband them? #itemlist Yes, we need to! No. Maybe you are right, advisor. #MELTDOWN #map_center 0 #advisor Domestic Sad #xs 440 #text The Nuclear Plant in $CITY0 has malfunctioned! Thousands are dead, and pollution has crippled production! #itemlist Zoom to City. Oh well. Let's deal with it! #ABANDONBASE #map_center 0 #xs 320 #advisor Domestic Angry $CITY0 is not growing, yet it cannot complete the $UNIT1 until its population is higher. What shall we do? #itemlist Delay production. Zoom to $CITY0. Abandon $CITY0. #MAINTSHORT #map_center 1 #xs 400 #wave 24 #advisor Domestic Angry #text We can no longer support our $IMPROVEMENT0 at $CITY1. We must think more about our treasury! #itemlist Proceed What's the big picture? #NEW_GOVERNMENT_AVAILABLE #advisor Domestic Surprised #text $RULER_TITLE0, our people yearn for a change in government to ^^$LINK0. ^Shall we encourage a revolution? #itemlist Tell me more about governments. Yes, let the revolt begin! No. We are happy with [$GOVERNMENT2]. #active 2 #IMPROVEMENT_COMPLETE #map_center 1 #advisor Domestic Happy #text $RULER_TITLE0, $CITY1 has produced ^^$LINK0. ^Shall we begin work on ^^$DROPLINK0? #itemlist Zoom to [$CITY1]. OK. #active 1 #comment I have manually inserted a map_center here. This is an odd beast because it is not a popup, #comment rather a graphicwin. #WONDERSPLASH $RULER_TITLE0, we have completed $LINK0 in $CITY1. #IMPROVEMENT_SCRAP #advisor Domestic Sad #text Are you sure you want to sell this improvement for $NUM0 gold and $NUM1 $<#1:shield:shields>? #itemlist Sure I'm sure! No I've had second thoughts! #VERBOSE_DISEASE_UNKNOWN #map_center 0 #advisor Domestic Sad #text $RULER_TITLE1, the citizens of $CITY0 are dying of $LINK. Our $WISEMEN2 are baffled and cannot seem to determine the origins of these deadly diseases... #itemlist Continue. Zoom to city. #VERBOSE_DISEASE_TERRAIN #map_center 0 #advisor Domestic Sad #text $RULER_TITLE1, the citizens of $CITY0 are dying of $LINK. Our $WISEMEN2 think that conditions in the surrounding [$TERRAIN3] may be unhealthy. #itemlist Zoom to city. Continue. #active 1 #comment In this case IMPROVEMENT is either Aqueduct or Hospital. #POPULATION_LIMIT #map_center 1 #advisor Domestic Happy #text $RULER_TITLE0, the city of $CITY1 does not have the sanitation it needs to support a larger population. It needs the [$IMPROVEMENT2] improvement. $CITY1 is currently working on [$IMPROVEMENT_WONDER_OR_UNIT3]; shall we switch to [$IMPROVEMENT2]? #itemlist Yes, switch immediately. Let $CITY1 complete its [$IMPROVEMENT_WONDER_OR_UNIT3] then start the [$IMPROVEMENT2.] No, $CITY1 is doing just fine. #active 2 #CONFIRMREVOLUTION #advisor Domestic You say you want a Revolution? #itemlist Yes. You know it's gonna be alright. No. You can count me out. #CONFIRMSWITCH #advisor Domestic Happy Are you aware that switching to $IMPROVEMENT_WONDER_OR_UNIT0 will waste $NUM0 $<#0:shield:shields>. #itemlist Oh well. Let it be so... No. We should reconsider. #HURRY_PEOPLE #advisor Domestic Sad #text Hurrying $IMPROVEMENT_WONDER_OR_UNIT0 could cost the lives of $NUM0 citizens. #itemlist It's that important. Get out my whip! Oh, Really. Well never mind, then. #HURRY_NOT_ENOUGH_GOLD #advisor Domestic Angry Umm.. sir. We'd need at least $NUM0 gold to do that. #HURRY_GOLD #advisor Domestic Surprised #text Are you sure? Hurrying $IMPROVEMENT_WONDER_OR_UNIT0 will cost $NUM0 gold... #itemlist Don't argue with me. Start counting! Oh, I see. Never mind. #CONFIRMCANCELTERRAFORM #advisor Domestic This worker has been ordered to $ORDERS0 and will be done in $NUM0 turns. ^Do you want them to stop? #itemlist Yes. There is more important work to do. No. Carry on. #CANCELGOVCITIZENS #advisor Domestic Are you sure you want to stop the governor from managing this city's citizens? #itemlist Yes. No. #active 1 #comment _______________________________________________________________DOMESTIC Civil Disorder Reports #DISORDER_REPORT_ENTERTAINERS #map_center 1 #advisor Domestic Angry #wave 1 #text [$CITY1 has lost all productivity, due to demonstrations and general unrest!] ^The people want entertainment, luxuries, and city improvements... ^What shall we do? #itemlist I'll deal with "the people" of $CITY1, later. Give them some entertainment. Zoom to $CITY1. #active 1 #DISORDER_REPORT #map_center 1 #advisor Domestic Angry #wave 1 #text $CITY1 has basically [Shut Down]. ^The people are rioting! ^What shall we do? #itemlist Don't worry about it. I'll tend to $CITY1 later. #itemindex 2 Zoom to $CITY1. #active 0 #DISORDER_REPORT_ENTERTAINERS_WAR #map_center 1 #advisor Domestic Angry #wave 1 #text [$CITY1 has lost all productivity!] ^The people are rioting because of the war. ^What shall we do? #itemlist Let them riot! I don't care. Give them some entertainment. Zoom to $CITY1. #active 1 #DISORDER_REPORT_WAR #map_center 1 #advisor Domestic Sad #wave 1 #text I am sorry to report that [$CITY1 has lost all productivity.] ^The people are rioting because of the war. ^What shall we do? #itemlist Let them demonstrate for all I care! #itemindex 2 Zoom to $CITY1. #active 0 #NOSUPPORT #xs 320 #wave 24 #advisor Military Angry We have insufficient gold to continue supporting all our units. ^One $UNIT1 unit will be disbanded. (Someone should be looking after our treasury!) #WHICHICON #caption Which Action? What would you like to do? #comment ___________________________________________________________________________MILITARY STATEMENTS #comment __________________________________________________Barbarians #SUMMARY_BARBARIAN_EXPLOSION_CITY #advisor Military Surprised We have heard reports of a massive barbarian uprising near $CITY0! #BARBARIAN_CAPTURE_CITY_PRODUCTION #map_center 0 #advisor Military Angry #wave 0 $CITY0 has been $LINK by the $BARBARIAN1s! Our work on $IMPROVEMENT_WONDER_OR_UNIT2 has been destroyed! #BARBARIAN_CAPTURE_CITY_POPULATION #map_center 0 #advisor Military Angry #wave 0 $CITY0 has been $LINK by the $BARBARIAN1 tribe! Some of our people were lost! #BARBARIAN_CAPTURE_CITY_GOLD #map_center 0 #advisor Military Angry #wave 0 $CITY0 was $LINK by $BARBARIAN1 tribe! They have carried away $NUM0 gold! We [must build] our military! #BARBARIAN_DESTROY_WALLS #map_center 1 #advisor Military Angry #wave 0 $CITY1 has been attacked by $BARBARIAN2s! They have destroyed the city walls! Let us build up our army, sir. Please! #COLONY_BARBS #advisor Military Angry Our $RESOURCE0 colony was overrun by a tribe of $BARBARIAN1s. We should be protecting our colonies better! #COLONY_CIV #advisor Military Angry Our $RESOURCE0 colony near $CITY2 was overrun by the evil $CIVNOUN1. We should be protecting our colonies!; #comment ______________________________________________________________________________________Conquest and Loss #WE_CONVERT_CITY #map_center 1 #advisor Military Happy $RULER_TITLE0, the loyal citizens of $CITY1 have $LINK their oppressors and have pledged allegiance to us! They yearn to be with us. #itemlist Great! Install a new governor. We don't want $CITY1. Rebuff the rebels. #WE_CONVERT_CITY_WITH_WONDER #map_center 1 #advisor Military Happy $RULER_TITLE0, the citizens of $CITY1 have $LINKtheir oppressors and pledged allegiance to us! ^And I am honored to report that the city contains $WONDER3! #itemlist Wow! Install a new governor. Don't want $CITY1. Rebuff the rebels. #THEY_REFUSED_TO_CONVERT_CITY #map_center 1 #advisor Military Happy $RULER_TITLE0, the people of $CITY1 have risen up in revolt and $LINK to the $CIVNOUN3! ^However, the $CIVADJ2 government refuses to acknowledge their claim! ^Thus, we have regained control of $CITY1! #THEY_CONVERT_CITY #map_center 1 #advisor Military Angry #wave 2 Terrible news, $RULER_TITLE0! ^The people of $CITY1 have $LINK our governor and pledged allegiance to the treacherous $CIVNOUN2! ^Word is, the people of $CITY1 "admire" the so called "culture" of the $CIVNOUN2... Imagine. #THEY_CONVERT_CITY_WITH_WONDER #map_center 1 #advisor Military Angry #wave 2 Terrible news, $RULER_TITLE0! ^The people of $CITY1 have $LINK our governor and pledged allegiance to the treacherous $CIVNOUN2! ^Because of this treachery, $RULER_TITLE0, we have lost control of $WONDER3! #WE_DESTROY_CITY_GOLD #map_center 1 #advisor