; ; CIVILIZATION GAME DATA ; Copyright (c) 1997 by MicroProse Software ; ; Alterations for "Hellas" Scenario by John Ellis, Summer 1999 ; ; ; ; ; ; ; Cosmic Principles ; ; The following numbers control various key rules ; of the game. GREAT discretion is advised if you ; opt to change these. Values too far out of the ; expected range can cause the game to behave strangely. ; @COSMIC 2 ; Road movement multiplier 3 ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation) 2 ; # of food each citizen eats per turn 10 ; # of rows in food box (rows * city_size+1 = box) 10 ; # of rows in shield box 1 ; Settlers eat (govt <= Monarchy) 1 ; Settlers eat (govt >= Communism) 5 ; City size for first unhappiness at Chieftain level 10 ; Riot factor based on # cities (higher factor lessens the effect) 8 ; Aqueduct needed to exceed this size 15 ; Sewer System needed to exceed this size 10 ; Tech paradigm (higher # slows research) 5 ; Base time for engineers to transform terrain (x2) 2 ; Monarchy pays support for all units past this 4 ; Communism pays support for all units past this 8 ; Fundamentalism pays support for all units past this 20 ; Communism is equivalent of this palace distance. 50 ; Fundamentalism loses this % of science 50 ; Percent shield penalty for production type change 4 ; Max paradrop range 75 ; Mass/Thrust paradigm (increasing slows spaceship time) 10 ; Max effective science rate in fundamentalism (x10, so 5 = 50%) ; ; Civilization Advances ; ; Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category ; ; Ai Value = Basic value at which computer players ; view this advance (used in determining ; which discovery to pursue, which to ; acquire during exchanges, and value of ; gift during diplomacy). ; Modifier = Modifier to value based on the "civilized" ; aspect of a leader's personality. Positive ; values increase value for civilized leaders, ; decrease it for militaristic. Negative ; values vice versa. ; preq1, preq2 = Prerequisites ; ; Epoch = historical period ; 0 = Ancient ; 1 = Renaissance ; 2 = Industrial Revolution ; 3 = Modern ; ; Category = Knowledge category ; 0 = Military ; 1 = Economic ; 2 = Social ; 3 = Academic ; 4 = Applied ; @CIVILIZE Absolutely Not, 1,-2, no, no, 0, 0 ; AFl Astrology, 5, 1, MT, nil, 0, 3 ; Alp Archery, 2,-2, Stl, Cmp, 3, 3 ; Amp Astronomy, 4, 1, Alp, Mat, 1, 3 ; Ast Aristocracy, 4, 1, E1, nil, 1, 2 ; Ato Persian Buildings, 1, 1, no, no, 0, 4 ; Aut Base Tech, 1, 1, nil, nil, 0, 4 ; Ban Bridge Building, 2, 0, nil, Eng, 0, 4 ; Bri Bronze Working, 1,-1, nil, nil, 0, 4 ; Bro Blood Sacrifice, 3, 0, nil, nil, 0, 2 ; Cer Bronze Cuirass, 4,-2, Bro, nil, 1, 0 ; Che Bireme, 5,-2, War, MP, 1, 0 ; Chi Cavalry, 4,-2, Ban, Ldr, 0, 0 ; CoL The Chariot, 1,-1, nil, nil, 0, 0 ; CA Civic Pride, 6, 2, PT, Cur, 2, 2 ; Cmb Agoge, 1, 0, no, no, 0, 2 ; Cmn Coinage, 6, 3, Mob, Tra, 1, 