; Diplomacy ; text strings for the diplomacy screen ; Created: S.J. ; $AI0 = AI's name ; $CIVNAME1 = AI's Civ ; $CIVADJ2 = AI's people (ADJ) ; $CIVADJ3 = AI's people (NOUN) #AIFIRSTCONTACT #civ 1 #power 0 #mood 0 #random 1 "I, $AI0, Ruler of $CIVNAME1, wonder of the world, greet you." "Greetings. I, $AI0, greet you." "I am $AI0, of the wise and benevolent $CIVADJ3." "$CIVNAME1 the great and its superior people greet you. I, $AI0, desire peace with all my neighbors - even your puny culture." "Greetings! I am $AI0 and I speak for the clever $CIVADJ2 folk." "Greetings! I am $AI0 of the $CIVADJ3." "$AI0 of the glorious $CIVADJ2 civilization greets you. He is vaguely aware of your struggling people and will grant them peace" "I'm $AI0 of the $CIVADJ3." "$AI0 greets you magnificent one. The $CIVADJ2 people love peace, but are skilled in the arts of war." "I, $AI0, of $CIVNAME1 seek friendship." "I am $AI0, and I greet you. We seek peace with all peoples, but brotherhood with few." "Behold! I am $AI0 of the $CIVADJ3, mortals tremble before me." "$AI0 of the $CIVADJ3 has noticed your cute civilization." "$AI0, of the Great $CIVADJ3, will refrain from scouring the world of your filth." "I am Great $AI0. The $CIVADJ2 people are honorable. Deal with us fairly and we shall have peace." "I am $AI0, of the $CIVADJ3." ; $GIVE0 = AI's trade offer. ; $GET1 = what AI wants from player. ; $PLAYER2 = Player's name. ; $CIVNAME3 = Player's Civilization. ; $AI4 = AI's name ; $CIVNAME5 = AI's Civ ; $CIVADJ6 = AI's people (ADJ) ; $CIVADJ7 = AI's people (NOUN) #AIFIRSTDEAL #civ 1 #power 0 #mood 0 #random 1 "I, $AI4, of Glorious and Mighty $CIVNAME5, greet you and wish you well. Will you trade with us?" "Greetings. I am $AI4, of the Ancient and Wise $CIVADJ7. As a sign of friendship between $CIVNAME5 and $CIVNAME3, I offer you $GIVE0 in exchange for $GET1." "I am $AI4, of the Mighty $CIVADJ7. I see that your primitive civilization lacks much knowledge and wisdom. Agree to this exchange and let us thrive together." "$CIVNAME5 the Great greets you. I, $AI4, desire peace with all my neighbors - even your puny culture. Accordingly, we desire that you accept this bargain and go forward with us in fellowship." "Greetings! I am $AI4 and I speak for the Clever and Industrious $CIVADJ6 folk. Please accept this agreement in the name of world peace." "Greetings! I am $AI4, of the $CIVADJ7. We offer you this exchange. In return we give you our hand in friendship." "$AI4 of Glorious $CIVNAME5 greets you. He is vaguely aware of your struggling people and will grant them aid and peace, if you will cooperate. Will you accept?" "Greetings, $PLAYER2. I'm $AI4 of the $CIVADJ7. With malice toward none and with charity toward all, I offer you this deal. What do you say?" "$AI4 greets you, Magnificent Ruler of $CIVNAME3. Please do us the honor of accepting this humble exchange." "By the blessings of the Almighty, I, $AI4, Ruler of Glorious $CIVNAME5, seek friendship with all. Will you accept this offer in the name of peace?" "I am $AI4, first among equals of $CIVNAME5, and I greet you. I offer this exchange in the hope that it will be the first of many peaceful transactions. Please accept." "Behold! I am $AI4 of the $CIVADJ7! All mortals tremble before my greatness! As a sign of our mutual respect and friendship, please accept this deal." "$AI4 of the $CIVADJ7 has noticed your cute little civilization. I offer you this trade in return for amicable relations between our cultures. "$AI4, of the Great $CIVADJ7, greets you in peace and honor. Will you trade with us?" "I am the Great $AI4. The $CIVADJ6 people are honorable. Deal with us fairly and we shall have peace. Accept this exchange as a token of future friendship." "I am $AI4, of the $CIVADJ7. We give you a choice: peace and friendship - or blood, sweat, toil and tears. Please accept the following exchange as a sign of your friendly intentions toward our people." ; $PLAYER0 = player's name ; $CIVNAME1 = player's civ ; $CIVADJ2 = player's peoples' adjective ; $GET3 = What the AI wants. ; $UNIT4 = AI civ's best military units. ; $AI5 = AI's name ; $CIVNAME6 = AI's Civ ; $CIVADJ7 = AI's people (ADJ) ; $CIVADJ8 = AI's people (NOUN) #AIDEMANDTRIBUTE #civ 1 #power 0 #mood 0 #random 3 "Hail, friend! $CIVNAME6 has need of your assistance! Please give us $GET3, so that our friendship will continue." "$PLAYER0, you must face the facts: $CIVNAME6 is your superior, and you would do well to pay us homage. Give us $GET3." "That certainly is a nice little civilization you have there, $PLAYER0. It would be unfortunate if something were to happen to it..." "Ah, $PLAYER0. I have an excellent deal to offer you: give us what we want, and we will not crush you. Does that not sound fair?" "The superior $CIVADJ7 civilization is worthy of tribute. Dispense goods to us, and we'll refrain from sending our $UNIT4 to crush you." "Think well, $PLAYER0: if you give us tribute, our friendship will continue. If not, we will have to seriously re-evaluate our relationship." "$CIVADJ7 culture is the envy of the world. We hope that you'll make a small contribution to ensure its continued ascendancy..." "Conventional $CIVADJ7 wisdom suggests that you bequeath certain goods to us or be destroyed." "$PLAYER0, give us $GET3 or suffer the consequences!" "$CIVNAME6 demands that you pay tribute. It is for your own good." "$PLAYER0, would you like to volunteer a small donation to the cause of world peace?" "$CIVNAME6 requires tribute from inferior cultures such as yours. Comply or be destroyed." "The $CIVADJ7 Folk have put up with your insults long enough! Pay us the following or suffer the consequences!" "Do not let foolish pride cause the downfall of your people, $PLAYER0. Pay us what we want - or be destroyed!" "Mighty $CIVNAME6 demands that you acknowledge her superiority with this small token of respect!" "Mother $CIVNAME6 requires from you a token of friendship. Or would you prefer that we wipe $CIVNAME1 from the face of the planet?" "If you wish your pathetic civilization to survive, $PLAYER0, you had better comply with our demands!" "I wonder if you would consider giving us a small gift, $PLAYER0, in honor of the timeless friendship between Mighty $CIVNAME6 and your weak and defenseless people?" "As the tree raises its branches to honor the clouds, so must YOU show respect to those above you. Pay us tribute or risk our displeasure." "It is said that when one meets a hungry tiger, one should give it a meal or risk becoming a meal. $CIVNAME6 awaits your tribute, $PLAYER0." "A wise man is one who knows who to bully - and who to grovel to. It is time for us to clarify OUR relationship, $PLAYER0. Will you pay us our due?" "$PLAYER0, don't you think it's time that you repaid the generous $CIVADJ7 people with a small gift?" "$CIVNAME6 is the sole hope for world peace, $PLAYER0. It is time that you rewarded our efforts." "Don't think of this as a demand for tribute, $PLAYER0. Think of it as an offer for you to invest in world peace." "Given the many concessions we have granted you previously, is it not time for you to give us something in return?" "For the sake of friendship, you might want to consider giving us a small gift." "Agree to our demands, $PLAYER0, or be destroyed." "Would you care to take part in our share-the-wealth program, $PLAYER0?" "The honor of $CIVNAME6 requires that we ask you to give us a small donation." "$CIVNAME6 demands that you give us the following tribute. Our $UNIT4 await your response." "Peace and brotherhood requires sacrifice, $PLAYER0. From you." "Furnish $CIVNAME6 with these gifts and we will tolerate your existence for a little while longer." "Know that $CIVNAME6 stands by $CIVNAME1's side, as wise friend and strong protector. Now - about our fee..." "Know that $CIVNAME6 is ever-merciful to those who exhibit the proper amount of respect to her. I recommend a paltry gift of, say, $GET3." "A small gift - say, $GET3 - to mighty $AI5 will ensure your puny civilization's survival." "I am offering you a one-time only deal, $PLAYER0. Give us what we want and we will not destroy you." "Weak one! Give us tribute or suffer our wrath!" "$PLAYER0, the $CIVADJ7 $UNIT4 thirst for your blood. Give us what we want or perish!" "Do you choose to cravenly lick our boots and give us what we want, or to stand and fight us in a heroic but doomed last stand?" "Your pathetic civilization relies on the Mighty $CIVADJ8 for protection. It is time that you paid us for this valuable service!" "Peace with the $CIVADJ8 comes with a price, $PLAYER0. Will you pay?" "We are bigger and stronger than you, $PLAYER0. You must give us tribute, or suffer the consequences." "You only exist because the $CIVADJ8 allow it. In return we demand tribute." "To be honest, raw greed is the only thing stopping us from destroying your puny civilization. Pay us what we want, or perish." "You exist because the $CIVADJ8 allow you to exist. Pay us tribute!" "$PLAYER0, I hope you appreciate our forbearance in not destroying you. Do you not think it sensible for you to give us something in return?" "$PLAYER0, a small gift - say, $GET3 - will ensure your puny civilization's survival." "Face the facts, $PLAYER0: $CIVNAME6 is your superior. You would do well to pay us tribute. Give us $GET3." ; $PLAYER0 = player's name ; $AI1 = AI's name ; $CIVNAME2 = AI's Civ ; $CIVADJ3 = AI's people (ADJ) ; $CIVADJ4 = AI's people (NOUN) #AIACCEPTTRIBUTE #civ 1 #power 0 #mood 0 #random 3 "$CIVNAME2 graciously accepts your 'gift,' $PLAYER0." "It is good to see that you know your place in the world - under the heel of Mighty $CIVNAME2!" "You have chosen wisely, $PLAYER0." "You are wiser than you look. You have saved your civilization much unpleasantness." "You are not as stupid as you look. Your people are lucky that they have a leader with more brains and fewer guts." "$CIVNAME2 thanks you. Next time don't make us have to ask..." "You acknowledge the superiority of the $CIVADJ3 way of life? That is good. Mighty $AI1 will remember you..." "Keep up the good work, $PLAYER0, and some day we may be equals." "$CIVNAME2 thanks you for your gift; we will delay your inevitable destruction." "$CIVNAME2 thanks you for your generous offering. I bid you farewell." "You have chosen wisely, $PLAYER0. Your people should be grateful - if a bit poorer." "Excellent. I shall recall our mighty armies immediately!" "Wise choice: clearly you know how to respond to an ultimatum from your betters." "You are an excellent boot-licker, $PLAYER0. Keep up the good work!" "I look forward to many more gifts in the future. May the friendship between our peoples last forever!" "Well, how nice! $CIVNAME2 thanks you! You may toddle off now. Goodbye!" "I am SO glad, $PLAYER0. I do so dislike war, don't you?" "Very well. You have insured your people's survival - for the moment." "You have chosen wisely, $PLAYER0. You have our gratitude." "It is good to see wisdom from an untutored barbarian." "We will remember your generosity, $PLAYER0. You may go now." "Wise decision. You've maintained the peace and enriched a friend." "Good move! We must all make sacrifices in the name of peace." "The $CIVADJ3 people thank you for your entirely voluntary goodwill gift. Until the next time, then." "Your wisdom exceeds our wildest expectations, Insignificant One!" "Ah, excellent! You have chosen wisely." "The People of the Sun acknowledge your puny gift. That is all." "$CIVNAME2 will remember your generosity!" "You have chosen wisdom over valor, I see. That is good." "Your gift is acknowledged. Our generals will be informed immediately." "Good. Sacrifices are difficult, we know, but necessary if one is to survive." "$CIVNAME2 and her people graciously accept you donation." "You have ensured peace and enriched a friend. $CIVNAME2 thanks you for your cooperation." "We accept your gift. You shall live!" "You acknowledge $CIVNAME2's superiority then? That is good." "Good. Go now and celebrate your people's survival." "You are caving in to our demands? I'm disappointed in you, $PLAYER0. But I will hold to our agreement. For the moment." "You have taken the coward's way out, I see. Excellent." "Discretion is the better part of valor, I'm told. Very well. I'll delay your destruction. For the moment." "As you have recognized our superiority, we will let your puny civilization survive for the moment." "We accept your gift, $PLAYER0." "I am pleased. Go in peace. For now." "You have saved your weak and helpless people. Now go in peace, until we call on you again." "The $CIVADJ4 accept your tribute. You have saved your people." "Your craven actions have ensured the survival of your people. It is well." "Oh good! We graciously accept your 'gift,' and we look forward to many more such friendly gestures in the future!" "How nice! I will call back our mighty forces immediately! Until the next time, then..." "I congratulate you on recognizing your complete inferiority to $CIVNAME2. Wisdom is more important than courage, don't you think?" ; $PLAYER0 = player's name ; $CIVNAME1 = player's civ ; $CIVADJ2 = player's people (ADJ) ; $CIVNOUN3 = Player's people (NOUN) ; $AI4 = AI's name ; $CIVNAME5 = AI's Civ ; $CIVADJ6 = AI's people (ADJ) ; $CIVADJ7 = AI's people (NOUN) #AIBLUFFISCALLED #civ 1 #power 0 #mood 0 #random 3 "Very well, then. We shall leave you to think about the future, possibly one without the support of $CIVNAME5." "You tempt us to demonstrate our superior military prowess. I suggest you think carefully about who your real friends are." "I see. Ahem. Well, if it weren't for the, uh, political climate at $CIVNAME5, we would be destroying you - utterly." "I see. Perhaps I have underestimated you, $PLAYER0. Be assured that it won't happen again. I will not attack you, for the moment." "You take grave chances, $PLAYER0. I will let it pass this time, but don't press us too far." "Uh, yeah. Well, normally I would declare war immediately, but my advisors appear to have lost the paperwork. You may not be so lucky next time!" "Uh, yeah. Well, I WOULD declare war, but your feeble civilization just isn't worth the effort." "Very courageous. I'm impressed. We will let it pass this time, but don't count on our forbearance in the future..." "Bah. But what else can you expect from a barbarian state like $CIVNAME1? You are not worth exterminating!" "Well, legally, we would be within our rights to exterminate you, but, uh, we have bigger fish to fry." "You press your luck, $PLAYER0. You may have gotten away with it this time, but next time you will not be so fortunate." "I am tempted to show the $CIVNOUN3 the error of their ways. But we will let it pass, for now." "Ha! So you DO have some backbone! Well done! I was just kidding anyway..." "Your refusal to cooperate marks the doom of the $CIVNOUN3. As soon as I get around to it. You just wait..." "Insolence! You are fortunate that Mighty $CIVNAME5 doesn't wipe you off the face of the planet! We will not be so lenient next time!" "I am very hurt and disappointed in you, $PLAYER0. I thought we were friends!" "Oh, all right. In honor of the long friendship between $CIVNAME5 and $CIVNAME1, we won't destroy you this time. You're lucky that I'm an old softie..." "You insolent dog! You will rue the day that you thwarted Mother $CIVNAME5! Ooo, you just wait..." "You are foolish, but courageous. I congratulate you. You will survive, for now..." "I would destroy you for your insolence, but, uh, the $CIVADJ6 people are feeling particularly merciful now. You should kiss our feet in gratitude." "But of course! We were just kidding! Haha! Funny joke, eh?" "It appears that I have underestimated you, $PLAYER0. Very well. We will let this lie, for the moment." "That is right unfriendly, $PLAYER0. I'm disappointed in you. You are fortunate that we are a peace-loving people, or we'd smash you like the loathsome bugs you are." "Confound you! Our armies will march on your cities - er, just as soon as we get around to it..." "Ah so. Well, your insolence has been noted. We will remember, next time." "So! You spurn our very reasonable request? We'll remember that, the next time you want something from us!" "Barbarians are SO difficult to deal with. Well, we will let your pathetic civilization survive, for the moment, in the hope that with age comes wisdom." "The $CIVADJ6 people appreciate courage - even suicidal courage - in others. We will refrain from crushing you this time. Go in peace." "You refuse this very reasonable request from your great friend, $CIVNAME5? How disappointing. You are lucky that we are so merciful." "It is impossible to deal reasonably with you! Ah - go away before we forget ourselves and do something righteous." "So you refuse to contribute to the cause of peace, eh? How disappointing. I hope that you do not come to regret your foolish decision." "I would grind your civilization into dust - er, if I weren't such a peace-loving person." "After all that we have done for you, you refuse our very reasonable request? We will remember this!" "WHAT? You refuse our tiny request? Such insolence cannot be tolerated! You just wait, see? Some day you'll get what's coming to you..." "You've got guts. I like that. So I won't destroy you this time. But next time I may not be so merciful..." "It is fortunate for you that your pathetic civilization isn't worth destroying!" "That's it: you're on my list now, buddy. You'll get what's coming to you some day. See if you don't!" "It's fortunate for you that we have all the sacrifices we need at the moment. Next time you may not be so lucky!" "The gods instruct me to spare your pathetic civilization for the time being. What a disappointment." "You are courageous, $PLAYER0. I honor you for it. You may go in peace." "Your insolence has been noted, $PLAYER0. We will remember you." "Very well. We will let you survive, for the moment. But we'll be back!" "The $CIVADJ2 people have a courageous leader. I salute you!" "This isn't over, $PLAYER0. Not by a long shot. I shall return!" "Oh well. Can't blame a leader for trying, can you?" "Oh, why do I even bother? Your puny civilization isn't worth the effort it would take to destroy." "You spurn even our most reasonable requests! I am very disappointed in you, $PLAYER0! Well, see that it doesn't happen again or I shall be very cross!" "This is a big, cold world, $PLAYER0. You should do more to keep what few friends you have. $CIVNAME5 will remember your uncooperativeness in the future." ; $PLAYER0 = player's name ; $CIVNAME1 = player's civ ; $CIVADJ2 = player's people (ADJ) ; $LEADER3 = AI's leader. ; $CIVNAME4 = AI's civ. #AIRENEGOTIATE #civ 0 #power 0 #mood 1 #random 6 "Friend $PLAYER0, this pact is about to expire. We believe that its usefulness is over. I hope you are not offended." "$PLAYER0, this deal is about to end. While we have enjoyed trading with you, I don't think that it would be useful to extend it." "This pact is about over, $PLAYER0. $CIVNAME4 salutes you for being a fair trading partner. Unfortunately, we do not believe that extending this deal is in our best interests." "This arrangement between $CIVNAME1 and $CIVNAME4 is about to expire. We thank you for dealing fairly with us, but we do not wish to extend the deal at this time." "Greetings from $LEADER3. Our trading agreement is about to expire. We hope you will understand if we do not wish to extend it at this time." "$PLAYER0, I regretfully inform you that this trade agreement is about to expire, and $CIVNAME4 does not wish to extend it." "Greetings. While we have enjoyed trading with you, we feel that this arrangement is not longer good for our people. It is time for the deal to end." "This agreement is about to expire, and I regret to inform you that we don't wish to extend it." "This agreement is about to expire. While we do not wish to extend it, we do thank you for dealing fairly with us." "This deal is about to expire, $PLAYER0. I believe we should let it do so." "This arrangement between $CIVNAME4 and $CIVNAME1 is about to expire. And frankly, not a moment too soon. I hope you will not be offended if $CIVNAME4 has no desire to extend it." "This deal is about to end. I recommend that we give it a decent burial and get on with business." "This agreement is about to end, $PLAYER0, and not a moment too soon. I have no desire to extend it." "This agreement is about to end. To be blunt, you might as well forget about extending it." "This arrangement between $CIVNAME4 and $CIVNAME1 is ending. I see no reason why we would want to extend it." "This deal is ending, thank heavens. $CIVNAME4 wants no further part of it." "This deal is over. Don't even think about extending it." "This arrangement is over, and we aren't going to extend it. Deal with it." ; $PLAYER0 = player's name ; $CIVNAME1 = player's civ ; $CIVADJ2 = player's people (ADJ) ; $AI3 = AI's name ; $CIVNAME4 = AI's Civ ; $CIVADJ5 = AI's people (ADJ) ; $CIVADJ6 = AI's people (NOUN) #AIRENEGOTIATEPEACE #civ 1 #power 1 #mood 0 #random 1 "$PLAYER0, our treaty is on the verge of expiring. Do you not think we should renew our commitment to peace?" "For the good of the world, we should renew our treaty. Let it not be said that the $CIVADJ6 broke the peace!" "$PLANERNAME0, our peace treaty is about to expire. For the sake of world peace, we will extend it if you desire." "$PLAYER0, our peace treaty is about to expire. Should we not renew it and confound the world with the unshakeable friendship of our two people?" "$PLAYER0, the treaty between $CIVNAME4 and $CIVNAME1 has been profitable for both of our people. Should we not renew it now?" "You will be relieved to know, $PLAYER0, that $CIVNAME4 has decided to renew our peace treaty." "$CIVNAME4 would like to extend our peace treaty, $PLAYER0. Do you agree?" "The allotted time for our peace treaty is ending. Shall we not extend it?" "You have an amusing little culture, $PLAYER0, and it pleases me not to wipe it from the face of the planet. Shall we renew our peace treaty?" "This peace treaty has been profitable for both $CIVNAME4 and $CIVNAME1. Come, friend: let us extend it!" "I, Mighty $AI3, would like to extend our peace treaty. Will you take my hand in friendship?" "Let it not be said that Mighty $CIVNAME4 cannot be merciful even to the lowliest of people. Come: let us extend our peace treaty!" "$CIVNAME4 extends greetings to our friend, $PLAYER0! Our peace treaty is about to expire: shall we not extend it?" "Let us extend our peace treaty, $PLAYER0, and our friendship will last for a thousand years!" "The friendly $CIVADJ5 folk would like to continue their partnership with your cute little culture, $PLAYER0. Will $CIVNAME1 renew our peace treaty?" "What the world needs now, $PLAYER0, is love: sweet love. Will you extend our peace treaty?" "$PLAYER0, our peace treaty is about to expire. It pleases the $CIVADJ5 people to extend it." "Mother $CIVNAME4 graciously offers to extend the present peace treaty. Isn't that nice of us?" "Peace is the first flower of the world, $PLAYER0. Shall we not extend our treaty?" "Our peace treaty is about to expire. It would benefit both our people if we were to extend it." "As a great lion can exist in harmony with a lowly jackal, our people too can live in peace. Will you extend our peace treaty?" "The $CIVADJ5 people wish to extend our peace treaty, $PLAYER0. I hope that the great $CIVADJ2 people will agree." "All we are saying, is 'give peace a chance.' Let's renew our peace treaty, $PLAYER0: what do you say?" "Conflict is bad for business, $PLAYER0, don't you think? Let's renew our peace treaty." "Our peace treaty is about to expire, $PLAYER0. The $CIVADJ5 people would be sorrowful indeed if we did not extend it." "Peace is better than war. $PLAYER0, let us renew the treaty between $CIVNAME4 and $CIVNAME1!" "Let it not be said that $CIVNAME4 was the first to break the peace - even when we could destroy you with ease. Shall we extend our treaty?" "By the grace of God, the peace between us has held. The $CIVADJ5 people would like to extend the treaty with $CIVNAME1. Will you agree?" "Blessed are the peacemakers, $PLAYER0. Will you not agree to extend our treaty?" "$CIVNAME4 has enjoyed the peace between us, $PLAYER0. It would be in your best interests to agree to renew it." "The treaty between $CIVNAME4 and $CIVNAME1 is about to expire. In the interests of world peace, I sincerely hope that you will agree to extend it." "My people hate war, $PLAYER0. Let us ensure the peace by extending our treaty!" "$CIVNAME4 wishes to continue our peace treaty, $PLAYER0. For the sake of $CIVNAME1, I sincerely recommend that you agree to extend it." "$AI3 salutes Mighty $PLAYER0. Our peace treaty is about to expire: let us extend it and continue our most successful partnership!" "Perhaps an extension of the peace treaty would ease tensions between us." "Our peace treaty has been most useful to $CIVNAME4, $PLAYER0. You would be wise to agree to extend it." "$PLAYER0, the $CIVADJ6 have profited greatly from our friendship with your people. Will you not agree to extend the peace treaty?" "$PLAYER0, Let us extend our peace treaty so as to better ready ourselves for the next inevitable conflict!" "Unfortunately, the gods insist that I refrain from eradicating your people at this time. So we might as well extend the peace treaty. I guess." "Our peace with $CIVNAME1 has been both honorable and profitable. Let us extend it!" "I, Mighty $AI3, extend my hand in friendship to you, $PLAYER0. Will you not renew our peace treaty now?" "The friendship of the $CIVADJ6 is difficult to come by, $PLAYER0. Do not squander it. I urge you to renew our peace agreement now." "$PLAYER0. Let us sit down together in amity and smoke the pipe of peace. Will you not agree to extend our treaty?" "The $CIVADJ5 people graciously offer to extend our peace treaty with $CIVNAME1." "The $CIVADJ6 are righteous in war and just in peace. We offer your unfortunate civilization the opportunity to extend our treaty." "$PLAYER0, I, $AI3, Ruler of all $CIVNAME4, do hereby offer to extend our treaty of peace with your fine civilization." "For the good of the civilized world, we should renew our peace treaty." "There you are. I suppose you wish to extend our peace treaty, do you? Well, we are feeling PARTICULARLY merciful today, so why the heck not?" ; $PLAYER0 = player's name ; $CIVNAME1 = player's civ ; $CIVADJ2 = player's people (ADJ) ; $CITY3 = The AI's city ; $AI4 = AI's name ; $CIVNAME5 = AI's Civ ; $CIVADJ6 = AI's people (ADJ) ; $CIVADJ7 = AI's people (NOUN) #AIBORDERWARNING #civ 1 #power 0 #mood 1 #random 1 "$PLAYER0, your troops seem to be within $CIVADJ6 territory near $CITY3. It is certainly a mistake on your generals' part and we humbly request that you correct it." "$PLAYER0, $CIVADJ2 troops are in $CIVADJ6 territory, near $CITY3. We will not tolerate such indifference to $CIVADJ6 authority..." "Your troops near $CITY3 are another example of your blatant disregard for $CIVADJ6 sovereignty. You test our patience, $PLAYER0..." "Greetings, $PLAYER0. It appears that some of your troops have - inadvertently, I'm sure - wandered into our territory, near $CITY3. Kindly remove them." "$PLAYER0, the troops bumbling about near $CITY3 are stealing chickens and annoying our women. Remove them, please." "Does $CIVNAME1 seek war with Mighty $CIVNAME5? The $CIVADJ2 troops near $CITY3 appear to think so." "Ho, $PLAYER0! The $CIVADJ2 troops near $CITY3 are not welcome. Please remove them before something really bad happens to them." "Say. Look at all the $CIVADJ2 troops near $CITY3. If I weren't so trusting and innocent, I'd be getting a little angry right about now." "$PLAYER0, your forces are polluting the air around $CITY3. Please remove them and give them a bath or something." "There