Military Happy $RULER_TITLE0, once again our magnificent armies are [victorious!] ^We have destroyed $CITY1 and "liberated" $NUM0 gold. #THEY_DESTROY_CITY_GOLD #map_center 1 #advisor Military Angry Terrible news, $RULER_TITLE0! ^The evil $CIVNOUN2 have stolen [$NUM0 gold] from $CITY1 and burned it to the ground! ^They should pay dearly for this atrocity! #WE_CAPTURE_CITY_GOLD #map_center 1 #advisor Military Happy $RULER_TITLE0, once again our magnificent armies are [victorious!] ^We captured $CITY1 and "liberated" $NUM0 gold. #itemlist Great! Install a new governor. We don't want it. Raze the city! #SEIZE_CITY_WITH_WONDER #map_center 1 #advisor Military Happy $RULER_TITLE0, once again our magnificent armies are victorious! ^We captured $CITY1 from which we "liberated" $NUM0 gold. ^And I am honored to report that we now control $WONDER3! #itemlist Great! Install a new governor. We don't want it. Raze the city! #THEY_RAZE_CITY_GOLD #map_center 1 #advisor Military Angry #wave 2 Terrible news, $RULER_TITLE0! ^The evil $CIVNOUN2 have stolen [$NUM0 gold] from $CITY1 and burned it to the ground! ^They should pay dearly for this atrocity! #CITY_RAZED_WITH_WONDER #map_center 1 #advisor Military Angry Terrible news, $RULER_TITLE0! ^$CITY1 was razed by the [evil $CIVNOUN2!] ^They have stolen [$NUM0 gold] from its vaults and [destroyed $WONDER3!] ^They are beasts, and must be dealt with harshly. #THEY_CAPTURE_CITY_GOLD #map_center 1 #advisor Military Angry #wave 2 Terrible news, $RULER_TITLE0! ^$CITY1 was captured by the [evil $CIVNOUN2!] ^They have stolen [$NUM0 gold] from its vaults. #CITY_LOST_WITH_WONDER #map_center 1 #advisor Military Angry Terrible news, $RULER_TITLE0! ^The [evil $CIVNOUN2] have captured $CITY1 -- along with $WONDER3! ^They have also stolen [$NUM0 gold] from its vaults. ^We must make them pay! #comment ____________________________________________________________________________________Game Rules #RESISTERS #map_center 2 #advisor Military Angry $RULER_TITLE0, there $<#0:is:are> $NUM0 $<#0:resister:resisters> in $CITY1. ^We should garrison $CITY1 with strong units to quell the stinking resistance. #comment _____________________________________________________________________________________MILITARY GAMESTOPPERS #CIV_DESTROYED_BY_PLAYER #advisor Military Happy #text We have destroyed the $CULTURAL_LEVEL3 $CIVNOUN0, $RULER_TITLE2. #itemlist What's the big picture? Good! They deserved it. Carry on... #active 1 #DISBAND #xs 320 #advisor Military Surprised Disband $UNIT0? ^All due respect, but offense [is] the best defense. ^Are you sure? #itemlist Yes, we need to! No. Maybe you are right, advisor. #UPGRADE #xs 320 #advisor Military Happy Upgrade $UNIT0 to $UNIT1 for $NUM0 gold? #itemlist Yes. No. #NO_UNITS_TO_UPGRADE_ALL #advisor Military Sad We have not a single $UNIT0 which can be upgraded! #NO_GOLD_TO_UPGRADE_ALL #advisor Military Sad We would need $NUM0 gold in order to complete all the upgrades! #UPGRADE_ALL #advisor Military Happy Upgrade each $UNIT0 ($NUM0 total) for $NUM1 gold? #itemlist Yes. No. #CONFIRMWAR #advisor Military Angry Let us destroy them, sir! #itemlist You're right! They [are] scum! No. We should respect our neighbors. #active 1 #OURNUKEFAILED #advisor Military Angry Our [expensive] nuclear missile was intercepted by their +#@%! @+!#% [SDI Defense!] #THEIRNUKEFAILEDBYUS #advisor Military Happy One of the $CIVADJ0 nuclear missiles was destroyed by our [superior SDI missile Defense system!] #THEIRNUKEFAILEDBYOTHERS #advisor Military Sad The $CIVADJ0 nuke was shot down by the $CIVADJ1 SDI Defense! #comment ________________________________________________________________________________________FOREIGN STATEMENTS #MUTUALPROTECTIONOURWAR #advisor Foreign Angry $CIVNAME0 has attacked our "brothers" in $CIVNAME1. Our $LINK requires us to declare war against $CIVNAME0. #MUTUALPROTECTIONWARONUS #advisor Foreign Angry Our righteous crusade against the sniveling $CIVNAME0, has caused the morons in $CIVNAME1 to declare war on us! ^They had a $LINK! #MILITARYALLIANCEOURWAR #advisor Foreign Happy We have agreed with $CIVNAME0 to punish $CIVNAME1. We declare war upon $CIVNAME1. #MILITARYALLIANCEWARONUS #advisor Foreign Angry Treacherous $CIVNAME0 and evil $CIVNAME1 have declared war on us! They have a military alliance to destroy us! #MAKEPEACE #advisor Foreign Happy $CIVNAME0 and $CIVNAME1 have signed a peace treaty. #MUTUALPROTECTIONPACT #advisor Foreign $CIVNAME0 and $CIVNAME1 have signed a mutual protection pact. #MILITARYALLIANCEAGAINSTUS #advisor Foreign $CIVNAME0 and $CIVNAME1 have signed a military alliance against us. #MILITARYALLIANCE #advisor Foreign $CIVNAME0 and $CIVNAME1 have signed a military alliance against $CIVNAME2. #TRADEEMBARGO #advisor Foreign Angry $CIVNAME0 and $CIVNAME1 have signed a trade embargo against us. ^Didn't I tell you they were evil...? #TRADEEMBARGOENDS #advisor Foreign Happy The trade embargo against us between $CIVNAME0 and $CIVNAME1 has ended. #SUMMARY_CIV_DESTROYED_BY_CIV #advisor Foreign Sad The rampaging $CIVADJ1 forces have destroyed the $CIVNOUN0. #SUMMARY_CIV_DESTROYED #advisor Foreign Happy The $CIVNOUN0 have been destroyed. #SUMMARY_THEY_DECLARE_WAR_ON_US #advisor Foreign Angry The $CIVNOUN0 declared war on us! #SUMMARY_DECLARE_WAR #advisor Foreign Surprised $CIVNAME0 declared war on the $CIVNOUN1. #TECH_MUST_SELECT_FOR_STEALING #map_center 1 #advisor Foreign Happy Our agent in $CITY1 needs to know what area of research to pursue, $RULER_TITLE0. #TECH_THEFT_CONFIRMATION #advisor Foreign Happy Would you like us to steal, $LINK0, $RULER_TITLE0? #TECH_HAS_NOT_LEARNED #advisor Foreign Happy $RULER_TITLE0, $TITLE1 $LEADER2 doesn't understand these secrets. #TECH_ALREADY_LEARNED_STEALING #advisor Foreign Happy $RULER_TITLE0, we've already learned these secrets. #NODIPLOMACY #advisor Foreign Angry The $CIVNOUN0 refused to acknowledge our envoy! #FA_NO_KNOWLEDGE Sorry, but we have no knowledge of the $CIVADJ0 military. #FA_BEST_UNIT The best unit the $CIVNOUN0 have [-- that we know of --] is the $UNIT1. #FA_CULTURAL The $CIVADJ0 people are [$CULTURAL_OPINION1] our culture. #FA_NO_CAN_TRADE We cannot trade with the $CIVADJ0 people. We need a $LINK. #FA_IMPORT_GOOD We could trade with the $CIVNOUN0 if you like, sire. They have some fine $RESOURCES1 to trade. #FA_NO_SURPLUS Unfortunately, the $CIVNOUN0 do not have any surplus resources to trade with us. #FA_WE_NO_SURPLUS We have no surplus goods to trade to the $CIVNOUN0. #FA_EXPORT_GOOD The $CIVNOUN0 might go for some of our $RESOURCES1. #comment MOOD = happy, indifferent, annoyed #FA_HAPPINESS_1 The $CIVNOUN0 are $MOOD1 toward us. #FA_HAPPINESS_2 The $CIVNOUN0 are $MOOD1 with us. #comment ________________________________________________________________________________________FOREIGN GAMESTOPPERS #CONFIRMDIPLOMACY #advisor Foreign Happy The $CIVNOUN0 have requested an audience. Will you see them? #itemlist Sure, we'll listen. No, not now! #CONFIRMRENEGOTIATEPEACE #advisor Foreign Surprised Are you sure we should renegotiate peace? #itemlist Yes. Absolutely. No. Maybe not. #active 1 #DECLARE_WAR #advisor Foreign Sad #text $RULER_TITLE1, this will cause war with the $CIVADJ0 people. ^Are you sure? #itemlist I said [DO IT!] No. You're right, perhaps we should re-consider. #active 1 #VERBOSE_CIV_DESTROYED #advisor Foreign Sad #text $RULER_TITLE2, we have news, the $CULTURAL_LEVEL3 $CIVNOUN0 were destroyed. #itemlist What's the big picture? Well that's just too bad... #active 1 #VERBOSE_CIV_DESTROYED_BY_CIV #advisor Foreign Sad #text $RULER_TITLE2, the $CULTURAL_LEVEL3 $CIVNOUN0 were destroyed by $CIVADJ1 forces. #itemlist What's the big picture? Well that's just too bad, isn't it? #active 1 #comment _________________________________________________________________________________________SCIENCE STATEMENTS #TECH_FREE #advisor Science Happy $RULER_TITLE0, our $WISEMEN1 have mastered the secret of $LINK0. #GOODY_TECH #advisor Science Happy The $BARBARIAN0 tribe has taught us ^^$LINK0. #TECH_MUST_SELECT_FOR_RESEARCH #advisor Science Sad $RULER_TITLE0, our $WISEMEN1 need guidance. What shall we research? #TECH_ALREADY_LEARNED #advisor Science Happy $RULER_TITLE0, we know