1 ; Cmp Civic Taxation, 4, 1, Eco, SFl, 2, 1 ; Csc Construction, 5, 0, SE, Mob, 0, 4 ; Cst Citizen Power, 4, 0, Mag, Ato, 2, 2 ; Cor Citizenship, 7, 1, PT, Met, 0, 2 ; Cur Democracy, 6, 3, Rep, Csc, 3, 2 ; Dem Defence Taxation, 5, 1, Cmb, Cur, 2, 1 ; Eco Elitism, 4, 0, nil, nil, 0, 2 ; E1 Eastern Architects, 4, 1, no, no, 1, 4 ; E2 Engineering, 5, 0, Cst, Mat, 2, 4 ; Eng Epic Poetry, 7, 1, nil, Iro, 1, 4 ; Env Events, 1,-1, nil, AFl, 3, 3 ; Esp Farming, 8, 0, Too, nil, 2, 4 ; Exp Feudalism, 1, 1, no, no, 0, 2 ; Feu Gymnetes, 5,-3, Ldr, nil, 0, 0 ; Fli Empire, 1,-2, no, no, 2, 2 ; Fun Further Philosophy, 4, 2, Phi, Exp, 2, 3 ; FP Great Philosophers, 3, 2, FP, Lit, 3, 3 ; Gen Citizen Resistance, 2, 1, Cmb, nil, 2, 0 ; Gue Horse Archery, 1,-2, Ban, Amp, 1, 0 ; Gun Grain Market, 3,-1, Exp, Plu, 0, 0 ; Hor Greek Architecture, 1, 0, no, no, 2, 1 ; Ind Hoplon, 6,-2, Che, nil, 1, 0 ; Inv Iambic Pentameter, 5,-1, Nav, nil, 0, 4 ; Iro Hoplite, 8,-1, Inv, Ldr, 3, 2 ; Lab Hoplite Phalanx, 7,-3, Lab, Exp, 2, 0 ; Las Long Spear, 7,-1, nil, Inv, 1, 0 ; Ldr Libraries, 4, 2, Cst, Pla, 2, 3 ; Lit Land Reform, 5,-2, Cor, Cur, 1, 2 ; Too Land Rights, 6, 2, Map, nil, 1, 2 ; Mag Lawgiving, 5,-1, Met, Sea, 0, 4 ; Map Lyrical Poetry, 7, 1, Nav, Mys, 0, 3 ; Mas Marine Warfare, 7,-3, War, Stl, 2, 0 ; MP Mathematics, 4,-1, Alp, MT, 0, 3 ; Mat Map Making, 2, 0, Pla, nil, 1, 1 ; Med Monarchy, 2,-2, nil, nil, 1, 2 ; Met Magnetism, 1, 1, Esp, nil, 3, 4 ; Min Master Craftsmen, 2,-1, nil, nil, 3, 4 ; Mob Tyranny, 1, 1, Cur, Ato, 0, 2 ; Mon The Priesthood, 5, 1, Mys, E1, 1, 2 ; MT Organised Religion, 6, 0, Cer, nil, 0, 2 ; Mys Poetry, 5,-1, nil, nil, 1, 4 ; Nav Olympic Competition,7, 2, PT, nil, 1, 2 ; NF Navigation, 4, 0, Ast, Med, 3, 3 ; NP Philosophy, 5, 1, Mys, Alp, 1, 2 ; Phi The Pantheon, 6,-1, MT, Mas, 1, 3 ; Phy Papyrus, 3, 1, Wri, Mob, 1, 2 ; Pla Potteries, 5, 0, Mob, nil, 1, 4 ; Plu The Polis, 4, 0, nil, nil, 1, 2 ; PT Powersharing, 4, 1, Mon, Lab, 1, 2 ; Pot Ruralism (Villages),1,-1, no, no, 0, 2 ; Rad Railroad XXX, 6, 0, no, no, 2, 1 ; RR Quinquireme, 3,-3, ToG, Roc, 3, 0 ; Rec Red Figure Pottery, 3, 0, Plu, Rob, 2, 4 ; Ref Grain Trade, 3, 1, no, no, 3, 1 ; Rfg Oligarchy, 7, 1, Pot, Cor, 2, 2 ; Rep Sculpture, 4, 2, NF, Cmb, 2, 4 ; Rob Shipyard, 5,-2, NP, San, 3, 0 ; Roc Shipbuilding, 8, 0, Mob, nil, 1, 4 ; San Social Justice, 6, 1, Ato, nil, 0, 2 ; Sea Standard Currency, 5, 1, Cmp, Eco, 3, 3 ; SFl Spartan Vulnerability,1,-2, Esp, nil, 0, 0 ; Sth Stonemasonry, 4,-1, nil, nil, 0, 0 ; SE Simple Bow, 5,-1, nil, nil, 0, 0 ; Stl Siege Engineering, 2,-3, Eng, nil, 3, 0 ; Sup Tragedy, 7,-1, Uni, nil, 3, 2 ; Tac The Cult of Apollo, 8, 2, Phy, nil, 1, 2 ; The Trireme, 8,-3, Chi, nil, 1, 0 ; ToG Trade, 4, 2, nil, nil, 0, 1 ; Tra Theatre, 6, 1, Env, Mas, 1, 2 ; Uni Warships, 7,-1, San, nil, 0, 0 ; War Workshops, 4, 3, Plu, Eng, 2, 