##############################################################
# This is a sample City Sprite script. 
##############################################################


0 # Required 0

#
# For reasons that don't bear explanation, a city is the same
# thing as a unit.  City sprites, however, aren't used like units
# in the game engine.  It's assumed that city sprites (GC*.SPR)
# have only an IDLE action, and nothing else.
#
# So a city sprite's script looks just like a unit sprite's 
# script, except that the only action defined is Idle.  Here's
# an example:
#

UNIT_SPRITE
{
	UNIT_SPRITE_MOVE	0

	UNIT_SPRITE_ATTACK	0

	UNIT_SPRITE_IDLE	1
	{
		SPRITE_NUM_FRAMES	1
		SPRITE_FIRST_FRAME	1
		SPRITE_WIDTH		96
		SPRITE_HEIGHT		76
		SPRITE_HOT_POINT	49 54
	}

	ANIM	1
	{
		ANIM_TYPE		1
		ANIM_NUM_FRAMES		1
		ANIM_PLAYBACK_TIME	1000
		ANIM_DELAY		10000
		ANIM_FRAME_DATA
			0

		ANIM_MOVE_DELTAS	0
		ANIM_TRANSPARENCIES	0

	}

	UNIT_SPRITE_VICTORY		0

	UNIT_SPRITE_WORK		0

	UNIT_SPRITE_FIREPOINTS		0

	UNIT_SPRITE_FIREPOINTS_WORK	0

	UNIT_SPRITE_MOVEOFFSETS		0

	UNIT_SPRITE_SHIELDPOINTS	0
}