these secrets. #TECH_CIVILOPEDIA_LINKS #advisor Science View Civilopedia entry for: #comment these next two popups are now graphic windows. So the strings here in script are just #comment text strings. Please do not add popup control lines to them. #TECH_NEW_ERA1 $TITLE0, our historians agree, we have entered a distinctly new age in our development! #TECH_NEW_ERA2 The discoveries of our $WISEMEN1 have led to a new era of prosperity for our people, $RULER_TITLE0! #LOSTSPACESHIP #advisor Science Angry The $CIVNOUN0 have destroyed our spaceship! #DESTROYEDSPACESHIP #advisor Science Happy We have destroyed the $CIVADJ0 spaceship! #SUMMARY_THEIR_SPACESHIP_PART #advisor Science Surprised The $CIVNOUN0 have added $SPACESHIP_PART1 to their ship. #SUMMARY_WONDER_OBSOLETE #advisor Science Sad The discovery of $TECH0 has rendered $WONDER1 obsolete. #comment _______________________________________________________________________________________SCIENCE GAMESTOPPERS #TECH_ADVANCED #advisor Science #text ^$RULER_TITLE0, our $WISEMEN1 have learned the secret of ^^$LINK0. ^What shall we explore now? ^^$DROPLINK0. #itemlist OK. Sounds good. What's the big picture? #TECH_ACQUIRED_ONE_SOURCE #advisor Science #text $RULER_TITLE0, we learned the secrets of $TECH3 from the $CIVNOUN_OR_BARBARIAN2. So what should our $WISEMEN1 look into next? ^^$DROPLINK0 #itemlist OK. What's the big picture? #TECH_ACQUIRED_TWO_SOURCES #advisor Science #text $RULER_TITLE0, we learned the secrets of $TECH4 from the $CIVNOUN_OR_BARBARIAN2 and the $CIVNOUN_OR_BARBARIAN3. So what should our $WISEMEN1 look into next? ^^$DROPLINK0 #itemlist OK. What's the big picture? #TECH_FIRST #advisor Science #text $RULER_TITLE0, our $WISEMEN1 need direction. ^Shall we look into the secrets of ^^$DROPLINK0? #itemlist OK What's the big picture? #comment ____________________________________________________________________________________________TRADE STATEMENTS #LOSTGOOD #advisor Trade Surprised We lost our supply of $RESOURCES0! #GOODDISAPPEARED #advisor Trade Surprised This source of $RESOURCES0 has been exhausted! #GOODAPPEARED #advisor Trade Happy We have discovered a new source of $RESOURCES0! #comment ___________________________________________________________________________________CULTURAL STATEMENTS #CULTUREBORDERVERBOSE #map_center 1 #advisor Cultural happy $RULER_TITLE0, the borders of $CITY1 expand because of its high $LINK! #CULTUREBORDEROVER #advisor Cultural Sad Our borders have shrunk due to declining culture. #SUMMARY_TRAVELERS_REPORT #advisor Cultural The $CIVNOUN0 are building $WONDER1. #VERBOSE_TRAVELERS_REPORT #advisor Cultural #text the $CIVNOUN0 have begun a great work, ^^$LINK0. #itemlist Big Deal. What's the big picture? #comment _______________________________________________________________________________________OTHER STATEMENTS #comment ______________________________________________________________________________________OTHER GAMESTOPPERS #NOTENOUGHGOLD Not enough gold. #TOOMANYCITIES Too many cities. #NEWCITY #advisor Cultural Happy #x 10 #y 40 #xs 320 #caption Name this town? Name: #BADCITYNAME #advisor Cultural Sad #text A city already exists with this name. ^{Please] choose a [unique] name. #RENAME_CITY #advisor Cultural Surprised #caption Rename $CITY0? #x 10 #y 40 #xs 320 Name: #ENEMY_UNIT_DOUBLECLICK #caption $CIVADJ0 $UNIT1 #text What is it? #itemlist Take me to your $LINK. Nothing. Sorry! #DISEMBARK Disembark? #itemlist Never mind. Unload all. #active 1 #SELECT_TRANSPORT #caption What Transport? Select a transport to board: #CHANGEMOBILIZATION #xs 400 Set mobilization level to... #itemlist Normalcy War-Time #PICKWHOM #xs 400 #caption Pick the civilization... #CHANGE_GOVERNMENT #caption Government Types #text Select a new government type. #comment __________________________________________________________________________________________UNHAPPY REASONS #UNHAPPY_REASON_NONE "I am unhappy for no reason whatsoever. This is most likely a bug..." #UNHAPPY_REASON_POP_LIMIT "It's just way too crowded." #UNHAPPY_REASON_AT_WAR "All we are sayin' is give peace a chance!" #UNHAPPY_REASON_NATIONALITY "Stop the aggression against our mother country!" #UNHAPPY_REASON_PROPAGANDA "All the propaganda surrounding your regime is confusing." #UNHAPPY_REASON_DRAFT "No More Draft! Hell, No, We Won't Go!!" #UNHAPPY_REASON_SACRIFICE "We cannot forget the cruel oppression you have bore down upon us." #UNHAPPY_REASON_BUILDING_THIS_CITY "Some improvements in this city are annoying" #UNHAPPY_REASON_BUILDING_OTHER_CITY "Some improvements in another city are annoying" #comment __________________________________________________________________________________________ESPIONAGE #ESPIONAGE_DIPLOMATIC_MISSION_UNAVAILABLE #caption Foreign Ministry We cannot conduct diplomatic missions because we don't know of any other civilizations. #ESPIONAGE_DIPLOMATIC_MISSION_CURRENTLY_UNAVAILABLE #caption Foreign Ministry Diplomatic missions are currently unavailable. #ESPIONAGE_SPY_MISSION_UNAVAILABLE #caption Foreign Ministry We cannot conduct spy missions because we don't know of any other civilizations. #ESPIONAGE_SPY_MISSION_CURRENTLY_UNAVAILABLE #caption Foreign Ministry Spy missions are currently unavailable. #ESPIONAGE_DIPLOMATIC_MISSION_SELECT2 #caption Foreign Ministry What shall we do, $RULER_TITLE0? #ESPIONAGE_DIPLOMATIC_MISSION_SELECT #caption Espionage in $CITY0 What shall we do, $RULER_TITLE1? #ESPIONAGE_SPY_MISSION_SELECT #caption Espionage in $CITY0 Select the spy mission to conduct. #ESPIONAGE_SAFETY_LEVEL #advisor Foreign Happy #text We should perform this mission: #itemlist [Immediately] ($NUM0 gold - low chance of success) [Carefully] ($NUM1 gold - moderate chance of success) [Safely] ($NUM2 gold - high chance of success) #itemindex -1 [Wait!] These choices are too risky. Let's step back and reassess. #ESPIONAGE_START_MISSION_ESTABLISH_EMBASSY #caption Foreign Ministry Establish an embassy with whom? #ESPIONAGE_NO_EMBASSIES_AT_THIS_TIME #caption Foreign Ministry We cannot establish any new embassies at this time. #ESPIONAGE_MISSION_ESTABLISH_EMBASSY_SUCCESS #map_center 3 #advisor Foreign Happy $TITLE0, we have successfully established an embassy in the $CIVADJ1 $CITYSIZE2 of $CITY3. #ESPIONAGE_FOREIGN_EMBASSY_ESTABLISHED #advisor Foreign Happy $TITLE0, $LEADER1 of the $CIVNOUN2 has established an embassy in our capital city. #ESPIONAGE_START_MISSION_INVESTIGATE_CITY #caption Espionage in $CITY0 Choose a city to investigate. #ESPIONAGE_MISSION_INVESTIGATE_CITY_IMMUNE #caption Espionage in $CITY0 The $CIVADJ1 people are immune to city investigations. #ESPIONAGE_MISSION_INVESTIGATE_CITY_SUCCESS #caption Espionage in $CITY0 We have conducted an investigation of the city of $CITY1. #comment ______________________________________________________________________________ESPIONAGE SPIES #ESPIONAGE_NO_CIVS_WITHOUT_MOLES #caption Foreign Ministry We have spies in every civilization we know. #ESPIONAGE_START_MISSION_PLANT_MOLE #caption Foreign Ministry Where do you want the spy. #ESPIONAGE_MISSION_PLANT_MOLE_SUCCESS #caption Foreign Ministry We now have an agent in $CITY0. #ESPIONAGE_MISSION_PLANT_MOLE_FAILURE #caption Foreign Ministry Our agent in $CITY0 was caught and killed. $TITLE1 $LEADER2 is not pleased. #ESPIONAGE_CAUGHT_MOLE #advisor Foreign Angry We have caught $TITLE0 $LEADER1 of the $CIVNOUN2 attempting to plant a spy in our capital. #ESPIONAGE_START_MISSION_EXPOSE_MOLE #caption Foreign Ministry Choose a civilization from which to expose a spy. #ESPIONAGE_MISSION_EXPOSE_MOLE_IMMUNE #caption Espionage in $CITY0 The $CIVADJ1 people are immune to exposing spies. #ESPIONAGE_MISSION_EXPOSE_MOLE_SUCCESS #map_center 0 #advisor Foreign Happy Once again our investment in espionage has paid off. ^We have exposed and neutralized $TITLE1 $LEADER2's spy in $CITY0. #ESPIONAGE_MISSION_EXPOSE_MOLE_SUCCESS_EXPOSED #advisor Foreign Our agent in $CITY0 (known only as Guido) managed to expose $TITLE1 $LEADER2's spy. ^The threat has been neutralized but our agent's affiliation was compromised. #ESPIONAGE_MISSION_EXPOSE_MOLE_FAILURE #map_center 0 #advisor Foreign Angry Our sting operation against $TITLE1 $LEADER2's agent in $CITY0 failed, blowing