4 ; Whe Writing, 6, 2, Tra, nil, 0, 3 ; Wri Future Technology, 1, 0, Dem, NP, 3, 3 ; FT Greek Culture, 1, 0, no, no, 0, 2 ; U1 Pan-Hellenic League,9, 0, Esp, nil, 3, 0 ; U2 Persian Culture, 1, 0, no, no, 0, 2 ; U3 Major City-State, 3, 0, no, no, 0, 0 ; X1 Un-Isthmian, 3, 0, no, no, 0, 2 ; X2 Un-Attican, 3, 0, no, no, 0, 2 ; X3 Un-Lacedaemonian, 3, 0, no, no, 0, 2 ; X4 Un-Boetitian, 3, 0, no, no, 0, 2 ; X5 Un-Euboean, 3, 0, no, no, 0, 2 ; X6 Un-Persian, 3, 0, no, no, 0, 2 ; X7 ; ; Above 11 tech slots (U1 to X8) allow you to define your own ; civilization advances if desired. Supply the name, the AI ; value, and the prerequisites. ; ; Then use the "U1", "U2", etc. ; identifier to incorporate it into the tech chain as a ; prerequisite for other techs, units, city improvements. ; ; ; City Improvements ; ; cost(x10), upkeep, preq ; @IMPROVE Nothing, 1, 0, nil, Palace, 3,12, nil, Barracks, 4, 1, no, Synoikism, 6, 1, PT, Altar, 1, 1, Cer, Agora, 2, 0, Ban, School of Philosophy, 4, 3, Phi, Court of Law, 3, 1, Map, City Walls, 12, 2, SE, Granaries, 4, 1, Cst, Emporia, 3, 1, Tra, Temple of Apollo, 6, 0, The, Library, 6, 4, Lit, Mass Transit, 16, 4, no, Theatre, 4, 1, Uni, Workshops, 5, 2, Whe, Manufacturing Plant, 32, 6, no, SDI Defense, 20, 4, no, Recycling Center, 20, 2, no, Power Plant, 16, 4, no, Hydro Plant, 24, 4, no, Nuclear Plant, 16, 2, no, Potteries, 9, 1, Plu, Sewer System, 12, 2, no, Grain Market, 1, 1, Hor, School of Sculpture, 4, 1, Rob, Research Lab, 16, 3, no, SAM Missile Battery, 10, 2, no, Harbour Walls, 6, 1, no, Solar Plant, 32, 4, no, Fishing Boats, 6, 1, San, Offshore Platform, 6, 1, no, Airport, 16, 3, no, Acropolis, 4, 0, Ban, Port Facility, 8, 3, no, SS Structural, 8, 0, no, SS Component, 16, 0, no, SS Module, 32, 0, no, Games, 60, 0, NF, Pyramids, 20, 0, no, Homer's "Iliad", 12, 0, Env, Black Figure Pottery, 10, 1, Plu, Master Mariners, 20, 5, NP, Great Library, 30, 0, no, Oracle of Apollo, 30, 1, Ban, Military Reputation, 30, 5, Ban, Spartiate Culture, 30, 5, Ban, No Debt Bondage, 15, 5, Too, King's "Eyes and Ears", 20, 4, Esp, Apollo-Cult Centre, 20, 0, The, Anaximander's Theories, 5, 3, FP, Magellan's Expedition, 40, 0, no, System of Ostracism, 10, 0, Dem, Leonardo's Workshop, 40, 0, no, Tragi-Comic Plays, 25, 6, Tac, Socratic Method, 25, 0, Gen, Red Figure Pottery, 20, 3, Ref, Aristotle's Teachings, 15, 0, Gen, Statue of Liberty, 40, 0, no, Persian Gold, 10,10, no, The Parthenon, 30, 0, Rep, Hoover Dam, 60, 0, no, Manhattan Project, 60, 0, no, Pan-Hellenic League, 20, 0, U2, Apollo Program, 60, 0, no, SETI Program, 60, 0, no, Hesiod's "Theogeny", 8, 0, Mas, ; ; Expiration advancements for Wonders of the World ; @ENDWONDER nil, ; Pyramids nil, ; Homer's "Iliad" Ref, ; Black Figure Pottery nil, ; Master Mariners nil, ; Great Library Gen, ; Oracle of Apollo Sth, ; Military Reputation