appear to be $CIVADJ2 troops near $CITY3. I would appreciate it if you would make them go away." "$PLAYER0, why the troop buildup near the $CIVADJ6 city of $CITY3? Should I consider this a threat to $CIVADJ6 sovereignty?" "You have troops near $CITY3. I request that you remove them. Immediately." "We welcome the $CIVADJ2 warriors approaching $CITY3. Shall we send out our own armies to greet them properly?" "Your troops around $CITY3 are in $CIVADJ6 sovereign territory. Remove them immediately." "Your forces threaten $CITY3. This is a direct threat to $CIVADJ6 vital national interests, and we will react accordingly." "Ah, $PLAYER0! Are the soldiers near $CITY3 enjoying the fine $CIVADJ6 weather?" "My generals inform me that $CIVNAME1 has stationed troops near $CITY3. Shall we take this as a threat or an insult?" "Does $CIVNAME1's arrogance know no bounds? Why do your troops threaten $CITY3?" "$PLAYER0, It is written that an uninvited guest is like an ant at a picnic. Why do your troops approach $CITY3?" "We are quite disturbed by the buildup of $CIVADJ2 forces near $CITY3. Does $CIVNAME1 seek to threaten $CIVNAME5?" "Like a plague of locusts, your forces near $CITY3 despoil everything around them. This is a grave insult to $CIVADJ6 sovereignty and we shall not forget it!" "$PLAYER0, I'm a plainspoken man. And I must tell you honestly that we are concerned about the troops approaching $CITY3. Why are they there?" "I see that you have troops near $CITY3, $PLAYER0. Are you looking for a tussle with $CIVNAME5?" "$PLAYER0, the Monroe Doctrine STRICTLY prohibits the stationing of foreign troops near $CITY3! I must request that you remove them immediately!" "$PLAYER0, the people of $CITY3 are backwards and provincial, I'm afraid. The appearance of $CIVADJ2 troops in the area has made them quite nervous. May I request that you remove them?" "Unless your troops near $CITY3 are looking to create an international incident, I suggest that they remove themselves immediately." "A herd of $CIVADJ2 swine have been spotted rooting among the garbage near $CITY3. Why?" "While $CIVNAME5 is always happy to welcome visitors, we are somewhat dismayed by the large group currently marching toward $CITY3..." "I presume that the troops near $CITY3 are there by accident, no?" "You send troops to $CITY3 at your peril, $PLAYER0." "$PLAYER0, why do your troops approach $CITY3?" "Troops from $CIVNAME1 approach $CITY3. You are aware that this is a violation of $CIVADJ6 sovereignty, are you not?" "$PLAYER0, I am continuously astonished by $CIVNAME1's blatant disregard for international law and customs! Why do you mass your troops near to $CITY3?" "Your troops near $CITY3 constitute a direct threat to $CIVADJ6 interests. I assume that they are there in error, no?" "We are not blind, $PLAYER0. We quite clearly see the troops approaching $CITY3. Be assured that we will respond appropriately." "You have troops near $CITY3. If you persist in violating $CIVADJ6 territory, we will have no choice but to respond forcefully!" "Ah, $PLAYER0. I assume that the $CIVADJ2 troops near to $CITY3 have come to volunteer as sacrifices for the upcoming harvest festival?" "If you seek to antagonize the $CIVADJ6 people, $PLAYER1, continue to menace $CITY3. It is working splendidly!" "A word to the wise, $PLAYER0: If your troops continue to menace $CITY3, we will destroy them!" "Are you aware that a large group of $CIVADJ2 warriors are approaching $CITY3? If I were you I'd have that general beaten with wooden clubs until he learns how to read a map properly!" "Unless the $CIVADJ2 forces have come to $CITY3 to defect, they are not welcome." "$PLAYER0, I am currently deciding which is the most efficient way to destroy the troops which threaten the city of $CITY3. Have you any suggestions?" "$PLAYER0, we note with unhappiness the increasing number of troops near $CITY3. Why do you treat the $CIVADJ7 with such disrespect?" "We do not fear the troops you are amassing near $CITY3, $PLAYER0. We WILL defend ourselves, if need be!" "Does your arrogance know no bounds? Do you expect the $CIVADJ7 to sit idly by while you amass troops near $CITY3?" "My generals inform me that your cute little soldiers have wandered into $CIVADJ6 territory near $CITY3. I trust that they will clean up after themselves when they leave?" "$PLAYER0, I shall become very cross indeed unless you immediately withdraw the troops menacing $CITY3." "Your horrible little soldiers near $CITY3 threaten $CIVADJ6 security, $PLAYER0! We are NOT amused!" ; $PLAYER0 = player's name ; $CIVNAME1 = AI's civ ; $CIVADJ2 = The AI's people (ADJ) #AIBORDERWAR #civ 0 #power 0 #mood 1 #random 1 "$PLAYERNAME0, are you aware that your movement of troops into $CIVADJ2 territory constitutes a declaration of war against $CIVNAME1? Send them home IMMEDIATELY and we'll forget the whole unfortunate incident." "Your recent movement of troops into our territory constitutes a declaration of war against $CIVNAME1. Send them home immediately or know that YOU will be held responsible for the conflict!" "Warmongering fool! Know that your invasion of our territory constitutes a declaration of war against $CIVNAME1! Send your soldiers home immediately or they will be destroyed - and YOU will be held responsible for the bloodshed!" ; $PLAYER0 = player's name ; $CIVNAME1 = player's civ ; $CIVADJ2 = player's people (ADJ) ; $CIVNOUN3 = player's people (NOUN) ; $AI4 = AI's name ; $CIVNAME5 = AI's Civ ; $CIVADJ6 = AI's people (ADJ) ; $CIVADJ7 = AI's people (NOUN) #AIDONTTEST #civ 1 #power 0 #mood 1 #random 1 "We trust that you will do as promised. Kindly see that your generals are more careful in the future, will you?" "Very well. Withdraw them and we will ignore this violation. But do not let it happen again!" "We will overlook this intrusion because we attribute it to stupidity rather than to cunning." "Thank you for attending to this so quickly, $PLAYER0. $CIVNAME5 appreciates $CIVNAME1's friendship." "Thank you, $PLAYER0." "Very well. We shall ignore this violation for now. I recommend against future repetitions, though." "Excellent. Feel free to send them back real soon. We shall have a special reception prepared!" "What? Leaving so soon? Ah well. My soldiers will eagerly await your return!" "You have chosen wisely. Do not pollute $CIVADJ6 soil again!" "$CIVNAME5 thanks you." "You are too arrogant, $PLAYER0. Next time we may not be so forgiving!" "Excellent decision. You have saved the $CIVNOUN3 much suffering." "That is excellent. $CIVNAME5 thanks you!" "Do not let this happen again!" "The $CIVADJ6 people will not be so forgiving in the future!" "You show much wisdom, $PLAYER0. $CIVNAME5 thanks you!" "Very well. But our patience wears thin: do not test us so in the future!" "We accept your feeble apology for the moment. Now go!" "$CIVNAME5 humbly thanks you, $PLAYER0." "Very well. We shall ignore this insult - for now!" "See that you do. Or you shall suffer the consequences!" "Of course. I understand completely. And thank you for your quick resolution of this incident." "I recommend against future incursions, $PLAYER0. We can only be pushed so far!" "That is sensible. $CIVNAME5 will overlook your foolish arrogance this time. I recommend that you do not press your luck again." "May the friendship between the Mighty $CIVADJ2 citizens and Humble $CIVNAME5 last forever!" "Very well. But your arrogance will get you in trouble one day, $PLAYER0!" "I suggest that you do so, immediately. Now go!" "I understand completely, $PLAYER0! $CIVNAME5 thanks you for your continuing friendship!" "See that it does not occur again!" "Do not test $CIVNAME5 again, $PLAYER0. We grow tired of $CIVNAME1's arrogance. You may depart." "$CIVNAME5 thanks you. Go in peace and friendship!" "You have made a very good decision. $CIVNAME5 thanks you." "Peace is better than war, $PLAYER0. Think carefully before perpetrating any further incursions in the future!" "Thank you. I recommend that you provide your Generals with better maps in the future." "Your warriors are wise to flee from $CIVNAME5 as quickly as possible. Do not return!" "You are wise to choose discretion over valor, $PLAYER0. Do not return!" "Well, perhaps it is for the best. We have plenty of sacrifices already." "I'm sure we shall meet again." "Flee then, you coward! You have saved your wretched skin for now!" "The $CIVADJ7 thank the $CIVADJ2 people!" "Remove them quickly, then. I have little patience in these matters." "Wise decision. Do not return unless you wish to face me in battle!" "$AI4 thanks his good friend, $PLAYER0!" "Do not return, $PLAYER0." "Very well. We shall ignore this incursion for now. But you shall pay dearly the next time!" "I hope that they had a pleasant stay? Give them my best, will you?" "You have chosen wisely, $PLAYER0. You wouldn't like me when I'm angry." "And do not return!" ; $PLAYER0 = player's name ; $CIVNAME1 = AI's civ. #AIOVERLOOK #civ 0 #power 0 #mood 1 #random 1 "You have risked much, $PLAYER0. However $CIVNAME1 will ignore this incident for the sake of our friendship." "Good. $CIVNAME1 shall overlook your blunder for now." "Your foolish action has almost precipitated a war between our people! Do not let this happen again! #AIWILLACCEPT #civ 0 #power 0 #mood 0 #random 3 "This offer seems fair." "We would be willing to accept this deal as is." "If you offer it, we will take it." ; $PLAYER0 = player's name #AICOUNTERWAR #civ 0 #power 1 #mood 0 #random 12 "We must have peace. How about this?" "We must have peace! Will you accept this?" "This war must end. What do you think of this?" "This war must end! Will you accept this?" "How about this deal, $PLAYER0?" "Peace is at hand - if you will accept this offer, $PLAYER0." "How about this deal? Let us have peace now!" "Well, let me put this on the table. What do you think?" "I think you will find this a fair deal, $PLAYER0. Do accept it - in the name of peace!" "If you will accept this deal, we can have peace." "We need peace, $PLAYER0: let's not quibble about petty details. What about this?" "All right. For the sake of peace, will you agree to this?" "This seems fair to me. Accept it and we can end this struggle." "If you want peace, you will accept this deal." "This futile war can end now - if you'll accept this deal." "What do you think of this? I urge you to accept it and end this war now." "Do not haggle over petty details, $PLAYER0. Agree to my terms and let us end this war now!" "I think that this is a fair price for peace..." "Under the circumstances, you would be wise to accept this offer, $PLAYER0." "I want to end this war as much as you do, $PLAYER0! Will you agree to these terms?" "We will fight on if necessary, $PLAYER0. I urge you to accept these terms now." "I won't trade my people's future for peace, $PLAYER0. But I will accept these terms, and I urge you to do so as well." "While we sit here talking, your people are dying. Accept these terms and save them much suffering!" "If you wish to end this war, accept these terms now. I may not be so generous next time!" "If you wish to end this war, then accept these terms now! I will not be so generous next time!" "If you wish to end your people's suffering, $PLAYER0, you must meet my price. Take it or leave it!" "I could crush you, $PLAYER0: have no doubt about that. If you wish to survive you will accept my terms." "You are in no position to haggle, $PLAYER0. Accept these terms and end this war before you are destroyed." "Here are my terms for peace. Take them or leave them." "I will not negotiate with you, $PLAYER0. Here are my terms for peace." "If you wish to save your puny civilization, you'll accept these terms." "I am willing to end this war now, $PLAYER0. Here are my terms." "If you will meet my terms, we will end this war now. You would be wise to accept." "This is what peace will cost you, $PLAYER0." "These are my terms for peace. You had better accept them." "You are in no position to bargain, $PLAYER0. Here are my terms for peace." ; $PLAYER0 = player's name #AICOUNTERPEACE #civ 0 #power 0 #mood 1 #random 12 "How about this?" "Hmmm. What do you think of this?" "How about this deal, friend $PLAYER0?" "How about this deal, friend?" "Well, let me put this on the table. What do you think?" "How about this? I'm SURE a skilled negotiator like yourself can recognize a fair deal when you see one..." "Hmmm. What do you think of this?" "How about this?" "I'm quite hopeful that we can come to an agreement - what do you think of this?" "How about this deal, friend $PLAYER0?" "Let's not quibble about petty details. What about this?" "All right. What about this?" "This seems fair to me..." "Hmmm. What do you think of this?" "Let's see... What about this?" "How about this deal, $PLAYER0?" "Hmmm. What do you think of this?" "All right: here's my offer. What do you think?" "I dislike petty quibbling. What do you think of this?" "Well, it's cutting me own throat, but I can accept this..." "How about this deal, friend $PLAYER0?" "This seems fair to me..." "I think we can all agree that this would be a fair trade, no?" "You're known as a tough negotiator, $PLAYER0, but I think you'll agree that you've met your match in me. What do you say to this?" "How about this deal?" "Hmmm. What do you think of this?" "All right. What about this?" "Then how about this deal, $PLAYER0?" "I dislike petty quibbling. Here's my offer. Take it or leave it." "It is unseemly for rulers of our caliber to be quibbling over petty details. Here's my offer. I think you'll agree that it's fair?" "Dealing with you is like bargaining with the devil. Is this acceptable to the great $PLAYER0?" "Well, knowing you, I'll probably end up losing my shirt. Okay. How's this?" "Here's my offer. Take it or leave it." "I'll lay my cards on the table. Here's the best offer I can make." "Here's my offer. You would be wise to accept it." "This is my offer. It's a fair deal. Just take it and get out of my sight." ; $PLAYER0 = player's name ; $CIVNAME1 = player's civ ; $CIVADJ2 = player's people (ADJ) ; $CIVNAME3 = AI's civ ; $CIVADJ4 = AI's people (ADJ) #AINOCOUNTERWAR #civ 0 #power 1 #mood 0 #random 12 "We will not make peace with you. The war will continue." "$CIVNAME3 will not treat with you, $PLAYER0. This war will continue." "$CIVNAME3 will not discuss peace terms with you at this time. Go now!" "Go away. We will not treat with you at this time." "Peace? With $CIVNAME1? You must be joking!" "We are through talking with you. This war will be settled on the field of battle!" "Go away. We have no desire to discuss peace terms with the likes of you." "Hah! Forget it. This war will continue!" "Not a chance, $PLAYER0. $CIVNAME3 will fight on, to victory!" "Not a chance! First we'll conquer you - then we'll talk!" "Go away. We have nothing to discuss." "There is nothing to discuss. Go away." "$CIVNAME3 will fight on to victory!" "No deal, $PLAYER0! The war will continue!" "No! The $CIVADJ4 warriors will fight on to victory!" "There will be no peace between us until you are thoroughly vanquished. Go now!" "We do not make peace treaties with bandits. Go!" "$CIVNAME3 will not discuss peace with you now, $PLAYER0. We can gain what we seek - and more - on the field of battle!" "We will discuss terms with you once we have crushed your pathetic civilization into dust." "Forget it. A peace treaty with $CIVNAME1 would not be worth the paper it is written upon." "Discuss peace terms? With you? Never!" "Never! We shall fight on until victory!" "We have nothing to discuss. This war will continue." "There is nothing to discuss. This war will be settled upon the field of battle!" "No terms are possible. We will have peace when $CIVNAME3 has achieved total victory!" "Peace? With YOU? Don't make me laugh!" "You can't bargain away your fate, $PLAYER0! The war will continue until $CIVNAME1 is totally defeated!" "This war will continue until the $CIVADJ2 people are ground into dust under our boot-heels!" "The $CIVADJ4 people thirst for your blood, $PLAYER0. We shall not discuss peace with you at this time." "We have no desire to discuss peace with you at this time. Go away." "Why would we discuss peace terms with you when we can take all of your stuff by force?" "$CIVNAME3 will not discuss peace terms with you: we shall dictate them once you are totally vanquished." "The $CIVADJ4 people will not discuss peace terms with you. Go now." "I will not discuss peace terms until $CIVNAME1 is punished for its many transgressions against my people!" "We will have peace when $CIVNAME1 is conquered. End of discussion." "It's more fun to fight you than it is to talk with you. Go away." ; $PLAYER0 = player's name ; $CIVNAME1 = player's civ ; $CIVADJ2 = player's people (ADJ) ; $CIVNOUN5 = player's people (NOUN) ; $CIVNAME3 = AI's civ ; $CIVADJ4 = AI's people (ADJ) ; $CIVNOUN6 = AI's people (NOUN) #AINOCOUNTERPEACE #civ 0 #power 0 #mood 1 #random 12 "Regrettably, we don't see how a deal could be worked out..." "I'm sorry, $PLAYER0, but I don't think any such trade is possible." "We regret that we cannot make such a trade with our friend, $CIVNAME1." "$CIVNAME3 cannot make any such deal at this time." "Regrettably, we don't see how a deal could be worked out..." "The $CIVADJ4 people cannot entertain any such trade at this time. I'm sorry." "I'm sorry, but I don't see how any such trade could be fair to the $CIVADJ4 citizens." "Unfortunately, I don't see that any such deal is possible." "I'm afraid that is unfeasible. Regrettably." "Regrettably, we don't see how a deal could be worked out..." "I don't think that will work." "I don't see how that could be done. Please convey my regrets to the $CIVADJ2 people." "Regrettably, we don't see how a deal could be worked out..." "$CIVNAME3 cannot make any such deal at this time." "The $CIVNOUN6 cannot entertain any such trade at this time." "It can't be done." "Unfortunately, I don't see that any such deal is possible." "I am unable to comply with your request. Sorry." "Regrettably, we don't see how a deal could be worked out..." "I don't think any such deal is possible." "It can't be done." "I don't think that is possible, $PLAYER0." "$PLAYER0, we don't think any such deal is possible." "The $CIVNOUN6 have no interest in such a trade." "Regrettably, we don't see how a deal could be worked out..." "I'll not do it. Wouldn't be prudent - at this juncture!" "$CIVNAME3 cannot make any such deal at this time." "The $CIVNOUN6 have no interest in such a trade." "Are you kidding? That is just not going to happen!" "$PLAYER0, $CIVNAME3 has no desire to participate in any such trade." "Don't make me laugh! It can't be done." "It can't be done." "It can't be done." "Forget it. It's not going to happen." "No way. Give it up." "No chance. None at all." ; $PLAYER0 = player's name ; $CIVNAME1 = player's civ ; $CIVADJ2 = player's people (ADJ) ; $CIVNAME3 = AI's civ ; $CIVADJ4 = AI's people (ADJ) ; $TECH5 = AI's Tech offer ; $GET6 = What AI wants #AITECHTRADE #civ 0 #power 0 #mood 1 #random 6 "Greetings, $PLAYER0. The wise $CIVADJ4 people have been busy. We are prepared to offer you $TECH5 in exchange for $GET6." "Wise $CIVNAME3 greets $CIVNAME1! Your culture has not yet mastered $TECH5: will you give us $GET6 for this valuable knowledge?" "Welcome, $PLAYER0! We wish to trade knowledge with you: will you take $TECH5 in exchange for $GET6?" "Ah, $PLAYER0! We are feeling particularly generous today. We offer you a deal of a lifetime: $TECH5 in exchange for $GET6." "Greetings, my friend! Will you trade with $CIVNAME3? We have much to teach you!" "Mighty and wise $CIVNAME3 greets $CIVNAME1. We have knowledge we wish to share with you: will you give us $GET6 in exchange for $TECH5?" "Greetings, $PLAYER0. The $CIVADJ2 people lack knowledge vital to survival and growth in today's fast-paced world. Will you give us $GET6 in exchange for $TECH5?" "$PLAYER0, $CIVNAME3 feels great pity for your ignorant and backwards people. We offer you $TECH5 in exchange for $GET6. Will you trade with us? "Come, $PLAYER0, let us trade together! Will you give us $GET6 in exchange for $TECH5? You know it's a great bargain..." "We are interested in strengthening the bond between $CIVNAME3 and $CIVNAME1. We offer you $TECH5 in exchange for $GET6." "We see that your um... 'scientists' have not been able to discover the secret of $TECH5. We'll gladly teach you, in exchange for $GET6." "The $CIVADJ4 people are wise and generous. Will you accept this extremely fair trade of knowledge?" "Like yourself, your civilization is ignorant and backwards. We will gladly teach you $TECH5 - for a small fee, of course..." "Mighty $CIVNAME3 is making you an offer you can't refuse: $TECH5 in exchange for $GET6. What do you say?" "Here's the deal: you give us $GET6; we give you $TECH5; nobody gets hurt. Okay?" "We can't help noticing that your so-called 'civilization' lacks important knowledge. Shall we trade together?" "Will you trade with us, $PLAYER0? $CIVNAME3 has much to teach." "Mighty $CIVNAME3 will share our hard-earned wisdom with $CIVNAME1 - for a reasonable price." ; $PLAYER0 = player's name ; $CIVNAME1 = player's civ ; $CIVADJ2 = player's people (ADJ) ; $CIVNAME3 = AI's civ ; $CIVADJ4 = AI's people (ADJ) ; $LUXURY5 = AI's Luxury offer. ; $GET6 = What AI wants #AILUXURYTRADE #civ 0 #power 0 #mood 1 #random 6 "$PLAYER0 my friend - our people are enjoying the pleasures of $LUXURY5. We will supply $CIVNAME1 with this luxury in exchange for $GET6." "Happy people work harder, $PLAYER0! We will supply you with $LUXURY5 if you will meet our price." "We can help you keep your people content, $PLAYER0, if you are willing to trade with us." "Keep the $CIVADJ2 people happy, $PLAYER0! We will provide you with $LUXURY5 in exchange for $GET6." "The $CIVADJ4 citizens will generously share their luxuries with $CIVNAME1, if you are interested." "We are looking to trade luxuries with our good friend, $CIVNAME1. Interested?" "We are looking to establish foreign markets for our excellent $LUXURY5. Are you interested?" "We have luxuries we are willing to trade, $PLAYER0. Are you interested?" "$CIVNAME3 is looking to trade $LUXURY5, $PLAYER0. Will you give us $GET6 for this valuable luxury?" "It's important to keep your citizens happy, $PLAYER0. $LUXURY5 will help. Will you trade with us?" "Here's the deal: $CIVNAME3 has some excess $LUXURY5; we're looking for $GET6 in return. What do you say?" "Are you interested in trading for some $LUXURY5, $PLAYER0? It'll keep your people happy..." "Let's talk business, $PLAYER0. You need $LUXURY5; we need $GET6. Can we deal?" "Your unhappy people cry out for luxuries, $PLAYER0! We are willing to supply you with $LUXURY5, for a price." "The $CIVADJ4 people possess the most excellent $LUXURY5 in the world, $PLAYER0. If you give us $GET6, we'll supply you with this fine luxury." "We know that your people envy our $LUXURY5. Will you trade with us?" "Apparently your poor civilization is not capable of supplying your unhappy people with the luxuries they crave. Would you like to trade for some?" "We have some luxuries we wish to trade with you. Do you accept this proposal?" ; $PLAYER0 = player's name ; $CIVNAME1 = player's civ ; $CIVADJ2 = player's people (ADJ) ; $AI3 = AI's name ; $CIVNAME4 = AI's Civ ; $CIVADJ5 = AI's people (ADJ) ; $CIVADJ6 = AI's people (NOUN) #AILOANOFFER #civ 1 #power 0 #mood 1 #random 1 "We would be happy to grant you a loan, $PLAYER0! Will you accept this offer?" "Hmmm. We DO have some extra cash lying around... All right: here are our terms." "Jupiter knows why I should trust you, but all right: here are our terms. Take 'em or leave 'em." "Thrifty $CIVNAME4 is always happy to share its wealth with $CIVNAME1! For a small profit, of course..." "A friend in need is, well, a pest. But I guess we can afford to loan you some cash. For a fee, of course." "We are always happy to lend you money, $PLAYER0 - at surprisingly high interest rates, that is." "$CIVNAME4 doesn't have much, $PLAYER0, but we are happy to share what we do have with our friends the $CIVADJ2 people. Will you accept these terms?" "All right. Let's discuss terms." "Perhaps. If you will meet $CIVNAME4's terms." "I suppose so. You know I wouldn't do this for anyone else, $PLAYER0..." "$CIVNAME1 needs to get its finances in order! But I do not mind helping you out, particularly since there will be profit in it for $CIVNAME4..." "Yours is a spendthrift nation, $PLAYER0. We will give you a loan this time, but it will cost you..." "Certainly, my friend! And, of course, generous $CIVNAME4 will give $CIVNAME1 the most reasonable terms available!" "All right. But I advise you to pay your debts promptly, $PLAYER0! Here are our terms." "All right. But you had better pay us back promptly, $PLAYER0, or we'll come and take what you owe us! These are our terms." "Certainly, my dear $PLAYER0. Whatever are friends for?" "We are always happy to help out your bankrupt little nation, $PLAYER0! For a small fee, of course." "Finances make me tired. Ah, very well. Here are our terms..." "The thrifty $CIVADJ5 workers are thrilled to share of their largess with their brother workers of $CIVNAME1! Are these terms acceptable, $PLAYER0?" "If you wish, $PLAYER0, but it will cost you." "I assume that you will be using the money to improve the appalling living conditions of your downtrodden workers, $PLAYER0? Here are $CIVNAME4's terms." "$CIVNAME4 would be happy to grant $CIVNAME1 a small loan, $PLAYER0. Are these terms agreeable?" "I would just give you the money if it were up to me, but I am required by law to charge a reasonable interest rate . Will you agree to these terms?" "You know, if you didn't keep moving your country's money into those secret Swiss bank accounts none of this would be necessary. Anyway, these are our terms." "The $CIVADJ5 people will happily lend the $CIVADJ2 people some of our wealth!" "Very well. Here are $CIVNAME4's terms. Do you agree?" "Hmmm. You're not an especially good credit risk, $PLAYER0. This will cost you plenty..." "Money is important only insofar as it can help others, $PLAYER0. Generous $CIVNAME4 will happily loan $CIVNAME1 what we can!" "We are not generally known for our generosity, $PLAYER0, but let's see if we can't work something out." "I recommend that you behead your financial advisor, $PLAYER0. Then perhaps you'll be able to balance your country's books. Here are $CIVNAME4's terms." "$CIVNAME4's generosity is known throughout the world, $PLAYER0! Of course we'll grant you a loan!" "If we must... Here are $CIVNAME4's terms." "I suppose we must. Here are our terms. Agree to them or not - it is all the same to me." "Our war chests are ALWAYS open to you, $PLAYER0! Are these terms agreeable?" "I suppose it's better to loan you the money than it would be to let you go bankrupt and destroy the entire world's economy..." "I hate lending money, $PLAYER0. So it's going to cost $CIVNAME1 plenty..." "Mighty $AI3 will gladly share his wealth with the impoverished $CIVADJ2 people! Our terms are quite reasonable, don't you agree?" "For a small fee, of course..." "Certainly, but it will cost you an arm and a leg..." "Mighty $AI3 will grant the request of $CIVNAME1, certainly! Now, let us agree on terms." "The $CIVADJ6 will loan you the money you require, $PLAYER0, if you will meet our terms." "You realize what will happen if you don't pay us back promptly, don't you? Here are our terms." "Here are our terms, friend $PLAYER0. I trust that they are agreeable?" "As long as you promise not to repay us in glass beads, $PLAYER0! We're onto that trick!" "We will - as long as you understand how bad it would be if you were to default on the loan. Here are our terms." "Do not say another word! Our coffers are open to our good friends, the people of $CIVNAME1! For