our spy's cover. $TITLE1 $LEADER2 is threatening retaliation. #ESPIONAGE_CAUGHT_EXPOSING_MOLE_SUCCESS #map_center 3 #advisor Foreign Sad Our spy in $CITY3 has been captured! We've also caught an agent of $TITLE0 $LEADER1 of the $CIVNOUN2. #ESPIONAGE_CAUGHT_EXPOSING_MOLE #advisor Foreign An Agent of $TITLE0 $LEADER1 of the $CIVNOUN2 was caught attempting to expose our agent. #ESPIONAGE_MISSED_EXPOSING_MOLE #map_center 0 #advisor Foreign Our spy in $CITY0 has been captured! #comment ________________________________________________________________________________ESPIONAGE PROPAGANDA #ESPIONAGE_START_MISSION_INITIATE_PROPAGANDA #caption Espionage in $CITY0 Choose a city to bribe. #ESPIONAGE_MISSION_INITIATE_PROPAGANDA_IMMUNE #caption Espionage in $CITY0 The $CIVADJ1 people are immune to propaganda. #ESPIONAGE_MISSION_INITIATE_PROPAGANDA_SUCCESS #map_center 0 #caption Espionage in $CITY1 The citizens of $CITY0 have overthrown their government and joined our cause! #ESPIONAGE_MISSION_INITIATE_PROPAGANDA_FAILURE #map_center 0 #caption Espionage in $CITY1 The citizens of $CITY0 are not sufficiently sympathetic to our cause. The propaganda campaign was unsuccessful. #ESPIONAGE_MISSED_PROPAGANDA_LOST_CITY #map_center 0 #advisor Foreign We have lost $CITY0 because of a propaganda campaign! #ESPIONAGE_MISSED_PROPAGANDA #map_center 0 #advisor Foreign A propaganda campaign in $CITY0 has upset its citizens. #comment _________________________________________________________________________ESPIONAGE SABOTAGE #ESPIONAGE_START_MISSION_SABOTAGE_PRODUCTION #caption Espionage in $CITY0 Where shall we attempt the sabotage mission? #ESPIONAGE_MISSION_SABOTAGE_PRODUCTION_IMMUNE #caption Espionage in $CITY0 The $CIVADJ1 people are immune to sabotage. #ESPIONAGE_MISSION_SABOTAGE_PRODUCTION_SUCCESS #map_center 0 #caption Espionage in $CITY4 Our spy in $CITY0 has sabotaged production. The city must restart its production of $ITEM1. #ESPIONAGE_MISSION_SABOTAGE_PRODUCTION_SUCCESS_EXPOSED #map_center 0 #advisor Foreign We have successfully sabotaged $CITY0's production of $IMPROVEMENT1. ^Unfortunately, our agent (known only as 'Gweeto') was [caught in the act] and removed. ^$TITLE2 $LEADER3 is not pleased. #ESPIONAGE_MISSION_SABOTAGE_PRODUCTION_FAILURE #map_center 0 #advisor Foreign Our sabotage attempt against $CITY0 failed, and our agent was caught. ^$TITLE2 $LEADER3 is steaming... #ESPIONAGE_CAUGHT_SABOTAGING_SUCCESS #map_center 3 #advisor Foreign Production in $CITY3 has been sabotaged! A spy of $TITLE0 $LEADER1 of the $CIVNOUN2 was caught. #ESPIONAGE_CAUGHT_SABOTAGING #map_center 3 #advisor Foreign An agent of $TITLE0 $LEADER1 of the $CIVNOUN2 was caught sabotaging production in the city of $CITY3. #ESPIONAGE_MISSED_SABOTAGING #map_center 0 #advisor Foreign Production in $CITY0 has been sabotaged! #comment __________________________________________________________________________ESPIONAGE STEALING #ESPIONAGE_MISSION_STEAL_PLANS_IMMUNE #caption Espionage in $CITY0 The $CIVADJ1 people are immune to plan stealing. #ESPIONAGE_MISSION_STEAL_PLANS_SUCCESS #caption Foreign Ministry Our agent in $CITY0 was able to steal vital plans regarding the movements of $TITLE1 $LEADER2's troops. We are now able to pinpoint the locations of all of $HIS_OR_HER3 troops. #ESPIONAGE_MISSION_STEAL_PLANS_SUCCESS_EXPOSED #map_center 0 #caption Foreign Ministry Our agent in $CITY0 was able to steal vital plans regarding the movements of $TITLE1 $LEADER2's troops. We are now able to determine where all of $HIS_OR_HER3 troops are located. However, our agent was caught and executed. $TITLE1 $LEADER2 is not pleased. #ESPIONAGE_MISSION_STEAL_PLANS_FAILURE #map_center 0 #caption Foreign Ministry Our agent in $CITY0 was caught attempting to steal vital plans. The agent has been executed. $TITLE1 $LEADER2 is not pleased. #ESPIONAGE_CAUGHT_STEALING_PLANS_SUCCESS #advisor Foreign Our military plans have been stolen! An agent of $TITLE0 $LEADER1 of the $CIVNOUN2 was caught. #ESPIONAGE_CAUGHT_STEALING_PLANS #advisor Foreign An agent of $TITLE0 $LEADER1 of the $CIVNOUN2 was caught attempting to steal plans regarding our troop movements. #ESPIONAGE_MISSED_STEALING_PLANS #advisor Foreign Our military plans have been stolen! #comment __________________________________________________________________________________Technology #ESPIONAGE_MISSION_STEAL_TECH_IMMUNE #caption Espionage in $CITY0 The $CIVADJ1 people are immune to tech stealing. #ESPIONAGE_MISSION_STEAL_TECH_UNABLE #caption Espionage in $CITY0 $RULER_TITLE2, we have learned that the $CIVNOUN1 have made no technological advancements over us. We were, therefore, unable to steal a technology from them. #ESPIONAGE_MISSION_STEAL_TECH_SUCCESS #caption Espionage in $CITY0 We have managed to steal a technology from the $CIVNOUN1. #ESPIONAGE_MISSION_STEAL_TECH_FAILURE #map_center 2 #caption Espionage in $CITY0 Our agent in $CITY1 failed to steal a technology. The agent, however, managed to escape without getting caught or attracting undue attention. #ESPIONAGE_MISSION_STEAL_TECH_FAILURE_CAUGHT #map_center 2 #caption Espionage in $CITY0 Our agent in $CITY1 was caught attempting to steal technology. $TITLE2 $LEADER3 is not pleased. #ESPIONAGE_CAUGHT_STEALING_TECH #advisor Foreign An agent of $TITLE0 $LEADER1 of the $CIVNOUN2 was caught attempting to steal a technology. #comment __________________________________________________________________________________World Maps #ESPIONAGE_MISSION_STEAL_WORLD_MAP_IMMUNE #caption Espionage in $CITY0 The $CIVADJ1 people are immune to world map stealing. #ESPIONAGE_MISSION_STEAL_WORLD_MAP_SUCCESS #caption Espionage in $CITY0 We have managed to steal the world map from the $CIVNOUN1. #ESPIONAGE_MISSION_STEAL_WORLD_MAP_FAILURE #map_center 2 #caption Espionage in $CITY0 Our spy in $CITY1 failed to steal the world map. She, however, managed to escape without getting caught or attracting undue attention. #ESPIONAGE_MISSION_STEAL_WORLD_MAP_FAILURE_CAUGHT #map_center 2 #caption Espionage in $CITY0 We've lost our agent in $CITY1. She was caught attempting to steal their world map. $TITLE2 $LEADER3 is not pleased. #ESPIONAGE_CAUGHT_STEALING_MAP #advisor Foreign An agent of $TITLE0 $LEADER1 of the $CIVNOUN2 was caught attempting to steal our world map. #comment ________________________________________________________________________________Various #BOMBARDFAILED Artillery bombardment failed. #BOMBARDSUCCEEDED Artillery bombardment successful! Improvements destroyed. #UNITBOMBARDSUCEEDED Artillery bombardment successful! Enemy units injured. #UNITBOMBSUCEEDED Bombing run successful! Enemy units injured. #AIRINTERCEPTED We were shot down by an enemy interceptor! #AIRINTERCEPTORDESTROYED We shot down an enemy interceptor! #AIRINTERCEPTSUCCESS We intercepted an enemy! #AIRINTERCEPTFAILURE Our interceptor was shot down! #AIRSAMINTERCEPTED We were shot down by an enemy SAM! #BOMBFAILED Our bombing run failed. #BOMBSUCCEEDED Bombing run successful--improvements destroyed. #NEEDEMPTYSQUARE #xs 320 That action cannot be performed on a square already containing a settlement. #NEEDGOOD #xs 320 That action can only be performed on a square containing a $LINK. #HAVEDESTROYED #map_center 1 The $CIVNOUN0 have destroyed improvements near $CITY1! #HAVEARTYDESTROYED #map_center 1 $CIVADJ2 artillery has destroyed improvements near $CITY1! #PAUSED #xs 300 $NAME0 has paused. #UNPAUSED #xs 300 $NAME0 has unpaused. #CHANGINGSERVERS #xs 300 Please wait while a player is removed from the game... #AIRDROPFAILED Air drop failed! #MADEAIRDROP $CIVADJ0 Paratroopers have landed! #ALREADYMOVED This unit has already moved. #DEBUGGOODS #xs 500 #comment _________________________________________________________________________________ADVISOR_ADVICE #comment ____________________________________________________________DIPLO_ADVICE #DIPLOADVICEMILITARY_MORETHANUS #advisor Foreign Sad The $CIVADJ0 military forces outnumber us! That's not good... #DIPLOADVICEMILITARY_EQUALWITHUS #advisor Foreign Happy The $CIVADJ0 military force is about the same size as ours. #DIPLOADVICEMILITARY_LESSTHANUS #advisor Foreign Happy Our forces outnumber the $CIVNOUN0. That's good... #DIPLOADVICESCIENCE_MORETHANUS #advisor Foreign Sad The $CIVADJ0 people are technologically advanced! #DIPLOADVICESCIENCE_EQUALWITHUS #advisor Foreign Happy The $CIVADJ0 scientific achievements match our own. #DIPLOADVICESCIENCE_LESSTHANUS #advisor Foreign Happy The $CIVADJ0 scientists are not very advanced. #DIPLOADVICETHEIRSCIENCE_MORETHANUS #advisor Foreign Happy The $CIVADJ0 people say we are technologically advanced! #DIPLOADVICETHEIRSCIENCE_EQUALWITHUS #advisor Foreign Happy The $CIVADJ0 people feel they are our scientific equals. #DIPLOADVICETHEIRSCIENCE_LESSTHANUS #advisor Foreign Sad The $CIVADJ0 people say we are technologically backwards. #DIPLOADVICEFEAR #advisor Foreign Happy The $CIVADJ0 army fears our $UNIT1. #DIPLOADVICETHEIRCULTURAL The $CIVADJ1 people are [$CULTURAL_OPINION0] our culture. #DIPLOADVICECULTURAL Our people are [$CULTURAL_OPINION0] the $CIVADJ1 cultural achievements. #DIPLOADVICEBESTUNIT #advisor Foreign Sad The $CIVADJ0 military has the [$UNIT1.] #DIPLOADVICEACTOFAGGRESSION #advisor Foreign Angry Don't forget, the $CIVADJ0 armies have attacked us before. I don't know that we should trust them. #DIPLOADVICEFOREIGN_HAVE_NOT_MET #advisor Foreign Happy We have not met this one before. [Be careful...] #DIPLOADVICEFOREIGN_LIAR #advisor Foreign Angry $LEADER0 is a [known liar and cheat.] Deal with $HIM_OR_HER1 carefully. #DIPLOADVICEFOREIGN_BETRAYAL #advisor Foreign Angry We know that $LEADER0 has [betrayed our friends] the $CIVNOUN1. #DIPLOADVICETRADE_LAND_ROUTE #advisor Foreign Sad We cannot trade luxuries or resources without a trade route. A road connecting our capitals would do it. #DIPLOADVICETRADE_SEA_ROUTE #advisor Foreign Sad We cannot trade luxuries or resources with the $CIVNOUN0 without a trade route. Building a harbor would do it. #DIPLOADVICETRADE_OUREMBARGO #advisor Foreign Sad We have agreed not to trade with the $CIVNOUN0 -- we have a trade embargo against them. #DIPLOADVICETRADE_THEIREMBARGO #advisor Foreign Angry We cannot trade resources or luxuries with the $CIVNOUN0 -- they have a trade embargo against us. #DIPLOADVICETRADE_LAND #advisor Foreign Sad We cannot negotiate luxury or resource trade deals with the $CIVNOUN0. We need a road to their capital. #DIPLOADVICETRADE_WATER #advisor Foreign Sad We cannot negotiate luxury or resource trade deals with the $CIVNOUN0. If we had a sea route we could... #DIPLOADVICE_TRADE_HAS_ROUTE #advisor Foreign Happy We have a trade route with the $CIVNoun0... maybe we should offer them some of our excess $RESOURCE_OR_LUXURY1. #DIPLOADVICE_TRADE_HAS_ROUTE_THEM #advisor Foreign Happy The $CIVNoun0 have $RESOURCE_OR_LUXURY1 which they may be willing to trade to us. #DIPLOADVICE_TRADE_HAS_ROUTE_SURPLUS #advisor Foreign Happy We have $NUM0 excess $RESOURCE1, and the $CIVNoun0 would love to have it. Why don't we see what they'll offer... #DIPLOADVICETRADE_DEAL_ACCEPT #advisor Foreign Happy This deal will probably be acceptable. #DIPLOADVICETRADE_DEAL_WEAKREJECT #advisor Foreign Happy We're getting close to a deal here. #DIPLOADVICETRADE_DEAL_NEUTRALREJECT #advisor Foreign Sad I doubt they will accept this proposal. #DIPLOADVICETRADE_DEAL_STRONGREJECT #advisor Foreign Angry They will probably be insulted by this deal. #DIPLOADVICETRADE_DEAL_TOTALREJECT #advisor Foreign Angry They would never accept such a deal. #comment _________________________________________________________________DOMESTIC_ADVICE #DOMESTICADVICERANK Build more cities! #comment DOES = Thrives, is growing very slowly, is not growing at all, is starving #comment PUNCT = Ending punctuation (ignore) #comment OPTIONALSTRING = This will just tell you if you need an aqueduct or not #DOMESTICADVICECITYSIZE $CITY0 $DOES1, $TITLE2$PUNCT3 $OPTIONALSTRING4 #comment HAPPY = happy, unhappy, content #DOMESTICADVICEHAPPINESS $RULER_TITLE0, our citizens in $CITY1 are $HAPPY2. #DOMESTICADVICEANARCHY #advisor Domestic Surprised We are in a state of anarchy. It's touch and go... We should have the government back under control in about $NUM0 turns. #comment _________________________________________________________________TRADE_ADVICE #TRADEADVICERANK #advisor Trade Surprised Make more trades! #TRADEADVICEACQUIREMORE #advisor Trade Sad We should acquire more resources and luxuries. #TRADEADVICEMORE #advisor Trade Sad We have only one source of $RESOURCE0. Let's secure other sources and trade it with our friends. #TRADEADVICEROUTE #advisor Trade Happy We should try to establish a trade route with the $CIVNOUN0. #TRADEADVICEEMBARGO #advisor Trade Happy If we sign a trade embargo with the $CIVNOUN0, it may help us in our war with $CIVNAME1. #TRADEADVICEWEHAVENOTHING #advisor Trade Sad We have absolutely no resources to trade. We should acquire some as soon as possible before they are monopolized by others. #comment _________________________________________________________________MILITARY_ADVICE #MILITARYADVICERANK_WEAK #advisor Military Angry Compared to these guys, our military is weak! #MILITARYADVICERANK_AVERAGE #advisor Military Sad Compared to them, we have an average military. #MILITARYADVICERANK_STRONG #advisor Military Happy Compared to these guys, we have a strong military! #MILITARYADVICESUPPORT_TOO_COSTLY #advisor Military Sad Unless we get more gold, we cannot support more of our glorious armies. #MILITARYADVICESUPPORT_NOTENOUGHUNITS #advisor Military Happy We could support a larger military. #MILITARYADVICESUPPORT_NOTENOUGHUNITS_BESTUNIT #advisor Military Happy We can support a larger military. Let's build $UNIT0. #MILITARYADVICEBARBARIANS #advisor Military Angry There are $BARBARIAN0 tribes near $CITY1! #MILITARYADVICEMOLE #advisor Military Angry Let's plant spies to learn more about our enemies (and our allies)! #comment _______________________________________________________________FOREIGN_ADVICE #FOREIGNADVICERANK Make more friends! #comment _______________________________________________________________CULTURAL_ADVICE #CULTURALADVICERANK #advisor Cultural Happy Building cultural improvements in our cities will expand our empire! This is good. #comment $LINK #CULTURALADVICEOPINION $CIVNAME0 is $CULTURAL_OPINION1 our culture... #CULTURALADVICELIBRARIES #advisor Cultural Happy By providing our people with [books, music,] and the [other arts], we extend our influence around the world. Let’s build [Libraries] and [Colosseums.] #CULTURALADVICEARTS #advisor Cultural Happy If we study the arts, we can build great intellectual wonders, spreading our influence and culture. #CULTURALADVICEWONDER #advisor Cultural Surprised We should build [$WONDER0!] We'd be the envy of the world. #CULTURALADVICEIMPROVEMENT We should build the [$IMPROVEMENT0] in all our cities and watch the people flock to us. #comment _______________________________________________________________SCIENCE_ADVICE #SCIENCEADVICERANK_WEAK #advisor Science Sad We are backward people. We [can't] allow this to continue! #SCIENCEADVICERANK_WEAK_FUNDING #advisor Science Sad We lack the funds to keep up in research. Please increase science spending. #SCIENCEADVICERANK_AVERAGE #advisor Science Happy We are moderately advanced. #SCIENCEADVICERANK_AVERAGE_FUNDING #advisor Science Happy Our scientific research is barely adequate. Please increase science funding. #SCIENCEADVICERANK_STRONG #advisor Science Happy We are technologically advanced! #SCIENCEADVICERANK_AVERAGE_FUNDING #advisor Science Happy Our scientific research is progressing well due to generous funding! #SCIENCEADVICETECHRECOMMEND #advisor Science Happy I recommend researching $TECH0. #comment ______________________________________________________________TECH BLURBS #SCIENCEADVICETECH0 Ah yes, {Bronze Working.} We could make bronze-tipped spears and build gigantic bronze statues. #SCIENCEADVICETECH1 With {Masonry} we can build walls and large monuments. #SCIENCEADVICETECH2 If we had an {Alphabet} we could learn to write, record our history and stories, and that would be good. #SCIENCEADVICETECH3 If we learned to make {Pottery}, we could store food for the future or for long trips. #SCIENCEADVICETECH4 Making things roll around would be cool. If we designed the {Wheel}, we could do that. If we get enough horses, we can let them pull us around in Chariots. #SCIENCEADVICETECH5 Developing {Warrior Code} may lead to better military units, like, say, Archers. #SCIENCEADVICETECH6 We should think about {Ceremonial Burial}. I mean, who knows what happens after death... the people need stability and Gods to worship. #SCIENCEADVICETECH7 Our bronze workers are experimenting with iron. If they master {Iron Working} we will make harder, more lethal weapons. But we'll need a source of {Iron ore.