nil, ; Spartiate Culture Dem, ; No Debt Bondage nil, ; King's "Eyes and Ears" nil, ; Apollo-Cult Centre nil, ; Anaximander's Theories nil, ; Magellan's Expedition nil, ; System of Ostracism nil, ; Leonardo's Workshop nil, ; Tragi-Comic Plays nil, ; Socratic Method nil, ; Red Figure Pottery nil, ; Aristotle's Teachings nil, ; Statue of Liberty nil, ; Persian Gold nil, ; The Parthenon nil, ; Hoover Dam nil, ; Manhattan Project nil, ; Pan-Hellenic League nil, ; Apollo Program nil, ; SETI Program The, ; Hesiod's "Theogeny" ; ; Unit Types ; ; until, domain, move,rng, att,def hit,firepwr cost,hold, role, preq, flags ; ; until = Civ advance which renders unit obsolete ; Move = Movement rate (spaces per turn) ; Range = # of turns fuel carried (0 for non-air units) ; ; domain = Movement domain of unit : 0 = Ground ; 1 = Air ; 2 = Sea ; ; att = Attack factor (chance to score hit attacking) ; def = Defense factor (chance to score hit defending) ; hit = Hit points (damage x10 which can be taken before elimination) ; firepwr = # damage points caused per hit scored on enemy. ; ; cost = Cost (# of shield rows, usually of 10 shields each) ; hold = # of holds on ship (for carrying units) ; ; role = AI role (Generally affects the way in ; which computer players use the unit, but ; roles >= 5 will actually affect abilities ; of the unit) ; 0 = Attack ; 1 = Defend ; 2 = Naval Superiority ; 3 = Air Superiority ; 4 = Sea Transport ; 5 = Settle ; 6 = Diplomacy ; 7 = Trade ; ; preq = Prerequisite advance ; ; "Flags" control special advantages & restrictions. Not ; all of these flags "make sense" for all types of units ; (paradropping ships, for instance). Nonsensical variations ; may produce bizarre effects (or worse). You were warned. ; ; 000000000000001 = Two space visibility ; 000000000000010 = Ignore zones of control ; 000000000000100 = Can make amphibious assaults ; 000000000001000 = Submarine advantages/disadvantages ; 000000000010000 = Can attack air units (fighter) ; 000000000100000 = Ship must stay near land (trireme) ; 000000001000000 = Negates city walls (howitzer) ; 000000010000000 = Can carry air units (carrier) ; 000000100000000 = Can make paradrops ; 000001000000000 = Alpine (treats all squares as road) ; 000010000000000 = x2 on defense versus horse (pikemen) ; 000100000000000 = Free support for fundamentalism (fanatics) ; 001000000000000 = Destroyed after attacking (missiles) ; 010000000000000 = x2 on defense versus air (AEGIS) ; 100000000000000 = Unit can spot submarines ; ; @UNITS Settlers, nil, 0, 1.,0, 0a,2d, 1h,1f, 3,0, 5, nil, 000000000000010 Farmers, nil, 0, 3.,0, 1a,3d, 2h,1f, 5,0, 5, Exp, 000000000000010 Spearmen, U3, 0, 2.,0, 2a,2d, 2h,2f, 3,0, 1, Ban, 000000000000110 Pirate Stronghold,nil, 0, 0.,0, 0a,10d, 4h,1f, 1,0, 1, Esp, 000000000000000 Javeliners, X7, 0, 3.,0, 4a,2d, 1h,3f, 3,0, 0, Fli, 