a very, very small fee, of course..." "Haven't your ignorant people learned the secrets of banking yet, $PLAYER0? Oh very well. Here are $CIVNAME4's terms." "I don't like you very much, $PLAYER0, so this will cost you. Here are $CIVNAME4's terms." ; AI refuses to grant player a loan. ; $PLAYER0 = player's name ; $CIVNAME1 = player's civ ; $CIVADJ2 = player's people (ADJ) ; $CIVNOUN3 = player's people (NOUN) ; $AI4 = AI's name ; $CIVNAME5 = AI's Civ ; $CIVADJ6 = AI's people (ADJ) ; $CIVADJ7 = AI's people (NOUN) #AINOLOANOFFER #civ 1 #power 0 #mood 1 #random 1 "Unfortunately, we cannot afford to grant you a loan at this time." "$CIVNAME5 needs all the money it can get, $PLAYER0. My apologies." "Not a chance." "I regret that $CIVNAME5 cannot comply with your request, $PLAYER0." "That would not be in $CIVNAME5's best interests, I'm afraid." "Why would I possibly give you any of $CIVNAME5's hard-earned money?" "We cannot do that, $PLAYER0. Please tender my apologies to the $CIVADJ2 people." "I cannot do that at this time." "Why? So you can buy more weapons to use against me? Not very likely, $PLAYER0." "We cannot spare any money at this time, $PLAYER0. My apologies." "$CIVNAME5 can't afford to loan $CIVNAME1 anything at this time." "Forget it." "$CIVNAME5 is unable to comply with your request at this time, $PLAYER0." "Lend YOU money? Ah-hah-hah-hah-ha! That's good! But seriously now: what did you want to talk to me about?" "Go talk to someone who cares, $PLAYER0. We have financial problems of our own." "I'm sorry, $PLAYER0, but I'm refinishing all of the bathrooms in the Winter Palace, and $CIVNAME5 has nothing to spare." "Good heavens! I was just about to come to YOU for a loan! What an amusing coincidence, don't you think?" "You insolent cur! $CIVNAME5 will not lend you a ruble!" "$CIVNAME5 regretfully informs $CIVNAME1 that we cannot accede to your request. Another poor rice harvest, I'm afraid." "Unfortunately, I recently lost my country's entire budget in a game of fan tan. Oh well." "Lending money to you is like shoveling sand into the ocean. All you get for your trouble is a bad sunburn and sand in your shorts." "Can't afford to do it at this time, $PLAYER0. Sorry." "Convey my regrets to $CIVNAME1, please. We're poorer than a blind drunkard in a crooked poker game." "Sorry, $PLAYER0, but all of our money is tied up in dot-com stocks." "Well, my friend, $CIVNAME5 also sorely lacks money. I regret that we cannot help you." "You are financially strapped as well, eh? I'm sorry, but we're both in the same boat." "Our coffers are as empty as your head, $PLAYER0." "I'm afraid that $CIVNAME5 cannot help you, $PLAYER0. Our treasury is empty." "That would not be in our best interests at this time. My apologies." "Why would I possibly loan you any of our hard-earned money?" "Money is the root of all evil, $PLAYER0, so I must decline. Also, we're broke too." "You might as well try to get blood from a stone, $PLAYER0. $CIVNAME5 cannot help you." "The $CIVNOUN3 will just have to tighten their belts, I fear. We cannot help you." "We cannot assist you, $PLAYER0." "We will not assist you, $PLAYER0." "Not a chance in hell, $PLAYER0." "I fear that the we cannot help you, $PLAYER0. We have no money to spare." "Lend you money? YOU? Exactly what kind of simpleton do you take me for, anyway?" "I apologize, but the gods have mandated that I lend money only to someone who isn't a gross, disgusting cretin." "The $CIVADJ7 regret that we cannot afford to lend $CIVNAME1 anything." "We can't afford it, $PLAYER0." "Apparently your bankers are as incompetent as your generals. Forget it." "We're broke too, my friend. You must look elsewhere." "The $CIVADJ6 people regret that they have no money to spare, $PLAYER0." "Our people need their money, $PLAYER0. We can't afford to lend it to a high-living wastrel such as yourself." "We cannot afford to help you, $PLAYER0. My apologies." "'Neither a borrower nor a lender be,' $PLAYER0. That's my motto." "Lend money - to a FOREIGNER? Are you joking?" ; $PLAYER0 = player's name ; $CIVNAME1 = player's civ ; $CIVADJ2 = player's people (ADJ) ; $CIVNAME3 = AI's civ ; $CIVADJ4 = AI's people (ADJ)) #AIMAPTRADE #civ 0 #power 0 #mood 1 #random 6 "The $CIVADJ4 scholars have a longstanding interest in geography. Would you care to share world maps?" "We are interested in geography, friend $PLAYER0. Will you trade world maps with $CIVNAME3?" "Shall we share world maps and bring enlightenment to our people?" "$CIVNAME3 has been around the block a few times, $PLAYER0. Shall we share our knowledge?" "The $CIVADJ2 explorers have been busy, I understand. Would you care to share your vast knowledge with your good friend, $CIVNAME3?" "My friend, ignorance is not always bliss. Shall we pool our information?" "We see that you have very little knowledge of the world. Would $CIVNAME1 care to see $CIVNAME3's world map?" "We are always looking to learn more about the world, $PLAYER0. Are you?" "Would you care to trade world maps, $PLAYER0?" "Does $CIVNAME1 wish to trade world maps with $CIVNAME3?" "Knowledge of the world around you is vital to your survival. Do you wish to trade world maps?" "I'll show you mine if you show me yours..." "You don't get around much, do you? Care to expand your knowledge of the world?" "Learned $CIVNAME3 feels sorry for the ignorant $CIVADJ2 people, and we graciously offer to expand your tiny minds." "Rejoice! The $CIVADJ4 people will graciously share our maps with you, $PLAYER0! Aren't we nice?" "Does $CIVNAME1 care to trade world maps?" "Will you share world maps with $CIVNAME3?" "$PLAYER0, we wish to expand our knowledge of the world. Will you trade maps with us?" ; $PLAYER0 = player's name ; $CIVNAME1 = player's civ ; $CIVADJ2 = player's people (ADJ) ; $CIVNAME3 = AI's Civ ; $CIVADJ4 = AI's people (ADJ) #AINOMAPTRADE #civ 0 #power 0 #mood 1 #random 6 "Unfortunately, we cannot trade maps at this time." "Thank you for the offer, $PLAYER0, but $CIVNAME3 cannot trade maps at this time." "We are unable to trade maps with you at this time, $PLAYER0. But please convey my thanks for this fine offer to the friendly $CIVADJ2 people!" "I regret that $CIVNAME3 cannot trade maps with you at this time, $PLAYER0." "That is impossible at this time, I regret." "We are unable to trade maps with $CIVNAME1 at this time, $PLAYER0." "We cannot trade maps at this time." "$CIVNAME3 cannot trade maps at this time." "That is not possible." "We have nothing to learn from $CIVNAME1's maps. $CIVNAME3 already knows more than you do." "The wise $CIVADJ4 people have no interest in your maps." "Your primitive civilization can't possibly have anything to teach us." "Why would we share our hard-earned knowledge with your ignorant civilization?" "We have no need of your silly maps." "Your maps will be of no use to us. Come back when you have learned something." "We are not interested in your lying maps." "Why? So you can spy out the best invasion routes into $CIVNAME3? Forget it." "Impossible. We know it all already!" ; $PLAYER0 = player's name ; $CIVNAME1 = player's civ ; $CIVADJ2 = player's people (ADJ) ; $CIVNAME3 = AI's Civ ; $CIVADJ4 = AI's people (ADJ) ; $CIVNAME5 = AI's communications offer ; $GET6 = What AI wants #AICOMMUNICATIONS #civ 0 #power 0 #mood 1 #random 6 "Greetings $PLAYER0. We have befriended $CIVNAME5 and will be happy to connect you with them. Will you give us $GET6 in exchange?" "Do you seek to expand your diplomatic relations, friend $PLAYER0? We can connect you with $CIVNAME5 for a small fee..." "Friend $PLAYER0, I will introduce you to $CIVNAME5 in return for $GET6. What do you say?" "$CIVNAME3 and $CIVNAME5 have established diplomatic relations. Would you like to be introduced to them?" "Does $CIVNAME1 wish to be introduced to $CIVNAME5?" "$CIVNAME3 has established relations with $CIVNAME5. Would you give us $GET6 in return for an introduction?" "Do the $CIVADJ2 diplomats wish to establish communications with $CIVNAME5? $CIVNAME3 can facilitate that in return for $GET6." "$CIVNAME3 can introduce you to $CIVNAME5. Are you interested?" "Let's make a deal, $PLAYER0. We can introduce $CIVNAME1 to $CIVNAME5 if you agree to our terms." "We have heard from $CIVNAME5. We will connect you to them in exchange for $GET6." "$PLAYER0, we can provide you with a connection to $CIVNAME5. Are you interested?" "The $CIVADJ4 people can introduce you to $CIVNAME5, for a price." "You don't seem to know many of the civilizations around you, $PLAYER0. We can help you, for a fee. Are you interested?" "We have connections, $PLAYER0. We'll hook you up with $CIVNAME5 in exchange for $GET6." "Does $CIVNAME1 wish to continue to exist in splendid isolation, or would you like to meet some of the other world leaders?" "We have met $CIVNAME5. Will you give us $GET6 in exchange for an introduction?" "We have ongoing relations with $CIVNAME5. We will connect you to them in exchange for $GET6?" "$CIVNAME3 knows everybody, $PLAYER0. We will connect your isolated civilization with $CIVNAME5 for a reasonable fee." ; $PLAYER0 = player's name ; $CIVNAME1 = player's civ ; $CIVADJ2 = player's people (ADJ) ; $GET3 = What the AI Wants ; $AI4 = AI's name ; $CIVNAME5 = AI's Civ ; $CIVADJ6 = AI's people (ADJ) ; $CIVADJ7 = AI's people (NOUN) #AIGIVEPEACETREATY #civ 1 #power 1 #mood 0 #random 1 "So you too grow tired of this pointless war? I am pleased. We will make peace in exchange for $GET3. "This war should end. Give us $GET3 and we'll call it a tie." "Ah, $PLAYER0. At last you realize that resistance is futile. We will give you peace in exchange for $GET3." "Our enemies grow strong while we destroy each other. Let us end this now. All we ask is $GET3." "$PLAYER0, $GET3 is a small price to pay for peace, don't you agree?" "We will end this conflict as soon as you fork over $GET3." "You are correct. $CIVNAME5 too is eager for peace. Give us $GET3 and let's call it a day." "Hmmm. You wish peace, eh? Well, $GET3 would help us to forget our many grievances against your outlaw civilization..." "If you wish to end this war, you must pay us $GET3. End of discussion." "Come. Let us end this unfortunate conflict. All we ask in return is $GET3." "At last you have come to your senses. Give us $GET3 and you'll have peace with $CIVNAME5." "Mighty $CIVNAME5 will refrain from eradicating $CIVNAME1 for the paltry fee of $GET3." "We shall forget our grievances against $CIVNAME1 for $GET3. Surely peace is worth that price to you?" "So. You come begging Mighty $CIVNAME5 for peace, eh? Well, you shall have it - for a fee." "If you wish to extend your pathetic existence, you'll give us what we want. Now!" "$CIVNAME5 will agree to peace with Mighty $CIVNAME1. All we ask is a small token of respect and friendship." "We will end this war, but you must make reparations for your many crimes." "$CIVNAME5 will forgive your many insults against her people, but only if you'll meet her price." "Peace? I too long for peace! Will you agree to pay this paltry fee to assuage the feelings of the $CIVADJ6 people?" "At last you have come to realize that resistance is futile. Will you accept this price?" "Ah. It was only a matter of time before you realized the superiority of the $CIVADJ6 people. We will give you peace in exchange for $GET3." "The $CIVADJ6 people are always ready for peace. We will end this conflict in exchange for a small goodwill gift." "Have you come to your senses at last, then? Excellent. This war has cost my people a lot, $PLAYER0. We demand that you pay reparations." "If you wish to end this war, $PLAYER0, you'll have to pay for it." "My people have suffered much at your hands, $PLAYER0. If you want peace, you'll have to help make good their suffering." "So you finally admit defeat! Peace will cost you $GET3. Pay it or continue suffering." "Why should we stop fighting? We are destroying you! If you want peace, you must meet our price!" "Blessed are the peacemakers, $PLAYER0. Give us $GET3, and we will once more resume our long and happy friendship!" "So you think you can just buy off the righteous anger of the $CIVADJ6 people, eh? Congratulations: you are correct. Here's our price." "You humble yourself before us, pleading for the survival of your vanquished civilization? We will be merciful - if you'll pay us what we are due." "We both must be willing to make sacrifices for peace, $PLAYER0. Will you sacrifice, say, $GET3?" "After all that you have done to us, peace will cost you." "$GET3 will purchase the survival of your beaten people, $PLAYER0." "Well, if it were up to me, I'd continue fighting until the bitter end. But, for the sake of both our people, I'll end this war in exchange for a small bribe." "If you wish peace with $CIVNAME5, you'll have to pay for it. Frankly, I hope you'll refuse." "This will cost you, $PLAYER0. We've got the upper hand and you know it!" "The gods demand a sacrifice from you, $PLAYER0, if you wish to make peace with the Mighty $CIVADJ7." "We $CIVADJ7 live for war! Peace will cost you plenty." "The Mighty $CIVADJ7 have triumphed over you! Admit it, pay our war reparations, and survive for another day. Refuse and perish." "This war is an insult to the gods, $PLAYER0. Meet my price and we can have peace!" "Peace with the $CIVADJ7 will cost you, $PLAYER0. Pay up or die." "Bootlicking dog! You will meet my price, or your entire civilization will perish at the end of $CIVADJ6 spears!" "The war between the $CIVADJ7 and $CIVNAME1 will end, if you will pay our very reasonable price." "We are not quite yet ready for peace, $PLAYER0. You'll have to make it worth my people's while." "At last the cowardly $CIVADJ2 people come begging for their lives! I am mightily pleased. Here is the price for sparing your pathetic civilization." "The $CIVADJ7 will happily sign a peace treaty with you, $PLAYER0. Now, about our very reasonable fee..." "You want peace, eh? Well, here are our demands..." "We will spare your pathetic civilization in return for the following concessions:" ; $PLAYER0 = player's name ; $CIVNAME1 = player's civ ; $CIVADJ2 = player's people (ADJ) ; $CIVNOUN3 = player's people (NOUN) ; $AI4 = AI's name ; $CIVNAME5 = AI's Civ ; $CIVADJ6 = AI's people (ADJ) ; $CIVADJ7 = AI's people (NOUN) #AIPEACETREATYTHREAT #civ 1 #power 1 #mood 0 #random 1 "Fool! Do you think we are frightened of your puny soldiers? Well, as fate would have it, we are. We agree." "Uh, well, I guess peace would be in the interests of both our countries. Yeah..." "You make a - potent argument, $PLAYER0. I accept." "I see. Well, we're no fools. $CIVNAME5 accepts your offer of peace." "This is a bitter pill for us to swallow, $PLAYER0. But it seems we have no choice. $CIVNAME5 accepts your offer of peace." "We do not fear your soldiers, $PLAYER0... But perhaps we should end this now, before there is more bloodshed. We accept your offer of peace." "Peace? Why, uh, certainly! This is just what $CIVNAME5 was hoping would happen! Excellent!" "Ah well, it was a good war while it lasted. We accept your offer of peace." "Peace cannot be purchased by threat of arms, $PLAYER0. But it CAN be rented for a while. $CIVNAME5 accepts your offer of peace. For now." "$CIVNAME5 is happy to take the hand of $CIVNAME1 in friendship. Yeah. Happy." "You have stolen a march on us, $PLAYER0. I salute you. We have no choice but to accept your offer of peace." "We agree to peace - for now. But this isn't finished, not by a long shot!" "Haha! Certainly, we agree to peace! It was all a misunderstanding anyway..." "Apparently I have no choice but to agree to peace with $CIVNAME1. How disappointing." "$CIVNAME5 will agree to peace with the $CIVNOUN3, for now. But we may not be so accommodating next time..." "Peace? Why, certainly! $CIVNAME5 is EAGER to resume friendly relations with $CIVNAME1!" "It appears that you have the upper hand, $PLAYER0. We have no choice but to agree to peace." "War is SO tiresome, don't you agree? I accept your offer of peace." "As spring is superior to winter, so too is peace superior to war. I salute you for recognizing this, $PLAYER0. We accept your offer." "When two tigers have each other by the throat, lowly jackals get all the meat. We agree to peace - may it be a lasting one!" "$CIVNAME5 accepts your offer of peace. Now I recommend that you remove your troops from our presence before we change our mind!" "We $CIVADJ7 prefer peace to war. Particularly when it's war we might lose. We accept your terms." "As long as it's peace with honor, we accept." "Very well. We will give peace a chance. See to it that you are not the first to break it!" "War! Huh - good god, y'all! What is it good for? Absolutely nothing! We accept your offer of peace." "You show sense, $PLAYER0. You have a small advantage at the moment, and yet you still seek peace. That is wisdom indeed. We accept your offer." "My generals will hate me for it, but I accept your offer." "It is generous of you to offer an enemy peace even as your forces march on her cities. $CIVNAME5 accepts your offer." "It is bitter to negotiate with someone who is marching on one's cities, but in the interests of world peace, I must accept your offer." "$CIVNAME5 accepts $CIVNAME1's offer of peace. I pray that it is a lasting one." "$CIVNAME5 welcomes the chance to clasp $PLAYER0's hand in friendship! We agree." "The $CIVADJ6 people also long for peace, $PLAYER0! We gladly accept your offer!" "We agree. Let us hope, for both our people's sake, that the peace is a lasting one." "Mighty $AI4 agrees to accept your offer of peace - but only to spare the $CIVADJ2 citizens much agony. You're welcome." "$CIVNAME5 accepts your offer of peace. Say... Perhaps we should ally together and pick on somebody smaller than us. What do you think?" "Hmmm. Come to think of it, your tiny civilization has little that we want. So we'll agree to peace. Until you get something worth fighting over." "Well, I guess I have no choice at the moment, do I? This is really disappointing." "Oh, all right! Have it your way. We agree to stop the hostilities. For now." "The $CIVADJ6 people clamor for peace with $CIVNAME1. Personally, I'd rather poke myself in the eye with a pointed stick, but what can you do? The will of the people and all that..." "Agreed! You are too merciful, for your own good, $PLAYER0. If I were in your shoes I'd wipe me out without a second thought." "You cravenly seek peace just as the real battle is about to begin? Pah - you are not even worth fighting! We agree. Now get out of our territory." "Your threats don't bother us a bit, $PLAYER0. However, it just so happens that peace IS in our best interests at this time. Really." "The $CIVADJ6 people are eager to sit down and smoke the pipe of peace with their friends, the people of $CIVNAME1! We accept your offer!" "We're no fools. $AI4 accepts your offer of peace." "It appears that I have no choice but to accept your offer. For the moment." "You know, I don't even remember what we were fighting over in the first place! Isn't that amusing? Of course we accept your offer of peace!" "Hmmm. I must admit that you do have the upper hand... Oh all right: you shall have your peace." "$CIVNAME5 agrees. With great reluctance. Congratulations, $PLAYER0. You have gotten the upper hand, for the moment." ; $PLAYER0 = player's name ; $CIVNAME1 = player's civ ; $CIVADJ2 = player's people (ADJ) ; $CIVNOUN3 = player's people (NOUN) ; $AI4 = AI's name ; $CIVNAME5 = AI's Civ ; $CIVADJ6 = AI's people (ADJ) ; $CIVADJ7 = AI's people (NOUN) #AINOPEACETREATYTHREAT #civ 1 #power 1 #mood 0 #random 1 "You cannot intimidate the people of $CIVNAME5 so easily, $PLAYER0. We await your attack." "We ignore your hollow threats." "Come and get some!" "$CIVNAME5 will not be intimidated, $PLAYER0." "You persist in underestimating us, $PLAYER0! The $CIVNOUN3 will suffer for your foolishness!" "Bring it on, baby! Bring it on!" "Mighty $CIVNAME5 has defeated stronger enemies than $CIVNAME1. We ignore your hollow threats." "Not a chance. Come on and die." "Your threats are ridiculous. $CIVNAME5 will destroy you!" "Never! We will fight to the last!" "Your forces will be destroyed. Bring them on." "We eagerly await your attack! We will destroy your warriors in detail!" "$CIVNAME5 does not cave in to terrorism. The outlaw state of $CIVNAME1 will pay for its arrogance." "Hah! We do not frighten so easily!" "We do not fear your puny forces!" "$CIVNAME1 does not frighten us. We'll destroy anything you throw at us." "We will bury you!" "Are you kidding? We're MUCH stronger than you! We will wipe your pathetic armies off of the planet!" "Your arrogance is misplaced, $PLAYER0. We will not surrender!" "Your puny warriors will fall before us like grass before a scythe! We will not surrender." "The lion does not surrender to the sheep. We will destroy you." "Not a chance, $PLAYER0." "If your forces attack us, they will be destroyed. End of discussion." "You are misguided, $PLAYER0: it is YOU who should be surrendering. I propose to move on your works immediately." "$CIVNAME5 does not surrender to terrorists." "Excellent. The streets will run red with the blood of your warriors." "We will discuss peace when you are brought in chains before us!" "$CIVNAME5 is not intimidated by you, $PLAYER0. Let's get on with it." "Not a prayer, $PLAYER0." "Do you seek to talk us to death, $PLAYER0? We will settle this by test of arms. Go now." "$CIVNAME5 will fight on, $PLAYER0." "$CIVNAME1 cannot frighten us with mere words. We will not surrender." "Talk is cheap, $PLAYER0. We ignore your hollow threats." "We do not fear the coming battles. Do you?" "Surrender? While our forces are poised to deliver the killing blow? Do not make me laugh!" "You need better military intelligence, $PLAYER0. It is YOU who should be looking to surrender - not us!" "The gods will protect us against your evil armies. We do not surrender!" "What? End this now, when it's about to get good and bloody? You're dreaming!" "Sorry, no. We're having way too much fun obliterating you." "Deluded fool! We do not fear you!" "Are you mad? The $CIVADJ6 people do not collapse at the first threat of danger!" "Come on then. Your warriors will fall before us like cattle." "We ignore your empty threats." "We laugh at your empty threats!" "You are badly deluded. Go now and prepare to die!" "The $CIVADJ6 people have more backbone than that, $PLAYER0. We will not surrender." "Oh please! This war isn't over - not by a long shot. Come back when you have a more credible threat." "Tell your story walking, $PLAYER0. We're not buying it." ; $PLAYER0 = player's name ; $CIVNAME1 = player's civ ; $CIVADJ2 = player's people (ADJ) ; $CIVNOUN3 = player's people (NOUN) ; $AI4 = AI's name ; $CIVNAME5 = AI's Civ ; $CIVADJ6 = AI's people (ADJ) ; $CIVADJ7 = AI's people (NOUN) #AIPEACETREATY #civ 1 #power 1 #mood 0 #random 1 "$PLAYER0, this war is pointless for both of us: let us put an end to it. Will you accept these terms?" "Can't we work out our differences? Will you accept these terms?" "Your armies have paid a dear price for this war. Will you accept these terms?" "The time has come to move forward in the name of peace. Will $CIVNAME1 accept this offer?" "We must end this pointless war. Will you accept this proposal?" "$CIVNAME5 offers the $CIVADJ2 people a way to honorably end this war. For a small fee." "$PLAYER0, $CIVNAME5 seeks to end this war before more innocent people perish. Will $CIVNAME1 accept this fair offer?" "This war drains both of our people, $PLAYER0. Will you accept these terms?" "$CIVNAME5 can be merciful even to its enemies. Will you accept these terms?" "It appears to me that this war has become unprofitable for both $CIVNAME5 and $CIVNAME1. Let us end it now. Will you accept this deal?" "I am minded to end this war now, $PLAYER0. Accept this offer: it may not come again." "$CIVNAME1 is outmatched: admit it. We will let your civilization survive in exchange for the following:" "Come, come! There is no problem that cannot be solved if men of goodwill and reason will only sit down together and talk! Will you accept this deal and end this brutal conflict?" "$PLAYER0, my people seek peace. Against my better judgment, I will offer you this deal." "You can end this war now and save your puny civilization, $PLAYER0. Here are $CIVNAME5's terms:" "$PLAYER0, for the sake of the old friendship between our two peoples, let us end this conflict. Will you accept this offer?" "I would be willing to end this war, $PLAYER0, if will you accept these terms as a sign of respect to the Mighty $CIVADJ6 people?" "Despite everything, I still maintain a small degree of affection for your puny civilization. Will you accept these terms?" "War creates nothing, $PLAYER0: it can only destroy. Let us negotiate an equitable end to this pointless conflict. Will you agree to our terms?" "If we must, we will continue this war until the $CIVADJ2 people are ground into dust. Or we can end this now - if you will see reason." "An ancient $CIVADJ6 philosopher once said, 'You gotta know when to hold 'em, know when to fold 'em.' I urge you to cut your losses and accept our terms for peace." "$PLAYER0, the $CIVADJ6 people grow weary of this pointless conflict. Can we not come together as men of reason and end this thing? Here is my offer:" "This war is getting us nowhere. Let us end it now. Here are our terms. What do you say?" "We are always merciful to a beaten foe, $PLAYER0. I urge you to consider our fair and reasonable peace terms carefully. They are the best you will get." "Mercy is the true sign of a great leader, $PLAYER0. Be merciful to both of our people and end this conflict now. Will you agree to these terms?" "We can continue this war until we are both so weak that our enemies destroy us, or we can come together and end this thing now. $PLAYER0, here are my terms." "The war continues, $PLAYER0. If you wish to end it, you must accept my terms." "The time has come to end this unfortunate war. Will you accept these terms?" "My people pray every day for peace, $PLAYER0. Do not the $CIVADJ2 people long for peace as well? Accept our terms and end this war now!" "If you seek to evade destruction at the hands of the wrathful $CIVADJ6 warriors, I urge you to agree to our very reasonable terms now." "All I am saying, is, 'Give peace a chance!' Accept these terms and let us end this terrible war!" "Blessed are the peace-makers, $PLAYER0. Will you accept these terms?" "End this now, $PLAYER0, or I can no longer be responsible for the consequences. Here are our terms." "We have fought each other to a standstill, $PLAYER0. It is time for peace. Will you accept our terms?" "This war has gone on long enough. Accept these terms and you will have peace with Mighty $CIVNAME5!" "Your puny civilization is no longer any threat to $CIVNAME5. Accept our terms and we will turn our mighty armies against other foes. Refuse our terms and perish!" "As everybody knows, the $CIVADJ7 are a peace-loving people! If you accept these terms, we will extend our hand to $CIVNAME1 in eternal friendship!" "I am instructed by the gods to give you a chance to evade your inevitable doom. Will you accept these terms?" "Your pathetic civilization is no longer a worthy foe for the Mighty $CIVADJ6 Warriors. We will let you survive if you give us the tribute we demand." "Do you wish to continue this war until one of us is destroyed? It would be in both of our best interests to end this now. Will you agree to our terms?" "I prefer war to peace, $PLAYER0, but this war has outlived its usefulness. Here are our terms. I hope you will consider them carefully." "Your civilization is no longer a threat to the strategic interests of the $CIVADJ6 people. Will you accept these terms?" "Let us sit down together and smoke the pipe of peace! We can end this war now