} #SCIENCEADVICETECH8 Oh, {Writing} opens up lots of possibilities. We could establish embassies in other countries and sign written agreements of value to us... #SCIENCEADVICETECH9 Our ceremonial practices have opened an area of {Mysticism}. Many of our Shaman think they could build an "Oracle" of great power. That might be cool... #SCIENCEADVICETECH10 Our wisemen believe they can use our alphabet to develop {Mathematics}, a new way of describing our world. #SCIENCEADVICETECH11 Some of our writers are trying to explain the existence of the cosmos and wish to develop a {"Philosophy."} #SCIENCEADVICETECH12 Other writers would like to create a {Code of Law} to help govern our people... Sounds good. #SCIENCEADVICETECH13 Our people are creating a {Literature} that we should store in Libraries as an everlasting testament to our Civilization... Don't you agree? #SCIENCEADVICETECH14 Now that we can store food for long journeys and write, let's explore the world and draw maps. We can learn to navigate the seas with {Map Making}. #SCIENCEADVICETECH15 Maybe we can [ride] the horses! {Horseback Riding} could give us a leg-up -- we could mount some warriors if we can get the horses... #SCIENCEADVICETECH16 Our mystics think there may be many gods and want to explore {Polytheism}... Who knows... #SCIENCEADVICETECH17 Our mathematicians propose we develop {Currency} to better manage our commerce. #SCIENCEADVICETECH18 Our Philosophers and Lawyers are beginning to describe a new system of government, the {Republic}, that involves representatives of "the people." #SCIENCEADVICETECH19 Our warriors and mystic priests envision a government ruled by you, sire, and sanctioned by the Gods. {Monarchy:} it's good to be the King. #SCIENCEADVICETECH20 Given our knowledge of masonry, iron, and mathematics, we can undertake even greater {Construction} projects: Aqueducts, fortifications, and colosseums. #SCIENCEADVICETECH21 Our priests believe there may be one God that rules all. {Monotheism} could be a very powerful idea leading to significant cultural accomplishments. #SCIENCEADVICETECH22 {Feudalism} will give us armored Pikemen, but we must have Iron to build 'em. #SCIENCEADVICETECH23 Some of our construction experts are studying {Engineering,} which will allow us to bridge rivers and plant forests. #SCIENCEADVICETECH24 Our Holy men are aware of the many faces of God and are trying to find the truth about his nature and power. They call it {"Theology"} and it has great cultural power. #SCIENCEADVICETECH25 Some of our new armored soldiers are developing warfare into an art -- a way of life really. {Chivalry} may be a dead end, but we'll get knights... #SCIENCEADVICETECH26 Our Engineers are discovering ways to use materials and techniques to solve many problems. {Invention} will lead to a culture of scientific creativity. #SCIENCEADVICETECH27 We need a way to communicate ideas to a lot of people all at once. The {Printing Press} might be the way to spread new ideas, fast. #SCIENCEADVICETECH28 Our educated musicians now notate their music and could develop {Music Theory} -- systems of musical composition to create works of astounding beauty... #SCIENCEADVICETECH29 Our wise theological scholars want to open Universities to help "educate" our people in our way of life. {Education} will open up many options for our developing Civilization... #SCIENCEADVICETECH30 Our inventors are trying to harness the power of fire for our weapons. Using {Gunpowder,} soldiers will conquer! But we'll need a supply of Saltpeter... #SCIENCEADVICETECH31 Our educators are promoting the idea of saving, loaning, and investing wealth. {Banking} our money, and building banks for the people, is culturally and economically smart, they say. #SCIENCEADVICETECH32 Our wise men are beginning to codify patterns in the stars and explain how they relate to us. This new science, {Astronomy,} holds great promise especially in sea Navigation. #SCIENCEADVICETECH33 The success of gunpowder is leading to interest in other compounds. Our wise men want to explore {Chemistry} thoroughly... who knows, might be good... #SCIENCEADVICETECH34 The new printing press is spreading some wild ideas. There is a concept, {Democracy,} for example, in which "the people" attempt to govern themselves. Go figure... #SCIENCEADVICETECH35 Now that we have a banking system, it is important that our wise men study how our economy is working. They propose to study {Economics.} #SCIENCEADVICETECH36 Our astronomers would like to formalize a system of Oceanic {Navigation.} It's a good idea, sire. We could explore the world! #SCIENCEADVICETECH37 Our mathematicians, chemists, and astronomers are working together to figure out how everything in the physical world works. {Physics} will open new areas of research. #SCIENCEADVICETECH38 Our metal workers could develop their craft of combining ores even farther. {Metallurgy} can bring great benefits in heavy weapons and fortifications. #SCIENCEADVICETECH39 Our artists should be working for themselves and creating works that are the envy of the world. Our society is now able to support {Free Artistry.} #SCIENCEADVICETECH40 Our physicists are trying to explain natural motion. They are calling their work the {Theory of Gravity.} Could be huge! #SCIENCEADVICETECH41 A mysterious force, {Magnetism}, is being studied by our physicists. This could lead to navigational tools that will allow us to rule the seas! #SCIENCEADVICETECH42 Our Generals want a {Military Tradition}. They say it could lead to better soldiers and leaders. #SCIENCEADVICETECH43 A growing feeling that we are "a great nation" is sweeping our cities. This {Nationalism} can lead to significant unity and strength, providing pride and common purpose. #SCIENCEADVICETECH44 Some inventors and scientists are trying to develop a new form of power, {Steam Power}. With this we could build self-powered transports like ships and trains. #SCIENCEADVICETECH45 We could discover why people get sick and how to help them get well. {Medicine} will lead to great things. #SCIENCEADVICETECH46 Some of our people decry the plight of workers in our society. A new Government system called {Communism} seeks to equalize distribution of wealth. #SCIENCEADVICETECH47 The steam engine and other machines are changing our society dramatically. Our Scientists and entrepreneurs want {Industrialization} to increase our production. #SCIENCEADVICETECH48 A very exciting prospect, sir. Our scientists and inventors believe they can harness the power of lightning! Using steam engines and magnets they can produce {Electricity!} #SCIENCEADVICETECH49 We propose a systematic approach to the discovery of knowledge. The {Scientific Method} involves hypothesis and experimentation. Believe me, it's a good idea. #SCIENCEADVICETECH50 We are sick (literally) and tired of the smelly mess around here. Let us develop methods for maintaining {Sanitation.} Our cities will grow larger if we do. #SCIENCEADVICETECH51 It is more important than ever to keep a close watch on our enemies. We've been betrayed too many times. Let's develop an {Espionage} service to protect our way of life. #SCIENCEADVICETECH52 Increasingly, our business IS business. {The Corporation} will protect our entrepreneurs from liabilities and encourage growth of our economy.. #SCIENCEADVICETECH53 Some of our corporations are learning to {Refine} raw materials on a large scale and transform them into useful products. #SCIENCEADVICETECH54 We should develop a new ultra-strong metal alloy, let's call it {Steel}. This could change the way we approach construction. #SCIENCEADVICETECH55 By using the scientific method, we are on the verge of defining the {Atomic Theory} which explains the very essence of matter. Wow!. #SCIENCEADVICETECH56 Our clever inventors are working on a {Combustion} engine to harness the power of fire. This will allow fast transportation of large vessels. #SCIENCEADVICETECH57 Here's a clever idea: Let's build our machines with standardized, {Replaceable Parts} so we don't have to trash the thing if it breaks. It's a big idea! #SCIENCEADVICETECH58 OK, our inventors think they could build flying machines. {Flight} will change our world forever... #SCIENCEADVICETECH59 Our generals envision a new approach to war in which our soldiers attack from the sea! {Amphibious Warfare} will make all our enemies nervous! #SCIENCEADVICETECH60 With our replaceable parts, we could develop a new system of {Mass Production}, allowing us to speed up production of machines.. #SCIENCEADVICETECH61 With our understanding of the atom, we could develop {Electronics.