000011000000110 Allied Hoplites,U3, 0, 2.,0, 5a,3d, 3h,2f, 5,0, 0, Lab, 000000000000110 Allied Hoplites,U3, 0, 2.,0, 5a,3d, 3h,2f, 5,0, 1, Lab, 000000000000110 Mercenaries, no, 0, 2.,0, 4a,0d, 1h,3f, 3,0, 0, no, 000000000000110 Household Retainers,X7, 0, 2.,0, 2a,2d, 2h,1f, 2,0, 1, U3, 000100000000010 Armed Citizens,nil, 0, 1.,0, 2a,3d, 2h,1f, 2,1, 1, Gue, 000001000000010 Tribesmen, nil, 0, 3.,0, 4a,1d, 1h,2f, 2,0, 0, Esp, 000000000000010 Swordsmen, Lab, 0, 2.,0, 4a,2d, 2h,2f, 7,0, 0, Ban, 000000000000110 Nubians, X7, 0, 3.,0, 3a,2d, 1h,2f, 1,0, 0, Esp, 000000000000111 Infantry, X7, 0, 3.,0, 5a,3d, 2h,2f, 3,0, 0, Esp, 000100001000010 Peltasts, U3, 0, 3.,0, 5a,3d, 2h,2f, 4,0, 0, Fli, 000010000000110 Horsemen, nil, 0, 5.,0, 4a,2d, 1h,3f, 7,0, 0, Ban, 000110000000010 Raiders, nil, 0, 5.,0, 6a,2d, 1h,2f, 4,0, 0, Esp, 000000000000110 Phrygian Archers,U1, 0, 2.,0, 5a,2d, 1h,2f, 4,0, 1, Amp, 000110000000010 Cavalry, nil, 0, 5.,0, 7a,2d, 2h,2f, 8,0, 0, CoL, 000110000000010 Mountain Peaks,nil, 1, 0.,127, 1a,0d, 1h,1f, 1,0, 3, Esp, 000000000000000 Bowmen, Amp, 0, 2.,0, 4a,1d, 2h,1f, 2,0, 0, Stl, 000010000000010 Scythian Archers,U3, 0, 2.,0, 3a,4d, 2h,2f, 3,0, 1, Amp, 000000000000010 Chariots, CoL, 0, 3.,0, 5a,1d, 1h,3f, 10,0, 0, CA, 000010000000010 Stone Thrower,nil, 0, 1.,0, 7a,0d, 4h,2f, 7,0, 0, Sup, 000000001000000 Xerxes, nil, 0, 1.,0, 9a,5d, 1h,9f, 1,0, 0, Esp, 010000001000000 Siege Tower, nil, 0, 1.,0, 5a,0d, 1h,4f, 4,0, 0, Sup, 000000001000000 City Militia, Eco, 0, 0.,0, 1a,2d, 2h,1f, 2,0, 1, Ban, 000000000000000 Hoplites, X4, 0, 2.,0, 5a,3d, 3h,4f, 9,0, 0, Lab, 000000000000110 Hoplites, X4, 0, 2.,0, 5a,3d, 3h,4f, 9,0, 1, Lab, 000000000000110 Hoplites, Feu, 0, 2.,0, 5a,3d, 3h,3f, 6,0, 0, Lab, 000000000000110 Hoplites, Feu, 0, 2.,0, 5a,3d, 3h,3f, 6,0, 1, Lab, 000000000000110 Village, nil, 0, 0.,0, 1a,3d, 1h,1f, 1,0, 7, Esp, 000000000000000 Pirate Galleys,nil, 2, 12.,0, 4a,2d, 2h,2f, 1,2, 4, Esp, 000000000000000 Trading Ships,nil, 2, 10.,0, 0a,2d, 2h,1f, 3,2, 4, San, 100000000101000 Sailing Ships,nil, 2, 12.,0, 2a,3d, 2h,2f, 4,3, 4, NP, 100000000001001 Pirate Ships, nil, 2, 14.,0, 4a,2d, 2h,1f, 3,4, 4, Esp, 100000000101000 City Garrison,Lab, 0, 1.,0, 1a,3d, 2h,1f, 2,0, 1, Eco, 000000000000010 Mercenary Hoplites,U1, 0, 2.,0, 5a,3d, 2h,3f, 5,0, 1, Esp, 000000000000110 Armoured Spearmen,Lab, 0, 2.,0, 3a,3d, 3h,2f, 5,0, 1, Che, 000000000000010 Penteconters, ToG, 2, 8.,0, 4a,2d, 1h,1f, 3,0, 2, War, 100000000101000 Biremes, Rec, 2, 7.,0, 3a,3d, 2h,1f, 4,1, 2, Chi, 100000000101000 Triremes, nil, 2, 8.,0, 4a,3d, 2h,2f, 5,1, 2, ToG, 100000000101000 Governor's Bodyguard,U1, 0, 1.,0, 5a,4d, 3h,1f, 5,0, 1, Lab, 000000000000110 Trading Galleys,NP, 2, 8.,0, 0a,2d, 1h,1f, 2,1, 4, San, 100000000101000 Quinquiremes, nil, 2, 6.,0, 4a,4d, 3h,2f, 7,1, 2, Rec, 100000000101000 Immortals, X7, 0, 2.,0, 6a,4d, 3h,3f, 10,0, 0, Esp, 