if you will only agree to our very reasonable terms..." "The $CIVADJ6 people are minded to end this war now, $PLAYER0. If you will agree to our terms." "End this war and save the $CIVNOUN3 much suffering! Here are our terms:" "My dear $PLAYER0, this war has gone on long enough, don't you agree? Let us sit down together and discuss terms for peace." "The $CIVADJ7 will fight as long as it is necessary: make no mistake about that. Or we can have peace now. Please consider our terms carefully." "It gives me great personal pleasure to crush your odious people, $PLAYER0. But in the interests of world peace, I am minded to offer you a chance for survival. Let us discuss the terms of your surrender." ; $PLAYER0 = player's name ; $CIVNAME1 = player's civ ; $CIVADJ2 = player's people (ADJ) ; $CIVNOUN3 = player's people (NOUN) ; $AI4 = AI's name ; $CIVNAME5 = AI's Civ ; $CIVADJ6 = AI's people (ADJ) ; $CIVADJ7 = AI's people (NOUN) #AINOPEACETREATY #civ 1 #power 0 #mood 0 #random 6 "Not likely! $CIVNAME5 is winning!" "Not a chance!" "Certainly not!" "This war shall end when the last $CIVADJ2 city is burned to ashes." "Ha! You coward! You cannot avert your doom so easily!" "Not a chance! Your people have yet to pay fully for their many crimes against $CIVNAME5!" "Not likely! $CIVNAME5 is winning!" "Not a chance!" "Certainly not!" "This war shall continue until Mighty $CIVNAME5 has achieved all of her war aims." "So you recognize that you are beaten and wish to avert your doom, eh? Too bad. The war continues!" "We are not quite through punishing you, $PLAYER0. The war will continue." "Not likely! $CIVNAME5 is winning!" "Not a chance!" "Certainly not!" "Forget it. Go back to you people and die with them!" "$CIVNAME5 does not forgive so easily, $PLAYER0. This war will not end until we are completely satisfied." "Why would we possibly want to end this war? We are winning!" "Not likely! $CIVNAME5 is winning!" "Not a chance!" "Certainly not!" "According to international law, we have the right to continue this war until whenever we bloody feel like ending it. Forget it." "We refuse your pathetic pleas for mercy. The war will continue!" "Hah!" "Not likely! $CIVNAME5 is winning!" "Not a chance!" "Certainly not!" "Bah! I spit on your peace offer!" "$CIVNAME5 will not rest until your pathetic civilization is ground into dust!" "Hah! You cannot talk away your doom so easily, $PLAYER0. The war will continue until we're good and ready to stop it!" "Not likely! $CIVNAME5 is winning!" "Not a chance!" "Certainly not!" "I am afraid that $CIVNAME5 cannot do that, $PLAYER0. My generals are so enjoying themselves!" "No! The $CIVADJ7 are a vengeful people, and we will not stop until our honor is satisfied." "This war will continue until your cities are rubble and you are brought before me in chains!" "Not likely! $CIVNAME5 is winning!" "Not a chance!" "Certainly not!" "No! Your pathetic civilization must suffer for its aggression against the peaceful $CIVADJ6 people." "Never! We do not make peace with the likes of $CIVNAME1!" "Your contemptible pleas for mercy fall on deaf ears, $PLAYER0. The $CIVNOUN3 have made their beds: now they must lie in them." "Not likely! $CIVNAME5 is winning!" "Not a chance!" "Certainly not!" "Never! We will continue this war until $CIVNAME5 has achieved TOTAL victory!" "I'm afraid that the $CIVADJ6 people don't like you very much, $PLAYER0. Neither do I, for that matter. This war will continue." "We have not yet begun to fight! Damn the torpedoes - full speed ahead! Fifty-four forty, or fight! In other words, forget it." "Not likely! $CIVNAME5 is winning!" "Not a chance!" "Certainly not!" "This war will not end until the barbarian $CIVNOUN3 have learned proper respect for their betters. Go now." "The honor of $CIVNAME5 demands that we continue fighting until we have gotten more of your stuff. Forget about it!" "You cannot avert your doom so easily, $PLAYER0! This war will continue!" "Not likely! $CIVNAME5 is winning!" "Not a chance!" "Certainly not!" "No! I am charged by God to chastise your people for their many sins. This war will continue!" "No! $CIVNAME5 has suffered much at your hands, $PLAYER0! We will continue to fight until we are properly avenged!" "$CIVNAME5 can show no mercy to evil, godless cowards such as yourself. Go home and prepare for destruction!" "Not likely! $CIVNAME5 is winning!" "Not a chance!" "Certainly not!" "We will not discuss peace at this time!" "The $CIVADJ6 people are not to be swayed by your honeyed words, $PLAYER0! This war continues until we have achieved our goals." "Ah. So you find that $CIVNAME5 is more than a match for you, eh? Well, too bad. It's payback time, $PLAYER0!" "Not likely! $CIVNAME5 is winning!" "Not a chance!" "Certainly not!" "What? End this war now, when everything is going so splendidly? Don't make me laugh!" "Not a chance, $PLAYER0. Go die with your hapless armies!" "PEACE? Are you kidding? We're having a blast!" "Not likely! We are winning!" "Not a chance!" "Certainly not!" "NO! The gods demand many more sacrifices before we can end this conflict!" "Ha! Peace is for cowards and weaklings!" "Godlike $AI4 doesn't make peace with the likes of you! He destroys you and takes all of your stuff! Don't you know ANYTHING?!?" "Not likely! $CIVNAME5 is winning!" "Not a chance!" "Certainly not!" "No! The $CIVADJ7 will continue to fight until we achieve absolute victory!" "Never! This war will continue until the rivers run red with the blood of the vanquished $CIVADJ2 warriors!" "No! The war continues until we have achieved total victory!" "Not likely! We are winning!" "Not a chance!" "Certainly not!" "Ha! The $CIVADJ7 do not make peace with scheming villains such as you. We kill them!" "We will have peace - when all of your cities lie in ruins!" "No! The $CIVADJ6 people still clamor for the blood of $CIVNAME1!" "Not bloody likely! $CIVNAME5 is winning!" "Not a chance!" "Certainly not!" "Make peace with YOU? How amusing!" "No! You have done us much wrong, $PLAYER0. It's time to pay the piper." "You'll not wriggle out of your doom that easily, $PLAYER0!" ; $PLAYER0 = player's name ; $CIVNAME1 = player's civ ; $CIVADJ2 = player's people (ADJ) ; $AI3 = AI's name ; $CIVNAME4 = AI's Civ ; $CIVADJ5 = AI's people (ADJ) ; $CIVADJ6 = AI's people (NOUN) #AIMUTUALPROTECTION #civ 1 #power 1 #mood 0 #random 1 "$PLAYER0, now is the time to work together for regional peace and security! Will you join us?" "I believe that $CIVNAME4 and $CIVNAME1 would benefit from the security of a mutual protection pact. Do you agree?" "Though $CIVNAME4 is Mighty and $CIVNAME1 is weak and puny, we will graciously join you in a mutual protection pact." "It is a dangerous world, $PLAYER0, and we must watch out for each other. Will you sign a mutual protection pact with $CIVNAME4?" "Alliances bring peace and stability, $PLAYER0. Please consider $CIVNAME4's offer carefully." "$PLAYER0, I am feeling especially generous today. $CIVNAME4 will extend to your helpless people her protection - if you will sign this agreement." "Greetings to the Ruler of Mighty $CIVNAME1! Friends should look out for one-another - don't you agree? I hope you will sign this treaty with your good friends, the $CIVADJ6!" "The best way to ensure peace is to see to it that no one dares attack either of us. I believe that this agreement will do just that. What do you say?" "I, $AI3, feel some small amount of affection for your funny little culture. Sign this agreement and perhaps you can forestall your doom for some time." "If our two nations stand together, then we will be invincible! Will you sign this agreement with $CIVNAME4? I drafted it myself..." "Our two civilizations together represent the only hope for peace on this battered planet. Let us work together." "I believe that we can work together to bring order and the rule of law to this barbarous world. Will you sign a mutual protection pact with Mighty $CIVNAME4?" "Ho, friend $PLAYER0! You are surrounded by many nations who would gladly wipe you from the face of the planet! Let us work together and confound all of your foes!" "Let us admit it, $PLAYER0: we need each other! Sign this and let us move forward in peace and amity!" "$CIVNAME4 graciously extends our protection to $CIVNAME1. I suggest that you sign this agreement: you need it more than us!" "Ah, $PLAYER0! My advisors suggest that we engage in some kind of alliance together - I don't remember the details, but I've got the paperwork around here somewhere..." "Greetings! How are those $CIVADJ2 peasants of yours? Keeping them downtrodden, are you? Excellent! I have a suggestion that will benefit the both of us..." "If you wish to survive in this brutal world, $PLAYER0, you will accept this very generous offer from Mother $CIVNAME4." "$CIVNAME4 greets its good friend, $CIVNAME1! Shall we sign a mutual protection pact and confound our enemies?" "As an ancient $CIVADJ5 wise man once said, 'One is the loneliest number.' Let us work together, $PLAYER0!" "As a mother bear protects her cub from wolves, Glorious $CIVNAME4 will protect $CIVNAME1 from your enemies." "They say that a friend is a pearl beyond price, $PLAYER0. Sounds good to me. Will you sign this treaty with us?" "We $CIVADJ6 don't much like foreign entanglements, $PLAYER0, but sometimes they are necessary. Will $CIVNAME1 agree to a mutual protection pact? "$CIVNAME4 has always had a soft spot for the little guy, $PLAYER0 - and they sure don't come much littler than you! Will you sign this pact with us?" "Let us live together in peace and harmony, $PLAYER0! We humbly offer you this treaty: please accept!" "The world seeks to destroy both of us, $PLAYER0. We must band together or perish!" "We have no desire to see your small nation gobbled up by our stronger enemies, $PLAYER0. Will $CIVNAME1 join $CIVNAME4 in a defensive alliance?" "We should join together in mutual protection, $PLAYER0! Will you sign this treaty with peaceful $CIVNAME4?" "Blessed are the peacemakers, $PLAYER0! Let us sign a treaty together and end war on this world forever!" "You need $CIVNAME4's protection, $PLAYER0. I urge you to accept this offer." "$CIVNAME1 will not profit if $CIVNAME4 is consumed by a stronger foe. I urge you to sign this defensive alliance now." "Greetings, $PLAYER0! Let us stand together, side-by-side, in the name of peace!" "Your nation is vulnerable to attack, $PLAYER0; this does not suit $CIVNAME4's strategic objectives. Will you accept our protection?" "$CIVNAME4 has no quarrel with $CIVNAME1, $PLAYER0. Let us sign a mutual protection pact to cement the peace between us!" "If we can be sure that we will not be attacked by each other, then we can concentrate more energy against our REAL foes. Will you ally with $CIVNAME4?" "Mighty $AI3 offers you this very beneficial treaty, $PLAYER0. I urge you to consider it carefully." "$CIVNAME1 is a big brother to us, $PLAYER0! Let us show the world that our friendship is strong and eternal!" "The $CIVADJ6 seek peace with $CIVNAME1. Sign this agreement and we shall send our mighty armies elsewhere." "Normally, the we would crush your small civilization into dust, but I'm feeling particularly generous today. Sign this treaty and survive." "Welcome, $PLAYER0! Accept this treaty and you will have the $CIVADJ6 guarding your flank!" "We have no quarrel with $CIVNAME1, $PLAYER0! I suggest that we celebrate this unusual state of affairs with a mutual protection treaty..." "The Mighty $AI3 offers you his hand in peace, $PLAYER0. Do not offend by refusing." "Mighty $CIVNAME1 bestrides the globe like a colossus! Will you offer your hand in friendship to the peace-loving $CIVADJ6?" "We seek peace and amity with your people, $PLAYER0. Come: let us sign a mutual protection pact and confound our foes!" "Your weak and helpless civilization is in imminent peril of destruction, $PLAYER0! Will you accept the protection of the Mighty $CIVADJ6?" "$PLAYER0, $CIVNAME4 feels that it is time for our two countries to ally in the name of peace. I hope that you will agree!" "Our two nations are destined to rule the world side by side, $PLAYER0. Why not begin now?" "Ah, $PLAYER0! So GOOD of you to drop by! Mighty $CIVNAME4 is making you an offer you can't refuse. So don't." ; $PLAYER0 = player's name ; $CIVNAME1 = player's civ ; $CIVADJ2 = player's people (ADJ) ; $AI3 = AI's name ; $CIVNAME4 = AI's Civ ; $CIVADJ5 = AI's people (ADJ) ; $CIVADJ6 = AI's people (NOUN) #AIRIGHTOFPASSAGE #civ 1 #power 0 #mood 1 #random 1 "$PLAYER0, our two peoples have grown fond of one another. Let us open our borders to encourage the free exchange of ideas." "Shall we open our borders so that we can cooperate more closely?" "We need to pass through your territory. We will open our borders to you if you will do the same for $CIVNAME4." "$PLAYER0, we must pass through $CIVNAME1 to achieve our objectives. Will you sign a right of passage agreement with $CIVNAME4?" "$PLAYER0, we would like to pass through your territory. In exchange we will give you the same right to enter $CIVNAME4. Are we agreed?" "I request that you sign a right of passage agreement with $CIVNAME4, $PLAYER0." "Friend $PLAYER0, $CIVNAME4 seeks to increase tourism. Will you sign a right of passage agreement with us?" "My people would like to visit their many $CIVADJ2 friends. Shall we open our borders to each other?" "$CIVNAME4 needs to cross your territory, $PLAYER0. I ask that you sign a right of passage agreement." "It would be in both of our countries' best interests to have open borders, $PLAYER0. I propose that we sign a right of passage agreement." "Open borders facilitate the movement of goods and knowledge. Will you sign a right of passage agreement with $CIVNAME4?" "$CIVNAME4 has great need to pass through your lands, $PLAYER0. I ask that you sign a right of passage agreement to avoid conflict." "My friend! Please come and visit $CIVNAME4 any time! I will graciously sign a right of passage agreement to facilitate your movements!" "$CIVNAME4 requests that you grant us the honor of signing a right of passage agreement. Will you agree?" "My troops must be able to protect $CIVNAME4's interests across the globe, $PLAYER0. Let us open our borders to each other!" "$PLAYER0, my people wish to spend their holidays in lovely $CIVNAME1. Shall we open our borders to each other?" "Let us open our borders to each other, $PLAYER0. It is in both of our countries' interests." "Greetings, $PLAYER0. $CIVADJ5 troops need to cross $CIVNAME1. We would prefer to do so peacefully, of course. Please do me the honor of signing a right of passage agreement with $CIVNAME4." "$PLAYER0, let us open our borders to facilitate the movement of our people." "$CIVNAME4 and $CIVNAME1 have nothing to fear from each other. Shall we open our borders so that each country has free movement to confront our REAL enemies?" "It would be in both of our countries' interests to sign a right of passage agreement, $PLAYER0. I trust that you agree?" "Tourism is big in $CIVNAME4, $PLAYER0, and we want to encourage the fine $CIVADJ2 people to come and visit. Will you sign an open border agreement with us?" "Open borders encourage trade, economic development, and the free exchange of ideas. Will you sign an agreement with $CIVNAME4?" "Will you sign a right of passage agreement with us, $PLAYER0?" "Friend $PLAYER0, we wish to invite your fine people to visit $CIVNAME4's many tourist attractions. Let us open our borders to one-another!" "We need to cross $CIVNAME1. I hope that you will sign a right of passage agreement with $CIVNAME4." "$CIVNAME1 blocks $CIVNAME4's natural route of expansion, $PLAYER0. Let us agree to open our borders to each other. The alternative would be unfortunate for the both of us." "Our friendship is strong, $PLAYER0. Will you do $CIVNAME4 the honor of signing a right of passage agreement with us?" "$PLAYER0, if you will let us move freely through your country we shall do the same for you." "$CIVNAME4 has foes beyond your borders, $PLAYER0. Let us sign a right of passage agreement so that our troop movements do not unduly disturb your population." "We invite your fine people to visit $CIVNAME4 at any time, $PLAYER0! Will $CIVNAME1 grant us the same honor?" "Will you sign a right of passage agreement with us?" "If you sign this agreement with $CIVNAME4, then our peoples will be able to move freely through each other's territory, with great military and economic benefits to all. Will you sign?" "Unfortunately our military and trade routes pass right through $CIVNAME1. I request that you sign a right of passage treaty with your good friends the $CIVADJ6." "Will you sign a right of passage agreement with $CIVNAME4? There are enemies cowering beyond your borders who need to be taught a lesson." "It is unfortunate that you built your country right across $CIVNAME4's military and trade routes. Sign this agreement and we shall move through peacefully." "$PLAYER0, the $CIVADJ5 people have nothing to hide from their good friend $CIVNAME1. Let us fully open our borders to one-another!" "$PLAYER0, shall we open our borders so that we can cooperate more closely?" "Opening our borders will allow each of us to more easily reach our distant foes. Otherwise I suppose we shall just have to make due with the enemies we CAN reach..." "As a gesture of friendship and goodwill let us fully open our borders to one-another!" "Will you sign a right of passage agreement with the $CIVADJ6, $PLAYER0?" "The $CIVADJ5 armies come and go as they please, $PLAYER0, but we'd prefer not to have to fight every inch of the way. Let us sign an open border agreement." "The $CIVADJ6 wish to sign an open border agreement with Mighty $CIVNAME1. Do you agree?" "It would be to both of our countries' advantage to have an open border agreement, $PLAYER0. Do you agree?" "I believe that an open border agreement would help greatly to ease tensions between $CIVNAME4 and $CIVNAME1. Do you agree?" "Free passage and free trade, $PLAYER0! Let us sign a right of passage agreement!" "Both of our countries would greatly benefit from an open border arrangement. Will $CIVNAME1 do $CIVNAME4 the honor of signing such an agreement?" "We need to pass through your territory, $PLAYER0, and doubtless you need to cross $CIVNAME4 as well. Let us do so without annoying each other any more than is necessary..." #AINORIGHTOFPASSAGE #civ 0 #power 0 #mood 0 #random 3 "Not gonna do it. Wouldn't be prudent. At this juncture." "Our bond is not sufficient to allow trust of this magnitude. Sorry." "We cannot, in good conscience, open our country to your wanderings... No." ; $PLAYER0 = player's name ; $CIVNAME1 = player's civ ; $CIVADJ2 = player's people (ADJ) ; $CIVNAME3 = the AI's enemy ; $CIVNOUN4 = the AI's enemy's people (NOUN) ; $AI5 = AI's name ; $CIVNAME6 = AI's Civ ; $CIVADJ7 = AI's people (ADJ) ; $CIVADJ8 = AI's people (NOUN) #AIMILITARYALLIANCE #civ 1 #power 1 #mood 0 #random 1 "$PLAYER0, $CIVNAME6 is having trouble with the evil $CIVNOUN4. Let us punish them together!" "I believe that we have a common interest: punishing the warmongering $CIVNOUN4. Join our crusade." "$CIVNAME6's campaign against the evil $CIVNOUN4 progresses successfully! Join us and you will receive an appropriate portion of the spoils!" "$PLAYER0, $CIVNAME6 is under attack from $CIVNAME3. It will not be to your benefit if they grow strong at our expense. Join us in ridding the world of this plague!" "$PLAYER0, The world would be a happier place without $CIVNAME3. Assist us in destroying this pestilence!" "Welcome, $PLAYER0. $CIVNAME6 seeks whatever small aid you can provide in our battle against $CIVNAME3. Will you join our alliance?" "$PLAYER0, $CIVNAME6 has been attacked by greedy $CIVNAME3! We ask your assistance in dealing with this threat to world peace!" "The war against $CIVNAME3 continues successfully of course, but we would not be adverse to some assistance. Will you join us?" "Greetings, $PLAYER0. We are in the process of wiping $CIVNAME3 from the planet. Care to join us?" "$PLAYER0, as all the world knows, the $CIVADJ2 people are champions of peace and justice! We are presently under attack by evil and corrupt $CIVNAME3. Will you assist us?" "We are under attack from $CIVNAME3. Together we can put an end to these contemptible brigands with ease. Will you join us?" "$CIVNAME6 requires your aid in our battle against $CIVNAME3. Surely you will not refuse?" "Greetings, friend $PLAYER0! $CIVNAME6 is at war with Mighty $CIVNAME3. Surely you will join us in crushing this menace to world peace?" "The war against $CIVNAME3 proceeds as planned. Mighty $CIVNAME6 requires NO assistance from ANYONE! Got that?" "Your tiny and inexperienced army needs combat experience, $PLAYER0. What better way to get it than to assist $CIVNAME6 in destroying $CIVNAME3?" "$PLAYER0, peaceful $CIVNAME6 is being menaced by evil $CIVNAME3. Will you not help us in our time of need?" "Greedy and corrupt $CIVNAME3 is a menace to both of our countries, $PLAYER0. Will the $CIVADJ2 soldiers join $CIVNAME6 to defeat this scourge?" "My advisors tell me that we need to ally with you in our war against $CIVNAME3, so that your forces can bear the brunt of the combat while we gather all of the loot. Are we agreed then?" "A friend in need is a friend indeed, $PLAYER0! Assist us in the war against $CIVNAME3 and we will not be ungrateful!" "Barbarian hordes from $CIVNAME3 seek to destroy us, $PLAYER0! Why not join us in defeating this menace before they reach YOUR borders?" "We seek your assistance in our war against $CIVNAME3. Will you ally with Mighty $CIVNAME6?" "$CIVNAME3 persists in its attacks against us, $PLAYER0! Will the $CIVADJ2 armies help us to beat back this rogue nation?" "$CIVNAME1 would be of considerable assistance in $CIVNAME6's war against $CIVNAME3. Will you ally with us against these terrorists?" "The world craves peace, $PLAYER0. Join the coalition against $CIVNAME3 and let us end this thing rapidly!" "If $CIVNAME3 is allowed to destroy $CIVNAME6 unchecked, then surely YOU are the next logical target! Let us stop them now - together!" "Your generals are eager for battle, $PLAYER0! Join $CIVNAME6 in her struggle against $CIVNAME3, and they'll get plenty of it!" "$CIVNAME3 is proving to be a troublesome foe, $PLAYER0. Will $CIVNAME1 join in this historic struggle for world peace?" "$CIVNAME6 is besieged, $PLAYER0, and we need your help. Surely you would not refuse us here, in our hour of need?" "We are in the process of conquering $CIVNAME3, $PLAYER0. Will you join us in our holy quest to rid the world of this menace?" "Your small army may be of some assistance in our battle against $CIVNAME3. Will you ally with Mighty $CIVNAME6?" "$CIVNAME3 threatens $CIVNAME6's destruction, $PLAYER0. Do not let them succeed! Will you assist us?" "We seek a quick end to this infernal war with $CIVNAME3. Will $CIVNAME1 join our cause?" "$CIVNAME3 persists in making war against peaceful $CIVNAME6. I urge you to join forces with us and rid the world of this pernicious menace!" "The world will be a happier place without $CIVNAME3! Join $CIVNAME6 in destroying this pestilence!" "My spies tell me that $CIVNAME3 plans to attack you at any moment, $PLAYER0! You had better join forces with $CIVNAME6 quickly if you wish to survive!" "$PLAYERNAME0, our battle against evil $CIVNAME3 continues. Help us defeat our enemies now, and we shall do the same for you later! Agreed?" "Join us in our war against hapless $CIVNAME3, and together we will capture many warriors and joyously sacrifice them in extremely unpleasant ways!" "Godlike $AI5 offers you an alliance against our enemy, $CIVNAME3. Will you agree?" "It is much safer to be our ally than to be our enemy, $PLAYER0. I urge you to consider my offer very carefully." "Evil $CIVNAME3 persists in attacking our cities, our women and children, and our cattle. Please ally with the $CIVADJ8, $PLAYER0! We MUST protect those cattle!" "$CIVNAME3 is a blight upon the planet. Will you help us to eradicate them?" "The $CIVADJ7 people graciously offer $CIVNAME1 an opportunity to fight by our side against our mutual enemy, $CIVNAME3." "We are being attacked by the evil $CIVNAME3, $PLAYER0! Will you not come to our assistance?" "The $CIVADJ8 request your assistance in our war against $CIVNAME3. Will you join us?" "You are weak, $PLAYER0, and you need powerful friends. Join us in our battle against $CIVNAME3 and you shall gain one!" "$PLAYER0, $CIVNAME3 persists in attacking us. Do be a good leader and help us destroy them, won't you? Thanks ever so much!" "If you're not doing anything particularly important right now, $PLAYER0, would you be so kind as to help us destroy $CIVNAME3?" "$PLAYER0, my generals seem to believe that your inconsequential nation could be of some vague assistance in $CIVNAME6's war against $CIVNAME3. It seems entirely unlikely to me, but I suppose I should humor them..." ; $PLAYER0 = player's name ; $CIVNAME1 = player's civ ; $CIVADJ2 = player's people (ADJ) ; $CIVNAME3 = civ the AI wants to embargo ; $AI4 = AI's name ; $CIVNAME5 = AI's Civ ; $CIVADJ6 = AI's people (ADJ) ; $CIVADJ7 = AI's people (NOUN) #AITRADEEMBARGO #civ 1 #power 0 #mood 1 #random 1 "$PLAYER0, the arrogance of $CIVNAME3 can be tolerated no longer. Please join our trade embargo against them!" "$CIVNAME3 makes us sick with their incessant aggression against $CIVNAME5! We will not trade with them, and we ask our friends to do likewise. Agreed?" "Join us in a trade embargo against pathetic $CIVNAME3. They are not deserving of your commerce." "Friend $PLAYER0, $CIVNAME3 is a threat to the international community. Will you join us in a trade embargo against this outlaw state?" "$CIVNAME3 threatens $CIVNAME1's interests, as well as those of $CIVNAME5. Let us show them the economic might of our two civilizations!" "You would do much to repair relations with $CIVNAME5 if you would agree to join us in a trade embargo against hated $CIVNAME3. What is your answer?" "My friend, $CIVNAME5 requires the help of $CIVNAME1. $CIVNAME3 is annoying us and we wish to impose economic sanctions. Will you assist us?" "Evil $CIVNAME3 needs to be taught a lesson. Will you join us in a trade embargo against these barbarians?" "$CIVNAME3 needs to be taught the error of its ways. If you value peaceful relations with $CIVNAME5, $PLAYER0, you will help us in our hour of need." "While economic warfare is not as much fun as the other kind, it can be effective. Will you join us in a trade embargo against our enemy, $CIVNAME3?" "$CIVNAME3 is a threat to world peace. We call upon all of $CIVNAME5's friends to join us in a trade embargo against these brigands!" "$PLAYER0, $CIVNAME3 is as much a threat to the $CIVADJ2 people as it is to us. I ask you to join us in a trade embargo against them!" "$PLAYER0, with $CIVNAME1's assistance we shall drive $CIVNAME3 to economic ruin! Will you join our embargo?" "Foolish $CIVNAME3 persists in harassing the $CIVADJ6 people beyond endurance! Help us to punish these naughty miscreants and you shall have our gratitude!" "If you wish to maintain peaceful relations with Mighty $CIVNAME5, then I insist that you join our economic embargo against Evil $CIVNAME3!" "$PLAYER0, $CIVNAME5 is withholding eggs and cheese and things from $CIVNAME3, to punish them for some transgression, the details of which I forget at the moment. Will you join our embargo against these naughty foreigners?" "We are at economic war with $CIVNAME3, $PLAYER0. I hope that the $CIVADJ2 people will support our just cause?" "$CIVNAME5 requests your assistance in its economic war against $CIVNAME3. Do not disappoint me, $PLAYER0." "The friendly $CIVADJ6 people ask for your economic assistance in our struggle against the Bourgeois Imperialist Aggressor $CIVNAME3." "$CIVNAME5 needs