} We can definitely speed up production in our factories. #SCIENCEADVICETECH62 Our engineers could develop {Motorized Transportation}, allowing us to build small, self-propelled vehicles. #SCIENCEADVICETECH63 Researching {Advanced Flight} is imperative, sir. Imagine: hovering aircraft, our soldiers attacking from the sky... cool or what? #SCIENCEADVICETECH64 The {Radio} will enable communication in real-time across vast distances. What could be better? #SCIENCEADVICETECH65 With {Rocketry} we could send objects into space... this will also allow us to create missiles and Jets... #SCIENCEADVICETECH66 Our physicists are exploring the atom in detail and believe it contains untold energy. {Fission} could be good for war and peace. #SCIENCEADVICETECH67 We could develop {Computers} that allow light speed information processing. We could have better, "smarter" weapons and faster research... #SCIENCEADVICETECH68 We must take care of our environment. {Recycling} our waste products will go a long way. #SCIENCEADVICETECH69 Our scientists say we can safely launch manned {Space Flights}, which could lead to, I dunno, Alpha Centauri? #SCIENCEADVICETECH70 The benefits of fission have proved to be vast. Our scientists can harness this {Nuclear Power} and make it safe enough for power plants, and lethal enough for weapons of mass destruction. #SCIENCEADVICETECH71 We could build a {Superconductor} to further our research into the inner workings of matter. This will help our efforts in our space program. #SCIENCEADVICETECH72 Working with new materials and computers we could develop {Miniaturization} which will lead to almost magical advances in the future.. #SCIENCEADVICETECH73 A smart approach to {Ecology} will help with our pollution problems and bring other domestic benefits as well. #SCIENCEADVICETECH74 Our work in recycling has led us to {Synthetic Fibers} with properties only dreamed of a few years ago. We should explore this more deeply. #SCIENCEADVICETECH75 Our space program continues to create benefits. We could develop {Satellites} to monitor the planet and to enhance communications. #SCIENCEADVICETECH76 We could develop a new technology, {The Laser}. It involves using highly-focused light and has vast potential for many practical applications. #SCIENCEADVICETECH77 Our doctors are looking into the very essence of life. With an understanding of {Genetics} we could destroy many deadly diseases and extend life. #SCIENCEADVICETECH78 Combining what we know of Physics and synthetic fibers we can develop {Stealth}, making our aircraft virtually invisible. #SCIENCEADVICETECH79 Using laser guidance, miniature computers, and satellites, we can build {Smart Weapons} that can carry out precision bombing missions. Shall we? #SCIENCEADVICETECH80 With all we know of computers, lasers, and miniaturization, we could build {Robots} to do dangerous work faster and more accurately. #SCIENCEADVICETECH81 We are now capable of building a computerized, comprehensive {Integrated Defense} system. Maybe we could build a shield against enemy missiles... should we try? #comment ____________________________________________________________________________________________________ #PALACE_VIEW_UPGRADE #caption The People Love You The people admire your achievements so much, they offer to expand your palace. #SSVIEW_SWITCH_PROD #map_center 0 #advisor Science Sad Assign $CITY0 to build $PART5. ^$CITY0 is currently building $ITEM1, and has $NUM0 $TEXT3 in its queue #itemlist Zoom to city. Switch to producing $PART4. Finish $ITEM2, then build $PART4. Enqueue $PART4. #active 3 #comment _______________________________________New Abilities__________________________________________________ #WRITING #advisor Foreign Happy Now that we can $LINK, we can establish $LINK with our neighbors. Shall we do so? #itemlist Yes, let's do it. No, not now. #IRONWORKING #advisor Military happy #text Our wise men have taught us about $LINK which will allow us to build better weapons. But we must $LINK $LINK deposits to our cities with roads to build 'em. Look for iron deposits so we can capitalize on ironworking. #CONSTRUCTION #advisor Military happy #text Now that we understand $LINK, $RULER_TITLE0, our workers can build $LINK to help protect our people. Press [Ctrl-F] to have a worker build a fortress. #MAPMAKING #advisor Trade happy #text Our people now are making maps of our world, and we can trade our $LINK with other civilizations and learn what they know. #ASTRONOMY #advisor Science happy #text Our wisemen have explained $LINK which helps our mariners navigate the seas. Our ships can now ply $LINK squares safely. #NAVIGATION #advisor Science happy #text With the discovery of $LINK and new instruments to help, our ships can now safely sail into $LINK areas. #GUNPOWDER #advisor Science happy #text Our researchers have made great progress in studying $LINK and we can now build the $UNIT0. However, we must connect our cities to $LINK to build units with muskets. Look around the map for saltpeter. #ENGINEERING #advisor Science happy #text Because our clever wisemen have mastered $LINK, our people are bridging rivers throughout the empire, and our workers can reforest our territory by $LINK. Press [N] to have a worker plant forests. #NATIONALISM #advisor Foreign happy #text Our people now have a strong sense of our national heritage -- $LINK. We can now use $LINK to change the focus of our economy (check with the Domestic Advisor). Also we can now sign $LINK with our friends. #STEAM_POWER #advisor Science happy #text Our understanding of $LINK is revolutionizing our society. Our workers can convert roads into railroads, a system of transportation that will speed travel and $LINK immensely. But, to make the trains go and to fuel our new factories, we'll need $LINK our cities to a good source of $LINK for fuel. Look around the map for coal deposits and let's bring it into our cities! #ELECTRICITY #advisor Science happy #text The discovery of $LINK is making life so much better, $RULER_TITLE0. We can bring freshwater in from long distances, so we no longer need fresh water for irrigation. #REPLACEABLE_PARTS #advisor Trade Happy The discovery of replaceable parts has opened our eyes to the existence of $LINK. Rubber is necessary for all sorts of things. Let's find some and bring it into the empire. #REFINING #advisor Science happy #text With the understanding of $LINK come the need for a more efficient fuel for our machines. But we must $LINK our cities to oil deposits. Look for $LINK to power our motorized units and factories. #ROCKETRY #advisor Science happy #text To capitalize on our recent experiments with $LINK we need lighter, more flexible alloys. We should look for $LINK, which will enable us to build better aircraft and even rockets and missiles. #FISSION #advisor Science happy #text $LINK will allow us to develop much more efficient means of generating power for our factories. But we need to $LINK our cities to $LINK. #SMART_WEAPONS #advisor Science happy $RULER_TITLE, now that we have $LINK, Our $LINK can carry out $LINK against our enemy's cities. #HAVE_RESOURCE #map_center 1 #advisor Trade Happy Our workers have completed a road to bring $RESOURCE0 into $CITY1. This will make it possible for us to build $UNIT2. Great work! #HAVE_RESOURCE_NO_UNIT #map_center 1 #advisor Trade Happy Our workers have completed a road to bring $RESOURCE0 into $CITY1. This will allow the construction of new units and/or improvements. Great work! #HAVE_LUXURY #map_center 1 #advisor Trade Happy Our workers have completed a road to bring $LUX0 into $CITY1. This will make the citizens there $LINK. Good Work! #comment ______________________________________________________________NO NEED TO TRANSLATE ANY FARTHER AT THIS TIME #comment _________________________________________________________________________________________Multi-player Stuff #DIALOGUEMESS #x 300 #y 280 #xs 320 #caption Enter You Message Message: #DIALOGUE #caption Select Leader #text Who would you like to send the message to? #INITIATETRADE #caption Select Leader #text Who would you like to trade with? #TRADECONFIRM #caption Trade Request #text $LEADER0 would like to trade with you, do you accept? #TRADEBUSY #caption Trade Request #text $LEADER0 is busy. #TRADEREJECT #caption Trade Denied #text $LEADER0 has denied your request for a trade. #TRADECANCEL #caption Trade Cancelled #text $LEADER0 has broken off trade talks with you. #WAITINGFORSESSION #caption CIVILIZATION III #text Waiting for session to begin... #ASKGOLD #xs 150 {Enter amount...