000100001000010 Herald, X7, 0, 4.,0, 0a,0d, 1h,1f, 5,0, 6, Ban, 000000000000010 Helots, X4, 0, 2.,0, 1a,2d, 2h,2f, 3,0, 5, Ban, 000000000000010 Barter Goods, SFl, 0, 2.,0, 0a,1d, 1h,1f, 5,0, 7, Tra, 000000000000010 Trade Goods, nil, 0, 3.,0, 0a,1d, 1h,1f, 3,0, 7, SFl, 000000000000010 Slaves, nil, 0, 1.,0, 0a,1d, 1h,1f, 3,0, 5, Esp, 000000000000000 Mountain Guides,nil, 1, 1.,1, 1a,0d, 1h,1f, 1,0, 3, Esp, 000000000010000 Slingers, nil, 0, 3.,0, 3a,1d, 2h,1f, 2,0, 0, Ban, 000011000000110 Mounted Archers,X7, 0, 4.,0, 5a,3d, 2h,3f, 8,0, 0, Gun, 000110000000010 Hoplite Phalanx,X4, 0, 2.,0, 6a,4d, 4h,4f, 14,0, 0, Las, 000000000000010 Hoplite Phalanx,X4, 0, 2.,0, 6a,4d, 4h,4f, 14,0, 1, Las, 000000000000010 Ram, nil, 0, 1.,0, 5a,0d, 1h,3f, 5,0, 0, Ban, 000000001000000 Hoplite Phalanx,Feu, 0, 2.,0, 6a,4d, 4h,3f, 10,0, 1, Las, 000000000000010 Hoplite Phalanx,Feu, 0, 2.,0, 6a,4d, 4h,3f, 10,0, 0, Las, 000000000000010 Allied Phalanx,U3, 0, 2.,0, 6a,4d, 3h,3f, 8,0, 1, Las, 000000000000010 Allied Phalanx,U3, 0, 2.,0, 6a,4d, 3h,3f, 8,0, 0, Las, 000000000000010 Storm, nil, 2, 16.,0, 10a,10d, 1h,1f, 1,3, 4, Esp, 100000000001001 ; Note: the above 11 unit types (extra land, ship, air, and test units) are ; available for user defined unit types. If these units are given prerequisites ; other than "no" they will appear in the game when the specified ; technology is reached. Use if you want to create your own unit types ; without sacrificing any of the predefined units. Be sure to define ; the "role" field accurately, so that the computer will understand how ; to make use of the new units in its own civilizations. ; ; There is no requirement that the extra units be used to ; create exactly one of each type; you could create three ; ground units. But the icons provided are for one of each. ; The 11 extra unit types have default icons provided by the game. ; To actually change the icons is a somewhat more difficult ; task. The icons are stored in "UNITS.GIF". ; ; Sound effects for these 11 units may be added by providing ; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and : Extra1.wav through extra8.wav for the 8 test units. These should be ; 8-bit, mono, and sampled at 22050hz. ; ; Ideas: ; ; Hovercraft, nil, 2, 8.,0, 0a,1d, 2h,2f, 7,1, 4, MP, 000000000000000 ; ; ; Terrain ; ; Movecost, defense, food, shields, trade, ; . . . Irrigate, bonus, #turns, ai-irrigate, ; . . . Mine, bonus, #turns, ai-mine ; . . . Transform ; ; defense = multiply by 50% to get % of normal combat factor defended at. ; (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3). ; ; Irrigate/Mine = yes, no, or type of terrain changed to ; Transform = Terrain type engineers can transform to ; ; bonus = # extra production from that change ; ; turns = # turns for settler to make change ; ; ai = Minimum govt level necessary for ; computer player to