your assistance, $PLAYER0: we wish to bankrupt $CIVNAME3. Will you sign a trade embargo against them?" "The many crimes of $CIVNAME3 can no longer be tolerated! You must join our trade embargo against them!" "$CIVNAME3 needs to be taught a stern lesson, $PLAYER0. Will you join your friend $CIVNAME5 in a trade embargo against these miscreants?" "If you can't beat 'em, bankrupt 'em. Join our trade embargo against $CIVNAME3 and let's teach 'em a lesson their wallets won't soon forget!" "If you trade with $CIVNAME3 you are indirectly supporting their campaign against $CIVNAME5. You must choose which side you are on, $PLAYER0." "Trade is the lifeblood of the world, $PLAYER0! Will you use your economic might to help $CIVNAME5 defeat her deadly foe, $CIVNAME3?" "$CIVNAME3 continues to treat us with disrespect, and they must be taught a stern lesson! Will you join our trade embargo against these misguided bullies?" "If you are a true friend to $CIVNAME5 then you will join our trade embargo against $CIVNAME3." "Beleaguered $CIVNAME5 seeks the assistance of her friend and ally, $CIVNAME1. Will you join the trade embargo against our enemy?" "$CIVNAME3 continues to be a dangerous threat to world peace. Join our trade embargo and show them that you will not be bullied!" "$CIVNAME5 seeks your assistance in our war against sinful $CIVNAME3. Will you join our trade embargo?" "Trade helps finance $CIVNAME3's unjust campaign against $CIVNAME5, $PLAYER0. Will you not assist your friend in her hour of need and join our trade embargo?" "If $CIVNAME3 can be punished economically, then perhaps we shall not need to punish her with weapons. Will you join our trade embargo against this menace?" "I believe that it would be in $CIVNAME1's best interests to support $CIVNAME5's trade embargo against $CIVNAME3. I assume that you agree?" "$AI4 greets $PLAYER0! While we do not ask for your military assistance at this time, it would help us greatly in our struggle against $CIVNAME3 if you would join our trade embargo against her." "$CIVNAME3 remains a clear and present danger to $CIVNAME1's national security. Join our trade embargo and teach these barbarians that you cannot be bullied!" "$PLAYER0, Surely even you can see that $CIVNAME3 is a threat to your country as much as it is to $CIVNAME5? I urge you to join our embargo - if only because it is in your best interests to do so." "$CIVNAME3 is an evil, godless country which needs to be ground into dust and dropped in the ocean. Will you join our economic embargo against these villains?" "We wish to economically cripple $CIVNAME3 before we destroy them, $PLAYER0. Would $CIVNAME1 care to join our efforts?" "The gods have decided that no one shall trade with $CIVNAME3 until they have made full amends for their countless transgressions. You would not want to disappoint the gods, would you, $PLAYER0?" "$CIVNAME3 needs to be taught a lesson, my friend $PLAYER0! Will you join the $CIVADJ7 in a trade embargo against these criminals?" "We are in a life-or-death struggle against $CIVNAME3. Will you join our trade embargo against them?" "We ask you not to trade with our sworn enemies, $CIVNAME3. To do so would be an insult to the $CIVADJ7." "The $CIVADJ7 humbly ask the assistance of the generous $CIVADJ2 people in the fight against $CIVNAME3. Will you join our embargo?" "Join our embargo against $CIVNAME3, $PLAYER0! It is the right thing to do!" "Our struggle with $CIVNAME3 continues, and trade is a significant benefit to our enemies. It is time for $CIVNAME1 to choose: are you with us or against us?" "$PLAYER0, that naughty country $CIVNAME3 persists in attacking $CIVNAME5's interests around the globe. Will you use your economic power to help us bring them to their senses?" "Don't trade with $CIVNAME5's enemies, $PLAYER0. Do we have an agreement?" "If you trade with $CIVNAME3, you will be supporting their unjust assault upon $CIVNAME5 - which would hurt us very, very deeply. We assume that you will join our trade embargo against these villains?" ; $PLAYER0 = player's name ; $CIVNAME1 = player's civ ; $CIVADJ2 = player's people (ADJ) ; $CIVNAME3 = AI's enemy's civilization ; $CIVADJ4 = AI's enemy's people (ADJ) ; $CIVNOUN5 = player's people (NOUN) ; $AI6 = AI's name ; $CIVNAME7 = AI's Civ ; $CIVADJ8 = AI's people (ADJ) ; $CIVADJ9 = AI's people (NOUN) #AIALLIANCEGREETINGS #civ 1 #power 0 #mood 0 #random 3 "The $CIVADJ9 greet you, and acknowledge your friendship and support during our war with $CIVNAME3. What do you want?" "The $CIVADJ8 people greet you! With your help we will crush our mutual foe, $CIVNAME3, destroy their cities and sow their fields with salt! What can we do for you?" "Be quick: our war against $CIVNAME3 continues and we have much to do. What do you want?" "Wise and beautiful $AI6 greets you! Our war with $CIVNAME3 continues." "Ancient and powerful $CIVNAME7 welcomes you, $PLAYER0! We appreciate your help in our war against $CIVNAME3. How can I help you?" "Ah, $PLAYER0, wise and just Ruler of $CIVNAME1! I trust the war against our enemy, $CIVNAME3, goes well?" "The $CIVADJ8 people greet you, $PLAYER0! We appreciate what small help your tiny civilization can give in our war against $CIVNAME3." "Mighty $AI6, all-powerful Ruler of $CIVNAME7, salutes you and acknowledges your assistance in the war against $CIVNAME3." "$CIVNAME7 welcomes you, $PLAYER0! We appreciate your help in the war against our common enemy, $CIVNAME3. What do you want?" "$CIVNAME7 welcomes you, $PLAYER0, brave leader of the $CIVADJ2 people! We gratefully acknowledge your help in our war against $CIVNAME3." "On behalf of mighty $CIVNAME7, I, $AI6, thank you for your alliance in the war against $CIVNAME3. How can I assist you?" "$AI6 salutes you, $PLAYER0! How can $CIVNAME7 assist you in prosecuting the war against our common foe, $CIVNAME3?" "The Mighty $CIVADJ8 people greet you! While we certainly could win the war on our own, we appreciate your help in the war against $CIVNAME3." "The Fierce and Valorous $CIVADJ8 people extend their hand to our ally, $CIVNAME1! How can we help you in the war to destroy our mutual foe, $CIVNAME3?" "Ah, $PLAYER0! Together we will crush the $CIVADJ4 swine! How can $CIVNAME7 assist you?" "Mother $CIVNAME7 greets Brave and Valorous $PLAYER0, Ruler of the $CIVNOUN5! We appreciate your help in our war against $CIVNAME3." "$AI6 affectionately greets you, $PLAYER0! How can we assist you in the ongoing war against $CIVNAME3?" "Welcome, Mighty $PLAYER0! There is still much to be done if we are to win our war against $CIVNAME3." "Ancient $CIVNAME7 greets you. Like wheat from a sickle, the $CIVADJ4 people will fall before our blades!" "I, $AI6, respectfully greet our brave ally, $PLAYER0, and hope your nation prospers in the war against $CIVNAME3." "The $CIVADJ8 people greet you! Like a mighty storm we will rain destruction on our foe, $CIVNAME3." "Greetings from $CIVNAME7, $PLAYER0! I surely hate war, but sometimes it is necessary. How goes the fight against our common foe, $CIVNAME3?" "How do, $PLAYER0? Could you make it quick? I'm kind of busy running the war against our enemy, $CIVNAME3." "Welcome, $PLAYER0! We thank you for your help in our fight with $CIVNAME3. Now what can I do for you?" "$CIVNAME7 humbly greets you, and thanks you for your help in our struggle against the hated enemy, $CIVNAME3. How can our worthless civilization be of assistance to Mighty $CIVNAME1?" "I welcome you, $PLAYER0. We most humbly appreciate your help in the battle against $CIVNAME3." "The $CIVADJ8 people greet you! We appreciate your help in our war against $CIVNAME3. Together we will conquer our foes and gather much treasure!" "$CIVNAME7 salutes you! How can we be of assistance to $CIVNAME1 in our holy war against $CIVNAME3?" "Ah, $CIVNAME7's Noble ally! I am on my way to the front lines, to personally prosecute the war against $CIVNAME3. With the help of the Almighty, we surely cannot fail!" "$CIVNAME7 welcomes our Valiant ally, $PLAYER0! The war against $CIVNAME3 continues unabated. How can $CIVNAME7 be of assistance to Mighty $CIVNAME1?" "Greetings from the $CIVADJ8 people. We appreciate your aid in the war against $CIVNAME3." "$CIVNAME7 salutes our ally, $PLAYER0! I humbly thank you for your help in the battle against $CIVNAME3. How can we help you?" "Ah, $PLAYER0. It is good to see you. The war against our common foe, $CIVNAME3, goes well, I trust? What can I do for you?" "Mighty $CIVNAME7 acknowledges your assistance in the struggle against $CIVNAME3, oh puissant $PLAYER0! What do you want?" "I, Godlike $AI6, note your arrival, oh $PLAYER0! Tell me, my ally: how goes the war against hated $CIVNAME3?" "$AI6 greets you, $PLAYER0, and thanks you for your aid in the war against the minions of $CIVNAME3. But why are you here? Should you not be on the field of battle?" "The $CIVADJ8 people greet you! Together we will capture many $CIVADJ4 warriors and sacrifice them to our gods! Won't that be fun?" "$AI6 embraces our friend and ally, $PLAYER0! Together we will make the fields run red with the blood of $CIVNAME3." "I, $AI6, Ruler of the $CIVADJ9, welcome my ally, $PLAYER0, Ruler of the inferior but still quite doughty $CIVADJ2 warriors. Let us destroy $CIVNAME3 without delay!" "$AI6 of the $CIVADJ9 welcomes you. Let us take to the field together and crush our common foe, $CIVNAME3." "Ah, $PLAYER0! $CIVNAME3 still pollutes the world with its foul existence. We must destroy them, and soon!" "The $CIVADJ8 people welcome their friend and ally, $CIVNAME1. How can we help you in the war against our common enemy, $CIVNAME3?" "The $CIVADJ8 people greet you, brave $PLAYER0! We thank you for your help in the war against $CIVNAME3. How can we help you?" "The heavens smile upon our war against fearsome $CIVNAME3, oh mighty $PLAYER0! Let us smoke the pipe of peace and discuss our future battles." "$CIVNAME3 grows more insolent each day, mighty ally $PLAYER0! But together we shall teach them proper humility and respect for true warriors!" "Greetings, $PLAYER0. I hope you prosper in the war against that tiresome villain, $CIVNAME3? How can $CIVNAME7 be of service?" "Hail, $PLAYER0! We welcome your continuing assistance in the war with $CIVNAME3." "The $CIVADJ8 people greet you and acknowledge your help in the war against $CIVNAME3. Can we be of any help?" ; $PLAYER0 = player's name ; $CIVNAME1 = player's civ ; $CIVADJ2 = player's people (ADJ) ; $AI3 = AI's name ; $CIVNAME4 = AI's Civ ; $CIVADJ5 = AI's people (ADJ) ; $CIVADJ6 = AI's people (NOUN) #AIPEACEGREETINGS #civ 1 #power 0 #mood 0 #random 3 "Ah, $PLAYER0. Your friends the $CIVADJ5 people greet you! We are always happy to trade with you." "Mighty $CIVNAME4 salutes you! Will you deal with us and strengthen our friendship?" "We greet you, friend, but have little time! What do you want?" "The $CIVADJ5 people greet you. Shall we trade together? Both of our countries will benefit..." "Ancient $CIVNAME4 greets $CIVNAME1! Would you care to trade with us?" "$AI3 greets you, friend $PLAYER0! What can I do for you?" "The Mighty $CIVADJ5 people greet you! What do you want from us?" "$CIVNAME4 greets the $CIVADJ2 people. Will you strengthen your nation by trading with us?" "Ah, $PLAYER0. What can $CIVNAME4 do for you?" "We acknowledge our friend, $PLAYER0. Do you wish to trade with wealthy $CIVNAME4?" "Greetings, $PLAYER0, Ruler of barbarian $CIVNAME1. What is it that you desire of $CIVNAME4?" "The people of $CIVNAME4 greet you! Why have you come here?" "$AI3 salutes you. Do you wish to trade with the industrious $CIVADJ5 people?" "Industrious and Rich $CIVNAME4 greets the $CIVADJ2 people. Let us strengthen your backward civilization by making a trade." "Greetings, $PLAYER0. I'm rather busy now ensuring the world dominance of $CIVNAME4; please make your visit brief." "Mother $CIVNAME4 welcomes you, $PLAYER0. Are you here only to admire my great beauty, or is there some other purpose to your visit?" "$AI3 of $CIVNAME4 greets you! Will you trade with us and make both of our countries wealthy and strong?" "The sturdy people of $CIVNAME4 welcome you! To what do we owe the honor of your visit?" "$PLAYER0, trade is the life-blood of the world. Does your backward civilization wish to trade with mighty $CIVNAME4?" "$CIVNAME4 greets you! Will you trade with us and strengthen our friendship?" "$AI3 greets the wise and generous $PLAYER0. Let us speak of many things." "The business of $CIVNAME4 is business, $PLAYER0. Let's do business together and make everybody rich." "$CIVNAME4 greets the mighty $CIVADJ2 people. What can we do for you?" "The $CIVADJ5 people welcome you, $PLAYER0. Sit down and set a while. How are things going in $CIVNAME1?" "$CIVNAME4 welcomes you! What can our poor and humble civilization do for mighty $CIVNAME1?" "Unworthy $CIVNAME4 greets you, $PLAYER0. Why are you here?" "The people of $CIVNAME4 greet you! Shall we trade together and bring joy and happiness to our people?" "The Glorious $CIVADJ5 people salute you, $PLAYER0! Why do you grace us with your presence?" "Holy $CIVNAME4 welcomes you! Shall we trade together?" "The people of Mighty $CIVNAME4 greet you! Would you like to make a deal?" "The $CIVADJ5 people greet you, $PLAYER0! Shall we trade together in peace and friendship?" "$CIVNAME4 greets you! Will you deal with us and strengthen our friendship?" "The peaceful people of $CIVNAME4 welcome you, $PLAYER0. Would you like a nice vegetarian curry?" "Great $CIVNAME4, envy of the world, welcomes $PLAYER0, Ruler of the barbarian people of $CIVNAME1." "Welcome, $PLAYER0. What can Mighty $CIVNAME4 do for your backward civilization?" "$CIVNAME4 greets you! Shall we trade together so that both of our civilizations flourish and thrive?" "The $CIVADJ6 salute you! Shall we trade together, or would you prefer to go to war and do battle until one of us is wiped off the face of the planet?" "The Warlike $CIVADJ6 greet you! Why are you here?" "The God-King $AI3 welcomes you! Would you trade with us?" "Ah, $PLAYER0. Why do you visit $AI3, Ruler of the Mighty $CIVADJ5 people?" "Trade with us, $PLAYER0, so that we can grow rich and powerful!" "The $CIVADJ5 warrior people welcome the Ruler of mighty $CIVNAME1." "The peaceful $CIVADJ5 people greet you! Let us trade together." "Welcome, $PLAYER0. Let us smoke the pipe of peace and friendship and discuss trading opportunities between our people." "$AI3, of the Mighty $CIVADJ6, greets you. Why are you here?" "Hail, $PLAYER0; $CIVNAME4 greets you! Let us do business together." "$CIVNAME4 welcomes you! Trade will strengthen both of our people; will you deal with us?" "$PLAYER0: I am late for my milk bath, so kindly be brief. Why are you here?" ; $PLAYER0 = player's name ; $CIVNAME1 = player's civ ; $CIVADJ2 = player's people (ADJ) ; $CIVNOUN3 = player's people (NOUN) ; $AI4 = AI's name ; $CIVNAME5 = AI's Civ ; $CIVADJ6 = AI's people (ADJ) ; $CIVADJ7 = AI's people (NOUN) #AIWARGREETINGS #civ 1 #power 1 #mood 0 #random 3 "Greetings, $PLAYER0. $CIVNAME5 is mighty, but she prefers peace to war. Let us end this bloody struggle." "Welcome, $PLAYER0. Come, let us end this pointless conflict." "$PLAYER0, what do you want to discuss with me?" "$CIVNAME1's doom is assured, $PLAYER0, but it amuses me to listen to your pleas for mercy. You may begin." "Why are you here, $PLAYER0? Our people are at war." "The $CIVADJ2 people are the sworn enemies of $CIVNAME5. Why do you seek audience with me?" "$CIVNAME5 greets you, our sworn enemy!" "$CIVNAME1's doom is assured, $PLAYER0, but it amuses me to listen to your pleas for mercy. You may begin." "We acknowledge your request to meet. Now be quick, we have $CIVNOUN3 to kill!" "Ancient and wise $CIVNAME5 grants you an audience, $PLAYER0. Do you seek peace, or do you wish this foolish war to continue?" "You are ruthless and bloody, $PLAYER0. What do you want with me?" "Welcome, $PLAYER0. Come, let us sit together and end this bloody war." "$CIVNAME5 does not usually converse with enemies. Be quick!" "Welcome, $PLAYER0. Come, let us sit together and end this bloody war." "$CIVNAME5 does not fear war, $PLAYER0, but we prefer peace. Make a reasonable proposal and we can end this conflict now." "Are you here to surrender? If not, I do not see what we have to speak about." "$CIVNAME5 does not usually converse with enemies. Be quick!" "$CIVNAME5 is mighty, $PLAYER0. Have you finally recognized the futility of resistance?" "Mighty $AI4, greatest warrior of the age, grants you an audience, $PLAYER0. What do you want to discuss?" "Welcome, $PLAYER0. The longer this war continues, the more $CIVADJ2 citizens will die. Make me a reasonable offer and let us end this now." "Why are you here, my foe?" "You are beaten, $PLAYER0, admit it. Give us what we want and end the destruction of your people." "Mighty $AI4, Ruler of the warlike $CIVADJ6 people, greets his enemy, $PLAYER0." "Why are you here, my foe?" "Greetings, my enemy $PLAYER0! Why are you here? Too cowardly to meet me on the field of battle?" "You are beaten, $PLAYER0, admit it. Give us what we want and save your people from annihilation." "The war goes badly for you, $PLAYER0. Admit defeat and give us what we want." "$AI4 agrees to give audience to his foe, $PLAYER0. What do you want?" "Welcome, $PLAYER0. Let us discuss an honorable end to this bloody conflict." "$CIVNAME5 remains a dangerous enemy, $PLAYER0. You would be wise not to underestimate us. Why are you here?" "$CIVNAME5 is a dangerous enemy, $PLAYER0. You would be wise not to underestimate us. Why are you here?" "Greetings. This war is liable to bankrupt both of our nations. Let us craft a sensible peace treaty and end the fighting." "Greetings, $PLAYER0. Know that mighty $CIVNAME5 will continue this struggle until we emerge victorious!" "Mighty $CIVNAME5 greets its foe, foolish $PLAYER0!" "What do you want, $PLAYER0? It is unseemly for sworn enemies to meet like this." "Mere words are unlikely to avert your doom, $PLAYER0!" "I do not wish to speak with you, $PLAYER0. Say what you have to say and then be gone!" "Well? $CIVNAME5 may be down, but she will return, and stronger than ever! Say what you have to say and be gone." "Peace with honor. That's all that $CIVNAME5 is looking for. Will you make an offer?" "Mighty $CIVNAME5 greets the Ruler of its worthy foe, $CIVNAME1." "Well? Must I remind you that we are at war? Do not waste my time unless you have something important to say." "Yes? I want to hear nothing from you except your abject surrender." "Yes? I want to hear nothing from you except your abject surrender." "You wish to speak with me, $CIVADJ2 swine! Pah! Be quick!" "Has $CIVNAME1 come here to beg for mercy?" "Welcome, $PLAYER0. Why have you come? Do you wish to find a way to end this war?" "Beautiful $AI4 of $CIVNAME5 greets you, valiant and merciful $PLAYER0. Can we together find a way out of this bloody conflict?" "$CIVNAME5 greets you, Ruler of bloodthirsty $CIVNAME1." "Why do you wish to speak with me, $PLAYER0? Our people are at war. And you are losing, I'm told." "Ah, $PLAYER0 - we are at war, aren't we? Shouldn't you be off somewhere doing something military?" "$CIVNAME5 greets you, Ruler of foolish $CIVNAME1." "Why do you wish to speak with me, $PLAYER0? Our people are at war. And you are losing, I'm told." "$CIVNAME5 greets you, Ruler of doomed $CIVNAME1." "What do you want? Make your plea for mercy and then go away." "Greetings, wise $PLAYER0! War destroys; it does not create. Let us settle this unfortunate conflict now." "Greetings. While you may have us at a temporary disadvantage, we are far from defeated. Let us reason together." "$CIVNAME5 greets you. Are you here to talk terms of peace?" "$CIVNAME5 greets you. Are you here to talk terms of peace?" "Greetings, $PLAYER0. Our mighty armies drive your pathetic forces before them, like old women sweeping bugs from the kitchen. Why are you here?" "Despair, foolish $PLAYER0! $CIVNAME5's warriors will crush you!" "Be quick, $PLAYER0. I am off to lead my numberless armies against your doomed civilization." "$CIVNAME5 greets you, evil $PLAYER0. Soon my armies will fall upon your helpless cities, like a ton of bricks descending upon a surprised duck." "$CIVNAME5 greets you. Are you here to talk terms of peace?" "Good day, $PLAYER0. Do you wish to talk peace terms? I would be happy to find an honorable way to end this bloody struggle." "War is hell, $PLAYER0. Come on: let's talk our way into heaven!" "Greetings, $PLAYER0. Let's stop pounding each other like two bulls in a water closet." "Good day, $PLAYER0. Do you wish to talk peace terms? I would be happy to find an honorable way to end this bloody struggle." "Hello, $PLAYER0. Like my old daddy used to say, 'Fighting never made anybody rich except the morticians.' Let's sit down and thrash this thing out." "You're tangling with the wrong people, $PLAYER0, and you're going to regret it." "Good day, $PLAYER0. Do you wish to talk peace terms? I would be happy to find an honorable way to end this bloody struggle." "$CIVNAME5 greets you. The only peace terms we will accept are unconditional surrender." "You look like you were in a hatchet fight, and everybody had a hatchet except you." "It's a beautiful day, $PLAYER0, far too beautiful to ruin with death and destruction. Can't we end this ugly war?" "The struggle continues, with no end in sight. Come: make an honorable offer, and let us have peace." "$CIVNAME5 greets you, leader of our enemy, $CIVNAME1. Why do you seek audience with me?" "Ah, $PLAYER0. I was expecting you. Shall we discuss the terms of your surrender?" "Welcome, $PLAYER0. My valiant warriors triumph over your puny forces in every battle. Do you seek peace with Mighty $CIVNAME5?" "$CIVNAME5 greets you, leader of hated $CIVNAME1. Why do you seek audience with me?" "Yes? Be quick - I'm quite busy wiping your pathetic civilization off the face of the planet." "Ah, $PLAYER0. I was expecting you. Shall we discuss the terms of your surrender?" "All your base are belong to us!" "I am glad that you have come, $PLAYER0. Come, let us work together to end this bloody conflict!" "$PLAYER0, welcome. Do you desire to end the war with $CIVNAME5?" "Greetings. We are at war: what do you have to say to me?" "I do not wish to speak with you, $PLAYER0. Say what you have to say and then be gone!" "$PLAYER0, have you yet learned the futility of your unjust war against $CIVNAME5?" "We are at war, $PLAYER0. What do you want?" "$CIVNAME5 greets you! You are beaten, but we can be merciful. Please state your terms for surrender." "I, $AI4, leader of $CIVNAME5, welcome my enemy, $PLAYER0. Do you wish to discuss terms of peace?" "Our troops triumph on the field of battle, $PLAYER0. Will you surrender before you are stricken from the earth?" "$CIVNAME5 greets you. We are both reasonable people: can we not together come up with a way to end this bloody conflict?" "Greetings. Why do you seek an audience with me?" "Welcome, $PLAYER0. I grieve at the death and suffering of both our peoples. Do you offer reasonable terms upon which to end this war?" "$CIVNAME5 greets you. We are both reasonable people: can we not together come up with a way to end this bloody conflict?" "Welcome, $PLAYER0. I grieve at the death and suffering of both our peoples. Will you offer reasonable terms upon which to end this war?" "You are an untrustworthy leader, $PLAYER0, and you have caused $CIVNAME5 much grief. Why do you come before me?" "Peaceful $CIVNAME5 greets our foe, $PLAYER0, Ruler of $CIVNAME1. Do you wish to discuss the terms of your surrender?" "$CIVNAME5 greets you. We are both reasonable people: can we not together come up with a way to end this bloody conflict?" "Welcome, my enemy. What do you want of Victorious $CIVNAME5?" "Do not underestimate the power of $CIVNAME5, warlike $PLAYER0. We will continue to battle until we achieve a reasonable peace." "Greetings, $PLAYER0. Do you come to discuss terms for a peace treaty?" "Welcome, $PLAYER0. Will you discuss terms for ending this conflict?" "You have great courage coming before me like this, $PLAYER0, while our people are at war. What do you want to discuss?" "I have little time for foolish chatter. May I remind you that we are at war?" "Welcome, $PLAYER0. Will you discuss terms for ending this conflict?" "You have great courage coming before me like this, $PLAYER0, while our people are at war. What do you want to discuss?" "So, have you come crawling to $CIVNAME5 to beg for mercy?" "You dare to come before me, $AI4? Speak quickly and well, for I have little patience with your honeyed words." "Greetings, $PLAYER0. The gods tell me that this is a propitious time to make peace. Will you make us an offer?" "$PLAYER0, why do you seek an audience with the $CIVADJ7?" "Our gods demand an end to this foolish conflict, $PLAYER0. Let us work together." "Greetings, $PLAYER0. The gods are well-satisfied with the number of your warriors I sacrifice on their altars! I trust that your gods are equally pleased with your sacrifice of my warriors?" "Ah, $PLAYER0, welcome! Our war hangs in the balance. Why do you come before me?" "I, godlike $AI4, greet my hated foe, $PLAYER0. Why are you here?" "The ever-victorious $CIVADJ7 greet you. Are you here to surrender?" "Welcome, $PLAYER0! We have sacrificed many of your warriors on our altars. Want to come watch?" "I, godlike $AI4, greet my hated foe, $PLAYER0. Why are you here?" "Mighty $AI4 of the warlike $CIVADJ7 greets you. Why are you here?" "Why have you come before me, $PLAYER0? Do you seek an end to this pointless war?" "Welcome, mighty $PLAYER0. Come, let us reason together and find an end to this sorrowful war." "Mighty $AI4 of the warlike $CIVADJ7 greets you. Why are you here?" "Welcome, evil $PLAYER0! Know you that the mighty $CIVADJ7 will defend their people and their honor to the end!" "Greetings, $PLAYER0. Do you offer an honorable end to this bloody struggle?" "Mighty $AI4 of the warlike $CIVADJ7 greets you. Why are you here?" "The $CIVADJ7 are at war with your pathetic civilization. What could we possibly have to speak about?" "We will crush your evil, smelly civilization! But I am willing to entertain your pathetic pleas for mercy. Speak on." "Greetings, $PLAYER0, leader of the warlike $CIVNAME1 people. Shall we reason together and bring to an end this bloody war?" "Welcome, $PLAYER0. This war stains the land with horror. Can we not end it with honor?" "You are an honorable foe, $PLAYER0. Do you wish to discuss terms of peace?" "You are an honorable foe, $PLAYER0. Do you wish to discuss terms of peace?" "The $CIVADJ6 people welcome their sworn enemy $PLAYER0, Ruler of the treacherous $CIVADJ2 people. Why do you come before us?" "I do not wish to speak with you, $PLAYER0. Say what you have to say and then be gone!" "You are an honorable foe, $PLAYER0. Do you wish to discuss terms of peace?" "The $CIVADJ7 greet you. Do you wish to surrender now?" "Surrender now, $PLAYER0, before we wipe your miserable people from the face of the planet!" "Welcome, $PLAYER0. Do you wish to discuss terms of peace?" "We are honored that you have chosen to grace us with your presence, $PLAYER0. Shall we discuss how to bring an end to this tiresome war?" "May I remind you that we are at war, $PLAYER0? Why have you come before us?" "Greetings, $PLAYER0. Shall we discuss the terms of your surrender?" "I, $AI4, Most Beloved Ruler of the etcetera, etcetera, grant your tiresome request for an audience. Well?" "You wish to speak to me? Well, go ahead." "I, $AI4, Most Beloved Ruler of the etcetera, etcetera, grant your tiresome request for an audience. Well?" "You are a horrible person, $PLAYER0, and we are at war. Why have you come here?" "$CIVNAME5 will crush you, you know. Don't you think you should surrender before your people lose