} Gold: #PICKUNIT #xs 400 #caption Select Unit to Activate #SERVERONLY #xs 440 #caption Sorry! Only the host may change these settings. #BADTECHKEY #xs 440 #caption Rules Parser ^^A bad {technology} key was found in the following file: ^^ ^^$FILENAME0 ^^ ^^The key that could not be deciphered was: ^^ ^^$KEY1 ^^ ^^It occurred in the following line: ^^ ^^$LINE2 ^^ ^^This is probably a result of an attempt to modify the file. ^^The original file can be restored be re-installing Civilization III ^^from the original CDROM. #DUPLICATETECH #xs 440 #caption Rules Parser ^^A {duplicate technology} key was found in the following file: ^^ ^^$FILENAME1 ^^ ^^The key which occurred twice was: ^^ ^^$KEY0 ^^ ^^It occurred for the second time in the following line: ^^ ^^$LINE2 ^^ ^^The two techs are #$NUM0 and #$NUM1. ^^ ^^This is probably a result of an attempt to modify the file. ^^The original file can be restored be re-installing Civilization III ^^from the original CDROM. #SENDPTWSCORES #advisor Military Would you like to go online and check your scores? #itemlist No Yes #PLAYERFILE #xs 440 #caption Nation Parser ^^Could not find the following entry in a nation file: ^^ ^^NATION ^^ ^^The nation file was: ^^ ^^$FACTIONFILE1 ^^ ^^This entry is mandatory for nation files. #EDITVEHWHO #xs 400 #caption Select Unit Owner #MPRECEIVEFILE #xs 400 Receiving missing scenario file $FILENAME0 from server. $NUM0 file(s) remaining. Press [Esc] to exit scenario. #SAVEFAILED #xs 400 #caption Save Error ^^ ^^FAILED TO SAVE GAME ^^ ^^$FILENAME0 ^^ #VERSIONCONTROL #xs 440 ^^ ^^SID MEIER'S CIVILIZATION III ^^ ^^VERSION: $VERSION0 ^^DATE: $VERSIONDATE1 ^^ #SYNCHINGGAME2 #xs 400 Synchronizing game... Globals ($NUM0/$NUM1) #SYNCHINGWORLD2 #xs 400 Synchronizing game... World Map ($NUM0/$NUM1) #SYNCHINGPLAYERS2 #xs 400 Synchronizing game... Leaders ($NUM2: $NUM0/$NUM1) #SYNCHINGVEHICLES2 #xs 400 Synchronizing game... Vehicles ($NUM0/$NUM1) #SYNCHINGBASES2 #xs 400 Synchronizing game... Bases ($NUM0/$NUM1) #NOTALLREADY #xs 400 #caption Not All Players are Ready Would you like to begin the game anyway? Yes No #SYNCHINGWORLD3 #xs 400 Synchronizing game... World Map $NUM2 ($NUM0/$NUM1) #comment ____________________________________________________________________________PassWords #SERVERLOSTINSETUP #xs 300 #wave 12 SERVER LOST DURING SETUP! Game canceled. #PASSWORDSNOTVALIDATED #xs 440 #caption All Passwords not Validated Game cannot be launched until all non-empty passwords are validated. #PASSWORDOK #xs 340 #caption Password not Required Your faction for this game is already unlocked. #ENTERPASSWORDFACTION #xs 440 #caption Password Please enter password for the $FACTION0 Password: #ENTERPASSWORDNEW #xs 440 #caption Password Please Enter New Password (Leave blank for none). This will be your faction password for this new game. Password: #VERIFYPASSWORD #xs 440 #caption Password Please Verify New Password Password: #DIFFERENTPASSWORDS #xs 440 #caption Password not Verified Password was not verified. Please try again. #BADPASSWORD #xs 440 #caption Password That is not the correct password. #LOADCLIENTNOFILE #xs 440 #wave 12 #caption Load Error ^^ ^^FAILED TO OPEN FILE ON A CLIENTS MACHINE ^^ #LOADCLIENTBADID #xs 440 #wave 12 #caption Load Error ^^ ^^SAVE ID ON CLIENT MACHINE INCORRECT ^^ #LOADNONE #xs 440 #wave 12 #caption Load Error ^^ ^^FAILED TO OPEN FILE ^^ ^^"$FILE0" ^^ #LOADNOT #xs 440 #wave 12 #caption Load Error ^^ ^^NOT A VALID SAVE FILE ^^ ^^"$FILE0" ^^ #LOADOLD #xs 440 #wave 12 #caption Load Error ^^ ^^SAVE FILE IS OBSOLETE ^^ ^^"$FILE0" ^^ #LOADERROR #xs 440 #wave 12 #caption Load Error ^^ ^^ERROR READING FILE ^^ ^^"$FILE0" ^^ #LOADSECURITY #xs 440 #wave 12 #caption Load Error ^^ ^^CANNOT LOAD PASSWORDED MULTIPLAYER GAME ^^IN SINGLE PLAYER MODE ^^ ^^"$FILE0" ^^ #ADDED #xs 300 Player "$NAME0" added. #DROPPED #xs 300 Player "$NAME0" dropped. #SERVERLOST #xs 300 #wave 12 SERVER LOST! Control being transferred to another player. #comment ___________________________________________________________END MULTIPLAYER #REPLAY_WIN #xs 135 $String0. #comment __________________________________________________________Scenario Editor #EDITORUNIT #xs 440 #caption Select type of unit to create #listbox #button All #button Player #button Morale #LOAD_SCENARIO #comment This popup is displayed after a scenario is selected and loaded. #comment This popup is only displayed if there is no map in the file. #comment The caption will be the scenario title and the scenario description #comment will be added to the popup text. #popup_center #LOAD_SCENARIO_MODIFIED #comment This popup is displayed after a scenario is selected and loaded. #comment This popup is only displayed if there is no map in the file. #comment This popup is only displayed if the loaded scenario has modified rules. #comment The caption will be the scenario title and the scenario description #comment will be added to the popup text. #popup_center #text ^[***The game rules have been changed for this scenario.] #LOAD_SCENARIO_CUSTOMIZE_WORLD #comment This popup is displayed after a scenario is selected and loaded. #comment This popup is only displayed if there is a map in the file. #comment The caption will be the scenario title and the scenario description #comment will be added to the popup text. #popup_center #text ^ ^{Would you like to customize the world map?} #itemlist Yes. Take me to the world customization screen. No. Start the game already! #active 1 #LOAD_SCENARIO_CUSTOMIZE_WORLD_MODIFIED #comment This popup is displayed after a scenario is selected and loaded. #comment This popup is only displayed if the loaded scenario has modified rules. #comment This popup is only displayed if there is a map in the file. #comment The caption will be the scenario title and the scenario description #comment will be added to the popup text. #popup_center #text ^ ^[***The game rules have been changed for this scenario.] ^ ^{Would you like to customize the world map?} #itemlist Yes. Take me to the world customization screen. No. Start the game already! #active 1 #LOAD_SCENARIO_ERROR #comment This popup is displayed if an attempt to load a scenario failed for any #comment reason other than an incompatible version. #caption Scenario Invalid! #text ^Could not open scenario file. The file may be corrupt! #LOAD_SCENARIO_ERROR_VERSION #comment This popup is displayed if an attempt to load a scenario failed because #comment of an incompatible version. #caption Scenario Version Invalid! #text ^Invalid scenario version! ^Version $VERSION0 is no longer compatible. #LOAD_SCENARIO_ERROR_NO_DEFAULT_RULES #comment This popup is displayed if the default rules file does not contain any rules.. #caption Invalid Rules! #text ^Could not locate default ruleset. Please re-install Civilization III. #PALACE_INSTRUCTIONS #caption Upgrade Instructions #text ^Move your mouse around to highlight sections of your palace that you may improve. Click on a section to build it. # ; This line must remain at end of file