want to perform irrigate/mine ; 0 Never ; 1 Despotism ; 2 Monarchy ; 3 Communism ; 4 Fundamentalism ; 5 Republic ; 6 Democracy ; @TERRAIN Shrine, 1,4, 0,2,7, no, 0, 5, 0, no, 0, 5, 0, no, ; Drt Plains, 1,2, 0,0,0, yes, 2,10, 2, no, 0,15, 0, Grs, ; Pln Grassland, 1,2, 1,1,0, yes, 2, 8, 2, no, 0,10, 0, no, ; Grs Forest, 4,3, 0,2,0, Tun, 0,20, 1, no, 0, 5, 0, no, ; For Hills, 2,4, 0,0,0, yes, 2,12, 2, no, 0,10, 1, no, ; Hil Mountains, 6,4, 0,0,0, no, 0,10, 0, yes, 3,20, 3, no, ; Mou Scrub, 1,2, 0,0,0, no, 0,15, 0, no, 0, 0, 0, Pln, ; Tun Mountain Pass,2,6, 0,0,4, no, 0, 0, 0, no, 1,15, 3, no, ; Gla Wetland, 3,3, 1,0,0, no, 0,25, 3, no, 0,15, 0, Grs, ; Swa Wooded Hills,3,3, 1,1,0, Hil, 0,15, 1, yes, 2,10, 2, no, ; Jun Sea, 1,2, 0,0,1, no, 0, 0, 0, no, 0, 0, 0, no, ; Oce Temple of Zeus,1,4, 0,5,9, Horse Herds,1,2, 0,4,4, Grassland, 1,2, 2,1,0, Timber, 4,3, 0,4,2, Olive Groves,3,4, 2,2,4, Gold, 6,4, 0,1,12, Goats, 1,2, 3,1,2, Trading Post,2,6, 0,0,7, Potter's Clay,3,3, 0,3,6, Copper, 3,3, 0,3,5, Fish, 1,2, 3,0,2, Oracle, 1,4, 0,7,12, Town, 2,3, 1,4,4, Grassland, 1,2, 2,1,0, Game, 4,3, 2,2,1, Vines, 2,4, 3,1,4, Silver, 6,4, 0,3,10, Driftwood, 1,2, 0,3,0, Trading Post,2,6, 0,0,7, Reeds, 3,3, 1,2,4, Iron, 3,3, 0,7,4, Tunny, 1,2, 4,1,1, @GOVERNMENTS Anarchy, War Leader, War Leader Monarchy, King, Queen Tyranny, Tyrant, Tyrantess Twin Monarchy, King, Queen Empire, The Great King,Great Queen Oligarchy, Oligarch, Oligarch Democracy, Archon, Archon ; ; Leaders ; ; leader, female, color, style, plural, adjective, ... ; ...attack, expand, civilize, ... ; ...govt, male, female... ; ; female: 0 = male 1 = female ; ; color: Color set (1 - 7) ; style: City style (0 - 3) ; 0 = Bronze Age ; 1 = Classical ; 2 = Far East ; 3 = Medieval ; ; attack: 1 = aggressive -1 = rational ; expand: 1 = expansionist -1 = perfectionist ; civilize: 1 = civilized -1 = militaristic ; ; govt = government type for name replacement (0 = Anarchy, 6 = Democracy) ; ; male, female = titles for leader of government ; @LEADERS Kings, Livia, 0, 1, 1, Other Greeks, Greek, -1, -1, 1, 1, Various, Rulers, 2, Tyrant, Tyrant, 5, Oligarch, Oligarch, 6, Archon, Archoness Lycurgus, Ishtari, 0, 2, 0, Spartans, Spartan, 0, -1, -1, 1, King, King-Consort, 2, Tyrant, Tyrant, 4, King, King-Consort, 5, Oligarch, Oligarch Cyrus the Great,Maria Theresa, 0, 3, 0, Persians, Persian, 1, 1, -1, 1, Great King, Queen, 4, Great King, Tyrant Solon, Cleopatra, 0, 4, 0, Athenians, Athenian, 0, 1, 1, 1, King, Queen, 2, Tyrant, Tyrant, 5, Oligarch, Oligarch, 6, Archon, Archoness Xanthus, E. Roosevelt, 0, 5, 0, Chalcians, Chalcian, -1, 1, 1, 1, King, Queen, 2, Tyrant, Tyrant, 5, Oligarch, Oligarch, 6, Archon, Archoness Periander, Hippolyta, 0, 6, 0, Corinthians, Corinthian, 0, 1, 0, 1, King, Queen, 2, Tyrant, Tyrant, 5, Oligarch, Oligarch, 6, Archon, Archoness Philolaus, Indira