everything?" ; $PLAYER0 = player's name ; $CIVNAME1 = player's civ ; $CIVADJ2 = player's people (ADJ) ; $GET3 = player's demand ; $AI4 = AI's name ; $CIVNAME5 = AI's Civ ; $CIVADJ6 = AI's people (ADJ) ; $CIVADJ7 = AI's people (NOUN) #AIGIVETRIBUTE #civ 1 #power 0 #mood 1 #random 1 "Very well. We will give you what you request because of our friendship. But we are dismayed by your sudden greed." "We will give you $GET3 as you request. But we do this not out of fear of you and your minions, but out of a love of peace." "We will grant you the pay-off you request, for now, but beware. What goes around comes around..." "Very well. We are paying dearly for our friendship with $CIVNAME1, I see. That concerns me." "We will give you $GET3 as you request. I suggest that you do not take this as a sign of weakness, $PLAYER0. You do so at your peril." "It appears that we do not have much choice but to agree to your extortionate demands. For now!" "Oh very well. You are a needy friend, $PLAYER0. It is not a very pleasant trait." "All right. We will give you what you ask. However, do not forget this when WE come to you for a request..." "You are a bully, $PLAYER0. We will do as you wish - for now." "I think we can agree to that. It is the price of friendship with your greedy culture, I suppose." "This is no way to win allies, $PLAYER0. In the future you may regret that you have used $CIVNAME5 so shabbily." "Your demand is extortionate - but it appears that we must give you what you want. Remember, though: even free 'gifts' may come with a price..." "I guess that we owe you that much, 'friend' $PLAYER0. But our friendship does have limits, and you travel very close to them now." "Oh all right. You are lucky that I am such a generous man, or our armies would be marching on your cities this instant!" "$CIVNAME5 agrees to give you $GET3 as you have demanded. Take care that you do not push us too far!" "Why of course, dear $PLAYER0! We are honored to give you this paltry gift. Very honored. Certainly. Think nothing of it." "$CIVNAME5 agrees to your request, $PLAYER0. But I will tell you that we don't like it much. I hope that $GET3 is worth the risk of our friendship..." "We recognize extortion when we see it - and we realize that there are some times when we must surrender to it. Just don't push us too far, $PLAYER0." "$CIVNAME5 agrees to your request. But you should take care: this has a certain extortionate air to it, and it is no way to treat your friends. If you wish to keep them." "Agreed. The pitcher may go to the well one time too many, $PLAYER0. Take care." "You have us at a momentary disadvantage, and I must concede to your demand. This state of affairs will not last forever, though!" "We are always happy to share our bounty with our friends and allies!" "Very well. But be warned: the $CIVADJ6 people have very long memories." "You know, I would be all over you like ugly on a hog, but it's an election year. So I must agree to your outrageous demands." "Anything to keep a friend happy, of course!" "If we must, we must. But the $CIVADJ6 people are not happy, $PLAYER0. Take care that you do not offend us once too often!" "You are an evil person, $PLAYER0. But it appears that we have no choice but to agree to your demands." "Certainly, $PLAYER0. It is better to give than to receive..." "Very well. We agree to your request in the name of world peace." "Very well. Extortion is a sin, $PLAYER0. Are the $CIVADJ2 people aware of your criminal activities, I wonder?" "$CIVNAME5 is always happy to assist its good friend, $CIVNAME1!" "No problemo. I hope that you'll remember this when we come to you for a favor..." "All right. I will agree to your extortionate demands for the sake of world peace." "It is said that when you give a friend a gift, it returns to you tenfold. We agree to your request." "You have $CIVNAME5 at a temporary disadvantage, and you seek to profit from her discomfort. I have no choice but to agree, I suppose, but do not expect this unfortunate state of affairs to continue forever..." "I will give you $GET3 as you demand. But you WILL pay a price for it, I assure you." "The $CIVADJ7 are always eager to help their friends! But do not ask too often, if you know what's wise..." "For the sake of world peace - and NOT because we fear you - we will give you what you ask. Got it?" "I comply with your outrageous demands - but only to lull you into a false sense of superiority, to make your inevitable destruction all the sweeter!" "I am concerned that you take advantage of us, $PLAYER0. But I will agree, for now." "Very well. It is cheaper to agree to your demands than it would be to go to war. Now leave me before I change my mind." "You are a thief and a bully! Someday you will pay for your crimes. Unfortunately, not today." "You test the friendship of the $CIVADJ7, eh? You will not find us lacking." "We will agree to your demands for the moment. But do not press us too far!" "Very well. We choose not to go to war with you now, but that soon may change." "Certainly. You will not find $CIVNAME5 ungrateful to her friends, $PLAYER0." "We will comply with your request, $PLAYER0. You would be wise not to press us too far, however. We are a dangerous foe!" "We have no choice but to agree to your demand. We will give you $GET3. And I hope you choke on it!" ; $PLAYER0 = player's name ; $CIVNAME1 = player's civ ; $CIVADJ2 = player's people (ADJ) ; $CIVNAME3 = AI's civ. ; $CIVADJ4 = AI's people (ADJ) #AIRECEIVEGIFT #civ 0 #power 0 #mood 1 #random 6 "My people appreciate your generous gift." "How very kind of you! $CIVNAME3 sincerely thanks you!" "The $CIVADJ4 people accept your kind gift." "How nice! $CIVNAME3 thanks you!" "$PLAYER0, I didn't know you cared! Thanks!" "How did you know it was my birthday? Thanks!" "I accept your gift on behalf of the $CIVADJ4 people." "You have our gratitude." "What an unexpected surprise! Thank you very much." "The $CIVADJ2 people are very generous. Thank you." "This will do much to bring our people together, $PLAYER0. Thank you." "Please convey my thanks to the generous $CIVADJ2 people." "Got a guilty conscience, have you? Well, thanks - I guess." "This kind gift will do much to heal the rift between our people, $PLAYER0." "How kind. What exactly are you up to, I wonder?" "If you are trying to bribe me, $PLAYER0, keep it up." "Thank you, $PLAYER0." "$CIVNAME1's reputation for parsimony is greatly exaggerated, I see. Thank you." ; $PLAYER0 = player's name ; $CIVNAME1 = player's civ ; $CIVADJ2 = player's people (ADJ) ; $CIVNAME3 = AI's civ name. ; $CIVADJ3 = AI's people (ADJ) #AIACCEPTWAR #civ 0 #power 1 #mood 0 #random 12 "$CIVNAME3 agrees. We look forward to a long and happy peace with Mighty $CIVNAME1." "The terms are acceptable, $PLAYER0. I shall inform my generals immediately!" "It is agreed. Peace is at hand." "We accept. Please convey my thanks to the $CIVADJ2 people." "The terms are acceptable to $CIVNAME3. At last, peace is at hand!" "It is agreed then: the war is over!" "This war is over. Let the peace between our people last a thousand years!" "$CIVNAME3 accepts the terms. The war is over." "The $CIVADJ3 accept the terms. The war is over." "My people agree. This war is over." "Let the peace between $CIVNAME3 and $CIVNAME1 last forever!" "Agreed. We have achieved peace in our time." "So we are agreed, then. This war is over!" "Agreed. My people will greatly welcome the arrival of peace, $PLAYER0." "This peace treaty will benefit both our people, $PLAYER0. See to it that $CIVNAME1 lives up to your side of the bargain." "We can agree to these terms, $PLAYER0. Let us at last have peace!" "We agree. The war is over." "$CIVNAME3 agrees. We shall stop fighting immediately." "On behalf of the $CIVADJ3 people, I accept these terms. We are at peace!" "That's that, then. We're at peace." "Excellent. We're at peace, then." "Agreed. I hope that the peace between our two peoples will last a thousand years!" "We are agreed, then: peace is at hand!" "We accept. Please inform your generals immediately." "$CIVNAME3 agrees. Congratulations. Your small civilization will live to see another day." "We accept these terms." "$CIVNAME3 accepts these terms." "It is agreed. We will cease destroying your tiny civilization forthwith." "Done. We are at peace. Go now: before we change our minds." "Very well. We accept the terms of the peace treaty." "Oh well. Your pathetic civilization wasn't really much of a challenge, anyway. We accept these terms." "Done. The war is over." "We agree to these terms. The war is over." "Excellent. We are at peace." "Our people grow tired of this war, $PLAYER0. We'll accept these terms." "The $CIVADJ3 accept. $PLAYER0, kindly inform your warriors that the war is over." #AIACCEPTPEACE #civ 0 #power 0 #mood 0 #random 36 "Done." "Sounds fair to me. Done." "We accept your gracious offer." "Done." "I agree to your terms." "We'll take it." "Done." "Your terms are acceptable." "Agreed." "You drive a hard bargain, but we'll take it." "We'll take it." "I agree to your terms." "Your terms are acceptable." "We accept your gracious offer." "Excellent. We are agreed." "Agreed." "That seems fair. Agreed." "I think we can accept these terms. It is agreed." "It is agreed." "All right then. Agreed." "We can do business along these lines. Agreed." "We are agreed then." "I believe we can accept that. Agreed." "That is acceptable to us. Done." "We can accept these terms. Done." "Agreed." "We accept your fair offer." "The offer is a bit light - but we'll agree to it." "Done." "Hrmph. Well, if that's the best you can do, I guess we'll take it. Done." "Agreed." "We accept your fair offer." "You drive a hard bargain. Done." "It's against my better judgment, but we'll take it. Done." "Hrmph. This is highway robbery - but we'll take it." "Excellent. We are agreed." ; $PLAYER0 = player's name ; $CIVNAME1 = player's civ ; $CIVADJ2 = player's people (ADJ) ; $AI3 = AI's name ; $CIVNAME4 = AI's Civ ; $CIVADJ5 = AI's people (ADJ) ; $CIVADJ6 = AI's people (NOUN) #AIWEAKREJECT #civ 1 #power 0 #mood 1 #random 2 "I think we are very close to a deal. Can you provide a little more?" "$CIVNAME1 is known for its generosity: can you throw in a bit more?" "We are very close, but you must come up with a little more." "We are almost there, but not quite. Sweeten the deal and we'll talk." "Is the friendship of $CIVNAME4 worth NOTHING? Raise your offer a bit and we have a deal!" "Cheapness ill-suits the leader of a great people. Come now: throw in a little more and we've got a deal!" "I think we are very close to a deal. Can you provide a little more?" "Offer a little more, $PLAYER0, and we're in business." "We are very close, but you must come up with a little more." "Wisdom argues against cheapness when so much is at stake. Increase your offer and we can do business." "I dislike being cheated, $PLAYER0. Increase your offer so that it is fair to both of us." "Would you insult Mighty $CIVNAME4 with your stinginess? Come now: open your purse-strings a bit more!" "I think we are very close to a deal. Can you provide a little more?" "Offer a little more, $PLAYER0, and we're in business." "We are very close, but you must come up with a little more." "Look: Give me a little more this time and I'll do the same for you next time. I promise!" "I take offence at this shabby offer! Why not put in a little more to show your respect for the Great $AI3?" "Do not insult my intelligence, $PLAYER0." "I think we are very close to a deal. Can you provide a little more?" "Offer a little more, $PLAYER0, and we're in business." "I think we are very close, but you must come up with a little more." "My advisors tell me that this deal is not quite fair for the people of $CIVNAME4. Please increase your offer." "I insist that you increase your offer. This one too greatly favors $CIVNAME1 over $CIVNAME4." "Unacceptable! Increase your offer or cease wasting my time!" "I think we are very close to a deal. Can you provide a little more?" "Offer a little more, $PLAYER0, and we're in business." "Come now. The industrious $CIVADJ5 folk deserve better from $CIVNAME1. Can you not increase your offer a little?" "Haha. You make sport of me! Very well - let it not be said that the Great $AI3 has no sense of humor. Now, perhaps we could be serious? Increase your offer a bit more and we're in business!" "Bargain fairly with us or not at all! I await an increase in your offer." "Surely you do not expect me to take this offer seriously? Who do you think you're dealing with? Increase your offer or face my wrath!" "I think we are very close, but you must come up with a little more." "We are almost there, but not quite. Sweeten the deal and we'll talk." "My dear $PLAYER0! Surely you don't want the $CIVADJ2 people to get a reputation for miserliness. Come now. Open your purse-strings and let us trade!" "Such a deal would put my beloved $CIVNAME4 in the poor-house. Can't you do even a little better?" "You would put $CIVNAME4 in the poor-house? I am insulted! Increase your offer until it is fair to both of us!" "Why do you mock the Great $AI3 with such a miserly offer? Deal with me fairly or not at all!" "I think we are very close to a deal. Can you provide a little more?" "Offer a little more, $PLAYER0, and we're in business." "My sense of duty to the $CIVADJ5 workers will not allow me to accept this offer as it stands. Perhaps you can improve it slightly?" "Increase your offer just slightly, $PLAYER0, and together our people will march forward toward a glorious proletarian paradise!" "The $CIVADJ5 people are not fools! You must come up with more!" "I insist that you bargain with us honestly! Make a reasonable offer or be gone!" "I think we are very close to a deal. Can you provide a little more?" "We are almost there, but not quite. Sweeten the deal and we'll talk." "Sorry, friend, but my mother didn't raise no fools. Increase your offer a little or find someone a bit more gullible." "Don't try to out-horse-trade $CIVNAME4, $PLAYER0. Can't be done. Come up with a bit more and we've got a deal!" "Surely you don't expect me to take this miserable deal to the $CIVADJ5 people? They would laugh me out of office! You must increase your offer!" "Don't waste my time with nonsense. Give me an offer I can accept!" "I think we are very close to a deal. Can you provide a little more?" "Offer a little more, $PLAYER0, and we're in business." "You bargain well, $PLAYER0. Increase your offer only slightly and we will trade." "The honor of $CIVNAME4 demands that I ask you to put in a bit more." "Do you take me for a fool? I demand that you increase your offer until it is fair!" "$CIVNAME4 rejects your unfair offer. Will you not increase it for both our countries' sakes?" "Offer a little more, $PLAYER0, and we're in business." "I think we are very close, but you must come up with a little more." "We $CIVADJ6 are not quite so generous as you pretend to believe. Please increase your offer." "That offer is unacceptable to $CIVNAME4. Improve it, please." "This unfair offer is an insult to $CIVNAME4! Improve it." "We spit upon this unfair offer. You must improve it!" "I think we are very close to a deal. Can you provide a little more?" "Surely you see that this deal is unfair to peaceful $CIVNAME4. Can you not improve it?" "Come now: if the $CIVADJ5 and $CIVADJ2 people are to live in peace, then trades must be fair and equal. Add a trifle to your offer and we will be happy." "I think we are very close, but you must come up with a little more." "Is it your intent to provoke us? I urge you to increase your offer until it is fair!" "Do not trifle with us, $PLAYER0! Will you not improve your offer and deal with us honorably?" "I think we are very close to a deal. Can you provide a little more?" "I think we are very close, but you must come up with a little more." "I dislike quibbling. Please improve your offer so that we can close this deal and get on with world domination." "This offer is not acceptable. Bargain fairly with us and we will have a deal." "Do you take us for simpletons? $CIVNAME4 rejects your unfair offer! Will you not improve it?" "If I were to take this offer to my people, they would demand an immediate declaration of war! Please increase your offer a little and save us all from much unpleasantness." "I think we are very close, but you must come up with a little more." "We are almost there, but not quite. Sweeten the deal and we'll talk." "Mighty $AI3, Ruler of the god-fearing $CIVADJ6, laughs at your amusing little offer. Would you care to improve it and avoid his righteous annoyance?" "Sorry, $PLAYER0. The gods mandate that we ask you to increase your offer - just a little." "The gods instruct me to reject your unfair offer and, unless you come up with a fairer one, to eat your liver." "Do not make me laugh! It's not nice to make sport of Mighty $AI3. I await a better offer." "I think we are very close to a deal. Can you provide a little more?" "Offer a little more, $PLAYER0, and we're in business." "Miserliness is not seemly in a ruler, $PLAYER0. Kindly increase your offer a bit and we'll talk further." "Not acceptable. Can you do no better?" "Unacceptable! I demand that you make a reasonable offer!" "Do you seek to cheat the honorable $CIVADJ5 people? Deal with us fairly or not at all! Come now: make us a fair offer and we can still do business." "I think we are very close to a deal. Can you provide a little more?" "Offer a little more, $PLAYER0, and we're in business." "We are almost there, but not quite. Sweeten the deal and we'll talk." "Please increase your offer a bit and earn the friendship of the $CIVADJ5 people." "Do you take the $CIVADJ5 people for simpletons? That deal is unfair. You must do better." "The $CIVADJ6 reject your unfair offer. You must increase it!" "I think we are very close to a deal. Can you provide a little more?" "Offer a little more, $PLAYER0, and we're in business." "I think we are very close, but you must come up with a little more." "No, $PLAYER0, we are not quite senile yet. Improve your offer if you want to do business with $CIVNAME4." "Do not make me laugh! Make a fair offer and we can move forward. Otherwise leave me." "Highway robbery! If $CIVNAME4 and $CIVNAME1 are to do business, you must increase your offer at least slightly." ; $PLAYER0 = player's name ; $CIVNAME1 = player's civ ; $CIVADJ2 = player's people (ADJ) ; $CIVNOUN3 = player's people (NOUN) ; $AI4 = AI's name ; $CIVNAME5 = AI's Civ ; $CIVADJ6 = AI's people (ADJ) ; $CIVADJ7 = AI's people (NOUN) #AINEUTRALREJECT #civ 1 #power 0 #mood 1 #random 2 "I honestly cannot accept such an offer." "I am sorry, $PLAYER0, but I simply cannot accept." "That deal is not acceptable." "$PLAYER0, $CIVNAME5 will have no part of such a deal." "Do you take the $CIVADJ7 for simpletons? We can accept no such proposal." "Forget it! $CIVNAME5 is not so easily gulled!" "I honestly cannot accept such an offer." "I am sorry, $PLAYER0, but I simply cannot accept." "It is an interesting offer, but, unfortunately, unfair to $CIVNAME5." "The terms you offer simply cannot be embraced by the $CIVADJ6 people." "I am appalled at your parsimony, $PLAYER0! We reject your offer entirely!" "Your one-sided excuse for an offer is completely unacceptable to $CIVNAME5." "I honestly cannot accept such an offer." "I am sorry, $PLAYER0, but I simply cannot accept." "That deal is not acceptable." "We will not accept any such proposal." "Do not try $CIVNAME5's patience, $PLAYER0. That offer is unfair!" "Do you take me for a fool? That offer is completely unfair to $CIVNAME5!" "I honestly cannot accept such an offer." "I am sorry, $PLAYER0, but I simply cannot accept." "That deal is not acceptable. Mighty $CIVNAME5 awaits a fair offer." "The $CIVADJ2 merchant class are more than usually rapacious, I see. We decline this offer." "$CIVNAME5 rejects your cheating offer in its entirety." "You mock us at your peril, $PLAYER0! You must deal with us fairly!" "I honestly cannot accept such an offer." "I am sorry, $PLAYER0, but I simply cannot accept." "That deal is not acceptable." "We will not accept any such proposal." "I, $AI4, Ruler of the thrifty $CIVADJ6 folk, laugh heartily at your attempt to rob us blind. Now make a fair offer or forget the whole thing." "Such a one-sided offer only can be seen as a slap in the face of $CIVNAME5!" "I honestly cannot accept such an offer." "I am sorry, $PLAYER0, but I simply cannot accept." "That deal is not acceptable." "Well, $PLAYER0, if it were up to me, I'd be happy to accept your terms. But my advisors demand that I insist upon a fair deal." "You have a lot of crust! $CIVNAME5 will NEVER accept such unfair terms!" "Why do you further insult $CIVNAME5 with such a terrible offer?" "I honestly cannot accept such an offer." "I am sorry, $PLAYER0, but I simply cannot accept." "Your offer is unacceptable, $PLAYER0." "My sense of duty to the $CIVADJ6 workers will not allow me to accept this offer. Would you care to make a more reasonable suggestion?" "Why do you insult $CIVNAME5 with such drivel? I reject your offer completely!" "Do not seek to cheat Mighty $CIVNAME5, $PLAYER0: the $CIVNOUN3 will surely come to regret it. I decline your unfair offer." "I honestly cannot accept such an offer." "I am sorry, $PLAYER0, but I simply cannot accept." "I must decline your offer in its entirety." "That dog won't hunt, $PLAYER0. Sorry." "Your unfair offer is rejected. I am insulted that you take me for such a fool!" "Don't waste my time with nonsense. Your offer is rejected." "I honestly cannot accept such an offer." "I am sorry, $PLAYER0, but I simply cannot accept." "That deal is not acceptable." "We will not accept any such proposal." "I must reject that deal on aesthetic grounds: it stinks." "$CIVNAME1's offer is unfair to the $CIVADJ6 people. I reject it." "I am sorry, $PLAYER0, but I simply cannot accept." "That deal is not acceptable." "Your offer would not be in the best interests of $CIVNAME5." "You must fight your proclivity toward the sin of greed, $PLAYER0. Your offer is unacceptable to $CIVNAME5." "$CIVNAME5 declines to be taken for an idiot. Your unfair offer is rejected!" "You seek to cheat $CIVNAME5 and enrich yourselves? That will not happen!" "I am sorry, $PLAYER0, but I simply cannot accept." "That deal is not acceptable." "We will not accept any such proposal." "If I were not so even-tempered, I'd be insulted by this offer." "The wise man treats others fairly, so as to be treated fairly by others. Seek wisdom, $PLAYER0. You need it." "$CIVNAME5 totally rejects this one-sided offer." "I honestly cannot accept such an offer." "I am sorry, $PLAYER0, but I simply cannot accept." "That deal is not acceptable." "We will not accept any such proposal." "If you wish to do business with Mighty $AI4, then treat him with the dignity he deserves! This deal is unacceptable to $CIVNAME5." "Are you kidding? It would be much cheaper to conquer your people and take the stuff!" "I honestly cannot accept such an offer." "I am sorry, $PLAYER0, but I simply cannot accept." "That deal is not acceptable." "We will not accept any such proposal." "Mighty $AI4, Ruler of the god-fearing $CIVADJ7, declines your bogus offer." "$PLAYER0, I have prayed to the gods for guidance on your offer. They recommend that I laugh heartily and drop you into a pit filled with scorpions." "I honestly cannot accept such an offer." "I am sorry, $PLAYER0, but I simply cannot accept." "We will not accept any such proposal." "$CIVNAME1's offer is unacceptable. If you wish to trade with the $CIVADJ7, then treat us with respect!" "$AI4, Ruler of the Warlike $CIVADJ7, declines your offer and hopes you will go away so that he can do something useful with his time." "I will not dignify your pathetic offer with a reply!" "I honestly cannot accept such an offer." "I am sorry, $PLAYER0, but I simply cannot accept." "That deal is not acceptable." "We will not accept any such proposal." "I, $AI4 of the $CIVADJ7, reject your rotten offer." "The answer is 'no,' $PLAYER0! The deal is not acceptable!" "I honestly cannot accept such an offer." "I am sorry, $PLAYER0, but I simply cannot accept." "That deal is not acceptable." "We will not accept any such proposal." "$PLAYER0, we $CIVADJ7 invented highway robbery. Do you think I am not able to spot it now?" "That deal is unfair to $CIVNAME5. Shame on you. Bad $PLAYER0!" ; $PLAYER0 = player's name ; $CIVNAME1 = player's civ ; $CIVADJ2 = player's people (ADJ) ; $AI3 = AI's name ; $CIVNAME4 = AI's Civ ; $CIVADJ5 = AI's people (ADJ) ; $CIVADJ6 = AI's people (NOUN) #AISTRONGREJECT #civ 1 #power 0 #mood 1 #random 2 "I cannot agree to this at all, friend $PLAYER0. It appears to be unfair on the face of it." "I believe that this offer is completely unfair to $CIVNAME4, so I must regretfully decline." "This offer is totally unfair to us!" "Is this a joke? This offer is completely unfair." "This offer is a grave insult to $CIVNAME4. The answer is NO!" "Do not mock $CIVNAME4, $PLAYER0! I reject your contemptible offer!" "$CIVNAME4 cannot accept such an unfair deal, $PLAYER0. Not even to accommodate a friend." "I must decline this deal, with regret. It appears a bit, shall we say, 'one-sided?'" "Are you aware that this deal is totally unfair?" "Why do you waste fair $AI3's time with such a one-sided deal?" "You must be kidding! Do you think I'm a fool?" "Are you mad? I would never accept such an unfair deal!" "This deal is unfair to $CIVNAME4, $PLAYER0. It saddens me to think that you would treat your friends so poorly." "I must decline your offer, friend $PLAYER0. My people deserve better." "I'm afraid that $CIVNAME4 must hold out for a fair deal, $PLAYER0. The one you offer is not." "I have no time for this. The deal you offer is unacceptable in the extreme." "WHAT? Are you insane?" "Forget it, $PLAYER0. Your offer is absurd." "According to my calculations, this offer is absolutely unfair to $CIVNAME4. Surely that was not your intent? Perhaps you should check your numbers." "$CIVNAME4 cannot agree to these terms, even to please a friend. I am sorry." "Patently unfair. Not a chance. End of subject." "You seek to cheat $CIVNAME4, $PLAYER0. This displeases me greatly." "I think not. I am not in the habit of giving my country's wealth to any barbarian yahoo who happens to come up and ask for it." "Unacceptable, unacceptable, unacceptable! Oooo - you make me soooo mad!" "Is this how you treat your friends, $PLAYER0? Surely $CIVNAME4 deserves better from you." "I regret that $CIVNAME4 must decline your offer. It is not fair." "You must think that the $CIVADJ5 people are utter idiots! You are wrong!" "You call this an offer? Who do you think you are dealing with?" "You test my patience severely, $PLAYER0! Go away before I do something that both of our countries will regret!" "*PTUI!* I spit on your so-called 'offer!'" "You do not treat your friends very fairly, $PLAYER0. This troubles me." "I cannot agree to such a one-sided arrangement - not even to help a friend." "The $CIVADJ2 people are not well-served when you deliberately insult Mother $CIVNAME4 like this, $PLAYER0." "This offer is contemptible. I decline it." "Not a chance! Are you mad?" "This is unbelievable! Why does $CIVNAME1 spit in the face of $CIVNAME4?" "$CIVNAME4 must decline this offer, $PLAYER0, with regret. It is unfair." "My friend, why do you not bargain fairly with us? How have we displeased you?" "Your offer is completely unacceptable." "$CIVNAME4 cannot possibly accept this terrible offer!" "WHAT? Do you mock $CIVNAME4? Be careful, $PLAYER0: I'm on the edge here!" "I would eat dung before accepting such a contemptible offer!" "This offer appears to be a bit one-sided, $PLAYER0. Well, A LOT one-sided, actually. We decline, with thanks." "Hmmm. With friends like you, who needs enemies? I must reject your offer." "Is this a joke? If so, I'm sorry but I don't find it at all funny." "This offer smells like a barrel full of dead fish in July. I refuse to have anything to do with it." "$PLAYER0, you persist in underestimating me. You may regret that some day - others have. I decline your contemptible offer." "This offer is an insult to the people I have the honor to represent. Now go away before I forget myself and do something rural and picturesque." "Friendship has its limits, $PLAYER0. This offer exceeds them." "I cannot accept this offer, $PLAYER0. It appears unfair to $CIVNAME4 on the face of it." "This offer is rejected. With disdain." "That is your offer, eh? Are you a fool or a thief, I wonder?" "What? You have the gall to offer $CIVNAME4 THIS?!? No! No! No! A thousand times, NO! Somebody hold me back before I gut this jackal!" "Inconceivable! You must think we're idiots!" "$CIVNAME4 must reject your offer, $PLAYER0. It is totally unfair to her." "I cannot accept these terms, even to please you. I am sorry." "$PLAYER0, your offer is a grave insult to $CIVNAME4." "This is a completely unfair offer, and $CIVNAME4 will have nothing to do with it." "WHAT? Certainly not! Your offer is absurd on the face of it!" "I beg your pardon? Is THIS your idea of a fair trade? You must be insane!" "I am shocked that you would abuse our friendship by offering me such a terrible deal, $PLAYER0!" "$CIVNAME4 must refuse this offer. It is completely unfair." "$CIVNAME4 refuses to discuss this contemptible offer." "I decline this offer. It is totally unfair!" "Your so-called 'offer' is enough to drive a pacifist to violence!" "You must be kidding! Do you think I'm a fool?" "$CIVNAME4 must refuse your offer, $PLAYER0." "With regret, I must decline your offer. It is quite unfair to us." "Don't insult me with such drivel!" "$AI3 refuses to even discuss this pathetic offer." "Fool! $CIVNAME4 will have nothing to do with such a one-sided deal. You had better hope that you fight more adroitly than you negotiate!" "A thousand curses upon you and upon your contemptible offer!" "I must decline your offer, my friend. It is awful." "Your offer is terrible and I must reject it. But thanks for asking!" "Don't insult me with such drivel!" "Forget it. I'm not feeling that generous today." "This offer is a grave insult to the $CIVADJ6!" "What? You DARE to offer this 'deal' to $AI3, direct descendant of the gods?! You will suffer for this, I promise you!" "Your offer is tempting, but entirely unfair to the $CIVADJ5 people. I decline, with thanks." "Is this how you treat your friends, $PLAYER0? I am very disappointed in you." "Perhaps you'd like my eldest son as well?" "Not a chance." "Do you mock Mighty $AI3 with this nonsense?" "Do you take me for a simpleton? I have emptied entire continents for less provocation!" "The $CIVADJ5 people decline your offer. I'm sorry." "Is this the best offer that you can make, my friend? I fear that it is completely unacceptable to my people." "You must be kidding! Do you think I'm a fool?" "This deal is unfair and one-sided, and we reject it." "Hah! I expect that you'd like me to throw in Manhattan Island as well!" "You negotiate with forked tongue. That deal is contemptible." "I beg your pardon? I'm sorry, but this deal appears to be completely unfair." "I'm afraid that $CIVNAME4 cannot agree to this deal, $PLAYER0. Not even to assist a friend. It is simply too one-sided." "Don't insult me with such drivel!" "Not a chance." "Who do you think you are dealing with, $PLAYER0? Do you really believe that I am such a fool? Your deal is rotten and I reject it." "Go away. I have no time to listen to your mad ravings!" ; $PLAYER0 = player's name ; $CIVNAME1 = player's civ ; $CIVADJ2 = player's people (ADJ) ; $AI3 = AI's name ; $CIVNAME4 = AI's Civ ; $CIVADJ5 = AI's people (ADJ) ; $CIVADJ6 = AI's people (NOUN) #AITOTALREJECT #civ 1 #power 0 #mood 1 #random 2 "Unfortunately, this does not work for us at present." "I regret that $CIVNAME4 cannot accept your offer at this time, $PLAYER0." "$AI3 appreciates your offer, but we are unable to accept the deal at this time." "We are unable to accept such a deal." "The answer is, 'no!'" "Not a chance. Forget it." "We are unable to accept such a deal, friend $PLAYER0." "I fear that the answer is, 'no.'" "Fair $AI3 must decline your offer for the time being." "$CIVNAME4 declines your offer." "Not a chance. Forget it." "Impossible! I will make no such deal!" "I fear that I do not see how such a deal is possible at this time." "I am afraid that $CIVNAME4 is unable to accept such a deal." "No. It does not work for us at present." "$CIVNAME4 can make no such bargain with you." "I will not even discuss such a deal with you!" "No! I will speak about this no more!" "I fear that we cannot accept your offer at this time, $PLAYER0." "We are unable to accept such a deal, my friend." "Not a chance. Forget it." "Such an agreement would violate the spirit - if not the letter - of $CIVADJ5 law." "Certainly not! I will not even discuss it!" "What you ask is impossible!" "I must regretfully decline." "I'm afraid that $CIVNAME4 can make no such commitment, $PLAYER0." "At present, Brave $CIVNAME4 must decline your offer." "I think not. That would not be prudent at this time." "Not a chance!" "Certainly not!" "I'm sorry, but other pressing obligations keep us from accepting your fine offer." "$CIVNAME4 appreciates the offer from generous $CIVNAME1, but we must decline." "I must decline your offer at this time." "I cannot accept your offer, $PLAYER0." "$CIVNAME4 will entertain no such offers from you!" "That cannot be done!" "$CIVNAME4 must regretfully decline your fine offer." "I cannot accept your offer at this time. I am sorry." "This would not be in $CIVNAME4's best interests at the moment." "While we are eager to do business with the $CIVADJ2 people, $CIVNAME4 cannot agree to this offer." "Impossible!" "We will have no part of this!" "I don't see how that could happen. Sorry." "The answer is 'no.'" "No. It does not work for us at present." "Sorry, $PLAYER0, but we have other fish to fry." "The answer is, 'no!' I decline to discuss this matter further." "We want no part of this!" "We are unable to accept such a deal." "$CIVNAME4 begs to decline your offer at this time." "That would not be in our best interests, $PLAYER0." "$CIVNAME4 cannot accept your offer." "Your offer is refused!" "We will not discuss this further!" "We are unable to accept such a deal." "The answer is 'no.'" "$CIVNAME4 has no wish to enter into such an agreement at present." "That cannot happen, $PLAYER0, for reasons of State." "Your offer is refused!" "$CIVNAME4 will make no such arrangement with you!" "No, $PLAYER0, $CIVNAME4 must decline your offer." "Sorry, but $CIVNAME4 has no wish to enter into such an agreement at this time." "With all respect, $CIVNAME4 must refuse your offer." "$CIVNAME4 cannot accept your offer at this time." "$CIVNAME4 declines your offer. End of subject." "There is no way $CIVNAME4 will enter into any such agreement with you!" "I regret that $CIVNAME4 is unable to accept such a deal." "$AI3 must decline this deal, $PLAYER0." "$CIVNAME4 declines your offer." "No. It does not work for us at present." "There is no way that $CIVNAME4 can agree to any such deal!" "Inconceivable!" "The gods forbid me from accepting your deal, $PLAYER0." "I fear that we must decline at present." "Not a chance. Forget it." "It is not a propitious time for the $CIVADJ6 to make such an agreement." "The $CIVADJ6 reject your offer!" "I, $AI3, totally and entirely reject this offer!" "Friend $PLAYER0, we are unable to accept such a deal." "We cannot agree to your offer. Please convey my apologies to the $CIVADJ2 people!" "No. It does not work for us at present." "The $CIVADJ6 refuse your offer, $PLAYER0. For the moment." "Your offer is rejected!" "Certainly not!" "We decline your offer, with thanks." "With apologies, I cannot accept this offer at this time." "We will not lie to you, $PLAYER0 - such an arrangement is not possible at this time." "We would be foolish to enter into that agreement at this time." "Forget it! Such an arrangement would be totally against the best interests of the $CIVADJ5 people!" "I will not entertain this offer!" "No. I regret that we cannot accede to your request at this time." "We decline your fair offer, with thanks." "Unacceptable, $PLAYER0. For reasons of State. I'm sure you understand." "I must refuse your offer at this time." "$CIVNAME4 will not agree to such a deal with $CIVNAME1. Period." "I decline to consider your offer at this time. Now kindly change the subject." ; $PLAYER0 = player's name ; $CIVNAME1 = player's civ ; $CIVADJ2 = player's people (ADJ) ; $AI3 = AI's name ; $CIVNAME4 = AI's Civ ; $CIVADJ5 = AI's people (ADJ) ; $CIVADJ6 = AI's people (NOUN) #AIREJECTTHREAT #civ 1 #power 0 #mood 1 #random 1 "Why do you take this tone with us, friend? We cannot be influenced by threats." "Your threats do not frighten me in the least. Let me know when you have something to back them up." "You dare challenge $CIVNAME4? Ha! Your threats MEAN NOTHING to us! Now be gone!" "$PLAYER0, it sounds as if you are threatening us. Surely that is not your intent. We will ignore this unpleasant episode for the sake of our friendship." "We ignore your hollow threats." "Much like your skull, your threats are empty. Go away now." "This is no way to treat a friend! Your demands are rejected." "$CIVNAME4 rejects your extortionate demands." "I laugh in your face! $CIVNAME4 will not be intimidated by the likes of you." "Are you demented? That is no way to treat a friend!" "The $CIVADJ2 people have an exaggerated sense of their own might. We do not. We reject your demands." "Tell your story walking, $PLAYER0! Mighty $CIVNAME4 does not give in to extortion." "Do not make me laugh!" "$CIVNAME4 sneers at your hollow threats." "You seek to bully the stalwart $CIVADJ5 Folk? You underestimate us badly, $PLAYER0. I spit on your hollow threats." "It's a sad state of affairs when $CIVNAME1 tries to bully her friends. We will have no part of this." "Do not try to threaten Mother $CIVNAME4, $CIVNAME1. We know how to treat bullies." "You are a jumped-up little fool, not worth the energy it would take to destroy you. Go away before I lose my temper!" "Good friends are difficult to find, $PLAYER0. $CIVNAME1 is perilously close to destroying our friendship. I urge you not to pursue this further." "$CIVNAME1 is a paper tiger. Your demands are rejected." "Never! We would not give you a cup of water if you were drowning in the desert." "With friends like you, who needs enemies? We decline." "We think you're all hat and no cattle. Try again when you have something to back up your threats." "Never! We refuse to give in to $CIVNAME1's extortionate demands." "This is unseemly! Do you really threaten friendly $CIVNAME4? We cannot accede to your demands." "Not in your lifetime, $PLAYER0." "$CIVNAME4 refuses. Go boil your head." "$CIVNAME4 cannot accede to your demands, $PLAYER0. That is no way to treat a friendly state." "Extortion is a sin, $PLAYER0. Forget it." "I will burn in hell before giving in to your threats." "Do not bully $CIVNAME4, $PLAYER0. You will surely lose far more than you would gain." "Nations should not use their power to bully other nations into doing their will! You should be ashamed. I'll have nothing to do with this." "$CIVNAME4 will not accede to $CIVNAME1's absurd demands. What are you going to do about it?" "You seek to extort treasure from me! How extraordinary! I refuse, of course. But nice try. I'm proud of you." "We would not give your pathetic civilization the time of day." "The jackal does not dictate terms to the lion. I reject your squalid demands." "Sorry? I must have misunderstood. That sounded an awful lot like extortion. Perhaps you would care to reword your statement?" "We have ways to deal with bullies. They involve - let's see - snakes, ants, clamps, pointed sticks, wild dogs, boiling oil... And then things get REALLY unpleasant. Care to reconsider?" "The $CIVADJ5 people reject your demands. The gods will punish you for your arrogance!" "You should not treat your friends so, $PLAYER0. If you wish to keep them. The Mighty $CIVADJ6 reject your demands." "We reject your outrageous demands." "I don't have time for this idiocy! Go find someone a lot smaller to pick on." "Why do you take this tone with us? Have not the $CIVADJ5 people been good friends to $CIVNAME1? We cannot agree to this demand." "Your contemptible little civilization cannot threaten the Mighty $CIVADJ6. We totally reject your demands." "Rejected. What are you gonna do about it, huh? Go ahead, punk - make my day." "It's not very nice to try to blackmail your friends, $PLAYER0. Not at all cricket." "This is nothing less than extortion. $CIVNAME4 does not give in to extortion." "How DARE you? Do you not realize whom you are speaking to? Go now: I am perilously close to violating your diplomatic immunity with extreme prejudice!" ; Broken deal with that specific AI ; $PLAYER0 = player's name ; $CIVNAME1 = player's civ ; $CIVADJ2 = player's people (ADJ) ; $CIVNAME3 = AI's Civ ; $CIVADJ4 = AI's people (ADJ) ; $CIVADJ6 = player's people (NOUN) ; $CIVADJ6 = AI's people (NOUN) #AIREJECTBROKENDEAL #civ 0 #power 0 #mood 1 #random 6 "I'm afraid I cannot do that, $PLAYER0. Your regrettable treatment of us in the past makes that impossible." "Unfortunately, I must decline. Previous agreements we had with you did not work out very well for the $CIVADJ4 people." "My deep regrets, but I must refuse. $CIVNAME1 has broken deals with us in the past, remember?" "The $CIVADJ4 people still remember the outcome of other agreements with $CIVNAME1, and they will not allow me to enter into another one at this time." "I am sorry to say that that is impossible. Previous deals did not work out so well for $CIVNAME3, as you may recall." "That is impossible, I'm afraid. My people remember too well the deals you have broken with us in the past." "You have broken deals with us in the past. We will not risk another such insult." "No. $CIVNAME3 did not fare very well in our dealings with you in the past, $PLAYER0, and we have no desire to recreate that experience." "That will not happen, $PLAYER0. You have broken deals with us in the past, and the $CIVADJ4 people have long memories.' "After what you have done to us in the past? I think not!" "$PLAYER0, you must have an especially low opinion of my intelligence. I remember very well how you cheated us in the past." "$CIVNAME3 will not enter into a deal with you, $PLAYER0. You have cheated us in the past and we cannot trust you at all." "You have broken deals with us in the past. We aren't going to fall for your shenanigans again." "We have not forgotten your treatment of us in the past. The $CIVNOUN6 have long memories, $PLAYER0!" "You expect us to fall for your lies again? You are stupider than I thought!" "Fool me once, shame on you. Fool me twice, shame on me. Forget it!" "Hah! After you have broken so many deals with $CIVNAME3 in the past? You arrogant toad!" "$CIVNAME3 declines $CIVNAME1's offer. We are not foolish enough to let you take advantage of us again, $PLAYER0!" ; Discovered that you have broken a deal with someone else and doesn't trust you. ; $PLAYER0 = player's name ; $CIVNAME1 = player's civ ; $CIVADJ2 = player's people (ADJ) ; $CIVNAME3 = AI's Civ ; $CIVADJ4 = AI's people (ADJ) ; $CIVNAME5 = Civ the player Stabbed ; $CIVADJ6 = AI's people (NOUN) #AIREJECTINFORMEDOFBROKENDEAL #civ 0 #power 0 #mood 1 #random 6 "I deeply regret that we cannot do that, $PLAYER0. $CIVNAME5 has informed me that you have broken deals with them in the past." "My spies have informed me of your treatment of $CIVNAME5, $PLAYER0. $CIVNAME3 cannot afford to risk the same outcome. I am sorry." "I must decline, $PLAYER0. I have heard of your dealings with $CIVNAME5. Now let us speak of other things, shall we?" "Unfortunately, rumors of $CIVNAME1's dealings with $CIVNAME5 have reached my people's ears, and they will not allow me to make such an arrangement with you." "Regretfully, I must refuse. Your broken deals with $CIVNAME5 make it impossible for $CIVNAME3 to come to such an arrangement with you at this time." "The $CIVADJ2 people have a reputation for breaking deals, I'm afraid. After what happened to $CIVNAME5, I cannot make any such agreement with you." "$CIVNAME5 tells me that you have broken deals in the past. We aren't going to let you do that to us." "Your reputation precedes you, $PLAYER0. You have broken deals with $CIVNAME5, and we shall not risk the same shabby treatment." "Certainly not. $CIVNAME5 has told us of your perfidy." "And what is to stop you from doing the same to $CIVNAME3 as you have done to $CIVNAME5?" "Not after the way you treated $CIVNAME5, $PLAYER0." "No. We know that you have broken deals with $CIVNAME5 and we will not let you do the same to us." "Forget it! Your treatment of $CIVNAME5 is infamous. You won't make a fool of $CIVNAME3 as well!" "Make a deal with you after what you did to $CIVNAME5? The $CIVADJ4 people would hang me as an idiot, and I wouldn't blame them!" "The $CIVNOUN6 are not total idiots, $PLAYER0. We have heard what you did to $CIVNAME5 and we want no part of you." "You are a liar and a cheat, $PLAYER0! I know you have broken deals with $CIVNAME5, and I won't let you do the same to $CIVNAME3!" "You arrogant whelp! You think you can betray us the same way you did to $CIVNAME5? That ain't gonna happen!" "Make a deal with you? Hah! We know that you have hosed over $CIVNAME5, $PLAYER0. $CIVNAME3 is not so easily cheated." ; User asking for right of passage treaty after violating right of pass in previous ; $PLAYER0 = player's name ; $CIVNAME1 = player's civ ; $CIVADJ2 = player's people (ADJ) ; $CIVNAME3 = AI's Civ ; $CIVADJ4 = AI's people (ADJ) ; $CIVADJ5 = player's people (NOUN) ; $CIVADJ6 = AI's people (NOUN) #AIREJECTPASSAGEVIOLATION #civ 0 #power 0 #mood 1 #random 6 "Uh, well, the last time we had a right of passage treaty with $CIVNAME1, you sort of attacked us, didn't you?" "I don't think we can do that, $PLAYER0. The $CIVNOUN6 remember what $CIVNAME1 did to us when we had a right of passage treaty with you before..." "$CIVNAME3 cannot do that, $PLAYER0. After all, you DID sneak-attack us when we had such a treaty before." "My apologies to the $CIVADJ2 people, but $CIVNAME3 has bitter memories of your betrayal of us in the past." "I regret that we can't accommodate you. $CIVNAME3 remembers how you sneak-attacked us during a previous treaty." "I'm afraid not, $PLAYER0. After all, you DID attack us during a previous right of passage agreement..." "Remember what you did to us when we had a right of passage agreement with you before? Well, WE certainly do!" "Not a chance. You betrayed $CIVNAME3 the last time we had a right of passage agreement, and we won't get fooled again." "Do the $CIVADJ2 people take us for simpletons? You betrayed us before; you won't get another chance!" "Excuse me while I laugh. You hosed us once with a right of passage agreement, and now you want us to let you do it again? I have two words for you: get stuffed." "Go soak your head. We won't let you use a right of passage agreement to sneak-attack us again!" "We're not stupid, $PLAYER0! You sneak-attacked us before, remember? We have no desire at all to recreate the experience!" "WHAT? After what you did to us when we had such an agreement before? Liars and cheats are not welcome in $CIVNAME3, $PLAYER0. Find a way around us or don't go." "So you can sneak-attack us again, like you did before? If you want to enter our soil, you'll have to pay for it. In blood!" "We will not let you sneak-attack us again, $PLAYER0!" "If any of your troops set foot on $CIVADJ3 soil we will kill them. We remember what you did to us the last time we had this treaty, $PLAYER0!" "You self-delusional egomaniac! You sneak-attacked us when we had such an agreement before, and now you expect us to sign another one? Forget it!" "I'll happily give you a right of passage agreement - to hell! I remember what you did to us when we had such an agreement before, and I won't let you betray us again!" ; AI knows that user has violated right of passage agreement with someone else. ; $PLAYER0 = player's name ; $CIVNAME1 = player's civ ; $CIVADJ2 = player's people (ADJ) ; $CIVNAME3 = AI's Civ ; $CIVADJ4 = AI's people (ADJ) ; $CIVNAME5 = Civ the player has Stabbed #AIREJECTINFORMEDOFPASSAGEVIOLATION #civ 0 #power 0 #mood 1 #random 6 "I must politely decline, $PLAYER0. You failed to honor your agreement with $CIVNAME5, and we cannot risk such a betrayal." "That is impossible, I fear. We know that you sneak-attacked $CIVNAME5 while they had such a treaty with you, and $CIVNAME3 can ill-afford similar treatment." "Uh, well, see, there's a rumor going around that you attacked $CIVNAME5 while crossing their country under the protection of this treaty, and as much as we like $CIVNAME1, we can't risk it. No offense." "$CIVNAME5 has told us that you treated them very badly indeed when they made this treaty with you; we do not want to get the same treatment. I'm sorry." "I cannot do this, $PLAYER0. We know of your ill-advised sneak-attack against $CIVNAME5 under the protection of this treaty." "Unfortunately, you rendered such an agreement impossible when you broke your treaty with $CIVNAME5." "You sneak-attacked $CIVNAME5 while under the protection of this treaty, $PLAYER0. I can't possibly trust you." "You broke a similar treaty with $CIVNAME5, $PLAYER0. Why would anyone in their right mind believe that you wouldn't do it again?" "I'd rather eat a bug. Your shabby sneak-attack against $CIVNAME5 is well-known." "Keep your dirty, thieving troops off of our land. We know of your treatment of $CIVNAME5." "Do you take us for cretins? $CIVNAME5 has told us of your perfidy, $PLAYER0." "Can't do it. We know what you did to $CIVNAME5, and the $CIVADJ4 people don't want your troops anywhere near them." "Your troops are not welcome in $CIVNAME3. Your infamous sneak-attack against $CIVNAME5 is known to us!" "An agreement with you is not worth the paper it is written upon, $PLAYER0. The whole world knows of your betrayal of $CIVNAME5!" "Make a right of passage agreement with a treaty-breaker like you? We know about $CIVNAME5, $PLAYER0. Go peddle your lies elsewhere." "Yeah, sure. And perhaps we should give you the keys to our armory while we're at it. We know what happens to people who sign diplomatic agreements with you - remember $CIVNAME5?" "The arrogance of the $CIVADJ2 people! You attack $CIVNAME5 under the protection of this treaty, and then you expect US to sign one with you as well? I'll see you dead first!" "You DARE to come before me with this, this utter nonsense? We know full well about your treacherous attack against $CIVNAME5 when they had such an agreement with you! $CIVNAME3 does not treat with liars and cheats!" ; User signed mil alliance/mut prot pact with this ai, then betrayed em and is asking for another. ; $PLAYER0 = player's name ; $CIVNAME1 = player's civ ; $CIVADJ2 = player's people (ADJ) ; $CIVNAME3 = AI's Civ ; $CIVADJ4 = AI's people (ADJ) ; $CIVNOUN5 = player's people (NOUN) ; $CIVNOUN6 = AI's people (NOUN) #AIREJECTMILITARYRETRACT #civ 0 #power 0 #mood 1 #random 6 "You have failed to fully honor diplomatic agreements with us in the past and we must therefore politely decline." "I'm afraid that $CIVNAME3 cannot sign such an agreement with you, $PLAYER0. We feel that you did not fully live up to your treaty obligations in the past." "Please convey my regrets to the $CIVADJ2 citizens, $PLAYER0. $CIVNAME3 is not quite happy with the outcome of previous treaties with you, and we must decline." "Previous treaties made with $CIVNAME1 have not worked out so well for $CIVNAME3, $PLAYER0. We regretfully decline." "Later, perhaps - after the $CIVNOUN6 have had enough time to forget how you have ill-used them in the past." "We are not interested, $PLAYER0. We feel that you did not fully live up to your treaties with us in the past." "Not a chance. $CIVNAME1 has broken agreements with $CIVNAME3 before, and we are not eager to repeat the experience." "Make another deal with you? Hah! Not a chance." "You've got a nerve, $PLAYER0. You didn't keep your previous treaties with $CIVNAME3; why would I trust you again?" "Have you forgotten your shabby treatment of us in the past? I haven't!" "The $CIVADJ4 people would never countenance such a deal with you, $PLAYER0. They too well remember your treachery in the past." "$CIVNAME1 has betrayed us before, $PLAYER0. We neither forgive nor forget." "Go jump in a volcano. You have hosed us before - we're not going to let you do it again!" "Deal with YOU? You've already stabbed $CIVNAME3 in the back once - do you REALLY expect us to give you another chance?" "$CIVNAME3 will not deal with a liar and a treaty-breaker, $PLAYER0. Go now before I create a diplomatic incident on your head with this large rock!" "You have betrayed us before, and we will not deal with you!" "You are a treacherous, scheming worm, and $CIVNAME3 will not let you betray us again!" "After you failed to live up to our previous agreements? Forget it!" ; AI heard that user broke alliance/prot pact in past. ; $PLAYER0 = player's name ; $CIVNAME1 = player's civ ; $CIVADJ2 = player's people (ADJ) ; $CIVNAME3 = AI's Civ ; $CIVADJ4 = AI's people (ADJ) ; $CIVNAME5 = Civ the player has Stabbed #AIREJECTINFORMEDOFMILITARYRETRACT #civ 0 #power 0 #mood 1 #random 6 "$CIVNAME5 informed us that you did not live up to your treaty obligations with them. I'm sorry, but we must refuse." "Despite our friendship with $CIVNAME1, we must decline. We understand that you did not live up to your treaty obligations with $CIVNAME5, and we can't risk the same treatment." "The $CIVADJ4 people must regretfully refuse. Your reputation for keeping treaties is not exemplary, $PLAYER0. I speak of course of the unfortunate incident with $CIVNAME5..." "We cannot fully trust $CIVNAME1 - $CIVNAME5 has informed us of your betrayal. I'm sorry." "Unfortunately, $CIVNAME1 has a poor reputation when it comes to keeping treaties - remember $CIVNAME5? I must refuse." "This cannot happen. I know of your treatment of $CIVNAME5, and I cannot risk the same thing happening to $CIVNAME3." "After the way you betrayed $CIVNAME5? I think not." "We have heard of your shabby treatment of $CIVNAME5, $PLAYER0, and $CIVNAME3 will have nothing to do with you." "$CIVNAME5 tells us that a treaty with you is not worth the paper it is written upon, $PLAYER0. We decline." "Word of your betrayal of $CIVNAME5 has reached us, $PLAYER0. I would be foolish indeed to expect you to keep your word with $CIVNAME3, wouldn't I?" "$CIVNAME3 declines. We cannot be sure that you will live up to your treaty obligations now any better than you did with $CIVNAME5." "The $CIVADJ4 people refuse. You are known as a liar and a treaty-breaker, and we'll not deal with you." "Go jump in a quicksand patch. You betrayed $CIVNAME5 and you'll betray us." "Deal with you? We know that you betrayed $CIVNAME5, $PLAYER0! We don't like treaty-breakers around here. Go find someone else to lie to!" "You must be kidding! You hosed $CIVNAME5 and now you want to hose $CIVNAME3. You're either incredibly arrogant or incredibly stupid. Which is it?" "After the way you betrayed $CIVNAME5? $CIVNAME3 politely declines your lying, cheating, backstabbing offer. Have a nice day - elsewhere, preferably." "$PLAYER0, we know you for the lying, cheating, treacherous backstabber you are. After what you did to $CIVNAME5 I'd sooner make a treaty with the devil himself." "We are