Gandhi, 0, 7, 0, Thebans, Theban, 1, 0, 0, 1, King, Queen, 2, Tyrant, Tyrant, 5, Oligarch, Oligarch, 6, Archon, Archoness Aristagoras, Olympias, 0, 1, 0, Ionian Greeks, Ionian Greek, 0, 0, 0, 1, King, Queen, 2, Tyrant, Tyrant, 5, Oligarch, Oligarch, 6, Archon, Archoness Aristagoras, Olympias, 0, 2, 0, Ionian Greeks, Ionian Greek, 0, 0, 0, 1, King, Queen, 2, Tyrant, Tyrant, 5, Oligarch, Oligarch, 6, Archon, Archoness Aristagoras, Olympias, 0, 3, 0, Ionian Greeks, Ionian Greek, 0, 0, 0, 1, King, Queen, 2, Tyrant, Tyrant, 5, Oligarch, Oligarch, 6, Archon, Archoness Aristagoras, Olympias, 0, 4, 0, Ionian Greeks, Ionian Greek, 0, 0, 0, 1, King, Queen, 2, Tyrant, Tyrant, 5, Oligarch, Oligarch, 6, Archon, Archoness Aristagoras, Olympias, 0, 5, 0, Ionian Greeks, Ionian Greek, 0, 0, 0, 1, King, Queen, 2, Tyrant, Tyrant, 5, Oligarch, Oligarch, 6, Archon, Archoness Aristagoras, Olympias, 0, 6, 0, Ionian Greeks, Ionian Greek, 0, 0, 0, 1, King, Queen, 2, Tyrant, Tyrant, 5, Oligarch, Oligarch, 6, Archon, Archoness Aristagoras, Olympias, 0, 7, 0, Ionian Greeks, Ionian Greek, 0, 0, 0, 1, King, Queen, 2, Tyrant, Tyrant, 5, Oligarch, Oligarch, 6, Archon, Archoness Aristagoras, Olympias, 0, 1, 0, Ionian Greeks, Ionian Greek, 0, 0, 0, 1, King, Queen, 2, Tyrant, Tyrant, 5, Oligarch, Oligarch, 6, Archon, Archoness Aristagoras, Olympias, 0, 2, 0, Ionian Greeks, Ionian Greek, 0, 0, 0, 1, King, Queen, 2, Tyrant, Tyrant, 5, Oligarch, Oligarch, 6, Archon, Archoness Aristagoras, Olympias, 0, 3, 0, Ionian Greeks, Ionian Greek, 0, 0, 0, 1, King, Queen, 2, Tyrant, Tyrant, 5, Oligarch, Oligarch, 6, Archon, Archoness Aristagoras, Olympias, 0, 4, 0, Ionian Greeks, Ionian Greek, 0, 0, 0, 1, King, Queen, 2, Tyrant, Tyrant, 5, Oligarch, Oligarch, 6, Archon, Archoness Aristagoras, Olympias, 0, 5, 0, Ionian Greeks, Ionian Greek, 0, 0, 0, 1, King, Queen, 2, Tyrant, Tyrant, 5, Oligarch, Oligarch, 6, Archon, Archoness Aristagoras, Olympias, 0, 6, 0, Ionian Greeks, Ionian Greek, 0, 0, 0, 1, King, Queen, 2, Tyrant, Tyrant, 5, Oligarch, Oligarch, 6, Archon, Archoness Aristagoras, Olympias, 0, 7, 0, Ionian Greeks, Ionian Greek, 0, 0, 0, 1, King, Queen, 2, Tyrant, Tyrant, 5, Oligarch, Oligarch, 6, Archon, Archoness Saladin, ..., 0, 5, Arabs, Arab, 1, 0, 1, 4, Ayatollah, Ayatollah, 2, Sultan, Sultana Atawallpa, ..., 0, 1, Incas, Inca, -1, 1, 1, ; ; Trading Commodities ; @CARAVAN Iron, Timber, Silver, Pottery, Olive Oil, Purple Dye, Copper, Tin, Cattle, Votive Offerings, Wine, Gold, Marble, Wax, Political Refugees, Slaves, @ORDERS Fortify, F Fortified, F Standby, S Fortify f Widen Goat Path, R Plant Crops/Cut Trees,I Sink Mineshaft, m Irrigate and Farm, O Clean Pollution, p Found a Village, E Go to, G @DIFFICULTY Wanax Baseilus Ephor Tyrant Oligarch Archon @ATTITUDES Worshipful Enthusiastic Cordial Receptive Neutral Uncooperative Icy Hostile Enraged