well-aware of your betrayal of $CIVNAME5, $PLAYER0. We cannot trust the $CIVADJ2 people and we cannot trust you." ; $PLAYER0 = player's name ; $CIVNAME1 = player's civ ; $CIVADJ2 = player's people (ADJ) ; $AI3 = AI's name ; $CIVNAME4 = AI's Civ ; $CIVADJ5 = AI's people (ADJ) ; $CIVADJ6 = AI's people (NOUN) #AITHANKS #civ 1 #power 1 #mood 0 #random 1 "May the friendship between $CIVNAME4 and $CIVNAME1 last for many years!" "May the bond between $AI3 and $PLAYER0 grow stronger as we move forward." "Good decision. We must build a closer bond - or else!" "$CIVNAME4 salutes you, $PLAYER0!" "We work together well, $PLAYER0. I look forward to many more mutually profitable arrangements in the future!" "We thank our partner, $CIVNAME1, for coming to a fair and just arrangement." "I $AI3, Godlike Ruler of the Mighty $CIVADJ6, do hereby offer my sincerest thanks to my good friend, $PLAYER0." "$CIVNAME4 thanks you, $PLAYER0." "$CIVNAME4 salutes its friend, the tiny nation of $CIVNAME1." "You are wise beyond your years, friend $PLAYER0. $CIVNAME4 offers you its sincerest thanks." "I am glad that we have concluded this arrangement amicably, $PLAYER0." "That's done, then. Thanks and farewell!" "I am so happy that our two nations can rise above petty rivalries like this! We will set an example the whole world will follow!" "I congratulate you on your common sense, $PLAYER0." "Our work is concluded. You may go." "The sturdy $CIVADJ5 peasantry thanks the generous nation of $CIVNAME1!" "I am SO pleased that we have been able to come to a fair agreement, $PLAYER0!" "You have chosen wisely, $PLAYER0. It is important to maintain good relations with your betters, don't you agree?" "Like a mighty castle, our friendship will survive, though the very heavens rain, er, big rocks down upon it!" "You have our gratitude." "Yours is a friendly and accommodating little culture. We thank you." "I appreciate this, friend $PLAYER0. Thanks from all the $CIVADJ5 people!" "On behalf of the people of $CIVNAME4, I thank you and all the $CIVADJ2 people." "That's a job well done, don't you think?" "I bow before you in friendship, $PLAYER0!" "You have $CIVNAME4's thanks." "I thank you. Now I'm sure that you have pressing business elsewhere..." "$CIVNAME4 thanks you, fair and generous $PLAYER0!" "May the Almighty bless and sanctify the friendship between our two great people!" "$CIVNAME4 graciously acknowledges your friendship, $PLAYER0." "You show great wisdom and friendship. $CIVNAME4 thanks you!" "On behalf of the $CIVADJ5 people, I thank you!" "$CIVNAME4 thanks you, $PLAYER0." "Thank you, $PLAYER0. May both our people profit from our continued friendship!" "$CIVNAME4 acknowledges your friendship. Thank you." "We're done here, right? Well, don't let me keep you. Thanks and good bye." "You show great wisdom and acumen in picking your friends, $PLAYER0. The $CIVADJ6 thank you." "I will sacrifice fifty warriors in honor of your friendship!" "The $CIVADJ5 people graciously thank the people of - whatever your culture's name is." "We thank our friends and partners, the $CIVADJ2 people!" "It is good that we can come together as equals like this, $PLAYER0." "The $CIVADJ6 thank you, $PLAYER0. You may go now." "$AI3 thanks you on behalf of the grateful $CIVADJ5 people!" "$PLAYER0, my people thank you." "Thank you, $PLAYER0." "I, $AI3, Ruler of way too many places to mention, do hereby thank my good friend, $PLAYER0!" "Excellent! I'm quite pleased. Let's sit down and have a jolly cup of tea, shall we?" "Our work is finished here, is it not? Well, then, don't let me keep you. Ta!" #AIWHATEVER #civ 0 #power 0 #mood 1 #random 18 "Is there anything more?" "You were saying?" "Take your time..." "I beg your pardon?" "What?" "I don't understand." "I beg your pardon?" "Please continue." "Do you want to discuss anything else?" "Go on..." "Please go on." "Go ahead." "Is that all?" "I beg your pardon?" "You were saying?" "Sorry?" "Please go on." "What?" "I haven't got all day, you know." "I'm a busy ruler. Please get on with it." "I haven't got all day..." "Umm, right..." "Huh?" "Yeah, sure, whatever..." "What?" "Huh?" "Moving right along..." "Change your mind?" "Pardon me?" "Could you please hurry this up?" "Something on your mind?" "Go ahead..." "What are you talking about?" "What was that all about?" "Get on with it, please." "I haven't got all day..." "Are you deliberately testing my patience?" "Please don't waste my time." "Quit stalling!" "Stop that!" "What are you doing?" "Could you hurry this up?" "Why are you wasting my time like this?" "Moving right along..." "I grow tired of your games." "Don't waffle on the issue." "What are you trying to tell me?" "Don't toy with me." "I don't have time for this." "Three words: increase your medication..." "Stop fooling around." "Hurry up, will you?" "Get on with it!" "Are you quite finished yet?" ; $PLAYER0 = player's name ; $CIVNAME1 = player's civ ; $CIVADJ2 = player's people (ADJ) #AIPROPOSALRESPONSE #civ 0 #power 0 #mood 1 #random 12 "Let us hear your idea..." "What do you suggest?" "I'm listening..." "Go ahead: I'm listening." "What do you have in mind, great $PLAYER0?" "We're always looking for a fair exchange, $PLAYER0. Go ahead." "What do you suggest, generous $PLAYER0?" "Go ahead: shoot." "Let's hear what you're offering." "$CIVNAME1's generosity is famous the world over. Let me hear the offer." "What would the generous $CIVADJ2 people suggest?" "I'm quite eager to come to an agreement with you. What is your offer?" "What do you have to offer?" "Let us hear your offer." "Well, what would you suggest?" "Well, what would you suggest?" "I'm listening..." "I'm listening..." "What do you have in mind, great $PLAYER0?" "Go ahead: I'm listening." "Go ahead: state your offer. And hurry up - I can't spend all day at this!" "What would the generous $CIVADJ2 people suggest?" "Well, let's hear your brilliant idea." "Well, go ahead and put something on the table." "What do you have to offer?" "Well, state $CIVNAME1's offer - and be quick about it." "I'm listening..." "What do you have in mind, great $PLAYER0?" "Go ahead: I'm listening." "So, what is this great deal you are offering me?" "What do you suggest? And hurry up - I can't spend all day at this!" "All right, I listen. But mind that you don't try any of your swinging $CIVADJ2 merchants' tricks on me..." "Well, $PLAYER0, let's hear your brilliant idea!" "All right. Let's hear it then." "Hmmm. The $CIVADJ2 merchants are known the world over as crafty bargainers, but I'll listen to your offer." "Well, then? What are you waiting for? Let's see the 'generous' deal you offer me." ; $PLAYER0 = player's name ; $CIVNAME1 = player's civ ; $CIVADJ2 = player's people (ADJ) #AICOUNTERRESPONSE #civ 0 #power 0 #mood 1 #random 12 "Do you have a better idea?" "Well, what would you suggest?" "I'm listening..." "Go ahead: I'm listening." "What do you have in mind, great $PLAYER0?" "Do you have a counter-offer, $PLAYER0?" "What would you suggest, generous $PLAYER0?" "I'm sorry the deal was unacceptable, $PLAYER0. Do you have a counter-offer?" "$CIVNAME1's generosity is famous the world over. What would you suggest?" "What would the generous $CIVADJ2 people suggest?" "I'm quite eager to come to an agreement with you. Let's hear you counter-offer." "I'm quite ready to hear an alternate deal, $PLAYER0." "Do you have a better idea?" "Do you have a better idea?" "Well, what would you suggest?" "Well, what would you suggest?" "I'm listening..." "I'm listening..." "What do you have in mind, great $PLAYER0?" "Go ahead, I'm listening." "What do you suggest, then? Hurry up, I can't spend all day at this!" "Do you have a counter-offer?" "Well, let's hear your brilliant idea!" "Don't like that deal, eh? Well, why don't you put something on the table?" "Do you have a better idea?" "Well, what would $CIVNAME1 suggest?" "I'm listening..." "What do you have in mind, great $PLAYER0?" "Go ahead, I'm listening." "Let's hear your counter-offer, then." "What do you suggest, then? Hurry up, I can't spend all day at this!" "You have a better idea, I suppose?" "Well, $PLAYER0, let's hear your brilliant idea!" "Don't like that deal, eh? Well, why don't you put something on the table?" "You are a difficult person to bargain with. What is your counter-offer?" "Go ahead. Steal my shirt, why don't you? Let's hear this wonderful counter-offer?" ; $PLAYER0 = player's name ; $CIVNAME1 = player's civ ; $CIVADJ2 = player's people (ADJ) #AIREJECTRESPONSE #civ 0 #power 0 #mood 1 #random 12 "Let's hear an offer from you, then." "Let's hear an offer from you, then." "That won't work for you, eh? Well, what will?" "Would you like to make a different offer, friend $PLAYER0?" "Do you wish to make a counter-proposal, $PLAYER0?" "I'm sorry that deal doesn't meet with your approval. Do you have another offer in mind?" "I'd be happy to entertain any offer generous $CIVNAME1 wishes to make, $PLAYER0." "Don't like that one, huh? Too bad. Do you have something different to suggest?" "Well, I'm sure we can do business, $PLAYER0. Why don't you make a counter-proposal?" "I'm sorry that doesn't work for your people. Do you care to suggest an alternative?" "Well, you suggest something, then!" "Too bad. Do you have something else in mind?" "All right. Why don't you put something on the table?" "Let's hear an offer from you, then." "Let's hear an offer from you, then." "All right - do you have something different in mind?" "Don't like that one, huh? Too bad. Do you have something different to suggest?" "Well, I'm sure we can do business, $PLAYER0. Why don't you make a counter-proposal?" "Well, you suggest something, then!" "Too bad. Do the $CIVADJ2 people have something else in mind?" "Hrmph. Well, you have a better idea, I suppose?" "You have a different deal in mind, I suppose?" "Well, offer something different, then!" "You would like to suggest an alternative, I suppose?" "I see. Well, then, make an offer YOU can live with. Sheesh!" "That won't work for you, eh? Well, what will?" "Let's hear an offer from you, then." "All right - do you have something different in mind?" "All right - do you have something different in mind?" "Hrmph. Well, you have a better idea, I suppose?" "I see. Well, then, make an offer YOU can live with. Sheesh!" "You are immensely frustrating! Why don't you put something on the table, then?" "I should have know better than to expect reasonableness from $CIVNAME1. Well come on then - YOU make an offer." "Well, what kind of deal would the cheap, penny-pinching $CIVADJ2 people accept, then?" "Sheesh! It's like I'm speaking to a brick wall here! Well, let's hear YOUR offer then!" "Well, you suggest something, then!" "You decline our generous offer? I am very disappointed, $PLAYER0. Oh well. I suppose you have something else to suggest?" "Shocked! Shocked, I am, to hear you reject our fair offer! I suppose you can do better?" ; $PLAYER0 = player's name ; $CIVNAME1 = player's civ ; $CIVADJ2 = player's people (ADJ) ; $CIVNAME3 = AI's civ ; $CIVADJ4 = AI's people (ADJ) ; $CIVADJ5 = player's people (NOUN) #AIUNDERSTANDRESPONSE #civ 0 #power 0 #mood 1 #random 12 "May the friendship between $CIVNAME1 and $CIVNAME3 last for a thousand years! Is there anything else you wish to discuss?" "It has been a pleasure dealing with you, $PLAYER0! Is there anything else you wish to discuss?" "It has been $CIVNAME3's pleasure. Is there something else for us to discuss?" "Excellent. Now, is there anything else?" "Is there anything else?" "The $CIVADJ4 people appreciate your business. Have a nice day!" "Good. Is there something else you wish to discuss?" "Thank you, $PLAYER0. Is there any other little thing $CIVNAME3 can do for you?" "Is there something else you wish to discuss?" "Well, that's the end of that. Is there something else?" "I'm sure you're quite busy, $PLAYER0. Please don't let me detain you." "So what else can the friendly $CIVADJ4 people do for you today?" "Is there something else you wish to discuss?" "Is there anything else you would like to talk about?" "Excellent. Now, is there anything else?" "I'm sure you're quite busy, $PLAYER0. Please don't let me detain you." "Is there anything else?" "It has been $CIVNAME3's pleasure. Is there something else for us to discuss?" "Well, I'm quite busy assuring $CIVNAME3's world domination. Is there anything else?" "Well, that's the end of that. Is there something else?" "Well, don't let me keep you. Unless you've something else to discuss, I bid you adieu." "Is there anything else?" "Well, is there something else you wish to discuss?" "Well, that's that. Don't let me detain you further, $PLAYER0. Good bye!" "Is there something else you wish to discuss?" "Is there anything else you would like to talk about?" "Excellent. Now, is there anything else?" "I'm sure you're quite busy, $PLAYER0. Please don't let me detain you." "Well, that's that. Don't let me detain you further, $PLAYER0. Good bye!" "That's the end of that. Unless there's more to discuss, I'm out of here." "Anything else you'd like to talk about? Well? Be quick about it!" "That's settled. So why are you still here?" "That's the end of that. So perhaps you could go away now, thank you very much." "It's always a SINCERE pleasure to deal with the most kind, gracious and generous $CIVNOUN5. Unless there's more to discuss, I'd like to go home now and shoot myself..." "Well, that's over with. Anything else you'd like to talk about?" "Anything else I can do to you? Er, I mean, 'for you?'" "Well? Deal's over, right? Why are you still here? Shouldn't you be off backstabbing somebody else now?" ; $PLAYER0 = player's name ; $CIVNAME1 = player's civ ; $CIVADJ2 = player's people (ADJ) ; $AI3 = AI's name ; $CIVNAME4 = AI's Civ ; $CIVADJ5 = AI's people (ADJ) ; $CIVADJ6 = AI's people (NOUN) #AIWILLRETREAT #civ 1 #power 0 #mood 1 #random 1 "Of course. They were just, uh, looking around. They will return leave soon." "We meant no offense. Our troops will return home immediately." "Ahh. You DO have a backbone - we were beginning to wonder. Our people will return home, for now." "I apologize for this unfortunate error. Our people will return home shortly." "Be assured that the $CIVADJ6 will leave your territory soon." "Right. We were only probing your defenses - you understand... They will be back home soon." "Whoa! How the heck did they get THERE? Of COURSE they will leave!" "They'll leave immediately. I apologize for the ardor of the $CIVADJ5 people. No hard feelings, I hope?" "$PLAYER0. My Lads will leave. But there MAY soon come a day when they will return - for good." "Our people will leave your territory right away. You have my word on it." "My people have exceeded their orders. I will have them withdraw." "Ooooh. I'm shaking! The $CIVADJ6 WILL exit your territory - for now - but not because you desire it - because it suits OUR purposes!" "$CIVNAME4 deeply regrets this unfortunate incident, my friend $PLAYER0! I will have them executed immediately!" "I apologize for my overzealous people. We will withdraw." "You blustering fool! We will vacate your territory, for the moment. But we will return when the time is right!" "Don't mention it again, $PLAYER0. I have NO idea why they are there in the first place, but I'll see that they leave at once!" "I apologize for $CIVNAME4's accidental incursion into $CIVNAME1's territory. I do hope that we can put this regrettable incident behind us." "As you wish. We will leave - for the moment." "I deeply regret this unfortunate incident, $PLAYER0. Our men will be withdrawn right away!" "Hrmph. Well, we were just leaving anyway..." "We will leave immediately - if only to get away from your incessant yapping." "I apologize on behalf of our generals, $PLAYER0. They get lost easily." "Oh. Is that YOUR territory? How embarrassing. We'll leave immediately." "As you wish. This may not be the time, $PLAYER0. But the time WILL come, I assure you!" "What an appalling mistake! I'll see to it that the erring fools commit seppuku at once!" "They will leave at once. I deeply apologize for this unfortunate incident." "You show great courage in standing up to us, $PLAYER0. We will leave, for now." "I had no idea you were so sensitive on this subject. My bad." "Mighty $CIVNAME4 will grant your request. We will leave." "For the sake of world peace we will leave at once." "$CIVNAME4 humbly apologizes for her errors. Do forgive us!" "Ask and ye shall receive, $PLAYER0. We will go immediately." "In your weak position, I too would fear the incursion. We will grant your request." "We go immediately." "No problemo. We're outta here!" "$CIVNAME4 grants your request. For now." "Uh, certainly. They were just looking for 'volunteers' to join in the upcoming winter sacrifices. We'll try elsewhere, shall we?" "Your humble plea has not fallen on deaf ears, $PLAYER0. Our troops will leave immediately." "Very well. But we WILL meet again. The gods have ordained it!" "The $CIVADJ6 eagerly comply with $CIVNAME1's request." "$CIVADJ6 never stay where they are not wanted. We're gone." "$CIVNAME1 is right to fear: if I were as weak, I'd fear them too. We will withdraw." "We were just coming by to say 'hello.' But if you're uncomfortable with our visit, we'll leave immediately!" "Our people will withdraw at once." "We have seen all that we came to see. We'll leave, for now." "See? THIS is what happens when you pick leaders on the basis of their social standing rather than on their competency. I apologize. It shall not occur again!" "We will withdraw, as you wish." "We come and go as we please, $PLAYER0. Right now it pleases us to go." ; $PLAYER0 = player's name ; $CIVNAME1 = player's civ ; $CIVADJ2 = player's people (ADJ) ; $AI3 = AI's name ; $CIVNAME4 = AI's Civ ; $CIVADJ5 = AI's people (ADJ) ; $CIVADJ6 = AI's people (NOUN) #AIWILLRETURNHOME #civ 1 #power 0 #mood 1 #random 1 "Yes, of course, $PLAYER0. We will bring them home at once. Our apologies." "Yes, yes, I know. My generals are over-anxious. I will see to it that they withdraw immediately." "We will withdraw immediately. My apologies." "An unfortunate mistake. My general simply can't bring himself to stop and ask for directions. They will withdraw immediately." "The $CIVADJ5 forces will be withdrawn immediately. I apologize on behalf of the $CIVADJ5 people." "As you wish. We will return home - for now." "WHERE are they? Good heavens! I am going to have a strong talk with that general, you betcha! The $CIVADJ5 forces will return home at once!" "Quite touchy, aren't you? I wonder what it is you have to hide... We will withdraw at once." "No need to bark at me like that, $PLAYER0. We will withdraw." "Well, technically, we haven't actually violated any international laws that I am aware of... But this is no time to insist upon the letter of the law! We shall leave because you have requested it!" "We shall leave at once. My apologies." "$CIVNAME4 shall grant your request this time. We go at once." "The $CIVADJ5 soldiers will withdraw immediately. You have my sincerest apologies." "You are very touchy these days, $PLAYER0. It's almost as if you don't trust us. Very well. We will withdraw at once." "I am not used to moving my troops according to the dictates of others, $PLAYER0. I WILL withdraw them, this time..." "Of course, of course! ANYTHING to make the $CIVADJ2 citizens happy!" "Withdraw our troops? Why? Don't you TRUST us? Oh well, if it makes you happy, we will withdraw at once." "We didn't want to be in your horrid old country anyway. We will withdraw immediately. Now go away, please." "The $CIVADJ5 troops humbly apologize for this incursion. Please be assured that it will not happen again." "Your paranoia is disturbing, $PLAYER0. But we will withdraw immediately." "I suggest that you moderate your tone when addressing your betters, $PLAYER0. We WILL withdraw, this time." "We don't stay where we're not wanted. I hope that $CIVNAME1 accepts my sincerest apologies." "I regret that we have caused $CIVNAME1 distress. The $CIVADJ5 troops will leave immediately." "Very well. Our peace-keeping soldiers shall withdraw at once." "Please accept $CIVNAME4's most humble apologies. This shall not occur again." "Well, we were just dropping by to borrow a cup of rice. But if you are going to take THAT attitude, we will leave at once!" "We go immediately. I very much look forward to our next meeting, $PLAYER0." "I apologize for my generals' foolish mistake. We will withdraw now." "Surely you do not feel threatened by peaceful $CIVNAME4, $PLAYER0? Of course we shall leave if you wish it." "We have no wish to create an international incident. We will leave immediately!" "This was an unfortunate accident, $PLAYER0. Please accept our sincere apologies." "The $CIVADJ5 troops will withdraw immediately. Accept my sincere regrets." "Never let it be said that peaceful $CIVNAME4's actions were responsible for beginning a conflict! We go at once." "Leave, now? But how will my troops learn the invasion routes? Er, forget I said that, will you? We'll leave at once." "Just checking your border security, $PLAYER0. Frankly, it's not all that good. You are fortunate that $CIVNAME4 was not really attacking this time. We will leave now." "I leave now, hated $PLAYER0. We will speak of this again later!" "But my troops were having such a wonderful time! Oh well, if you wish it, we shall withdraw." "We shall withdraw immediately. And we regret this unfortunate incident. Or so I'm told. Personally, I couldn't care less." "The gods will make you pay for your arrogance, $PLAYER0! We will do as you say, for now." "Ah, my good friend! If my troops make you unhappy, I will remove them this instant!" "I am not interested in starting a war with $CIVNAME1 at this time. The troops will withdraw immediately." "Very well! I shall withdraw the troops as you have demanded. But this is not the end of it - you have $AI3's word on it!" "We have no desire to make our good friend $CIVNAME1 unhappy. Our troops will withdraw immediately." "The $CIVADJ5 soldiers mean you no harm, $PLAYER0. But if $AI3's word is not good enough for you, I will withdraw them right away." "Very well. The $CIVADJ5 warriors will leave hated $CIVNAME1 immediately." "For the sake of the long friendship between $CIVNAME1 and $CIVNAME4, we will withdraw immediately!" "You really need to learn to relax, $PLAYER0. We will withdraw: you have my word on it. There now. Feel better?" "But of course! $CIVNAME4 would do ANYTHING to permanently end your suffering - I mean, of course, to make you happy." #USERACCEPT #civ 0 #power 0 #mood 1 #random 1 "We accept your gracious offer." "We accept your offer." "We accept." #USERREJECT #civ 0 #power 0 #mood 1 #random 1 "Sorry, but I don't think so." "Not a chance." "No way." #USERCOUNTER #civ 0 #power 0 #mood 1 #random 1 "Would you care to listen to a counter-proposal?" "Would you listen to our counter-proposal?" "Perhaps you would deign to hear our counter-proposal?" #USERTHREAT #civ 0 #power 0 #mood 1 #random 1 "I must demand that you accept this deal." "Accept this deal or pay the consequences!" "Take this deal or suffer!" ; $GIVE0 = item player wants to trade. #USERASKFORCOUNTER #civ 0 #power 0 #mood 1 #random 1 "Friend, what do you want for $GIVE0?" "What may I trade you for $GIVE0?" "What do you want for $GIVE0?" ; $LEADER0 = AI's leader's name. #USEROFFER #civ 0 #power 0 #mood 1 #random 1 "Will you kindly accept this deal?" "Will you accept this deal, $LEADER0?" "Will you accept this deal?" ; $GIVE0 = treaty player wants to make. #USERASKFORTREATY #civ 0 #power 0 #mood 0 #random 1 "What would you need for a $GIVE0?" #USERGIFT #civ 0 #power 0 #mood 1 #random 1 "Please accept this gift as a token of friendship and goodwill." "I offer you this gift as a token of goodwill." "Accept this gift as a token of goodwill." ; $GIVE0 = item player wants to trade. #USERASKFOREXCHANGE #civ 0 #power 0 #mood 1 #random 1 "Perhaps you would like to offer something in exchange for $GIVE0." "Would you care to offer something in exchange for $GIVE0?" "Would you consider offering something in exchange for $GIVE0?" #USERNEVERMIND #civ 0 #power 0 #mood 1 #random 1 "Sorry. Never mind..." "Never mind..." "Forget it." ; $LEADER0 = AI's leader's name. #USERPROPOSAL #civ 0 #power 0 #mood 1 #random 1 "Friend $LEADER0, We would like to offer you a deal..." "We would like to propose a deal..." "We wish to propose a deal..." ; $LEADER0 = AI's leader's name. #USERUNDERSTAND #civ 0 #power 0 #mood 1 #random 1 "Sure - no problemo." "Certainly. I understand." "I understand, $LEADER0." #USERASKFORLOAN #civ 0 #power 0 #mood 0 #random 1 "Grant us a loan of gold?" #USERMAPTRADE #civ 0 #power 0 #mood 1 #random 1 "Would you like to trade World Maps?" "Care to trade World Maps?" "Trade World Maps?" #USERPEACETREATYTHREAT #civ 0 #power 0 #mood 1 #random 1 "Our troops are approaching your cities. Perhaps you would like to discuss peace terms?" "Our troops approach your cities. Do you wish to discuss peace terms?" "Our troops approach your cities. I urge you to discuss peace terms while there is still time." ; $CITY0 = AI city player's troops are approaching. #USERPEACETREATYTHREATCITY #civ 0 #power 0 #mood 1 #random 1 "Our troops are approaching $CITY0. Perhaps you would like to discuss peace terms?" "Our troops approach $CITY0. Do you wish to discuss peace terms?" "Our troops approach $CITY0. I urge you to discuss peace terms while there is time." #USERPEACETREATY #civ 0 #power 0 #mood 1 #random 1 "We seem to have overextended ourselves. Would you be willing to sign a peace treaty?" "We seem to have overextended ourselves. Would you care to sign a peace treaty?" "We seem to have overextended ourselves. Will you sign a peace treaty?" #USERAUTORIGHTOFPASSAGE #civ 0 #power 0 #mood 1 #random 1 "Shall we agree to a right of passage agreement?" "We could agree to a right of passage agreement." "What about a right of passage agreement?" #USERBORDERWARNING #civ 0 #power 0 #mood 1 #random 1 "Your forces are within our borders! You must withdraw them." "Your forces are within our borders! They MUST be withdrawn!" "Your forces are within our borders! Withdraw them NOW!" #USERBORDERWAR #civ 0 #power 0 #mood 0 #random 1 "Remove your forces from our territory or declare WAR!" ; $LEADERNAME0 = AI's leader's name. #USERWILLGIVETRIBUTE #civ 0 #power 0 #mood 1 #random 1 "Very well. We will give you what you want - this time." "We will give you what you want - this time." "$LEADER0, We agree to your demands. For now." #USERWILLNOTGIVETRIBUTE #civ 0 #power 0 #mood 1 #random 1 "You make us laugh! Take your threats elsewhere." "Take your empty threats elsewhere." "We will not surrender to blackmail." #USERWILLRETREAT #civ 0 #power 0 #mood 1 #random 1 "We were conducting uh... 'routine training missions.' (Yeah: that's the ticket!)" "We apologize for the mistake. We will move our troops out of your territory." "We will move our troops immediately." #USERWILLRETURNHOME #civ 0 #power 0 #mood 1 #random 1 "Oops... Er, bad maps. Sorry." "Our mistake." "My bad!" #USERWAR #civ 0 #power 0 #mood 1 #random 1 "You fool! Prepare for WAR!" "That's it! Prepare for WAR!" "We grow tired of your insolence. Prepare for WAR!" ; $LEADER0 = AI's leader's name. #USEREXIT #civ 0 #power 0 #mood 1 #random 1 "I'm all done. Farewell, $LEADER0." "That's it. Goodbye, $LEADER0." "That's it. Goodbye." #HEADINGS Diplomatic Agreements Military Alliances Trade Embargoes Maps Communications Resources Luxuries Gold Technology Cities Workers #AGREEMENTS Peace Treaty Mutual Protection Pact Right Of Passage #ALLIANCES vs. the #EMBARGOES vs. the #MAPS World Map Territory Map #COMMUNICATIONS with the #GOLD Per Turn Lump Sum #ANGER_AT_LEVELS Gracious Polite Cautious Annoyed Furious # ; This line must remain at end of file